ACM比赛试题

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The 35th ACM-ICPC Asia Regional Contest (Hangzhou)
Contest Section
October 24, 2010
Sponsored by IBM & Alibaba
Zhejiang Sci-Tech University
This problem set should contain 10 problems on numbered 24 pages. Please inform a runner immediately if something is missing from your problem set.
Problem A. Naughty fairies
Description
Once upon a time, there lived a kind of fairy in the world. Those fairies could hear the voice of fruit trees, and helped people with a harvest. But people did n’t know that fruits are also those fairies’ favorite food. After the fairies ate people’s fruits, they always did something to cover it up.
One day a little fairy named Lily flew into an orchard and found a large peach tree. Hungry as Lily was, she started eating without thinking until her stomach was full. In the fairy world, when a fairy ate the fruits in a fruit tree, sometimes the fruit tree would feel honored and bore more fruits immediately. That’s why sometimes the number of fruits in a tree got increased after a fairy ate fruits of that tree.
But the fairies didn’t want people to find out weird things such as fruits become more or less suddenly. Lily decided to use a magic spell so that the orchard owner couldn’t find the change of the number of p eaches.
Suppose there were N peaches on a tree originally and there were M peaches left after Lily was full. M may be greater than, less than or equal to N. All M peaches were visible at first, and Lily wanted to make an illusion so that exactly N peaches are visible.
Lily can do 3 kinds of spell to change the total visible number of peaches:
1) “PAPADOLA”:This spell would increase the number of visible peaches by one.
2) “EXPETO POTRONUM”:This spell would double the number of visible peaches.
3) “SAVIDA LOHA”:This spell would decrease the number of visible peaches by one. Each spell would take one minute and Lily wanted to finish as fast as possible. Now please tell Lily the least time she needs to change the number of visible peaches to N.
Input
There are several test cases, ended by “0 0”.
For each test case, there are only one line containing two numbers separated by a blank, N and M, the original numbers of peaches and the numbers of peaches left(0<N,M<10500).There is no leading zero.
Output
For each test case, you should output just a number K indicating the minimum time (in minutes) Lily needed to finish her illusion magic.
Sample Input
5 2
1 99
86 32
0 0
Sample Output
2
98
12
Problem B. Prison Break
Description
Rompire is a robot kingdom and a lot of robots live there peacefully. But one day, the king of Rompire was captured by human beings. His thinking circuit was changed by human and thus became a tyrant. All those who are against him were put into jail, including our clever Micheal#1. Now it’s time to escape, but Micheal#1 needs an optimal plan and he contacts you, one of his human friends, for help.
The jail area is a rectangle contains n×m little grids, each grid might be one of the following:
1) Empty area, represented by a capital letter ‘S’.
2) The starting position of Micheal#1, represented by a capital letter ‘F’.
3) Energy pool, represented by a capital letter ‘G’. When entering a n energy pool, Micheal#1 can use it to charge his battery ONLY ONCE. After the charging, Micheal#1’s batt ery will become FULL and the energy pool will become an empty area. Of course, passing an energy pool without using it is allowed.
4) Laser sensor, represented by a capital letter ‘D’. Since it is extremely sensitive, Micheal#1 cannot step into a grid with a laser sensor.
5) Power switch, represented by a capital letter ‘Y’. Once Micheal#1 steps into a grid with a Power switch, he will certainly turn it off.
In order to escape from the jail, Micheal#1 need to turn off all the power switches to stop the electric web on the roof—then he can just fly away. Moving to an adjacent grid (directly up, down, left or right) will cost 1 unit of energy and only moving operation costs energy. Of course, Micheal#1 cannot move when his battery contains no energy.
The larger the battery is, the more energy it can save. But larger battery means more weight and higher probability of being found by the weight sensor. So Micheal#1 needs to make his battery as small as possible, and still large enough to hold all energy he need. Assuming that the size of the battery equals to maximum units of energy that can be saved in the battery, and Micheal#1 is fully charged at the beginning, Please tell him the minimum size of the battery needed for his Prison break.
Input
Input contains multiple test cases, ended by 0 0. For each test case, the first line contains two integer numbers n and m showing the size of the jail. Next n lines consist of m capital letters each, which stands for the description of the jail.
You can assume that 1<=n,m<=15, and the sum of energy pools and power switches is less than 15.
Output
For each test case, output one integer in a line, representing the minimum size of the battery Micheal#1 needs. If Micheal#1 can’t escape, output -1.
Sample Input
5 5
GDDSS
SSSFS
SYGYS
SGSYS
SSYSS
0 0
Sample Output
4
Problem C. To Be an Dream Architect Description
The “dream architect” is the key role in a team of “dream extractors” who enter other’s dreams to steal secrets. A dream architect is responsible for crafting the virtual world that the team and the target will dream into. To avoid the target noticing the world is artificial, a dream architect must have powerful 3D imagination.
Cobb uses a simple 3D imagination game to test whether a candidate has the potential to be an dream architect. He lets the candidate imagine a cube consisting of n×n×n blocks in a 3D coordinate system as Figure 1. The block at bottom left front corner is marked (1, 1, 1) and the diagonally opposite block is marked (n, n, n). Then he tells the candidate that the blocks on a certain line are eliminated. The line is always parallel to an axis. After m such block eliminations, the candidate is asked to tell how many blocks are eliminated. Note that one block can only be eliminated once even if it is on multiple lines.
Here is a sample graph according to the first test case in the sample input:
Input
The first line is the number of test cases.
In each test case, the first line contains two integers n and m( 1 <= n <= 1000, 0 <= m <= 1000).,meaning that the cube is n x n x n and there are m eliminations.
Each of the following m lines represents an elimination in the following format:
axis_1=a, axis_2=b
where axis_i (i=1, 2) is ‘X’ or ‘Y’, or ‘Z’ and axis_1 is not equal to axis_2. a and b ar e 32-bit signed integers.
Output
For each test case output the number of eliminated blocks.
Sample Input
2
3 2
Y=1,Z=3
X=3,Y=1
10 2
X=3,Y=3
Y=3,Z=3
Sample Output
5
19
Problem D. Gomoku
Description
You are probably not familiar with the title, “Gomoku”, but you must have played it a lot. Gomoku is an abstract strategy board game and is also called Five in a Row, or GoBang. It is traditionally played with go pieces (black and white stones) on a go board (19x19 intersections). Nowadays, standard chessboard of Gomoku has 15x15 intersections. Black plays first, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five or more stones horizontally, vertically, or diagonally.
For convenience, we coordinate the chessboard as illustrated above. The left-bottom intersection is (0,0). And the bottom horizontal edge is x-axis, while the left vertical line is y-axis.
I am a fan of this game, actually. However, I have to admit t hat I don’t have a sharp mind. So I need a computer program to help me. What I want is quite simple. Given a chess layout, I want to know whether someone can win within 3 moves, assuming both players are clever enough. Take the picture above for example. There are 31 stones on it already, 16 black ones and 15 white ones. Then we know it is white turn. The white player must place a white stone at (5,8). Otherwise, the black player will win next turn. After that, however, the white player also gets a perfect situation that no matter how his opponent moves, he will win at the 3rd move.
So I want a program to do similar things for me. Given the number of stones and positions of them, the program should tell me whose turn it is, and what will happen within 3 moves.
Input
The input contains no more than 20 cases.
Each case contains n+1 lines which are formatted as follows.
n
x1 y1 c1
x2 y2 c2
......
x n y n c n
The first integer n indicates the number of all stones. n<=222 which means players have enough space to place stones. Then n lines follow. Each line contains three integers: x i and y i and c i. x i and y i are coordinates of the stone, and ci means the color of the stone. If c i=0 the stone is white. If c i=1 the stone is black. It is guaranteed that 0<=x i,y i<=14, and c i=0 or 1. No two stones are placed at the same position. It is also guaranteed that there is no five in a row already, in the given cases.
The input is ended by n=0.
Output
For each test case:
First of all, the program should check whose turn next. Le t’s call the player who will move next “Mr. Lucky”. Obviously, if the number of the black stone equals to the number of white, Mr. Lucky is the black player. If the number of the black stone equals to one plus the numbers of white, Mr. Lucky is the white player. If it is not the first situation or the second, print “Invalid.”
A valid chess layout leads to four situations below:
1)Mr. Lucky wins at the 1st move. In this situation, print :
Place TURN at (x,y) to win in 1 move.
“TURN” must be replaced by “black” or “white” according to the situation and (x,y) is the position of the move. If there are different moves to win, choose the
one where x is the smallest. If there are still different moves, choose the one where y is the smallest.
2)Mr. Lucky’s opp onent wins at the 2nd move. In this situation, print:
Lose in 2 moves.
3)Mr. Lucky wins at the 3rd move. If so, print:
Place TURN at (x,y) to win in 3 moves.
“TURN” should replaced by “black” or “white”, (x,y) is the position where the Mr.
Lucky should place a stone at the 1st move. After he place a stone at (x,y), no matter what his opponent does, Mr. Lucky will win at the 3rd step. If there are multiple choices, do the same thing as described in situation 1.
4)Nobody wins within 3 moves. If so, print:
Cannot win in 3 moves.
Sample Input
31
3 3 1
3 4 0
3 5 0
3 6 0
4 4 1
4 5 1
4 7 0
5 3 0
5 4 0
5 5 1
5 6 1
5 7 1
5 9 1
6 4 1
6 5 1
6 6 0
6 7 1
6 8 0
6 9 0
7 5 1
7 6 0
7 7 1
7 8 1
7 9 0
8 5 0
8 6 1
8 7 0
8 8 1
8 9 0
9 7 1
10 8 0
1
7 7 1
1
7 7 0
Sample Output
Place white at (5,8) to win in 3 moves. Cannot win in 3 moves.
Invalid.
Problem E. Gunshots
Description
President Bartlet was shot! A group of terrorists shot to the crowd when President Bartlet waved to cheering people after his address. Many people were shot by the irrational bullets. Senior FBI agent Don Epps takes responsibility for this case. According to a series of crime scene investigation, including analyzing shot shells, replaying video from closed-circle television and collecting testimony by witnesses, Don keeps all the information about where and how the terrorists shot to crowd, as well as the location of every single person when the gun shoot happened. Now he wants to know how many gunshot victims are there in this case.
Imagine that each target person can be regarded as a polygon (can be concave or self-intersecting) and each gunshot can be regarded as a half-line. The bullet will be stopped by the first person it shoots. A person can be shot in three ways:
To simplify the problem, we assume that any two polygons can be completely separated by a line. Also each start point of the gunshot can be separated from each polygon by a line. Now given M people and N gunshots, please work out which person has been shot by each bullet.
Input
There are multiple test cases in the input. The first line of the input file is an integer T demonstrating the number of test cases. (T<=10).
For each test case, the first line is an integer N, representing the number of people (polygons). Following lines demonstrates the polygons. For the i th polygon (0<=i<N), the first line is an integer Q i , representing the number of edges of this polygon. In each of the following Q i lines, there are two real numbers x i and y i representing a point. Every pair of adjacent points demonstrate an edge of this polygon (i.e. (x i , y i ) to (x i+1, y i+1) is an edge, in which 0<=i<Q i -1), and (x Qi-1, y Qi-1) to (x 0, y 0) also demonstrates an edge of this polygon.
Person
Person Person 1. Normal shot 2. The bullet’s path is
parallel to an edge 3. The bullet’s path is tangent to an vertex
Then there is a line contains an integer M representing the number of gunshots. In the following M lines, each line contains four real numbers x, y, dx and dy, representing the start point (x, y) and direction vector (dx, dy) of that gunshot.
In all test cases, we assume that 0< N<=100, 0<Q i<=1000, 0<M<=10000.
Output
For each test case, output contains M lines and the i th line demonstrates the result of the i th gunshot.
If the i th gunshot shoots the j th polygon, the i th line contains “HIT j”, otherwise it contains a word “MISS” (means that it does not shoot any target). The polygons are numbered in the order of their appearance in the input file, and the numbers start from 0.
At the end of each test case, please output a single line with “*****”.
Sample Input
1
1
4
0 0
1 1
0 1
1 0
2
-1 0 1 0
-2 0 -1 0
Sample Output
HIT 0
MISS
*****
Hint
The figure of the first case in the samples is as follows:
Problem F. Rotational Painting
Description
Josh Lyman is a gifted painter. One of his great works is a glass painting. He creates some well-designed lines on one side of a thick and polygonal glass, and renders it by some special dyes. The most fantastic thing is that it can generate different meaningful paintings by rotating the glass. This method of design is called “Rotatio nal Painting (RP)” which is created by Josh himself.
You are a fan of Josh and you bought this glass at the astronomical sum of money. Since the glass is thick enough to put erectly on the table, you want to know in total how many ways you can put it so that you can enjoy as many as possible different paintings hiding on the glass. We assume that material of the glass is uniformly distributed. If you can put it erectly and stably in any ways on the table, you can enjoy it.
More specifically, if the polygonal glass is like the polygon in Figure 1, you have just two ways to put it on the table, since all the other ways are not stable. However, the glass like the polygon in Figure 2 has three ways to be appreciated.
Pay attention to the cases in Figure 3. We consider that those glasses are not stable.
Input
The input file contains several test cases. The first line of the file contains an integer T representing the number of test cases.
For each test case, the first line is an integer n representing the number of lines of the polygon. (3<=n<=50000). Then n lines follow. The i th line contains two real number x i and y i representing a point of the polygon. (x i, y i) to (x i+1, y i+1) represents a edge of the polygon (1<=i<n), and (x n,y n) to (x1, y1) also represents a edge of the polygon. The input data insures that the polygon is not self-crossed.
Output
For each test case, output a single integer number in a line representing the number of ways to put the polygonal glass stably on the table.
Sample Input
2
4
0 0
100 0
99 1
1 1
6
0 0
0 10
1 10
1 1
10 1
10 0
Sample Output
2
3
Hint
The sample test cases can be demonstrated by Figure 1 and Figure 2 in Description part.
Problem G. Traffic Real Time Query System Description
City C is really a nightmare of all drivers for its traffic jams. To solve the traffic problem, the mayor plans to build a RTQS (Real Time Query System) to monitor all traffic situations. City C is made up of N crossings and M roads, and each road connects two crossings. All roads are bidirectional. One of the important tasks of RTQS is to answer some queries about route-choice problem. Specifically, the task is to find the crossings which a driver MUST pass when he is driving from one given road to another given road.
Input
There are multiple test cases.
For each test case:
The first line contains two integers N and M, representing the number of the crossings and roads.
The next M lines describe the roads. In those M lines, the i th line (i starts from 1)contains two integers X i and Y i, representing that road i connects crossing X i and Y i (X i≠Y i).
The following line contains a single integer Q, representing the number of RTQs. Then Q lines follows, each describing a RTQ by two integers S and T(S≠T) meaning that a driver is now driving on the road s and he wants to reach road t . It will be always at least one way from road s to road t.
The input ends with a line of “0 0”.
Please note that: 0<N<=10000, 0<M<=100000, 0<Q<=10000, 0<X i,Y i<=N, 0<S,T<=M Output
For each RTQ prints a line containing a single integer representing the number of crossings which the driver MUST pass.
Sample Input
5 6
1 2
2 3
3 4
4 5
3 5
2
2 3
2 4
0 0
Sample Output 0
1
Problem H. National Day Parade
Description
There are n×n students preparing for the National Day parade on the playground. The playground can be considered as a n×m grid. The coordinate of the west north corner is (1,1) , and the coordinate of the east south corner is (n,m).
When training, every students must stand on a line intersection and all students must form a n×n square. The figure above shows a 3×8 playground with 9 students training on it. The thick black dots stand for the students. You can see that 9 students form a 3×3 square.
After training, the students will get a time to relax and move away as they like. To make it easy for their masters to control the training, the students are only allowed to move in the east-west direction. When the next training begins, the master would gather them to form a n×n square again, and the position of the square doesn’t matter. Of course, no student is allowed to stand outside the playground.
You are given the coordinates of each student when they are having a rest. Your task is to figure out the minimum sum of distance that all students should move to form a n×n square.
Input
There are at most 100 test cases.
For each test case:
The first line of one test case contain two integers n,m. (n<=56,m<=200)
Then there are n×n lines. Each line contains two integers, 1<=X i<=n,1<= Y i<=m indicating that the coordinate of the i th student is (X i , Y i ). It is possible for more than one student to stand at the same grid point.
The input is ended with 0 0.
Output
You should output one line for each test case. The line contains one integer indicating the minimum sum of distance that all students should move to form a n×n square. Sample Input
2 168
2 101
1 127
1 105
2 90
0 0
Sample Output
41
Problem I. Searchlights
Description
There is a piece of grids land of size n×m. Chandler and his team take responsibility to guard it. There are some searchlights on some pieces and each of them has a capability to lighten a distance towards four directions: north, south, east and west. Different searchlight has different lightening capability shown in levels. Searchlight with level k means that it can lighten k grids (including the gird that the searchlight stands in) along any of the four directions. Shown in following figure, there is a searchlight of level 3 and the shadow grids are ones that can be lightened by it. Particularly, searchlight of level 1 means that it can only lighten the grid in which the searchlight stands.
Figure: A searchlight of Level 3
Each searchlight has a maximum level. You can decrease a searchlight’s level to save the energy. A searchlight whose maximum level is k can be turned to level k, k-1, k-2, …, 1 and 0. Level 0 means turning off the searchlight.
A grid is well-guarded if and only if at least one of the following two conditions is satisfied:
1.There is a searchlight in this grid, and it is not switched to level 0 (the light is on).
2.The grid is lightened by at least two searchlights. One lightens it in horizontal
direction (east or west), and another lightens it in vertical direction (north or south).
Chandler asks you to help finding a solution that he can turn on some of the searchlights so that:
1.All the grids are well-guarded.
2.All the searchlights turned on are in a same level.
3.That same level mentioned above is as small as possible.
More specifically, if you choose a same level Q, then all the searchlights whose maximum level are less than Q have to be turned off. Please help him to find a solution with the minimum same level.
Input
The input file contains several test cases.
For each test case, the first line is two integers n and m, representing a grids land of size n×m. (0<n<=100, 0<m<=10000). Following n lines describe an n×m matrix in which a i,j means the maximum level of the searchlight in grid (i, j). a i,j can be zero, which means there is no searchlight on that grid. For all the cases, a i, j<=10000.
The input file ends with a line containing two zeros.
Output
For each test case, output a single line with an integer, representing the minimum level you have found. If there is no such a solution, output “NO ANSWER!”Sampl e Input
2 2
0 2
3 0
2 2
0 2
1 0
0 0
Sampl e Output
2
NO ANSWER!
Problem J. Infinite monkey theorem Description
Could you imaging a monkey writing computer programs? Surely monkeys are smart among animals. But their limited intelligence is no match for our human beings. However, there is a theorem about monkeys, and it states that monkeys can write everything if given enough time.
The theorem is called “Infinite monkey theorem”. It states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, which of course includes the programs you are about to write (All computer programs can be represented as text, right?).
It’s very easy to prove this theorem. A little calculation will show you that if the monkey types for an infinite length of time the probability that the output contains a given text will approach 100%.
However, the time used is too long to be physically reasonable. The monkey will not be able to produce any useful programs even if it types until the death of the universe. To verify this and ensure that our human beings are not replaceable by monkeys, you are to calculate the probability that a monkey will get things right.
Input
There will be several test cases.
Each test case begins with a line containing two integers n and m separated by a whitespace (2<=n<=26, 1<=m<=1000). n is the number of keys on the typewriter and the monkey will hit these keys m times. Thus the typewriter will finally produce an output of m characters.
The following n lines describe keys on the typewriter. Each line has a lower case letter and a real number separated by a whitespace. The letter indicates what the typewriter will produce if the monkey hits that key and the real number indicates the probability that the monkey will hit this key. Two hits of the monkey are independent of each other (Two different hits have the same probability for a same key), and sum of all the probabilities for each key is ensured to be 1.
The last line of the test case contains a word composed of lower case letters. The length of the word will be less than or equal to 10.
The input will end with a line of two zeros separated by a whitespace. This line should not be processed.
Output
For each test case, output one line containing the probability that the given word will appear in the typewriter’s output. The output should be in percentage format and numbers should be rounded to two digits after the decimal point.
Sampl e Input
4 10
w 0.25
o 0.25
r 0.25
d 0.25
word
2 10
a 1.0
b 0.0
abc
2 100
a 0.312345
b 0.687655
abab
0 0
Sampl e Output
2.73%
0.00%
98.54%。

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