C语言贪吃蛇代码

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贪吃蛇代码(C语言)

贪吃蛇代码(C语言)

UpdateWindow(hwnd);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
// TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK Win_tetris_Proc(
rect.left = 0;
rect.top = 0;
rect.right = 16;
rect.bottom = 8;
hbr= CreateSolidBrush(RGB(255,0,0));
int nCmdShow // show state
)
{
snk_1.Head_X = 0x01;//head x
snk_1.Head_Y = 0x00;//head y
snk_1.Tail_X = 0x00;//tail x
snk_1.Tail_Y = 0x00;//tail y
{
snk_1.h_index = (snk_1.h_index+1)%SNAKE_NUMBER ;
s_count[snk_1.h_index].direction = GO_UP;
s_count[snk_1.h_index].cnt = 1;
}
}
else if(40 == wParam)
{
if((s_count[snk_1.h_index].direction == GO_RIGHT)||(s_count[snk_1.h_index].direction == GO_LEFT))

贪吃蛇源程序(c语言版的)

贪吃蛇源程序(c语言版的)
qipan[1][4]='#';
printf("This is a game of a SNAKE.\nGOOD LUCK TO YOU !\n");
printf("Input your game speed,please.(e.g.300)\n");
scanf("%d",&gamespeed);
qipan[i][0]='|';
for(i=0;i<20;i++)
qipan[i][79]='|';
for(i=0;i<80;i++)
qipan[19][i]='_';
qipan[1][1]=qipan[1][2]=qipan[1][3]='*';//初始化蛇的位置
if(direction==80)
x=zuobiao[0][head]+1;y=zuobiao[1][head];
if(direction==75)
x=zuobiao[0][head];y=zuobiao[0][head]-1;
if(direction==77)
x=zuobiao[0][head];y=zuobiao[1][head]+1;
while(!kbhit()&&(timeover=clock()-start<=gamespeed));
if(timeover)
{
getch();
direction=getch();
}
else
direction=direction;

C语言小游戏源代码《贪吃蛇》

C语言小游戏源代码《贪吃蛇》
void main(void){/*主函数体,调用以下四个函数*/ init(); setbkcolor(7); drawk(); gameplay(); close(); }
void init(void){/*构建图形驱动函数*/ int gd=DETECT,gm; initgraph(&gd,&gm,""); cleardevice(); }
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C 语言小游戏源代码《贪吃பைடு நூலகம்》
#define N 200/*定义全局常量*/ #define m 25 #include <graphics.h> #include <math.h> #include <stdlib.h> #include <dos.h> #define LEFT 0x4b00 #define RIGHT 0x4d00 #define DOWN 0x5000 #define UP 0x4800 #define Esc 0x011b int i,j,key,k; struct Food/*构造食物结构体*/ { int x; int y; int yes; }food; struct Goods/*构造宝贝结构体*/ { int x; int y; int yes; }goods; struct Block/*构造障碍物结构体*/ { int x[m]; int y[m]; int yes; }block; struct Snake{/*构造蛇结构体*/ int x[N]; int y[N]; int node; int direction; int life; }snake; struct Game/*构建游戏级别参数体*/ { int score; int level; int speed;

贪吃蛇 C语言代码

贪吃蛇 C语言代码
y=randno();
}
snake[x][y]=FOOD;
draw(snake);
/*---------------------------------------*/
/*--------控制的部分---------------------*/
while(judgeGO(snake))
}
if(x>0&&x<16&&y>0&&y<16)
{
if(a==0)
printf("█");
else printf("□");
return ;
}
}
void draw(int (*sna)[17])
draw(snake);
Sleep(100);
continue;
}
rightmove(snake);
draw(snake);
}
int randno()
{
srand(time(NULL)); //运用随机函数,取随机数,出现食物用
return rand()%15+1;
}
//判断游戏是否结束
bool judgeGO(int (*sna)[17])
{
int x,y,i=0,max=0,count=0;
while(!kbhit()&&key1!=77&&judgeGO(snake))
{
if(judgeF(snake,key))
{
draw(snake);
Sleep(100);

贪吃蛇的c语言源程序

贪吃蛇的c语言源程序

#include<stdio.h>#include<graphics.h>#include<stdlib.h>#include<dos.h>#include<bios.h>#include<time.h>#define NULL 0#define UP 4471#define LEFT 7777#define DOWN 8051#define RIGHT 8292#define PAUSE 6512#define ESC 283#define SNAKE_COLOR 4#define SNAKE_BOND_COLOR 2#define SNAKE_STYLE LTBKSLASH_FILL #define FOOD_STYLE CLOSE_DOT_FILL #define MAP_COLOR 8#define MAP_BOND_COLOR 6#define MAP_STYLE SOLID_FILLtypedef struct Snake_Node{int x,y;struct Snake_Node *next;}Snake_Node,*P_Snake_Node;struct{int x,y,color;}Food;struct{int dx;int dy;}Direct={0,1};static int speed=1,len=4,px,py;static P_Snake_Node Head;static P_Snake_Node Map;void paint_node(int,int,int,int,int);void Put_Food(int);void Put_Snake_Node(P_Snake_Node,int); void Init();void Grow_up(int,int);void Make_Map();void Auto_Make_Map();void Load_Game();void Auto_Start();int Snake_Dead();void GO_GO_GO();void Play_Game();void Exit_Save();void Failed();void main();void paint_node(int x,int y,int color1,int color2,int style){setfillstyle(SOLID_FILL,color2);bar(x*10,479-y*10,x*10+9,479-y*10-9);setfillstyle(style,color1);bar(x*10+1,479-y*10-1,x*10+9-1,479-y*10-9+1);setfillstyle(SOLID_FILL,15);}void Put_Food(int color){randomize();Food.x=random(46)+1;Food.y=random(46)+1;Food.color=color;paint_node(Food.x,Food.y,Food.color,Food.color,FOOD_STYLE);}void Put_Snake_Node(P_Snake_Node p,int flag){if(flag)paint_node(p->x,p->y,SNAKE_COLOR,SNAKE_BOND_COLOR,SNAKE_STYLE);elsepaint_node(p->x,p->y,getbkcolor(),getbkcolor(),SOLID_FILL);}void Init(){int gdrive=VGA,gmode=VGAHI;initgraph(&gdrive,&gmode,"d:\\TC20\\turboc2");setfillstyle(XHATCH_FILL,2);bar(490,0,509,479);setfillstyle(SOLID_FILL,6);bar(480,0,489,479);setfillstyle(SOLID_FILL,15);setcolor(9);setlinestyle(CENTER_LINE,0,3);line(490,0,490,479);setcolor(3);setlinestyle(SOLID_LINE,0,3);line(509,0,509,479);line(509,479,639,479);line(639,479,639,0);line(639,0,509,0);setlinestyle(SOLID_LINE,0,0);setcolor(10);settextstyle(TRIPLEX_FONT,HORIZ_DIR,3); outtextxy(530,12,"GREEDY");outtextxy(537,40,"SNAKE");settextstyle(0,0,0);setcolor(13);outtextxy(510,80,"<<============>>"); setcolor(1);setlinestyle(CENTER_LINE,0,3);line(573,90,573,305);outtextxy(510,310,"+++++++++++++++++"); setcolor(5);settextstyle(GOTHIC_FONT,0,5);outtextxy(512,390,"~~~~~~~");outtextxy(512,392,"~~~~~~~");outtextxy(512,388,"~~~~~~~");setcolor(10);settextstyle(SANS_SERIF_FONT,1,1); outtextxy(510,115,"->");outtextxy(510,165,"<-");settextstyle(SANS_SERIF_FONT,0,1); outtextxy(512,215,"->");outtextxy(512,265,"<-");setcolor(14);settextstyle(DEFAULT_FONT,0,1); outtextxy(550,128,":W");outtextxy(550,175,":S");outtextxy(550,222,":A");outtextxy(550,272,":D");setcolor(10);settextstyle(SMALL_FONT,0,5);outtextxy(575,125,"PAUSE /");outtextxy(575,140,"CONTINUE:");outtextxy(580,250,"EXIT:");/*************/}void Grow_Up(int x,int y){P_Snake_Node p;p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=x;p->y=y;p->next=Head->next;Head->next=p;Head=p;++len;++speed;}void Auto_Make_Map(){P_Snake_Node p,q;p=q=Map=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=0;p->y=0;p->next=NULL;while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)+1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)+1;q->next=p;p->next=NULL;q=p;if((p->y)==47) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=(q->x)-1;p->y=q->y;q->next=p;p->next=NULL;q=p;if((p->x)==0) break;}while(1){p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=q->x;p->y=(q->y)-1;q->next=p;p->next=NULL;q=p;if((p->y)==1) break;}p=Map;while(p){paint_node(p->x,p->y,MAP_COLOR,MAP_BOND_COLOR,MAP_STYLE);p=p->next;}}void Auto_Start(){int i=1;P_Snake_Node p,q;Head=p=(P_Snake_Node)malloc(sizeof(Snake_Node));p->x=24;p->y=24-3;p->next=NULL;q=p;while(i<=3){q=(P_Snake_Node)malloc(sizeof(Snake_Node));p->next=q;q->x=p->x;q->y=(p->y)+1;q->next=NULL;p=q;++i;}p->next=Head;Head=p;while(i>=1){Put_Snake_Node(p,1);p=p->next;i--;}Put_Food(14);Auto_Make_Map();}int Snake_Dead(){P_Snake_Node p;int i=1;p=Head->next->next;while(i<=len-4){if(p->x==px && p->y==py)return(1);++i;p=p->next;}p=Map;while(p){if(p->x==px && p->y==py)return(1);p=p->next;}return(0);}void GO_GO_GO(){px=(Head->x)+(Direct.dx);py=(Head->y)+(Direct.dy);if(!Snake_Dead()){if(px==Food.x&&py==Food.y){Grow_Up(px,py);Put_Snake_Node(Head,1);Put_Food(14);}else{Head=Head->next;Put_Snake_Node(Head,0);Head->x=px;Head->y=py;Put_Snake_Node(Head,1);}}elseFailed();}void Play_Game(){int wait;while(1){while(!kbhit()){GO_GO_GO();wait=0;while(wait<=2){delay(30000);++wait;}}switch(bioskey(0)){case UP:{if(Direct.dx!=0&&Direct.dy!=-1){Direct.dx=0;Direct.dy=1;}break;}case LEFT:{if(Direct.dx!=1&&Direct.dy!=0){Direct.dx=-1;Direct.dy=0;}break;}case DOWN:{if(Direct.dx!=0&&Direct.dy!=1){Direct.dx=0;Direct.dy=-1;}break;}case RIGHT:{if(Direct.dx!=-1&&Direct.dy!=0){Direct.dx=1;Direct.dy=0;}break;}case ESC:{exit(1);break;}}}}void Failed(){setcolor(4);settextstyle(TRIPLEX_FONT, HORIZ_DIR, 6);outtextxy(90,200,"GAME OVER!");getch();exit(1);/**********/ }void main(){Init();getch();Auto_Start();Play_Game();getch(); closegraph();}。

贪吃蛇游戏代码(C语言编写)

贪吃蛇游戏代码(C语言编写)

cleardevice(); if (!pause)
nextstatus(); else {
settextstyle(1,0,4); setcolor(12); outtextxy(250,100,"PAUSE"); } draw();
if(game==GAMEOVER) { settextstyle(0,0,6); setcolor(8); outtextxy(101,101,"GAME OVER"); setcolor(15); outtextxy(99,99,"GAME OVER"); setcolor(12); outtextxy(100,100,"GAME OVER"); sprintf(temp,"Last Count: %d",count); settextstyle(0,0,2); outtextxy(200,200,temp); }
place[tear].st = FALSE; tear ++; if (tear >= MAX) tear = 0; } else { eat = FALSE; exit = TRUE; while(exit) { babyx = rand()%MAXX; babyy = rand()%MAXY; exit = FALSE; for( i = 0; i< MAX; i++ ) if( (place[i].st)&&( place[i].x == babyx) && (place[i].y == babyy))
struct SPlace { int x; int y; int st; } place[MAX]; int speed; int count; int score; int control; int head; int tear; int x,y; int babyx,babyy; int class; int eat; int game; int gamedelay[]={5000,4000,3000,2000,1000,500,250,100}; int gamedelay2[]={1000,1};

贪吃蛇C语言编码

贪吃蛇C语言编码

#include<bios.h>#include<conio.h>#include<stdio.h>#include<process.h>#include<stdlib.h>#define MAX_LENGTH 100#define LEFT 0x4b00#define RIGHT 0x4d00#define UP 0x4800#define DOWN 0x5000#define PAUSE 0x1970 /* p key */#define ESC 0x11b#define TIME_LIMIT 4 /*Òƶ¯ËÙ¶È*/#define SNAKE 2#define WALL 1#define WCOLOR WHITE#define BKCOLOR BLACK#define SCOLOR WHITE#define FOOD 15#define FCOLOR RED#define X 20#define Y 2struct snake{int x;int y;}snk[MAX_LENGTH];int bkey;int box[22][22];int begin ,end,where_x,where_y,eat;int direction = 0,dead=0,pre_direction;void initbox(){int i,j;for(i=0;i<22;i++)for(j=0;j<22;j++)box[i][j]=0;for(i=0;i<22;i++)box[i][21] = box[21][i] = box[0][i] = box[i][0] = 1;textbackground(BKCOLOR);textcolor(WCOLOR);for(i=0;i<22;i++)for(j=0;j<22;j++)if( box[i][j]==1 ) { gotoxy(X+i,Y+j); putch(W ALL); }}int timeover(){static long int tm1,tm2;tm1=biostime(0,0l);if(tm1 - tm2 >TIME_LIMIT ) { tm2 = tm1; return 1;}return 0;}void go_ahead(){int mid = begin;if(direction == 0 )return;if(begin == 0 ) begin = MAX_LENGTH-1;else begin -= 1;if(direction == UP) { snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y-1; }else if(direction == DOWN ){snk[begin].x = snk[mid].x ; snk[begin].y = snk[mid].y+1; } else if(direction == LEFT){snk[begin].x = snk[mid].x-1 ; snk[begin].y = snk[mid].y; } else if(direction == RIGHT){snk[begin].x = snk[mid].x+1 ; snk[begin].y = snk[mid].y; } if(box[snk[begin].x][snk[begin].y] == 1) dead=1;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);box[snk[begin].x][snk[begin].y] = 1;if(eat != 1){ gotoxy(X+snk[end].x,Y+snk[end].y);textcolor(BKCOLOR);putch('');if(end == 0) end = MAX_LENGTH-1;else end -= 1;box[snk[end].x][snk[end].y] = 0;}}void do_action(){switch(bkey){case UP : if(direction != DOWN) direction = UP; break;case DOWN : if(direction != UP ) direction = DOWN; break;case LEFT : if(direction != RIGHT) direction = LEFT; break;case RIGHT: if(direction != LEFT ) direction = RIGHT; break;case PAUSE : getch();bkey = direction; break;case ESC : exit(0);break;default : return;}}do_eat(){if((snk[begin].x == where_x) && (snk[begin].y == where_y) ) {eat = 1;if(begin == 0 ) begin = MAX_LENGTH -1 ;else begin -= 1;snk[begin].x = where_x ;snk[begin].y = where_y;}}void putfood(){do{where_x = random(20)+1;where_y = random(20)+1;}while(box[where_x][where_y]==1);textcolor(FCOLOR);gotoxy(X+where_x,Y+where_y);putch(FOOD);}main(){do{dead= 0;bkey= 0;direction = 0;clrscr();textcolor(WHITE);gotoxy(1,1);printf("press direction keys for start\n");printf("press p for PAUSE\n");printf("press ESC for EXIT\n ");initbox();begin = end = MAX_LENGTH-1;box[9][9] = 0;snk[begin].x = 9;snk[begin].y = 9;gotoxy(X+snk[begin].x,Y+snk[begin].y);textcolor(SCOLOR);putch(SNAKE);putfood();eat = 0;do{ do_eat();if(eat == 1 ) { putfood(); eat = 0; }while( !timeover() )if( bioskey(1) )bkey = bioskey(0);do_action();go_ahead();}while( !dead );textcolor(RED);gotoxy(1,24);printf("dou you want to try again y/n");do { bkey = bioskey(0); }while(bkey!=0x1579 && bkey!=0x316e); if(bkey == 0x316e )break;}while(1);}。

贪吃蛇代码(C 实现)

贪吃蛇代码(C  实现)
temp=T.body[i]; map[temp/100][temp%100]=-1; i++; i%=ML; } if(order=='w') { jud=order; //printf("-->w\n"); if(map[sum/100-1][sum%100]!=-1) {
for(i=T.tail;i!=T.head;) {
; }
if(kbhit()&&(order=getch(),order=='w'||order=='s'||order=='a'|| order=='d'))
{
sum=T.body[(T.head-1+ML)%ML]; system("CLS"); for(i=T.tail;i!=T.head;) {
jud=order; //printf("-->a\n"); if(map[sum/100][sum%100-1]!=-1) { for(i=T.tail;i!=T.head;) { temp=T.body[i]; map[temp/100][temp%100]=0; i++; i%=ML; }
aaa(); } else {
sum=T.body[i]; map[sum/100][sum%100]=-1; i++; i%=ML; } while(1) { sum=getnum(); if(map[sum/100][sum%100]==0) {
map[sum/100][sum%100]=1; break; } } for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=0; i++; i%=ML; } } else { T.body[T.head++]=sum; T.head%=ML; T.tail=(++T.tail)%ML; } } void sss() { int sum,i; sum=T.body[(T.head-1+ML)%ML]+100; if(map[sum/100][sum%100]==1) { T.length++; T.body[T.head++]=sum; T.head%=ML; map[sum/100][sum%100]=0; for(i=T.tail;i!=T.head;) { sum=T.body[i]; map[sum/100][sum%100]=-1; i++;

贪吃蛇c语言代码

贪吃蛇c语言代码

#include<stdio.h>#include<stdlib.h>#include<Windows.h>#include<conio.h>#include<time.h>char gamemap[20][40];//游戏地图大小20*40 int score=0;//当前分数//记录蛇的结点int x[800];//每个结点的行编号int y[800];//每个结点的列编号int len = 0;//蛇的长度//记录水果信息int fx=;//食物的横坐标int fy=00;//食物的纵坐标int fcount=0;//食物的数目//主要函数操作void createfood();//生成食物void PrintgameMap(int x[],int y[]);//画游戏地图void move(int x[],int y[]);//移动蛇int main(){srand(time(NULL));//初始化蛇头和身体的位置,默认刚开始蛇长为2 x[len] = 9;y[len] = 9;len++;x[len] = 9;y[len] = 8;len++;createfood();PrintgameMap(x,y);move(x,y);return 0;}void createfood(){if(0==fcount){int tfx=rand()%18+1;int tfy=rand()%38+1;int i,j;int have=0;//为0表示食物不是食物的一部分for(i=0;i<len;i++){for(j=0;j<len;j++){if(x[i]==fx&&y[j]==fy){have=1;break;}else{have=0;}}if(1==have)//若为蛇的一部分,执行下一次循环{continue;}else//否则生成新的水果{fcount++;fx=tfx;fy=tfy;break;}}}}//游戏地图void PrintgameMap(int x[],int y[]){int snake = 0,food=0;int i, j;//画游戏地图,并画出蛇的初始位置for (i = 0; i < 20; i++){for (j = 0; j < 40; j++){if (i == 0 && j >= 1 && j <= 38){gamemap[i][j] = '=';}else if (i == 19 && j >= 1 && j <= 38){gamemap[i][j] = '=';}else if (j == 0 || j == 39){gamemap[i][j] = '#';}else{gamemap[i][j] = ' ';}//判断蛇是否在当前位置int k;for ( k = 0; k < len; k++){if (i == x[k]&&j == y[k]){snake = 1;break;}else{snake = 0;}}{if(fcount&&fx==i&&fy==j){food=1;}else{food=0;}}//若蛇在当前位置if (1==snake ){printf("*");}else if(1==food){printf("f");}//若蛇不在当前位置并且当前位置没有水果else{printf("%c", gamemap[i][j]);}}printf("\n");}printf("score:%d",score);}//移动void move(int x[],int y[]){char s;s=getch();int move=0,beat=0;while (1){int cx[800];int cy[800];memcpy(cx, x, sizeof(int)*len); memcpy(cy, y, sizeof(int)*len); //头if (s=='w'){x[0]--;move=1;if(x[0]<=0){printf("Game over\n"); break;}}else if (s=='s'){x[0]++;move=1;if(x[0]>=19){printf("Game over\n"); break;}}else if (s=='a'){y[0] --;move=1;if(y[0]<=0){printf("Game over\n");break;}}else if (s=='d'){y[0]++;move=1;if(y[0]>=39){printf("Game over\n");break;}}//身体int i;for ( i = 1; i < len; i++){x[i] = cx[i - 1];y[i] = cy[i - 1];}for(i=1;i<len;i++)//要是咬到了自己{if(x[0]==x[i]&&y[0]==y[i]){beat=1;}else{beat=0;}}if(1==beat){printf("Game over\n");break;}if(1==move){if(fcount&&x[0]==fx&&y[0]==fy)//如果吃到了果子{//拷贝当前蛇头地址到第二个结点memcpy(x+1,cx,sizeof(int)*len); memcpy(y+1,cy,sizeof(int)*len); len++;fcount--;fx=0;fy=0;score++;createfood();}Sleep(70);system("cls");PrintgameMap( x, y);}elsecontinue;if(kbhit())//判断是否按下按键{s=getch();}}}。

贪吃蛇C语言源代码

贪吃蛇C语言源代码

#include <stdio.h>#include <stdlib.h>#include <Windows.h>//windows编程头文件#include <time.h>#include <conio.h>//控制台输入输出头文件#ifndef __cplusplustypedef char bool;#define false 0#define true 1#endif//将光标移动到控制台的(x,y)坐标点处void gotoxy(int x, int y){COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); }#define SNAKESIZE 100//蛇的身体最大节数#define MAPWIDTH 78//宽度#define MAPHEIGHT 24//高度//食物的坐标struct {int x;int y;}food;//蛇的相关属性struct {int speed;//蛇移动的速度int len;//蛇的长度int x[SNAKESIZE];//组成蛇身的每一个小方块中x的坐标int y[SNAKESIZE];//组成蛇身的每一个小方块中y的坐标}snake;//绘制游戏边框void drawMap();//随机生成食物void createFood();//按键操作void keyDown();//蛇的状态bool snakeStatus();//从控制台移动光标void gotoxy(int x, int y);int key = 72;//表示蛇移动的方向,72为按下“↑”所代表的数字//用来判断蛇是否吃掉了食物,这一步很重要,涉及到是否会有蛇身移动的效果以及蛇身增长的效果int changeFlag = 0;int sorce = 0;//记录玩家的得分int i;void drawMap(){//打印上下边框for (i = 0; i <= MAPWIDTH; i += 2)//i+=2是因为横向占用的是两个位置{//将光标移动依次到(i,0)处打印上边框gotoxy(i, 0);printf("■");//将光标移动依次到(i,MAPHEIGHT)处打印下边框gotoxy(i, MAPHEIGHT);printf("■");}//打印左右边框for (i = 1; i < MAPHEIGHT; i++){//将光标移动依次到(0,i)处打印左边框gotoxy(0, i);printf("■");//将光标移动依次到(MAPWIDTH, i)处打印左边框gotoxy(MAPWIDTH, i);printf("■");}//随机生成初试食物while (1){srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//生成的食物横坐标的奇偶必须和初试时蛇头所在坐标的奇偶一致,因为一个字符占两个字节位置,若不一致//会导致吃食物的时候只吃到一半if (food.x % 2 == 0)break;}//将光标移到食物的坐标处打印食物gotoxy(food.x, food.y);printf("*");//初始化蛇的属性snake.len = 3;snake.speed = 200;//在屏幕中间生成蛇头snake.x[0] = MAPWIDTH / 2 + 1;//x坐标为偶数snake.y[0] = MAPHEIGHT / 2;//打印蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");//生成初试的蛇身for (i = 1; i < snake.len; i++){//蛇身的打印,纵坐标不变,横坐标为上一节蛇身的坐标值+2snake.x[i] = snake.x[i - 1] + 2;snake.y[i] = snake.y[i - 1];gotoxy(snake.x[i], snake.y[i]);printf("■");}//打印完蛇身后将光标移到屏幕最上方,避免光标在蛇身处一直闪烁gotoxy(MAPWIDTH - 2, 0);return;}void keyDown(){int pre_key = key;//记录前一个按键的方向if (_kbhit())//如果用户按下了键盘中的某个键{fflush(stdin);//清空缓冲区的字符//getch()读取方向键的时候,会返回两次,第一次调用返回0或者224,第二次调用返回的才是实际值key = _getch();//第一次调用返回的不是实际值key = _getch();//第二次调用返回实际值}/**蛇移动时候先擦去蛇尾的一节*changeFlag为0表明此时没有吃到食物,因此每走一步就要擦除掉蛇尾,以此营造一个移动的效果*为1表明吃到了食物,就不需要擦除蛇尾,以此营造一个蛇身增长的效果*/if (changeFlag == 0){gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾处输出空格即擦去蛇尾}//将蛇的每一节依次向前移动一节(蛇头除外)for (i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}//蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走//如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向if (pre_key == 72 && key == 80)key = 72;if (pre_key == 80 && key == 72)key = 80;if (pre_key == 75 && key == 77)key = 75;if (pre_key == 77 && key == 75)key = 77;/***控制台按键所代表的数字*“↑”:72*“↓”:80*“←”:75*“→”:77*///判断蛇头应该往哪个方向移动switch (key){case 75:snake.x[0] -= 2;//往左break;case 77:snake.x[0] += 2;//往右break;case 72:snake.y[0]--;//往上break;case 80:snake.y[0]++;//往下break;}//打印出蛇头gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(MAPWIDTH - 2, 0);//由于目前没有吃到食物,changFlag值为0changeFlag = 0;return;}void createFood(){if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物{//蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物while (1){int flag = 1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//随机生成的食物不能在蛇的身体上for (i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){flag = 0;break;}}//随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成if (flag && food.x % 2 == 0)break;}//绘制食物gotoxy(food.x, food.y);printf("*");snake.len++;//吃到食物,蛇身长度加1sorce += 10;//每个食物得10分snake.speed -= 5;//随着吃的食物越来越多,速度会越来越快changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果}return;}bool snakeStatus(){//蛇头碰到上下边界,游戏结束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return false;//蛇头碰到左右边界,游戏结束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return false;//蛇头碰到蛇身,游戏结束for (i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return false;}return true;}int main(){drawMap();while (1){keyDown();if (!snakeStatus())break;createFood();Sleep(snake.speed);}gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2);printf("Game Over!\n");gotoxy(MAPWIDTH / 2, MAPHEIGHT / 2 + 1);printf("本次游戏得分为:%d\n", sorce);Sleep(5000);return 0;}。

贪吃蛇(C语言)

贪吃蛇(C语言)

#include <stdio.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <windows.h>//蛇头移动方向#define UP 1#define DOWN 2#define LEFT 3#define RIGHT 4〃死亡判定(葱墙或葱自己)#define KISSASS 1#define KISSWALL 2//坐标转化#define POINT(x,y) ((y)*80+(x)+1)// 将(x,y)坐标转化为一个int 类数值#define GETX(x) (((x)-1)%80)// 将int 类数值提取出原先的x#define GETY(y) (((y)-1)/80)// 同理,提取出yHANDLE Console;void Position(int x, int y); // 移动光标到(x,y) //Windows.hvoid DrawMap();// 画墙void ShowText(char *text);//根据字符串的长短智能打印出包围字符串的笑脸void ResetSnake();// 初始化贪吃蛇int RefreshSnake();// 更新蛇的移动void CreatFood();// 生成食物void Draw();//画出蛇身和食物void RefreshScreen();// 屏幕刷新void GameOver(int Type);// 游戏结束条件int Gaming();//代码跑起来char play = 0; ////值为1则继续游戏,值为0游戏退出char pause = 0; //值为1则暂停,值为0游戏继续char direction; // 蛇头方向int snake[500]; //snake[0]为蛇头int body; //蛇身体长度int newbody;//吃完食物新长的蛇身int addHead,deleteTail;//增加蛇头擦去蛇尾,使贪吃蛇动起来int food = 0; // 食物void main()(CONSOLE_CURSOR_INFO CurrInfo = { sizeof(CONSOLE_CURSOR_INFO), 0 };Console = GetStdHandle(STD_OUTPUT_HANDLE);DrawMap();ShowText("Copyright reserve by 博元");while(Gaming()){if (play)DrawMap();};return 0;}void Position(int x, int y)// 移动光标到(x,y) //Windows.h{COORD coors = { x, y };SetConsoleCursorPosition(Console, coors);}void DrawMap() // 画墙{int i;for (i = 3; i < 70; i = i + 12){Position(i, 0);printf("===我是墙===");}for (i = 0; i < 25; i = i + 1){Position(0, i);printf("|| ");}for (i = 3; i < 70; i = i + 12){Position(i, 24);printf("============");}for (i = 0; i < 25; i = i + 1){Position(76, i); printf("|| ");void ShowText(char *text) //根据字符串的长短智能打印出包围字符串的笑脸(int i;int strLength = strlen(text); // 得到字符串长度Position(40 - (strLength / 2)-1, 11);printf("%c”, 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);Position(40 - (strLength / 2)-1, 12);printf("%c ", 1);printf(text);printf(" %c", 1);Position(40 - (strLength / 2)-1, 13);printf("%c", 1);for (i = 0; i < strLength + 2; i++)(printf("%c", 1);}printf("%c", 1);}void ResetSnake() //初始化贪吃蛇(int x, y;for (x = 39, y = 0; y < 2; y++)(snake[y] = POINT(x, 7 - y);}body = 2; //设定蛇身初始长度为2newbody = 6;addHead = 0;deleteTail = 0;direction = LEFT;}int RefreshSnake() 〃更新蛇的移动〃返回值为1游戏结束(int x, y;memcpy(snake + 1, snake, sizeof(int)*body);if (!newbody){deleteTail = snake[body];snake[body] = 0;}else{body++;newbody--;}x = GETX(snake[0]);y = GETY(snake[0]);switch (direction) //控制蛇头移动方向{case UP:y -= 1; //蛇头向上移动一格(对应坐标y-1 )snake[0] = POINT(x, y);break;case DOWN:y += 1;snake[0] = POINT(x, y); break;case LEFT:x -= 1;snake[0] = POINT(x, y); break;case RIGHT:x += 1;snake[0] = POINT(x, y); break;}addHead = snake[0];if (x > 75 || x < 3 ||y > 23 || y < 1) // 检测是否撞墙(GameOver(KISSWALL);return 1;}int i;for (i = 1; i < body; i++)if (snake[0] == snake[i]) // 检测是否撞到自己身体(GameOver(KISSASS);return 1;}if (snake[0] == food)(while (1) //食物的位置不与蛇身重合(food = (rand() % (75 * 23));for (i = 0; snake[i]; i++)if (food == snake[i])// 检测是否吃到食物,吃到则reset食物food = 0;if (food) 〃如果food==0 则重新建立一个食物坐标break;}CreatFood(); // 吃了?再来一个!newbody = (rand() % 6) + 1; // 吃完食物蛇身增长一节}return 0;}void CreatFood() // 生成食物(if (GETX(food) > 75 || GETX(food) < 3 || GETY(food) > 23 || GETY(food) < 1) CreatFood;elsePosition(GETX(food), GETY(food));printf("%c”,4);}void Draw() //画出蛇身和食物(system("cls");int i;for (i = 0; snake[i]; i++)(Position(GETX(snake[i]), GETY(snake[i]));printf("%c”,1);}CreatFood();}void RefreshScreen() // 屏幕刷新(if (deleteTail)(Position(GETX(deleteTail), GETY(deleteTail));printf("");}if (addHead)(Position(GETX(addHead), GETY(addHead));printf("%c",1);}addHead = deleteTail = 0;}void GameOver(int Type) // 游戏结束条件(switch (Type)(case KISSASS://® 至ij 自己身体ShowText("NOOB !当你以光速绕着一棵树奔跑就会发现自己在葱自己!");break;case KISSWALL://撞墙ShowText("NOOB !你有考虑过墙的感受吗");}food = 0;play = 0;memset(snake, 0, sizeof(int) * 500); // 存初始化} int Gaming() // 执行int Keyboardinput;Sleep(60);// 速度if (kbhit())(Keyboardinput = getch();if (Keyboardi nput == 0 || Keyboardinput == 0xE0) (Keyboardinput = getch();switch (Keyboardi nput) // 方向控制(case 72:if (direction != DOWN) direction = UP;break;case 80:if (direction != UP)direction = DOWN;break;case 75:if (direction != RiGHT)direction = LEFT;break;case 77:if (direction != LEFT)direction = RiGHT;break;}}if (Keyboardi nput == '\r') // 暂停(if (!play)(play = 1;if (pause)(Draw();pause = 0;}}else(ShowText("不许暂停,继续葱!!");play = 0;pause =1;}}else if (KeyboardI nput == 0x1B) // 退出return 0; }if (play)(if (!food)(srand(clock());food = (rand() % (75 * 23));ResetSnake();Draw();}else(if (!RefreshSnake())(RefreshScreen();}}}return 1;}// Allrights reserve by 博元。

C代码(贪吃蛇)

C代码(贪吃蛇)

C代码(贪吃蛇)C代码(贪吃蛇)#include <stdio.h>#include <bios.h>#include <conio.h>#include <stdlib.h> /*调用randomize()函数*/ #include <time.h>#define SPACE 0X3920#define ESC 0x011b#define UP 0x4800#define DOWN 0x5000#define LEFT 0x4b00#define RIGHT 0x4d00typedef struct{int x;int y;}point;DrawBody(int x, int y){gotoxy(x, y);printf("%c\b", 3);}DrawHead(int x, int y){gotoxy(x, y);printf("%c\b", 2);}DrawSpace(int x, int y){gotoxy(x, y);printf(" ");}void bring_food(point man[],int n,point *food) /*随机产生食物*/{int x,y;int i,k = 0;randomize();while (k == 0){k = 1;x = rand() % 58;y = rand() % 23;if (x < 3 || y < 3) /*产生的食物不在框内*/{k = 0;continue;}for (i = 0; i < n; ++i)if ((x == man[i].x) && (y == man[i].y)) /*如果产生的食物坐标和蛇身的某个坐标相同,则不符合条件*/{ k = 0;break;}}food->x = x;food->y = y;gotoxy(x,y);/*在x,y出产生食物*/printf("*");}void DrawWall()/*画边框函数*/{ int i,j;for (j = 2, i = 2; i < 60; ++i)textcolor(GREEN);putch(219);gotoxy(i, j+22);textcolor(GREEN);putch(219);}for (j = 2, i = 2; i < 25; ++i){ gotoxy(j, i);textcolor(GREEN);putch(219);gotoxy(j+57, i);textcolor(GREEN);putch(219);}}void message(int score) /*该函数输出信息*/ {if (score == 10 || score == 20 || score == 35){gotoxy(65,6);printf("Score: %d",score);textattr(5);cprintf(" You Win ");gotoxy(20,12);cprintf("Thank you baby!");getch();return ;}gotoxy(65,6);printf("Score: %d",score);gotoxy(65,7);printf("Space: pause");}int main() /*该程序运行将用方向键控制蛇的移动*/{point man[60]; /*记录蛇坐标*/point food; /*记录食物坐标*/int key = DOWN,keyb,key1 = DOWN;int i;int n = 10;int score = 0;long j,time;clrscr();for (i = 0; i < 10; ++i)man[i].x = 12 - i;for (i = 0; i < 10; ++i)man[i].y = 3;DrawWall();/*画边框*/for (i = 9; i > 0; --i)DrawBody(man[i].x, man[i].y); /*画蛇身*/ DrawHead(man[i].x, man[i].y); /*画蛇头*/ message(score);bring_food(man,10,&food); /*产生食物*/ while (key != ESC){if (bioskey(1) != 0) /*如果有键按下就接收键盘值*/keyb = bioskey(0);if ((keyb == SPACE) || (keyb == ESC) || (keyb == UP) || (keyb == DOWN) || (keyb == LEFT) || (keyb == RIGHT))key = keyb;switch (key){case UP:if (key1 == DOWN)key = key1;break;case DOWN:if (key1 == UP)key = key1;break;case LEFT:if (key1 == RIGHT)key = key1;break;case RIGHT:if (key1 == LEFT)key = key1;break;case SPACE:sleep(3);if (man[0].x == man[1].x)/*暂停前沿y方向移动*/{if (man[0].y < man[1].y)key = UP;elsekey = DOWN;}else{if (man[0].x < man[1].x)key = LEFT;elsekey = RIGHT;}break;defualt:break;}switch (key){case UP:DrawSpace(man[n-1].x, man[n-1].y);for (i = n-1; i > 0 ; --i){man[i].x = man[i-1].x;man[i].y = man[i-1].y;}--man[0].y;for (i = n-1; i > 0; --i)DrawBody(man[i].x, man[i].y);DrawHead(man[i].x, man[i].y);break;case DOWN:DrawSpace(man[n-1].x, man[n-1].y);for (i = n-1; i > 0 ; --i){man[i].x = man[i-1].x;man[i].y = man[i-1].y;}++man[0].y;for (i = n-1; i > 0; --i)DrawBody(man[i].x, man[i].y);DrawHead(man[i].x, man[i].y);break;case LEFT:DrawSpace(man[n-1].x, man[n-1].y);for (i = n-1; i > 0 ; --i){man[i].x = man[i-1].x;man[i].y = man[i-1].y;}--man[0].x;for (i = n-1; i > 0; --i)DrawBody(man[i].x, man[i].y);DrawHead(man[i].x, man[i].y);break;case RIGHT:DrawSpace(man[n-1].x, man[n-1].y);for (i = n-1; i > 0 ; --i){man[i].x = man[i-1].x;man[i].y = man[i-1].y;}++man[0].x;for (i = n-1; i > 0; --i)DrawBody(man[i].x, man[i].y);DrawHead(man[i].x, man[i].y);break;/* defualt:break; */}if ((man[0].x < 3) || (man[0].x > 58) || (man[0].y < 3) || (man[0].y > 23)) /*碰到边框*/break;for (i = 2; i < n; ++i)if (man[0].x == man[i].x && man[0].y == man[i].y)/*碰到自己身体*/{key = ESC;break;}if ((man[0].x == food.x) && (man[0].y == food.y))/*吃到食物*/{ score ++;message(score);n ++;/*蛇身长度加1*/bring_food(man,n,&food); /*再产生一个食物*/}time = (score < 10) ? 500000 : ((score < 20) ? 400000 : ((score <30) ? 300000 : 200000));for (j = 1; j < time ; ++j) /*该循环用来控制时间*/if ((j != 0) && (j % 8 == 0))j = j + 2 - 1*2;else if ((j != 0) && (j % 9 != 1))j = j + 1 - 1 * 1 * 1;else j = j+1;key1 = key; /*记录下本次的有效按键*/}if (score != 10 && score != 20 && score != 35){ gotoxy(20,10);textattr(2);cprintf(" Game Over ");gotoxy(20,12);cprintf("Thank you baby!");getch();}return 0;}。

贪吃蛇c语言代码

贪吃蛇c语言代码

贪吃蛇c语言代码#include <graphics.h>#include <conio.h>#include <stdlib.h>#include <dos.h>#define NULL 0#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#define ESC 283#define ENTER 7181struct snake{int centerx;int centery;int newx;int newy;struct snake *next;};struct snake *head;int grade=60; /*控制速度的*******/int a,b; /* 背静遮的位置*/void *far1,*far2,*far3,*far4; /* 蛇身指针背静遮的指针虫子*/int size1,size2,size3,size4; /* **全局变量**/int ch=RIGHT; /**************存按键开始蛇的方向为RIGHT***********/int chy=RIGHT;int flag=0; /*********判断是否退出游戏**************/int control=4; /***********判断上次方向和下次方向不冲突***/int nextshow=1; /*******控制下次蛇身是否显示***************/int scenterx; /***************随即矩形中心坐标***************/int scentery;int sx; /*******在a b 未改变前得到他们的值保证随机矩形也不在此出现*******/int sy;/************************蛇身初始化**************************/void snakede(){struct snake *p1,*p2;head=p1=p2=(struct snake *)malloc(sizeof(struct snake));p1->centerx=80;p1->newx=80;p1->centery=58;p1->newy=58;p1=(struct snake *)malloc(sizeof(struct snake));p2->next=p1;p1->centerx=58;p1->newx=58;p1->centery=58;p1->newy=58;p1->next=NULL;}/*******************end*******************/void welcome() /*************游戏开始界面,可以选择速度**********/ {int key;int size;int x=240;int y=300;int f;void *buf;setfillstyle(SOLID_FILL,BLUE);bar(98,100,112,125);setfillstyle(SOLID_FILL,RED);bar(98,112,112,114);setfillstyle(SOLID_FILL,GREEN);bar(100,100,110,125);size=imagesize(98,100,112,125);buf=malloc(size);getimage(98,100,112,125,buf);cleardevice();setfillstyle(SOLID_FILL,BLUE);bar(240,300,390,325);outtextxy(193,310,"speed:");setfillstyle(SOLID_FILL,RED);bar(240,312,390,314);setcolor(YELLOW);outtextxy(240,330,"DOWN");outtextxy(390,330,"UP");outtextxy(240,360,"ENTER to start..." );outtextxy(270,200,"SNAKE");fei(220,220);feiyang(280,220);yang(340,220);putimage(x,y,buf,COPY_PUT);setcolor(RED);rectangle(170,190,410,410);while(1){ if(bioskey(1)) /********8选择速度部分************/ key=bioskey(0);switch(key){case ENTER:f=1;break;case DOWN:if(x>=240){ putimage(x-=2,y,buf,COPY_PUT);grade++;key=0;}case UP:if(x<=375){ putimage(x+=2,y,buf,COPY_PUT);grade--;key=0;break;}}if (f==1)break;} /********** end ****************/ free(buf);}/*************************随即矩形*****************//***********当nextshow 为1的时候才调用此函数**********/void ran(){ int nx;int ny;int show; /**********控制是否显示***********/int jump=0;struct snake *p;p=head;if(nextshow==1) /***********是否开始随机产生***************/{show=1;randomize();nx=random(14);ny=random(14);scenterx=nx*22+58;scentery=ny*22+58;while(p!=NULL){if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0;jump=1;break;}elsep=p->next;if(jump==1)break;}if(show==1){putimage(scenterx-11,scentery-11,far3,COPY_PUT);nextshow=0;break;}}}/***********过关动画**************/ void donghua(){ int i;cleardevice();setbkcolor(BLACK);randomize();while(1){for(i=0;i<=5;i++){putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); }setcolor(YELLOW);settextstyle(0,0,4);outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10);bar(240,398,375,420);feiyang(300,400);fei(250,400);yang(350,400);if(bioskey(1))if(bioskey(0)==ESC){flag=1;break;}}}/*************************end************************//***********************初始化图形系统*********************/ void init(){int a=DETECT,b;int i,j;initgraph(&a,&b,"");}/***************************end****************************/ /***画立体边框效果函数******/void tline(int x1,int y1,int x2,int y2,int white,int black){ setcolor(white);line(x1,y1,x2,y1);line(x1,y1,x1,y2);setcolor(black);line(x2,y1,x2,y2);line(x1,y2,x2,y2);}/****end*********//*************飞洋标志**********/int feiyang(int x,int y){int feiyang[18][18]={ {0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0},{0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0},{0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0},{0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0},{0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (feiyang[i][j]==1)putpixel(j+x,i+y,RED);}}/********"飞"字*************/int fei(int x,int y){int fei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (fei[i][j]==1)putpixel(j+x,i+y,BLUE);}}/*********"洋"字**************/int yang(int x,int y){int yang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0},{0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0},{0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0},{0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0},{0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0},{0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1},{0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0},{0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}};int i,j;for(i=0;i<=17;i++)for(j=0;j<=17;j++){if (yang[i][j]==1)putpixel(j+x,i+y,BLUE);}}/******************主场景**********************/ int bort(){ int a;setfillstyle(SOLID_FILL,15);bar(49,49,71,71);setfillstyle(SOLID_FILL,BLUE);bar(50,50,70,70);size1=imagesize(49,49,71,71);far1=(void *)malloc(size1);getimage(49,49,71,71,far1);cleardevice();setfillstyle(SOLID_FILL,12);bar(49,49,71,71);size2=imagesize(49,49,71,71);far2=(void *)malloc(size2);getimage(49,49,71,71,far2);setfillstyle(SOLID_FILL,12);bar(49,49,71,71);setfillstyle(SOLID_FILL,GREEN);bar(50,50,70,70);size3=imagesize(49,49,71,71);far3=(void *)malloc(size3);getimage(49,49,71,71,far3);cleardevice(); /*取蛇身节点背景节点虫子节点end*/ setbkcolor(8);setfillstyle(SOLID_FILL,GREEN);bar(21,23,600,450);tline(21,23,600,450,15,8); /***开始游戏场景边框立体效果*******/ tline(23,25,598,448,15,8);tline(45,45,379,379,8,15);tline(43,43,381,381,8,15);tline(390,43,580,430,8,15);tline(392,45,578,428,8,15);tline(412,65,462,85,15,8);tline(410,63,464,87,15,8);tline(410,92,555,390,15,8);tline(412,94,553,388,15,8);tline(431,397,540,420,15,8);tline(429,395,542,422,15,8);tline(46,386,377,428,8,15);tline(44,384,379,430,8,15);setcolor(8);outtextxy(429,109,"press ENTER ");outtextxy(429,129,"---to start"); /*键盘控制说明*/outtextxy(429,169,"press ESC ");outtextxy(429,189,"---to quiet");outtextxy(469,249,"UP");outtextxy(429,289,"LEFT");outtextxy(465,329,"DOWN");outtextxy(509,289,"RIGHT");setcolor(15);outtextxy(425,105,"press ENTER ");outtextxy(425,125,"---to start");outtextxy(425,165,"press ESC ");outtextxy(425,185,"---to quiet");outtextxy(465,245,"UP");outtextxy(425,285,"LEFT");outtextxy(461,325,"DOWN");outtextxy(505,285,"RIGHT"); /*******end*************/ setcolor(8);outtextxy(411,52,"score");outtextxy(514,52,"left");setcolor(15);outtextxy(407,48,"score");outtextxy(510,48,"left");size4=imagesize(409,62,465,88); /****分数框放到内存********/ far4=(void *)malloc(size4);getimage(409,62,465,88,far4);putimage(500,62,far4,COPY_PUT); /*******输出生命框***********/setfillstyle(SOLID_FILL,12);setcolor(RED);outtextxy(415,70,"0"); /***************输入分数为零**********/outtextxy(512,70,"20"); /*************显示还要吃的虫子的数目*********/ bar(46,46,378,378);feiyang(475,400);fei(450,400);yang(500,400);outtextxy(58,390,"mailto:");outtextxy(58,410,"snake game");outtextxy(200,410,"made by yefeng");while(1){ if(bioskey(1))a=bioskey(0);if(a==ENTER)break;}}/******************gameover()******************/void gameover(){ char *p="GAME OVER";int cha;setcolor(YELLOW);settextstyle(0,0,6);outtextxy(100,200,p);while(1){if(bioskey(1))cha=bioskey(0);if(cha==ESC){flag=1;break;}}}/***********显示蛇身**********************/void snakepaint(){struct snake *p1;p1=head;putimage(a-11,b-11,far2,COPY_PUT);while(p1!=NULL){putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT);p1=p1->next;}}/****************end**********************//*********************蛇身刷新变化游戏关键部分*******************/ void snakechange(){struct snake *p1,*p2,*p3,*p4,*p5;int i,j;static int n=0;static int score;static int left=20;char sscore[5];char sleft[1];p2=p1=head;while(p1!=NULL){ p1=p1->next;if(p1->next==NULL){a=p1->newx;b=p1->newy; /************记录最后节点的坐标************/ sx=a;sy=b;}p1->newx=p2->centerx;p1->newy=p2->centery;p2=p1;}p1=head;while(p1!=NULL){p1->centerx=p1->newx;p1->centery=p1->newy;p1=p1->next;}/********判断按键方向*******/if(bioskey(1)){ ch=bioskey(0);if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC) /********chy为上一次的方向*********/ch=chy;}switch(ch){case LEFT: if(control!=4){head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}else{ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}chy=ch;break;case DOWN:if(control!=1){ head->newy=head->newy+22;head->centery=head->newy; control=3;if(head->newy>377)gameover();}else{ head->newy=head->newy-22; head->centery=head->newy;control=1;if(head->newy<47)gameover();}chy=ch;break;case RIGHT: if(control!=2){ head->newx=head->newx+22;head->centerx=head->newx;control=4;if(head->newx>377)gameover();}else{ head->newx=head->newx-22;head->centerx=head->newx;control=2;if(head->newx<47)gameover();}chy=ch;break;case UP: if(control!=3){ head->newy=head->newy-22;head->centery=head->newy;control=1;if(head->newy<47)gameover();}else{ head->newy=head->newy+22;head->centery=head->newy;control=3;if(head->newy>377)gameover();}chy=ch;break;case ESC:flag=1;break;}/* if 判断是否吃蛇*/if(flag!=1){ if(head->newx==scenterx&&head->newy==scentery){ p3=head;while(p3!=NULL){ p4=p3;p3=p3->next;}p3=(struct snake *)malloc(sizeof(struct snake));p4->next=p3;p3->centerx=a;p3->newx=a;p3->centery=b;p3->newy=b;p3->next=NULL;a=500;b=500;putimage(409,62,far4,COPY_PUT); /********** 分数框挡住**************/ putimage(500,62,far4,COPY_PUT); /*********把以前的剩下虫子的框挡住********/ score=(++n)*100;left--;itoa(score,sscore,10);itoa(left,sleft,10);setcolor(RED);outtextxy(415,70,sscore);outtextxy(512,70,sleft);nextshow=1;if(left==0) /************判断是否过关**********/donghua(); /*******如果过关,播放过关动画*********************/}p5=head; /*********************判断是否自杀***************************/ p5=p5->next;p5=p5->next;p5=p5->next;p5=p5->next; /****从第五个节点判断是否自杀************/while(p5!=NULL){if(head->newx==p5->centerx&&head->newy==p5->centery){ gameover();break;}elsep5=p5->next;}}}/************snakechange()函数结束*******************//*****************************主函数******************************************/ int main(){ int i;init(); /**********初始化图形系统**********/ welcome(); /*********8欢迎界面**************/ bort(); /*********主场景***************/ snakede(); /**********连表初始化**********/ while(1){ snakechange();if(flag==1)break;snakepaint();ran();for(i=0;i<=grade;i++)delay(3000);}free(far1);free(far2);free(far3);free(far4);closegraph();return 0;}。

C语言贪吃蛇源代码

C语言贪吃蛇源代码

C语言贪吃蛇源代码 TTA standardization office【TTA 5AB- TTAK 08- TTA 2C】#include<stdio.h>#include<process.h>#include<windows.h>#include<conio.h>#include<time.h>#include<stdlib.h>#define WIDTH 40#define HEIGH 12enum direction{//方向LEFT,RIGHT,UP,DOWN};struct Food{//食物int x;int y;};struct Node{//画蛇身int x;int y;struct Node *next;};struct Snake{//蛇属性int lenth;//长度enum direction dir;//方向};struct Food *food; //食物struct Snake *snake;//蛇属性struct Node *snode,*tail;//蛇身int SPEECH=200;int score=0;//分数int smark=0;//吃食物标记int times=0;int STOP=0;void Initfood();//产生食物void Initsnake();//构造snakevoid Eatfood();//头部前进void Addnode(int x, int y);//增加蛇身void display(struct Node *shead);//显示蛇身坐标void move();//蛇移动void draw();//画蛇void Homepage();//主页void keybordhit();//监控键盘按键void Addtail();//吃到食物void gotoxy(int x, int y)//定位光标{COORD pos;pos.X = x - 1;pos.Y = y - 1;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void Initsnake()//构造snake{int i;snake=(struct Snake*)malloc(sizeof(struct Snake));tail=(struct Node*)malloc(sizeof(struct Node));food = (struct Food*)malloc(sizeof(struct Food));snake->lenth=5;//初始长度 5snake->dir=RIGHT;//初始蛇头方向右for(i=2;i<=snake->lenth 2;i )//增加 5 个结点{Addnode(i,2);}}void Initfood()//产生食物{struct Node *p=snode;int mark=1;srand((unsigned)time(NULL));//以时间为种子产生随机数while(1){food->x=rand()%(WIDTH-2) 2;//食物X坐标food->y=rand()%(HEIGH-2) 2;//食物Y坐标while(p!=NULL){if((food->x==p->x)&&(food->y==p->y))//如果食物产生在蛇身上{//则重新生成食物mark=0;//食物生成无效break;}p=p->next;if(mark==1)//如果食物不在蛇身上,生成食物,否则重新生成食物{gotoxy(food->x,food->y);printf("%c",3);break;}mark=1;p=snode;}}void move()//移动{struct Node *q, *p=snode;if(snake->dir==RIGHT){Addnode(p->x 1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==LEFT){Addnode(p->x-1,p->y);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}if(snake->dir==UP){Addnode(p->x,p->y-1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}if(snake->dir==DOWN){Addnode(p->x,p->y 1);if(smark==0){while(p->next!=NULL){q=p;p=p->next;}q->next=NULL;free(p);}}}void Addnode(int x, int y)//增加蛇身{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;newnode->next=snode;newnode->x=x;newnode->y=y;snode=newnode;//结点加到蛇头if(x<2||x>=WIDTH||y<2||y>=HEIGH)//碰到边界{STOP=1;gotoxy(10,19);printf("撞墙,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}while(p!=NULL)//碰到自身{if(p->next!=NULL)if((p->x==x)&&(p->y==y)){STOP=1;gotoxy(10,19);printf("撞到自身,游戏结束,任意键退出!\n");//失败_getch();free(snode);//释放内存free(snake);exit(0);}p=p->next;}}void Eatfood()//吃到食物{Addtail();score ;}void Addtail()//增加蛇尾{struct Node *newnode=(struct Node *)malloc(sizeof(struct Node)); struct Node *p=snode;tail->next=newnode;newnode->x=50;newnode->y=20;newnode->next=NULL;//结点加到蛇头tail=newnode;//新的蛇尾}void draw()//画蛇{struct Node *p=snode;int i,j;while(p!=NULL){gotoxy(p->x,p->y);printf("%c",2);tail=p;p=p->next;}if(snode->x==food->x&&snode->y==food->y)//蛇头坐标等于食物坐标{smark=1;Eatfood();//增加结点Initfood();//产生食物}if(smark==0){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点}else{times=1;}if((smark==1)&&(times==1)){gotoxy(tail->x,tail->y);//没吃到食物清除之前的尾结点printf("%c",' ');//如果吃到食物,不清楚尾结点smark=0;}gotoxy(50,12);printf("食物: %d,%d",food->x,food->y);gotoxy(50,5);printf("分数: %d",score);gotoxy(50,7);printf("速度: %d",SPEECH);gotoxy(15,14);printf("按o键加速");gotoxy(15,15);printf("按p键减速");gotoxy(15,16);printf("按空格键暂停");}void HideCursor()//隐藏光标{CONSOLE_CURSOR_INFO cursor_info = {1, 0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }void Homepage()//绘主页{int x,y;HideCursor();//隐藏光标printf("----------------------------------------\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("|\t\t\t\t |\n");printf("----------------------------------------\n");gotoxy(5,13);printf("任意键开始游戏!按W.A.S.D控制方向");_getch();Initsnake();Initfood();gotoxy(5,13);printf(" ");}void keybordhit()//监控键盘{char ch;if(_kbhit()){ch=getch();switch(ch){case 'W':case 'w':if(snake->dir==DOWN)//如果本来方向是下,而按相反方向无效{break;}elsesnake->dir=UP;break;case 'A':case 'a':if(snake->dir==RIGHT)//如果本来方向是右,而按相反方向无效{break;}elsesnake->dir=LEFT;break;case 'S':case 's':if(snake->dir==UP)//如果本来方向是上,而按相反方向无效{break;}elsesnake->dir=DOWN;break;case 'D':case 'd':if(snake->dir==LEFT)//如果本来方向是左,而按相反方向无效{break;}elsesnake->dir=RIGHT;break;case 'O':case 'o':if(SPEECH>=150)//速度加快{SPEECH=SPEECH-50;}break;case 'P':case 'p':if(SPEECH<=400)//速度减慢{SPEECH=SPEECH 50;}break;case ' '://暂停gotoxy(15,18);printf("游戏已暂停,按任意键恢复游戏"); system("pause>nul");gotoxy(15,18);printf(" "); break;default:break;}}}int main(void)//程序入口{Homepage();while(!STOP){keybordhit();//监控键盘按键move();//蛇的坐标变化draw();//蛇的重绘Sleep(SPEECH);//暂时挂起线程}return 0;}。

C语言课程设计贪吃蛇源代码

C语言课程设计贪吃蛇源代码

C语言程序贪吃蛇代码#include<stdio.h>#include<windows.h>#include<time.h>#include<stdlib.h>#include<conio.h>#define N 21FILE *fp;int S;void boundary(void);//开始界面void end(void); //结束void gotoxy(int x,int y)//位置函数{COORD pos;pos.X=x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); }void color(int a)//颜色函数{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void init(int food[2])//初始化函数(初始化围墙、显示信息、苹果){system("cls");int i,j;//初始化围墙int wall[N+2][N+2]={{0}};//初始化围墙的二维数组for(i=1;i<=N;i++){for(j=1;j<=N;j++)wall[i][j]=1;}color(10);for(i=0;i<N+2;i++)//畵围墙{for(j=0;j<N+2;j++){if(wall[i][j])printf(" ");else printf("#") ;}printf("\n") ;}gotoxy(N+3,3);//显示信息color(14);printf("\t\t按a,b,c,d改变方向\n");gotoxy(N+3,1);color(14);printf("\t\t按任意键暂停,按1返回,按2退出\n"); gotoxy(N+5,3);color(14);printf("score:\n");food[0]=rand()%N+1;//随机出现食物food[1]=rand()%N+1;gotoxy(food[0],food[1]);color(12);printf("*\n");}void play()//具体玩的过程{system("cls");int i,j;int** snake=NULL;//定义蛇的二维指针int food[2];//食物的数组,food[0]代表横坐标,food[1]代表纵坐标int score=0;//为得分int tail[2];//此数组为了记录蛇的头的坐标int node=3;//蛇的节数char ch='p';srand((unsigned)time(NULL));//随机数发生器的初始化函数init(food);snake=(int**)realloc(snake,sizeof(int*)*node);//改变snake所指内存区域的大小为node长度for(i=0;i<node;i++)snake[i]=(int*)malloc(sizeof(int)*2);for(i=0;i<node;i++)//初始化蛇的长度{snake[i][0]=N/2;snake[i][1]=N/2+i;gotoxy(snake[i][0],snake[i][1]);color(14);printf("*\n");}while(1)//进入消息循环{gotoxy(5,0);color(10);printf("#");gotoxy(0,5);color(10);printf("#");gotoxy(0,7);color(10);printf("#");gotoxy(0,9);color(10);printf("#");tail[0]=snake[node-1][0];//将蛇的后一节坐标赋给tail数组tail[1]=snake[node-1][1];gotoxy(tail[0],tail[1]);color(0);printf(" ");for(i=node-1;i>0;i--)//蛇想前移动的关键算法,后一节的占据前一节的地址坐标{snake[i][0]=snake[i-1][0];snake[i][1]=snake[i-1][1];gotoxy(snake[i][0],snake[i][1]);color(14);printf("*\n");}if(kbhit())//捕捉输入信息gotoxy(0,N+2);ch=getche();}switch(ch){case 'w':snake[0][1]--;break;case 's':snake[0][1]++;break;case 'a':snake[0][0]--;break;case 'd':snake[0][0]++;break;case '1':boundary() ;break;case '2':end();break;default: break;}gotoxy(snake[0][0],snake[0][1]);color(14);printf("*\n");Sleep(abs(200-0.5*score));//使随着分数的增长蛇的移动速度越来越快if(snake[0][0]==food[0]&&snake[0][1]==food[1])//吃掉食物后蛇分数加1,蛇长加1 {score++;//分数增加S=score;node++;//节数增加snake=(int**)realloc(snake,sizeof(int*)*node);snake[node-1]=(int*)malloc(sizeof(int)*2);food[0]=rand()%N+1;//产生随机数且要在围墙内部food[1]=rand()%N+1;gotoxy(food[0],food[1]);color(12);printf("*\n");gotoxy(N+12,3);color(14);printf("%d\n",score);//输出得分}if(snake[0][1]==0||snake[0][1]==N+1||snake[0][0]==0||snake[0][0]==N+1)//撞到围墙后失败{gotoxy(N/2,N/2);color(30);printf("GAME OVER\n");for(i=0;i<node;i++)free(snake[i]);Sleep(INFINITE);exit(0);}}//从蛇的第四节开始判断是否撞到自己,因为蛇头为两节,第三节不可能拐过来for (i=3; i<node; i++){for(j=0;j<node;j++){if (snake[i][0]==snake[j][0] && snake[i][1]==snake[j][1]){gotoxy(N/2,N/2);color(30);printf("GAME OVER\n");for(i=0;i<node;i++)free(snake[i]);Sleep(INFINITE);exit(0);;}}}}void end()//结束函数{system("cls");system("cls");printf("EXIT\n");}void grade()//成绩记录函数{system("cls");int i=0;char s;if( (fp=fopen("f:\\贪吃蛇\\贪吃蛇.txt","ar") )==NULL)//打开文件{printf("\nCannot open file!\n");exit(0);}if(i<S)i=S;color(14);fwrite(&i,sizeof(i),1,fp);fclose(fp);printf("最高的分为:%d\n\n",i);printf("\t按1返回\n\n");printf("\t按2退出\n\n");s=getche();switch(s){case '1':boundary();break;case '2': end();break;}}void boundary()//开始界面{system("cls");char s;color(14);printf("\t\t欢迎来玩!!\n\n");printf("\t\t1:开始\n\n");printf("\t\t2:查看成绩\n\n");printf("\t\t3:退出\n\n");printf("\t\t请选择:");s=getche();switch(s){case '1': play();break;case '2': grade();break;case '3': end();break;}}int main(){boundary();getchar();return 0;}。

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码

贪吃蛇-c语言课程设计源码#define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/ struct Food{int x;/*食物的横坐标*/int y;/*食物的纵坐标*/int yes;/*判断是否要出现食物的变量*/ }food;/*食物的结构体*/struct Snake{int x[N];int y[N];int node;/*蛇的节数*/int direction;/*蛇移动方向*/int life;/* 蛇的生命,0活着,1死亡*/ }snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){Init();/*图形驱动*/DrawK();/*开始画面*/GamePlay();/*玩游戏具体过程*/Close();/*图形结束*/}/*图形驱动*/void Init(void){int gd=DETECT,gm;initgraph(&gd,&gm,"c:\\tc");cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/ void DrawK(void){/*setbkcolor(LIGHTGREEN);*/setcolor(11);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/for(i=50;i<=600;i+=10)/*画围墙*/{rectangle(i,40,i+10,49); /*上边*/rectangle(i,451,i+10,460);/*下边*/}for(i=40;i<=450;i+=10){rectangle(50,i,59,i+10); /*左边*/ rectangle(601,i,610,i+10);/*右边*/ }}。

贪吃蛇游戏c语言源代码

贪吃蛇游戏c语言源代码

Ì°³ÔÉßÓÎÏ·cÓïÑÔÔ´´úÂë.txtÊÀÉÏ×îÕä¹óµÄ²»ÊÇÓÀÔ¶µÃ²»µ½»òÒѾ-µÃµ½µÄ£¬¶øÊÇÄãÒѾ-µÃµ½²¢ÇÒËæʱ¶¼ÓпÉÄÜʧȥµÄ¶«Î÷£¡°®ÇéÊǵƣ¬ÓÑÇéÊÇÓ°×Ó¡£µÆÃðʱ£¬Äã»á·¢ÏÖÖÜΧ¶¼ÊÇÓ°×Ó¡£ÅóÓÑ£¬ÊÇÔÚ×îºó¿ÉÒÔ¸øÄãÁ¦Á¿µÄÈË¡£#include <stdlib.h>#include <graphics.h>#include <bios.h>#include <dos.h>#include <conio.h>#define Enter 7181#define ESC 283#define UP 18432#define DOWN 20480#define LEFT 19200#define RIGHT 19712#ifdef __cplusplus#define __CPPARGS ...#else#define __CPPARGS#endifvoid interrupt (*oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS);void SetTimer(void interrupt (*IntProc)(__CPPARGS));void KillTimer(void);void Initgra(void);void TheFirstBlock(void);void DrawMap(void);void Initsnake(void);void Initfood(void);void Snake_Headmv(void);void Flag(int,int,int,int);void GameOver(void);void Snake_Bodymv(void);void Snake_Bodyadd(void);void PrntScore(void);void Timer(void);void Win(void);void TheSecondBlock(void);void Food(void);void Dsnkorfd(int,int,int);void Delay(int);struct Snake{int x;int y;int color;}Snk[12];struct Food{int x;int y;int color;}Fd;int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse; char Sco[2],Time[6];void main(){ Initgra();SetTimer(newhandler);TheFirstBlock();while(1){DrawMap();Snake_Headmv();GameOver();Snake_Bodymv();Snake_Bodyadd();PrntScore();Timer();Win();if(key==ESC)break;if(key==Enter){cleardevice();TheFirstBlock();}TheSecondBlock();Food();Delay(Snkspeed);}closegraph();KillTimer();}void interrupt newhandler(__CPPARGS){TimerCounter++;oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){oldhandler=getvect(0x1c);disable();setvect(0x1c,IntProc);enable();}void KillTimer(){disable();setvect(0x1c,oldhandler);enable();}void Initgra(){int gd=DETECT,gm;initgraph(&gd,&gm,"d:\\tc");}void TheFirstBlock(){setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The First Block");loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=10;num=2;Times=0;key=0;TureorFalse=1;TimerCounter=0;Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0'; }else if(key==ESC) cleardevice();else goto loop;}void DrawMap(){line(10,10,470,10);line(470,10,470,470);line(470,470,10,470);line(10,470,10,10);line(480,20,620,20);line(620,20,620,460);line(620,460,480,460);line(480,460,480,20);}void Initsnake(){randomize();num=2;Snk[0].x=random(440);Snk[0].x=Snk[0].x-Snk[0].x%20+50;Snk[0].y=random(440);Snk[0].y=Snk[0].y-Snk[0].y%20+50;Snk[0].color=4;Snk[1].x=Snk[0].x;Snk[1].y=Snk[0].y+20;Snk[1].color=4;}void Initfood(){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;}void Snake_Headmv(){if(bioskey(1)){key=bioskey(0);switch(key){case UP:Flag(1,0,0,0);break;case DOWN:Flag(0,1,0,0);break;case LEFT:Flag(0,0,1,0);break;case RIGHT:Flag(0,0,0,1);break;default:break;}}if(flag1){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag2){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].y+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color); }if(flag3){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x-=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}if(flag4){checkx=Snk[0].x;checky=Snk[0].y;Dsnkorfd(Snk[0].x,Snk[0].y,0);Snk[0].x+=20;Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);}}void Flag(int a,int b,int c,int d){flag1=a;flag2=b;flag3=c;flag4=d;}void GameOver(){int i;if(Snk[0].x<20||Snk[0].x>460||Snk[0].y<20||Snk[0].y>460) {cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop1:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();elsegoto loop1;}for(i=3;i<num;i++){if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop2:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}elseif(key==ESC)cleardevice();else goto loop2;}}}void Snake_Bodymv(){int i,s,t;for(i=1;i<num;i++){Dsnkorfd(checkx,checky,Snk[i].color); Dsnkorfd(Snk[i].x,Snk[i].y,0);s=Snk[i].x;t=Snk[i].y;Snk[i].x=checkx;Snk[i].y=checky;checkx=s;checky=t;}}void Food(){if(flag5){randomize();Fd.x=random(440);Fd.x=Fd.x-Fd.x%20+30;Fd.y=random(440);Fd.y=Fd.y-Fd.y%20+30;Fd.color=random(14)+1;flag5=0;}Dsnkorfd(Fd.x,Fd.y,Fd.color);}void Snake_Bodyadd(){if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y){if(Snk[num-1].x>Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x+20;Snk[num-1].y=Snk[num-2].y;Snk[num-1].color=Fd.color;}elseif(Snk[num-1].x<Snk[num-2].x){num++;Snk[num-1].x=Snk[num-2].x-20; Snk[num-1].y=Snk[num-2].y; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y>Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y+20; Snk[num-1].color=Fd.color;}elseif(Snk[num-1].y<Snk[num-2].y) {num++;Snk[num-1].x=Snk[num-2].x; Snk[num-1].y=Snk[num-2].y-20; Snk[num-1].color=Fd.color;}flag5=1;Score++;}}void PrntScore(){if(Hscore!=Score){setcolor(11);settextstyle(0,0,3);outtextxy(490,100,"SCORE"); setcolor(2);setfillstyle(1,0);rectangle(520,140,580,180); floodfill(530,145,2);Sco[0]=(char)(Score+48);Sco[1]='\0';Hscore=Score;setcolor(4);settextstyle(0,0,3);outtextxy(540,150,Sco);}}void Timer(){if(TimerCounter>18){Time[4]=(char)(Time[4]-1);if(Time[4]<'0'){Time[4]='9';Time[3]=(char)(Time[3]-1);}if(Time[3]<'0'){Time[3]='5';Time[1]=(char)(Time[1]-1);}if(TureorFalse){setcolor(11);settextstyle(0,0,3);outtextxy(490,240,"TIMER");setcolor(2);setfillstyle(1,0);rectangle(490,280,610,320);floodfill(530,300,2);setcolor(11);settextstyle(0,0,3);outtextxy(495,290,Time);TureorFalse=0;}if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0') {setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"Game Over");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();}else if(key==ESC) cleardevice();else goto loop;}TimerCounter=0;TureorFalse=1;}}void Win(){if(Score==3)Times++;if(Times==2){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(160,220,"You Win");loop:key=bioskey(0);if(key==Enter){cleardevice();TheFirstBlock();key=0;}else if(key==ESC) cleardevice();else goto loop;}}void TheSecondBlock(){if(Score==3){cleardevice();setcolor(11);settextstyle(0,0,4);outtextxy(100,220,"The Second Block"); loop:key=bioskey(0);if(key==Enter){cleardevice();Initsnake();Initfood();Score=0;Hscore=1;Snkspeed=8;num=2;key=0;}else if(key==ESC) cleardevice();else goto loop;}}void Dsnkorfd(int x,int y,int color) {setcolor(color);setfillstyle(1,color);circle(x,y,10);floodfill(x,y,color);}void Delay(int times){int i;for(i=1;i<=times;i++)delay(15000);}。

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x=y=17;
head->x=17;
head->y=17;
score=0;
ms=300;
for(int i=0;i<35;++i)
outtextxy(i,35,"▓");
outtextxy(2,41,"游戏速度");
outtextxy(4,42,"300");
outtextxy(8,42,"得分");
ontimer(tally[2],ms*2,AI());
}
}
void kmsg(UINT ch)
{
switch(ch)
{
case 72:
if(x&&!map[x-1][y])
move(--x,y);
else if(map[x-1][y]==2)
add(--x,y);
else
end();
break;
case 80:
break;
case 77:
if(ch!=75)
ch=77;
break;
}
if(GetKeyState(VK_SPACE)&0x80)//如果空格键是按下状态,将速度临时调整至60ms
ontimer(tally[0],60,kmsg(ch));
else
ontimer(tally[1],ms,kmsg(ch));//否则按照变量ms的速度运行游戏
head=head->n;
head->x=x;
head->y=y;
map[x][y]=1;
outtextxy(x,y,"■");
do{
a=rand()%35;
b=rand()%35;
}while(map[a][b]);
map[a][b]=2;
outtextxy(a,b,"★");
outtextxy(10,42,"%d",score+=100);
extern "C" WINBASEAPI HWND WINAPI GetConsoleWindow ();
HWND hwnd=GetConsoleWindow();
HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
typedef struct s
{
char x;
system("cls");
outtextxy(10,14," d888b .d8b. .88b d88. d88888b");
outtextxy(11,14,"88' Y8b d8' `8b 88'YbdP`88 88'");
outtextxy(12,14,"88 88ooo88 88 88 88 88ooooo");
outtextxy(30,40,"QQ:93060178");
outtextxy(32,40,"QQ群:1900997");
outtextxy(15,10,"按方向键手动游戏,按回车自动游戏");
for(ch=getch();ch!=72&&ch!=75&&ch!=77&&ch!=80&&ch!=13;ch=getch());
{
COORD pos={y*2,x};
SetConsoleCursorPosition(hOut,pos);
va_list arg_ptr;
va_start(arg_ptr,str);
vprintf(str,arg_ptr);
va_end(arg_ptr);
}
void initialize()
{
SetConsoleTitle("贪吃蛇");//设定窗口标题
}
else if(b>=y&&b<34&&!map[a][b+1])
{
map[a][b]=0;
outtextxy(a,b," ");
map[a][++b]=2;
outtextxy(a,b,"★");
}
}
void AI2()
{
while(1)
{
if(x>a&&road(72))
ch=72;
else if(x<a&&road(80))
switch(ch)
{
case 72:
while(i!=a)
if (map[--i][y]==1)
return 0;
break;
case 80:
while(i!=a)
if (map[++i][y]==1)
return 0;
break;
case 75:
while(j!=b)
if (map[x][--j]==1)
system("mode con lines=35 cols=100");//设定窗口大小
CONSOLE_CURSOR_INFO cursor_info = {1, 0};//光标属性结构体
SetConsoleCursorInfo(hOut, &cursor_info);//设定光标为不可见
map[17][17]=1;
outtextxy(13,14,"88 ooo 88~~~88 88 88 88 88~~~~~");
outtextxy(14,14,"88. ~8~ 88 88 88 88 88 88.");
outtextxy(15,14," Y888P YP YP YP YP YP Y88888P");
outtextxy(16,14,"\t\t .d88b. db db d88888b d8888b.");
initialize();
}
void initialize();//初始化开始画面和各项数据
void start();//手动游戏
void kmsg(UINT);//键盘消息处理
void move(int,int);//移动
void add(int,int);//吃掉食物后增加一节以及分数和速度
void AI();//智能AI,躲避蛇
{
map[a][b]=0;
outtextxy(a,b," ");
map[++a][b]=2;
outtextxy(a,b,"★");
}
else if(b<=y&&b>0&&!map[a][b-1])
{
map[a][b]=0;
outtextxy(a,b," ");
map[a][--b]=2;
outtextxy(a,b,"★");
outtextxy(20,14,"\t\t`8b d8' `8bd8' 88. 88 `88.");
outtextxy(21,14,"\t\t `Y88P' YP Y88888P 88 YD");
outtextxy(23,18,"按回车键重新开始游戏");
while((ch=getch())!=13);
if(x<34&&!map[x+1][y])
move(++x,y);
else if(map[x+1][y]==2)
add(++x,y);
else
end();
break;
case 75:
if(y&&!map[x][y-1])
move(x,--y);
else if(map[x][y-1]==2)
add(x,--y);
outtextxy(10,42,"0");
outtextxy(14,41,"操作方法");
outtextxy(17,40,"方向键操作");
outtextxy(19,42,"↑");
outtextxy(21,40,"←↓→");
outtextxy(24,39,"按下空格临时加速");
outtextxy(28,40,"作者:深井冰");
char y;
s *n;
}she;//蛇身链表
she *head=(she*)malloc(sizeof(she)),*tail=head;
UINT map[35][35]={0},a,b,x,y,score,ms,ch=0,tally[3]={0};
void __cdecl outtextxy(int,int,const char*,...);//将光标移动到指定行和列输出格式化字符串
ch=80;
else if(y>b&&road(75))
ch=75;
else if(y<b&&road(77))
ch=77;
ontimer(tally[1],60,kmsg(ch));
ontimer(tally[2],120,AI());
}
}
bool road(char ch)
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