VisualCMFC简要介绍(外文翻译)
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
Introduction to MFC Programming with Visual C++ Version 6.x
by Marshall Brain
Visual C++ is much more than a compiler. It is a complete application development environment that, when used as intended, lets you fully exploit the object oriented nature of C++ to create professional Windows applications. In order to take advantage of these features, you need to understand the C++ programming language. If you have never used C++, please turn to the C++ tutorials in the C/C++ Tutorials page for an introduction. You must then understand the Microsoft Foundation Class (MFC) hierarchy. This class hierarchy encapsulates the user interface portion of the Windows API, and makes it significantly easier to create Windows applications in an object oriented way. This hierarchy is available for and compatible with all versions of Windows. The code you create in MFC is extremely portable.
These tutorials introduce the fundamental concepts and vocabulary behind MFC and event driven programming. In this tutorial you will enter, compile, and run a simple MFC program using Visual C++. Tutotial 2 provides a detailed explanation of the code used in Tutorial 1. Tutorial 3 discusses MFC controls and their customization. Tutorial 4 covers message maps, which let you handle events in MFC.
What is the Microsoft Foundations Class Library
Let's say you want to create a Windows application. You might, for example, need to create a specialized text or drawing editor, or a program that finds files on a large hard disk, or an application that lets a user visualize the interrelationships in a big data set. Where do you begin
A good starting place is the design of the user interface. First, decide what the user should be able to do with the program and then pick a set of user interface objects accordingly. The Windows user interface has a number of standard controls, such as buttons, menus, scroll bars, and lists, that are already familiar to Windows users. With this in mind, the programmer must choose a set of controls and decide how they should be arranged on screen. A time-honored procedure is to make a rough sketch of the proposed user interface (by tradition on a napkin or the back of an envelope) and play with the elements until they feel right. For small projects, or for the early
prototyping phase of a larger project, this is sufficient.
The next step is to implement the code. When creating a program for any Windows platform, the programmer has two choices: C or C++. With C, the programmer codes at the level of the Windows Application Program Interface (API). This interface consists of a collection of hundreds of C functions described in the Window's API Reference books. For Window's NT, the API is typically referred to as the "Win32 API," to distinguish it from the original 16-bit API of lower-level Windows products like Windows 3.1.
Microsoft also provides a C++ library that sits on top of any of the Windows APIs and makes the programmer's job easier. Called the Microsoft Foundation Class library (MFC), this library's primary advantage is efficiency. It greatly reduces the amount of code that must be written to create a Windows program. It also provides all the advantages normally found in C++ programming, such as inheritance and encapsulation. MFC is portable, so that, for example, code created under Windows 3.1 can move to Windows NT or Windows 95 very easily. MFC is therefore the preferred method for developing Windows applications and will be used throughout these tutorials.
When you use MFC, you write code that creates the necessary user interface controls and customizes their appearance. You also write code that responds when the user manipulates these controls. For example, if the user clicks a button, you want to have code in place that responds appropriately. It is this sort of event-handling code that will form the bulk of any application. Once the application responds correctly to all of the available controls, it is finished.
You can see from this discussion that the creation of a Windows program is a straightforward process when using MFC. The goal of these tutorials is to fill in the details and to show the techniques you can use to create professional applications as quickly as possible. The Visual C++ application development environment is specifically tuned to MFC, so by learning MFC and Visual C++ together you can significantly increase your power as an application developer.
Windows V ocabulary
The vocabulary used to talk about user interface features and software development in Windows is basic but unique. Here we review a few definitions to make discussion easier for those who are new to the environment.
Windows applications use several standard user controls: