手机游戏开发手机游戏开发系统毕业设计(本科论文)
基于安卓系统的游戏开发与设计
基于安卓系统的游戏开发与设计摘要3G时代已经慢慢的融入了我们的日常生活,随着国家的通信政策以及各大运营商的宣传的影响,3G手机已经随处可见,面对全球信息、技术空前高速发展,信息高速化发展更是社会进步的一个标志。
在全球信息化的今天,手机已经成为人们日常生活中不可缺少的一部分,尤其是在电子产品日新月异的今天,我们在平时随处可见的电子产品中,手机无疑是一个最大的用户集,而各大厂商智能手机则依旧是电子市场的一颗耀眼的明星。
其中的代表作有诺Nokia的塞班系统,摩托罗拉的Linux系统,但是其中异军突起的仍然是Google的Andriod系统以其开放的源代码和方便简洁的操作必然是未来智能手机领域的领头羊。
这次毕业设计我们选择基于Andriod的手机游戏一定会使我们在以后的工作中提供更多的机会。
随着新技术的不断开发与应用,近年来Java技术发展十分迅速,一个以Java应用为主的新技术革命浪潮正在蓬勃兴起。
而基于Andriod的软件开发是一个前景很大的技术,通过这次毕业设计,能使我们从对软件的设计中体会到实际中软件开发的过程,提高我们的专业能力,最终能够获得很强的专业知识。
关键词:Android手机游戏,Android平台,Java技术,游戏设计Based on the platform Android game development and designAbstract3G era has gradually integrated into our daily life, with the country's communication policy as well as the major carriers of sensitization to the effects of3G mobile phone, can be seen everywhere, in the face of the global information technology, an unprecedented rapid development, the information high speed development is a symbol of social advancement. In the global information technology today, mobile phone has become indispensable in the daily life of a part, especially in electronic products change rapidly today, we usually can be seen everywhere in the electronic products, mobile phone is undoubtedly one of the largest user sets, and major manufacturers of intelligent mobile phone will still be electronic market a dazzling star. The representative of Connaught Nokia Symbian, the Motorola Linux system, but which is still a new force suddenly rises. Google Andriod system for its open source code and convenient and simple operation is the future leader in the field of intelligent mobile phone. This time graduate the design we choose based on the Andriod mobile phone games will make our work in the future to provide more opportunities.With the new technology development and application, in recent years the development of Java technology is very rapid, a Java application of tide of new technology revolution is booming. Andriod based software development is a great prospect of technology, through this graduation design, can make us from on the software design of the actual software development process, improve our professional skills, can finally obtain strong professional knowledge.Key words: Android mobile phone games; the Android platform; Java technology;game design吴健雄:android游戏记忆连连看设计与实现目录基于Android平台的游戏开发与设计.................... 错误!未定义书签。
毕业设计(论文)-基于Unity的Android手机小狗快跑游戏的研发
河北工业大学毕业设计说明书作者:学号: ******学院:计算机科学与软件系(专业):计算机科学与技术题目:基于Unity的Android手机小狗快跑游戏的研发指导者:评阅者:2015年5月29日毕业设计(论文)中文摘要毕业设计(论文)外文摘要目录1 引言 (1)1.1 Unity 3D基础认识 (1)1.2 Unity 3D的发展前景 (1)1.3 课题研发意义 (2)2 平台简介 (4)2.1 开发平台介绍 (4)2.2 小狗快跑架构分析 (5)3 需求分析 (8)3.1 系统概述 (8)3.2 系统简介 (8)4 系统概要设计 (10)4.1 游戏设计 (10)4.2 系统架构 (15)4.3 系统功能结构 (15)4.4 系统功能模块简介 (16)5 游戏界面设计 (17)5.1 系统结构设计 (17)5.2 游戏初始界面设计 (18)5.3 游戏主菜单界面 (19)5.4 设置界面 (20)5.5 成绩界面 (21)5.6 关于界面 (21)5.7 游戏界面 (22)5.8 游戏结束界面 (24)6 系统详细设计 (25)6.1 模型的布局分析 (26)6.2游戏类的实现 (26)6.3 游戏的详细设计及实体类 (28)7 程序调试与测试 (31)7.1 程序调试 (31)7.2 测试 (31)结论 (33)参考文献 (34)致谢 (35)1 引言科技的迅速发展使得手机硬件以非常快的速度更新,随着智能机的出现,手机游戏已经具有很好的娱乐性和复杂的场景描述,交互性的提升和便捷的携带,手机游戏已经堪比电脑的网页式游戏,手机游戏的市场将会越来越大。
1.1 Unity 3D基础认识Unity 3D是由Unity Technologies开发的一个轻松创建三维视频游戏、建筑可视实时三维化、实时三维动画等交互内容的、多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎,通过Unity简单的用户界面,玩家可以完成任何工作。
基于android的游戏开发毕业设计论文
基于a n d r o i d的游戏开发毕业设计论文Coca-cola standardization office【ZZ5AB-ZZSYT-ZZ2C-ZZ682T-ZZT18】毕业设计(论文)基于Android平台2048游戏开发教学单位:计算机学院专业名称:软件工程(游戏与数字媒体)学号:学生姓名:高振东指导教师:宋喜佳(讲师)指导单位:计算机学院完成时间:2016年4月30日电子科技大学中山学院教务处制发基于Android平台2048游戏开发【摘要】在生活节奏不断加快的现代社会,轻松的益智游戏对缓解生活压力调节情绪具有重要的意义。
《2048》这款小游戏是一款流行的。
第一款《2048》小游戏是由Gabriele Cirulli首度发布在GitHub上。
《2048》是当时基于《1024》和《小三传奇》这两款的玩法而开发的新型数字游戏,而游戏设计初衷是一款益智类的游戏,其特点在于轻松,简单,因此,开发要求做到各项功能要完备、操作要简便、易学易用。
现在开发出来的版本有普通版、六边形版、朝代版、3D 版、后宫版等等。
本文采用 JAVA语言开发了 2048 小游戏,通过Android平台实现了 2048 的基本运行,本着简单,易于操作的原则和缓解生活压力、降低生活节奏的初衷,游戏中没有繁多的按钮,也不用特别复杂的操作,只需动动手指,即可操纵自如。
游戏经过图形界面的处理,以不同的颜色显示不同的数字,并拥有了最高成绩记录,撤销上一步,重置游戏的各项功能。
对于游戏的逻辑实现部分进行测试,测试结果正常,目前没有发现异常。
但是游戏界面可能有些简单,日后可以通过美化界面来获得更好的游戏体验。
【关键词】游戏;益智;数字Based on the Android platform 2048 game【Abstract】In the accelerated pace of life in the modern society,easy puzzle game to ease the pressure of , adjust the mood hasimportant meaning "2048" this small game is a popular digital game.The first "2048" small game was released by Cirulli GitHub on Gabriele for the first time. "2048" was based on "1024" and "small three"Legend of the two gameplay and the development of a new type ofdigital games and game design original intention is a puzzle game, its characteristics is easy and simple, therefore, to achieve thefunction to complete, easy to operate, Yi Xueyi use. Now developed a version of the ordinary version, hexagonal version, Dynasty version,3D version, the palace version, etc.The Java language to develop the 2048 small game, 2048, the basic operation is realized through the Android platform, the purpose of simple and easy operation principle and alleviate the pressure of life, reduce the original intention of the rhythm of life, the game without different button, also need not particularly complex operations, only need to move a finger, you can maneuverability.Game through the processing of the graphical interface to display different colors with different numbers, and have the highest score records, undo the last step, reset the function of the game. The logic of the game to achieve part of the test, the test results are normal, there is no abnormal. But the game interface may be a little simple,in the future can be used to beautify the interface to get a better gaming experience.【Key Words】game;puzzle;numbel目录图目录第1章绪论游戏开发背景Android 智能手机功能非常强大,具有很高的性价比,非常深受人们的喜爱,可能正式因为如此,在2014年中,Android 智能手机在全世界占据着%很夸张的市场份额,一举成为使用的人数最多,市场份额占据最大的Android 智能手机系统。
基于Android贪吃蛇游戏_本科毕业设计(论文)
本科毕业设计(论文)题目名称:基于Android贪吃蛇游戏学院:计算机科学技术专业年级:计算机科学与技术08(师)级摘要本课题是利用java语言在Android平台上进行手机游戏的开发,由于本人知识的有限,以及客观条件的限制,本人打算开发一个单机版的游戏。
本人在手机上玩过贪吃蛇的游戏,曾经为了和别人比赛,苦苦的玩了好多次,追求高分!后来得知这个小小的游戏是nokia当年很成功的一款手机游戏,许多人都玩过,也很喜欢。
现在这款游戏的版本已经发展到第三版了,手机生产厂商继续开发这个游戏,看来这个游戏还是有很大的市场的。
Google公司2007年11月5日发布的开源的Android 平台——一款包括操作系统(基于Linux内核)、中间件和关键应用的手机平台,并组建了开放手机联盟(Open Handset Alliance),包括Google、中国移动、T-Mobile、宏达电、高通、摩托罗拉等领军企业。
于是,我决定利用自己大学所学的知识,自己在指导老师的帮助下,独立开发这个小游戏。
本文首先详细介绍了java的一些基本的知识点,在此基础上引出了Android,介绍了Android的基础以及其特点,然后介绍了一下Android将来的一些前景和发展。
重点说明了这个贪吃蛇程序所用到的一些类和控件,包括Drawable,Canvas, Thread,等等。
介绍了这些类的一般的使用方法,以及本程序是如何使用这些类来进行游戏的开发的。
本程序将老少皆宜的经典作品移植到手机上来,为更流行的硬件平台提供应用软件。
这些都将能很好的满足未来人们对手机游戏的需求。
吞吃蛇游戏基于Android平台编写,满足一般手机用户的娱乐需求。
关键词:Android系统; 贪食蛇游戏; 手机游戏Abstract.This topic is using java language on the Android platform mobile phone game development, I limited knowledge, and objective constraints, I intend to develop a stand-alone game. I played the game of Snake, on the phone once in order to match with others, struggling to play many times, the pursuit of high scores! Later learned that this little game nokia was very successful mobile phone games, many people have played, and also enjoyed. Version of the game has been developed to the third edition, mobile phone manufacturers continue to develop this game, it seems that this game is a great market. Open-source Android platform, Google's released on November 5, 2007 - an operating system (Linux kernel), middleware and key applications-based mobile phone platform, and the formation of the Open Handset Alliance (Open Handset Alliance), includingGoogle, China Mobile, T-Mobile, HTC, Qualcomm, Motorola and other leading enterprisesSo, I decided to use the knowledge learned in his college, in the instructor's help, the independent development of this game.This article first details some of the basic java knowledge, on this basis leads to Android, the basis of the Android and its characteristics, and then introduces the Android future prospects and development. Highlights this Snake procedures used and controls, including the Drawable Canvas, Thread, and so on. Describes the general use, as well as the program is how to use these classes to the development of the game. The ages of the classic works transplantation in this program to the phone up, to provide application software for the more popular hardware platforms. These will be well positioned to meet future demand for mobile games. Devour the snake game based on the Android platform, prepared to meet the entertainment needs of the general mobile phone users.Key words: Android system; Gluttony snake game; Mobile game目录摘要 (I)Abstract (II)第1章绪论 (1)1.1 Android简介 (1)1.1.1 Android的来源及发展 (1)1.1.2 Android系统的特点 (2)1.2 项目目的与意义 (2)1.2.1 开发目的 (2)1.2.2 开发意义 (3)1.3 国内外现状分析 (3)1.3.1 国内外手机系统现状 (3)1.3.2 国内外手机应用现状 (4)1.3.3 发展趋势 (5)第2章方案论证 (6)2.1 经济可行性分析 (6)2.2 技术可行性分析 (6)2.2.1 Android平台特性 (6)2.2.2 Android平台架构 (6)2.2.3 Android应用程序组件 (7)2.3 本项目的开发方法 (8)2.4 开发工具及环境简介 (10)2.4.1 开发工具Eclipse简介 (10)2.4.2 开发环境简介 (10)第3章需求分析 (11)3.1 系统开发目标 (11)3.2 系统需求分析 (11)3.2.1 业务需求分析 (11)3.2.2 用户需求分析 (12)3.2.3 功能需求分析 (12)第4章过程论述............................................................................. 错误!未定义书签。
基于ANDROID系统的游戏APP设计毕业论文
基于ANDROID系统的游戏APP设计毕业论文目录第1章绪论 (1)1.1选题背景及意义 (1)1.2Android手机游戏APP的市场现状 (2)1.3本文主要容 (2)第2章 Android系统平台概况 (3)2.1Android操作系统 (3)2.2Android操作系统特性 (3)2.3Android操作系统框架结构 (4)2.3.1 Application (4)2.3.2 Application Framework (4)2.3.3 Libraries And Android RunTime (5)2.3.4 Linux Kernel (5)2.4Android应用程序构成 (5)2.4.1 Activity (5)2.4.2 Broadcast Receiver (6)2.4.3 Service (6)2.4.4 Content Provider (6)2.5Android应用程序的生命周期 (6)第3章系统的整体设计 (8)3.1数独游戏简介 (8)3.2游戏策划 (9)3.2.1 欢迎界面的策划 (9)3.2.2 游戏界面的策划 (9)3.2.3 相关资源 (10)3.3游戏的架构 (10)3.3.1 各类的介绍 (10)3.3.2 游戏的框架简介 (11)第4章软件的实现 (13)4.1欢迎界面的实现 (13)4.1.1 KLSDActivity实现 (13)4.1.2 WelcomeView类的实现 (13)4.1.3 WelcomeViewDrawThread类和WelcomeViewGoThread类的实现.. 144.1.4 HelpView类和AboutView类的实现 (16)4.2游戏界面相关类的实现 (17)4.2.1 GameView的实现 (18)4.2.2 TimeThread的实现 (18)4.3数独算法类的实现 (19)4.3.1 数独算法基本逻辑 (20)4.3.2 检测填充结果 (21)4.4游戏的测试和运行 (22)4.4.1 游戏测试概述 (22)4.4.2 测试环境 (23)4.4.3 游戏运行结果 (23)结论 (27)致谢 (28)参考文献 (29)第1章绪论1.1选题背景及意义2007年,Android手机操作系统横空出世,并以开源的特点迅速占领手机操作系统的市场。
游戏开发毕业论文
游戏开发毕业论文游戏开发毕业论文摘要:随着现代科技的快速发展,游戏产业已经成为一个具有潜力的新兴产业,给经济发展带来了巨大的贡献。
本文主要介绍游戏开发的相关技术和方法,通过分析游戏开发的流程和开发中遇到的问题,提出了一些解决方案和建议。
关键词:游戏开发、流程、技术、问题、解决方案、建议1. 游戏开发概述游戏开发是指制作和设计一个游戏的过程,需要开发人员使用特定的技术和方法实现游戏的构思和功能。
游戏开发已经成为一个具有潜力的新兴产业,包括PC、手机和主机等不同类型的游戏,已经成为IT行业中最具潜力的分支之一。
2. 游戏开发流程游戏开发涉及的流程包括:需求分析、游戏设计、程序编码、测试和上线发布等多个环节。
需求分析是要了解玩家的需求和期望,游戏设计是要按照需求和期望来设计游戏的内容和玩法,程序编码是要把设计方案用程序语言写出来,测试是要确保游戏能够运行稳定且符合要求,发布则是将游戏在相关平台进行上线。
3. 游戏开发技术游戏开发技术包括3D建模、人工智能、移动端技术、虚拟现实、多媒体等方面。
其中,3D建模技术是游戏中最关键的技术之一,它能够使游戏画面更加逼真和真实。
人工智能技术则能提升游戏的难度和挑战性,增加玩家的游戏体验。
移动端技术是针对移动设备的开发,使游戏能够兼容不同的移动设备。
虚拟现实技术则能营造出超现实的世界,让玩家更加沉浸在游戏中。
4. 游戏开发中常见问题在游戏开发中,往往会遇到一些常见问题,如开发周期过长、游戏画面过于单调、游戏难度偏低或过高等。
这些问题都会影响到游戏的用户体验,因此需要开发团队根据实际情况采取措施来解决这些问题。
5. 解决方案和建议对于游戏开发中遇到的问题,提出以下解决方案和建议:①加强开发团队合作和沟通,提高开发效率,缩短开发周期。
②增加游戏画面的细节和质感,提高画质,营造出更加逼真的游戏画面。
③针对游戏难度过低或过高问题,开发人员需要根据玩家的实际需求来合理调整游戏难度。
APP游戏设计毕业设计(论文)
超神学院毕业生毕业设计题目: APP游戏设计分院:通讯与信息姓名: Loading 学号: 000 专业: LOL 指导老师:提莫毕业论文答辩时间: 2014.6.9本课题APP游戏设计,通过该课题,将红军长征的经过、抗战历史、红色文化、历史背景等内涵完完全全的演绎展示,让人们轻松而清晰地了解红色文化。
采用的开发工具是Photoshop、Adobe Illustartor、Venture Capital。
随着科技的发展,现在手机的功能也越来越多,越来越强大,未来几年,手机游戏必将深入人心,渗透人们生活的点点滴滴。
关键词:APP游戏设计,Photoshop、Adobe Illustartor、Venture CapitalThis topic of APP games design through the subject, make people know more about the long march of the Red Army, the Red Army culture, the historical background about the Red Army,that it is clear and easy to understand the Red Army culture. Development tools are used byAdobe Illustrator, PhotoShop, Venture Capital. With the development of science and technology, mobile phone is now more and more features, more and more powerful, the next few years, mobile phone games will win support among the people, infiltration of people life bit by bit.Key word:The APP games design,Photoshop、Adobe Illustartor、Venture Capital目录引言 ............................................................................................................ 错误!未定义书签。
手机游戏的设计与实现—毕业设计(论文)
手机游戏的设计与实现山东大学毕业设计(论文)成绩评定表学院:专业:年级:答辩成绩(40%)目录摘要 (3)Abstract (4)第 1 章绪论 (5)1.1手机游戏 (5)1.2手机游戏的分类 (5)1.3技术简介 (7)1.3.1Android简介 (7)1.3.2Eclipse/IBM-Eclipse简介 (8)1.3.3Android SDK简介 (8)1.3.4SQLite简介 (9)1.3.5数据库的设计 (10)第 2 章需求分析 (12)2.1需求分析 (12)2.1.1基本功能需求 (12)2.1.2具体功能需求 (13)2.1.3运行环境 (13)2.1.4性能需求 (14)2.2系统结构化分析 (14)2.3目标系统要求 (18)第 3 章总体设计 (19)3.1系统界面总体设计 (19)3.2总体流程设计 (20)3.3游戏程序结构 (20)3.4后台数据库的总体设计 (21)第 4 章详细设计 (22)4.1主菜单详细设置 (22)4.2游戏关卡详细设置 (23)4.3闯关过程详细设置 (24)4.4道具系统详细设置 (26)4.5剧情详细设置 (28)4.6系统数据库详细设计实现 (32)4.6.1概念模型设计 (33)4.6.2逻辑模型设计 (33)4.6.3物理模型设计 (34)4.7数据库链接设置 (35)第 5 章系统测试 (37)5.1系统测试模型选择介绍 (37)5.2系统测试运行结果 (38)第 6 章结束语 (42)致谢 (43)参考文献 (44)附录一英文原文 (45)附录二译文 (52)手机游戏的设计与实现摘要通信技术的发展,促使智能手机得到快速的发展。
基于智能手机平台的软件如雨后春笋般喷涌而出。
智能手机的软件服务覆盖着生活的各方各面,手机的增值业务已经成为通信公司的一个重要的组成部分,近年的发展手机的游戏业务已经成为一个非常庞大的产业链。
随着3G业务的不断扩展,智能手机的游戏业务也必将得到更大的推广,手机游戏也必将带来巨大的市场空间和经济价值。
Android手机下的斗地主游戏设计与实现毕业论文
Android手机下的斗地主游戏设计与实现毕业论文目录摘要··············错误!未定义书签。
第3章需求分析 (3)3.1需求分析 (3)3.1.1需求分析过程 (3)3.1.2需求分析的方法 (3)3.2可行性分析 (4)3.2.1可行性分析的意义 (4)3.2.2可行性分析报告 (4)3.3系统定义 (5)3.4系统的组成和功能构想: (5)3.5研究方法 (5)3.5.1软件工程的定义 (5)3.5.2软件工程的模型 (5)3.5.3本系统的研究方法 (6)第4章概要设计 (7)4.1系统总体设计方案 (7)4.1.1C/S模式······················错误!未定义书签。
4.1.2设计原则 (7)4.2基于C/S的模块设计 (8)4.2.1服务器端模块设计 (8)4.2.2客户端模块设计···················错误!未定义书签。
4.3相关技术的处理应用 (9)4.3.1面向连接的套接字编程················错误!未定义书签。
4.3.2数据格式转换的问题 (9)第5章详细设计与系统实现 (10)5.1服务器端各功能模块的实现 (11)5.1.1服务器的启动功能 (11)5.1.2接收连接请求功能 (11)5.1.3数据捕获功能 (11)5.2客户端各功能模块的实现··················错误!未定义书签。
(完整版)基于_Android平台的Beatplane游戏开发毕业设计
毕业论文(设计)正文题目:基于Android平台的Beatplane游戏开发学院:信息学院专业:计算机科学与技术班级:学号:学生:指导教师:二○一五年五月基于Android的Beatplane游戏开发摘要随着科技日新月异的发展,手机操作系统和手机游戏技术也变得愈发成熟化和产业化。
其中Android系统便是其中脱颖而出的一个优秀的手机开源操作系统。
本项目Beatplane便是基于Android系统下进行开发的一款手机小游戏。
本篇论文在对该项目进行详细分析的基础上,全面的阐述了该游戏的功能和各项指标。
包括游戏启动和关闭界面,游戏音效,游戏关卡以及丰富的游戏道具和飞机种类。
本文首先概述了Android系统的开发背景和研究现状,以及Android 平台的开发特征等。
随后便对本游戏项目进行了系统而又详细的阐述。
关键字:Android,Beatplane,手机游戏开发Development of beatplane game based on AndroidAbstractWith the rapid development of technology, mobile phone operating system and mobile game technology source operating system of mobile phone. This project is based on the Android system Beatplane development of a mobile phone games. This thesis is based on a detailed analysis of the project, and comprehensively expounds the functions and indexes of the game.. Including the game start and the closure of the interface, the game audio, game levels and rich game props and aircraft types.This paper firstly outlines the development background and research status of Android system, and the development of Android platform, etc.. Then the game project of the system and a detailed exposition. Keywords:Android,beatplane,Mobile game development正文目录第1章绪论 (4)1.1 课题背景 (4)1.1.1 研究背景—Android平台的起源,优势及前景 (4)1.2 手机游戏的开发现状和前景 (4)1.2.1国内发展前景 (5)1.2.2全球发展趋势 (5)1.3 本开发项目概述及开发安排 (7)第2章Android平台概述 (8)2.1 Android平台的特征 (8)2.2 Android的应用框架 (8)2.3 本章小结 (9)第3章B eatplane游戏开发策划与需求分析 (10)3.1 初期策划 (10)3.1.1美工策划 (10)3.2 功能性需求 (10)3.2.1界面需求 (11)3.2.2游戏音效需求 (12)3.2.3 游戏控制需求 (12)3.2.4 游戏功能概括图 (13)第4章 Beatplane项目设计与开发................. 错误!未定义书签。
毕业论文基于JAVA手机游戏系统设计与实现修改一版
毕业论文基于JAVA手机游戏系统设计与实现修改一版随着手机应用的普及,手机游戏成为了人们生活中重要的一部分。
本文旨在通过基于JAVA的手机游戏系统实现,探究手机游戏的开发与应用。
本文将对已经实现的原始游戏系统进行修改,以实现更好的游戏效果。
一、原始游戏系统的问题及改进方案原始游戏系统存在以下问题:1. 游戏画面简单,缺乏创意:游戏中存在一些固定的元素,已经不能够吸引玩家的注意力,需要增加新的游戏元素,如更加绚丽的场景色彩、多样化的游戏角色等。
2. 难度设置不合理:游戏的前几关相对简单,后几关难度忽高忽低,缺乏一定的连贯性。
需要根据游戏的难度和玩家反馈,进行更加合理的难度设置,以提高玩家的游戏体验。
3. 缺乏互动性:游戏中缺乏玩家和游戏的互动,无法满足玩家的需求。
需要增加一些可交互的元素,如游戏中的在线排行榜,游戏中的修炼场,让玩家可以自由加入或退出等。
针对以上问题,可以通过以下方案进行改进:1. 游戏画面优化:在原始游戏的基础上,增加更加丰富的场景色彩和游戏角色。
比如增加更加逼真的天气场景,增加更加丰富的人物造型和角色动作。
2. 合理设置游戏难度:通过对玩家反馈的分析,可以合理设置游戏难度,在游戏前中后期逐步加大难度。
同时,可以根据不同的游戏关卡设置不同的难度等级,以更好地满足玩家的体验需要。
3. 增加游戏互动性:增加在线排行榜等可交互元素,让玩家可以与其他玩家进行互动,相互较量。
此外,在游戏中可以增加一些修炼场景,玩家可以进入并进行相应的修炼操作,以提高游戏乐趣。
二、修改方案的具体实施1. 游戏画面优化为了增加游戏的易上手性和趣味性,可以通过以下三个方面进行优化:(1)增加场景色彩:通过增加游戏各个区域的场景色彩,营造更加逼真的环境,让玩家沉浸在游戏情境中。
(2)增加游戏角色:通过增加更加绚丽多彩的游戏角色,增加游戏的视觉效果,并可以让玩家更好地参与游戏。
(3)增加游戏特效:通过增加各种特效,如光影特效、空气抖动特效等,让游戏更加逼真。
毕业设计(论文)-基于java的贪吃蛇游戏开发
论文编号:德州科技职业学院毕业论文题目姓名:____________________学号:____________________所在院系:____________________所学专业:____________________指导教师:____________________完成时间:____________________Java贪吃蛇游戏设计目录JAVA贪吃蛇游戏设计 (1)目录 (2)前言 (4)1.JAVA语言的概述及开发工具 (5)1.1Java语言特点 (5)1.1.1 平台无关性 (5)1.1.2安全性 (5)1.1.3面向对象 (5)1.1.4分布式 (5)1.1.5健壮性 (5)1.2 J2ME介绍 (6)1.3 关于ECLIPSE (7)1.4 WTK介绍 (8)2.需求分析 (8)2.1游戏的介绍 (8)2.2游戏开发的可行性 (9)2.3设计目的 (9)2.4游戏需求 (9)2.4.1游戏界面需求 (10)2.4.2游戏形状需求 (10)2.4.3键盘事件处理 (10)2.4.4显示需求 (10)2.4.5接口控制 (10)2.4.6环境介绍 (10)3.功能设计 (11)3.1 游戏的流程图 (11)3.详细设计 (12)3.1游戏主界面的开发 (12)3.2 绘制蛇身 (12)3.3创建初始“蛇”及“蛇”的移动 (13)3.4 吃掉食物,蛇身增长 (13)3.4随机产生食物 (14)3.5键盘事件处理 (15)3.6 判断游戏结束 (16)4游戏测试与发布 (18)4.1游戏运行的效果图 (18)4.2 测试结果 (19)5.自我评价和总结 (19)5.1遇到的问题及解决办法 (19)5.2 总结 (20)6.参考资料 (20)7.附加源代码 (20)前言随着3G的到来,让人们的目光聚集到一个新兴的互联网终端——手机上。
手机的随身性让玩家有了随时随地完游戏的可能。
基于Android系统的手机游戏设计与实现毕业论文
基于Android系统的手机游戏设计与实现毕业论文目录摘要 (I)ABSTRACT (II)第1章绪论 (5)1.1背景 (5)1.2提出问题 (5)1.3本文组织结构 (6)第2章相关技术介绍 (7)2.1J AVA (7)2.1.1 Java介绍 (7)2.1.2 Java VS C++ (7)2.1.3 开发工具 (7)2.2A NDROID平台 (8)2.2.1 Android体系构架 (9)2.2.2 Android系统核心 (10)2.3人工智能 (10)第3章系统设计 (12)3.1总体设计 (12)3.2模型建立 (13)3.3控制模块设计 (13)3.4显示模块设计 (14)3.5人工智能设计 (15)第4章系统实现 (16)4.1细化的设计描述 (16)4.1.1 游戏初始化模块 (17)4.1.2 主控制模块 (18)4.1.3 落子模块 (19)4.1.4 胜负判断模块 (20)4.2人工智能算法 (20)4.3实现效果 (21)第5章总结与展望 (23)参考文献 (24)致谢 (25)第1章绪论1.1 背景智能手机有Symbian、Windows Phone、Android、IOS、BlackBerry 10这些系统。
Android系统鹤立鸡群占据着巨大的市场份额,随着人们接触的手机时间越来越长,针对Android系统的程序和游戏层出不穷。
每个手机都有手机游戏,是人们闲暇时间的一种娱乐方式,而因为Android的巨大市场份额,Android平台下的手机游戏更是受到青睐。
手机游戏不仅操作方便,还能开发思维,让用户在休闲的同时拓展了思维增长了见识。
手机的小巧便捷,方便的特性成为我们日常生活中必备通讯工具。
拥有巨大市场空间的手机平台游戏会着智能手机的普及和应用必然会迎来新一轮的热潮。
在新一轮的热潮中,Android手机客户量大,所以手机小游戏的发展空间很可观。
1.2 提出问题五子棋对思维和协调能力有益,能使我们集中精力,对于事务的耐心也得到了提高,培养我们的逻辑思维能力,对智力以及记忆都很有帮助。
- 1、下载文档前请自行甄别文档内容的完整性,平台不提供额外的编辑、内容补充、找答案等附加服务。
- 2、"仅部分预览"的文档,不可在线预览部分如存在完整性等问题,可反馈申请退款(可完整预览的文档不适用该条件!)。
- 3、如文档侵犯您的权益,请联系客服反馈,我们会尽快为您处理(人工客服工作时间:9:00-18:30)。
大连交通大学信息工程学院毕业设计(论文)任务书题目手机游戏开发大连交通大学信息工程学院毕业设计(论文)进度计划与考核表指导教师签字:2012年3月30日注:“计划完成内容”由学生本人认真填写,其它由指导教师考核时填写。
大连交通大学信息工程学院毕业设计(论文)调研报告学生姓名周彦海专业班级软件工程08-2班指导教师王鑫李孝贵职称高工助教所在单位信息科学系软件工程教研室教研室主任刘瑞杰完成日期 2012 年 4 月 6 日实习报告1 课题的来源及意义手机游戏成绩斐然,成为IT产业中增长最快的部分之一.纵观IT产业的历史,计算机游戏已经成为技术创新背后的动者渴望更加强大的硬件计算能力;渴望不受不同的软件的限制,无论是将图形强制在人工智能(AI)上还是网络安全性。
游戏开发者和玩家常常是前沿计算机技术的最早的采用者。
由于他们的创新天性,游戏不再是由大型采购公司控制的技术产品。
游戏领域总是有充足的空间给那些在这方面有天分的单个创新者。
随着技术对游戏经验的促进,游戏市场持续增长。
商业IT革命为我们节省了时间力之一。
计算机游戏和金钱,从而提高了我们的工作水平,我们因此花费更多的时间和金钱在游戏上,来改善生活的整体质量。
甚至在当今困难的经济时代,游戏仍保持快速增长,他仍然是盈利行业的组成部分。
Java开发者应该注意到这里蕴藏着的巨大的商机。
2 国内外发展状况在游戏创意方面我们的国内现状还是没有比国外有过大的差距的。
我曾经玩过数字巧克力的一款盖楼的游戏,扎眼一看只是一个搭积木的游戏,但却能让你一连玩几个小时游戏,变化无穷,游戏的设计者花了多少心思在其中可见一斑。
而国内我也遇到过类似的例子。
如上海幽幽推出的一款名为八卦西游勇闯盘丝洞的游戏,其实这就是一款简单的走迷宫游戏,但是与西游题材相结合后加上搞笑的对白与画面效果是整体游戏便有了一个升华。
同样是让人沉迷其中。
但是很多这样的游戏并没有变成产品,变成产品的那些一半以上没有上线,上线的那些一半因为制作中的某些环节,也已经面目全非,最初的那点创意根本没有体现出来!所以我们国内根本不缺好的创意,只是种种的原因导致这些创意没有很好的体现出来。
所以那“种种原因”才是我们需要关心的。
看看市场上那些取得成功的国产网络游戏,就应该明白,我们并不缺少优秀的程序员。
但在手游行业里,我认为,这些程序员的心态出了问题,主观或客观的原因,让他们不能全身心地投入开发。
整个行业的急功近利、生产周期的不断压缩、工作中的交流不畅等。
国外很多优秀游戏的策划或是制作人本身也是程序员,或者是程序员出身,这种情况在国内还是不多的。
3 系统的功能和组成在前面的调研中,本系统借鉴了国内外电子商务的发展情况,要设计实现一个手机游戏开发。
1.系统的功能(1)游戏设置模块(2)游戏帮助模块(3)关于游戏模块(4)游戏开始模块(5)游戏刷新模块(6)游戏提示模块(7)游戏炸弹模块(8)游戏演示模块4 本系统采用的解决方法1. 游戏程序是一项精度要求很高的程序系统,因为其代码利用率很高。
一个实时运行的最终作品,每秒都会运行成千上万行程序,绘图事件、键盘事件都会以极高的频率在后台等待响应,若有丝毫的差别都将很容易导致程序在运行不久后可能出现严重错误,甚至死循环。
因此,其逻辑设计应当相当严谨,需将所有可能发生的事件及意外情况考虑在设计中。
2. 游戏中为了美观,适用性强,可能需要采用外部文件引入的图片贴图,有关贴图,在MIDP2.0中提供了用于增强游戏功能的game包,使得解决静态或动态、画面背景、屏幕刷新的双缓冲等都有较好的解决方案。
3. 一开始就把图片全部分配好,也可以大大地简化了程序代码的编写。
4. 图片的转化可以用一个函数来实现,这样就可以使代码更模块化,利用也就可以更高。
5. Java是基于虚拟机的半解释型编译系统,其执行效率较C++等完全编译后的程序会低很多,程序如果不进行精简和优化,将可能导致运行的不流畅。
除开发过程中对结构上的控制、变量的使用、算法的优化等优化外,还可以使用混淆器(Obfuscator)进行程序打包后的优化。
6. Java是一种简单的,面向对象的,分布式的,解释型的,健壮安全的,结构中立的,可移植的,性能优异、多线程的动态语言。
本论文主要用到java里以下各类技术:swing、socket、多线程。
Java Swing是Java Foundation Classes(JFC)的一部分。
在Swing中,Sun开发了一个经过仔细设计的、灵活而强大的 GUI 工具包。
Swing是在AWT组件基础上构建的。
它所提供的功能要比AWT提供的更为广泛。
它也是Java技术的一种标准配置。
一个Java GUI通常由顶层容器、中间容器以及多个原子组件组成。
每个原子组件或容器都可能触发相应事件的产生。
容器是一类能够在其中容纳其他组件的特殊组件。
Swing的GUI 组件类是按照类属层次以树状结构进行组织的。
在这个树的最顶层,即树的根部,使一个最基本的容器类,被称为顶层容器。
Swing 提供了三个通用的顶层容器类JFrame,JDialog和JApplet。
JFrame提供了基于窗体的应用程序,JDialog提供对话框形式的界面,JApplet提供Java小应用程序的界面形式。
在顶层容器下是中间容器,用于容纳其他的组件。
通常窗格本身在显示界面中是看不到的。
面板类Panel是一种中间容器,它的唯一作用是使组件更容易定位。
顶层容器通过getContentPane()方法获取内部的一个内容窗格。
Swing包的组成:Javax.swing:基本Swing包,包括Swing容器、组件及相关设置的类和接口。
Javax.swing.border:包括与边界设计相关的类和接口。
Javax.swing.colorchooser:与颜色选择相关的类和接口。
Javax.swing.event:包括事件处理相关的类和接口。
Javax.swing.filechooser:包括对文件进行查看选取的相关类。
Javax.swing.plaf:包括一些对外观样式操作的类和接口。
javax.swing.tree:包括对树形组件进行操作的类和接口。
Java是纯面向对象语言,因此,Java的线程模型也是面向对象的。
Java通过Thread类将线程所必须的功能都封装了起来。
要想建立一个线程,必须要有一个线程执行函数,这个线程执行函数对应Thread类的run方法。
Thread类还有一个start方法,这个方法负责建立线程,相当于调用Windows的建立线程函数CreateThread.当调用start方法后,如果线程建立成功,并自动调用Thread类的run方法。
因此,任何继承Thread的Java类都可以通过Thread类的start方法来建立线程。
如果想运行自己的线程执行函数,那就要覆盖Thread 类的run方法。
在Java的线程模型中除了Thread类,还有一个标识某个Java类是否可作为线程类的接口Runnable,这个接口只有一个抽象方法run,也就是Java线程模型的线程执行函数。
因此,一个线程类的唯一标准就是这个类是否实现了Runnable接口的run方法,也就是说,拥有线程执行函数的类就是线程类。
Java中建立线程有两种方法,一种是继承Thread类,另一种是实现Runnable接口,并通过Thread和实现Runnable的类来建立线程,其实这两种方法从本质上说是一种方法,即都是通过Thread类来建立线程,并运行run方法的。
但它们的大区别是通过继承Thread类来建立线程,虽然在实现起来更容易,但由于Java不支持多继承,因此,这个线程类如果继承了Thread,就不能再继承其他的类了,因此,Java线程模型提供了通过实现Runnable接口的方法来建立线程,这样线程类可以在必要的时候继承和业务有关的类,而不是Thread类。
5 系统的可行性分析1.通过详细的调研和借鉴成功的经验,能采集到足够的信息。
严格按照数据库开发流程进行设计,确定和使用所得信息才可创建完善的数据库。
2.采用先进科学和广为流行的设计方法,有助于对系统进行科学严谨,全面完整的设计,简化设计流程,降低出错率。
3.Java是已成熟的技术,强大的java类库加以使用有助于加快和简化程序的设计。
综上所述,本系统的设计与开发在技术上和硬件设备上的条件都是满足的,因此,它在技术上是可行的。
6 系统预计性能评价手机游戏开发要具有功能齐备,适用性广,细致入微,操作简便等特点,对本系统评价如下:1.操作简单:系统建立友好用户界面,操作方便,技术非计算机专业人士也可对本系统进行使用。
2.经济实用:系统开发所需资金不多,系统功能满足手机游戏爱好者的功能需求。
3.扩充性好:JAVA开发技术具有良好的移植性,系统可扩充功能和性能适于不同人群。
7 进度安排设想8 参考文献[1]耿祥义,张跃平.Java 2实用教程[M].北京:清华大学出版社.2004[2]陈媛等编著.算法与数据结构[M].清华大学出版社.2005.[3] 武延军,赵彬.精通java编程人民邮电出版社.2001.5[4] 顼宇峰,马军.Java编程从入门到精通[M].北京:清华大学出版社.2006[5] 李忠慰.Java实战宝典.北京:人民大学出版社.2008.7[6] 卫振林,裴拯等.java程序设计与应用. 北京机械工业出版社.2005[7]张海藩.软件工程[M].北京:人民邮电出版社.2002[8]艾力江.JAVA2范例入门与提高[M].北京:清华大学出版社.2008[9]沈伟.JAVA程序设计实用教程[M].北京:电子工业出版社.2009[10]Se´bastien Thomassey ,Michel Happiette.A neural clustering and classificationsystem for sales forecasting of new apparel items.Applied Soft Computing.2006.大连交通大学信息工程学院毕业设计(论文)外文翻译学生姓名周彦海专业班级软件工程08-2班指导教师王鑫李孝贵职称高工助教所在单位信息科学系软件工程教研室教研室主任刘瑞杰完成日期 2012 年 4 月 13 日Introduction to Java作者:Martin Ngobye.出处:Computing Static Slice for Java ProgramsJava is designed to meet the challenges of application development in the context of heterogeneous, network-wide distributed environments. Paramount among these challenges is secure delivery of applications that consume the minimum of system resources, can run on any hardware and software platform, and can be extended dynamically.Java originated as part of a research project to develop advanced software for a wide variety of network devices and embedded systems. The goal was to develop a small, reliable, portable, distributed, real-time operating platform. When the project started, C++ was the language of choice.But over time the difficulties encountered with C++ grew to the point where the problems could best be addressed by creating an entirely new language platform. Design and architecture decisions drew from a variety of languages such as Eiffel, SmallTalk, Objective C, and Cedar/Mesa. The result is a language platform that has proven ideal for developing secure, distributed, network based end-user applications in environments ranging from network-embedded devices to the World-Wide Web and the desktop.The design requirements of Java are driven by the nature of the computing environments in which software must be deployed.The massive growth of the Internet and the World-Wide Web leads us to a completely new way of looking at development and distribution of software. To live in the world of electronic commerce and distribution, Java must enable the development of secure, high performance, and highly robust applications on multiple platforms in heterogeneous, distributed networks.Operating on multiple platforms in heterogeneous networks invalidates the traditional schemes of binary distribution, release, upgrade, patch, and so on. To survive in this jungle, Java must be architecture neutral, portable, and dynamically adaptable.The Java system that emerged to meet these needs is simple, so it can be easily programmed by most developers; familiar, so that current developers can easily learn Java; object oriented, to take advantage of modern software development methodologies and to fit into distributed client-server applications; multithreaded, for high performance in applications that need to perform multiple concurrent activities, such as multimedia; and interpreted, for maximum portability and dynamic capabilities.Together, the above requirements comprise quite a collection of buzzwords, so let’s examine some of them and their respective benefits before going on.What’s completely new is the manner in which Java and its run-time system have combined them to produce a flexible and powerful programming system..Developing your applications using Java results in software that is portable across multiple machine architectures, operating systems, and graphical user interfaces, secure, and high performance, With Java, your job as a software developer is much easier—you focus your full attention on the end goal of shipping innovative products on time, based on the solid foundation of Java. The better way to develop software is here, now, brought to you by the Java language platform.Very dynamic languages like Lisp, TCL, and SmallTalk are often used for prototyping. One of the reasons for their success at this is that they are very robust—you don’t have to worry about freeing or corrupting memory.Similarly, programmers can be relatively fearless about dealing with memory when programming in Java, The garbage collection system makes the program mer’s job vastly easier; with the burden of memory management taken off the programmer’s shoulders, storage allocation errors go away. Another reason commonly given that languages like Lisp, TCL, and SmallTalk are good for prototyping is that they don’t re quire you to pin down decisions early on—these languages are semantically rich.Java has exactly the opposite property: it forces you to make explicit choices. Along with these choices come a lot of assistance—you can write method invocations and, if you get something wrong, you get told about it at compile time. You don’t have to worry about method invocation error.The Java beginner must grasp 30 basic conceptsBasic concept1.In OOP the only relations is what the object’s interface, such as the computer seller heleaves alone internal structure of electrical source, but he is only concerned about that whether the power will be supplied to you, also so long as know can or not but is not how and why.All procedures are make up of certain attribute and the behavior object, the different object visit invokes through the function invocation, between the object all intercommunion are invoke through the method invocation, By object data encapsulation, enhances reuse rate very much..2.In OOP the most important thought is class, the class is the template ,is a blueprint, construct an object from a class, namely construct an instance of the class.3. Encapsulation: is that combines the data and the behavior in a package) and hides the data the realization process to the object user, in an object data is called its instance field.4.Through expands a class to obtain a new class is called inheritance, but all classes are constructed by the object super root class of expansion, super root class of as follows can make the introduction.5.Object 3 principal characteristicsEhavior--- explained this object can make what.Tate--- when the object exerts the method object reflection.Dentity--- and other similar behavior objects discrimination symbols.Each object has only indentity and among three characteristics they affect mutually.6. Relations among classes:Use-a:Dependent relationHas-a:Polymerization relationIs-a: inheritor relation -- example:A class has inherited B class, this time A class not only hasB class of method, but also has its own method(Individuality exists in general character)7.Structure object use structure:Structure proposing, the structure is one special method, the structure object and to its initialization.Example:A Data class of structure calls DataEw Data () --- structure a new object, also initialize current time.Data happyday=new Data () --- an object evaluates an variable happyday, thus enables this object to be used many times, here be stated the cause variable and the object variable are different.New returns the value is a quotation.Constructor characteristic:The constructor may have 0, one or many parametersThe constructor and the class have the same nameA class may have many constructor. The constructor has not returned valueThe constructor always be together used with the new operator8. Over loading: When many methods have the same name when includes the different parameter, then has the over loading Which method does the compiler have to choose invokes.9.Package : Java allow one or many classes to become together as group, is called package, to organizing duty easily, the standard Java storehouse divides into many packages ng java.Util java, net and so on, the package is layered and all java packages are in java and in a javax package.10. Extendable thought: permit to construct new class on existing classes , when you extend the class which already existed, then you reuse this class of method and the field, at the same time you might add the new method and the field in the new class.11.Expandable class:The expandable class fully manifested is-a to extend the relations The form is:Class (subclass) extends (base class).12. Multi-modality: In java, the object variable is multi-modality But in java does not support multiple extend.13.Dynamic combine: the mechanism of invoking object method mechanism.1) compiler examines object statement type and method name.2) the compiler examines that method invokes parameter type.3) static combine: If the method type is priavte static the final ,compiler can accurately know which method should invoke.4) when the procedure runs and uses dynamic combine to invoke a method, the method edition which then hypothesized machine must invoke x the object actual type which aims at to match.5) dynamic combine: is a very important characteristic, it can cause the procedure to change again may expand but does not need to translate has saved the code.14.Final class:In order to prevent other people derive the new class from yours class, this class is cannot expanded.15.The dynamic invocation spend longer time than the static invocation expenditure.16.Abstract class:Stipulated or many abstract methods class of itself must define is abstract.Example: Public abstract string getDescripition17.In Java each class is be extended by object class.18. equal and toString method in object class .Equal uses in testing an object is whether equal with another object.ToString returns to represent this object the string of character, each class can nearly over loading this method, in order to returns to the current condition the correct expression.(The toString method is a very important method)19.General programming:Any class of type all values all may replace with a object class of variable.20.The array tabulates: The ArrayList dynamic array tabulates, is a class of storehouse, defines in java.In uitl package, but automatic control array size.21.in class and class of object ,getclass method returns to the class type an example, when the procedure start contains can increase in the main method class, hypothesized confidential increase all classes which he needs, each increase class all must increase the class which it needs.22.The class: class might dynamic operate the java code for the compilation the procedure to provide the formidable function reflection, this function was JavaBeans is specially useful, the use reflected Java to be able to support the VB programmer to be familiar with the use the tool.procedure of analysis class ability is called the reflector, in Java to provide this function the package to call ng.The reflect reflection mechanism is extremely formidable.1) when run analysis class ability.2) when run searches observes a class of object.3) realizes the general array operation code.4) provides the method object.But this mechanism mainly aims at the tool but not the application and the procedure.In the reflection mechanism most important part is that permits class that you inspect structure. With to API includes:ng.Reflect.Field returns to the field.Java.Reflect.Method returns to the method.ng.Reflect.Constructor returns to the parameter.Method pointer: Java does not have the method pointer, makes a method address another method, may invoke it in behind, but the interface is the better solution.23. interface: should showing class could do what but not to assign how to do, a class may realize one or many interfaces.24.The interface is not a class, but is to conforms to a interface request class of set of standard.If realizes a interface to need 2 steps:1) the statement class needs to realize assigns the interface.2) provides in the interface all methods definition.Stated a class realizes a interface to need to use the implements key wordsClass actionB implements Comparable its actionb needs to provide the CompareTo method, the interface is not the class, cannot use a new example interface.25.A class only then a super class, but a class can realize many interfaces. In a Java important interface: Cloneable26.The interface and call-back :to programs a commonly used pattern is call-back,in the pattern, you may refer when this class of pattern settled specific time occurs returns to adjusts on the object the method.Example:ActionListener interface monitor.Similar API includes:Java.Swing.JOptionPaneJava.Swing.TimerJava.Awt.Tookit27.Object clone:The clone method is a object protection method, this meant your code cannot simple invoke it.28.Inner class an inner class definition is the definition in another class.The reason is:1) an inner class object can visit founds its object realization, including private data.2) about other classes in the same package in that, inner class can be hided.3) the anonymous inner class may the very convenient definition accent.In 4) uses the category to be possible the extremely convenient compilation event driver.29.Agent class (proxy):1) appointing all codes that interfaces request2) all methods (toString equals) that object class define30.Data type:Java is kind of emphasizing type language, each variable all must be declared its types at first, in java altogether has 8 basic types . four kinds are the long, two kinds are the float, one is the char, being used in the Unicode code char, Boolean.Fact:The average salary for major league baseball players in 1991 was $890,844compareed to about $33000 for teachers. Questions: what causes differences in wages and incomes?Fact: Most people are paid a certain hourly wage rate. But some workers are paid by the number of units produced or receive commission and royalties. Question: what is the rationale for various compensation schemes?Having explored the strategic factors underlying resource demand, we now introduce supply as it characterizes the markets for labor, land, capital, and entrepreneurial ability, to understand how wages, rents, interest, and profits are determined.We discuss wages before other resource prices because to the vast majority of households the wage rate is the most important price in the economy; it is the sole or basic source of income. About there-fourths of the nation income is in the form of wages and salaries.(小四、Times New Romanp字体)1. java is simpleJava andC + + are very similar, but much simpler. All the high-level programming language features, is not absolutely necessary have been deleted. For example, Java does not overload operator, the title of the document, pre-processing, computing pointer, the structure of the joint, multi-dimensional array, templates and implicit type conversion. If you know a little C, C + + or Pascal, you will soon master Java. Here is a simple procedure JavaHelloWorld:publicclassHelloInternet (publicstaticvoidmain (Stringargv []) (System. out. println ( "HelloIn-ternet!")))2. Java is object-orientedJava is an object-oriented programming language. In addition to the simple types, such as digital and Boolean operators in addition, Java is an object of most. As with any object-oriented languages, Java code also organized by category. Each category provides a definition of the object behavior. Another type of succession can be a kind of behavior. In the category of the root level, often the target category. Java support for the single type of inherited hierarchy. This means that each category can only inherit one other category. Some of the language to allow multiple inheritance, but it may cause confusion and unnecessarily complicated language. For example, imagine that an object would inherit two completely different category. Java also supports the kind of summary of the interface. This allows programmers to define the interface methods, and do not have to rush immediately to determine the methods to achieve. A type of interface can be a number of purposes in order to truly multi-inheritance of a number of advantages. The implementation of an object can be any number of interfaces. IDL interface and Java interface very similar. Very easy to set up IDLJ compiler. In other words, Java can be used to create aCORBA object system distributed object system. In the view of many computer systems use IDL interface and CORBA objects, such compatibility is important.3. Java is a type of staticIn a Java program, it is essential to the definition used by the target (number of characters, such as an array) type. This will help programmers quickly found because the procedure when the compiler can detect the type of error. However, Java System objects are also dynamic types. A requirement for the type of dynamic is often possible, so programmers can write the procedures for different types of objects to do different things.4. Is a Java-based compilerWhen running Java programs, which were first compiled into byte code. Byte code is very similar to the machine instructions, so Java program is very efficient. However, the byte code does not specifically for a particular machine, so no need to recompile Java program can be in many different computer implementation. Java source code files were compiled into a category, which is equivalent to process byte code performance. In a Java class file, and an example for all of the variables are in the light of, and for the first time in the implementation of the code be resolved. This makes the code more common and more easily subject to revision, but still high.5. Java is architecture neutralJava language is the same for each computer. For example, simple types are the same: 32-bit integer always, always 64-bit long integers. It is strange, such as C and C + + programming language, and so fashionable it is not the case. As a result of these languages so the definition of freedom, each of the compiler and development environment will be different, so that this process nuisance become a transplant. Java programs can easily gain access to transplants, and there is no need to re-compile.6. Java is a soundJava program can not be caused by the collapse of the computer. Java careful testing of the system memory of each visit, make sure it is legitimate and will not cause any problems. However, even if the Java program may also be wrong. If there is some kind of unexpected things, the process will not collapse, and to abandon the exception. Procedures for such an exception would be found to address them. Traditional computer programs can access the full memory. May (unconsciously) to amend any of the value of memory, which will cause problems. Java programcan only access memory to allow them access to those parts of the Java program can not modify it does not seek to change the value.7. Java is a compactAs the Java is designed to run on a small computer, as a programming language for the system is relatively small. It effectively in more than 4MB of RAM to run on PC machine. Java translator occupied by only a few hundred KB. This translator for the Java platform independence and portability is reliable. Due to Java is very small, it is a very small computer memory, such as the Java-based PC, as well as television sets, ovens, telephone and home computer, and so on, it is ideal.8. Java is a multi-threadedJava program can run more than one thread. For example, it can be a thread in a time-consuming to complete the calculation, and other users to interact with the threads of dialogue. Therefore, users do not have to stop working, waiting for the Java computing time-consuming process. In the multi-threaded programming environment, it is often difficult because many things may occur at the same time. However, Java provides easy-to-use features simultaneously, so that the programming easier.JAVA的介绍Java是被设计用来解决在上下文的分布式的异构网络中应用程序开发的问题。