魔戒mod修改兵种
魔法门之英雄无敌5:命运之锤各种族兵种属性修改方法
路径:data.pakGameMechanicsCreatureCreatures 各种族的兵种都在里面,可自行修改,百分百可用,不要改的太过分啊 以Inferno的Arc9 防守 0 弹药 36 最小伤害 66 最大伤害 7 速度 11 主 动 性 true 是否飞行 199 血量 所掌握的魔法
2 0 4666 逗游网——中国2亿游戏用户一致选择的”一站式“游戏服务平台
SPELL_ABILITY_SUMMON_BALOR 召唤深渊领主 M A S T E RY _ A D VA N C E D
0 1 1 307 5794 10 7 true C R E AT U R E _ D E V I L TOWN_INFERNO
ELEMENT_FIRE 元素属性1 E L E M E N T _ E A RT H 元 素 属 性 2 1 周产量(基本,不含建立城堡后的) 购买费用 0 以下的不用说了吧:( 0 0 0
dapakgamemehani各种族的兵种都在可修改百分百可不要改的太过分啊以infkdevi攻击29防守0弹药36最伤害66最伤害7速度11主动性ue是否飞199所掌握的魔法spellabilitysummonbalor召唤深渊领主masteryadvanced307579410uecreaturedevitowninfernoelementfire元素属性1elementearth元素属性21周产量基本不含建城堡后的购买费0以下的不说了吧
红警相关代码教你修改RULES.INI文件
先教大家修改RULES.INI文件,这个文件可以到网上下载1.查找TeamDelays,这是RULES中最重要的AI命令.如TeamDelays=1200,1350,1600,它分别对应冷酷的,中等的,简单的敌人的部队建造间隔.一般设为250,250,250,与下面的代码连用的话你将体会到敌人连续攻击的厉害!MinimumAIDefensiveTeams 电脑最小的防御部队数量MaximumAIDefensiveTeams 电脑最大的防御部队数量AISafeDistance 电脑聚集部队离敌方(我方)基地的距离DisabledDisguiseDetectionPercent 电脑识别幻影箍说募嘎?nbsp;AttackInterval 电脑每次进攻的时间间隔(建议设为0)AttackDelay电脑首次进攻的时间间隔(建议设为0)PowerSurplus 电脑保留电量的大小(建议设为250)repair and refit RefundPercent=50%这是规定拍卖建筑物时价格与实际造价的比例为50%,要是改为120%就是说卖价比造价高(有点变态!)2.空投规则GEF;************ American Paradrop Special Rules ***********;These two lists _must_ have the same number of elements;AmerParaDropInf=E1,GHOST,ENGINEER;AmerParaDropNum=6,6,6 ;How many of each of those infantryAmerParaDropInf=E1 ;(美国空投步兵类型)AmerParaDropNum=8 ;(美国空投步兵数量)AllyParaDropInf=E1 ;(盟军占有科技机场空投步兵类型)AllyParaDropNum=6 ;(盟军占有科技机场空投步兵数量)SovParaDropInf=E2 ;(苏军占有科技机场空投步兵类型)SovParaDropNum=9 ;(苏军占有科技机场空投步兵数量)可以把E1和E2改成COW(母牛)如:AmerParaDropInf=COW你就会看到美国空投母牛了(搞笑!)E1是美国大兵,E2是动员3. 这是遭遇战模式下的玩家设置,加*的最好不要修改[MultiplayerDialogSettings]MinMoney=5000(可调最小资金)Money=10000(默认资金)MaxMoney=10000(可调最大资金,不要超过50000,否则数据有可能溢出) MoneyIncrement=100MinUnitCount=1(开始时最小单位数)*UnitCount=10(开始时默认单位数)MaxUnitCount=10(开始时最大单位数)TechLevel=10*GameSpeed=0*AIDifficulty=0*AIPlayers=0*BridgeDestruction=yes(桥是否可摧毁)ShadowGrow=noShroud=yesBases=yes*TiberiumGrows=yes(矿石是否自然增长)Crates=yes(升级工具箱)CaptureTheFlag=no*HarvesterTruce=no*MultiEngineer=no*AlliesAllowed=no(是否允许结盟)ShortGame=yes(快速游戏)*FogOfWar=no*MCVRedeploys=yes(基地重新部署)*4.自然规则在RULES.INI中查找下列语句RepairPercent=15% (修理建筑物所耗资金与原价比例)BuildSpeed=.7 (建造时花费1000元所用时间,默认42秒,若改为".1"则只用6秒,暴快! SoloCrateMoney=2000 (获得金钱升级工具箱所得资金)ReloadRate=.3 (战机或反潜直升机重新装弹速度)GrowthRate=5 (矿石自然增长速度,该值越大越慢)5.单位注册名字步兵类:[E1]美国大兵[SNIPE]狙击手[E2]动员兵[FLAKT]防空步兵[SHK]磁暴步兵[ENGINEER] 盟军工程师[SENGINEER]苏军工程师[JUMPJET]火箭飞行兵[GHOST]海豹部队[TANY]谭雅[YURI]尤里[IV AN]疯狂伊万[DESO]辐射工兵[CLEG]超时空军团兵[DOG]苏军警犬[ADOG]盟军警犬[SPY]间谍[TERROR]恐怖分子战车类[APOC]天启坦克[DTRUCK]自爆卡车[V3]V3火箭车[DRON]恐怖机器人[HARV]武装采矿车[CMIN]超时空采矿车[AMCV]盟军基地车[SMCV]苏军基地车[HTK]防空履带车[HTNK]犀牛坦克[MTNK]灰熊坦克[MGTK]幻影坦克[FV]多功能战斗车[TNKD]坦克杀手[TTNK]磁能坦克[SREF]光棱坦克舰船类[SUB]攻击潜艇[DLPH]海豚[AEGIS]神盾巡洋舰[CARRIER]航空母舰[DRED]无畏级战舰[HYD]海蝎[DEST]驱逐舰[SQD]乌贼[LCRF]盟军气垫船[SAPC]苏军气垫船战机类[ORCA]入侵者战机[SHAD]夜鹰直升机[ZEP]基洛夫飞艇[BEAG]黑鹰战机建筑类[GA TECH]盟军作战实验室[NATECH]苏军作战实验室[GAWEAP]盟军战车工厂[NAWEAP]苏军战车工厂[GAREFN]盟军矿厂[NAREFN]苏军矿厂[GAOREP]矿石精炼器[GAYARD]盟军船坞[NAY ARD]苏军船坞[GAAIRC]空指部[AMRADR]美国空指部[GASPYSAT]间谍卫星[GAGAP]裂缝产生器[GAPOWR]盟军发电厂[NAPOWR]苏军发电厂[NAHAND]苏军兵营[NARADR]雷达[NADEPT]苏军修理厂[NACLON]复制中心[GAPILE]盟军兵营[GADEPT]盟军修理厂[GAW ALL]盟军围墙[NAWALL]苏军围墙[NAIRON]铁幕装置[GAWEAT]天气控制器[GACSPH]时空转移器[NAPSIS]心灵感应器[TESLA]磁暴线圈[A TESLA]光棱塔[NAMISL]核弹井[NALASR]哨戒炮[GAPILL]碉堡[NASAM]爱国者导弹[NAFLAK]防空炮[NANRCT]核电站[GTGCAN]巨炮如何提取红警游戏里面的文件:红警游戏目录下有很多以mix为扩展名的文件,它们实际上是多个文件的集合,经过打包形成了一个文件(你可以把它想象成压缩文件)。
《魔法门之英雄无敌5》TXT兵种修改法
<MasteryMASTERY_ADVANCED</Maste ry
</Item
<KnownSpells 和</KnownSpells 之 间,这样重开游戏后圣裁官就会加强型的连珠火 球之一技能了。
再
往
下
看
到
<SpellPoints</SpellPoints
<Wood0</Wood <Ore0</Ore <Mercury0</Mercury <Crystal0</Crystal <Sulfur0</Sulfur <Gem0</Gem <Gold900</Gold 是造这兵用的资源。
<Gem0</Gem
<Gold10000</Gold
</Cost 代表升级成国会所耗费的资源。
英雄无敌 5 还有不少能修改的东西,有的我
也不知道,但是以上的几点应该是做有用的,在 此整理方便广大英雄无敌的玩家们。
2dv0f8c7a 回头见鬼/29145/
<Cost
<Wood0</Wood
<Ore0</Ore
<Mercury0</Mercury
<Crystal0</Crystal
看袁慕野打篮球了吧。袁慕野身高 187cm,很瘦却有着打篮球所必需的爆发力。当
魔戒Mod正义阵营全攻略
其实在中世纪2中,单纯靠步兵之间的肉搏来决定胜负是很低效的,最好的方法是利用步兵吸引对方主力,然后火箭齐射,骑兵发动侧翼冲锋,很容易就可以把对方的主力击溃。可惜的是矮人这两样都没有.........为了弥补远程火力的不足,矮人只能通过大量装备攻城弩和投石车来进行弥补(我感觉矮人的攻城武器要射的准一点,不知道是不是心理作用,经常可以用攻城武器把对方打溃)。综上所述,如果不使用矮人提速补丁的话,将会是非常痛苦的。至少对于我来说,矮人实在是非常难用的一个种族,需要极大的耐心和良好的操作。
在继续清剿雾山的兽人的时候,突然发现电脑在一座城里面屯了一队大胖子,不由得感慨:该来的总是要来的。没有超长枪部队的精灵打起食人魔来实在是痛苦无比,只能眼睁睁的看着自己的高级部队被一个个的捏死,这感觉真不好。第二级弓箭兵营中可以建造的精灵重弓箭手的属性要比普通的精灵弓箭手高上很多,而且射程也有提高,乃是精灵初期的强力兵种,打跑结合之下虐杀兽人如掌上观纹,端的厉害在城市兵营(第二级)中就可以建造精灵长枪兵,这也是高等精灵的主力近战部队。虽然他有着造价昂贵,缺乏技能等等弱点,但较高的士气和耐力还是稳定战线的不二选择。在训练兵营(第三级)精灵长刀手是精灵长枪兵的升级兵种,攻击力高而防御力弱,适合对敌军的侧翼发动冲击,用起来比较需要技巧。高等精灵的高级兵种埃尔达弓箭手射程和攻击力都相当不错,打到弹尽粮绝的时候发动冲击的话也勉强恩能打赢低级步兵。网上说是高级兵营在100回合的时候解锁,但我在97回合的时候就解锁了,不过造出高级兵也是100回合以后的事情了。精灵最高级的近战单位是灰港战士(mithland warrior),但属性其实很一般,不造也罢。高级兵营造价昂贵,效费比颇低,我更喜欢把钱花在其他地方上面。
高等精灵
MOD在文化设定上可能借鉴了[王国]剧本中的[英伦争霸],要达到一定文化共同度才能在城市中建造自己的军队。可以通过建造艺术工作室(艺术馆,大艺术馆)的方法来提高精灵文化的占有率,等级越高的单位要求的精灵文化占有率越高。因为游戏是继承了中世纪2的系统,所以里面也还可以建造各种行会。不过由于游戏里面没有商人,所以商业行会实际上是没有用处的,至于其他行会我暂时还不清楚效果。应该说游戏在细节方面做的还是很到位的,中土世界中的名城在战略地图上基本都重新呈现了,将领头像也都来源于电影人物,包括将领宝物在内的制作也都可以看的出极为的用心。
骑马与砍杀修改作弊法
骑马与砍杀修改作弊法《骑马与砍杀》是一款由土耳其的taleworlds开发制作,由paradox代理发行,于2008年推出的一款动作角色扮演类游戏;而“战团”是其第一部资料片。
《骑马与砍杀:战团》延续的原作的风格,并在其基础上增加了联网对战、局域网对战等等新功能!首先先教大家如何作弊:1、其实游戏本身就是可以作弊的,在进入游戏之前会有一个登陆的界面,上面有“开始游戏、配置、取消”这三个选项。
选择“配置”,然后把打开作弊模式打上勾。
2、以下是基本的作弊指令,可以用来测试。
:在角色窗口按Ctrl+X可以+经验在队伍窗口(按P)选择一个兵种按Ctrl+X可以+经验升级兵种CTRL+SHIFT+F4(战团为C+A+F4)————这个可以一下搞定N多敌人有时甚至直接将敌方所有人秒杀。
CTRL+SHIFT+F3————-这个可以一下搞定N多自己人有时甚至直接将所有自己人秒杀。
CTRL+H————在战斗中为加血的(一下全满).CTRL+SHIFT+H-在战斗中为马加血(战团)CTRL+鼠标左键————在大地图模式上按可以瞬移。
CTRL+f4————单点秒杀(一下一个,有时两下)CTRL+F5————自动攻击CTRL+V————瞬间找到你的部队。
CTRL+T————显示所有的敌人,或盟友。
CTRL+E————编辑模式(可以编辑建筑.........)CTRL+F9————超慢速度,在战斗中。
CTRL+空格————时间流失极快。
CTRL+F11————暂停CTRL+W————加武器熟练度. 骑马CTRL+J————是急停{限0.960以上版本}ctrl+F3————杀自己,呵呵ctrl+INSERT————超速截图,在我的文档中查找即可接下来便是教大家如何修改:首先是基本的1、在游戏中“进入主角面板\统计\先导出角色”,然后在“我的文档”里面找到一个“Mount&Blade Warband Characters”的文件夹,里面就是你导出的角色信息了。
魔戒中土大战-修改详解
魔戒中土大战-修改详解1、首先,下载本站提供的《指环王:中土之战》游戏完整INI文件包(采用ZIP压缩,大小为1.36MB,解压缩后为一个包含游戏所有INI文件数据的“INI文件夹”),下载页面:/download.php?id=403,下载后,解压缩即可。
2、将解压缩后的“ini”文件夹放置到游戏目录的“data”文件夹中,《中土之战》默认的安装目录为:C:/Program Files/EA Games/The Battle for Middle-earth (tm),打开其中的“data”文件夹,并将“ini”文件夹和所包含的全部ini文件拷贝到该文件夹中。
3、进入“ini”文件夹中,找到一个名为“gamedate.ini”的文件,直接点击打开它,需要注意的是,如果你仅仅希望更改游戏的单位建筑属性或者增加人口上限的话,你只需要对“gamedate.ini”进行修改,“ini”文件夹中包含的其他ini文件,只有在你试图制作一款游戏MOD时,才有修改的必要。
当你打开“gamedate.ini”文件后,你要找到以下的内容:********************************************;;; CAMPAIGN BONUS CAPSGoodCommandPointLimit = 300EvilCommandPointLimit = 600PowerLimit = 60ResourceMultiplierLimit = 5.0;;; INITIAL MAX RING LEVEL PLAYER CAN ACHIEVEInitialMaxRingLevel = 60 ;2;;; Resource Bonus Percentage ResourceBonusMultiplier = 10.0 ; 10% bonus per region conquered ;;; COMMAND POINTS FOR SOLO PLAY HUMAN (INCLUDING LIVING WORLD) ;;;GoodCommandPoints = 100EvilCommandPoints = 300GoodCommandPointsBonus = 20 ; bonuses for every territory captures in living worldEvilCommandPointsBonus = 50;;; COMMAND POINTS FOR SOLO PLAY AI ;;;GoodCommandPointsAI = 200EvilCommandPointsAI = 600;;; COMMAND POINTS FOR MULTIPLAY ;;;GoodCommandPointsMP2 = 200 ; 2 playersEvilCommandPointsMP2 = 400GoodCommandPointsMP3 = 150 ; 3 playersEvilCommandPointsMP3 = 300GoodCommandPointsMP4 = 150 ; 4 playersEvilCommandPointsMP4 = 300GoodCommandPointsMP56 = 100 ; 5-6 playersEvilCommandPointsMP56 = 200GoodCommandPointsMP78 = 80 ; 7-8 playersEvilCommandPointsMP78 = 160********************************************4、这些内容就是游戏的单人战役、多人游戏的命令点数设置,相信对这些基本的英文大家会一目了然的,“GoodCommandPoints”代表正义阵营的命令点数,“EvilCommandPoints”代表邪恶阵营的命令点数,“X players”(X代表玩家数量)则是代表多人游戏的玩家数量,在《中土之战》的多人游戏(联机游戏或遭遇战)中,不同的玩家数量,命令点数的多少也会有所不同。
中世纪2全面战争之魔戒3.2全兵种全城镇中英文对照
{Gondor_Bodyguard}刚铎将军卫队 伊西力安 {Ithilien_Rangers_BG}法拉墨游侠大师卫队 {master_rangers}伊西力安游侠大师 {Kingsguard_BG}波罗莫亲卫队 {Kingsguard_BG1}摄政王亲卫队
{Greenway_Guardsmen}绿荫路守卫 {Eriador_Hunters}伊利雅德猎手 {Eriador_Scouts}伊利雅德巡察兵 {Bree_Land_Riders}布雷兰骑兵 {Ranger_Sentries}游侠哨兵 {Dunedain_Rangers_BG}登丹游侠
{Rhudaur_Archers}鲁道尔弓箭手 {Rhudaur_Nobles}鲁道尔贵族剑士 {Rhudaur_Pikemen }鲁道尔超长枪步兵 {Rhudaur_sWords}鲁道尔剑士 {Axemen_of_Rhudaur}鲁道尔重装巨斧兵 {Pelargir_Archers}佩拉格弓箭步兵 {Pelswords}佩拉格持剑步兵 {Pelspears}佩拉格长矛步兵 {Clansmen_Spearmen}部族长矛步兵 {Tribal_Axemen}部族斧兵 {Dunland_Spearmen}登兰德长矛步兵 {Dunlending_Bersekers}登兰德狂战士 {Tribal_Pikemen}登兰德贵族超长枪步兵 {Noble_Swordsmen}登兰德贵族剑士 {Dunland_Huntsmen}登兰德猎人 {Dunland_Hunters}登兰德猎手 {Isenmach_Axemen}艾辛河重装巨斧兵 {Dunland_Horsemen}登兰德骑手 {Isenmach_Raiders}艾辛河骑兵 {Chieftain}龙家族首领卫队 {Dunland_Ballista}巨弩 {Dunland_Catapult}投石车 {Dunland_Slayers}登兰德勇士 {Enedwaith_Stalkers}伊宁威治潜行者 {Troll_Slayers}登丹精锐游侠 {Mirkwood_Nobles}幽暗密林贵族守卫 {Mirkwood_Stalkers}幽暗密林潜行者 {rivendell_spearmen}诺多守护者
骑马与砍杀——魔戒MOD新手指导
骑马与砍杀——魔戒MOD新⼿指导 ⼀下载/安装: h t t p://f o r u m s.t a l e w o r l d s.n e t/i n d e x.p h p?t o p i c=5204.0 现在的最新版是2.2.1对应原版0.751,记得要装h o tfix2.0哦。
都做成了⾃动安装⽂件所以不⽤费⼼找⽬录了~⾄于开始游戏时选择m o d⽤的下拉菜单⼤家都会⽤吧~? ⼆系统篇: 奇怪⽼⼈:开始游戏之后的第⼀天会在开始那个城市(原Z e n d a r)商场门⼜看到⼀个⿊袍⽼⼈,可以帮你改各种设定,⽐如英雄会死,加强马匹速度,减弱⼸箭之类。
⼤家⾃⼰选喜欢的设定吧。
注意只有第⼀天可以改,过后他就消失了。
派系系统呢,当然就是分为正义和邪恶两⼤阵营……看过魔戒原著的肯定都知道哪边是哪边~下⾯再分成⼩派系,各有不同的兵种盔甲武器等。
⼤战:在主⾓升到l v10时开始(可调),⾄于试玩版怎么到l v10我就不管了哦。
各⽅的⼤部队都会出现在战场上……p a t r o l⼀般有60+⼈,⽽l e s s e r/g r e a t h o s t⾄少也在140左右。
虽然技术+运⽓够的话⼀⼈战翻200⼈还是没问题的……打掉敌⽅部队可以削减地⽅派系的实⼒,实⼒低应该就是少出兵的意思。
各派实⼒可以在各城的领主处问到。
最终胜利:(只是据说)正义⽅要先把除M o r d o r之外的各邪恶派击败(实⼒为c r u s h e d),然后尽量削减M o r d o r的实⼒。
邪恶⽅则要打败所有其他派系,包括其他邪恶派系。
英雄:分布在各派系的⾸都。
有些是⼀开始就能加⼊,有些则是军衔到⼀定程度,还有原Z e n d a r的J u l u t e只要给他6000块就会加⼊。
这回英雄会受伤(能⼒/技能减弱),甚⾄会死(如果在⿊袍⽼头那⾥调了英雄可以死的话)。
不过受伤好像都是在⾃动战⽃时出现,所以只要主⾓亲⾃上阵就应该没问题。
自设兵种替换法
Sprite = Attack2, a020001, #5, a020002, #5, a020003, #5, a020004, #5, a020005, @SP_EVENT_ACT_ATTACK, #5, a020006, #5, a020007, #5, a020008, #5, a020008, @SP_EVENT_ACT_WAIT----------------此项为第二攻击动作(同上)
Sprite = Walk, r010001, #5, r010002, #5, r010003, #5, r010004, #5, r010005, #5, r010006, #5, r010007, #5, r010008, #5---------------此项为兵种冲锋编号组(替换新兵种此项无须改动)
Sprite = Attack1, a010001, #5, a010002, #5, a010003, #5, a010004, #5, a010005, @SP_EVENT_ACT_ATTACK, #5, a010006, #5, a010007, #5, a010008, #5, a010008, @SP_EVENT_ACT_WAIT---------------此项为兵种攻击编号组(新兵种的攻击编号组为atk1,切记要改成ATTACK1,否则替换的新兵在游戏里没有攻击动作)
第二步:首先我们要知道每一个模型在指定的文件夹中都有图片组,如Shape\BFObj\BFSpec\069目录下分别有a010001.shp--a010008.shp、a020001---a020008、f010001----f010004、r010001----r010008以及w010001---w010004等图片组而以上的编号组是游戏中正规兵种的编号,对于BFSpec目录下的隐藏兵种的编号组均多出了01,也就是说正规兵种为a010001隐藏兵种则是a0001,这点很重要,我们拿069号兵种鳄鱼做为实验:
英雄无敌Wog修改大全
英雄无敌WOG 修改大全————吕陵风(rainbowllf)编一、移动力修改:搜索英雄经验值(双字节),向前空两位,把经验值前面第四对和第三对数字改为FF即可。
二、技能修改1、英雄:技能地址紧接在第7个兵种地址后面第四位,修改值:03 2F 0F 03 0F 0F 07 03 0F 09 08 03 3A(00)03 03 03 03 03 07 07 07 13 2b 0F 07 0B 3A 032、宠物:查找方式:联合查找英雄经验,0,0,0,宠物经验,0,0,0,即可查到宠物经验地址,宠物经验值向上15行即宠物的7基本技能,改为0f 0f 05 3c 3c 08 3c(宠物强化模式下,如非强化模式0F 0F 28 05 19 08 14),7个技能参数后为宠物宝物地址;宝物:92 93 9496 98 9A 9b,7选6;组合技能在宠物经验值后面第9位,改为FF 7F即可拥有全部组合技能。
3、一追修改:选择骑士,普通特技建议修改为11 15(环击、双击、不反击、增加反击次数),自带魔法CA 00,经验特技改为10 24 08(老化等,就是图中5C的地方)4、二追特技:如选择同化为圣龙,搜索84h,16,0,0,0,0,0,0,特技修改为EF FF D9 7F 3A A000 48(骑士)三、英雄宝物、魔法修改:常规宝物:02 21 45 46 48 5b 62 9b 9e 9f AA(马镫);修改在战争器材位置的宝物:83 84 85 8a(4 选3);赚钱以及资源宝物:8c 73 守城英雄装备8e至于英雄的魔法修改,非常简单,联合查找英雄四围,找到后按下图中修改即可四、英雄学会所有技能的方法利用commander宝物和女巫小屋获得全技能英雄:首先,英雄已经把技能学满,配上commander宝物后获得一个隐藏技能,按下ctrl键同时点击经验栏,将隐藏技能与显示技能对换,然后取下commander宝物,这时你就会发现,英雄8个技能框中最末一个成为空白,这时你可以去女巫小屋学习你原来学不了的技能,然后用秘银将女巫小屋的技能更换,再重复以上步骤,你就可以再学到新的技能,反复重复,最后你的英雄可以学到所有你想学的技能。
《骑马与砍杀战团》我修改兵种的方法
《骑马与砍杀战团》我修改兵种的方法一:要改个新兵种出来 1,导入一个新的兵种数据 2,把原有的兵种数据加以修改第一种方法我未曾涉猎介绍下第二种方法修改兵种要注意几个方面:如果游戏里面有这个兵种了,但是你没地方去招募他们,这就悲剧。
当你改个强大的兵种出来,别人也在用这个兵种,也是悲剧。
战团里面有六分阵营兵种不推荐修改无疑农妇━随营妇女━女猎手━女护卫━女剑士┏雇佣骑手━雇佣骑兵┏商队护卫┻雇佣剑士━职业武士农民━雇佣哨兵┗雇佣弩手这一系当成汽油们开刷的目标提醒:改前请注意备份相关文件二:想修改兵种首先要了解兵种代码的含义三:以修改女剑士为例,我想把他们改造成一支黑暗骑士团1,Mount&Blade Warband1.113\Modules\Native\languages\cns中troops里面Ctrl+F查找“女剑士”找到“trp_sword_sister|女剑士”2,Mount&Blade Warband1.113\Modules\Native中troops里面Ctrl+F查找"trp_sword_sister"找到trp_sword_sister Sword_Sister Sword_Sisters 0 61867009 0 0 1 0 0155 0 435 0 448 0 495 0 530 0 557 0 272 0 270 0 174 0 177 0 360 0 329 0 146 0 160 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 07 5 4 4 22140 140 140 140 140 140 0274 131072 0 565 131072 01 0 1835008 0 16089362438 9221115838726106623 2059711 0这段女剑士兵种代码3.troops文件具体修改步骤(1)个人比较偏爱马穆鲁克,就用马穆鲁克的一部分代码替换之把马穆鲁克代码找出来trp_sarranid_mamluke Sarranid_Mamluke Sarranid_Mamlukes 0 66061312 0 0 20 0 0484 0 387 0 379 0 390 0 530 0 288 0 183 0 182 0 343 0 145 0 149 0 160 0 161 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -10 -1 0 -1 0 -1 07 5 4 4 25150 130 140 0 0 0 0274 131072 0 773 282624 034359738369 1315051091194281984 1835136 0 67645760199 7916447985573822463 2031036 0替换大部分代码trp_sword_sister Sword_Sister Sword_Sisters 0 66061312 0 0 1 0 0484 0 387 0 379 0 390 0 530 0 288 0 183 0 182 0 343 0 145 0 149 0 160 0 161 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 07 5 4 4 25150 130 140 0 0 0 0274 131072 0 773 282624 034359738369 1315051091194281984 1835136 0 67645760199 7916447985573822463 2031036 0(2)7 5 4 4 25力敏智魅等级自己看着办等级和工资挂钩150 130 140 0 0 0 0 单手双手长杆弓弩投掷火器掌握274 131072 0 773 282624 0 各个技能点如铁骨强击我没去研究(3)装备484 0 387 0 379 0 390 0 530 0 288 0 183 0 182 0 343 0 145 0 149 0 160 0 161 0依次是 484重型骑枪 387精锐弯刀 379狼牙锤 390萨兰德骑兵剑 530精锐骑兵盾 288马穆鲁克链甲 183萨兰德链甲靴 182覆板靴 343萨兰德遮面盔 145沙漠马 149军马 160皮手套 161链甲手套士兵会自动选择武器装备由于未知原因有些兵改出来没头盔所以我用最笨的办法也是最保险的办法在相应位置替换相应装备改成这样 484重型骑枪 387精锐弯刀 379狼牙锤 390萨兰德骑兵剑 530精锐骑兵盾 273黑甲178黑护腿 178黑护腿 361黑盔 150战马 150战马 164臂铠 164臂铠大功告成:trp_sword_sister Sword_Sister Sword_Sisters 0 66061312 0 0 1 0 0484 0 387 0 379 0 390 0 530 0 273 0 178 0 178 0 361 0 150 0 150 0 164 0 164 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 020 20 4 4 25200 200 200 0 0 0 0274 131072 0 773 282624 034359738369 1315051091194281984 1835136 0 67645760199 7916447985573822463 2031036 0(4)换个部队名字trp_sword_sister|女剑士trp_sword_sister_pl|女剑士改成trp_sword_sister|黑暗骑士trp_sword_sister_pl|黑暗骑士[pagesplitxx]四:想看到完美的修改效果重新开档改出来的成果展示另附装备代码表:(装备代码就是装备在Mount&Blade Warband1.113\Modules\Native\item_kinds1文件中的排列顺序)itm_no_item|INVALID ITEMitm_no_item_pl|INVALID ITEMitm_tutorial_spear|矛 1itm_tutorial_spear_pl|矛itm_tutorial_club|木棒 2itm_tutorial_club_pl|木棒itm_tutorial_battle_axe|战斗斧3itm_tutorial_battle_axe_pl|战斗斧itm_tutorial_arrows|箭 4itm_tutorial_arrows_pl|箭itm_tutorial_bolts|弩矢 5itm_tutorial_bolts_pl|弩矢itm_tutorial_short_bow|短弓6itm_tutorial_short_bow_pl|短弓itm_tutorial_crossbow|弩 7itm_tutorial_crossbow_pl|弩itm_tutorial_throwing_daggers|飞刀8itm_tutorial_throwing_daggers_pl|飞刀itm_tutorial_saddle_horse|旅行马 9itm_tutorial_saddle_horse_pl|旅行马itm_tutorial_shield|筝形盾 10itm_tutorial_shield_pl|筝形盾itm_tutorial_staff_no_attack|棍11itm_tutorial_staff_no_attack_pl|棍itm_tutorial_staff|棍 12itm_tutorial_staff_pl|棍itm_tutorial_sword|剑 13itm_tutorial_sword_pl|剑itm_tutorial_axe|斧 14itm_tutorial_axe_pl|斧itm_tutorial_dagger|匕首15itm_tutorial_dagger_pl|匕首itm_horse_meat|马肉 16itm_horse_meat_pl|马肉itm_practice_sword|练习剑17itm_practice_sword_pl|练习剑itm_heavy_practice_sword|重型练习剑18 itm_heavy_practice_sword_pl|重型练习剑itm_practice_dagger|练习匕首 19itm_practice_dagger_pl|练习匕首itm_practice_axe|练习斧 20itm_practice_axe_pl|练习斧itm_arena_axe|斧 21itm_arena_axe_pl|斧itm_arena_sword|剑 22itm_arena_sword_pl|剑itm_arena_sword_two_handed|双手剑23itm_arena_sword_two_handed_pl|双手剑itm_arena_lance|骑枪 24itm_arena_lance_pl|骑枪itm_practice_staff|练习棍 25itm_practice_staff_pl|练习棍itm_practice_lance|练习骑枪26itm_practice_lance_pl|练习骑枪itm_practice_shield|练习盾 27itm_practice_shield_pl|练习盾itm_practice_bow|练习弓 28itm_practice_bow_pl|练习弓itm_practice_crossbow|练习弩29itm_practice_crossbow_pl|练习弩itm_practice_javelin|练习标枪 30itm_practice_javelin_pl|练习标枪itm_practice_javelin_melee|练习近战标枪31itm_practice_javelin_melee_pl|练习近战标枪itm_practice_throwing_daggers|飞刀 32itm_practice_throwing_daggers_pl|飞刀itm_practice_throwing_daggers_100_amount|飞刀33 itm_practice_throwing_daggers_100_amount_pl|飞刀itm_practice_horse|练习马 34itm_practice_horse_pl|练习马itm_practice_arrows|练习箭 35itm_practice_arrows_pl|练习箭itm_practice_bolts|练习弩矢 36itm_practice_bolts_pl|练习弩矢itm_practice_arrows_10_amount|练习箭37itm_practice_arrows_10_amount_pl|练习箭itm_practice_arrows_100_amount|练习箭 38itm_practice_arrows_100_amount_pl|练习箭itm_practice_bolts_9_amount|练习弩矢 39itm_practice_bolts_9_amount_pl|练习弩矢itm_practice_boots|训练靴 40itm_practice_boots_pl|训练靴itm_red_tourney_armor|红色竞技甲41itm_red_tourney_armor_pl|红色竞技甲itm_blue_tourney_armor|蓝色竞技甲 42itm_blue_tourney_armor_pl|蓝色竞技甲itm_green_tourney_armor|绿色竞技甲 43itm_green_tourney_armor_pl|绿色竞技甲itm_gold_tourney_armor|金色竞技甲 44itm_gold_tourney_armor_pl|金色竞技甲itm_red_tourney_helmet|红色竞技盔 45itm_red_tourney_helmet_pl|红色竞技盔itm_blue_tourney_helmet|蓝色竞技盔 46itm_blue_tourney_helmet_pl|蓝色竞技盔itm_green_tourney_helmet|绿色竞技盔 47itm_green_tourney_helmet_pl|绿色竞技盔itm_gold_tourney_helmet|金色竞技盔 48itm_gold_tourney_helmet_pl|金色竞技盔itm_arena_shield_red|盾 49itm_arena_shield_red_pl|盾itm_arena_shield_blue|盾 50itm_arena_shield_blue_pl|盾itm_arena_shield_green|盾 51itm_arena_shield_green_pl|盾itm_arena_shield_yellow|盾 52itm_arena_shield_yellow_pl|盾itm_arena_armor_white|白色竞技甲53 itm_arena_armor_white_pl|白色竞技甲itm_arena_armor_red|红色竞技甲 54itm_arena_armor_red_pl|红色竞技甲itm_arena_armor_blue|蓝色竞技甲 55 itm_arena_armor_blue_pl|蓝色竞技甲itm_arena_armor_green|绿色竞技甲 56 itm_arena_armor_green_pl|绿色竞技甲itm_arena_armor_yellow|黄色竞技甲 57 itm_arena_armor_yellow_pl|黄色竞技甲itm_arena_tunic_white|白色竞技短袍 58 itm_arena_tunic_white_pl|白色竞技短袍itm_arena_tunic_red|红色竞技短袍 59 itm_arena_tunic_red_pl|红色竞技短袍itm_arena_tunic_blue|蓝色竞技短袍 60 itm_arena_tunic_blue_pl|蓝色竞技短袍itm_arena_tunic_green|绿色竞技短袍 61 itm_arena_tunic_green_pl|绿色竞技短袍itm_arena_tunic_yellow|黄色竞技短袍 62 itm_arena_tunic_yellow_pl|黄色竞技短袍itm_arena_helmet_red|红色竞技盔 63 itm_arena_helmet_red_pl|红色竞技盔itm_arena_helmet_blue|蓝色竞技盔 64 itm_arena_helmet_blue_pl|蓝色竞技盔itm_arena_helmet_green|绿色竞技盔 65 itm_arena_helmet_green_pl|绿色竞技盔itm_arena_helmet_yellow|黄色竞技盔 66 itm_arena_helmet_yellow_pl|黄色竞技盔itm_steppe_helmet_white|白色草原盔 67 itm_steppe_helmet_white_pl|白色草原盔itm_steppe_helmet_red|红色草原盔 68 itm_steppe_helmet_red_pl|红色草原盔itm_steppe_helmet_blue|蓝色草原盔 69 itm_steppe_helmet_blue_pl|蓝色草原盔itm_steppe_helmet_green|绿色草原盔 70itm_steppe_helmet_green_pl|绿色草原盔itm_steppe_helmet_yellow|黄色草原盔 71itm_steppe_helmet_yellow_pl|黄色草原盔itm_tourney_helm_white|白色赛场盔 72itm_tourney_helm_white_pl|白色赛场盔itm_tourney_helm_red|红色赛场盔 73itm_tourney_helm_red_pl|红色赛场盔itm_tourney_helm_blue|蓝色赛场盔 74itm_tourney_helm_blue_pl|蓝色赛场盔itm_tourney_helm_green|绿色赛场盔 75itm_tourney_helm_green_pl|绿色赛场盔itm_tourney_helm_yellow|黄色赛场盔 76itm_tourney_helm_yellow_pl|黄色赛场盔itm_arena_turban_red|竞技头巾 77itm_arena_turban_red_pl|竞技头巾itm_arena_turban_blue|竞技头巾 78itm_arena_turban_blue_pl|竞技头巾itm_arena_turban_green|竞技头巾 79itm_arena_turban_green_pl|竞技头巾itm_arena_turban_yellow|竞技头巾 80itm_arena_turban_yellow_pl|竞技头巾itm_book_tactics|罗马军制论 81itm_book_tactics_pl|罗马军制论itm_book_persuasion|修辞学 82itm_book_persuasion_pl|修辞学itm_book_leadership|亚历山大传记83itm_book_leadership_pl|亚历山大传记itm_book_intelligence|逻辑论文 84itm_book_intelligence_pl|逻辑论文itm_book_trade|价值论 85itm_book_trade_pl|价值论itm_book_weapon_mastery|剑斗艺术86itm_book_weapon_mastery_pl|剑斗艺术itm_book_engineering|机械原理 87itm_book_engineering_pl|机械原理itm_book_wound_treatment_reference|治疗之书 88 itm_book_wound_treatment_reference_pl|治疗之书itm_book_training_reference|兵器手册 89itm_book_training_reference_pl|兵器手册itm_book_surgery_reference|手术大全 90 itm_book_surgery_reference_pl|手术大全itm_spice|香料 91itm_spice_pl|香料itm_salt|盐 92itm_salt_pl|盐itm_oil|油 93itm_oil_pl|油itm_pottery|陶器 94itm_pottery_pl|陶器itm_raw_flax|亚麻布95itm_raw_flax_pl|亚麻布itm_linen|亚麻布 96itm_linen_pl|亚麻布itm_wool|羊毛 97itm_wool_pl|羊毛itm_wool_cloth|毛呢98itm_wool_cloth_pl|毛呢itm_raw_silk|生丝 99itm_raw_silk_pl|生丝itm_raw_dyes|染料 100itm_raw_dyes_pl|染料itm_velvet|天鹅绒 101itm_velvet_pl|天鹅绒itm_iron|生铁 102itm_iron_pl|生铁itm_tools|工具 103itm_tools_pl|工具itm_raw_leather|兽皮104itm_raw_leather_pl|兽皮itm_leatherwork|皮革制品105itm_leatherwork_pl|皮革制品itm_raw_date_fruit|枣肉 106itm_raw_date_fruit_pl|枣肉itm_furs|毛皮 107itm_furs_pl|毛皮itm_wine|葡萄酒 108itm_wine_pl|葡萄酒itm_ale|麦芽酒 109itm_ale_pl|麦芽酒itm_smoked_fish|熏鱼110 itm_smoked_fish_pl|熏鱼itm_cheese|奶酪 111itm_cheese_pl|奶酪itm_honey|蜂蜜 112itm_honey_pl|蜂蜜itm_sausages|腊肠 113itm_sausages_pl|腊肠itm_cabbages|卷心菜 114 itm_cabbages_pl|卷心菜itm_dried_meat|风干肉 115 itm_dried_meat_pl|风干肉itm_apples|苹果 116itm_apples_pl|苹果itm_raw_grapes|葡萄117 itm_raw_grapes_pl|葡萄itm_raw_olives|橄榄 118itm_raw_olives_pl|橄榄itm_grain|小麦 119itm_grain_pl|小麦itm_cattle_meat|牛肉120itm_cattle_meat_pl|牛肉itm_bread|面包 121itm_bread_pl|面包itm_chicken|鸡肉 122itm_chicken_pl|鸡肉itm_pork|猪肉 123itm_pork_pl|猪肉itm_butter|奶油 124itm_butter_pl|奶油itm_siege_supply|补给品124 itm_siege_supply_pl|补给品itm_quest_wine|葡萄酒 126 itm_quest_wine_pl|葡萄酒itm_quest_ale|麦芽酒 127 itm_quest_ale_pl|麦芽酒itm_tutorial_sword|剑 128 itm_tutorial_sword_pl|剑itm_tutorial_axe|斧 129itm_tutorial_axe_pl|斧itm_tutorial_spear|矛 130itm_tutorial_spear_pl|矛itm_tutorial_club|木棒 131itm_tutorial_club_pl|木棒itm_tutorial_battle_axe|战斗斧132itm_tutorial_battle_axe_pl|战斗斧itm_tutorial_arrows|箭 133itm_tutorial_arrows_pl|箭itm_tutorial_bolts|弩矢 134itm_tutorial_bolts_pl|弩矢itm_tutorial_short_bow|短弓135itm_tutorial_short_bow_pl|短弓itm_tutorial_crossbow|弩 136itm_tutorial_crossbow_pl|弩itm_tutorial_throwing_daggers|飞刀 137 itm_tutorial_throwing_daggers_pl|飞刀itm_tutorial_saddle_horse|旅行马 138 itm_tutorial_saddle_horse_pl|旅行马itm_tutorial_shield|筝形盾 139itm_tutorial_shield_pl|筝形盾itm_tutorial_staff_no_attack|棍 140itm_tutorial_staff_no_attack_pl|棍itm_tutorial_staff|棍 141itm_tutorial_staff_pl|棍itm_sumpter_horse|驮马 142itm_sumpter_horse_pl|驮马itm_saddle_horse|旅行马 143itm_saddle_horse_pl|旅行马itm_steppe_horse|草原马 144itm_steppe_horse_pl|草原马itm_arabian_horse_a|沙漠马 145itm_arabian_horse_a_pl|沙漠马itm_courser|骏马 146itm_courser_pl|骏马itm_arabian_horse_b|萨兰德马147 itm_arabian_horse_b_pl|萨兰德马itm_hunter|猎马 148itm_hunter_pl|猎马itm_warhorse|军马 149itm_warhorse_pl|军马itm_charger|战马 150itm_charger_pl|战马itm_arrows|箭 151itm_arrows_pl|箭itm_khergit_arrows|库吉特箭152itm_khergit_arrows_pl|库吉特箭itm_barbed_arrows|倒刺箭 153itm_barbed_arrows_pl|倒刺箭itm_bodkin_arrows|锥头箭 154itm_bodkin_arrows_pl|锥头箭itm_bolts|弩矢 155itm_bolts_pl|弩矢itm_steel_bolts|钢弩矢156itm_steel_bolts_pl|钢弩矢itm_cartridges|弹药筒 157itm_cartridges_pl|弹药筒itm_pilgrim_disguise|朝圣者服158itm_pilgrim_disguise_pl|朝圣者服itm_pilgrim_hood|朝圣者风帽 159itm_pilgrim_hood_pl|朝圣者风帽itm_leather_gloves|皮手套 160itm_leather_gloves_pl|皮手套itm_mail_mittens|链甲手套 161itm_mail_mittens_pl|链甲手套itm_scale_gauntlets|鱼鳞甲臂铠 162 itm_scale_gauntlets_pl|鱼鳞甲臂铠itm_lamellar_gauntlets|鳞片甲臂铠 163 itm_lamellar_gauntlets_pl|鳞片甲臂铠itm_gauntlets|臂铠 164itm_gauntlets_pl|臂铠itm_wrapping_boots|绑腿165itm_wrapping_boots_pl|绑腿itm_woolen_hose|羊毛裤 166itm_woolen_hose_pl|羊毛裤itm_blue_hose|蓝羊毛裤 167itm_blue_hose_pl|蓝羊毛裤itm_hunter_boots|猎靴 168itm_hunter_boots_pl|猎靴itm_hide_boots|兽皮靴 169itm_hide_boots_pl|兽皮靴itm_ankle_boots|短靴 170itm_ankle_boots_pl|短靴itm_nomad_boots|游牧靴 171itm_nomad_boots_pl|游牧靴itm_leather_boots|皮靴 172itm_leather_boots_pl|皮靴itm_splinted_leather_greaves|夹板式皮护腿173 itm_splinted_leather_greaves_pl|夹板式皮护腿itm_mail_chausses|链甲护腿 174itm_mail_chausses_pl|链甲护腿itm_splinted_greaves|夹板式护腿175itm_splinted_greaves_pl|夹板式护腿itm_mail_boots|链甲靴 176itm_mail_boots_pl|链甲靴itm_iron_greaves|铁护腿 177itm_iron_greaves_pl|铁护腿itm_black_greaves|黑护腿 178itm_black_greaves_pl|黑护腿itm_khergit_leather_boots|库吉特皮靴179itm_khergit_leather_boots_pl|库吉特皮靴itm_sarranid_boots_a|萨兰德鞋 180itm_sarranid_boots_a_pl|萨兰德鞋itm_sarranid_boots_b|萨兰德皮靴 181itm_sarranid_boots_b_pl|萨兰德皮靴itm_sarranid_boots_c|覆板靴 182itm_sarranid_boots_c_pl|覆板靴itm_sarranid_boots_d|萨兰德链甲靴183itm_sarranid_boots_d_pl|萨兰德链甲靴itm_sarranid_head_cloth|女式头布 184itm_sarranid_head_cloth_pl|女式头布itm_sarranid_head_cloth_b|女式头布 185itm_sarranid_head_cloth_b_pl|女式头布itm_sarranid_felt_head_cloth|头布 186itm_sarranid_felt_head_cloth_pl|头布itm_sarranid_felt_head_cloth_b|头布 187itm_sarranid_felt_head_cloth_b_pl|头布itm_lady_dress_ruby|连衣裙 188itm_lady_dress_ruby_pl|连衣裙itm_lady_dress_green|连衣裙 189itm_lady_dress_green_pl|连衣裙itm_lady_dress_blue|连衣裙 190itm_lady_dress_blue_pl|连衣裙itm_red_dress|红色连衣裙 191itm_red_dress_pl|红色连衣裙itm_brown_dress|棕色连衣裙 192itm_brown_dress_pl|棕色连衣裙itm_green_dress|绿色连衣裙 193itm_green_dress_pl|绿色连衣裙itm_khergit_lady_dress|库吉特连衣裙194itm_khergit_lady_dress_pl|库吉特连衣裙itm_khergit_lady_dress_b|库吉特女式皮裙195 itm_khergit_lady_dress_b_pl|库吉特女式皮裙itm_sarranid_lady_dress|萨兰德连衣裙 196 itm_sarranid_lady_dress_pl|萨兰德连衣裙itm_sarranid_lady_dress_b|萨兰德连衣裙 197 itm_sarranid_lady_dress_b_pl|萨兰德连衣裙itm_sarranid_common_dress|萨兰德裙 198itm_sarranid_common_dress_pl|萨兰德裙itm_sarranid_common_dress_b|萨兰德裙 199 itm_sarranid_common_dress_b_pl|萨兰德裙itm_courtly_outfit|宫廷服 200itm_courtly_outfit_pl|宫廷服itm_nobleman_outfit|贵族服 201itm_nobleman_outfit_pl|贵族服itm_nomad_armor|游牧甲 202itm_nomad_armor_pl|游牧甲itm_khergit_armor|库吉特甲203itm_khergit_armor_pl|库吉特甲itm_leather_jacket|皮夹克 204itm_leather_jacket_pl|皮夹克itm_rawhide_coat|生皮外套 205itm_rawhide_coat_pl|生皮外套itm_leather_armor|皮甲 206itm_leather_armor_pl|皮甲itm_fur_coat|毛皮外套 207itm_fur_coat_pl|毛皮外套itm_coat|外套 208itm_coat_pl|外套itm_leather_coat|皮外套 209itm_leather_coat_pl|皮外套itm_mail_coat|链甲外套 210itm_mail_coat_pl|链甲外套itm_long_mail_coat|长摆链甲外套211itm_long_mail_coat_pl|长摆链甲外套itm_sleeveless_mail_coat|无袖链甲外套212 itm_sleeveless_mail_coat_pl|无袖链甲外套itm_sleeveless_coat|无袖外套 213itm_sleeveless_coat_pl|无袖外套itm_hide_coat|兽皮外套 214itm_hide_coat_pl|兽皮外套itm_merchant_outfit|商人服 215itm_merchant_outfit_pl|商人服itm_homespun_dress|粗布衣 216itm_homespun_dress_pl|粗布衣itm_thick_coat|厚外套 217itm_thick_coat_pl|厚外套itm_coat_with_cape|斗篷外套218itm_coat_with_cape_pl|斗篷外套itm_steppe_outfit|草原服 219itm_steppe_outfit_pl|草原服itm_nordic_outfit|日耳曼服 220itm_nordic_outfit_pl|日耳曼服itm_nordic_armor|日耳曼甲 221itm_nordic_armor_pl|日耳曼甲itm_hide_armor|兽皮甲 222itm_hide_armor_pl|兽皮甲itm_cloaked_tunic|披风短袍223itm_cloaked_tunic_pl|披风短袍itm_sleeveless_tunic|无袖短袍224itm_sleeveless_tunic_pl|无袖短袍itm_sleeveless_leather_tunic|无袖皮短袍225 itm_sleeveless_leather_tunic_pl|无袖皮短袍itm_linen_shirt|亚麻衬衫 226itm_linen_shirt_pl|亚麻衬衫itm_wool_coat|羊毛外套 227itm_wool_coat_pl|羊毛外套itm_dress|连衣裙 228itm_dress_pl|连衣裙itm_blue_dress|蓝色连衣裙229 itm_blue_dress_pl|蓝色连衣裙itm_peasant_dress|农妇连衣裙230 itm_peasant_dress_pl|农妇连衣裙itm_woolen_dress|羊毛连衣裙 231 itm_woolen_dress_pl|羊毛连衣裙itm_shirt|衬衫 231itm_shirt_pl|衬衫itm_linen_tunic|亚麻短袍233itm_linen_tunic_pl|亚麻短袍itm_short_tunic|绿色短袍 234itm_short_tunic_pl|绿色短袍itm_red_shirt|红色衬衫 235itm_red_shirt_pl|红色衬衫itm_red_tunic|红色短袍 236itm_red_tunic_pl|红色短袍itm_green_tunic|绿色短袍 237itm_green_tunic_pl|绿色短袍itm_blue_tunic|蓝色短袍 238itm_blue_tunic_pl|蓝色短袍itm_robe|长袍 239itm_robe_pl|长袍itm_coarse_tunic|带背心短袍 240 itm_coarse_tunic_pl|带背心短袍itm_leather_apron|皮围裙 241itm_leather_apron_pl|皮围裙itm_tabard|短袖袍 242itm_tabard_pl|短袖袍itm_leather_vest|皮背心243itm_leather_vest_pl|皮背心itm_steppe_armor|草原甲 244itm_steppe_armor_pl|草原甲itm_gambeson|软甲 245itm_gambeson_pl|软甲itm_blue_gambeson|蓝色软甲246itm_blue_gambeson_pl|蓝色软甲itm_red_gambeson|红色软甲 247itm_red_gambeson_pl|红色软甲itm_padded_cloth|棉袍 248itm_padded_cloth_pl|棉袍itm_aketon_green|棉袍 249itm_aketon_green_pl|棉袍itm_leather_jerkin|皮短袖衣250itm_leather_jerkin_pl|皮短袖衣itm_nomad_vest|游牧背心 251itm_nomad_vest_pl|游牧背心itm_ragged_outfit|褶皱服 252itm_ragged_outfit_pl|褶皱服itm_padded_leather|棉衬皮衣253itm_padded_leather_pl|棉衬皮衣itm_tribal_warrior_outfit|部落勇士服254itm_tribal_warrior_outfit_pl|部落勇士服itm_nomad_robe|游牧袍 255itm_nomad_robe_pl|游牧袍itm_studded_leather_coat|钉饰皮外套256itm_studded_leather_coat_pl|钉饰皮外套itm_byrnie|链铠 257itm_byrnie_pl|链铠itm_haubergeon|短链甲258itm_haubergeon_pl|短链甲itm_lamellar_vest|鳞甲背心259itm_lamellar_vest_pl|鳞甲背心itm_lamellar_vest_khergit|库吉特鳞甲背心260 itm_lamellar_vest_khergit_pl|库吉特鳞甲背心itm_mail_shirt|链甲衫 261itm_mail_shirt_pl|链甲衫itm_mail_hauberk|长摆链甲262itm_mail_hauberk_pl|长摆链甲itm_mail_with_surcoat|链甲带罩衫263itm_mail_with_surcoat_pl|链甲带罩衫itm_surcoat_over_mail|带罩衫链甲 264itm_surcoat_over_mail_pl|带罩衫链甲itm_brigandine_red|锁子铠 265itm_brigandine_red_pl|锁子铠itm_lamellar_armor|鳞片甲 266itm_lamellar_armor_pl|鳞片甲itm_scale_armor|鱼鳞甲 267itm_scale_armor_pl|鱼鳞甲itm_banded_armor|条纹甲 268itm_banded_armor_pl|条纹甲itm_cuir_bouilli|硬皮甲 269itm_cuir_bouilli_pl|硬皮甲itm_coat_of_plates|无袖板甲270itm_coat_of_plates_pl|无袖板甲itm_coat_of_plates_red|无袖板甲271itm_coat_of_plates_red_pl|无袖板甲itm_plate_armor|全身板甲 272itm_plate_armor_pl|全身板甲itm_black_armor|黑甲 273itm_black_armor_pl|黑甲itm_pelt_coat|毛皮外套274itm_pelt_coat_pl|毛皮外套itm_khergit_elite_armor|库吉特精锐甲275 itm_khergit_elite_armor_pl|库吉特精锐甲itm_vaegir_elite_armor|维吉亚精锐甲 267 itm_vaegir_elite_armor_pl|维吉亚精锐甲itm_sarranid_elite_armor|萨兰德精锐甲 277 itm_sarranid_elite_armor_pl|萨兰德精锐甲itm_sarranid_dress_a|连衣裙 278itm_sarranid_dress_a_pl|连衣裙itm_sarranid_dress_b|连衣裙 279itm_sarranid_dress_b_pl|连衣裙itm_sarranid_cloth_robe|旧长袍 280[pagesplitxx]itm_sarranid_cloth_robe_pl|旧长袍itm_sarranid_cloth_robe_b|旧长袍 281itm_sarranid_cloth_robe_b_pl|旧长袍itm_skirmisher_armor|游击射手甲 282itm_skirmisher_armor_pl|游击射手甲itm_archers_vest|射手棉背心 283itm_archers_vest_pl|射手棉背心itm_sarranid_leather_armor|萨兰德皮甲284itm_sarranid_leather_armor_pl|萨兰德皮甲itm_sarranid_cavalry_robe|骑兵长袍 285itm_sarranid_cavalry_robe_pl|骑兵长袍itm_arabian_armor_b|萨兰德卫士甲 286itm_arabian_armor_b_pl|萨兰德卫士甲itm_sarranid_mail_shirt|萨兰德链甲衫287itm_sarranid_mail_shirt_pl|萨兰德链甲衫itm_mamluke_mail|马穆鲁克链甲 288itm_mamluke_mail_pl|马穆鲁克链甲itm_burlap_tunic|麻布短袍 289itm_burlap_tunic_pl|麻布短袍itm_heraldic_mail_with_surcoat|纹章甲带外套290 itm_heraldic_mail_with_surcoat_pl|纹章甲带外套itm_heraldic_mail_with_tunic|纹章甲 291itm_heraldic_mail_with_tunic_pl|纹章甲itm_heraldic_mail_with_tunic_b|纹章甲 292itm_heraldic_mail_with_tunic_b_pl|纹章甲itm_heraldic_mail_with_tabard|纹章甲带罩袍293 itm_heraldic_mail_with_tabard_pl|纹章甲带罩袍itm_turret_hat_ruby|硬边女帽 294itm_turret_hat_ruby_pl|硬边女帽itm_turret_hat_blue|硬边女帽 295itm_turret_hat_blue_pl|硬边女帽itm_turret_hat_green|炮台帽 296itm_turret_hat_green_pl|炮台帽itm_head_wrappings|包头巾 297itm_head_wrappings_pl|包头巾itm_court_hat|硬边女帽 298itm_court_hat_pl|硬边女帽itm_wimple_a|包头巾 299itm_wimple_a_pl|包头巾itm_wimple_with_veil|带面纱头巾300itm_wimple_with_veil_pl|带面纱头巾itm_straw_hat|草帽 301itm_straw_hat_pl|草帽itm_common_hood|风帽 302itm_common_hood_pl|风帽itm_hood_b|风帽 303itm_hood_b_pl|风帽itm_hood_c|风帽 304itm_hood_c_pl|风帽itm_hood_d|风帽 305itm_hood_d_pl|风帽itm_headcloth|包头巾306itm_headcloth_pl|包头巾itm_woolen_hood|羊毛风帽307itm_woolen_hood_pl|羊毛风帽itm_arming_cap|战士帽 308itm_arming_cap_pl|战士帽itm_fur_hat|毛皮帽 309itm_fur_hat_pl|毛皮帽itm_nomad_cap|游牧帽 310itm_nomad_cap_pl|游牧帽itm_nomad_cap_b|游牧帽 311itm_nomad_cap_b_pl|游牧帽itm_steppe_cap|草原帽 312itm_steppe_cap_pl|草原帽itm_padded_coif|头肩巾 313itm_padded_coif_pl|头肩巾itm_woolen_cap|羊毛帽 314itm_woolen_cap_pl|羊毛帽itm_felt_hat|毡帽 315itm_felt_hat_pl|毡帽itm_felt_hat_b|毡帽 316itm_felt_hat_b_pl|毡帽itm_leather_cap|皮帽 317itm_leather_cap_pl|皮帽itm_female_hood|女士头巾318itm_female_hood_pl|女士头巾itm_leather_steppe_cap_a|草原帽 319 itm_leather_steppe_cap_a_pl|草原帽itm_leather_steppe_cap_b|草原帽 320 itm_leather_steppe_cap_b_pl|草原帽itm_leather_steppe_cap_c|草原帽 321 itm_leather_steppe_cap_c_pl|草原帽itm_leather_warrior_cap|皮勇士帽 322 itm_leather_warrior_cap_pl|皮勇士帽itm_skullcap|无边盔 323itm_skullcap_pl|无边盔itm_mail_coif|链甲头肩巾324itm_mail_coif_pl|链甲头肩巾itm_footman_helmet|步兵盔 325itm_footman_helmet_pl|步兵盔itm_nasal_helmet|带护鼻盔 326itm_nasal_helmet_pl|带护鼻盔itm_norman_helmet|带帽头盔 327itm_norman_helmet_pl|带帽头盔itm_segmented_helmet|组合盔 328itm_segmented_helmet_pl|组合盔itm_helmet_with_neckguard|带护颈头盔329 itm_helmet_with_neckguard_pl|带护颈头盔itm_flat_topped_helmet|平顶盔 330itm_flat_topped_helmet_pl|平顶盔itm_kettle_hat|锅盔 331itm_kettle_hat_pl|锅盔itm_spiked_helmet|锥顶头盔 332itm_spiked_helmet_pl|锥顶头盔itm_nordic_helmet|日尔曼盔 333itm_nordic_helmet_pl|日尔曼盔itm_khergit_lady_hat|库吉特女式帽334itm_khergit_lady_hat_pl|库吉特女式帽itm_khergit_lady_hat_b|库吉特女式皮帽335 itm_khergit_lady_hat_b_pl|库吉特女式皮帽itm_sarranid_felt_hat|萨兰德毡帽 336itm_sarranid_felt_hat_pl|萨兰德毡帽itm_turban|头巾 337itm_turban_pl|头巾itm_desert_turban|沙漠头巾338itm_desert_turban_pl|沙漠头巾itm_sarranid_warrior_cap|萨兰德勇士帽339 itm_sarranid_warrior_cap_pl|萨兰德勇士帽itm_sarranid_horseman_helmet|骑手盔 340 itm_sarranid_horseman_helmet_pl|骑手盔itm_sarranid_helmet1|萨兰德头巾盔 341 itm_sarranid_helmet1_pl|萨兰德头巾盔itm_sarranid_mail_coif_pl|萨兰德链甲头肩巾itm_sarranid_veiled_helmet|萨兰德遮面盔 343 itm_sarranid_veiled_helmet_pl|萨兰德遮面盔itm_nordic_archer_helmet|日耳曼皮盔 344itm_nordic_archer_helmet_pl|日耳曼皮盔itm_nordic_veteran_archer_helmet|日耳曼皮盔345 itm_nordic_veteran_archer_helmet_pl|日耳曼皮盔itm_nordic_footman_helmet|日耳曼步兵盔 346 itm_nordic_footman_helmet_pl|日耳曼步兵盔itm_nordic_fighter_helmet|日耳曼斗士盔 347itm_nordic_fighter_helmet_pl|日耳曼斗士盔itm_nordic_huscarl_helmet|日耳曼近卫盔 348 itm_nordic_huscarl_helmet_pl|日耳曼近卫盔itm_nordic_warlord_helmet|日耳曼战神盔 349 itm_nordic_warlord_helmet_pl|日耳曼战神盔itm_vaegir_fur_cap|毛皮盔 350itm_vaegir_fur_cap_pl|毛皮盔itm_vaegir_fur_helmet|维吉亚盔351itm_vaegir_fur_helmet_pl|维吉亚盔itm_vaegir_spiked_helmet|锥顶帽 352itm_vaegir_spiked_helmet_pl|锥顶帽itm_vaegir_lamellar_helmet|鳞片护甲盔353itm_vaegir_lamellar_helmet_pl|鳞片护甲盔itm_vaegir_noble_helmet|维吉亚贵族盔 354itm_vaegir_noble_helmet_pl|维吉亚贵族盔itm_vaegir_war_helmet|维吉亚战盔 355itm_vaegir_war_helmet_pl|维吉亚战盔itm_vaegir_mask|维吉亚面具战盔 356itm_vaegir_mask_pl|维吉亚面具战盔itm_bascinet|尖顶盔 357itm_bascinet_pl|尖顶盔itm_bascinet_2|带面罩尖顶盔 358itm_bascinet_2_pl|带面罩尖顶盔itm_bascinet_3|带护鼻尖顶盔 359itm_bascinet_3_pl|带护鼻尖顶盔itm_guard_helmet|护盔 360itm_guard_helmet_pl|护盔itm_black_helmet|黑盔 361itm_full_helm|覆面盔 362itm_full_helm_pl|覆面盔itm_great_helmet|巨盔 363itm_great_helmet_pl|巨盔itm_winged_great_helmet|带翼巨盔364 itm_winged_great_helmet_pl|带翼巨盔itm_wooden_stick|木枝 365itm_wooden_stick_pl|木枝itm_cudgel|短棍 366itm_cudgel_pl|短棍itm_hammer|锤子 367itm_hammer_pl|锤子itm_club|木棒 368itm_club_pl|木棒itm_winged_mace|翼头杖369itm_winged_mace_pl|翼头杖itm_spiked_mace|尖头杖 370itm_spiked_mace_pl|尖头杖itm_military_hammer|军用锤371itm_military_hammer_pl|军用锤itm_maul|木锤 372itm_maul_pl|木锤itm_sledgehammer|大锤373itm_sledgehammer_pl|大锤itm_warhammer|巨锤 374itm_warhammer_pl|巨锤itm_pickaxe|鹤嘴锄 375itm_pickaxe_pl|鹤嘴锄itm_spiked_club|尖头棒376itm_spiked_club_pl|尖头棒itm_fighting_pick|格斗锄 377itm_fighting_pick_pl|格斗锄itm_military_pick|军用锄 378itm_military_pick_pl|军用锄itm_morningstar|狼牙锤 379itm_morningstar_pl|狼牙锤itm_sickle|镰刀 380itm_sickle_pl|镰刀itm_cleaver_pl|菜刀itm_knife|小刀 382itm_knife_pl|小刀itm_butchering_knife|屠宰刀383itm_butchering_knife_pl|屠宰刀itm_dagger|匕首 384itm_dagger_pl|匕首itm_falchion|单刀 385itm_falchion_pl|单刀itm_scimitar|弯刀 386itm_scimitar_pl|弯刀itm_scimitar_b|精锐弯刀387itm_scimitar_b_pl|精锐弯刀itm_arabian_sword_a|萨兰德剑388itm_arabian_sword_a_pl|萨兰德剑itm_arabian_sword_b|萨兰德战士剑389itm_arabian_sword_b_pl|萨兰德战士剑itm_sarranid_cavalry_sword|萨兰德骑兵剑390 itm_sarranid_cavalry_sword_pl|萨兰德骑兵剑itm_arabian_sword_d|萨兰德卫士剑 391itm_arabian_sword_d_pl|萨兰德卫士剑itm_great_sword|巨剑 392itm_great_sword_pl|巨剑itm_sword_of_war|战争之剑 393itm_sword_of_war_pl|战争之剑itm_hatchet|短斧 394itm_hatchet_pl|短斧itm_hand_axe|手斧 395itm_hand_axe_pl|手斧itm_fighting_axe|格斗斧 396itm_fighting_axe_pl|格斗斧itm_axe|斧 397itm_axe_pl|斧itm_voulge|长柄砍刀398itm_voulge_pl|长柄砍刀itm_battle_axe|战斗斧 399itm_battle_axe_pl|战斗斧itm_war_axe|战斧 400itm_sword_two_handed_b|双手剑401itm_sword_two_handed_b_pl|双手剑itm_sword_two_handed_a|巨剑 402itm_sword_two_handed_a_pl|巨剑itm_khergit_sword_two_handed_a|双手弯刀403 itm_khergit_sword_two_handed_a_pl|双手弯刀itm_khergit_sword_two_handed_b|双手弯刀 404 itm_khergit_sword_two_handed_b_pl|双手弯刀itm_two_handed_cleaver|直刃战刀 405itm_two_handed_cleaver_pl|直刃战刀itm_military_cleaver_b|直刃士兵刀 406itm_military_cleaver_b_pl|直刃士兵刀itm_military_cleaver_c|直刃军用刀 407itm_military_cleaver_c_pl|直刃军用刀itm_military_sickle_a|军用镰刀 408itm_military_sickle_a_pl|军用镰刀itm_bastard_sword_a|护手剑 409itm_bastard_sword_a_pl|护手剑itm_bastard_sword_b|重型护手剑410itm_bastard_sword_b_pl|重型护手剑itm_one_handed_war_axe_a|单手斧 411itm_one_handed_war_axe_a_pl|单手斧itm_one_handed_battle_axe_a|单手战斗斧412 itm_one_handed_battle_axe_a_pl|单手战斗斧itm_one_handed_war_axe_b|单手战斧 413itm_one_handed_war_axe_b_pl|单手战斧itm_one_handed_battle_axe_b|单手战斗斧414 itm_one_handed_battle_axe_b_pl|单手战斗斧itm_one_handed_battle_axe_c|单手战斗斧 415 itm_one_handed_battle_axe_c_pl|单手战斗斧itm_two_handed_axe|双手斧 416itm_two_handed_axe_pl|双手斧itm_two_handed_battle_axe_2|双手战斧417 itm_two_handed_battle_axe_2_pl|双手战斧itm_shortened_voulge|短柄砍刀 418itm_shortened_voulge_pl|短柄砍刀itm_great_axe|巨斧 419itm_great_axe_pl|巨斧。
魔戒中土大战2-提高士兵等级
SelectionDecal
Texture = decal_I_level4
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
InformUpdateModule = Yes
AttributeModifiers = GeneralBonusRank8
OpacityMin = 80%
OpacityMax = 100%
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel8
TargetNames = EVIL_WEAK ; defined at top of file
OpacityMin = 80%
OpacityMax = 100%
Rank = 7
LevelUpFx = FX:GenericLevelUp4FX
RequiredExperience = EXPERIENCE_REQUIRED_GENERAL_8
ExperienceAward = EXPERIENCE_AWARD_GENERAL_8
MinRadius = HORDE_DECAL_MIN_RADIUS
兵种数据修改方法(简单上手)
兵种数据修改方法:近日大家都想修改人数,本想替大家修改,可是一个人太尼玛累了,就分享一下修改方法,希望大家分工一下,一起出力。
本方经本人测试基本成功,只是人数有时需要微调(以下会说明),在此方法我只讲述与数据有关的,其余太复杂容易出错,修改要打开mod下data 文件夹里的export_descr_unit文件,就会出现兵种数据。
当然,本方法只说最基本的,关于彻底修改兵种的比如破解、地形、冲锋距离、声音就不多说了。
那么在此就先以几个兵种(汉魂内)为例:(红色字体为修改处注解)1.近战部队,例:;绿营步兵type lvyingdictionary lvyingcategory infantryclass lightvoice_type Lightbanner faction main_infantrybanner holy crusadesoldier lvying, 100, 0, 0.25, 0.3189, 1.5712(注:那个100就是指人数,公式为N/2*5,100就是说100除以2乘以5就等于250,但是本人修改时,想改成120人,应该改为60,但进入游戏发现人数为122,所以微调成59就ok,这个个问题在下不懂,还请高手指出)officer daqingqishouofficer daqingqishouofficer daqingqishoumount_effect horse -5attributes sea_faring, hide_forest, very_hardy, can_withdrawmove_speed_mod 1.05formation 1.2, 0, 2.4, 2.4, 4, squarestat_health 1, 1(生命点数)stat_pri 6, 3, no, 0, 0, melee, melee_simple, piercing, sword, -25, 0.1(在此处,stat_pri后的两个数字就是指攻击力和冲锋,即攻击力6,冲锋3,后边的修改容易出错,在下就不多说了,需要调整的改数字就好,但不要把数字前的空格删了)stat_pri_attr nostat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1stat_sec_attr nostat_pri_armour 4, 8, 0, leather ;(在此处stat_pri_armour是指防御,三个数字分别是盔甲、技能、盾牌防御,三个相加就是总防御值,4+8+0=12,后边的英文指的是防御类型,轻型、重甲之类的,也不要修改)stat_sec_armour 0, 0, fleshstat_heat 5stat_ground 2, -2, 2, -2stat_mental 15, normal, trained(此处两个英文指的是士气高低、是否受训,normal普通, low低, disciplined 纪律好or imperuous鲁莽,未受训、受训trained训练度高highly_trained))stat_charge_dist 10stat_fire_delay 0stat_food 60, 300stat_cost 1, 300, 100, 100, 100, 555, 1, 100(stat_cost 招募费用数值从左到右依次是:造兵回合;购买价格;维护费;升级武器费;升级盔甲费;自定义战役费用;多于几队开始罚钱;罚钱的多少) armour_ug_levels 1, 2armour_ug_models lvying, lvying, lvyin2ownership byzantium, hre, milan, slaveera 0 byzantium, hre, milan, slaveera 1 byzantium, hre, milan, slaverecruit_priority_offset 202.弓箭类部队,例:;绿营弓兵type lvgongdictionary lvgongcategory infantryclass missilevoice_type Lightbanner faction main_missilebanner holy crusadesoldier lvgong, 80, 0, 0.25, 0.3189, 1.5712(注:那个100就是指人数,公式为N/2*5,100就是说100除以2乘以5就等于250,但是本人修改时,想改成120人,应该改为60,但进入游戏发现人数为122,所以微调成59就ok,这个个问题在下不懂,还请高手指出)officer daqingqishouofficer daqingqishouofficer daqingqishoumount_effect horse -2attributes sea_faring, hide_forest, can_withdraw, foot_archers, start_skirmishing,free_upkeep_unitmove_speed_mod 0.95formation 1.4, 1.4, 1.8, 1.8, 3, squarestat_health 1, 1stat_pri 8, 1, composite_arrow, 140, 15, missile, missile_mechanical, piercing,none, -450, 0.35(在弓箭类部队里,stat_pri 就是远程攻击力的数值了,所谓stat_pri 是指第一武器的攻击力,在这里8就是远程的攻击力,但切记!!!!!这个1就不代表冲锋了,不要修改,后面的数字和英文代表类型声音和弓箭数量和射程,这个一般不要修改,易出bug)stat_pri_attr nostat_sec 4, 1, no, 0, 0, melee, melee_simple, piercing, knife, -25, 0.1(stat_sec 代表副武器,4是近战攻击,这里的1才是指冲锋威力,冲锋必须拿近战武器冲嘛)stat_sec_attr nostat_pri_armour 4, 3, 0, leather ;(在此处stat_pri_armour是指防御,三个数字分别是盔甲、技能、盾牌防御,三个相加就是总防御值,4+8+0=12,后边的英文指的是防御类型,轻型、重甲之类的,也不要修改)stat_sec_armour 0, 0, fleshstat_heat 4stat_ground 0, 1, 2, 0stat_mental 10, normal, trained(此处两个英文指的是士气高低、是否受训,normal普通, low低, disciplined 纪律好or imperuous鲁莽,未受训、受训trained训练度高highly_trained))stat_charge_dist 10stat_fire_delay 0stat_food 60, 300stat_cost 1, 300, 150, 100, 100, 555, 1, 100(stat_cost 招募费用数值从左到右依次是:造兵回合;购买价格;维护费;升级武器费;升级盔甲费;自定义战役费用;多于几队开始罚钱;罚钱的多少) armour_ug_levels 1, 2armour_ug_models lvgong, lvgong, lvgon2ownership byzantium, hre, milan, slaveera 0 byzantium, hre, milan, slaveera 1 byzantium, hre, milan, slaverecruit_priority_offset 20我也只能帮大家到此了,一个人修改太尼玛累了,希望更多的玩家加入,为了低配完美运行,一起努力吧~希望大家多多支持中2mod游戏,不论是哪个工作组,希望都能为了广大玩家和游戏事业出一份力。
魔戒中土大战-修改篇
魔戒中土大战-修改篇邪恶阵营1级SpecialPower SpellBookTaintEnum = SPECIAL_SPELL_BOOK_TAINT RadiusCursorRadius = 175 ; Match the radius in FXList TaintFX RequiredScience = SCIENCE_TaintReloadTime = 240000 ; in milliseconds InitiateAtLocationSound = SpellTaint ViewObjectDuration = 5000ViewObjectRange = 175End腐败大地SpecialPower SpellBookEyeofSauronEnum = SPECIAL_SPELL_BOOK_EYE_OF_SAURON ReloadTime = 180000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 75.0RequiredScience = SCIENCE_EyeofSauron InitiateAtLocationSound = EyeOfSauronCreatedEnd邪眼SpecialPower SpellBookWarChantEnum = SPECIAL_SPELL_BOOK_WAR_CHANT ReloadTime = 120000 ; in millisecondsPublicTimer = No;InitiateSound = RohirrimSpeechCheer RadiusCursorRadius = 75.0RequiredScience = SCIENCE_WarChant InitiateAtLocationSound = SpellWarChantEnd战歌SpecialPower SpellBookPalantirVisionEnum = SPECIAL_SPELL_BOOK_PALANTIR_VISION ReloadTime = 150000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 300.0RequiredScience = SCIENCE_PalantirVision InitiateAtLocationSound = SpellPalantirVisionEnd勃兰特瑞2级SpecialPower SpellBookIndustryEnum = SPECIAL_SPELL_BOOK_INDUSTRY ReloadTime = 240000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 200.0RequiredScience = SCIENCE_Industry InitiateAtLocationSound = SpellIndustryEnd工业SpecialPower SpellBookScavengerEnum = SPECIAL_SPELL_BOOK_CALL_THE_HORDE RequiredScience = SCIENCE_Scavenger ReloadTime = 0 ; in millisecondsEnd掠食SpecialPower SpellBookDevastationEnum = SPECIAL_SPELL_BOOK_DEVASTATION ReloadTime = 240000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 150 ;75.0InitiateAtLocationSound = SpellDevastation ViewObjectDuration = 7500ViewObjectRange = 150End破坏3级SpecialPower SpellBookDarknessEnum = SPECIAL_SPELL_BOOK_DARKNESS RequiredScience = SCIENCE_Darkness ReloadTime = 600000 ; in milliseconds InitiateAtLocationSound = SpellDarknessEnd黑暗SpecialPower SpellBookCalltheHordeEnum = SPECIAL_SPELL_BOOK_CALL_THE_HORDE RequiredScience = SCIENCE_CalltheHorde ReloadTime = 300000 ; in milliseconds InitiateSound = SpellCallTheHordeStereoEnd呼叫部队SpecialPower SpellBookFreezingRainEnum = SPECIAL_SPELL_BOOK_FREEZING_RAIN RequiredScience = SCIENCE_FreezingRain ReloadTime = 180000 ; in milliseconds InitiateSound = ThunderStrikesStereoEnd冻雨SpecialPower SpellBookFueltheFiresEnum = SPECIAL_SPELL_BOOK_FUEL_THE_FIRES ReloadTime = 0PublicTimer = NoInitiateSound = SpellFuelTheFiresEnd填满熔炉燃料4级SpecialPower SpellBookBalrogAllyEnum = SPECIAL_SPELL_BOOK_BALROG_ALLYReloadTime = 360000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 75.0 ; Match the radius in FXList SummonBalrogStart RequiredScience = SCIENCE_BalrogAllyViewObjectDuration = 5000ViewObjectRange = 100End召唤炎魔光明阵营1级SpecialPower SpellBookHealInitiateAtLocationSound = SpellHealEnum = SPECIAL_SPELL_BOOK_HEALReloadTime = 1200PublicTimer = NoRequiredScience = SCIENCE_HealRadiusCursorRadius = SPELL_HEAL_RADIUS_CURSOREnd医疗SpecialPower SpellBookElvenWoodEnum = SPECIAL_SPELL_BOOK_ELVEN_WOOD RadiusCursorRadius = 175 ; Match the radius in FXList ElvenWood RequiredScience = SCIENCE_ElvenWoodReloadTime = 240000 ; in millisecondsInitiateAtLocationSound = SpellElvenWood ViewObjectDuration = 5000ViewObjectRange = 175End精灵森林SpecialPower SpellBookDraftEnum = SPECIAL_SPELL_BOOK_DRAFTReloadTime = 60000PublicTimer = NoRequiredScience = SCIENCE_Draft;InitiateSound = PeasantVoiceDraftUpgrade ;this didn't work;InitiateAtLocationSound = PeasantVoiceDraftUpgrade ;this didn't work End征兵2级SpecialPower SpellBookGandalftheWhiteEnum = SPECIAL_SPELL_BOOK_GANDALF_THE_WHITE ReloadTime = 0 ; in millisecondsPublicTimer = NoInitiateSound = RohirrimSpeechCheer;PalantirMovie = PalantirAlert_RohanReinforcements RequiredScience = SCIENCE_GandalftheWhiteEnd干豆腐加强SpecialPower SpellBookElvenAlliesEnum = SPECIAL_SPELL_BOOK_ELVEN_ALLIES RequiredScience = SCIENCE_ElvenAlliesReloadTime = 300000 ; in milliseconds InitiateAtLocationSound = SpellElvenSummon RadiusCursorRadius = 100.0End召唤精灵同盟SpecialPower SpellBookRohanAlliesEnum = SPECIAL_SPELL_BOOK_ROHAN_ALLIES RequiredScience = SCIENCE_RohanAlliesReloadTime = 300000 ; in milliseconds InitiateAtLocationSound = SpellRohirrimSummon RadiusCursorRadius = 110.0 ;150.0End召唤洛汉同盟SpecialPower SpellBookAndurilEnum = SPECIAL_SPELL_BOOK_ANDURILReloadTime = 0; 240000 ; in millisecondsPublicTimer = NoInitiateSound = RohirrimSpeechCheer;PalantirMovie = PalantirAlert_RohanReinforcements RequiredScience = SCIENCE_AndurilEnd安杜瑞尔3级SpecialPower SpellBookCloudBreak_SP;; Hacky special ability for the part cloud behaviorEnum = SPECIAL_SPELL_BOOK_CLOUD_BREAK RequiredScience = SCIENCE_CloudBreak_SPReloadTime = 300000 ; in millisecondsInitiateSound = SpellCloudBreakStereoEnd拨云见日SpecialPower SpellBookEagleAlliesEnum = SPECIAL_SPELL_BOOK_EAGLE_ALLIES RequiredScience = SCIENCE_EagleAlliesReloadTime = 360000 ; in milliseconds InitiateAtLocationSound = SpellEagleAlliesSummon ;EagleVoiceSelectRadiusCursorRadius = 100.0End召唤巨鹰SpecialPower SpellBookEntAlliesEnum = SPECIAL_SPELL_BOOK_ENT_ALLIES RequiredScience = SCIENCE_EntAlliesReloadTime = 480000 ; in millisecondsInitiateAtLocationSound = SpellEntsSummon RadiusCursorRadius = 100.0End召唤树人4级SpecialPower SpellBookArmyoftheDeadEnum = SPECIAL_SPELL_BOOK_ARMY_OF_THE_DEAD RequiredScience = SCIENCE_ArmyoftheDeadReloadTime = 3600 ; in millisecondsInitiateAtLocationSound = ArmyDeadEnterMono ;ArmyDeadEnterStereo RadiusCursorRadius = 200.0ViewObjectDuration = 5000ViewObjectRange = 150End召唤王者军队gandalf技能SpecialPower SpecialAbilityLightningSwordEnum = SPECIAL_ARROW_STORMReloadTime = 1000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 220.0ViewObjectDuration = 1000ViewObjectRange = 320End召唤闪电SpecialPower SpecialAbilityWizardBlastEnum = SPECIAL_WIZARD_BLASTReloadTime = 1000PublicTimer = No;InitiateSound = GandalfVoiceAttackWizardBlast ;this plays when he fires, not when he targets End巫师风暴SpecialPower SpecialAbilityWordOfPowerEnum = SPECIAL_WORD_OF_POWERReloadTime = 1000PublicTimer = NoEnd终极杀阵SpecialPower SpecialAbilityArrowStormEnum = SPECIAL_ARROW_STORMReloadTime = 60000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 120.0 ;Changing this???Don't, unless you are changing ArrowStormUpdate's TargetRadius. They need to match.;InitiateAtLocationSound = GenericSpellViewObjectDuration = 5000ViewObjectRange = 120End Legolas秒大象:)SpecialPower SpecialAbilityHawkStrikeEnum = SPECIAL_AT_VISIBLE_OBJECTReloadTime = 3000PublicTimer = NoInitiateSound = LegolasHawkStrikeArrowShoot ;this plays when he fires, not when he targets End Legolas秒小像:)SpecialPower SpecialAbilityTrainArchersEnum = SPECIAL_KINGS_FAVORReloadTime = 120000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 100.0;InitiateSound = LegolasTrainVoice ;this plays when he fires, not when he targets ;PalantirMovie = PalantirAlert_RohanReinforcementsEnd Legolas4级技能SpecialPower SpecialAbilityKnifeFighterEnum = SPECIAL_KNIFE_FIGHTERReloadTime = 60000PublicTimer = No;InitiateSound = LegolasKnifeFighter ;this didn't work;InitiateAtLocationSound = LegolasKnifeFighter ;this didn't work eitherEnd Legolas2级能力斧战士SpecialPower SpecialAbilityGimliLeapEnum = SPECIAL_GIMLI_LEAPReloadTime = 1000PublicTimer = NoRadiusCursorRadius = 35.0End小金的跳跃范围攻击SpecialPower SpecialAbilityGimliAxeEnum = SPECIAL_AT_VISIBLE_OBJECTReloadTime = 10000PublicTimer = NoEnd小金的抛斧攻击SpecialPower SpecialAbilityGimliHeroModeEnum = SPECIAL_HERO_MODEReloadTime = 60000PublicTimer = NoEnd小金5级能力加强攻击SpecialPower SuperweaponSpawnOathbreakers Enum = SPECIAL_SPAWN_OATHBREAKERS ReloadTime = 180000 ; in milliseconds PublicTimer = NoRadiusCursorRadius = 50.0End Aragorn10级能力召唤小亡灵SpecialPower SpecialAbilityAragornAthelas Enum = SPECIAL_ATHELASReloadTime = 90000PublicTimer = NoRadiusCursorRadius = 150.0 InitiateAtLocationSound = AragornAthelesEffect End 治疗Aragorn附近的英雄单位SpecialPower SpecialAbilityAragornElendil Enum = SPECIAL_GENERAL_TARGETLESS ReloadTime = 60000PublicTimer = NoInitiateSound = AragornElendilEffect ;GenericSpell End Aragorn5级能力恐惧SpecialPower SpecialAbilityAragornKnifeAttack Enum = SPECIAL_KNIFE_ATTACK ReloadTime = 15000PublicTimer = NoEnd Aragorn2级能力剑神SpecialPower SpecialAbilitySmiteEnum = SPECIAL_SMITE_CANCELDISGUISE ReloadTime = 60000 ; in millisecondsPublicTimer = No;InitiateSound = EomerSmiteSpearFly ;won't work because Eowyn also shares thisEnd Eowyn1级技能远程攻击SpecialPower SpecialAbilityKingsFavorEnum = SPECIAL_KINGS_FAVORReloadTime = 180000 ; in millisecondsPublicTimer = NoRadiusCursorRadius = 100.0;InitiateSound = RohirrimSpeechCheer;PalantirMovie = PalantirAlert_RohanReinforcementsEnd Theoden6级能力升级更多精彩攻略访问11。
魔戒中土大战-英雄修改
魔戒中土大战-英雄修改#define LEGOLAS_BUILDCOST 3000 创造所需要的钱#define LEGOLAS_BUILDTIME 30 所花费的时间#define LEGOLAS_HEALTH 1000 英雄的血#define LEGOLAS_LVL1_EXP_AWARD 70#define LEGOLAS_LVL2_EXP_AWARD 80#define LEGOLAS_LVL3_EXP_AWARD 90#define LEGOLAS_LVL4_EXP_AWARD 100#define LEGOLAS_LVL5_EXP_AWARD 120#define LEGOLAS_LVL6_EXP_AWARD 150#define LEGOLAS_LVL7_EXP_AWARD 180#define LEGOLAS_LVL8_EXP_AWARD 210#define LEGOLAS_LVL9_EXP_AWARD 250#define LEGOLAS_LVL10_EXP_AWARD 300升级奖励#define LEGOLAS_LVL2_EXP_NEEDED 50 ;200#define LEGOLAS_LVL3_EXP_NEEDED 100 ;400#define LEGOLAS_LVL4_EXP_NEEDED 200 ;600#define LEGOLAS_LVL5_EXP_NEEDED 300 ;800#define LEGOLAS_LVL6_EXP_NEEDED 500 ;1000#define LEGOLAS_LVL7_EXP_NEEDED 700 ;1200#define LEGOLAS_LVL8_EXP_NEEDED 900 ;1400#define LEGOLAS_LVL9_EXP_NEEDED 1100 ;1600#define LEGOLAS_LVL10_EXP_NEEDED 1500 ;2000升级经验#define LEGOLAS_PREATTACKDELAY 800#define LEGOLAS_DELAYBETWEENSHOTS 0#define LEGOLAS_FIRINGDURATION 0 上面3个都和攻击速度有关系,只要改2,3就好了,攻击间隔的意思,0就是无攻击间隔,但人物打起来很难看,200-300适中#define LEGOLAS_RELOADTIME_MIN 1000#define LEGOLAS_RELOADTIME_MAX 1000 攻击速度(远程角色特有,所有英雄里就3个人有这选项,改太低了也没用,杀一个人会出2下攻击浪费了,1000-1000基本是一下一个)#define LEGOLAS_BOW_RANGE 400 远程攻击范围(已经超级远了,投石车估计才450)#define LEGOLAS_BOW_DAMAGE 60 远程攻击力#define LEGOLAS_HAWKSTRIKE_DAMAGE 200#define LEGOLAS_HAWKSTRIKE_RANGE 410#define LEGOLAS_ARROWSTORM_DAMAGE 80#define LEGOLAS_ARROWSTORM_RANGE 400这些好像是他的攻击特性?还是技能攻击力?(不确定,但差不多,就是他那个范围魔法的攻击力)#define LEGOLAS_KNIFE_PREATTACKDELAY 500#define LEGOLAS_KNIFE_DELAYBETWEENSHOTS 1#define LEGOLAS_KNIFE_FIRINGDURATION 500#define LEGOLAS_KNIFE_DAMAGE 40 这些是他的近战数据(也是技能,一般角色在开始的那3个改一下就可以了,这是Legolas特有的)附上修改过的INI。
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罚钱的多少
1回合出N个兵要改建筑文件
例如Fountain_Guard 查的时候要搜索Fountain Guard,也就是兵种文件里最顶上的那个名称,中间一般没有_,以export_descr_unit文件里某兵种最上面的名字为准
游戏目录/data/export_descr_buildings/文件.作用:游戏中建筑属性及可造兵种(修改后不用重新开档可生效)
building(建筑物) equestrian(马厩)
{
levels stables knights_stables barons_stables earls_stables kings_stables
(指建筑物级别分:马厩,骑士马厩,贵族马厩,伯爵马厩,国王马厩)
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
这里指可造派系(北欧,中东,东欧,希腊,南欧)
{
capab4;Hobilars" 1(兵营造出来有几个兵) 0.5(1为1回合出一个兵,改成10一回合出十个兵) 4(这个兵种最大储存兵数,我一般弄80个够用了) 0(经验) requires factions { england, } (需要什么派系,魔戒后面有的需要己方信仰XX,有的列三组分别在不同地形出兵速度,还有的限制某个专属城市才能造等等。)
首先兵种文件DATA下的export_descr_unit文本文档
你想修改的兵种最底下那一栏
stat_cost
招募费用 数值从左到右依次是:
造兵回合; (这个造兵回合指有兵的话,能几回合造出来,跟31回合出1个兵没关系。)
购买价格;
维护费;
升级武器费;
升级盔甲费;
自定义战役费用;
recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
(以上为可招募单位名称,初始可招数量,每回合增长速度,最大累积数量,招募单位的经验值,可招募的派系)
要改的不止一组,因为城市没升一级都引用不同的代码,所以你搜索这个兵种,找到的数据后面都改成你想要的就行。
此外例如高级兵的数据复制一下,粘帖到1级兵营,复制到兵营兵种最后一种,1级兵营也能出高级兵,不过就很没意思了,不提倡这样改。
文本文档不能自动换行,改了经常会打不开,要用写字板方式打开改,绝大部分游戏改的话写字板保存都没事,每行后面不能留多余的空格,本来就有的只要没改到最后一个字符就不用管。 最后一点,改的时候不懂的话,就尽量用写字板打开后,只替换数字,改动越少越不容易出错。