Learning with Video in Hypermedia
视频播放英语作文模板

视频播放英语作文模板Title: The Impact of Video Playback on Learning: A Comprehensive Analysis。
Introduction:In recent years, the prevalence of video playback in educational settings has surged, revolutionizing the way we learn. This phenomenon has sparked debates regarding its efficacy in enhancing learning outcomes. In this essay, we will delve into the multifaceted aspects of video playback in education, examining its benefits, challenges, and potential implications.Body:1. Enhanced Engagement: Video playback captivates learners through visual and auditory stimuli, fostering increased engagement compared to traditional methods. The combination of motion, graphics, and narration facilitatesbetter comprehension and retention of complex concepts.2. Accessibility and Flexibility: One of the most significant advantages of video playback is its accessibility. Learners can access educational content anytime, anywhere, allowing for personalized and flexible learning experiences. This flexibility accommodates diverse learning styles and schedules, promoting inclusivity and equity in education.3. Multimodal Learning: Video playback accommodates multimodal learning preferences by integrating visual, auditory, and kinesthetic elements. This dynamic approach caters to a broader range of learners, maximizing comprehension and knowledge retention.4. Interactive Features: Many video playback platforms offer interactive features such as quizzes, annotations, and discussions, transforming passive viewing into active learning experiences. These interactive elements promote critical thinking, problem-solving, and collaborative learning, enriching the educational journey.5. Global Reach: Video playback transcends geographical barriers, enabling access to high-quality educational content from around the globe. This global reachfacilitates cross-cultural exchange, exposing learners to diverse perspectives and fostering cultural competency.Challenges:1. Quality Control: Ensuring the accuracy andreliability of educational videos poses a significant challenge. With the proliferation of user-generated content, discerning credible sources from misinformation requires critical evaluation skills.2. Digital Divide: Despite its accessibility, video playback exacerbates the digital divide, disproportionately affecting learners with limited access to technology or internet connectivity. Bridging this gap is imperative to ensure equitable access to educational resources for all learners.3. Passive Consumption: While video playback can be engaging, passive consumption without active participation may hinder deep learning. Educators must designinstructional videos strategically, incorporating interactive elements to promote active engagement and reflection.4. Attention Span: In an era characterized by information overload, maintaining learners' attention throughout video playback presents a significant challenge. Shorter videos and engaging visuals can mitigate attention fatigue and enhance learning outcomes.Implications:1. Pedagogical Transformation: The integration of video playback necessitates a paradigm shift in pedagogical approaches, emphasizing student-centered, active learning methodologies. Educators must adapt instructionalstrategies to leverage the potential of video playback effectively.2. Lifelong Learning: Video playback fosters a cultureof lifelong learning, empowering individuals to acquire new skills and knowledge beyond formal education. Embracing continuous learning is essential in navigating the rapidly evolving landscape of the digital age.3. Ethical Considerations: As video playback becomes ubiquitous in education, ethical considerations regarding privacy, data security, and intellectual property rights emerge. Stakeholders must prioritize ethical standards and policies to safeguard learners' rights and interests.Conclusion:In conclusion, video playback holds immense potentialto revolutionize education by enhancing engagement, accessibility, and multimodal learning experiences. However, its widespread adoption also presents challenges related to quality control, digital divide, and passive consumption.By addressing these challenges and harnessing its transformative power, video playback can pave the way for amore inclusive, interactive, and dynamic learning environment.。
刷视频的利与弊的英语作文

As a high school student, Ive witnessed the rise of video content consumption in our daily lives. The digital age has ushered in a plethora of video platforms, from YouTube to TikTok, offering an endless stream of content that caters to every interest. However, as with any form of media, there are both benefits and drawbacks to this trend.On the positive side, watching videos has become a significant educational tool. For instance, when I was struggling with a complex physics concept, a wellcrafted video tutorial helped me grasp the idea in a way that textbooks couldnt. Its not just about academics videos can also inspire and motivate.I remember watching a documentary about environmental conservation that sparked my interest in ecology and led me to join a local environmental club.Moreover, videos serve as a platform for creativity and selfexpression. Seeing other creators share their passions and talents encourages me to explore my own. Its a community where you can learn from others, share your work, and receive feedback, fostering a sense of belonging and mutual growth.However, the downsides of excessive video watching are not to be overlooked. One major concern is the impact on our attention spans. As someone who has spent hours bingewatching series or scrolling through endless video feeds, Ive noticed a decrease in my ability to focus on longer tasks, such as reading a book or completing homework assignments. The constant stream of visual stimulation can be overwhelming and make it difficult to concentrate on tasks that require sustained attention.Additionally, theres the issue of misinformation. Videos, especially those on social media, can sometimes spread false information or sensationalize topics without providing a balanced view. As a student, its crucial to verify the credibility of the sources I consume, but the allure of engaging content can sometimes overshadow the need for critical thinking.The mental health implications of video consumption are also worth discussing. Ive experienced moments of anxiety and selfdoubt after watching videos that portray an unrealistic standard of beauty or success. Its essential to maintain a balanced perspective and remember that what we see online is often a curated version of reality.Another aspect to consider is the time management challenge. Its easy to lose track of time when youre engrossed in a captivating video series. This can lead to procrastination and affect academic performance. Ive had to set limits on my video watching to ensure it doesnt interfere with my studies or other responsibilities.In terms of social interaction, while videos can connect us with people around the world, they can also lead to a sedentary lifestyle and reduce facetoface interactions. As someone who values reallife connections, I make a conscious effort to balance my screen time with social activities.In conclusion, while the ability to watch videos has opened up a world of knowledge, entertainment, and creativity, its crucial to approach this medium with a critical eye. Its about finding a balanceenjoying the benefitsof video content while being aware of its potential pitfalls. As a high school student navigating the digital landscape, I strive to use videos as a tool for learning and inspiration, not as a substitute for reallife experiences and personal growth.。
视频教学的英语作文利弊

视频教学的英语作文利弊英文:Video teaching has both advantages and disadvantages.On the one hand, it provides convenience for students to access knowledge anytime and anywhere. For example, I can watch video lectures on my phone while commuting to work, which is much more convenient than attending a traditional class. Moreover, video teaching often includes visual aids and multimedia, which can make the learning process more engaging and effective. I remember watching a videotutorial on a complex math problem, and the animations and graphics really helped me understand the concept better.On the other hand, video teaching may lead to a lack of interaction and communication between students and teachers. In a traditional classroom setting, students can ask questions and engage in discussions with their teachers and peers. However, with video teaching, this kind ofinteraction is limited. I once had a question about a videolecture, but I couldn't get an immediate answer from the instructor, which was frustrating.中文:视频教学有利有弊。
英语如何利用学习电影和电视剧提高听力水平

英语如何利用学习电影和电视剧提高听力水平Learning English through movies and TV shows is a fun and effective way to improve your listening skills. By exposing yourself to authentic English conversations and cultural context, you can enhance your vocabulary, pronunciation, and comprehension. In this article, we will explore how to make the most of learning English through films and TV series.1. Choose the Right MaterialSelecting suitable movies and TV shows is crucial to make the learning process enjoyable and productive. Start with films or series that match your language level. For beginners, it's advisable to watch movies with subtitles in your native language or English subtitles. As you progress, challenge yourself by gradually reducing the use of subtitles.2. Active ListeningWhen watching movies or TV shows, engage in active listening. Pay attention to the dialogue, pronunciation, and intonation. Look for new words and phrases and try to understand their meaning from the context. Focus on the actors' facial expressions, gestures, and body language, as they provide additional cues to understand the communication.3. Repeat, Shadow, and ParaphraseWhile watching the audiovisual content, repeat the lines after the characters. This technique, known as shadowing, helps improvepronunciation, rhythm, and fluency. You can also pause the video and paraphrase the dialogue using your own words. This exercise not only reinforces your understanding but also enhances your speaking skills.4. Take Advantage of SubtitlesSubtitles can be beneficial tools when used effectively. Start by watching movies or shows with subtitles in your native language, and then gradually switch to English subtitles. Subtitles provide a visual aid to understand words that you may miss or find difficult to catch. As your listening skills improve, strive to watch without subtitles for a greater challenge.5. Use English Learning AppsVarious language learning apps offer exercises based on movies and TV shows. These apps provide interactive quizzes, vocabulary lists, and even allow you to repeat lines alongside the characters. Incorporating these apps into your language learning routine can make the process more structured and engaging.6. Create a Vocabulary ListWhile watching English movies or TV series, note down new words or phrases that you encounter. Create a vocabulary list and review it regularly. Consider using flashcards or vocabulary apps to further strengthen your word bank. By expanding your vocabulary, you will gradually understand more complex dialogues and improve your listening skills.7. Join Discussion CommunitiesOnline platforms and forums dedicated to movie and TV discussions can provide opportunities for practical application and language exchange. Engage in discussions with other learners or native speakers. Share your thoughts, ask questions, and contribute to the conversation. This way, you can enhance your listening skills, receive feedback, and learn from others' perspectives.8. Embrace Different Genres and AccentsExplore movies and TV shows from different genres and countries. This exposure will expose you to a variety of accents, vocabulary, and cultural aspects. By diversifying your listening material, you will become more adaptable to different styles of English and develop a broader understanding of the language.In conclusion, incorporating movies and TV shows into your English language learning journey can significantly improve your listening skills. Through active listening, repetition, the use of subtitles, and interactive learning apps, you can absorb authentic English conversations and make substantial progress. Combine these strategies with dedication and consistency, and you will witness tangible improvements in your listening comprehension abilities.。
视频剪辑技巧学习指南

视频剪辑技巧学习指南Video Editing Tips and Techniques Learning GuideIn today's digital age, videos have become an essential form of communication and entertainment. Whether you are a professional videographer or an amateur enthusiast, learning video editing skills can greatly enhance the quality and impact of your videos. With the vast array of video editing software and tools available, it may seem daunting to start the learning process. However, with the right guidance and understanding of some key techniques, you can embark on your journey to becoming a skilled video editor.1. Choose the Right Software:The first step to mastering video editing is selecting the right software that suits your needs and skill level. Popular video editing software such as Adobe Premiere Pro, Final Cut Pro, or iMovie offer a wide range of features and capabilities. Consider your budget, operating system compatibility, and the complexity of your projects before making a decision. It is advisable to start with user-friendly software and gradually move towards more advanced tools as you gain experience.2. Organize Your Footage:Before diving into the actual editing process, it is crucial to organize your footage in a structured manner. Create folders and subfolders to store your raw video files, audio clips, images, and any other media assets. Renaming files can also help you identify and locate specific footage quickly.By establishing a systematic workflow, you can save time and avoid unnecessary confusion during editing.3. Understand the Basics of Video Editing:Video editing involves various technical and creative aspects. Familiarize yourself with the fundamental concepts such as timeline, tracks, transitions, and effects. The timeline allows you to arrange and sequence your footage, while tracks enable you to organize multiple layers of media. Experiment with different transitions to enhance the flow between scenes, and explore various effects like color correction, stabilization, and filters to add visual appeal to your videos.4. Master the Art of Cutting:One of the most crucial skills in video editing is the ability to make precise cuts and trims. Knowing when to trim or remove unnecessary footage is essential to keep your videos concise and engaging. Pay attention to the pacing and rhythm of your videos, ensuring a smooth and seamless flow. Use keyboard shortcuts to speed up your editing process and practice precision when using the trim tool or the razor tool.5. Utilize Audio and Sound Design:Sound plays a significant role in video editing, as it enhances the overall viewing experience. Pay attention to audio levels, ensuring that dialogue, background music, and sound effects are balanced. Use audio editing tools to remove background noise, enhance clarity, or add special effects. Experiment with sound design techniques to create a more immersive and captivating audio experience for your audience.6. Incorporate Transitions and Effects:Transitions are essential to create smooth and seamless connections between scenes. Experiment with different types of transitions such as cuts, fades, wipes, and dissolves. However, be cautious not to overuse them, as excessive transitions can be distracting. Additionally, explore effects like color grading, motion graphics, and visual enhancements to add a professional touch to your videos.7. Add Captions and Titles:Adding captions and titles can provide context, highlight important information, or improve accessibility for viewers. Use text tools within your editing software to create visually appealing captions and titles. Pay attention to font choice, size, color, and positioning to ensure readability and consistency throughout your video.8. Enhance with Music and Sound Effects:Selecting suitable music or sound effects can greatly enhance the mood and tone of your videos. Choose royalty-free music or sound effects from reputable sources to avoid copyright issues. Align the music or sound effects with the pacing and emotions of your video to create a more immersive experience. Experiment with adjusting volume levels and utilizing keyframes to synchronize audio with specific scenes or transitions.9. Practice Continuously and Learn from Others:Becoming proficient in video editing requires practice and continuous learning. Experiment with different techniques and styles to develop your own unique editing style. Watch tutorials, attend workshops, or join onlinecommunities to learn from experienced editors and gain inspiration from their work. Collaborate with fellow filmmakers to exchange ideas, feedback, and constructive criticism to refine your skills further.10. Be Creative and Stay Updated:Video editing is a creative process, so don't be afraid to think outside the box. Experiment with unconventional techniques, try new software tools, and embrace innovation. Stay updated with the latest trends, software updates, and industry standards to keep your editing skills relevant and competitive.In conclusion, video editing is a valuable skill that can elevate the quality and impact of your videos. By choosing the right software, organizing your footage effectively, mastering essential techniques, and unleashing your creativity, you can become a proficient video editor. Remember, the key to success lies in continuous learning, practice, and staying updated with the ever-evolving world of video editing. With dedication and persistence, you can create captivating videos that resonate with your audience.。
video英语作文

Video English Essays: A New Era in LanguageLearningIn the fast-paced and technology-driven world we live in, the traditional methods of language learning are gradually being transformed by innovative and interactive platforms. Among these platforms, video English essays have emerged as a powerful tool, revolutionizing the way students approach the English language.Video English essays provide a unique blend of visual and auditory stimulation, making the learning process more engaging and immersive. Through the use of dynamic visuals, engaging narratives, and authentic language examples, these videos offer a rich and diverse learning experience. Students are able to see and hear the language in action, enhancing their comprehension and retention.Moreover, video English essays allow students to access learning materials from anywhere and anytime. Thisflexibility means that learning is no longer confined to the classroom, enabling students to fit language learning into their busy schedules. Whether commuting, relaxing athome, or even during breaks at work, students can utilize these videos to enhance their language skills.The interactive nature of video English essays is another key advantage. Many platforms now offer quizzes, discussions, and other interactive features that encourage students to actively engage with the content. This not only improves retention but also fosters a deeper understanding of the language and its nuances.Additionally, video English essays provide an excellent opportunity for students to improve their speaking and pronunciation skills. By imitating the speakers in the videos, students can practice their pronunciation and learn to express themselves more fluently in English.However, it's worth noting that while video English essays are a powerful tool, they should not be relied upon exclusively. A balanced approach, combining traditional methods with modern tools like these videos, is likely to yield the best results.In conclusion, video English essays represent a significant step forward in language learning. They offer an immersive, flexible, and interactive way for students toenhance their English skills. As technology continues to evolve, we can expect to see even more innovative and effective tools emerge, further revolutionizing the fieldof language education.**视频英语作文:语言学习的新时代**在我们生活的这个快节奏、科技驱动的世界中,传统的语言学习方法正逐渐被创新和互动的平台所改变。
初中生上课视频英语作文

As a high school student, Ive had my fair share of experiences with online learning, especially during the pandemic when traditional classroom settings were replaced by virtual ones. One of the most significant shifts was the adaptation to online classes, which included watching recorded lectures and participating in live sessions. This essay delves into my personal journey with online learning, focusing on the use of video lectures as a primary mode of instruction.The transition to online learning was not seamless it came with its own set of challenges. Initially, the lack of facetoface interaction was a hurdle. However, the use of video lectures helped bridge that gap to some extent. Watching my teachers on screen, explaining concepts with the same passion and enthusiasm they would in a classroom, made the experience more personal and engaging.One of the first video lectures I remember vividly was a history class on the Industrial Revolution. The teacher had prepared a comprehensive presentation with visuals, animations, and even snippets of historical footage. It was fascinating to see the transition from agrarian societies to industrial powerhouses depicted so vividly. The video was not just a oneway transmission of information it was interactive. We were encouraged to pause, take notes, and even rewind to revisit certain points. This flexibility was a significant advantage over traditional lectures where you might miss crucial information if you were momentarily distracted.Moreover, the use of video lectures allowed for a more indepth exploration of topics. In a regular classroom, time constraints often limitthe depth of discussion. But with video lectures, teachers could delve into additional resources, such as expert interviews, documentary clips, and more, enriching our understanding of the subject matter.Another benefit was the ability to learn at my own pace. If I found a concept difficult to grasp, I could replay the relevant section of the video as many times as needed until I understood it fully. This personalization of the learning experience was incredibly empowering. It helped me to not only keep up with the class but also excel in subjects that I found challenging.However, it wasnt all smooth sailing. Technical issues were a common frustration. The occasional loss of internet connection or a frozen video player could disrupt the flow of learning. Additionally, the absence of realtime interaction with classmates sometimes made discussions feel less dynamic. To counter this, our teachers incorporated live QA sessions and discussion forums, which helped to some extent.The pandemic also highlighted the digital divide. Not all students had access to reliable internet or devices, which made online learning a struggle for them. This was a stark reminder of the inequalities that exist within our education system and the need for more inclusive solutions.Despite these challenges, the experience of using video lectures during my high school years was largely positive. It taught me valuable skills such as selfdiscipline, time management, and digital literacy. It also opened my eyes to the potential of technology in education. As we move forward, Ibelieve that a blend of traditional and online learning will be the way of the future, offering students the best of both worlds.In conclusion, the use of video lectures in my high school education was a mixed bag. It came with its own set of challenges and rewards. While it may not replace the traditional classroom experience entirely, it certainly has a place in modern education. As I look back on my high school years, I am grateful for the opportunity to have experienced this new mode of learning. It has undoubtedly shaped the way I approach education and will continue to influence my learning journey in the future.。
略谈英语原声电影对英语学习的促进

2082018年24期总第412期ENGLISH ON CAMPUS略谈英语原声电影对英语学习的促进 文/张树文英语是一门外国语言学习课程,虽然我们从小学开始学习,但因为毕竟不是我们母语,在日常生活中我们几乎用不到英语。
我们学习英语的时间几乎有90%耗费在英语课堂,但仍有不少同学的英语水平不高。
我认为英语学习,我们不能将之看作是一门课程,要将其看作是一门语言学习,是一种文化,如何将英语学习生活化是能否学好英语的关键点。
英语的听说读写学习是相互促进、相互影响的四大要素,唯一能够和我们生活、英语听说读写四要素联系的学习方式就是看英语原声电影。
在英语原声电影中,有真实的英语语言、地道的英语口语以及丰富的英语文化,我们生活中经常看电影,也是我们所喜欢的形式,可见英语原声电影是学好英语的一大途径。
我在生活中经常看英语原声电影来学习英语,就如何看电影学英语进行思考。
一、利用原声英语电影激发英语学习兴趣我们学习英语的最终目的是使用英语,如果对英语学习感兴趣,学习英语会更有意义。
这样我们头脑中的英语不再是一门纯学科,知道学好英语不是在笔试中取得高分,更重要的是要集中精力地学习英语的真正意义。
如,将英语用于沟通与学习本身。
“兴趣是最好的学习教师”,如果将看原声电影作为我们学习英语的最佳手段,那么对英文电影的选择久显得非常重要。
因此,在选择电影时,我们需要考虑到自己是否对电影感兴趣,以激发英语学习动机。
我们选择的大多数英文电影都有有趣的情节,这样很容易抓住我们的注意力,而且在英文电影展现了一种真实的外国气氛,在这样的语言环境中,我们更愿意了解真实的西方风俗、人文地理、文学、艺术和价值观,是对课堂英语教材学习的很好的补充。
在这里我推荐几个比较喜欢的英语电影,供大家学习所用,如《Life is Beautiful》、《The Terminal》、《Les Choristes》、《The Shawshank Redemption》、《Forrest Gump》等。
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Learning with Video in HypermediaTeresa ChambelNuno GuimarãesDI-FCUL TR–01–16December 2001Departamento de InformáticaFaculdade de Ciências da Universidade de LisboaCampo Grande, 1749-016 LisboaPortugalTechnical reports are available at http://www.di.fc.ul.pt/tech-reports. The files are stored in PDF, with the report number as filename. Alternatively, reports are available by post from the above address.Learning with Video in HypermediaTeresa Chambel, Nuno GuimarãesDepartamento de InformáticaFaculdade de Ciências da Universidade de LisboaCampo Grande, 1749-016 Lisboa, Portugal{tc, nmg}@di.fc.ul.ptAbstract: The potential for education of the motion picture was early recognizedby many, but technological and use constraints have limited, or perhaps justpostponed, the fulfilment of this vision. Significant technological advances and thenew tendencies for media convergence and integration are transforming video intoa dominant medium, suggesting new ways to support learning activities. Thepurpose of this paper is to contribute to the understanding of the effective use ofvideo in education, in particular by discussing the role of hypervideo in learningenvironments. Our approach is based on human cognition concepts, the way mediarelates to learning, and hypervideo characteristics. These concepts and ideas arebeing developed and experimented in the context of the Unibase project oninteractive and multimedia distance learning.1. Introduction"The theatre of education will be…where power can be found to project a motion picture on a screen"W.Disney The potential for education of the motion picture was early recognised by many, but technological and use constraints have limited, or perhaps just postponed, the fulfilment of this vision. Today, there is a social and economic need for education technology. Traditional education and training systems were shaped to meet the needs of an industrial society. The new information society needs people that learn and adapt quickly. Life-long learning will be a major requirement and a major change agent in the 21st century [Adam, et al. 1997, Boyle 1997, Dearing 1997]. Global access to information and technology changes the relationship between people and knowledge, and suggest new ways of supporting learning activities. A number of significant technological advances are making video more easy to access, store and transmit. Also, the new tendencies for media convergence and integration are transforming video into a dominant medium. In this context, it is becoming more relevant to understand how we can make an effective use of video to support learning.The purpose of this paper is to contribute to the understanding of the effective use of video in education, in particular by discussing the role of hypervideo in learning environments. It describes and discusses the issues involved, and derives some requirements and guidelines for future developments in the field. First, it goes further into the potential and constraints of the educational use of video. Then it presents some human cognition concepts, and discusses the ways media affect learning. This is followed by the definition and discussion of hypermedia and hypervideo concepts and its use in education. The design of hypervideo for learning support is addressed. It briefly presents and discusses the hypervideo experiments we are doing in a project for distance learning on the Web, following the ideas, concepts and principles outlined in the paper. Finally, it draws some conclusions and puts forward perspectives for future work.2. Envisioning Video as an Educational Medium"I believe that the motion picture is destined to revolutionise our educational system and that in a few years it will supplant largely, if not entirely, the use of textbooks.", Thomas Edison, 1922[Soloway and Pryor 96] “Humans learned life’s lessons by seeing real things or pictures with their eyes for ages, before they began learning through written or spoken words, so it is not strange that they still learn most readily that way”…”The animated cartoon can set forth anything from a world in evolution to the whirl of electrons invisible to human eyes; … can get inside a complex machine, slow down its action, explain its operation to apprentices with a clarity impossible in any other medium.”…“The cartoon is a good medium to stimulate interest. It is an ideal medium for teaching.”…“Educational films will never replace the teacher…but their advancement by means of the motion picture screen will give more people in this world an opportunity to learn. Pictures can make both teaching and learning a pleasure. And educators agree that when a student has begun to learn and like it, half their problem is solved.” [Disney 1994].Like Disney and Edison, others have foreseen the motion picture as a privileged educational medium, and there have been many expectations on the educational impact of TV and computers. However, they have not revolutionised or even had much impact on education. Some of the reasons are technological constraints, others relate to the way technology has yet been used to support learning.According to [Soloway and Pryor 1996], one of the most important technological constraints for the design of learning support in computers has been its lack of enough horsepower. Technological constraints are specially important in the use of video. Until recently, equipment for the production and consumption of digital video was expensive and not readily available. A number of significant technological advances are making video more easy to access, store and transmit [Gibbs 1992, Chambel, et al. 1999]. These include advances in high-bandwidth networks and protocols, improvements in storage media, real-time compression and decompression hardware, greater availability of special-purpose audio and video processors, and faster rendering rates for graphics hardware. As for interactivity, early interactive video systems relied on analogue read-only videodisc technology, providing good video quality, but suffering from important limitations. On the other hand, digital video can be edited and modified, it can be processed and, like any other form of digital data, can be stored and retrieved from conventional storage systems [Gibbs 1992]. Along with technological advances, the new trends for media convergence and integration are transforming video into a dominant medium. Web support for multimedia object synchronised presentations is also being proposed and developed [SMIL 1998, HTML+Time 1998, SMIL 1999], providing new possibilities for the use of video in large scale and open environments.For over 30 years, interface design was technology-centered. With the rise of computational power, from early 80s, user-centered design [Norman and Draper 1986] was afforded, and progressively since then, specially from late 90s, a learner-centered design is being made possible [Soloway and Pryor 1996]. As technological constraints are being reduced, the challenge of effective design and use of video to support learning becomes more relevant. So, the big issue here is: How can the perceived educational potential of video be fulfilled?"The medium of the animated film is perhaps the most flexible, versatile and stimulating of all teaching facilities. The question now is where, how and with what means the educational film shall be included in the tool kit of the educators", Walt Disney.3. The Cognitive FrameworkThere are many modes of cognition, many different ways by which thinking takes place. A view that is particularly relevant in our analysis defines two modes: experiential and reflective cognition [Norman 1993]. They do not capture all the thought, nor are they completely independent, but seem to be the extremes that technology forces us towards. Both modes are essential for human performance, although each of them requires very different technological support. Many tools fail by providing reflective support for experimental situations, or experimental support for reflective situations. In order to make technological products appropriate for people, we need a good understanding of the differences between these two modes and an understanding of human perception and cognition.Experiential Cognition: The experiential mode leads to a state in which we perceive and react to events around us, efficiently and effortlessly. This is the mode of expert behaviour, and it is a key component of efficient performance. Experiential thought is essential to skilled performance: it comes rapidly, effortlessly, without the need for planning in problem solving. But the enjoyment of experiential mode is also its danger. It seduces the participant into confusing action for thought, like when one uses the technology of film, video, or even the printed page to watch others in experiential mode. It can be entertaining, but it cannot replace active participation. One can have new experiences in this manner, but no new ideas, new concepts, advances in human understanding. For this, we need the effort of reflection. Reflective Cognition: While the experiential mode of cognition can be practiced simply by experiencing it, reflection is more difficult. The reflective mode is that of comparison and contrast, of thought, of decision making. This is the mode that leads to new ideas, novel responses. Reflection is a natural human state. But effective reflection requires some structure and organisation.These concepts relate to cognitive psychology’s automatic and controlled processes [Norman 1993]. Also related are Bruner’s two modes of thought: narrative (stories, drama, experiences) and paradigmatic (scientific, logical); and the philosopher William James’ kinds of thinking: narrative thinking (descriptive, contemplative) and reasoning [Bruner 1986]. The narrative mode, however, doesn’t correspond exactly to Normans’s experiential mode. Brenda Laurel also describes two modes of interacting with a computer in a different, but similar way: experiential and productive [Laurel 1993]. Her experiential mode is limited to receiving the experience, without activity on the part of the person. Norman’s experiential mode combines both her experiential mode and aspects of her productive mode.Along with the differentiation in modes of cognition, we all experience in different situations, some differentiation has been identified in Learning Styles: reflector, pragmatist, theorist and activist, the basic styles of which we are a mixture; and Learning Process Phases: conceptualisation, construction and dialogue, a "classic" learner centered pedagogy model. Different media, and the way they are used and integrated, can provide support for different learning modes, styles and phases.4. Media and LearningThere are different media that can transmit the same information. But the medium is not a neutral carrier, it affects the way we interpret and use the message, and the impact it has on us [Norman 1993]. Each technological medium has affordances, properties that make it easier to do some things better than others. For a system to be capable of reflection, it must have a compositional representational medium that affords adding new representations, modifying and manipulating old ones, and perform comparisons. Human mind is such a medium. Reflection also requires the time and ability to elaborate upon and compare ideas. The medium must afford the time for reflection.For example, let us compare printed text with television. Reading affords control of pace and reflection, but is relatively slow and difficult, and it takes considerable training and practice to learn to read. It takes mental effort, even for the most skilled reader. Printed text, alone, has some limitations as a tool for reflective thought. It is only a display medium. By itself, it does not afford composition, but with a pencil, you can cover words up or expand upon them, through written annotations in the margin, augmenting human reflection. Furthermore, reading affords reflection by coupling the self-paced nature of the act with the compositional powers of the mind. In this sense, broadcast television cannot augment human reflection. It does not afford composition or the time to reflect. Watching television is relatively easy, one does not need previous training or practice, and it does not take much mental effort. However, it is event-paced, materials flow continually, there is no time for reflection, no time to ponder or reconsider. The nature of the experience makes you passive to its process, in body and mind [Mander 1991]. Taken in this way, it is the worst excess of an experimental medium. Mander focuses upon the extreme, upon the excesses of shallow material, presented so as to exploit the seductive powers of the experiential mode. But television, properly constructed, can be a powerful tool for reflection [Norman 1993].Furthermore, television and printed text do not afford the same kind of prolonged debate and argument that is possible with an interactive medium, as those that support our communication with another person [Norman 1993]. Eco argues that this is an important drawback in television teaching capabilities [Eco 1979]. His main argument is that it is essentially a medium that transmits a message to a wide and heterogeneous audience, without any feedback, and that between the sender and the receiver there are many filters sensitised by psychological and social or cultural screens, affecting the way the message is understood. He defends that learning should take place in a broader context, where discussion could happen, and an expert on the subject could be consulted or mediate discussion. Anyway, television could have a very interesting role in supporting this process, and he acknowledges the merits educational television has had in some cases, as with the Sesame Street program. The Web, for instance, with its ability to accommodate different media, can present high-level of interactivity through e-mail, news, a virtually ilimited number of interactive applications and, as its main feature, can provide us with hypermedia information, navigation and information discovery support.The former suggests we need different media to support different learning modes. However, some media can be designed in different ways, in order to augment its traditional capabilities. In particular, television and video, when properly constructed, can be a powerful tool for reflection. If the user can select what is to be seen and control the pace of the material, and it is easy to go back and forth, to stop, to make annotations, to compare and to relate to other materials; then we will have an audiovisual technology that can add understanding andaffords reflection in a manner often superior, for its richness, to that possible with the written word alone.5. Hypermedia and HypervideoEffective reflection requires some structure and organization [Norman 1993]. Structuring and organizing information is the main issue in hypermedia.Hypermedia, or multimedia hypertext, is the widely known term used to refer to hypertext, interlinking nodes that may contain different media, such as text, graphics, video and sound [Nielsen 1995, Hardman, et al. 1995]. Hypermedia has proven to be a powerful way to structure and interact with multimedia information. However, being multimedia is not enough for a system to be truly hypermedia. Different media can be used purely as illustration in a system where links are restricted to text, or they can be more actively involved in the “hyper” structuring aspects, by also participating in links.Compared to other media, video has some unique characteristics that make it more rich and interesting, and yet more complex to handle [Elmagarmid, et al. 1997].While its richness suggests the use of a powerful structuring paradigm, its complexity makes the task more challenging.Hypervideo refers to the integration of video in truly hypermedia documents. So far, on the Web and on almost every hypermedia system, when supported, video could only be manipulated in a way similar to a VCR, with controls to run, stop and pause, and links could only be made to or from video as a whole. Video must have the ability to contain link anchors, and not be regarded as a “dead-end node”. True integration of video requires a more powerful hypermedia model. This should be done by taking into account its spatial and temporal dimensions, and by defining the semantic and mechanisms for linking video. Also, new concepts of navigational support should be defined, taking into account the aesthetic and rhetoric aspects of integrating several media in hypermedia [Chambel, et al. 1999, Gessler 1995, LiestØl 1994, Sawhney, et al. 1996].6. Video in Hypermedia Learning EnvironmentsHypermedia is particularly well suited for open learning applications, where the student is allowed freedom of action and encouraged to take the initiative [Nielsen 1995]. According to [Boyle 1997], there has been a switch of emphasis from tutor systems, that emulate a human tutor, to a hypermedia and learner centered approach, which emphasises the learning as the central phenomenon. Intermediate approaches provide assistance, as a resource, rather then to direct the learner. Different hypermedia designs provide for different levels of freedom, allowing the accommodation of different learning situations and styles. There have been many hypermedia systems produced specially for educational use, in many areas, for different levels, and adopting different strategies. Several examples and benefits of hypermedia use in learning support have been reported and discussed in the literature [Nielsen 1995, Ess 1991, Thüring, et al. 1995, Kommers, et al. 1996].Constructivists have argued strongly for the need of authentic learning experiences. Video clips can greatly enhance the authenticity of a computer based learning environment [Boyle 1997]. A study [Christel 1994], comparing the use of two versions of a course on code inspection, one version using full motion video (30 frames per second) and the other presenting the same audio, but over a slide show design (one image over 4 seconds), indicatesthat higher quality visuals may indeed help instructional hypermedia perform better. Video has been used in different ways in hypermedia learning environments: for motivation, illustration of concepts or experiences, as the main vehicle of information, as a tool for experiments, etc; and, as mentioned before, different control over the video display has been given to the user. For the sake of illustration, we will mention some examples of the use of video in hypermedia learning environments. Video Linguist shows clips of television broadcasts from a country speaking the language being taught. The advantages of this approach are that TV shows are fun and motivating and that they teach the culture of the country, in addition to the language. À la Recontre de Philippe, from MIT’s Project Athena [Hodges, et al. 1989], teaches French by means of a role-playing simulation, also using video. Links to a dictionary, and to different versions of subtitles in the foreign language, or as a translation, originally provided or added by the student, help with the structuring and use of the contents to be learned. The Shakespeare Project [Friedlander 1988], aimed at university level students in drama theory, makes use of video in a way students can compare different performances of the same play, and confront their interpretations with the ones directors and actors had made about that performance. An example of use of hyperlinking in video is the ‘focus pull’ facility developed in the Cytofocus system, by Roy Stringer [Boyle 1997]. As the user moves a lever on the screen, she can adjust the focus on the slide, by playing a video sequence taken by pointing the camera down a microscope as the focus was adjusted. Many users may not even realise that they are manipulating a video sequence.On the Web, video has been mostly used in small segments, as illustration. Video streaming technology, with its ability to present the video while it is being received from the server and not requiring much local storage capacity, is making easier and faster the access to larger videos. One of the most popular uses, for educational purposes, has been the synchronized presentation of video recorded in live classes with the slides presented in the class. The main uses of educational videos on the Web are presented and discussed in [Collis and Peters 2000].7. Design of Hypervideo for Learning SupportThere is no folk design for cognitive artifacts as there is for many hand tools. Cognitive tools are simply harder to get right. But there are some principles that can guide our way in making learning technology a human technology that inform and enrich our lives [Norman 1993]. Traditional Instructional Design provides a systematic and formal set of guidelines for producing computer aided instruction systems. However, its approach has been strongly criticised. The theoretical basis of its propositions was considered weak or outdated for the computer technology they addressed. But Instructional Design offers challenges to the multimedia designer, with its emphasis on a clear statement of objectives, clear thinking about choices of method, and rigorous assessment.And frameworks have been developed or adapted, to capture some of the characteristics of new technologies and media available for the design of learning environments [Boyle 1997, Reeves and Harmon 1994, Reeves and Reeves 1997, Sumner and Taylor 1998, Taylor, et al. 1997].The design of multimedia learning environments has two main components: Conceptual Design: dealing with the issues of the structuring of content (curriculum) and the structuring of interactions (pedagogy); and Presentation Design: dealing with giving life to the previous concepts, as fully realised multimedia systems. It is grounded in conceptual design, but has its own problem space. A crucial issue here is the holistic design of the presentation.Presentation design should exploit human perception features, such as expectancy and pattern recognition, to achieve the powerful effects of perceptual clarity and simplicity. Unity and harmony emphasise the wholeness of the experience. The design of the individual media components should fit into this harmonious framework. Principles from the traditional disciplines dealing with text, graphics and video can help inform design decisions, but need to be re-examined in the new multimedia context, as new issues of media integration and complementarity emerge.Multimedia involves a balanced integration of many kinds of media objects. Being a multimedia experience in its own right, video poses a significant challenge to multimedia design, not yet fully addressed [Boyle 1997, Sawhney, et al. 1996, LiestØl 1994]. The use of video needs to be functionally integrated into the overall learning context, considering the aspects of the integration with other media [Boyle 1997]. Video has to be reshaped to become a balanced component in interactive multimedia learning environments. The learner should be given the maximum amount of control, consistent with the learning goals of the context, and the adequate support for cognition modes that promote learning. Hypervideo provides the mechanisms to enter video at a number of points, to traverse it in a number of ways and reach, from it, any other related point in the hypermedia space. Technology can provide this, but a conceptual framework must be devised to make this a sensible and useful thing to do. The ability hypervideo provides for the integration of video as an active resource has immense possibilities. We need adequate tools and frameworks to explore these possibilities.8. Hypervideo Experiments in a Distance Learning Web EnvironmentThe ideas presented and discussed in this paper are being tested and validated in the context of the Unibase Project on interactive multimedia for open and distance learning [Chambel, et al. 1998], where video plays a central role. The main goal of the project is to transform the distance learning processes at Universidade Aberta (Portuguese Open University), in order to make it more effective. We want to provide students with a long distance multimedia interactive environment that keeps them motivated and help them learn more, in a better way, making the task more flexible and with reduced costs. Universidade Aberta is primarily concerned with open and distance learning, covering a wide variety of knowledge domains. Its current educational system is aimed towards the production of videos, that are broadcasted on TV at pre-fixed schedules, also made available in videotapes that can be purchased by the students, or watched in the regional support centers; textbooks; and tutor support, usually by phone. As separate media, these have the problems we described before. The materials only have a macro relation, as they cover the same subjects, but students do not have an easy way to interact, relate and study them when they want and at their own pace, nor to participate in discussions with their colleagues.In the educational process carried out, students follow subjects laid out in the textbooks and watch television programs related with each subject. A fundamental problem is the decoupling that exists between the two types of information, and the monolithical format of the video material, leading to a less effective exploitation of these sources. Integration leads to an increased effectiveness through mutual reinforcement of both textbook and video program. The design rationale we adopt for the educational artifacts being developed is based on the notion that the integration of basic elements of information must explore the cognitive bias of the different materials and create added value through adequate bridges between those elements. Effective integration must be sought by allowing the learner to exercise the"natural" cognitive attitude, while inducing proactive "breakdowns" [Winograd and Flores 1986] that trigger reflective processes [Norman 1993]. On a video-centered material, such as the one we are proposing, this means letting the user enjoy and absorb the video information in very much the same way as it is currently "consumed" in the television type of interaction. On the other hand, as this type of information processing is essentially experiential, the hypervideo environment must be designed to involve the user in such a way that he is led to "stop, think, and correlate" different types of information. A related mechanism or approach is used very successfully in simulation games such as SimCity.Hypervideo mechanisms are therefore the basic tools for the purposeful and directed integration of video information. In this context, we developed a model and some tools for hypervideo support on the Web [Chambel, et al. 1999], as extensions to HTML and existing Web tools. We are also exploring new forms of integration and navigation of video in hypermedia [Chambel and Guimarães 1999], with a special emphasis on learning support, developing video annotation tools [Correia and Chambel 1999], and creating course material, following these concepts and using these tools.As an illustration, we present some examples from the hypervideo document being developed for the “Introduction to Literary Studies” course at Universidade Aberta. Figure 8.1 presents a text page referring to the “The Aesthetical Dimension of Literature” chapter in the textbook.Fig. 8.1 – a) Text centered page; b) Video centered page.Text integrates illustrative figures. In some points along the text, links are established to video excerpts that are presented in these figures. Two of these links are exemplified. In these situations, only the video excerpt illustrating the issue discussed in the text is presented. The student has an augmented version of the textbook. She may read it, and additionally watch video references come to life, as illustrations in the text. If the student wants to explore the video further, she may follow the link established from the video illustration to the corresponding video centered page. In the example, “Literature and Other Arts”, one of the fifteen episodes of “Introduction to Literary Studies”, the student is lead to the environment of an augmented television experience. She can passively watch the whole video, having additional information in the video index that, being synchronized with the video, highlights and calls the attention to the topic being presented. This way, the concepts and structure of the information conveyed in the video are made explicit and stressed. The student can also play a more active role, by following the links defined from the index to the video, or from the video to other materials. This way, she may, for instance, go back to review a concept, move forward to other topics, relate and compare information.。