Modeling Augmented Reality System, Image Guided Surgery Case Study
增强现实(Augmented Reality)浅谈
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2010/12/6
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页码,2/9(W)
4、军事:通过方位识别,获取所在地的相关地理信息等 5、古迹复原:在文化古迹的遗址上进行虚拟原貌恢复 6、工业:工业设备的相关信息显示,比如宽度,属性等 7、电视:在电视画面上显示辅助信息 8、旅游:对正在观看的风景上显示说明信息 9、建设:将建设规划效果叠加在真实场景,更加直观
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1. 增强现实(Augmented Reality)浅谈(2 812) 2. BlackBerry开发技巧之一 - 在程序启动 后立即弹出警告窗口(67)
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1. 增强现实(Augmented Reality)浅谈 (8) 2. BlackBerry开发技巧之一 - 在程序启动 后立即弹出警告窗口(0)
官方网址: /apps_nearesttube.htm YouTube: /watch?v=U2uH-jrsSxs 手机上的增强现实实用例 - SekaiCamera 由日本Tonchidot(頓智・)公司开发的AR应用。能够在iPhone的摄像头的影像上叠加显示用户提交的评论,图 片和动画。2009年9月份登陆日本的AppStore,仅4天时间下载量达到10万次。
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新闻记事: /tag/MovableScreen/ YouTube: /watch?v=0UODkvUTnAU
增强现实的实用例 - The Eye of Judgment 由索尼公司开发的,结合电视和Trading Card的增强现实型PS3游戏。将Trading Card作为标志图片,识别后显 示相应游戏脚色CG。
人与人之间的沟通交流现实世界过于生硬虚拟世界过于遥远要真正找到志同道合的知己很难有没有介于现实和虚拟之间的一个交流平台帮助大家找到更多的好朋友
计算机视觉中的增强现实技术
计算机视觉中的增强现实技术在当今科技飞速发展的时代,计算机视觉领域的创新成果不断涌现,其中增强现实技术(Augmented Reality,简称 AR)无疑是一颗璀璨的明星。
它以其独特的魅力和强大的功能,正在改变着我们与数字信息交互的方式,为我们的生活、工作和娱乐带来前所未有的体验。
增强现实技术并非凭空出现,而是建立在计算机视觉、图像处理、传感器技术等多个领域的基础之上。
简单来说,增强现实技术就是将虚拟的数字信息与现实世界进行融合,让用户在真实环境中看到并与虚拟元素进行互动。
想象一下,当你走在街头,通过智能眼镜看到建筑物上显示出的历史介绍和有趣的动画;或者在购物时,能够直接看到家具摆放在自家客厅的效果;又或者在维修设备时,眼前浮现出详细的操作指南和零件分解图。
这些看似科幻的场景,正是增强现实技术的应用实例。
要实现增强现实效果,首先需要有能够捕捉现实场景的设备,比如摄像头。
摄像头获取到的图像会被传输到计算机系统中,计算机通过复杂的算法对图像进行分析和理解,识别出场景中的物体、形状、纹理等特征。
同时,定位和追踪技术会确定用户的位置和视角,以便准确地将虚拟信息叠加在现实场景中。
在增强现实技术中,图像识别和跟踪是关键的环节。
计算机需要快速准确地识别出现实世界中的物体和场景,并在其基础上添加虚拟内容。
这不仅要求算法的高效和精准,还需要对不同光照、角度和复杂环境有良好的适应性。
为了让虚拟内容看起来更加真实自然,渲染技术也至关重要。
通过逼真的光影效果、材质模拟和物理模拟,虚拟元素能够与现实环境无缝融合,让用户难以分辨真假。
增强现实技术的应用领域十分广泛。
在教育领域,它为学生提供了更加生动直观的学习体验。
历史课上,学生可以亲眼看到古代人物在眼前重现,地理课上可以直观地观察地球的内部结构和大气环流。
在医疗领域,医生可以利用增强现实技术进行手术规划和导航,提高手术的准确性和安全性。
在工业制造中,工人可以通过增强现实设备获取实时的操作指导和数据,提高生产效率和质量。
娱乐行业虚拟现实与增强现实方案
娱乐行业虚拟现实与增强现实方案第一章:虚拟现实与增强现实概述 (2)1.1 虚拟现实技术简介 (2)1.2 增强现实技术简介 (2)1.3 虚拟现实与增强现实在娱乐行业的应用前景 (3)1.3.1 游戏领域 (3)1.3.2 影视行业 (3)1.3.3 虚拟演唱会 (3)1.3.4 主题公园 (3)1.3.5 虚拟社交 (3)第二章:硬件设备与技术创新 (3)2.1 虚拟现实设备概述 (4)2.2 增强现实设备概述 (4)2.3 创新技术在娱乐行业中的应用 (4)第三章:内容制作与开发 (5)3.1 虚拟现实内容制作流程 (5)3.2 增强现实内容制作流程 (5)3.3 内容开发的关键技术 (6)第四章:虚拟现实与增强现实游戏 (6)4.1 虚拟现实游戏设计 (6)4.2 增强现实游戏设计 (7)4.3 游戏互动性与沉浸感提升 (7)第五章:虚拟现实与增强现实影视 (8)5.1 虚拟现实影视制作 (8)5.2 增强现实影视制作 (8)5.3 影视作品的沉浸式体验 (9)第六章:虚拟现实与增强现实在教育领域的应用 (9)6.1 虚拟现实在教育中的应用 (9)6.1.1 虚拟实验室 (9)6.1.2 虚拟现实教学 (9)6.1.3 虚拟现实培训 (9)6.2 增强现实在教育中的应用 (10)6.2.1 互动式教材 (10)6.2.2 增强现实教学 (10)6.2.3 增强现实辅助学习 (10)6.3 教育领域的发展趋势 (10)6.3.1 教育资源的数字化 (10)6.3.2 教育模式的创新 (10)6.3.3 教育个性化 (10)6.3.4 教育国际化 (10)第七章:虚拟现实与增强现实在旅游行业的应用 (10)7.1 虚拟现实旅游体验 (11)7.2 增强现实旅游体验 (11)7.3 旅游行业的未来发展 (11)第八章:虚拟现实与增强现实在广告营销中的应用 (12)8.1 虚拟现实广告创意 (12)8.2 增强现实广告创意 (12)8.3 营销效果的提升 (13)第九章:虚拟现实与增强现实的安全与隐私 (13)9.1 虚拟现实安全风险 (13)9.1.1 硬件设备风险 (13)9.1.2 软件风险 (13)9.1.3 网络风险 (14)9.2 增强现实安全风险 (14)9.2.1 硬件设备风险 (14)9.2.2 软件风险 (14)9.2.3 网络风险 (14)9.3 隐私保护策略 (15)9.3.1 数据加密 (15)9.3.2 用户权限管理 (15)9.3.3 数据存储安全 (15)9.3.4 用户隐私培训 (15)9.3.5 法律法规遵守 (15)第十章:虚拟现实与增强现实的未来发展趋势 (15)10.1 技术创新趋势 (15)10.2 市场发展趋势 (16)10.3 行业应用前景 (16)第一章:虚拟现实与增强现实概述1.1 虚拟现实技术简介虚拟现实(Virtual Reality,简称VR)技术,是一种通过计算机的模拟环境,为用户提供身临其境的沉浸式体验。
图像处理领域公认的重要英文期刊和会议分级
人工智能和图像处理方面的各种会议的评级2010年8月31日忙菇发表评论阅读评论人工智能和图像处理方面的各种会议的评级澳大利亚政府和澳大利亚研究理事会做的,有一定参考价值会议名称会议缩写评级ACM SIG International Conference on Computer Graphics and Interactive Techniques SIGGRAPH AACM Virtual Reality Software and Technology VRST AACM/SPIE Multimedia Computing and Networking MMCN AACM-SIGRAPH Interactive 3D Graphics I3DG AAdvances in Neural Information Processing Systems NIPS AAnnual Conference of the Cognitive Science Society CogSci AAnnual Conference of the International Speech Communication Association (was Eurospeech) Interspeech AAnnual Conference on Computational Learning Theory COLT AArtificial Intelligence in Medicine AIIM AArtificial Intelligence in Medicine in Europe AIME AAssociation of Computational Linguistics ACL ACognitive Science Society Annual Conference CSSAC AComputer Animation CANIM AConference in Uncertainty in Artificial Intelligence UAI AConference on Natural Language Learning CoNLL AEmpirical Methods in Natural Language Processing EMNLP AEuropean Association of Computational Linguistics EACL AEuropean Conference on Artificial Intelligence ECAI AEuropean Conference on Computer Vision ECCV AEuropean Conference on Machine Learning ECML AEuropean Conference on Speech Communication and Technology (now Interspeech) EuroSpeech AEuropean Graphics Conference EUROGRAPH AFoundations of Genetic Algorithms FOGA AIEEE Conference on Computer Vision and Pattern Recognition CVPR AIEEE Congress on Evolutionary Computation IEEE CEC AIEEE Information Visualization Conference IEEE InfoVis AIEEE International Conference on Computer Vision ICCV AIEEE International Conference on Fuzzy Systems FUZZ-IEEE AIEEE International Joint Conference on Neural Networks IJCNN AIEEE International Symposium on Artificial Life IEEE Alife AIEEE Visualization IEEE VIS AIEEE Workshop on Applications of Computer Vision WACV AIEEE/ACM International Conference on Computer-Aided Design ICCAD AIEEE/ACM International Symposium on Mixed and Augmented Reality ISMAR A International Conference on Automated Deduction CADE AInternational Conference on Autonomous Agents and Multiagent Systems AAMAS A International Conference on Computational Linguistics COLING AInternational Conference on Computer Graphics Theory and Application GRAPP A International Conference on Intelligent Tutoring Systems ITS AInternational Conference on Machine Learning ICML AInternational Conference on Neural Information Processing ICONIP AInternational Conference on the Principles of Knowledge Representation and Reasoning KR A International Conference on the Simulation and Synthesis of Living Systems ALIFE A International Joint Conference on Artificial Intelligence IJCAI AInternational Joint Conference on Automated Reasoning IJCAR AInternational Joint Conference on Qualitative and Quantitative Practical Reasoning ESQARU A Medical Image Computing and Computer-Assisted Intervention MICCAI ANational Conference of the American Association for Artificial Intelligence AAAI ANorth American Association for Computational Linguistics NAACL APacific Conference on Computer Graphics and Applications PG AParallel Problem Solving from Nature PPSN AACM SIGGRAPH/Eurographics Symposium on Computer Animation SCA BAdvanced Concepts for Intelligent Vision Systems ACIVS BAdvanced Visual Interfaces AVI BAgent-Oriented Information Systems Workshop AOIS BAnnual International Workshop on Presence PRESENCE BArtificial Neural Networks in Engineering Conference ANNIE BAsian Conference on Computer Vision ACCV BAsia-Pacific Conference on Simulated Evolution and Learning SEAL BAustralasian Conference on Robotics and Automation ACRA BAustralasian Joint Conference on Artificial Intelligence AI BAustralasian Speech Science and Technology S ST BAustralian Conference for Knowledge Management and Intelligent Decision Support A CKMIDS B Australian Conference on Artificial Life ACAL BAustralian Symposium on Information Visualisation ASIV BBritish Machine Vision Conference B MVC BCanadian Artificial Intelligence Conference CAAI BComputer Graphics International CGI BConference of the Association for Machine Translation in the Americas AMTA B Conference of the European Association for Machine Translation EAMT BConference of the Pacific Association for Computational Linguistics PACLING BConference on Artificial Intelligence for Applications CAIA BCongress of the Italian Assoc for AI AI*IA BDeutsche Arbeitsgemeinschaft für Mustererkennung DAGM e.V DAGM BDigital Image Computing Techniques and Applications DICTA BEurographics Symposium on Parallel Graphics and Visualization EGPGV BEurographics/IEEE Symposium on Visualization EuroVis BEuropean Conference on Artificial Life ECAL BEuropean Conference on Genetic Programming EUROGP BEuropean Simulation Symposium ESS BEuropean Symposium on Artificial Neural Networks ESANN BFrench Conference on Knowledge Acquisition and Machine Learning FCKAML BGerman Conference on Multi-Agent system Technologies MATES BGraphics Interface GI BIEEE International Conference on Image Processing ICIP BIEEE International Conference on Multimedia and Expo ICME BIEEE International Conference on Neural Networks ICNN BIEEE International Workshop on Visualizing Software for Understanding and Analysis VISSOFT BIEEE Pacific Visualization Symposium (was APVIS) PacificVis BIEEE Symposium on 3D User Interfaces 3DUI BIEEE Virtual Reality Conference VR BIFSA World Congress IFSA BImage and Vision Computing Conference IVCNZ BInnovative Applications in AI IAAI BIntegration of Software Engineering and Agent Technology ISEAT BIntelligent Virtual Agents IVA BInternational Cognitive Robotics Conference COGROBO BInternational Conference on Advances in Intelligent Systems: Theory and Applications AISTABInternational Conference on Artificial Intelligence and Statistics AISTATS BInternational Conference on Artificial Neural Networks ICANN BInternational Conference on Artificial Reality and Telexistence ICAT BInternational Conference on Computer Analysis of Images and Patterns CAIP BInternational Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia S IGGRAPH ASIA BInternational Conference on Database and Expert Systems Applications DEXA B International Conference on Frontiers of Handwriting Recognition ICFHR BInternational Conference on Genetic Algorithms ICGA BInternational Conference on Image Analysis and Processing ICIAP BInternational Conference on Implementation and Application of Automata CIAA B International Conference on Information Visualisation IV BInternational Conference on Integration of Artificial Intelligence and Operations Research Techniques in Constraint Programming for Combinatorial Optimization Problems CPAIOR B International Conference on Intelligent Systems and Knowledge Engineering ISKE B International Conference on Intelligent Text Processing and Computational Linguistics CICLING BInternational Conference on Knowledge Science, Engineering and Management KSEM B International Conference on Modelling Decisions for Artificial Intelligence MDAI B International Conference on Multiagent Systems ICMS BInternational Conference on Pattern Recognition ICPR BInternational Conference on Software Engineering and Knowledge Engineering SEKE B International Conference on Theoretical and Methodological Issues in machine Translation TMI BInternational Conference on Tools with Artificial Intelligence ICTAI BInternational Conference on Ubiquitous and Intelligence Computing UIC BInternational Conference on User Modelling (now UMAP) UM BInternational Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG BInternational Fuzzy Logic and Intelligent technologies in Nuclear Science Conference F LINS B International Joint Conference on Natural Language Processing IJCNLP BInternational Meeting on DNA Computing and Molecular Programming DNA BInternational Natural Language Generation Conference INLG BInternational Symposium on Artificial Intelligence and Maths ISAIM BInternational Symposium on Computational Life Science CompLife BInternational Symposium on Mathematical Morphology ISMM BInternational Work-Conference on Artificial and Natural Neural Networks IWANN B International Workshop on Agents and Data Mining Interaction ADMI BInternational Workshop on Ant Colony ANTS BInternational Workshop on Paraphrasing IWP BInternational Workshops on Enabling Technologies: Infrastructures for Collaborative Enterprises WETICE BJoint workshop on Multimodal Interaction and Related Machine Learning Algorithms (nowICMI-MLMI) MLMI BLogic and Engineering of Natural Language Semantics LENLS BMachine Translation Summit MT SUMMIT BPacific Asia Conference on Language, Information and Computation PACLIC BPacific Asian Conference on Expert Systems PACES BPacific Rim International Conference on Artificial Intelligence PRICAI BPacific Rim International Workshop on Multi-Agents PRIMA BPacific-Rim Symposium on Image and Video Technology PSIVT BPortuguese Conference on Artificial Intelligence EPIA BRobot Soccer World Cup RoboCup BScandinavian Conference on Artificial Intelligence S CAI BSingapore International Conference on Intelligent Systems SPICIS BSPIE International Conference on Visual Communications and Image Processing VCIP B Summer Computer Simulation Conference SCSC BSymposium on Logical Formalizations of Commonsense Reasoning COMMONSENSE B The Theory and Application of Diagrams DIAGRAMS BWinter Simulation Conference WSC BWorld Congress on Expert Systems WCES BWorld Congress on Neural Networks WCNN B3-D Digital Imaging and Modelling 3DIM CACM Workshop on Secure Web Services SWS CAdvanced Course on Artificial Intelligence ACAI CAdvances in Intelligent Systems AIS CAgent-Oriented Software Engineering Workshop AOSE CAmbient Intelligence Developments Aml.d CAnnual Conference on Evolutionary Programming EP CApplications of Information Visualization IV-App CApplied Perception in Graphics and Visualization APGV CArgentine Symposium on Artificial Intelligence ASAI CArtificial Intelligence in Knowledge Management AIKM CAsia-Pacific Conference on Complex Systems C omplex CAsia-Pacific Symposium on Visualisation APVIS CAustralasian Cognitive Science Society Conference AuCSS CAustralia-Japan Joint Workshop on Intelligent and Evolutionary Systems AJWIES C Australian Conference on Neural Networks ACNN CAustralian Knowledge Acquisition Workshop AKAW CAustralian MADYMO Users Meeting MADYMO CBioinformatics Visualization BioViz CBrazilian Symposium on Computer Graphics and Image Processing SIBGRAPI C Canadian Conference on Computer and Robot Vision CRV CComplex Objects Visualization Workshop COV CComputer Animation, Information Visualisation, and Digital Effects CAivDE C Conference of the International Society for Decision Support Systems I SDSS C Conference on Artificial Neural Networks and Expert systems ANNES CConference on Visualization and Data Analysis VDA CCooperative Design, Visualization, and Engineering CDVE CCoordinated and Multiple Views in Exploratory Visualization CMV CCultural Heritage Knowledge Visualisation CHKV CDesign and Aesthetics in Visualisation DAViz CDiscourse Anaphora and Anaphor Resolution Colloquium DAARC CENVI and IDL Data Analysis and Visualization Symposium VISualize CEuro Virtual Reality Euro VR CEuropean Conference on Ambient Intelligence AmI CEuropean Conference on Computational Learning Theory (Now in COLT) EuroCOLT C European Conference on Symbolic and Quantitative Approaches to Reasoning with Uncertainty ECSQARU CEuropean Congress on Intelligent Techniques and Soft Computing EUFIT CEuropean Workshop on Modelling Autonomous Agents in a Multi-Agent World MAAMAW C European Workshop on Multi-Agent Systems EUMAS CFinite Differences-Finite Elements-Finite Volumes-Boundary Elements F-and-B CFlexible Query-Answering Systems FQAS CFlorida Artificial Intelligence Research Society Conference FlAIRS CFrench Speaking Conference on the Extraction and Management of Knowledge EGC C GeoVisualization and Information Visualization GeoViz CGerman Conference on Artificial Intelligence K I CHellenic Conference on Artificial Intelligence S ETN CHungarian National Conference on Agent Based Computation HUNABC CIberian Conference on Pattern Recognition and Image Analysis IBPRIA CIberoAmerican Congress on Pattern Recognition CIARP CIEEE Automatic Speech Recognition and Understanding Workshop ASRU CIEEE International Conference on Adaptive and Intelligent Systems ICAIS CIEEE International Conference on Automatic Face and Gesture Recognition FG CIEEE International Conference on Cognitive Informatics ICCI CIEEE International Conference on Computational Cybernetics ICCC CIEEE International Conference on Computational Intelligence for Measurement Systems and Applications CIMSA CIEEE International Conference on Cybernetics and Intelligent Systems CIS CIEEE International Conference on Granular Computing GrC CIEEE International Conference on Information and Automation IEEE ICIA CIEEE International Conference on Intelligence for Homeland Security and Personal Safety CIHSPS CIEEE International Conference on Intelligent Computer Communication and Processing ICCP C IEEE International Conference on Intelligent Systems IEEE IS CIEEE International Geoscience and Remote Sensing Symposium IGARSS CIEEE International Symposium on Multimedia ISM CIEEE International Workshop on Cellular Nanoscale Networks and Applications CNNA CIEEE International Workshop on Neural Networks for Signal Processing NNSP CIEEE Swarm Intelligence Symposium IEEE SIS CIEEE Symposium on Computational Intelligence and Data Mining IEEE CIDM CIEEE Symposium on Computational Intelligence and Games CIG CIEEE Symposium on Computational Intelligence for Financial Engineering IEEE CIFEr C IEEE Symposium on Computational intelligence for Image Processing IEEE CIIP CIEEE Symposium on Computational intelligence for Multimedia Signal and Vision Processing IEEE CIMSVP CIEEE Symposium on Computational Intelligence for Security and Defence Applications IEEE CISDA CIEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology IEEE CIBCB CIEEE Symposium on Computational Intelligence in Control and Automation IEEE CICA C IEEE Symposium on Computational Intelligence in Cyber Security IEEE CICS CIEEE Symposium on Computational Intelligence in Image and Signal Processing CIISP C IEEE Symposium on Computational Intelligence in Multi-Criteria Decision-Making IEEE MCDM CIEEE Symposium on Computational Intelligence in Scheduling IEEE CI-Sched CIEEE Symposium on Intelligent Agents IEEE IA CIEEE Workshop on Computational Intelligence for Visual Intelligence IEEE CIVI CIEEE Workshop on Computational Intelligence in Aerospace Applications IEEE CIAA CIEEE Workshop on Computational Intelligence in Biometrics: Theory, Algorithms, and Applications IEEE CIB CIEEE Workshop on Computational Intelligence in Vehicles and Vehicular Systems IEEE CIWS CIEEE Workshop on Computational Intelligence in Virtual Environments IEEE CIVE CIEEE Workshop on Evolvable and Adaptive Hardware IEEE WEAH CIEEE Workshop on Evolving and Self-Developing Intelligent Systems IEEE ESDIS CIEEE Workshop on Hybrid Intelligent Models and Applications IEEE HIMA CIEEE Workshop on Memetic Algorithms IEEE WOMA CIEEE Workshop on Organic Computing IEEE OC CIEEE Workshop on Robotic Intelligence in Informationally Structured Space IEEE RiiSS C IEEE Workshop on Speech Coding SCW CIEEE/WIC/ACM International Conference on Intelligent Agent Technology IAT CIEEE/WIC/ACM international Conference on Web Intelligence and Intelligent Agent Technology WI-IAT CIFIP Conference on Biologically Inspired Collaborative Computing BICC CInformation Visualisation Theory and Practice InfVis CInformation Visualization Evaluation IVE CInformation Visualization in Biomedical Informatics IVBI CIntelligence Tools, Data Mining, Visualization IDV CIntelligent Multimedia, Video and Speech Processing Symposium MVSP C International Atlantic Web Intelligence Conference AWIC CInternational Colloquium on Data Sciences, Knowledge Discovery and Business Intelligence DSKDB CInternational Conference Computer Graphics, Imaging and Visualization CGIV CInternational Conference Formal Concept Analysis Conference ICFCA CInternational Conference Imaging Science, Systems and Technology CISST CInternational Conference on 3G Mobile Communication Technologies 3G CInternational Conference on Adaptive and Natural Computing Algorithms ICANNGA C International Conference on Advances in Pattern Recognition and Digital Techniques ICAPRDT CInternational Conference on Affective Computing and Intelligent A CII CInternational Conference on Agents and Artificial Intelligence ICAART CInternational Conference on Artificial Intelligence I C-AI CInternational Conference on Artificial Intelligence and Law ICAIL CInternational Conference on Artificial Intelligence and Pattern Recognition A IPR CInternational Conference on Artificial Intelligence and Soft Computing ICAISC C International Conference on Artificial Intelligence in Science and Technology AISAT C International Conference on Arts and Technology ArtsIT CInternational Conference on Case-Based Reasoning Research and Development ICCBR C International Conference on Computational Collective Intelligence: Semantic Web, Social Networks and Multiagent Systems ICCCI CInternational Conference on Computational Intelligence and Multimedia ICCIMA C International Conference on Computational Intelligence and Software Engineering CISE C International Conference on Computational Intelligence for Modelling, Control and Automation CIMCA CInternational Conference on Computational Intelligence, Robotics and Autonomous Systems CIRAS CInternational Conference on Computational Semiotics for Games and New Media Cosign C International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa AFRIGRAPH CInternational Conference on Computer Theory and Applications ICCTA CInternational Conference on Computer Vision Systems I CVS CInternational Conference on Cybercrime Forensics Education and Training CFET CInternational Conference on Engineering Applications of Neural Networks EANN C International Conference on Evolutionary Computation ICEC CInternational Conference on Fuzzy Systems and Knowledge FSKD CInternational Conference on Hybrid Artificial Intelligence Systems HAIS CInternational Conference on Hybrid Intelligent Systems HIS CInternational Conference on Image and Graphics ICIG CInternational Conference on Image and Signal Processing ICISP CInternational Conference on Immersive Telecommunications IMMERSCOM CInternational Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems IEA/AIE CInternational Conference on Information and Knowledge Engineering I KE CInternational Conference on Intelligent Systems ICIL CInternational Conference on Intelligent Systems Designs and Applications ISDA CInternational Conference on Knowledge Engineering and Ontology KEOD CInternational Conference on Knowledge-based Intelligent Electronic Systems KIES CInternational Conference on Machine Learning and Applications ICMLA CInternational Conference on Machine Learning and Cybernetics ICMLC CInternational Conference on Machine Vision ICMV CInternational Conference on Medical Information Visualisation MediVis CInternational Conference on Modelling, Simulation and Optimisation ICMSO CInternational Conference on Natural Computation ICNC CInternational Conference on Neural, Parallel and Scientific Computations NPSC C International Conference on Principles of Practice in Multi-Agent Systems PRIMA C International Conference on Recent Advances in Natural Language Processing RANLP C International Conference on Rough Sets and Current Trends in Computing RSCTC C International Conference on Spoken Language Processing ICSLP CInternational Conference on the Foundations of Digital Games FDG CInternational Conference on Vision Theory and Applications VISAPP CInternational Conference on Visual Information Systems VISUAL CInternational Conference on Web-based Modelling and Simulation WebSim CInternational Congress on Modelling and Simulation MODSIM CInternational ICSC Congress on Intelligent Systems and Applications IICISA CInternational KES Symposium on Agents and Multiagent systems – Technologies and Applications KES AMSTA CInternational Machine Vision and Image Processing Conference IMVIP CInternational Symposium on 3D Data Processing Visualization and Transmission 3DPVT C International Symposium on Applied Computational Intelligence and Informatics SACI C International Symposium on Applied Machine Intelligence and Informatics SAMI C International Symposium on Artificial Life and Robotics AROB CInternational Symposium on Audio, Video, Image Processing and Intelligent Applications ISAVIIA CInternational Symposium on Foundations of Intelligent Systems ISMIS CInternational Symposium on Innovations in Intelligent Systems and Applications INISTA C International Symposium on Neural Networks ISNN CInternational Symposium on Visual Computing ISVC CInternational Visualization in Transportation Symposium and Workshop TRB Viz C International Workshop on Combinations of Intelligent Methods and Applications CIMA C International Workshop on Genetic and Evolutionary Fuzzy Systems GEFS CInternational Workshop on Human Aspects in Ambient Intelligence: Agent Technology, Human-Oriented Knowledge and Applications HAI CInternational Workshop on Image Analysis and Information Fusion IAIF CInternational Workshop on Intelligent Agents IWIA CInternational Workshop on Knowledge Discovery from Data Streams IWKDDS CInternational Workshop on MultiAgent Based Simulation MABS CInternational Workshop on Nonmonotonic Reasoning, Action and Change NRAC C International Workshop on Soft Computing Applications SOFA CInternational Workshop on Ubiquitous Virtual Reality IWUVR CINTUITION International Conference INTUITION CISCA Tutorial and Research Workshop Automatic Speech Recognition ASR CJoint Australia and New Zealand Biennial Conference on Digital Image and Vision Computing DIVC CJoint Conference on New Methods in Language Processing and Computational Natural Language Learning NeMLaP CKES International Symposium on Intelligent Decision Technologies KES IDT CKnowledge Domain Visualisation KDViz CKnowledge Visualization and Visual Thinking KV CMachine Vision Applications MVA CNAISO Congress on Autonomous Intelligent Systems NAISO CNatural Language Processing and Knowledge Engineering IEEE NLP-KE CNorth American Fuzzy Information Processing Society Conference NAFIPS CPacific-Rim Conference on Multimedia PCM CPan-Sydney Area Workshop on Visual Information Processing VIP CPractical Application of Intelligent Agents and Multi-Agent Technology Conference PAAM C Program Visualization Workshop PVW CSemantic Web Visualisation VSW CSGAI International Conference on Artificial Intelligence SGAI CSimulation Technology and Training Conference SimTecT CSoft Computing in Computer Graphics, Imaging, and Vision SCCGIV CSpring Conference on Computer Graphics SCCG CThe Conference on visualization of information SEE CVision Interface VI CVisMasters Design Modelling and Visualization Conference DMVC CVisual Analytics VA CVisual Information Communications International VINCI CVisualisation in Built Environment BuiltViz CVisualization In Science and Education VISE CVisualization in Software Engineering SEViz CVisualization in Software Product Lines Workshop VisPLE CWeb Visualization WebViz CWorkshop on Hybrid Intelligent Systems WHIS C。
浅析黑龙江广播电视台2021全国两会云访谈视觉呈现
elevision Engineering
一 虚拟前置视觉呈现
AR是Augmented Reality(增强现实)的缩写,是一种将虚拟CG元素,包括图形、动画、模型等加载到摄像机实景上的技术,广电称为虚拟前置技术,类似广播电视技术设备的字幕机、在线包装以下游键特技方式加载到视频画面上的字幕元素,不同的是虚拟前置技术带有跟踪数据,计算机图形工作站可以根
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2021年全国两会报道中,我们在前方代表驻地制作了专业绿箱,后方黑龙江广播电视台14号演播室也只做了专业绿箱,前方两个通道的虚拟工作站和摄像机虚拟数据跟踪设备,后方14号演播室两个通道虚拟设备,共计四通道异地同场景虚拟演播室架构。
我们把前方全景虚拟机位传输到后方全景虚拟工作站,通过虚拟设置,作为后方的一个虚拟前置开窗,
这样使得前后方的全景机位共用一个摄像机跟踪数据,达到前后方跟踪数据的同步,实现异地同场景同跟踪数据,使得前后方全景机位的同步。
黑龙江广播电视台在2019年全国两会报道中,在北京前方演播室首次使用了双通道VR 虚拟演播室技术,场景中可加载两个摄像机跟踪数据,两个摄像机在同一场景环境下定位操作,可以产生一个近景一
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北京前方嘉宾VS 虚拟演播室播出视频截图
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elevision Engineering。
基于ARToolkit立体视觉成像增强现实系统的研究
制虚拟物体- >设置右眼投影矩阵- >设置模型视点矩阵- >选择
右 buffer 绘制虚拟物体- >左右 buffer 绘制完后,前后 buffer 交
换- >生成立体视差图像
3.3.3 场景结合了多种音效
为了再现真实的海底场景,本系统添加了模拟海底背景的
声音,还对交互过程中所产生的声响进行了模拟,在一定的状
创
新
图 1(b)头盔显示器(HMD)中的混合场景 3.1 系统框架 以下是整个海底冒险系统的结构功能框图
图 3 感知行为模型 由图三可知,虚拟鱼的感知行为模型在整体框架上分为以 下几个组成部分: ①传感器群:主要负责收集各种环境信息。 ②信息选择、缓存:对不同传感器的信息进行选择、缓存。 ③感知行为控制:将输入信息映射到相应的行为上。 ④输出仲裁:对多个行为输出进行仲裁,选择最合适的动 作输出。 因而场景是具备交互性以及智能性的,而不是一般系统那 种简单的三维场景叠加。系统已经具备有一定的人工智能了。 3.3.2 场景是立体视觉而不是三维视觉的 区别于一般系统的三维视觉显示,本系统采用更逼真的基 于人眼立体视觉成像的显示。
YI J UN LI ZILI
摘要: 沉 浸 性 是 虚 拟 现 实 系 统 最 为 吸 引 人 的 特 点 ,也 是 研 究 的 重 点 和 热 点 。而 增 强 现 实 技 术 是 将 计 算 机 生 成 的 虚 拟 环 境 的 图
像和真实环境的景象叠加显示到用户所佩带的辅助显示设备来获得真实的沉浸感。 ARToolkit 为增强现实技术的应 用 提
式(1)表示的是摄像机坐标系与真实世界坐标系的关系,式 (2)表示了图像坐标系下与摄像机坐标下的投影关系,式(3)表示 了空间一点 p 在以象素为单位的图像坐标系下与以物理长度为 单位的图像坐标系下的关系。式(1) ̄式(3)共包括 11 个未知参数, 因此只要已知 6 个以上的图像点坐标就可解算出全部未知参 数,而其中标识点 P 在真实世界中的坐标位置是已知的,进而可 以确定摄像机相对于图像标识点的位置和姿态,从而完成整个
AUGMENTED REALITY GAMING SYSTEMS AND METHODS
专利名称:AUGMENTED REALITY GAMING SYSTEMSAND METHODS发明人:Jason Yim,Mikayel Saryan申请号:US15403500申请日:20170111公开号:US20170120148A1公开日:20170504专利内容由知识产权出版社提供专利附图:摘要:An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects andgame pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV”view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.申请人:Trigger Global Inc.地址:Los Angeles CA US国籍:US更多信息请下载全文后查看。
Augmented reality navigation for repeat photograph
专利名称:Augmented reality navigation for repeatphotography and difference extraction发明人:Jun Shingu,Donald Kimber,EleanorRieffel,James Vaughan,Kathleen Tuite申请号:US12779021申请日:20100512公开号:US08803992B2公开日:20140812专利内容由知识产权出版社提供专利附图:摘要:Systems and methods for repeat photography and difference extraction that help users take pictures from the same position and camera angle as earlier photos. Thesystem automatically extracts differences between the photos. Camera poses are estimated and then indicators are rendered to show the desired camera angle, which guide the user to the same camera angle for repeat photography. Using 3D rendering techniques, photos are virtually projected onto a 3D model to adjust them and improve the match between the photos, and the difference between the two photos are detected and highlighted. Highlighting the detected differences helps users to notice the differences.申请人:Jun Shingu,Donald Kimber,Eleanor Rieffel,James Vaughan,Kathleen Tuite地址:Kanagawa JP,Foster City CA US,Mountain View CA US,Sunnyvale CA US,Seattle WA US国籍:JP,US,US,US,US代理机构:Sughrue Mion, PLLC更多信息请下载全文后查看。
A SYSTEM WORN BY A MOVING USER FOR FULLY AUGMENTIN
专利名称:A SYSTEM WORN BY A MOVING USER FOR FULLY AUGMENTING REALITY BYANCHORING VIRTUAL OBJECTS发明人:Imagine Mobile Augmented RealityLtd.,Grinberg, Daniel,Sarusi, Gabby申请号:EP12876696.1申请日:20120516公开号:EP2850609A1公开日:20150325专利内容由知识产权出版社提供摘要:A system to anchor virtual objects to real world objects, visually, functionally and behaviorally, to create an integrated, comprehensive, rational augmented reality environment, the environment comprising at least the relative location, perspective and viewing angle of the virtual objects in the real world, and the interaction between the virtual objects with the real world and with other virtual objects. The system includes an input device having a built-in interface, which receives data from an High-Definition Multimedia Interface (HDMI) adapter, or any other communication device, and returns images to a microprocessor, an HDMI compact audio/video adapter for transferring encrypted uncompressed digital audio/video data from an HDMI-compliant device and a head-mounted display worn by a user, housing at least one micro-camera and an inertial movement unit (IMU). The system also includes a microprocessor/software unit, which provides data input from the at least one micro- camera and the IMU and a power source.申请人:Imagine Mobile Augmented Reality Ltd.,Grinberg, Daniel,Sarusi, Gabby地址:3 Einstein Street 75206 Rishon LeZion IL,65 Derech Amelech Street 44910 GanChaim IL,3 Einstein Stree 75206 Rishon Le Zion IL 国籍:IL,IL,IL代理机构:Fresh IP更多信息请下载全文后查看。
AUGMENTED REALITY FOR VEHICLE OPERATIONS
专利名称:AUGMENTED REALITY FOR VEHICLEOPERATIONS发明人:Daniel Augustine Robinson,Nikola VladimirBicanic,Glenn Thomas Snyder申请号:US17466098申请日:20210903公开号:US20220058977A1公开日:20220224专利内容由知识产权出版社提供专利附图:摘要:Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The trainingsystem may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.申请人:Daniel Augustine Robinson,Nikola Vladimir Bicanic,Glenn Thomas Snyder地址:Marina Del Rey CA US,Venice CA US,Venice CA US国籍:US,US,US更多信息请下载全文后查看。
AUGMENTED REALITY FOR VEHICLE OPERATIONS
专利名称:AUGMENTED REALITY FOR VEHICLEOPERATIONS发明人:Daniel Augustine Robinson,Nikola VladimirBicanic,Glenn Thomas Snyder申请号:US17466098申请日:20210903公开号:US20220058977A1公开日:20220224专利内容由知识产权出版社提供专利附图:摘要:Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The trainingsystem may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.申请人:Daniel Augustine Robinson,Nikola Vladimir Bicanic,Glenn Thomas Snyder地址:Marina Del Rey CA US,Venice CA US,Venice CA US国籍:US,US,US更多信息请下载全文后查看。
AUGMENTED REALITY FOR VEHICLE OPERATIONS
专利名称:AUGMENTED REALITY FOR VEHICLEOPERATIONS发明人:Daniel Augustine Robinson,Nikola VladimirBicanic,Glenn Thomas Snyder申请号:US17466035申请日:20210903公开号:US20220058974A1公开日:20220224专利内容由知识产权出版社提供专利附图:摘要:Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The trainingsystem may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.申请人:Daniel Augustine Robinson,Nikola Vladimir Bicanic,Glenn Thomas Snyder地址:Marina Del Rey CA US,Venice CA US,Venice CA US国籍:US,US,US更多信息请下载全文后查看。
AUGMENTED REALITY FOR VEHICLE OPERATIONS
专利名称:AUGMENTED REALITY FOR VEHICLEOPERATIONS发明人:Daniel Augustine Robinson,Nikola VladimirBicanic,Glenn Thomas Snyder申请号:US17466082申请日:20210903公开号:US20220058976A1公开日:20220224专利内容由知识产权出版社提供专利附图:摘要:Systems, methods, and computer products according to the principles of the present inventions may involve a training system for a pilot of an aircraft. The trainingsystem may include an aircraft sensor system affixed to the aircraft adapted to provide a location of the aircraft, including an altitude of the aircraft, speed of the aircraft, and directional attitude of the aircraft. It may further include a helmet position sensor system adapted to determine a location of a helmet within a cockpit of the aircraft and a viewing direction of a pilot wearing the helmet. The helmet may include a see-through computer display through which the pilot sees an environment outside of the aircraft with computer content overlaying the environment to create an augmented reality view of the environment for the pilot. A computer content presentation system may be adapted to present computer content to the see-through computer display at a virtual marker, generated by the computer content presentation system, representing a geospatial position of a training asset moving within a visual range of the pilot, such that the pilot sees the computer content from a perspective consistent with the aircraft's position, altitude, attitude, and the pilot's helmet position when the pilot's viewing direction is aligned with the virtual marker.申请人:Daniel Augustine Robinson,Nikola Vladimir Bicanic,Glenn Thomas Snyder地址:Marina Del Rey CA US,Venice CA US,Venice CA US国籍:US,US,US更多信息请下载全文后查看。
增强现实增强训练仿真效果
增强现实增强训练仿真效果一、增强现实技术概述增强现实(Augmented Reality,简称AR)是一种将虚拟信息叠加在现实世界之上的技术,它通过计算机生成的图像、视频或音频等信息,增强用户对现实世界的感知和理解。
增强现实技术的发展,不仅能够推动信息技术的进步,还将对教育、医疗、娱乐等多个领域产生深远的影响。
1.1 增强现实技术的核心特性增强现实技术的核心特性主要包括以下几个方面:- 交互性:用户可以通过自然的方式,如手势、语音等与虚拟信息进行互动。
- 融合性:虚拟信息与现实世界场景能够无缝融合,为用户提供更加丰富的视觉体验。
- 实时性:增强现实技术能够实时地将虚拟信息叠加在现实世界之上,满足用户对信息的即时需求。
- 可扩展性:增强现实技术可以应用于多种设备和平台,具有广泛的应用前景。
1.2 增强现实技术的应用场景增强现实技术的应用场景非常广泛,包括但不限于以下几个方面:- 教育训练:通过AR技术,可以创建更加生动的教学环境,提高学习效率。
- 医疗辅助:医生可以利用AR技术进行手术模拟,提高手术的成功率。
- 事仿真:事训练中使用AR技术,可以模拟战场环境,提高训练的真实性。
- 娱乐体验:AR技术在游戏和影视中应用,为用户提供沉浸式的娱乐体验。
二、增强现实在训练仿真中的应用增强现实技术在训练仿真领域的应用,为传统训练方式带来了革命性的改变。
通过AR技术,训练者可以在现实环境中与虚拟对象进行交互,从而获得更加真实和有效的训练体验。
2.1 增强现实技术在训练仿真中的优势增强现实技术在训练仿真中具有以下优势:- 提高训练效率:AR技术可以减少训练准备时间,提高训练的效率。
- 增强训练安全性:通过模拟真实环境,AR技术可以在无风险的情况下进行训练。
- 提升训练效果:AR技术可以提供更加直观和生动的训练场景,提高训练效果。
- 降低训练成本:相比于传统的物理仿真,AR技术可以大幅度降低训练成本。
2.2 增强现实技术在训练仿真中的实现方式增强现实技术在训练仿真中的实现方式主要包括以下几个方面:- 环境感知:通过摄像头、传感器等设备,AR系统能够感知现实环境并进行分析。
如何使用增强现实技术进行模拟手术和训练
如何使用增强现实技术进行模拟手术和训练增强现实技术(Augmented Reality, AR)是一种将虚拟世界与现实世界相结合的技术,通过在真实环境中叠加计算机生成的图像、视频和声音等信息,对用户的感知进行增强和扩展。
在医疗领域,增强现实技术被广泛运用于模拟手术和训练,有效提升了医生和医学生的技能水平和培训效果。
使用增强现实技术进行模拟手术和训练可以提供更加直观、实时和精确的操作指导,同时降低了实体模型、设备和资源的成本。
下面将介绍如何利用增强现实技术进行模拟手术和训练的具体方法和优势。
首先,在模拟手术方面,增强现实技术可以利用3D建模、跟踪和投影等技术将虚拟的解剖结构叠加在真实患者身上,帮助医生实时观察和分析患者的内部结构,并指导手术操作。
医生可以通过AR眼镜或智能手机等设备,直接在患者身上看到虚拟的骨骼、血管和器官等结构,从而快速定位和准确定位手术切口,提升手术精确度和安全性。
其次,增强现实技术还可以模拟手术过程中可能遇到的各种情况,并提供实时反馈和指导。
例如,在模拟器上通过交互操作,医生可以练习手术操作的步骤和技巧,系统会根据医生的操作给予即时的评估和建议。
这种实时反馈和指导可以帮助医生矫正错误的操作,提高手术的效果和安全性。
此外,增强现实技术还可以用于医学生的实践训练和教学。
传统的医学教学方法主要依赖于解剖学模型和实验器材,而增强现实技术可以将虚拟的解剖结构和临床情境融入到教学中。
学生可以通过AR设备观察、交互和操作虚拟的解剖结构,模拟真实的临床情况,提高学生的实践操作能力和临床思维能力。
此外,增强现实还可以提供个性化的学习内容和教学方式,根据学生的学习进度和需求进行智能化的指导和评估,提高学习效果和个人化的培养。
使用增强现实技术进行模拟手术和训练的优势在于其实时性、交互性和可定制性。
传统的训练方法往往需要让医生和学生实际操作患者或使用昂贵的模型和设备,而这往往存在一定的风险和限制,同时成本也较高。
增强现实技术的发展历史与未来趋势展望
增强现实技术的发展历史与未来趋势展望增强现实(Augmented Reality,简称AR)技术是一种将虚拟信息应用于真实世界环境中的技术,旨在增强用户的感知和体验。
它将计算机生成的图像、视频和声音等信息与真实世界进行叠加,使用户能够与虚拟信息进行交互。
本文将探讨增强现实技术的发展历史以及未来的趋势展望。
增强现实技术的发展历史可以追溯到20世纪60年代,当时艾尔文·库尔茨(Elvin A. Kurzweil)首次提出了“增强现实的交互计算”的概念。
然而,直到最近几十年,随着计算机处理能力的提高和传感器技术的发展,增强现实技术才开始逐渐得到广泛应用。
1990年,美国空军研究实验室(AFRL)的汤姆·弗兰克现在使用Head-mounted Display(HMD)和头瞄准和控制系统(Head Tracking and Control System,HTCS)实现了增强现实技术在飞行模拟器中的应用。
这是增强现实技术在军事领域的首次应用,奠定了增强现实技术在军事和航空领域的地位。
随后的几年里,增强现实技术开始在工业设计、医疗培训、教育和娱乐等各个领域得到应用。
1999年,美国麻省理工学院(MIT)推出了名为“ARToolKit”的开源软件平台,使得AR技术的开发更加简化和普及。
这一平台在技术开发者和学术研究者中产生了广泛的影响。
随着智能手机和平板电脑的普及,AR技术在移动设备上的应用也开始兴起。
2016年,Pokémon GO游戏的推出引发了全球范围内对于AR技术的关注,该游戏通过手机摄像头捕捉真实世界的图像,并在屏幕上叠加虚拟角色,使得用户能够在现实世界中与虚拟角色进行互动。
未来,增强现实技术将会在多个领域实现更广泛的应用。
首先,与虚拟现实相比,AR技术更加注重与真实世界的结合,能够为用户提供更丰富和真实的体验。
其次,随着人工智能和机器学习的不断发展,AR技术将能够更加准确地识别和定位真实世界中的物体和场景,从而提供更高质量的用户体验。
虚拟现实与增强现实:重塑科技行业的两大技术
虚拟现实与增强现实:重塑科技行业的两大技术随着科技的飞速发展,虚拟现实(Virtual Reality)和增强现实(Augmented Reality)成为了科技行业的焦点。
这两种技术的出现给我们的生活带来了翻天覆地的变化,并且在未来的发展中有着广阔的前景。
虚拟现实与增强现实带来的革命性变化不仅仅限于娱乐领域,还深刻影响着医疗、教育、制造业和军事等领域。
本文将深入探讨虚拟现实与增强现实的概念、应用以及对科技行业的重塑作用。
理解虚拟现实和增强现实在深入了解虚拟现实和增强现实之前,我们首先要对这两个概念进行明确的界定。
1. 虚拟现实虚拟现实是一种模拟现实的技术,通过计算机生成的场景和环境,使用户能够身临其境地感受到虚拟世界。
用户可以戴上虚拟现实头盔或眼镜,并通过手柄或传感器等设备进行互动,使得自己仿佛置身于一个完全虚拟的世界中。
虚拟现实技术通过引入视觉、听觉和触觉等多重感官体验,让用户感觉到仿佛置身于一个真实的环境之中。
2. 增强现实增强现实是一种技术,将虚拟内容叠加到真实世界中,使用户能够通过手机、平板电脑或智能眼镜等设备观察到增强世界。
增强现实技术主要依靠计算机视觉、图像识别和位置追踪等技术,通过分析现实环境并将虚拟内容与之结合,使用户能够在真实世界中获得更多的信息和交互体验。
虚拟现实与增强现实的应用领域虚拟现实与增强现实在许多不同的领域都得到了应用,以下是几个主要的应用领域。
1. 娱乐与游戏虚拟现实和增强现实技术在娱乐与游戏领域有着广泛的应用。
通过虚拟现实眼镜,玩家能够全身心地沉浸在游戏的世界中,与虚拟角色互动。
而增强现实则可以将虚拟内容叠加到真实环境中,使得现实世界也变成了一个巨大的游戏场所。
2. 教育与培训虚拟现实和增强现实在教育与培训中的应用正在逐渐增加。
通过虚拟现实技术,学生可以参观远在天边的古代文明,亲身体验历史事件,提高学习的趣味性和深入理解。
而增强现实则可以为学生提供更多的实时信息和互动体验,例如通过扫描实验器材上的二维码,学生可以获得相关实验知识和操作指南。
AR增强现实简介30
国内相关的研究还多停留在实验室阶段,能够商业化 的增强现实产品更是凤毛麟角。
04 未来前景
值得期待的 4 个增强实现应用方向 :
• 空间计算 • 互动游戏 • 感知人脑 • 交互提升
当然,智能眼镜上的虚拟现实应用也会有一些令人担心的地方,比如分散我 们的注意力或是网络安全隐患,让黑客通过这种技术攻击用户。不过我们暂时也 不用过于担心,因为人们只会使用增强现实应用来看自己感兴趣的事物。
AR系统的研究目前已取得了一定的成果,但是大 部分仍处于实验室研究阶段。作为一个涉及到多种学 科交叉的研究领域,各个应用领域都需要应用到AR 的相关技术。所以AR系统的研究发展领域依然很有 前景,可探索领域也很广泛。
02 实际应用 医疗领域
增强现实运用到医疗中,可以使外科医生在给病人动手术的过程中 ,看到注册到病人身体上的CT 或者MRI 图像。不仅如此,增强现实系 统还可以用于医疗教育培训中。另外,增强现实还可用于虚拟人体解剖 图、虚拟人体功能、虚拟手术模拟、远程手术等并且可以用于康复医疗
02 实际应用 网络视频通讯领域
头盔显示器
投影式 (显示 技术
手持式显示器
普通液晶显示 器
01 组成形式
二、跟踪定位技术
由于要实现虚拟和现实物体的完美结合,必须将虚拟物体合并到现 实世界中的准确位置,这个过程称为注册 (registration)。
因此AR跟踪定位系统必须能够实时地检测观察者在场景中的位置、 视域的方向,甚至是运动的情况,以便用来帮助系统决定显示何种虚拟 物体,并按照观察者的视场重建坐标系。
AR通常首先借助于某种设备(最典型的是摄像 头)获取“现实”的影像,然而在这种影像却不是如 传统视频应用那样的原封不动展示到屏幕上,而是经 过了一道信息技术的处理,将在原生的影像上叠加上 文字、声音、虚拟图像形象等信息之后再展示给用户。
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Modeling Augmented Reality System, Image Guided Surgery Case Study1,2Daniela Gorski Trevisan, 3Christian Raftopoulos, 1Benoît Macq, 2Jean Vanderdonckt1Université catholique de Louvain TELE -, Place du Levant, 2-B-1348 Louvain-la-Neuve, Belgium 2 BCHI - Institut d'Administration et de Gestion, Place des Doyens, 1-B-1348 3 Faculté de Médicine - Département de neurologie et de psychiatrie, Saint Luc, NEURO 1200 - Bruxelles{trevisan,macq}@tele.ucl.ac.be, vanderdonckt@isys.ucl.ac.be1. IntroductionAn Augmented Reality (AR) system supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world. [2]. The main interactive characteristic that emerges from these systems is the user focus shared between real and virtual worlds. This limitation results in two different interfaces possibly inconsistent – one to deal with the physical space and another for the digital one. Consequently interaction discontinuities do break the natural workflow, forcing the user to switch between operation modes. For these reasons methods to support guidance during design of conventional interfaces are not anymore valid for modeling, analyzing and designing virtual and augmented reality systems. Our work addresses this lack of focusing at the model and analyze of continuous interaction and ergonomic integrity. The methodology explores synchronization and integration characteristics that result from relationships between entities involved in an interactive AR system. As result designers can discover errors as early as possible in the development process and then provide effective collaboration between the user and the system through efficient interfaces and interaction. In the last years Augmented Reality (AR) and Image Guided Surgery (IGS) systems have received considerable attention in many works e.g. [4,7]. With IGS system complex surgical procedure can be navigated visually with great precision by overlapping on an image of the patient a colour coded preoperative plan specifying details such as the locations of incisions, areas to be avoided and the diseased tissue. This is a typical application of AR systems. The virtual world corresponds to the preoperative information, the real world corresponds to the intra-operative information and both should be correctly aligned in real time. Therefore we have studied the AR paradigm applied to the IGS, more specifically to Neurosurgery as a study case*. Section 2 describes the problem and the methodology used to modeling AR systems. Section 3 shows how it can be applied to the IGS system to analyze interaction and section 4 presents the conclusion and future works.*This work is conducted in collaboration with the MRI intra-operative group of the Neurology department at Hospital Saint Luc, Brussels.2. Modeling AR systems A distinguishing and highly desired feature of many of these emerging technologies is continuous interaction between system and user. Input and output devices establish the boundaries between the real and virtual world and for this reason the user’s interaction with them is the key point to keep continuity in AR systems. Here we define the continuity as a capability of the system to promote a smooth interaction scheme with the user during task accomplishment considering perceptual, cognitive and functional aspects. This definition is expanded and revised from [8]. Perceptual continuity is verified if the user directly and smoothly perceives the different representations of a given entity. Cognitive continuity is verified if the cognitive processes that are involved in the interpretation of the different perceived representations are similar. Functional discontinuities can occur between different functional workspaces, forcing the user to change modes of operation. This continuity property is not specific to those AR systems, but its importance becomes vital, if not safety-critical for AR systems in general and for IGS in particular. Some classifications have been proposed in order to enhance understanding of these spaces of interactions. The classification space suggested by [3] uses the ASUR modeling to provide a systematic classification process of augmented reality systems, describing physical properties of components and their relationships. The Dimension space methodology proposes in [5] classifies entities in the system according to the received attention, to the role, the manifestation, the I/O capacities, and to the informational density. Taking into account the vast number of possible events and their combinations based on user interaction, the number of the entities that have to be managed in an AR system is considerable. Our approach proposes an analysis based on synchronization and integration properties that result from interaction and relationships between entities involved in the domain. To address the continuity problem the methodology is centred on: • Objects modelling compatible with the presentation specifications and requirements; • Specification of the objects in terms of spatial integration and temporal synchronization; • Specification of the application functionality that should be interactive applications and inserted in context of the user’s task. The goal is to provide a well-structured approach to the design of interaction with these artifacts and technologies and so on to discover errors as early as possible in the development process, where the problems we are trying to eliminate concern usability and the user’s interaction with the system. 2.1 Entities and relationships Entities in an AR environment consist of systems (computational and noncomputational), output and input devices, objects, users, and tasks. Figure 1 shows the class diagram for all involved entities and their relationships. Objects can be real (e.g. patients, paper document, a pen, etc) or digital (media as images, sounds, etc.). A sensor is a kind of an input device that could track them. A real object is any object that has an actual objective existence and can be observed directly. Digital objects can be either real or virtual. Digital virtual objects are objectsthat exist in essence or effect, but not formally or actually. In order for a digital virtual object to be viewed, it must be simulated, since in essence it does not exist. This entails the use of some sort of a description, or modeling of the object like a rendered volume model of brain. For otherwise, a video image of a real scene is an example of a digital real object. One task is composed of one or many subtasks and it may have the focus in the real, virtual or mixed world. The device class consists of two categories: input and output devices. Each device may be manipulated by zero or many users and/or by zero or many systems. The device class has information about synchronization type, list of objects that may be synchronized and media type that the device can present according to his physical capabilities (like resolution, size, mobility, etc). The entity system can be composed of one or many computer-based systems and/or one or more non-computer-based systems. Synchronization between systems can be necessary to exchange information. The system entity may synchronize events from devices according to the performed task and also integrate different media sources into one or more displays mixing information about both worlds.Figure 1. Class Diagram for a generic Augmented Reality System. 2.2 Synchronization of entities in AR systems Synchronization is an event controlled by system that should be analysed between media, user-devices interaction and tasks. Basically there are two types of temporal synchronization: sequential (before relation) and simultaneous that can be equal, meets, overlaps, during, starts, or finishes relations. A complete description of synchronization types can be found in [1]. 2.2.1 Media synchronization With respect to the media synchronization, it is possible to find all these kinds of temporal relationships and we can consider the start- and end-points of events and distinguish the end of the event in natural (i.e., when the media object finishes its presentation) and forced (i.e., when an event explicitly stops the presentation of a media object).2.2.2 Devices Synchronization Devices synchronization describes a way that devices will be available to the user interacts with them at a specific time. It raises the question of how the user interaction is with multiple devices. This issue often occurs in systems with multimodal interfaces [6]. For example, if the system permits to select one object using a data glove and another with speech recognition at the same time, then there is simultaneous synchronization. If the user interacts with one device at a time we have sequential synchronization. 2.2.3 Tasks synchronization Tasks synchronization can be simultaneous or sequential and performed by one user, by various users, by the system, by a third party, or by any combination. It is possible to find all kind of temporal relations approached before. 2.3 Integration in AR systems We have considered three aspects about integration in AR systems, which are: physical integration, spatial integration and insertion context of devices. 2.3.1 Physical Integration The physical integration is controlled by the system and it describes how the user will receive feedback and how the media are distributed into output devices. It means that each media could be displayed in different displays or integrated within the same display. For example, overlapping real and virtual images in a head mounted display or showing sequences of images in a multiscreen device. 2.3.2 Spatial Integration Another aspect of integration concerns the spatial ordering and topological features of the participating visual objects. The spatial composition aims at representing three aspects: • topological relationships between the objects (disjoint, meet, overlap, etc.), • directional relationships between the objects (left, right, above-left, etc.) • the distance/metric relationships between the objects (outside 5 cm, inside 2 cm, etc.). The directional and relational relationships between the objects in many AR applications come from the registration procedures to mix the correct way both worlds, real and digital. There is a spatial integration between media entities only when there is some kind of simultaneous synchronization between media entities. 2.3.3 Insertion context of devices A device can be peripheral or central depending on the user and his/her task focus when a specific task is carried out. If the device is inserted in the central context of the user’s task, she does not need to change her attention focus to perform the task. Otherwise if the user is changing the attention focus all time, then in this case the device is inserted in context peripheral of use. 2.4 Perceptual and cognitive characteristics By exploring the Theory of Action suggested by [9] is possible to identify two main levels in the execution cycle of a task: execution and evaluation flows. The execution level consists of how the user will accomplish the task involving the temporal interaction synchronization and the insertion context of input devices in the environment. The evaluation level consists of three phases: user’s perception, interpretation and evaluation. The perception corresponds to how the user perceivesthe system state involving the temporal interaction synchronization; spatial and physical media-device integration and insertion context of output devices in the environment. The interpretation level consists of how much cognitive effort the user needs to understand the system state. It depends of what communication language or media type will be used by the system to provide the feedback to the user. The last phase corresponds to the evaluation of the system state by the user with respect to the goals.3. Case studyOur case study is related to the microscope-assisted guided neurosurgery, which keeps the task target in the physical world to reach the tumor in the brain. The user interaction with the patient is augmented by the computer giving the user extra information about the surgical planning in order to assist the user during execution of her task. Basically this system can be divided in two main phases: (1) pre-operative that includes selecting tumor shape, planning path and registration; and (2) intraoperative that corresponds to neuronavigation during the surgical intervention. In the planning procedure the task focus is concentrated on the pre-operative images; in the registration procedure the task focus is shared between the patient and the preoperative information and in the neuronavigation procedure the focus is concentrated on the patient with augmented information. During the intra-operative procedure the surgeon uses the microscope display to see the planning path coming from the digital world overlapped to the real image of a patient. The microscope has a camera to monitor the surgery procedures and to display them on the TV monitor, which is accessible for all people involved. Figure 2 shows all entities involved in the scenario according to the class diagram presented in Figure 1.mouse Surgeon(s) buttons MSMDWSWDTVStar PointSensorCameraPatientWS = Workstation System (System class) WD = Workstation Display (Device class) MS = Microscope System (System class) MD = Microscope Display (Device class) TV = TV Monitor (Device class) Nurses and Auxiliaires Surgeon(s), Nurses and Auxiliaries (User class) Patient (Object class) Mouse, buttons, star point, sensor, camera (Device class) Interacts with (according to relationships described in Figure 1)Figure 2. Entities involved in the domain of Image Guided Surgery System. 3.1 Analyzing synchronization and integration It is possible to extract some useful analysis to evaluate continuity interaction by applying the synchronization and integration characteristics to the devices, media and tasks entities involved in the IGS scenario. The used abbreviations mean: TS stands for temporal synchronization, PI for physical integration, SItop for topologic spatial integration, and SImet_direc for metric and directional spatial integration. 3.1.1 Devices Relation 1 - x is the workstation display (WD) or the TV monitor (TV) and y is the microscope display (MD) ⇒ TS= ‘x equal y’ and x is in peripheral context and y is in central context of use considering the surgical task. (Figure 3 (a) and (b)). Relation 2 - x is the surgical tool and y represents the microscope buttons ⇒ TS = ‘x before y’ and x and y are located in the central context of task accomplishment.Peripheral contextPeripheral contextCentral contextTask focus (a) (b) Figure 3. Insertion context of devices. (a) Peripheral Context. (b) Central and Peripheral Context. 3.1.2 Media Relation 1 - x and y are the pre-op images from patient but in different views or in different dimensions (e.g. x = 2D image and y = 3D image) ⇒ TS = ‘x equal y’, SItop = disjoint, SImet_direc = defined by designer or by user, PI = displayed in the same output device (WD) (Figure 4.a). Relation 2 - x is the image from patient and y is the pre-op image from patient ⇒ TS = ‘x equal y’, SItop = disjoint, SImet_direc = not required because the media are displayed in different output devices, PI = x is displayed in the MD and TV (Figure 4.b) and y in the WD (Figure 4.a). Relation 3 - x is the real direction and orientation of microscope and y is the digital image from patient ⇒ TS = ‘x equal y’, SItop = x overlaps y, SImet_direc = defined by registration phase and PI = displayed in the same output device (WD) (Figure 4.a).(a) (b) Figure 4. (a) Media displayed in the WD. (b) Media displayed in the MD. 3.1.3 Tasks Relation 1 - x and y are sub-tasks respectively in the pre-operative and in the intraoperative phases. TS = ‘x before y’. Relation 2 - x is the neuronavigation task in the intra-operative phase and y is the main task (surgical procedure). TS = ‘x during y’. 3.2 Evaluating Considering the task relation 2 and the device relation 2, the task synchronization is simultaneous and the device synchronization is sequential. For this reason, the user needs to stop one interaction before starting another. It characterizes an interaction discrete or not continuous. Another relevant point is related to the media relations 2 and 3. We can see different information available in each device: WD (Figure 4.a) is showing real information from microscope direction and position overlapped to the pre-operative images; MD (Figure 4.b) is showing digital information (path-line) overlapped to real image of apatient. It forces the user to change the focus between the devices taking into account that they have different contexts of insertion due to device relation 1. As both are required to guide the surgeon during the surgery we have an interaction classified as partial continuity. When there is simultaneous tasks synchronization the synchronization between devices or tools required to perform those tasks should be simultaneous too and they should be inserted in central context of user’s task focus. To choose how should be the device synchronized we need to consider the task synchronization and the location of the task focus. Regarding the spatial and physical integration we need to consider which are the media channels required to perform certain tasks and if the device should be inserted in central or peripheral context of the task accomplishment.4. Conclusion and future worksWe have been describing a model to design AR system considering characteristics of synchronization and integration resulting from relationships between all entities involved in the domain of discourse. At a high level of abstraction, the here applied methodology reveals itself useful to design AR systems. It integrates coherently constraints favoring continuity instead of discrete interaction with potential inconsistencies. In fact, these characteristics are important when the task requires fusion and alignment of different objects and when the interactive objects and information should be available in the central context of the user’s task. In particular we are interested in exploring the synchronization and integration characteristics presented in this work and the model-based approaches [10] for developing AR systems [3,11] that allow the users to dynamically reshuffle interaction devices at run-time and to provide better continuity during the interaction. For this purpose we intend to run a series of usability experiments to identify the potential combinations of input and output modalities that users can accommodate and preserve a certain cognitive load.5. References[1] Allen, James F. , Maintaining knowledge about temporal intervals. Communications of the ACM Volume 26 , Issue 11, pp 832 – 843 November 1983. [2] Azuma, R. T. , A survey of Augmented Reality, Presence: Teleoperators and Virtual Environments, Vol 6, No. 4(August), pp. 355-385, 1997. [3] Dubois, E, Silva, P. P. and Gray, P., Notational Support for the Design of Augmented Reality Systems. Proceedings of DSV-IS'2002, Rostock, Germany, June 12-14, 2002. [4] Edwards, P., J., King, P., A., Maurer, R., C., Jr, D. A. de Cunha, D. J. Hawkes, D. L. G. Hill, R. P. Gaston, M. R. Fenlon, A. Jusczyzck, A. J. Strong, C. L. Chandler, M. J. Gleeson , "Design and Evaluation of a System for Microscope-Assisted Guided Interventions (MAGI)", IEEE Transactions on Medical Imaging, 19(11):pp-pp, November,2000. [5] Graham, T., C., N., Watts, L., A., Calvary, G., Coutaz, J., Dubois, E.,Nigay, L., "A Dimension Space for the Design of Interactive Systems within their Physical Environments", DIS2000, 17-19 August 2000, ACMPubl. New York - USA, p. 406-416, 2000. [6] Hiroshi Ishii and Brygg Ullmer. “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. Conference on Human Factors in Computing systems Atlanta, Georgia USA, 1997. [7] King, P. Edwards, C. R. Maurer, Jr., D. A. de Cunha, R. P. Gaston, M. Clarkson, D. L. G. Hill, D. J. Hawkes, M. R. Fenlon, A. J. Strong, T. C. S. Cox, M. J. Gleeson. "Stereo Augmented Reality in the Surgical Microscope", Presence: Teleoperators and Virtual Environments, 9(4):360-368, 2000. [8] Nigay; L., Dubois, E., Troccaz, J., Compatibility and Continuity in Augmented Reality Systems. I3 Spring Days Workshop, Continuity in Future Computing Systems, Porto, Portugal, April 23-24 2001. [9] Norman, D. A. & Draper, S. W. (Eds.). “User centered system design: New perspectives on human-computer interaction”. Hillsdale, NJ: Lawrence Erlbaum Associates, 1986. [10] Paternò, F. Model-based Design and Evaluation of Interactive Applications, Springer-Verlag, Berlin, 2000. [11] Tanriverdi, V. and Jacob, R.J.K. "VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces," Proc. ACM VRST 2001 Symposium on Virtual Reality Software and Technology, ACM Press, Banff, Canada, 2001. 。