黑猫维兹活动副本攻略 神秘兔子副本介绍
兔子之夜图文全攻略
Game Introduction - The Night of the RabbitThe Night of the Rabbit is a point-and-click adventure game created by Daedalic Entertainment. In this game, you will help young protagonist Jerry Hazelnut train to become a magician by completing objectives through the collection of items, solving of puzzles, and exploration of the world around him. Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.General TipsInteracting with the World{HYPERLINK "/tips /full/11207/1369930128.jpg"|∙The Night of the Rabbit utilizes a single-click system in place of classic action buttons like ―Use,‖ ―Talk,‖ ―Pick Up,‖ etc. The in-game cursor will change to reflect the action that is taken with a specific object if you are to click on it; left-clicking confirms this action and Jerry then carries it out.∙There are four types of actions and cursor states: Talk, Use, Look, and Move. Talk is designated by a cursor that looks like a mouth, Use looks like a hand, Look looks like an eye, and Move becomes an arrow.∙In the image above, Jerry’s mother has the Talk cursor on her, the carrot patch has the Use cursor, the Hazelnuts’ mailbox has the Look cursor, and the upper-right path has the Move cursor.∙Thus, anytime you are asked to ―Talk to,‖ ―Use,‖ etc. an o bject in this walkthrough, you are really just clicking on the designated target. While you will only have one cursor on the screen in-game, the walkthrough images will highlight all objects necessary per scene in a single image.∙If the cursor is not near an interactive object or person, it will have a single line through it and merely resemble a leaf. This is visible on the road in the image above. Clicking when the cursor looks like this will cause Jerry to move to that location.∙Note: if you double-click when the Move cursor is visible, Jerry will leave the area immediately instead of walking to the exit first. This is a handy way to reduce travel time. Inventory and Magic∙As Jerry collects items and magic spells on his journey, they will be added to his Inventory.∙From the Inventory, you can select items to use—either on other items in your Inventory, or on objects in the world around you—magic spells to cast, as well as any menu options like Save/Load or viewing the Journal.∙In the picture above, MAGIC SPELL – ADVICE SEEKER is highlighted, as well as the Use/Look option for the TAP. Right-clicking will have Jerry examine an item while left-clicking will cause him to pick it up to use it, either on another item you select or in theworld when you exit the Inventory.The Journal∙Opening the Journal from the Inventory menu will provide info on current and past objectives.∙Grayed out items are completed objectives.∙Yellow items are story points.∙White items are current, uncompleted objectives.Note on Dialogue and Order of Events∙As with most adventure games, a bulk of the dialogue in The Night of the Rabbit is superfluous to merely completing the game. If a conversation tree is necessary to progress, it will be called out in the walkthrough. Pursuing additional dialogues with characters will never hinder progress, so players should feel free to interact with the inhabitants of The Night of the Rabbit freely beyond this guide.∙Some puzzles may require a precise order of events, but completing other tasks along the way will save time and backtracking. This walkthrough will suggest the optimal order of events, which means picking up items along the way that may not be used until later in the game.Chapter 1: A Day During Summer VacationOverview: After a brief introduction to a mysterious rabbit, Odd Figure, and foggy expanse, we meet Jeremiah Hazelnut on his second-to-last day of summer vacation. What begins as an ordinary excursion into the nearby woods for blackberries becomes a magical adventure to unknown worlds for the young magician-hopeful.∙Talk to the Odd Figure and select either dialogue option.∙Talk to the Odd Figure again and select either dialogue option.∙Talk to the Odd Figure a third time to leave the foggy area.∙This is a tutorial section. To skip it, click the X in the right-hand corner. Otherwise...∙Use the Radio.∙Talk to the Radio and select any of the dialogue options.∙Pick up the EMPTY BASKET off the windowsill.∙Open your inventory and look at the EMPTY BASKET.∙Use the EMPTY BASKET; it will break in your inventory.∙Use the BASKET HANDLE on the BASKET WITHOUT HANDLE to put the basket back together.∙Use the EMPTY BASKET on Jerry’s Mother to complete the tutorial.∙Use the Carrot Bed to get CRISP CARROT.∙Use the Well-Camouflaged Secret Stash to get MATCHBOOK, COIN WITH HOLE, and DECAYED FIRECRACKER.∙Move to the ??? location, which takes Jerry to the Forest Crossroads.∙Use the Cola Can to get COLA CAN.∙Move to the ??? location, which takes Jerry to the Path Deeper Into the Woods.∙Use the Chalk Quarry to get CRUMBL Y CHALK.∙Use the Stick to get STICK.∙Return to the Forest Crossroads.∙Use STICK on Acorns Up High to make a pile of acorns fall.∙Pick up Acorns to get THREE ACORNS.∙Move Jerry to the far right side of the Forest Crossroads. You will have to click at least twice to get there.∙Use STICK on Thorny Bush to move the bush and automatically get ROSE HIPS.∙Use STICK on Spiderwebs and Blackberries.∙Use Ripe Blackberries to get BASKET WITH A FEW BERRIES.∙Use More Tasty-Looking Blackberries to get BASKET WITH A FEW MORE BERRIES. ∙Use Even More Blackberries to get BASKET WITH LOTS OF BERRIES.∙Return to Jerry’s house via Way Home on the far left side of the scene.∙ A brief cutscene takes place; Jerry will lose the BASKET WITH LOTS OF BERRIES.∙Look at The Hazelnuts’ Mailbox.∙Look at The Hazelnuts’ Mailbox again. A MYSTERIOUS LETTER will fly out and into Jerry’s pocket.∙Open your inventory and look at (right-click) the MYSTERIOUS LETTER. It contains a poem describing how to make a ―Carrot Flame.‖∙Return to the Path Deeper Into the Woods.∙Use CRUMBL Y CHALK on the Strangely Shaped Rock. Squirrels appear and leave something near the mushrooms.∙Pick up Squirrels’ Bark to get TREE BARK.∙Use CRUMBL Y CHALK on Flat Stone.∙Use Heavy, Round Stone on CRUMBL Y CHALK to get CHALK POWDER.∙In your Inventory, use CHALK POWDER on DECAYED FIRECRACKER to get POWDER MIXTURE.∙Use POWDER MIXTURE on COLA CAN to get CAN WITH POWDER MIXTURE.∙Use TREE BARK on CAN WITH POWDER MIXTURE to get CAN WITH POWDER MIXTURE AND BARK.∙Use THREE ACORNS on CAN WITH POWDER MIXTURE AND BARK to get CAN WITH POWDER MIXTURE, BARK, AND ACORNS.∙Use CRISP CARROT on CAN WITH POWDER MIXTURE, BARK, AND ACORNS to get CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT.∙Return to the Way to the Forest Crossroads.∙Use CAN WITH POWDER MIXTURE, BARK, ACORNS, AND CARROT on the Forest Crossroads.∙Use MA TCHBOOK on MYSTERIOUS CIRCLE OF POWDER WITH CAN.Abracadabra!∙Use Poster to receive POSTER and rev eal a rip in the Impossible Trunk’s lining.∙Use Rip to reveal Magic Wand.∙Use Magic Wand to receive MAGIC WAND.∙Use MAGIC WAND on the Top Hat to reveal the Marquis de Hoto!∙He will ask you three different questions during the following conversation; answer with any response you like for all three.∙The Marquis leads you back to the Path Deeper Into the Woods.∙Use your MAGIC COIN WITH HOLE.∙Answer the Marquis, ―Portal tree? What’s a portal tree?‖ and then ―But how do you use a portal tree?‖ to begin you r adventure.Chapter 2: Journey to MousewoodOverview: Jerry’s trip into the woods is quickly turning into an adventure. After making a magical trunk appear out of thin air, Jerry has agreed to become the apprentice to the Treewalker magician Marquis de Hoto, a white rabbit who seems to be suffering from slight amnesia. The two travel through a portal tree to Mousewood, where Jerry’s apprenticeship will begin.∙Note: Jerry’s COIN WITH HOLE is now his MAGIC COIN WITH HOLE. It can be used to see hotspots in the world or to solve certain puzzles. To use the coin, either press spacebar or open your Inventory and click on the coin’s icon.∙Talk to Pudgy Animal With Umbrella.∙After a few seconds, Mouse With Backpack will appear.∙Talk to Mouse With Backpack. He thinks someone is following him.∙Use MAGIC COIN WITH HOLE to see who is following the mouse.∙Mouse With Backpack will give you MYSTERIOUS BOOK.∙After a few more seconds, the Marquis de Hoto will reappear and take you into the Town Hall.∙After th e conversation, speak to the Marquis de Hoto and choose ― What exactly am I supposed to do now?‖∙He will give you ANCIENT INVITA TION TO THE TREETOP FESTIV AL, MAGIC POSTAGE STAMP, and MAGIC SPELL – ADVICE SEEKER.∙Select ―I’ll get back to work, then!‖ to end the conversation. Move back to Town Center.∙Enter the Tree Trunk Café.∙Look at Barrel With Healthy Cakes. Café owner Anja will appear.∙Talk to Anja and select ―I’m supposed to order blue juice and baked goods for the Treetop Festival!‖∙Use the Bell on the table to get SUGAR-FREE LOLLIPOP and VERY DRY CUPCAKE. ∙Exit the Tree Trunk Café back to Town Center.∙Move to the path that looks like a wall ramp to reach Path to City Wall.∙Talk to Pudgy Animal With Umbrella.∙We learn his name is Spitzweg, and the Hedgehog Brothers are building him a boat.∙Exit back to Town Center.∙Move to the path just to the left of the Town Center Colorful Wooden Clock to enter Path Over Tree Root.∙Use the Rake to get HARD RAKE.∙Use the Keg to get TAP.∙Move to the path just below the Keg to access Edge of Town.∙Use SUGAR-FREE LOLLIPOP on Beehive With Honey to get HONEY LOLLIPOP.∙Use Wooden Board to get OLD FENCE PICKET.∙Talk to either of the Hedgehog Brothers.∙Use MAGIC COIN WITH HOLE to see the Greenhat.∙The Greenhat / Leprechaun will escape through the red-lighted exit; follow him to Tunnel Leading Behind the Town Hall.∙The Leprechaun will appear and escape again.∙While you’re here, talk to Mr. Churchmouse.∙Select ―I’m afraid I don’t have enough money...‖ to receive COIN WITH HOLE ON THREAD.∙Return to the Path Over Tree Root, where the Hare’s Garden is.∙The Leprechaun will appear and run away again.∙Use HARD RAKE on Flagstone With Cloverleaf.∙Return to the Edge of Town, where the Leprechaun will appear again. Then to the Tunnel Leading Behind the Town Hall, then back to the Path Over Tree Root.∙Use the Stolen Tools that the Leprechaun drops to receive STOLEN TOOLS and NAIL. ∙Look at the Flagstone With Cloverleaf; Jerry will pick up the HARD RAKE and return it to its original place since it is no longer needed.∙Return to the Edge of Town where the Hedgehog Brothers live.∙The Leprechaun is still on the run, but you can now stop him for good.∙Use OLD FENCE PICKET on the Narrow Little Tunnel Between Roots to board it up.∙Chase the Leprechaun one last time through the same scenes: Tunnel Leading Behind the Town Hall, Path Over Tree Root, and then back to Edge of Town.∙This time he’ll bump his head on the wooden board and escape into a pumpkin.∙Use the Weird Pumpkin that the Leprechaun’s footprints disappear into.∙The pumpkin wall will collapse and Jerry will pick up LEPRECHAUN COBALT and SILVER SUGAR SPOON.∙Talk to the Hedgehog Brothers to return their tools. They will finish Spitzweg’s boat and send it down the brook to him.∙If you returned to Spitzweg now, he’d inform you the boat still needs a rudder, anchor, and the catfish needs to be removed from the river before he can set sail. You can skip this dialogue though, and go straight to the Coldwater Bridge.∙So, return to the Town Center and take the exit to Outside The Town Gate, then the Stony Path towards the fields.∙Talk to Humbert. He won’t let you pass the bridge without paying a ―troll.‖∙Use the HONEY LOLLIPOP on Humbert.∙Cross the bridge to the exit toward Path Through The Fields.∙Ursula Owl is being attacked by a crow! Jerry needs to help her.∙Take Shoelace off the Old Boot to get SHOELACE.∙Use SHOELACE on Radio Antennae to get SHARP GRAPPLING HOOK.∙Use VERY DRY CUPCAKE on Destroyed Radio Station.∙The crow will move over to eat the cupcake.∙Use SHARP GRAPPLING HOOK on the Radio Antennae to smack the crow away.∙Backpack Mouse will appear and give you AD FOR VIOLIN LESSONS.∙Jerry will pick up Ursula, which will give you URSULA and CROW FEATHER.∙While you’re here, use Marsh Marigold to get BRIGHT YELLOW MARSH MARIGOLD BUD.∙Use COIN WITH HOLE ON THREAD on the Blue Juice Vending Machine.∙Take Blue Juice Keg to get FULL BLUE JUICE KEG and BLUE JUICE STICKER.∙Exit this area towards any direction and then immediately return.∙Plato the Mailfrog will now be here, with his frozen bike and a stack of packages.∙Use Plato’s Mail and Jerry will offer to deliver the packages for Plato.∙You will now have HEA VY, WELL-PACKED PACKAGE, PACKAGE, LETTER THAT APPEARS MAGICAL, and PERFUMED LETTER.∙Looking at the packages in your Inventory will tell you whom they need to be delivered to.∙Exit on the right-hand side, toward Forest Path On This Side Of The Brook.∙Continue South on the forked path (this path has no name).∙Use your MAGIC COIN WITH HOLE to uncover a secret on the fish statue.∙Use Fish Scale to receive SHINY FISH SCALE.∙Continue on the western path, Trail Towards Mousewood.∙This path leads to the previously locked gate next to Spitzweg; Jerry will open the gate (creating a shortcut for future use).∙Before we take off with Spitzweg, let’s deliver Plato’s mail.∙Return to the Town Center.∙Use the purple PACKAGE on the Young Squirrel, Edith.∙She will give you LEAFBUCK in return.∙Enter the Tree Trunk café.∙Give PERFUMED LETTER to Ludwig Burrower, the mole DJ.∙He will give you MUG WITH LOGO in return.∙After he’s read the letter, use Open Envelope on the table to get EMPTY OPENED ENVELOPE.∙Use Valerian Drops to spend your LEAFBUCK and get CALMING V ALERIAN DROPS. ∙Ring the Bell on the counter to call Anja.∙When she appears, give her AD FOR VIOLIN LESSONS. She’ll say it’s a great idea for little Humbert.∙Finally, use NAIL on Cheese Wheel to get AROMATIC BUT HARD PIECE OF CHEESE.∙Leave the café. Enter the Town Hall and use URSULA on Conrad the Owl.∙You’ll lose URSULA and CROW FEATHER, but at least she’ll stop messing up your Inventory.∙Go to Path Behind Town Hall and use HEA VY, WELL-PACKED PACKAGE on Mr. Churchmouse. He’ll give you nothing in return.∙Go to Edge of Town and use LETTER THA T APPEARS MAGICAL on Strange Mailbox. You’ll get nothing in return.∙Plato’s mail is delivered; return to Spitzweg on the Path To The City Wall.∙Use SHARP GRAPPLING HOOK on the Leafboat as an anchor.∙Use SILVER SUGAR SPOON on the Leafboat as a rudder.∙Use CALMING V ALERIAN DROPS on the Large Catfish to knock it out.∙Spitzweg and Jerry will hop in the Leafboat. Head south, Downstream.∙Humbert will stop them at the bridge again, demanding another ―troll.‖∙Since we’ve alre ady given Anja the AD FOR VIOLIN LESSONS, she will appear and take Humbert away for his first lesson, allowing the Leafboat passage.∙Continue heading Downstream, into the forest.∙Spitzweg will exit the boat and give you INDIAN WHITE PEPPER as a thank you.∙Get back in the Leafboat and continue heading Downstream.∙You are now behind the dwarves’ house. The Leafboat is lost over the waterfall, and Jerry picks up his SHARP GRAPPLING HOOK and SILVER SUGAR SPOON again.∙Use Shimmering Snail to get SHIMMERING SNAIL.∙Use TAP on Really Huge Beet.∙Use SHARP GRAPPLING HOOK on Window to cut a hole in the glass.∙Use SHIMMERING SNAIL on Window to remove the glass carefully and enter the dwarves’ home.∙After a brief conversation, the sick dwarf, Steinberg, will fall back asleep.∙Talk to Steinberg again. He’ll tell you that Anja might be able to help him.∙Take the Gate Key off the Pin Board to receive DW ARF WICKET KEY.∙Leave through the front door to Front Of The House.∙Use the DWARF WICKET KEY on the Locked Wooden Gate. You will then lose DW ARF WICKET KEY.∙Return to the Tree Trunk Café. The fastest path is west through the forest, west through the fields, north through the town gate and then to the café.∙Ring the Bell on the counter.∙Talk to Anja when she appear s and select ―One of the dwarves is sick!‖∙There will be a cutscene back at the dwarves’ house with Anja diagnosing Steinberg.∙Anja will give you DOCTOR’S PRESCRIPTION and you’ll return to the café.∙The prescription calls for ―A yellow marsh marigold bud, a fish scale, and some pepper.‖∙Jerry should have all of these items. Ring the bell for Anja again and give her any one of the following: SHINY FISH SCALE, BRIGHT YELLOW MARIGOLD BUD, or INDIAN WHITE PEPPER.∙She will take all three ingredients (but leave you some pepper) and give you COLD MEDICINE in return.∙Go back to the dwarves’ house.∙Use FULL BLUE JUICE KEG on MUG WITH LOGO to get MUG WITH BLUE JUICE. ∙Use COLD MEDICINE on MUG WITH BLUE JUICE to get COLD MEDICINE IN BLUE JUICE.∙Use COLD MEDICINE IN BLUE JUICE on SILVER SUGAR SPOON to get COLD MEDICINE IN BLUE JUICE (except in the spoon).∙Use COLD MEDICINE IN BLUE JUICE on Steinberg.∙Steinberg will begin to recover and will open Tunnel 47 for you: a direct shortcut to the café.∙Return to the café via Tunnel 47.∙Use MUG WITH LOGO on Coffee Maker to get MUG WITH HOT COFFEE.∙Return to the dwarves’ house via Tunnel 47. Exit out the front door.∙Continue west to the forest where Plato is waiting.∙Use MUG WITH HOT COFFEE on Mail Bicycle to unfreeze it.∙Plato is now free to deliver your invitations!∙In your Inventory, use ANCIENT INVITATION TO THE TREETOP FESTIV AL on EMPTY OPENED ENVELOPE to get OLD INVITATION IN OPEN ENVELOPE.∙Then use SHIMMERING SNAIL on OLD INVITA TION IN OPEN ENVELOPE to get OLD INVITATION IN SEALED ENVELOPE. Jerry will let the SHIMMERING SNAIL go.∙Then use MAGIC POSTAGE STAMP on OLD INVITA TION IN SEALED ENVELOPE to get GIANT PILE OF INVITATIONS.∙Finally, give GIANT PILE OF INVITATIONS to Plato.∙Plato will give you the CLICKER FROG in return. This will allow you to call Plato from any Golden Horn With Frog station by using the CLICKER FROG on the horn. He allows for fast travel to any location in Mousewood.∙Have Plato take you to the Mousewood Town Center.∙Enter the Town Hall and speak to the Marquis de Hoto. You’ll be transported to the Hallof Apprentices.∙Use the Half Arc to get HALF A BALL RUN.∙Use the second Half Arc to get METAL PART.∙Use HALF A BALL RUN and METAL PART on the Machine.∙Use LEPRECHAUN COBALT on Glass Tube and Metal Ball to get METAL BALL.∙Use METAL BALL on Machine.∙The Machine will turn on and spit out a set of cards, and an apparition will appear and give Jerry GHOSTL Y KEY.∙Back at the Town Hall, the Marquis instructs Jerry to visit the Magician of Mousewood so his actual training can begin.∙Exit the Town Hall and travel to the Edge of Town where the Hedgehog Brothers live.∙Use the GHOSTL Y KEY on the Strange Door.∙Go in the Passage in the glass to enter the giant’s home.∙Use Chocolate to get CHOCOLATE and HEAT-RESISTANT TIN FOIL.∙Use EMPTY BLUE JUICE KEG on Cup With Milk to get KEG OF MILK.∙Use the Napkin on the Cup With Milk to get NAPKIN.∙Use SHARP GRAPPLING HOOK on Ivy to make a path to the Cuckoo Clock.∙Walk right until Jerry is standing inside the Cuckoo Clock.∙Use NAPKIN on Drop Of Oil to get OIL Y NAPKIN.∙Use Metal Arm to move it up once.∙Use OIL Y NAPKIN on Metal Arm.∙Use Metal Arm again to reconnect the clock.∙ A piece of the clock will fall off; Jerry will pick up KEY-SHAPED CLOCK PART.∙Use the Metal Knob With Thin Slot to start the clock and wake up the giant. Chapter 3: The Four Portal TreesOverview: After waking up the giant, aka the Magician of Mousewood, Jerry’s magical training begins. With a new power to change night to day in an instant, and new goals at hand, Jerry sets back out into Mousewood to learn his first real magic spells.∙Note: Jerry now has EXCITING BOOK, which he can use to turn day into night and vice versa. Mousewood is different during the night, and many puzzles will now require utilizing this power.∙Jerry has also received STAR MAP, which can be used over the Coldwater Bridge to see where each of the four portal trees are, along with a set of Quartets cards, which can be played against citizens of Mousewood, just for fun.∙It is now night; leave the Magician’s home and return to the Mousewood Town Center.∙Talk to Mr. Churchmouse, select ―Your son is a magician, too? I don’t believe it!‖∙Jerry will assist with Junior’s ―magic‖ show. Select ―Can I borrow your waternut?‖∙Select ―You want jokes?! I’ll improvise for you!‖∙Jerry’s jokes bomb. Mr. Churchmouse gives Jerry PENCIL AND BLANK PAPER.∙Select ―Break a leg! I have to go!‖ to end the conversation.∙Continue to Outside The Town Gate.∙Exit to Forest Crossroads, where you’ll see a group of suspicious fellows chatting over a fire.∙Continue past them into the forest.∙The Marquis and Magician are waiting for you. They will open a portal in the tree that returns Jerry to his home forest.∙Exit to the Way To The Forest Crossroads.∙Just to the left of the Crossroads is a woodpecker on a lamppost.∙Use your STICK on the Lamppost to begin a conversation with the woodpecker.∙There will be two dialogue boxes; select any ―Pock‖-related answer both times to get the woodpecker to fly away.∙Continue westward to Way Home.∙At Jerry’s house, look at the Dry Rain Barrel.∙Jerry will kick the Barrel and the cricket will hop away.∙Return to the Path Deeper Into The Woods where the Toad is sleeping.∙Use INDIAN WHITE PEPPER on the Toad.∙He will sneeze and scare the sparrows away.∙Use the CLICKER FROG on the Toad.∙Select ―I’m Jerry Hazelnut, mighty magician!‖∙Select ―The streams of time?‖∙Select ―The whispering of the rocks?‖∙The Toad will teach Jerry his first actual spell, MAGIC SPELL –ROCKWHISPER, which lets you speak to any statue that’s been given a face.∙Afterwards, the Marquis will bring Jerry back to the Mousewood forest.∙Open your Inventory and select MAGIC SPELL – ROCKWHISPER.∙Use it on Odd Crystal Statue.∙The Marquis tells you to seek out the Leprechaun to learn your next spell.∙Return to Mousewood Town Gate.∙Use the EXCITING BOOK to make it Night.∙Go east toward the Bridge.∙Continue east to Path Through The Fields.∙Use HEAT-RESITANT TIN FOIL on Small Campfire.∙Use AROMATIC BUT HARD PIECE OF CHEESE on Pot On The Fire.∙Use INDIAN WHITE PEPPER on Cheese Fondue.∙Use Tasty Smelling Berries to get SWEET RED BERRIES.∙Now exit to the dwarves’ home.∙Go to the back of the dwarves’ home and use MUG WITH LOGO on Really Huge Beet With Tap to get MUG WITH BEET SYRUP.∙Use the EXCITING BOOK to make it Day again. Take the dwarf Tunnel 47 back to the café.∙Use KEY-SHAPED CLOCK PART on Key when the Backpack Mouse is outside. Now the back café door will be unlocked at night.∙Ring the counter bell; when Anja appears, give her MUG WITH BEET SYRUP.∙She will give you INGREDIENTS LIST for the Hare family’s birthday cake.∙Jerry has all the necessary ingredients; give Anja CHOCOLATE, SWEET RED BERRIES, and KEG OF MILK.∙Exit the café to the Town Center.∙Go to Path Over Tree Root, where the Hares live.∙Use MAGIC COIN WITH HOLE to see the Leprechaun bathing in the Bowl Of Dirty Dishes.∙Use Green Garments to steal the Leprechaun’s clothing.∙The Leprechaun offers to take Jerry to his homeworld in the tree behind Town Hall, in exchange for his clothing.∙Anja’s cake won’t be ready for a day; use EXCITING BOOK to make it Night again.∙Use EXCITING BOOK again to make it Day.∙Return to the café; Tasty-Looking Cake will be sitting on the counter.∙Take Tasty-Looking Cake to get CAKE.∙Return to the Hare’s garden and use EXCITING BOOK to make it Night again.∙Use CAKE on Grumpy Garden Owner.∙Mr. Hare will let Jerry into the birthday party, where he’ll receive TROPHY automatically.∙Talk to Jonathan. He’ll begin telling jokes to Jerry, but is unable to remember the punchlines.∙Jerry will write down the beginning of the jokes on his PENCIL AND BLANK PAPER, turning it into HALF JOKES.∙Use the barrel of Glowing Nuts to get GLOWNUT.∙Enter the café from the back door in the garden.∙Use MUG WITH LOGO on Coffee Maker to get MUG WITH HOT COFFEE.∙Use CALMING V ALERIAN DROPS on MUG WITH HOT COFFEE to get HOT COFFEE WITH REVERSE EFFECT.∙Quickly exit the café to the garden, then move from the garden to the Town Center. Exit the Town Center to the Path Up The City Wall.∙Note: If you take too long, your coffee will get cold. If this happens, you can always return to the café, empty the mug into the sink, and get a fresh batch of hot coffee.∙Give the HOT COFFEE WITH REVERSE EFFECT to the Gunner mouse, who will fall asleep.∙Use the Cannon so that it flips backwards, now facing ―the treetop over the town.‖∙Use the GLOWNUT on the Cannon.∙The GLOWNUT will explode on the treetop in the distance, lighting it up.∙Move to the Town Center, then to the Path Behind Town Hall.∙Enter the window that leads inside Town Hall.∙Exit to the roof of Town Hall, On Top Of The Tower. The path is hard to see, but can be highlighted with the MAGIC COIN WITH HOLE ability.∙Move to the Big Branch and speak to the Leprechaun to exit to the second portal.∙Speak to the Grim Man In Green (Leprechaun). Jerry will return his hat.∙The Leprechaun will ask Jerry for his three wishes. Answer either of the first two choices, then any of the choices thereafter.∙Enter the left side of the tower after the Leprechaun vanishes.∙Use MAGIC COIN WITH HOLE to make the Leprechaun appear again.∙Talk to the Leprechaun. He wants to discover something shiny.∙Use the Old Flag to get OLD FLAG.∙Exit the door you just entered, Way Outside.∙Use TROPHY on Tower Window.∙Use OLD FLAG on Dull Goblet In The Window.∙The Leprechaun takes the bait and a rainbow appears.∙Enter the Tower again from the left side.∙Use the Rainbow and Jerry will gain his next ability: MAGIC SPELL – GREENGROW. This spell allows Jerry to make rain to help vegetation grow.∙Exit the tower and the exit portal will open up.∙Use the Tree to leave the Leprechaun’s world.∙Enter the Town Hall again and then the Path Behind Town Hall.∙Move to Mousewood Radio Station in the Forest.∙Use EXCITING BOOK to make it Day.∙Give Ludwig Burrower HALF JOKES. He will finish the jokes, giving Jerry COMPLETE JOKES instead.∙Return to Mousewood Town Center.∙Use EXCITING BOOK to make it Night.∙Use COMPLETE JOKES on Mr. Churchmouse.∙Jerry will give a great performance and receive ABSORBENT W ATERNUT in return.∙Go back to the Mousewood Radio Station in the Forest.∙Use EXCITING BOOK to make it Day.∙Use ABSORBENT W ATERNUT on Flooded Path. A small tree will sprout.∙Use MAGIC SPELL – GREENGROW on Flooded Path.∙The tree will grow large, sucking up the water, and Jerry will automatically move to the Swamp.∙Exit back to the Woods and then to the Fields, through Trail Towards Mousewood.。
谱尼第四封印怎么打
谱尼第四封印怎么打谱尼第四封印是《魔兽世界》中的一项挑战,对许多玩家来说可能是一个颇具挑战性的任务。
在这篇文档中,我们将讨论如何击败谱尼第四封印并获得胜利。
我们将探讨战斗策略、团队组合以及个人技巧方面的建议。
在开始这场战斗之前,确保你已经组建了一支强大的团队,包括坦克、治疗和 DPS(伤害输出)职业。
对于谱尼第四封印这个BOSS来说,团队的协作和配合是至关重要的。
首先,让我们来了解一下谱尼第四封印的技能和特点。
谱尼是一名恶魔法师,他拥有强大的魔法攻击和召唤能力。
他的主要技能包括火球术、暗影箭和灵魂燃烧。
他还会召唤小怪来帮助他战斗。
在战斗开始时,坦克应该立即向谱尼靠近,以便将BOSS的仇恨引导到自己身上。
坦克需要注意谱尼的火球术和暗影箭技能,尽量躲避并减少伤害。
治疗在战斗中起着至关重要的作用。
他们需要时刻关注队友的血量,并准备好使用恢复法术来治疗受伤的队友。
尤其是在谱尼使用灵魂燃烧技能时,治疗应该立即集中回血。
DPS职业应该专注于对谱尼造成伤害,并尽量避免被BOSS的攻击击中。
他们可以使用各种伤害技能和法术来提高输出。
同时,他们也要注意小怪的出现,并在团队的指示下清理小怪。
下面是一些打谱尼第四封印的战斗策略和技巧:1. 准备好消耗品:在战斗之前,确保队伍的每个成员都准备好药水、食物和血瓶等消耗品。
这些物品可以大大提高你在战斗中的生存能力。
2. 协同治疗:治疗职业应该密切协同配合,确保队友的血量保持在安全范围内。
使用团队治疗法术,例如群体治疗和治疗之涌,可以更有效地回复队伍的生命值。
3. 集中火力:DPS职业应该将火力集中在谱尼身上。
使用高伤害技能和爆发输出来快速削减谱尼的血量。
同时,保持一定的距离,以免被谱尼的AOE(范围攻击)技能击中。
4. 高效击杀小怪:当谱尼召唤小怪时,团队应该立即集火清理小怪。
小怪会给团队带来额外的伤害和威胁,因此快速击杀这些小怪非常重要。
5. 保持冷静:谱尼第四封印的战斗可能非常激烈和忙碌。
TheNightoftheRabbit-兔子之夜攻略
ent ert ainment14.blo gspo t.co m /2013/05/the-night-of-rabbit_4658.html The Night of the Rabbit (兔子之夜) 圖文全攻略作者:annyroal36來源:3DM論壇劇情前傳老人:我學生的光榮時刻,就這麼地開始了,如果我在那兒的話,我能夠阻止一切不幸的發生。
鏡頭轉到一嗰迷霧重重的畫面,你操控著一位紳士兔子,在地圖中部站著一位名叫Odd Figure的人(稻草人麼)step1.上前跟Odd Figure(以下簡稱OF)對話。
OF:噢,你是誰吖,你不能說話嗎?唔……這就意味著你什麼都不知道是嗎,你迷失了嗎?紳士兎(可選擇YES 或 NO):不。
OF:噢,也就是說你正在選擇你故事的起點囖?如果我們找到了你的起點,你就會瞭解你的何去何從。
哈哈,你肯定不知道當你踏入我的小徑上,你就交到好運喇。
我知道很多故事,但我不希望你盜取我其中一嗰故事喔。
你不會這麼做的吧?要找到你的起點,我們必須找到一些,一些類似於“很久很久以前……”的感覺。
跟我來。
step2.Odd Figure移動到右上方,繼續與其對話。
OF:噢,你到了(唉,老兄,這距離不算遠吖)。
好了,我們現在就開始尋找你的起點吧。
即使你迷失了你自身,你的起點也會存在於世界的每個角落。
唯有那些曾經“開始”的人才會找回起點。
而你,是可以分辨出來的,一嗰起點就猶如是春天的氣息、希望的氣息,或者是更甚。
一嗰起點就是……算了,我想你已經能理解,我就不多說了。
而結局,相對於起點的另一個極端的事物,好了,我們還是留待之後再去擔憂它吧。
你能理解嗎?紳士兎(可選擇YES 或 NO):能!OF:真的假的?這真的很久都沒讓我見到一位像你那麼有渴望的智者。
突然有只蜥蜴在右下方出現。
蜥蜴:呵呵,呵呵然後蜥蜴又鑽到一地洞內,消失了。
OF:你有沒有聽到一些聲音?這些迷霧肯定是在我的視覺內搞了一些小把戲。
口袋妖怪黑白2攻略
◆4号道路(4番道路)&加盟大道(ジョインアベニュー)来到4号道路发现卫星头和一群累倒的岩宫蟹在挡路,这时卫星头肥猪流用奇异的活性化装置回复了精灵们的体力,而卫星头也向主人公提出战斗卫星头肥猪流:lv21小磁怪+lv23齿轮儿战胜后他送你一瓶铁(加物防努力的,话说我和你打完你就不能用你那个机器帮我回下HP……知道用草主打你多艰辛吗,知道卢卡被你CT掉的痛吗!)继续前进,2年前雷门市和飞云市间的沙漠地带终于被改造成功成为本作又一个新设施ジョインアベニュー(加盟大道)来到加盟大道后会听取一系列相关的教程,接着你变成为了这条大街的管理者,你可以联机时让你的朋友来到加盟大道进行购物,来的人越多卖得东西越好,所以多多和朋友联机◆雷门市(ライモンシティ)出现道具:安闲铃铛雷门市比起两年前没有太大的变化,来到战斗地铁前,另一位主角出现邀请你和他组队与车间主任升同学和降同学一战,战胜后入手战斗记录器话说伊修地区的道馆都很不称职啊,小菊儿酱(误,卡米茨蕾)的第四道馆竟然也不能进,没办法只能先到左边去做过山车找她了(原来她是把前作道馆索性就改造成了游乐场……)先乘坐面前的过山车,到达一个站点时下来到右上角改变绿色路线再坐车,到达后再到上方按下按钮开启黄色线路,刚想上车突然蹦出来一个npc,打败他后他让路,再次乘车下车开启橙色线路,又蹦出个npc,战翻她后乘上车终于来到最深处,可惜这次站在面前的不是馆主,npc告诉我们小菊儿酱(误,卡米茨蕾)已经回去了并送了一瓶解麻药作为纪念,那我们就赶回道馆吧这下能进入道馆了,一路冲进去和馆主小菊儿酱(误,卡米茨蕾)进行战斗(4号道路左边沙漠里有技能机器挖洞捡,学会了的话会有不小帮助)小菊儿酱(误,卡米茨蕾):电飞鼠lv28+绵绵lv28+雷斑马lv30战胜后入手电压勋章以及技能机器72伏特转换,离开的时候还会受到电馆主热情欢送……霸气啊来到城市左上方,又遇到阴魂不散的等离子团和怒气冲天的劲敌,和劲敌一起揍之,揍完后等离子团逃走,劲敌也道出自己为何愤怒的真相,原来5年前他作为礼物送给妹妹的欺诈猫被等离子团抢走了,而且是眼睁睁看着他们抢走的,感受到自己的软弱无能后劲敌下定决心一定要变强,也要彻底铲除等离子团(又是傲娇又是妹控……)。
遇见喵克斯第四章14关攻略
遇见喵克斯第四章14关攻略(原创实用版)目录一、前言二、关卡概述1.关卡特点2.敌人介绍三、攻略要点1.角色选择2.技能搭配3.战斗策略四、总结正文【前言】欢迎来到遇见喵克斯第四章 14 关攻略。
在这一关中,你将面临诸多挑战,敌人的种类和数量都有所增加。
为了帮助你顺利通关,本文将为你提供一些实用的攻略建议。
【关卡概述】1.关卡特点这一关的主要特点是地形复杂,敌人分布较为分散,需要你灵活运用角色的技能进行清剿。
此外,关卡中还有一些陷阱,需要注意避免。
2.敌人介绍本关的敌人主要有以下几种:(1) 喵克斯:作为本游戏的主角,喵克斯在本关中将成为你的对手。
你需要了解它的技能和攻击方式,才能有效地进行反击。
(2) 飞天喵:这种敌人会飞行,具有一定的远程攻击能力,需要优先击败。
(3) 爆炸喵:爆炸喵会在死亡时产生爆炸,对周围的敌人造成伤害。
要尽量远离它们,避免受到波及。
【攻略要点】1.角色选择在本关中,建议选择具有远程攻击能力和较高机动性的角色,如喵星使者、神秘射手等。
这样可以有效地对付飞天喵和爆炸喵,减少受到的伤害。
2.技能搭配建议携带以下技能:(1) 追踪导弹:对敌人进行远程攻击,具有较高的命中率。
(2) 闪现:可以迅速接近敌人或者躲避陷阱,提高生存能力。
(3) 治疗:在战斗中可以恢复生命值,增加持续战斗力。
3.战斗策略(1) 首先,击败飞天喵,避免受到远程攻击的干扰。
(2) 接着,逐个消灭爆炸喵,注意躲避它们的爆炸攻击。
(3) 最后,集中火力攻击喵克斯,利用追踪导弹等技能进行远程攻击,同时注意闪现躲避喵克斯的攻击。
【总结】通过以上攻略,相信你在遇见喵克斯第四章 14 关中可以顺利通关。
在游戏中,灵活运用技能、合理选择角色,以及保持敏锐的观察力,都是成功的关键。
兔子副本第七层攻略
兔子副本第七层攻略概述兔子副本是一款刺激好玩的游戏,第七层是其中较为困难的一层。
在本攻略中,我们将为您提供一些关于兔子副本第七层的技巧和策略,帮助您成功通关。
准备工作在开始挑战第七层之前,确保您已经完成了前六层的挑战,并且已经足够熟悉游戏的操作。
此外,以下几点准备工作也是必需的:1.角色强化 - 升级您的角色,提升技能和属性。
确保角色的装备和武器都处于最佳状态。
2.队伍配置 - 确保您的队伍成员组合合理,覆盖物理和魔法攻击,并拥有适当的治疗和辅助能力。
3.道具准备 - 准备一些强力的药剂和回复道具,以备不时之需。
4.掌握战斗机制 - 了解第七层敌人的特点和攻击方式,以便制定对策。
战斗策略1. 密切注意敌人的技能释放在第七层中,敌人的技能释放将是您最大的威胁。
他们可能会对您的队伍造成大量的伤害或施加有害的负面状态。
因此,密切注意敌人的技能释放,并及时采取相应的应对措施。
2. 合理运用角色技能每个角色都有独特的技能和特点。
合理运用他们的技能将极大地提高您的战斗效率。
例如,治疗角色可以在队友受伤时进行治疗,辅助角色可以提供额外的增益效果。
3. 制定战术和队伍配合在第七层,战术的制定和队伍配合非常重要。
您可以尝试一些有效的战术,如将物理攻击角色集中攻击敌方较弱的单位,优先清除掉对您造成威胁的敌人,等等。
4. 有效利用道具和药剂在战斗中,您可以使用各种道具和药剂来增强您的队伍战斗力或恢复生命值。
确保您准备了足够的道具,并合理使用它们。
5. 不断尝试和调整策略第七层可能会非常具有挑战性,有时您的初步策略可能不会奏效。
不要放弃,不断调整您的策略,尝试不同的战术和队伍配置,直到找到最适合您的通关方法。
结论通过采用适当的战斗策略和合理的队伍配置,您将能够成功挑战兔子副本的第七层。
请记住,在游戏中享受过程的同时,也不要忽视队伍的成长和提升。
祝您好运,通关愉快!。
[70-72]Nexus副本图文攻略
[70-72]Nexus副本图文攻略类似于TBC时代的地狱火城墙,Nexus是WotLK的一个入门级副本,刚踏足诺森德冰封大地的70级人物就可以去尝试. 但是它本身并不像地狱火城墙那样有声望奖励,所以并不是必须去刷一百遍的...加之WotLK赐予各个职业不俗的farm 能力,所以当年城墙门口万人空巷连续刷副本的场景估计将不会再现.但是这么说并不代表它不具备吸引力.神秘的蓝龙地下城,光怪陆离的视觉效果以及对新号来说不错的蓝装掉落...总之,它绝对值得你一去. 那么在这座地下城中,究竟有着怎样的敌人等待着玩家呢?就让我们来揭开他们神秘的面纱---- 由于我第一次那时集合石有bug,所以在没有术士的情况下,各位要自己跑副本,但是此bug应该很快修正.刚一进门就能看到好大一条被冰封的红龙,也是副本的最终BOSS,后详.我们先从左边的植物区开始,这里有种树苗小怪很麻烦,无法完全杀死,定时会回满血再战,所以要尽快推进.但是这些小怪的实力不强,可以一次多拉几个前进.植物区的小怪掉任务物品,但是个数有限,想一次完成的话手要快.终于到了一号BOSS那,记得远离那些杀不死的小怪,免得BOSS战中跑来打断治疗就麻烦了.一号BOSS: 树形者Ormorok,元素巨人. 技能有: 冰霜穿刺,需要及时躲开,不然会被打飞,掉落也会造成额外伤害; 魔法反射; 狂暴. 大家分散站位,每次穿刺前,都会先有动画效果出现,注意及时躲开.魔法反射时法系dps收手,其余时间dps之,难度不大.这是一号的loot之后直接从通道继续下去,开始走蓝龙之路.这里的视觉效果只能用光怪陆离来形容,奥术元素从裂缝中钻出,而成队的蓝龙人则在其间努力维持着平衡,天空中盘旋着成年蓝龙,幸好不用我们杀... 这里的击杀顺序是奥术球,接着龙人施法者,最后才是近战.绕来绕去终于到了二号BOSS处,一个巨大的奥术行者:Anomalus.二号BOSS,技能如下: 元素判定的物理攻击; 定时分裂出小怪,需要优先击杀. 只要大家都知道分裂时该打什么,问题也不是很大,只是施法职业被小怪打断施法会比较头疼.注意分散站位. 结束后别忘了在平台边缘使用任务道具来完成任务,也别掉下去了,没有隐形的墙...之后就到了人形怪区域了.能偷到的强力施法buff.一路上注意控制,基本上都是法系,没什么大问题.慢慢就来到三号BOSS那里了,门口的巡逻和藏在左右墙后的2堆怪是灭团高发地点,容易火车,小心应付,之后就是副本里最有趣的BOSS战了.三号BOSS: <Grand Magus Telestra>,一个强力三修法师,技能如下: 法师的冰火奥三系的常规攻击手段; 法术牵引: 会把所有人拉向BOSS做地球轨道车...伴随着不高的伤害; 元素分离: 分身为3个法师,冰火奥各一,颜色分别为蓝红紫,相应的会各系的招牌技能.都可以控制. P1一开始常规打法,在坐过几次地球轨道车之后(有个几率比较小的bug,就是会被直接甩到楼下,然后没有路上来,OTL...),BOSS会分裂,进入P2.<引用下某人的话:"分裂美,分裂了就能自己和自己百合了...这家伙还是3P..."> 这个时候场面会有点混乱,但是不要紧.因为3个分身都吃控制,所以可以控制了再打,优先紫色的奥系分身,因为会反制/沉默. 3个分身死后,BOSS本体出现,进入P3,和P1相似,dps到死.打完之后,来到冰封的通道,里面有好多冰封的联盟NPC(联盟去的话就是部落NPC),一旦靠近就开打,人形系,会加血,可控制可打断,没啥问题.喊一下的绿装造型然后就回到副本门口了,准备最后BOSS,被冰封的红龙,Keristrasza.在打开4个机关以后最终BOSS自动解封,所以tank要提前站位.伴随着企鹅附体的"呆,摩托"的喊话,被冻疯了的红龙发起了攻击.技能如下: 全范围施放可叠加的debuff: 每秒造成x冰霜伤害,并降低x攻击/施法速度; 成年龙类的各种攻击手段. debuff会给队伍造成一定麻烦,所以尽快解决BOSS.但是总体上没什么大的问题,大家对付龙类也都驾轻就熟了.由于环形的副本格局,所以入口就在眼前,重置起来很方便.秀一下那次的loot.总得来说,因为是入门副本,所以并不是特别困难.希望本文能给大家提供点帮助.战斗姿态玩游戏,就上ABAB游戏网,原文地址/gonglue/3274823.html。
魔兽世界怀旧服黑暗之门黑色沼泽全boss打法黑色沼泽副本攻略
魔兽世界怀旧服⿊暗之门⿊⾊沼泽全boss打法⿊⾊沼泽副本攻略魔兽世界怀旧服TBC版本中,⿊⾊沼泽这个副本⼤家应该印象很深了,很多玩家还不清楚⿊⾊沼泽的副本boss到底怎么打,下⾯就来为⼤家分享⼀下攻略。
⿊⾊沼泽副本攻略:⿊⾊沼泽对应声望阵营:时光守护者英雄钥匙:时光守护者声望崇敬后到时光之⽳找军需官奥玛多尔购买 [时光之钥]。
建议基本配置:⼀解魔法职业,⼀进攻驱散。
副本介绍●⿊⾊沼泽俗称18波,因为玩家靠近麦迪⽂触发战⽃后会不间断地出怪,每5波⼩怪就有⼀次⾸领战,总共18波战⽃。
●与⼊副本⼊⼝处的萨艾特交谈可以取得⼀次性消耗品 [时空道标],召唤⼀名时光守卫者,施放 [沙尘吐息] 协助玩家与恒龙战⽃,持续30秒。
⼀般会将 [时空道标] ⽤于压⼒⼤的那⼏波⼩怪,⽐如第11波和最后5波中出了裂隙守卫者的那⼏波,因为三个副本boss免疫 [沙尘吐息]。
●场地中有些原⽣动物:暗⽔鳄鱼、⿊⽛狼蛛与潜⾏的⿊虎,牠们本⾝没什么威胁,但可能⼲扰玩家上座骑,建议开战前将活动范围附近的动物们清理掉,或每到⼀个裂隙就顺⼿拉过来⼀起A掉。
战⽃流程●靠近麦迪⽂会触发战⽃,15秒后开启第⼀个时光裂隙,开始出怪;之后的整个副本都⽆法被中断,除⾮灭团重来。
●每⼀个时光裂隙有2分钟战⽃时间,超过会⾃动开启下⼀个裂隙;如果在时限前击杀裂隙⼤怪,下⼀个裂隙会在15秒后开启。
第6和12波对应⾸领战⽃,则有⼤约2分钟休息时间。
●每⼀个时光裂隙开启后都会出现⼀只守门⼤怪,并周期性出现⼩怪直奔麦迪⽂,攻击并削减他的护盾;击杀⼤怪才能关闭该裂隙。
●当麦迪⽂的护盾降⾄0%时死亡、即代表整场副本失败灭团,⽽他会在5分钟后重⽣。
重新开始战⽃⼜要从第⼀波开始打起。
怪物⼀览●周期性从时空裂隙出现的⼩怪:永恒刺客、永恒时光术师、永恒雏龙、永恒刽⼦⼿对玩家威胁很⼩,对麦迪⽂威胁很⼤;从裂隙出现后,玩家要主动攻击、缓速定⾝牵制并制造仇恨,否则会直奔麦迪⽂ [腐蚀]他的护盾。
烧脑游戏四只小猫玩法
烧脑游戏四只小猫玩法
魔女之泉2四只猫:
黑猫:位于洛基山,喜欢吃的食物是丸子,得到兔肉和狼肉,到合成台做成丸子,再回来和黑猫对话即可。
2、尼克密斯:位于北部雪域,需要将其打败。
尼克密斯免疫30点以上伤害,最有效的打法是使用坏兔子宠物,再使用火系魔法使其进入灼伤状态。
3、白猫:维护拉拉克森林右侧,玩具是狗尾草,狗尾草在白猫右上角的场景,场景里只有狗尾草一个可拾取的道具,拿到后回来和白猫对话即可。
4、黄猫:维护艾丽斯恩平原右侧,喜欢的食物是小鱼,小鱼在西南部礁石海域,在西海岸到鲁阿神庙的中间过渡区域,小鱼和兔子一样踩死就能获得道具,拿到以后回来和黄猫对话即可。
口袋妖怪黑2攻略
写在前面吧,回忆技能,忘记技能,究极技能教学都在pwt,培育屋在3号道路博士和BW1差不多的感觉。
这代女主还不错。
一系列老段子以后开始片头出生地和BW1不同博士助手来找主角(恕我日文盲。
剧情翻译无能)回答2个是然后去找“戴大绿帽子的女子”(估计都知道是谁吧)出门遇到对手和他的妹妹,随便聊几句(对手还有耍帅动作。
)随后对手跟随,一起找人一直向上,来到左转上台阶,到高台发现目标,对话选择主兽并获得图鉴(比原来萌一点。
眼镜是怎么回事。
)依然是这三只,笔者这里选了水系接下来是和对手的对战,对面是5级的草系主兽吐槽:激烈的肉搏战啊。
笔者打的时候还中了对面CT差点跪了打完之后,“大绿帽子”带主角去PC,说一些新手教程什么的。
说完后送10个精灵球(良心啊,以前只送5个啊)出门,妈妈送跑步鞋,对手妹妹送地图向上跑,某阿姨送伤药1个到达19号道路,学抓PM继续往右走,遇见上代冠军然后到达第二个城市继续与冠军对话,跟着向上,冠军让主角去20号道路修行20号道路有训练师挑战沿着20号道路向上(右边过不去,被一个大叔挡住了)来到什么什么牧场(我真看不懂。
)遇见对手开战对手PM:LV8叶腾蛇打完之后牧场人员要主角和对手寻找迷路的PM在牧场里转转,有训练师对战到达最深处就可以找到目标与等离子团团员说两句话,获得技能机器21(撒气)完成事件后回去找冠军,跟着冠军进房间,与两个小孩对战小男孩:LV9被你主角克的猴子小女孩:LV9克你主角的猴子出门获得什么机器,不懂,貌似是记录什么东西的,搜集金币?之后往回跑,返回19号道路,冠军又会出现说几句,送给主角5个回复10HP的树果回第一个城镇,进入这个建筑挑战道馆门口大叔送50HP矿泉水一瓶。
(每个道馆都有)道馆小男孩:LV9看看鼠,LV9小泰利道馆女生:LV9小泰利,LV9看看鼠需要打完两个小盆友才能打馆主馆主:LV11看看鼠,LV13小泰利获得徽章和技能机器83(才发现馆主似乎是BW1的对手。
神秘守护原神隐藏boss挑战攻略
神秘守护原神隐藏boss挑战攻略在原神游戏中,有一些隐藏的BOSS挑战任务,其中最具代表性的就是神秘守护。
本文将为大家提供一份关于神秘守护隐藏BOSS的挑战攻略。
神秘守护是原神中一位强力的隐藏BOSS,它出现在特定的地点,并且只在特定的时间段内活动。
挑战神秘守护需要玩家具备一定的游戏经验和实力。
下面将通过以下几个方面来给大家提供一些建议。
首先,关于神秘守护的地点和刷新时间。
神秘守护的出现地点是由游戏中的线索进行提示的,在特定的地点周围搜索可能会发现相关的痕迹。
同时,神秘守护的出现时间也是固定的,只有在特定的时间段内才会出现。
因此,玩家需要在正确的时间和地点进行探索和挑战。
其次,关于神秘守护的实力和攻略。
神秘守护是一位强力的BOSS,拥有高血量和强大的攻击力。
所以玩家需要准备充足的技能,武器和战斗策略。
了解神秘守护的攻击方式和弱点也是非常重要的。
在战斗中,合理运用角色的技能和连击,保持合理的距离并躲避攻击,是成功击败神秘守护的关键。
再次,关于神秘守护的掉落奖励。
挑战和击败神秘守护后,玩家可以获得丰厚的奖励。
这些奖励可能包括稀有的武器和装备材料,以及用于提升角色经验和能力的道具。
因此,玩家需要重视与神秘守护的战斗,并合理规划和利用掉落的奖励,以提升整体实力和游戏进程。
最后,关于队伍搭配和合作。
原神是一款多人在线游戏,在挑战神秘守护时,与其他玩家组成队伍是非常有益的。
合理的队伍搭配可以充分发挥各种角色的特长,使战斗更加轻松顺利。
在团队合作中,玩家可以互相配合,分工明确,共同击败神秘守护。
总结起来,挑战神秘守护隐藏BOSS需要玩家有一定的游戏经验和实力。
通过了解神秘守护的地点和刷新时间,提升角色的技能和战斗策略,合理利用掉落奖励,以及与其他玩家合作组队,可以更好地完成挑战。
希望这些建议能帮助到各位玩家,享受到原神的乐趣。
兔兔大冒险2通关攻略
兔兔大冒险2通关攻略
1跳跃:
点击屏幕任意一处可以使杰瑞跳跃,长按屏幕可以跳跃得更高,这是游戏中最基础的操作。
2二次跳跃:
当兔子跳跃时再次点击屏幕能使兔子进行二次跳跃,这是后期躲避敌人和跨越障碍的神技,小伙伴们一定要牢牢记住了。
3消灭敌人:
玩家跳到敌人头上可以将其消灭,这是玩家比较容易忽略的细节,消灭敌人才可以完成任务哦!
4.天空之城:
小伙伴们在游戏中可以看见一架纸飞机,只要玩家得到纸飞机就会进入天空之城,天空之城采用了无重力设计,并且增加了一些怪物,尤其是上下乱飞的蝙蝠,按住屏幕向上,松开则往下,玩家们要把握好操作技巧哦。
5.海底世界:
玩家在地图中可以看见一架小潜水艇,玩家在得到潜水艇后可以进入海底世界,同样采用了无重力设计,并且增加了河豚,当经过玩家身边时身体会突然变大,操作与天宫之城相差无几,反应也会有所延迟。
猫游记75BOSS简略攻略
猫游记 75BOSS简略攻略 75B O S S:幽冥蛇王 ⼀、出现地点 官⽅更新很含糊地指出,75B O S S出现在云梦泽,但事实上,蛇王只会出现在两个区域,如下图 蛇王只出现在图中划红圈的部分 左边红圈称为外⾯,是从云岩岛进⼊云梦泽之后的那⼀部分(云梦泽600~云梦泽500),右边红圈称为⾥⾯,具体⾛法是云岩岛——云梦泽600——云梦泽500——云梦泽718——云梦泽627就到了 ⼆、时间 75B O S S每隔8⼩时刷新⼀次,⽽不是其他B O S S的6⼩时。
当然,如果实在等不及,也可在猫⽑商店买刷新⽯(30M M)在云梦泽的任意地点使⽤,⽴刻就可召唤出75B O S S。
三、B O S S的战⽃⽅式 除了普通攻击⼿段,幽冥蛇王会采取以下的特殊攻击 1、墨⾹四溢:对你造成⼤约600~700的伤害,同时造成沉默3秒(这个攻击⽅式似乎是群体的,我双开时发现两个号同时中了这个) 2、⿊暗审判:对你造成1000左右的伤害 3、⽔晶障蔽:持续8秒。
在此期间,技能攻击会被反弹到攻击者⾝上,但对普通攻击⽆效。
据反映,刺客的龙葵连刺不会被反弹 以上三种是常见的攻击 4、召唤板斧:召唤板斧骷髅兵来攻击你。
这种攻击异常少见 5、暗影吐息:终极⼤招。
中了此绝招会每回合掉256H P,效果为永久,消失的条件是你死或者它死(通常是你死)。
不过魔族突击的烈焰吞噬者套装可以⽆视这个⼤招。
需要注意的是,并不是像某些⼈认为的那样,只有召唤来的化⾝会使⽤这个技能,⽽是所有的75B O S S都有可能使⽤这个技能。
四、消灭⽅式 五⼈组队可和它战⽃,组队成员等级⾄少70+,等级上限不清楚,但80级也可以打。
五、所需道具 灵魂之注4 魔法之泉2(战⼠)或魔法之泉4(法师) ⽌⾎药 复活药 短效赐福光环(可要可不要) 磨⼑⽯(可要可不要) 六、掉落装备 破烂的装备(绑定,需要做任务开光,下⾯有详细说明),⼀些蓝⾊装备(55级以上),l v60箱⼦,升级⽯,疯狂之刺 七、开光问题 75B O S S掉落的装备为破烂的X X,不开光没法使⽤ 开光⽅法 先去云岩城的晚枫亭找洛特,接到任务,然后去云岩城道具店找特鲁内克,⽤湛蓝之⾦(在猫⽑商店花30M M买到)+破烂的X X开光。
黑色守卫2全关卡全剧情图文攻略
⿊⾊守卫2-全关卡全剧情图⽂攻略 第⼀关:寻找出路 蜘蛛为了捕获在⽕焰周围飞舞的⾍⼦,会把⽹结的尽量靠近⽕焰。
这可能带来更好的收获。
也可能带来焚⾝的烈焰。
卡西亚也许就是如此。
她的“⽹”,太靠近“⽕焰”了。
她向太多的⼈做出了太多的承诺。
她知道了太多的秘密,保持了太久的沉默。
在权利与争⽃的核⼼区域,她被“⽕焰”吞噬了。
在⼀个阴冷的清晨,她再也没有从天鹅绒般柔软的床上醒来。
等待她的是死亡的宁静,还有重重的谜团。
故事的⼤幕徐徐拉开。
卡西亚在⼀处阴冷的地牢⾥苏醒了过来。
只有⼀个⾃称门卫的⼈告诉卡西亚,她已经死了。
⽽这个奇怪的地⽅正在进⾏着⼀场争夺主导权的战争。
⼀头雾⽔,茫然不知所措的卡西亚不愿相信这⼀切。
她决定找到出路,离开这⾥! 点击利剑图标就能开启第⼀关战⽃场景。
本关主要是让玩家熟悉操作,了解游戏背景。
难度很低。
%{p a g e-b r e a k|第⼀关:寻找出路(1)|p a g e-b r e a k}% 注意开启每个平台中央的开关,这会打开路障。
同时会有三只蜘蛛掉落到平台上。
蜘蛛战⽃⼒很低。
卡西亚基本能够做到每击必中,每中必死。
击败⼏波蜘蛛后可以在右侧找到⼀个宝箱。
还有两处⽣命泉⽔。
通过路障,⾛到最后的平台。
在地上的书本旁结束回合。
卡西亚会阅读这本书,本关就结束了。
这本奇怪的书叫《优秀的统治者》。
它讲述了如何统治这个地下世界,但是却没有告诉卡西亚如何逃离这⾥。
⼀切都是徒劳。
%{p a g e-b r e a k|第⼀关:寻找出路(2)|p a g e-b r e a k}% 第⼆关:进⼊迷宫 卡西亚第⼀次逃亡以失败告终。
她再次被困在地牢⾥数周之久。
她找到出路的希望变得越来越渺茫。
她只能靠阅读找到书籍勉强的维持⾃⼰的意志。
只有守卫那粗鲁⽆趣的语⾔能让她知道⾃⼰还能交谈。
不⾏,这样只会让⾃⼰彻底的沉沦,卡西亚需要再寻出路。
本关是让玩家熟悉陷阱与迷宫的关卡。
兔子之夜图文全攻略全流程剧情攻略
剧情前传
老人:我学生的光荣切不幸的发
生。
镜头转到一嗰迷雾重重的画面,你操控着一 位绅士兔子,在地图中部站着一位名叫 OddFigure 的人(稻草人么)
慌了神,她第一次觉得,理着毛寸头的男孩也可以那么帅,她觉得自己喜欢上袁
step1.上前跟 OddFigure(以下简称 OF)对
话。
OF:噢,你是谁吖,你不能说话吗?唔
……这就意味着你什么都不知道 是吗,你迷失了吗? 绅士兎(可选择 YES 或 NO):不。 OF:噢,也就是说你正在选择你故事的起点
囖?如果我们找到了你的起点,你就会了解你的
何去何从。哈哈,你肯定不知道当你踏入我的小 径上,你就交到好运喇。我知道很多故事,但我
OF:陌生的伙伴,他让我想了一嗰属于我的、
古老的故事,那嗰充满特色的故事。我希望他能 够找到属于自己的道路,如果他做不到,我甚至
不会说出他何时结束和结束的地点。
( notevenicouldsaywherehewillendupifhedoe snot)。好了,那就帮帮他如何开始吧。噢,这 开始的旋律我必须记下来。
即使你迷失了你自身,你的起点也会存在于世界
的每个角落。唯有那些曾经开始的人才会找回起 点。而你,是可以分辨出来的,一嗰起点就犹如
是春天的气息、希望的气息,或者是更甚。一嗰
起点就是……算了,我想你已经能
理解,我就不多说了。而结局,相对于起点的另
一个极端的事物,好了,我们还是留待之后再去 担忧它吧。你能理解吗?
其对话。
OF:那里就是你的开始。这真的是非常幸运 你遇见了我。我不认为你能够独自寻获的你起
沉默兔子探员洗脑计划
沉默兔子探员洗脑计划标题:沉默兔子探员洗脑计划导言:沉默兔子探员是一个具有高度智慧和勇气的兔子,专门从事解决重大犯罪和难题的工作。
然而,某恶势力组织意识到了沉默兔子探员的危险性,决定尝试洗脑计划,将其变为自己的工具。
本文将探讨沉默兔子探员洗脑计划的实施细节和对策。
一、计划背景:1.恶势力组织意识到沉默兔子探员的威胁;2.决定实施洗脑计划,将其变为自己的工具。
二、计划内容:1.潜入沉默兔子探员的生活;2.寻找合适的机会发动洗脑计划;3.利用各种方法,如药物、声音、图像等,对沉默兔子探员进行洗脑。
三、洗脑计划细节:1.潜入沉默兔子探员的生活:a.研究沉默兔子探员的日常习惯和行为;b.按照其生活规律,深入其生活圈子,获取必要的信息;c.寻找最佳的接触机会,如参与他的案件调查、与他频繁接触等。
2.寻找合适的机会发动洗脑计划:a.等待沉默兔子探员疲惫或情绪低落时;b.选择合适的环境,确保能够对其进行有效的控制;c.确保计划的实施不引起沉默兔子探员的怀疑。
3.利用各种方法进行洗脑:a.药物:采用特殊的药物或催眠剂,改变沉默兔子探员的思维和感知;b.声音:通过特定频率和声音,对沉默兔子探员的大脑进行刺激和重新编程;c.图像:运用特殊的图像和画面,激发沉默兔子探员特定的情感和行为。
四、对策措施:1.提高沉默兔子探员的警惕性:a.加强对潜在威胁的认识和取证能力;b.随时保持高度警惕,提高防范措施。
2.加强沉默兔子探员的安全保障:a.团队协作,确保探员安全;b.提供专业的技术支持,如追踪设备、侦查软件等。
3.持续监测潜在洗脑计划:a.增加警方对恶势力组织的研究和调查力度;b.追踪和收集组织的相关信息,及时发现并应对洗脑计划。
4.增加探员的心理训练:a.提供针对性的心理辅导,增强沉默兔子探员的心理抵抗能力;b.建立身份认证系统,确保探员的真实性。
结论:沉默兔子探员洗脑计划的实施需要恶势力组织的精心计划和筹备。
然而,沉默兔子探员所在的团队可以通过提高警惕性、强化对探员的保障和加强对恶势力组织的监测来应对这一计划。
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