ReadMe

合集下载

readme的todolist

readme的todolist

对于Readme中的Todo List,可以按照以下步骤进行编写:
1. 确定Todo List的目的和用途:在编写Todo List之前,需要明确其目的和用途。

是为了记录项目中的待办事项、任务还是为了展示未来可能的功能特性?
2. 确定受众:明确Todo List的受众是谁,例如是开发者、用户还是其他利益相关者。

根据受众的不同,编写的内容和风格也会有所不同。

3. 制定任务列表:根据项目需求和目标,列出所有需要完成的任务或待办事项。

确保每个任务都是具体、可衡量和可完成的。

4. 优先级排序:根据任务的紧急程度和重要性,对任务进行优先级排序,以便确定任务的执行顺序。

5. 编写说明:对于每个任务,编写简要的说明,包括任务的描述、目标、预期结果和完成情况等信息。

确保说明清晰、简洁且易于理解。

6. 使用适当的标记语言:为了使Todo List更加清晰和易于阅读,可以使用适当的标记语言来突出显示任务的状态、优先级等信息。

例如,使用Markdown的加粗、斜体或列表等语法。

7. 更新和同步:在项目开发过程中,及时更新Todo List以反映任务的完成情况和进度。

同时,确保与团队成员或其他利益相关者保持同步,以便他们了解项目的最新进展。

8. 放置在适当的位置:将Todo List放置在项目文档中适当的位置,以便相关人员能够轻松地访问和查看。

可以考虑将其放在Readme文件的开头或结尾,或者在专门的文档章节中列出。

通过以上步骤,你可以编写一个清晰、有用和易于理解的Todo List,为项目的管理和协作提供便利。

githubapi获取readme

githubapi获取readme

githubapi获取readme使用GitHub API获取README文件是一个简单且常用的操作。

在以下步骤中,我们将使用Python编程语言来实现这个任务。

首先,我们需要先安装必需的库。

我们可以使用`pip`来安装`requests`库,它可以帮助我们发送HTTP请求并获取响应。

```pythonpip install requests```接下来,我们需要导入`requests`库并定义一个函数来获取README文件的内容。

```pythonimport requestsdef get_readme_content(owner, repo):url = f"/repos/{owner}/{repo}/readme"response = requests.get(url)response_json = response.json()readme_content = response_json["content"]return readme_content```上面的代码定义了一个名为`get_readme_content`的函数,它接受两个参数`owner`和`repo`,分别表示所有者和仓库的名称。

函数首先构造了一个API请求的URL,然后使用`requests.get`发送GET请求并获取响应JSON。

最后,我们从响应JSON中提取`content`字段,该字段包含了README文件的Base64编码内容。

使用这个函数,我们可以获取README文件的内容。

以下是一个示例:```pythonowner = "github_username"repo = "repository_name"readme_content = get_readme_content(owner, repo)print(readme_content)```在上面的代码中,将`github_username`替换为你的GitHub用户名,将`repository_name`替换为仓库的名称。

Readme(安装参考方法二)

Readme(安装参考方法二)
7、把生成的service.txt复制到C:\Program Files\ArcGIS\License10.0\bin\文件下,替换同名文件即可。有的破解说明中没有强调非C盘不可,但是安全起见还是装在默认的C盘吧。不过我的很奇怪,desktop装在了C盘,engine装在了E盘,照样使用。
8.打开License Server Administrator,启动服务。
FEATURE ArcView3 ARCGIS 10.0 01-jan-0000 2048 ADBC8EF1F28B9DC18F96 \
vendor_info=TXDH42L7EY6Z4X4JE221 ck=174
FEATURE ArcView31 ARCGIS 10.0 01-jan-0000 2048 FDCC4EB18017443D6297 \
vendor_info=H2T570H3D291F1TGH254 ck=55
FEATURE ArcReader ARCGIS 10.0 01-jan-0000 2048 0D9CBE710E5695C37E6E \
vendor_info=758Y1G82MC96F90LD184 ck=78
4.如果你只想授权几个功能就选择相应的功能按添加,每添加一个就增加一个功能的授权(按移除可以移除上一个授权,按清除可清除所有已添加的授权),如果你想授权所有功能,按所有即可。
5生成了许可文件内容后,全选框内的文字复制这些内容,新建一个文本文档,粘贴这些文字,另存文件为service.txt。
6.也可将下面上下------------之间内容copy至service.txt,就不用注册机了,这个是长久注册的,要修改“此处为计算机名”内容为你的计算机名

github readme 格式

github readme 格式

github readme 格式一、概述GitHub是一个流行的代码托管平台,用于存储、共享和协作开发代码。

在GitHub上,每个项目都有自己的仓库,其中包含代码、文档、图片等资源。

为了更好地展示项目信息和与他人的协作,通常会编写一个Readme文件,该文件位于项目根目录下,用于介绍项目的基本信息、功能、依赖项、安装和使用方法等。

二、格式规范1. 标题:使用加粗字体,例如**标题**。

标题应简明扼要地描述项目的主要特点或目的。

2. 项目描述:用一段简短的文字介绍项目的主要功能和用途。

可以包括项目的应用场景、主要解决的问题等。

3. 依赖项:列出项目所依赖的库、框架或其他项目,以及它们的版本要求。

确保所有依赖项都已正确安装并更新到最新版本。

4. 安装方法:提供项目的安装指南,包括操作系统、软件包管理器、命令行指令等。

确保安装过程清晰明了,易于操作。

5. 文件结构:简要描述项目文件和文件夹的结构,包括公共文件和子文件夹。

6. 使用方法:提供如何使用项目的基本指南,包括如何创建实例、调用方法、配置参数等。

提供示例代码和截图,以帮助读者更好地理解项目的使用方式。

7. 常见问题:列出在使用项目过程中可能遇到的问题及解决方案,以便用户快速找到帮助。

8. 贡献指南:说明如何参与项目的开发、提交补丁和参与讨论。

提供所需的开发工具和环境要求,以及代码规范和贡献流程。

9. 许可证:明确项目的许可证信息,确保用户在使用项目时遵守相关规定。

三、示例以下是一个简单的GitHub Readme示例:介绍一个简单的Python程序库,用于处理数字计算。

该库依赖于Python标准库和其他常用库(如numpy和matplotlib),可以通过pip安装。

* 项目描述:该库提供了一些基本的数学函数和计算工具,用于处理数字计算问题。

* 依赖项:依赖Python标准库、numpy和matplotlib。

* 安装方法:使用pip安装该库:`pip install simple_math`* 文件结构:库文件位于一个名为`simple_math`的文件夹中,包含一些Python模块和脚本文件。

readme(客户端使用须知)

readme(客户端使用须知)

CUMCM客户端使用须知
注意事项:
1.本客户端是一个绿色软件,无需安装,下载的是一个压缩文件,但需要解压后使用,如因未解压造成使用造成不能上传或相关问题请自行负责
2.第一次登录客户端会与远程服务器进行绑定,然后会自动退出,请在退出后重新启动并登录使用即可
3.本客户端仅限于WINDOWS操作系统环境下使用,当前主流的WINDOWS版本(如win7/8/10/xp)均已测试运行正常,但不保证某些版本的情况中出现不能运行或异常情况
4.使用过程中如弹出现有提示框信息,请务必认真阅读,以免影响上传和其他操作
5.建议将本客户端解压到自己的移动硬盘中,或建立本参赛队专属的目录夹
6.一个参赛队,请勿同时使用多个客户端
一些约定:
1.允许上传的参赛作品文件格式为doc、docx、pdf、wps,支撑材料格式为rar、zip
2.允许上传的文件大小规定最大值为20M,即20971520字节
可能出现的问题:
1.如果出现COMDLG3
2.OCX报错(如下图),比如在64位的操作系统上运行
解决方法一:请在本应用程序(全国数模竞赛上传客户端.exe)文件上右键点"属性"-"兼容性"-勾选"以兼容模式运行这个程序"进行设置.
解决方法二: 用管理员可以运行,即在本应用程序(全国数模竞赛上传客户端.exe)文件上右键点"以管理员身份运行".
2.遇到防火墙提示(如下图),请允许,并可设置不再提醒.。

github readme模板

github readme模板

github readme模板在GitHub上创建一个readme文件时,可以使用以下模板来提供项目的重要信息和说明。

# 项目名称简短的项目描述## 目录- [特色](#特色)- [使用方法](#使用方法)- [技术栈](#技术栈)- [贡献者](#贡献者)- [许可证](#许可证)## 特色在这里介绍项目的特色和亮点。

可以列出几个项目的主要功能或特性。

## 使用方法提供如何使用项目的简要说明,例如安装、配置和运行项目的步骤。

```bash# 示例代码或命令```## 技术栈列出项目使用的主要技术、工具和库。

- 技术1- 技术2- 技术3## 贡献者感谢所有参与该项目的贡献者。

可以列出贡献者的GitHub用户名,并对其进行感谢。

## 许可证在这里说明项目的许可证类型和约束条件。

例如,MIT许可证。

```版权所有 (c) 年份项目作者根据MIT许可证授权,任何人都可以获得此软件和相关文档文件(“软件”)的副本,以处理若干限制亦非此达的目的,包括但不限于:本软件的复制、修改、合并、发布、发布、再许可、分发和/或销售副本的许可和授权,以及为软件被提供的提供支持的人员,但本软件的所有支持。

上述版权声明和本许可声明应包含在本软件的所有副本或实质性部分中。

软件按“原样”提供,不提供任何明示或暗示的保证,包括但不限于适销性、特定目的的适用性和非侵权性。

在任何情况下,作者或版权所有者均不对由本软件引起的任何索赔、损害或其他责任承担责任,无论是因合同、侵权还是其他方式产生的,除非根据适用的法律或书面同意,软件所要求的授权。

```使用此模板来创建您的GitHub readme文件,可以提供清晰的项目信息和指导,帮助他人了解和使用您的项目。

同时,根据自己的项目需求,可以根据以上模板进行灵活修改和扩展。

Gitee中README.md文件的编辑和使用

Gitee中README.md文件的编辑和使用

Gitee中README.md⽂件的编辑和使⽤最近对它的README.md⽂件颇为感兴趣。

便写下这贴,帮助更多的还不会编写README⽂件的同学们该⽂件⽤来测试和展⽰书写README的各种markdown语法。

开始编辑README当没有README⽂件的时候我们可以添加⼀个README.me⽂件关于标题规范的README⽂件开头都写上⼀个标题,这被称为⼤标题⽐⼤标题低⼀级的是中标题,也就是显⽰出来⽐⼤标题⼩点。

⼤标题===效果如图:在⽂本下⾯加上等于号 = ,那么上⽅的⽂本就变成了⼤标题。

等于号的个数⽆限制,但⼀定要⼤于0个哦。

⽐⼤标题低⼀级的是中标题,也就是显⽰出来⽐⼤标题⼩点中标题-------效果如图:在⽂本下⾯加上下划线 - ,那么上⽅的⽂本就变成了中标题,同样的下划线个数⽆限制。

除此之外,你也会发现⼤,中标题下⾯都有⼀条横线,没错这就是 = 和 - 的显⽰结果。

如果你只输⼊了等于号=,但其上⽅⽆⽂字,那么就只会显⽰⼀条直线。

如果上⽅有了⽂字,但你⼜只想显⽰⼀条横线,⽽不想把上⽅的⽂字转义成⼤标题的话,那么你就要在等于号=和⽂字直接补⼀个空⾏。

补空⾏:是很常⽤的⽤法,当你不想上下两个不同的布局⽅式交错到⼀起的时候,就要在两种布局之间补⼀个空⾏。

如果你只输⼊了短横线(减号)-,其上⽅⽆⽂字,那么要显⽰直线,必须要写三个减号以上。

不过与等于号的显⽰效果不同,它显⽰出来时虚线⽽不是实线。

同减号作⽤相同的还有星号*和下划线_,同样的这两者符号也要写三个以上才能显⽰⼀条虚横线。

除此以外,关于标题还有等级表⽰法,分为六个等级,显⽰的⽂本⼤⼩依次减⼩。

不同等级之间是以井号 # 的个数来标识的。

⼀级标题有⼀个 #,⼆级标题有两个# ,以此类推。

# ⼀级标题## ⼆级标题### 三级标题#### 四级标题##### 五级标题###### 六级标题效果如图:实际上,前⽂所述的⼤标题和中标题是分别和⼀级标题和⼆级标题对应的。

readme

readme
0x7C282F4B MFC71u.dll[00032F4B] :(00400000,00000000,00281E0E,00000001 [00 00 40 00 00 00 00 00 0E 1E 28 00 01 00 00 00])
0x0051BA9A Thunder.exe[0011BA9A] :(7FFD5000,0012FFD4,77B3B3F5,7FFD5000 [00 50 FD 7F D4 FF 12 00 F5 B3 B3 77 00 50 FD 7F])
0x00413671 Thunder.exe[00013671] :(0026184E,00000113,00000001,00000000 [4E 18 26 00 13 01 00 00 01 00 00 00 00 00 00 00])
0x00410D03 Thunder.exe[00010D03] :(01526A74,00000113,00000001,00000000 [74 6A 52 01 13 01 00 00 01 00 00 00 00 00 00 00])
thunder5(迅雷5) 5.9.20.1418
Process(PID:DD8) : C:\Program Files\Thunder Network\Thunder\Program\Thunder.exe
Microsoft Windows 7 [Build 6.1.7600]
Architecture : x86,ProcessorNum : 2
0x2611D686 XLGUIPlatform.dll[0001D686] :(00000000,01526A70,00000001,0012FCF0 [00 00 00 00 70 6A 52 01 01 00 00 00 F0 FC 12 00])

README_怎样编译升级固件_ATS2823

README_怎样编译升级固件_ATS2823

5. 升级固件,可以通过”Card product tool V2.03”生成卡量产固件。具体过 程请参考”US282A 软件开发指南”。
6. 升级固件,也可以使用 ATT 工具。 请先安装”Automated testing tools V1.01”.安装完成后,使用”脚本编 辑工具”,打开”US282A_BTBOX_DVB_ATS2823.atf”勾选”固件升级准备”和” 固件升级测试”,点击保存。
然后用”自动化测试工具”,升级固件。具体使用方法请参考工具上的帮助 文档。
ቤተ መጻሕፍቲ ባይዱ1. 进入..\case\fwpkg
2. 如果需要编译, 输入 make clean; make DVB_ATS2823.完成后就可以生成 US282A_BTBOX_DVB_ATS2823.FW.
3. 后续需要再次生成固件,可以通过 make build_DVB_ATS2823
4. 如果要修改某些模块的代码,可以直接指向对应目录,编译代码。再用上面 的方法生成固件。如:

gitlab readme 正文书写

gitlab readme 正文书写

一、什么是GitLab ReadmeGitLab Readme是指在GitLab代码管理评台上的项目主页中的Readme文件,通常以README.md的格式存在。

这个文件是用来介绍项目的简介、使用方法、安装步骤、贡献者名单等信息的。

在GitLab上,每个项目都可以有一个Readme文件,这个文件对于项目的理解和使用非常重要。

二、为什么需要写GitLab Readme1. 方便他人理解项目一个完整的Readme文件可以让其他开发者快速了解项目的用途、功能、安装方法等信息,节约了其他开发者对项目的学习成本,提高了开发效率。

2. 提高项目的可维护性一个详尽的Readme文件可以让项目的维护者更加清楚项目的架构、依赖、开发规范等内容,方便维护和升级项目。

3. 增加项目的合作性在Readme文件中可以明确表明项目的贡献方式、贡献者名单、开发规范等内容,有利于项目的多人合作。

三、如何写GitLab Readme1. 简介首先在Readme文件中介绍项目的简介,包括项目的名称、用途、特点等,让其他开发者能够快速了解项目的基本情况。

2. 安装步骤接下来应该介绍项目的安装方法,包括安装依赖、配置环境等步骤,让其他开发者能够快速在自己的机器上跑起项目。

3. 使用方法然后应该介绍项目的使用方法,包括项目的各种功能的使用说明、接口文档等内容,让其他开发者能够更加深入的了解项目的功能。

4. 贡献者名单在Readme文件中应该感谢项目的贡献者,并列出贡献者的名单,这样可以让其他开发者更加了解项目的历史和现状。

5. 开发规范最后在Readme文件中可以介绍项目的开发规范、分支管理方式、代码质量规范等内容,让其他开发者更加明确项目的开发规范。

四、GitLab Readme的编写技巧1. 使用Markdown语法在GitLab上的Readme文件通常使用Markdown语法进行编写,Markdown语法简单易懂,可以让开发者更专注于内容本身的编写,而不是排版。

SCST中readme的翻译和fc的相关说明

SCST中readme的翻译和fc的相关说明

使用SCST通过FC方式进行卷管理之前必须搭建测试环境:以下是搭建测试环境所需硬件及软件。

测试环境列表:服务器端(target):服务器型号:NP370D2光纤卡:1块,型号QLA 2460内核版本:Linux 2.6.24所需软件包:scst-1.0.1.1(SCST core )scstadmin-1.0.6 (简化scst配置的工具软件)qla_isp-1.0.2(针对SCST core的FC卡驱动) 客户端(Initiator):服务器型号:AS500N2光纤卡:1块,型号QLA2460内核版本:Red Hat 企业版5 (kernel 2.6.18)所需软件包:qlafc-linux-8.02.23-3 (FC卡驱动)standalone_sansurfer5.0.1b57_linux(FC卡管理软件)环境搭建详细过程:一.Target端配置以下是target端的配置方法:(1)首先配置target 端,给内核打补丁:Type: patch -p0 scst_exec_req_fifo-2.6.X.patchpatch -p0 io_context-2.6.X.patch内核必须关闭HIGHMEM(通过make menuconfig中配置),否则scst_user模块是无法加载上去的(2)编译和安装SCST模块进入到scst-1.0.1.1目录中Type: makemake install(3)加载SCST模块(scst.ko)Type: cd /lib/modules/2.6.18-92.e15/extramodprobe scst(4)加载所需要的device handlers模块测试实验中加载scst_vdisk.ko模块,所以可以用如下的命令进行加载:Type: cd /lib/modules/2.6.18-92.e15/extra/Devicehandlersmodprobe scst_vdisk(5)编译和安装qla_isp-1.0.1。

万能驱动简要说明(readme)

万能驱动简要说明(readme)
Atheros 全系列无线网卡驱动
Atmel 系列无线网卡驱动
Avm 系列无线网卡驱动
ANT安特嘉华A350/a360无线网卡驱动
Belkin系列无线网卡驱动
BENQ明基AWL300/400系列无线网卡驱动
Blitzz 系列无线网卡驱动
Buffalo美禄可WLI系列无线网卡驱动
e驱动:由IT天空()出品的一款能够智能识别电脑硬件并帮助用户安装驱动程序的工具。
e驱动的定位:普通电脑用户离线安装电脑硬件驱动的好帮手,系统工程师、系统运维人员部署系统的得力助手。
e驱动的版本:32位版和64位版,32位版支持 Windows 7/XP、Server2003;64位版支持 Windows7、Server2008R2。
2)适用于WinXP_32位平台,部份驱动去除了对Win2000以及64位平台支持、以及微软数字签名认证(不会影响性能)。
3)包含[WinXP.x86]EasyDrv.exe硬件智能判断驱动选择程序及相关组件,支持在桌面环境下智能识别硬件并安装驱动。
4)在封装部署环境使用时,请在外部接口直接调用[WinXP.x86]EasyDrv.exe主程序即可。
Altima 1000-1003系列网卡驱动
ASIX AX88140-88796系列网卡驱动
Belkin PCI 10/100/1000网卡驱动
BigFootNetworks Killer Xeno Pro网卡驱动
Broadcom博通全系列网卡驱动
CardBus CB102/103系列网卡驱动
Intel英特尔830-i7全系列显卡驱动(含移动版/Hdmi)
nVIDIA英伟达全系列显卡驱动(含移动版/专业版/Hdmi)

pycharm的readme

pycharm的readme

pycharm的readme
PyCharm是一款功能强大的Python集成开发环境(IDE)。

它为开发者提供了一个高效、灵活且易于使用的平台,用于编写、测试和调试Python代码。

PyCharm具有许多强大的功能和工具,使开发者更加高效。

其中包括代码自动补全、语法高亮、代码导航、内置的调试器以及版本控制集成(如Git)等。

这些工具能够帮助开发者提高开发速度和质量,减少错误和调试时间。

PyCharm还内置了许多有用的功能,如内置终端、集成Python控制台和交互式Python shell等。

这些功能使开发者能够在一个环境中完成大部分工作,无需切换到其他工具。

PyCharm支持多种项目类型,如Django、Flask和科学计算等。

无论是Web开发还是数据科学,PyCharm都提供了丰富的工具和功能,帮助开发者更好地完成项目。

PyCharm还有一个强大的插件系统,允许开发者根据自己的需求扩展功能。

这意味着开发者可以根据项目的特定要求添加新的工具和功能,以提高开发效率和灵活性。

总而言之,PyCharm是一款功能强大且易于使用的Python开发工具,可以满足开发者在各种项目类型中的需求。

无论是初学者还是专业开发者,PyCharm都能提供一个高效且舒适的开发环境。

readmem用法

readmem用法

readmem用法
readme是一种文件,通常包含有关软件或项目的信息和说明。

它可以包含项目的描述、安装和使用指南、配置说明、常见问题解答等信息。

使用readme可以帮助用户更好地理解和使用软件或项目,降低用户使用软件或项目的难度和学习成本。

readme有许多常见的用途,例如:
1. 介绍项目或软件的功能、特点和优势;
2. 提供安装和使用指南,包括如何使用软件或项目的各个功能;
3. 说明配置与环境要求;
4. 给出常见问题解答,帮助用户更快地解决问题;
5. 提供联系方式,方便用户反馈问题或提供反馈。

要使用readme,只需在项目或软件的根目录下创建一个名为readme的文件,然后在其中编写相关信息和说明即可。

建议使用Markdown等格式进行编写,使文档更易于阅读和理解。

总的来说,readme是一个非常重要的文件,它可以帮助用户更好地了解和使用软件或项目,提高用户的使用体验和满意度。

- 1 -。

readme.md的写法

readme.md的写法

readme.md的写法
readme.md 是一种使用 Markdown 语法编写的文本文件,通常用于向用户介绍一个项目或软件。

下面是一些写readme.md 的常见方法和建议:
标题:使用一个简洁明了的标题来概括你的项目或软件。

例如:"My Project" 或 "My Software"。

简介:用一两句话简述你的项目或软件是什么,以及它能够解决什么问题。

安装和使用方法:如果需要,提供安装和使用你项目的详细步骤。

这可以包括下载、安装、配置、使用等步骤。

功能和特性:列出你的项目或软件的主要功能和特性。

这可以帮助用户了解它能做什么,以及为什么他们可能需要使用它。

示例或教程:如果可能,提供一些示例或教程,让用户了解如何使用你的项目或软件。

已知的问题和限制:告诉用户你的项目或软件的限制和已知的问题。

这有助于他们更好地理解你的项目,并知道在何处寻找帮助。

贡献和反馈:如果你欢迎用户贡献或提供反馈,告诉他们如何做。

这可以鼓励他们更积极地使用你的项目,并帮助你改进它。

许可证和法律条款:如果你的项目受到特定的许可证或
法律条款限制,告诉用户他们必须遵守这些条款。

参考文献:如果需要,列出在创建你的项目或软件时引用的参考文献。

联系信息:如果你愿意提供联系信息,例如电子邮件地址或社交媒体账户,告诉用户如何联系你。

以上是一些基本的建议,但 readme.md 的具体内容可以根据你的项目或软件的具体情况来调整。

readme 描述 api 的模板

readme 描述 api 的模板

从 read me 描述 API 模板的角度来看,一份高质量的文章应该覆盖以下几个方面:1. 简要介绍: 在开篇,可以简要介绍什么是 API,以及它在软件开发中的重要性。

可以用一段引人入胜的故事或者案例来引出 API 的直观作用,让读者产生共鸣。

2. API 的基本结构和元素: 在这一部分,需要详细介绍一个标准的 API 的基本要素,比如端点、请求方法、参数、响应等。

可以用一些图表或者示例代码来说明这些概念,帮助读者更直观地理解。

3. Readme 描述 API 的重要性: 这一部分可以深入探讨为什么要在API 的文档中添加 Readme 描述,以及它能够为开发者带来怎样的便利。

可以从易用性、可维护性等角度来分析 Readme 描述的价值。

4. 如何写一个优秀的 Readme 描述: 在这一部分可以共享一些写作技巧和经验,比如清晰明了地描述每个端点的作用和输入输出,提供示例代码和使用方法,以及如何保持文档的实时性等。

5. 个人见解和理解: 作者可以共享对于 Readme 描述 API 的个人见解和理解,比如在实际开发中遇到的挑战和解决方案,以及未来对于API 文档的发展趋势等。

6. 总结: 可以对全文进行回顾性的总结,重点强调 Readme 描述 API的重要性和价值,鼓励读者在实际工作中多加关注和实践。

以上是对于《read me 描述 API 的模板》主题的一些思路和方向,希望有助于撰写一篇全面、深入和有价值的文章。

API(Application Programming Interface)是软件开发中非常重要的一部分,它提供了一种让不同软件系统或组件进行交互的方式,可以让不同的系统之间进行数据交换和功能调用。

而在 API 中,Readme 描述则是非常关键的一部分,它可以帮助开发者更好地理解和使用 API,提高开发效率和代码质量。

接下来,我们将深入探讨如何编写一份高质量的Readme 描述 API 文档,并共享一些实用的写作技巧和经验。

如何为开发项目编写规范的README文件(windows),此文详解

如何为开发项目编写规范的README文件(windows),此文详解

如何为开发项⽬编写规范的README⽂件(windows),此⽂详解为什么要写这篇博客? 其实我是⼀个⼊坑已经半年的程序员,因为不是计算机专业,只能⾃⼰摸索,所以我深知博客的重要性。

每次我的学习笔记啊,项⽬的,⾯试题啊,有的,只要有时间,我肯定上传上来,⼀⽅⾯⾃⼰可以随时随地的看,另⼀⽅⾯也可以⽅便⼤家。

了解⼀个项⽬,恐怕⾸先都是通过其Readme⽂件了解信息。

如果你以为Readme⽂件都是随便写写的那你就错了。

github,oschina git gitcafe的代码托管平台上的项⽬的Readme.MD⽂件都是有其特有的语法的。

称之为Markdown语法,今天要写的是关于README⽂件在windows中如何写,怎么写出来才符合要求,写出来才好看,这样就不得不说⼀下MarkDown编译器了。

也许很多⼤神说,Markdown这么简单的,还需要写个博客炫耀? 其实你错了,对于我们这些在windows上操作惯了的野路⼦,根本对除了word之外的编辑语⾔不感冒,也不习惯,但是每次项⽬都会需要README⽂件,记得我第⼀次写的README⽂件是TXT格式,被⽼师嘲笑了,说README⽂件是.md格式,但是我⾃⼰⽐较笨,请教了⼀个哥们,终于知道了写README的好⽅法,那就是使⽤mardkdown⼯具,我下载的是有道云笔记(我还⽤的是windows操作系统),他不但有MARKDOWN,更重要的是,还有MarkDown使⽤指南,(⼤家不要误会,我不是推销这个软件,对于还是⼩⽩的我,觉得遇到了神器,很激动)。

既然有这个了,那么我的问题就迎刃⽽解了。

这篇⽂说到这⾥,这才刚刚开始,下⾯主要介绍⼀下 MarkDown的主要⽤法,⽅便⼤家写README⽂件。

为什么要写README⽂件? 对于这个问题详解,请看博客: 这个问题很简单,因为README的编写,过了很长时间后,你仍然知道你当初写了什么;因为README的编写,其他⼈看你的代码不需要那么费劲;因为README的编写,你代码的质量就⼤⼤的提⾼;因为README的编写,你的语⾔⽔平就⼤⼤的提⾼了。

readme注释

readme注释
感谢所有在制作过程中给与过我们帮助的朋友
附:汉化日志:
2004年的某一天:从某人那里听到游戏王的名字。
2004.8月:和某人打游戏王,在其解说下我依然不明所以然……。后依其要求,下了一套游戏来给她玩。
2004.9月:如天书一般的效果说明对于我来说根本没有任何作用。可是又很想和某人打上几局,于是到NW社区注册了一个ID下查卡器,可惜发现并不好用——只能查日文和中文,日文打不出来,中文……,如果我知道还用查吗?图又太小,一放大就全是马赛克,于是开始了破解文件的计划。
2004.11月-12月:汉化的主要阶段,看雪负责文本,阿帕负责改图,我处理未完成的程序部分。
2004.11月24日:bealphareth,evilzero,wtt,凯渊·卓洛,蛇等加入,开始内部测试。
2004.11月26日:改图部分大至完成,却发现有部分图像依然没有找到= =。
2004.11月26日-12月2日:继续痛苦中,查找最后未被发现的秘密……,无果后对某些可可疑文件进行研究中,此种文件有YGA的标识,故命名为YGA文件。
2004.12月20日:最后一遍内测启动。预计在圣诞前应该可以完成。
2004.12月24日晚:汉化版正式发布,作为“雪天使的祭礼”(看雪语)。
KONAMI在掌机上接连发售该系列的游戏,并向PS/PS2/NGC等主机发起挑战。然而掌机虽然携带方便随处可玩,但限于机能等限制一直被BUG所困扰;而其他主机上的界面虽华丽,但却少有真正的以OCG为蓝本制作的游戏,不免遗憾。而且二者都难以实现长距离大范围的联机对战。到2004年,日本国内的《游戏王》热潮逐渐消退,而在全球其它国家的人气却在持续上升。《游戏王PC版-混沌力量》是一款收录了英、法、德、日、意、西班牙等多国语音的一款收录了700多张卡片的游戏。第一次把OCG和游戏拉得如此之近。《混沌力量》系列不仅有着媲美实战的逼真画面,而且相比GBA的专家版系列减少了大量的BUG,而且到了城之内篇,配合VNN等就可以实现真正的联机对战了。相信能与千里之外的玩友一起对战切磋,一直都是大家的梦想吧。

README

README

Cakewalk Pro Audio 6.0for Windows 95README.RTFCopyright 1991-1997 by Twelve Tone Systems, Inc. All rights reserved.Cakewalk is a registered trademark of Twelve Tone Systems, Inc.Cakewalk Pro Audio and Cakewalk Music Software are trademarks of Twelve Tone Systems, Inc.This file contains information on Cakewalk Pro Audio that became available after the printed documentation went to press. If you enlarge the document window to its maximum size, this document will be easier to read. To do so, click the Maximize button in the top-right corner of the window. You can also open the Control menu in the top-left corner of the window (pressALT+SPACEBAR), and then choose the Maximize command.To move through the document, press PAGE UP and PAGE DOWN, or click the arrows at the top and bottom of the scroll bar along the right side of the window.To print the document, choose the Print command from the File menu.ContentsGeneral information (4)Press F1 for context-sensitive Help (4)Web (4)Newsgroups (4)Beginners (4)General (4)Audio (4)Coffeehouse (4)Driver Included with Cakewalk Pro Audio (4)Roland MPU-401 and compatibles (4)Additions and corrections to the 6.0 documentation (6)Working with linked clips (6)Selecting linked clips (6)Linked clips and StudioWare view (6)Piano Roll view enhancements (6)Selecting notes of a single pitch (6)Moving and copying Controller events (7)Staff view enhancements (7)Percussion notation ―ghost stroke‖ support (7)Inserting measures (7)An important note about ActiveMovie (7)Exporting audio events as Wave files (8)Real-time effects and processor speed (8)Track volume and audio event velocities (9)StudioWare Tutorial correction (9)StudioWare enhancements (9)StudioWare view and audio tracks (9)Widget Properties Channel field (10)Closing a StudioWare view (10)Advanced Panel programming (10)Widget bitmaps (10)Copying widgets (11)Widget groups and group ranges (11)Grouping widgets in Use mode (12)Faders templates and StudioWare Panels (12)Window layouts enhancements (12)Adding and loading layouts (12)Replacing, renaming, and deleting layouts (12)Window layouts options (13)Layout and StudioWare default directories (13)Other notes (13)Stretch Audio and tempo changes (13)Audio Event Properties Material field (14)Full MMC Auto Punch (16)Chord dialog Import button (16)Panic strength (16)MIDI activity monitor (16)Hardware-specific information (18)MIDI Time Piece tips and tricks (18)MIDI output port restriction (18)System Exclusive tips (18)MOTU starting template (18)Connecting two MTPs (18)Using the sync input port (18)General information about GPFs (General Protection Faults) (18)HP Deskjet printers (19)HP 500, 600, and 800 (19)HP 870C, 660C, 680C, and 690C (19)HP 820Cse and 850C (19)Canon BJC printers (19)Other printers (19)Gravis UltraSound (19)WARNING: SCSI hard drives (20)The purpose of the VxD (20)The potential problem with SCSI cards (20)Removing a VxD .386 file (20)Sample files (21)StudioWare View Layouts (.CakewalkStudioWare) and Template Files (.TPL) (21)DNA Grooves (.GRV) (21)Work files (.WRK) (21)Template files (.TPL) (21)Bundle files (.BUN) (21)CAL files (.CAL) (22)Playlist files (.PLY) and Set files (.SET) (22)TECHniques on-screen tutorials (22)CD Audio tracks! (22)Instrument definitions (23)Upgrading from an earlier version (23)Roland SR-JV80 Series expansion boards (23)Other notes (25)Virtual Piano (25)Lyrics view, CAL view, and special keys (25)Dump Request Macros (25)Mail support (25)Acknowledgments (27)StudioWare Panels (27)Instrument definitions (27)Dump Request Macros (28)General informationPress F1 for context-sensitive HelpRemember that you may press the F1 function key at any time to get help related to what you're doing in Cakewalk Pro Audio.WebPlease visit us on the World Wide Web at NewsgroupsThe Cakewalk newsgroups are discussion forums that let you trade tips, advice, and success stories with other Cakewalk users. Here are four Cakewalk newsgroups in which you can participate:Beginnersnews:///cakewalk.beginnersThe cakewalk.beginners group is for users new to Cakewalk, MIDI, and digital audio.Generalnews:///cakewalk.generalThe cakewalk.general group is for general Cakewalk and MIDI issues.Audionews:///cakewalk.audioThe cakewalk.audio group focuses on issues related to digital audio.Coffeehousenews:///cakewalk.coffeehouseThe cakewalk.coffeehouse group is for chatting and brainstorming with the Cakewalk community, from exploring music composition techniques to trading secrets for mastering projects at home like a pro.If you’re using a dedicated newsreader like Free Agent or Microsoft Internet News, just point the application toward the server . If you need help accessing any news server, including Cakewalk's, please consult the documentation for your newsreader program or the customer support for your online service or Internet Service Provider.Driver Included with Cakewalk Pro AudioMost drivers you will use are either included with Windows 95 or provided by the manufacturer of the MIDI interface or sound card. However, we have included our driver on the Cakewalk Pro Audio diskette.IMPORTANT! If you have a SCSI hard drive controller, be sure to thoroughly read the "WARNING: SCSI Hard Drives" section of this README!Roland MPU-401 and compatiblesWindows 95 includes a driver for MPU-401 compatible MIDI interfaces, but you may want to use our driver instead. The Cakewalk driver can be opened for output by more than one program at the same time, so that you don't have to quit one MIDI program before starting another.Important: Be sure to Remove the Microsoft driver before you Add ours. If both drivers are installed, you will experience problems.Please see the Cakewalk Pro Audio User’s Guide for instructions on adding or removing drivers using the Drivers icon of the Windows Control Panel. Insert the Cakewalk Pro Audio disk in the drive when prompted.Additions and corrections to the 6.0 documentationWe added or refined some features in Cakewalk Pro Audio 6.0 after the manual went to press. Read this section thoroughly for information about these changes. Other corrections and clarifications to the manual are also found below.Working with linked clipsSelecting linked clipsWhile in Track view, you can select all of the clips (if any) that are linked to a clip. To do this, right-click on any linked clip in the Track view Clips pane and choose Select all Siblings. Linked clips and StudioWare viewWhen you take snapshots and record widget movements in StudioWare view, Cakewalk inserts the events (such as volume Controller messages) into clips. If the clips are linked, you will get multiple instances of the events, which may be what you want. However, if you want to avoid this, set up a fresh extra track (with the same port/channel as the track containing the linked clips) and record the widget events in that extra track.See the "Track View" chapter in the User’s Guide for more information on clip linking. See the "StudioWare View" chapter to learn more about recording widget movements.Piano Roll view enhancementsSelecting notes of a single pitchIn Cakewalk 5.0, you could drag notes in Piano Roll view by double-clicking on the piano keysor note names at the left of the view. This has changed somewhat to give you more editing power. In version 6.0, you can use the keys or note names (at the left of the view) to select all note events that have the same pitch or MIDI note.This new method is more flexible, because you can select all notes of a single pitch (or several pitches) first, then move or edit the notes. For example, you can click on C4 to select all notes of that pitch, then drag the notes to different pitches or times. You can also apply editing commands to just the selected note events.To select and move notes of a single pitch:1.Click on the Selection tool (the arrow-shaped tool at the upper left of the Piano Roll view) toenter Select mode.2.Click once on the piano key or note name in the keyboard pane at the left of the Piano Rollview. This selects all notes of that pitch in the track; you’ll see them highlighted in the note pane. To select notes having several pitches, hold the mouse button and drag up or down to select the pitches you want.3.Click once on any of the selected notes in the note pane.4.While still holding the mouse button, drag the notes to the location you want, and release themouse button.You can use Shift+Click to add notes to the selection, and Ctrl+Click to toggle between adding to or removing from the selection.Moving and copying Controller eventsThis section corrects information on page 180 in the User’s Guide.You cannot drag-move or drag-copy selected Controller events in the Controllers pane of the Piano Roll view. To move or copy Controller events with drag and drop, you must first select them by clicking and dragging in the time ruler. This is called a "deep selection," because you have selected all of the track’s events in that time span, including note events and Controller events. Now you can move or copy the notes, and the Controllers will be moved or copied too. You can also copy, move, and delete Controller events without affecting other data. First select the desired Controller events in the Controllers pane, then use the Edit menu’s Cut, Copy, Paste, or Delete commands. The Ctrl+X, Ctrl+C, and Ctrl+V keyboard shortcuts also work, as well as the Delete key.Staff view enhancementsPercussion notation “ghost stroke” supportIn percussion notation, parentheses around a note mean that it is a "ghost stroke," played very lightly and barely heard. Cakewalk currently supports this by displaying parentheses around any percussion note event with velocity less than 32, a fixed, arbitrary threshold. You can adjust the Vel+ of the track vs. the velocities of the individual notes to effectively move this threshold without changing the way the note sounds.Inserting measuresThe User's Guide mentions an "Insert Measures" command. It is mistaken. If you want to open up measures of silence in a song, you can use any one of the following methods:∙Select the events and use the Cut and Paste editing commands (or the Ctrl+X and Ctrl+V keyboard shortcuts for these commands.)-or-∙Split the clips where you want the empty measure. Select the clips, right-click on them, and choose the Split command (see the User’s Guide for steps on using Split.) Next, turn Snap to Grid on, and set the Snap to Grid value to Whole note. Then drag the newly-split events over by one or more measures.-or-∙In some cases, you can use the Edit | Slide command for inserting measures. Keep in mind though that the Slide command won't move tempo and meter/key changes.An important note about ActiveMovieMicrosoft has changed the name of their ActiveMovie technology, a plug-in format that Cakewalk Pro Audio uses for audio effects. As of March 31, 1997, the official name of this technology is DirectX.The Cakewalk 6.0 User’s Guide describes an "ActiveMovie" menu that appears on the Edit | Audio submenu, and in the Audio view’s Inspector menu. You access the DirectX plug-ins through this menu, or through the Edit | Audio | ActiveMovie submenu.Audio plug-ins that use the ActiveMovie/DirectX format work as described in the User’s Guide. See the ―Audio Editing Commands‖ and ―Effects View‖ chapters for details.Exporting audio events as Wave filesYou can use the File | Utilities | Export Audio to Wave command to export audio events as a stereo .WAV file. However, Export Audio to Wave is not intended as a general-purpose "mixdown" function; it won’t always recreate exactly what Cakewalk plays. Your exported Wave files may sound slightly different from the audio you hear when playing back your sequence, in two ways:1.Any Controller 7 (volume) and Controller 10 (pan) events that appear in audio tracks will beleft out of the exported audio. All audio volume will be computed solely on the basis of the track Volume, Pan, and Vel+ properties, plus each event's velocity.2.The newly-exported files will not include any real-time effects added in the Effects view.Real-time effects are added "on-the-fly" during playback, just like effects that you might add during mixdown using outboard effects processors. Therefore, the real-time effects are never stored permanently as audio. This lets you use the same audio events in different songs, with different effects each time.If you want to create .WAV mixdowns of your audio tracks, here’s one method (you need afull-duplex sound card, preferably with digital I/O): Arm a fresh pair of audio tracks for recording. Route the output of the sound card to the input. Next, start playback/recording in Cakewalk; this re-records the final output mix into the fresh pair of tracks. Finally, select only those two tracks, and choose Export Audio to Wave.If you don’t have a full-duplex sound card, try this instead: Copy the audio you want to export to one or more unused "scratch" tracks and use the effects commands in the Edit | Audio submenu on the copied audio. (Be sure not to use linked clips in these scratch tracks!) For more about these commands, see the "Audio Editing Commands" chapter in the User’s Guide. When you’re done exporting waves, you can just delete or archive these scratch tracks.Tip:If you’ve worked hard at tweaking your effects parameters for playback, and you want to apply the same settings to the copied audio, be sure to take advantage of Cakewalk Pro Audio’s Presets feature. Presets let you easily save and recall your Cakewalk effects settings for use at any time, even in different song files. You can read more about Presets in the "Navigation" chapter in the User’s Guide.Real-time effects and processor speedTo properly use real-time effects in Effects view, you need a computer with a Pentium 100 MHz or faster processor. Even with such a powerful CPU, there is a limit on the number of effects you can use simultaneously. Furthermore, different types of effects are "more expensive" in terms of how much CPU they consume. For example, Reverb is relatively expensive, whereas the 2-band EQ effect is relatively inexpensive.A good strategy is to use an expensive effect like Reverb in an Effects Loop. That way, you can have se veral audio tracks share one effect. You can then individually adjust each track’s send and return levels.Finally, no matter how slow your CPU is, you can always use any effect by applying it to the audio as an off-line edit command. See the "Audio Editing Commands" chapter in the User’s Guide for more information on these commands.Track volume and audio event velocitiesIf you try using an older version of Cakewalk to play files created in Cakewalk 6.0, you may notice that audio tracks play back at a different volume. This is because Cakewalk 6.0 uses a different technique for mapping track volumes and event velocities to audio volumes (in dB.) Note, however, that 6.0 will always play back older files at the proper volume. StudioWare Tutorial correctionStep 4 under "Create new Widget Properties" (on page 115 of the User's Guide) is wrong. The step should read:4. Choose "Pitch Wheel" in the Primary Action Kind field. Then type "Track2Pitch" in theAmount field.StudioWare enhancementsStudioWare view and audio tracksWhen you select one or more tracks playing on audio ports and choose View | New | Panel, the Panel is different than it is for a MIDI track. You get an Arm button and send and return level controls for Effects Loop 1. This makes it easier to work with real-time audio effects that you have set up in that Effects Loop in the Effects view.Arm buttonAudio tracks have an Arm button instead of the Chorus knob supplied for MIDI tracks. This kind of button will be familiar to anyone who uses multitrack recording gear — the button lets you arm (record enable) or disarm (record disable) the track. Having an Arm button is especially useful for audio tracks, as opposed to MIDI tracks, because you often need to arm multiple audio tracks at once.Note that on a generic Windows sound card, you can only arm two tracks at a time, because there are only two input channels available. If you try to arm a third track, Cakewalk will automatically disarm some other track. Odd-numbered tracks are always armed for the left channel, andeven-numbered tracks are armed for the right channel.Send knobPanels for audio tracks also have a Send knob instead of the Reverb knob supplied for MIDI tracks. The Send knob is assigned to Controller 91, channel 1 (i.e., the send level out to Effects Loop 1.) So if you’ve put effects in Effects Loop 1 in the Effects view, the Send knob is a quick and easy way to control the send level.Return clusterAny Panel containing at least one audio track has an extra "Return" cluster. The Return cluster controls the volume and pan of the return level coming in from Effects Loop 1. In other words, the Return cluster’s Pan knob has been assigned to Controller 93, channel 1, and its Volume fader has been assigned to Controller 92, channel 1. Just as with send levels, these controls make it easy to control and automate effects return levels.Widget Properties Channel fieldThere is a "Channel" property in the Design mode Widget Properties dialog. This field appears when you select an Action Kind that sends events via MIDI. The Channel field selects the MIDI channel on which the widget will send its events. You can choose 1-16, a simple alias, a calculated expression, or a formula.Closing a StudioWare viewIf you have changed a StudioWare Panel in Design mode, and you try to close the StudioWare view without saving it first, you will see a warning. Click Cancel and click the Save button to save the Panel, or click OK to discard the Panel.If you save a workfile, any open Panels will be saved as part of the workfile. Note that if you want the Panels to be open when you reload the song file, you must check "When Opening a File, Load its Layout" under View | Layouts.You can save a Panel at any time by clicking the StudioWare view’s Save button. This will let you use the View | Layouts command to open the Panel and use it with any workfile. Advanced Panel programmingThe text at the bottom of page 299 reads: "A complete description of the expression syntax is beyond the scope of this manual, but some samples follow:" The samples were omitted; they are shown below:Formula:Example:x = y Alias x is assigned the value of alias y whenever the value of alias ychanges.x = y + 2 * z Alias x is assigned the value of alias y plus 2 times the value of alias zwhenever either y or z changes.x = (y + 2) * z Alias x is assigned the value of alias y plus 2, then multiplied by thevalue of alias z whenever either y or z changes.x = y | z Alias x is assigned the value of alias y bitwise ORed with the value ofalias z whenever either y or z changes. If y==0xF0 and z==0x0F, then xis set to 0xFF.Widget bitmapsHorizontal and vertical slider bitmapsYou may notice that horizontal sliders use the same "thumb" as the vertical sliders. You can change this by entering Design mode, right-clicking on the slider, and choosing Foreground Bitmap. Click "None" in the dialog box that appears. This will change the slider’s thumb so that it better fits the horizontal slider.To go back to the thumb for a vertical slider, enter Design mode, right-click on the slider, and choose Foreground Bitmap. Then click Default, and the slider will return to its original look.Suppressing the display of all widget bitmapsYou can force Cakewalk to hide all widget bitmaps while in Use mode (except those in Image widgets) for faster screen updates. To do this, type the following line in the [WinCake]section of the WINCAKE.INI file:[WinCake]PanelsShowWidgetBitmaps=0To let widgets show their bitmaps again, change the entry to:[WinCake]PanelsShowWidgetBitmaps=1You can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Note: Bitmaps are always displayed in Design mode, so that you can edit them.Copying widgetsThere is an error on page 283 in the User’s Guide. Using Shift+Drag will not copy a widget. To copy a widget, select it and hold down the Ctrl key while you drag a copy to a new location. Then release the mouse button.Widget groups and group rangesThe User’s Guide describes widget groups on page 293; we would like to clarify this section.∙You set min and max values in Design mode Widget Properties. Min and max values are what the widget will send at its start and end positions, respectively. (For example, when a knob is rotated all the way counter-clockwise, it’s at its start position; when rotated all the way clockwise, it’s at its end position.) The min and max values also define the highest and lowest values that a widget can send or receive.∙You set up group ranges in Use mode, to control things like submixes and crossfades. A group range defines how a widget will move relative to other widgets in the same group.There isn’t any field for entering these ranges; you just hold the Shift key and drag eachgrouped widget to a new position. When you release the Shift key and move the widgets, you’ll see that they move according to how you arranged them.Note that the min and max values discussed on pages 294 and 295 (under "Group Examples") refer to group ranges, and not the values that you define in Widget Properties. This may seem confusing, but just try grouping some widgets and setting their group ranges using theexamples on those pages. Doing this should help you see how group ranges affect grouped widgets.In short: First you set the min and max values in the Design mode Widget Properties dialog. Then you group some widgets. Finally, you set up group ranges that tell the grouped widgets how to move within their min and max values.Grouping widgets in Use modeYou can group and ungroup widgets while in Use mode. Hold down the Ctrl key and click on widgets to add them to a group. Hold Ctrl and click on any grouped widget to remove it from the group.Faders templates and StudioWare PanelsAs you may have noticed, Cakewalk StudioWare is similar to the Faders view from Cakewalk 5.0. StudioWare goes far beyond the Faders view, which was mostly limited to Controller number changes. StudioWare gives you even greater control over products like the Yamaha ProMix 01 and the Roland VS-880, and lets you send more kinds of data, including Sysx and MCI commands. Though you cannot directly convert any old Faders templates into StudioWare Panels, we are offering new StudioWare versions of the Faders view templates we used to supply.If you want to quickly call up a set of controls for mixing your song, select one or more tracks and choose the View | New | Panel command. This automatically creates a default Panel similar to the old Faders view, with one fader group for each selected track.See the "Sample Files" section of this document for a list of StudioWare Panels included with Cakewalk Pro Audio 6.0.Window layouts enhancementsWe’ve improved Cakewalk’s window layouts feature so that you can better control how Cakewalk Pro Audio looks each time you start it.Choosing View | Layouts opens the Window Layouts dialog box. Window layouts consist of currently open windows, their positions, and the tracks (if any) that each window shows. You can save this window layout any time you want, and load it into files of your choice later. Every time you save a Cakewalk .WRK file, its current layout is saved too. You can automatically reset Cakewalk’s window arrangement to this saved state when loading a file, if you want. Your songs can all use the same layout, or use different ones —it’s entirely up to you.When you save a StudioWare Panel, it will also appear as a layout in this dialog box.Adding and loading layoutsTo add a new layout, just arrange your windows as desired. Choose View | Layouts, and click Add. Type a name for the layout, then click OK. The Window Layouts list will grow each time you add a new layout. Whenever you want to apply one of your layouts to a view, highlight the layout you want in the list, and click Load.Replacing, renaming, and deleting layoutsIf you change an open layout that already exists, and you want to replace the original layout, just choose View | Layouts and highlight its name in the list. Click Add, then click OK without changing its name. You will be asked if you want to replace it, and you can click Yes.To rename a layout, highlight it and click Rename. Type in a new name and click OK.To delete a layout, highl ight it and click Delete. You can’t undo this, so be sure that you re ally want to delete the layout.Window layouts optionsYou have two options for using layouts with songs. The first is "Close Old Windows Before Loading New Ones." Checking this means that Cakewalk will close all windows that a newly loaded layout doesn't use. If you leave it unchecked, open windows will stay open when you load a new song.The second option only applies to layouts saved in workfiles and templates. Check "When Opening a File, Load its Layout" if you want Cakewalk to reset the windows and views to each file's saved layout whenever you open a file.Layout and StudioWare default directoriesBy default, Cakewalk looks for layouts and StudioWare Panels in your workfile directory. If you want to choose where you store your layouts and Panels, and still access them through View | Layouts, you can specify the directories where Cakewalk will look for these files. You do this by typing LayoutFileDir and StudioWareFileDir options and path names in the [WinCake]section of the WINCAKE.INI file. Here is an example:[WinCake]StudioWareFileDir=c:\PanelsLayoutFileDir=c:\LayoutsYou can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Once you’ve done this, choose View | Layouts, and you will see all the Layouts and StudioWare files that are stored in the directories you specified.See "Appendix D" in the User’s Guide for more about changing the Wincake.INI file.Other notesWindow layouts are saved in your default Cakewalk directory, and havea .CakewalkWindowLayout extension. StudioWare Panel layouts are also saved in this directory, and have the .CakewalkStudioWare extension.Tip: If you want Cakewalk to use a certain layout when you create a new file, you can arrange windows in an empty file, and save the file as a template; give the template a name like "New" or "General MIDI Authoring." (Be sure to make a backup copy of Cakewalk’s Normal.tpl file first, just to be safe.) Now when you open a new file using your template, and you’ve checked "When Opening a File, Load its Layout," Cakewalk will arrange the screen the way you like. For more information on templates, see Appendix F in the User’s Guide.Stretch Audio and tempo changesThe User's Guide mentions a "Stretch Audio" option at the bottom of page 398. Note that you can turn the option on and off by checking or unchecking the Stretch Audio checkbox in the Tempo dialog box.If the Stretch Audio option is on, Cakewalk will shrink or stretch all audio in the song to conform to tempo changes. This is good if you want to change the tempo, and the audio is already lined up with measure boundaries. Let's say you've recorded vocals into a song. Click on the Tempo window in the Control bar, check the Stretch Audio option, and click OK. Now when you insert。

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1result/|-- 00.RawData/ 【原始下机数据和原始拼接后数据】 | |-- Sample_Name/ 【每个样品对应的原始下机数据和原始拼接后数据】 | | |--*_1.fq.gz 【reads1去除barcode 和primer 后得到的序列】 | | |--*_2.fq.gz【reads2去除barcode 和primer 后得到的序列】| | |--*.raw_1.fq.gz 【reads1原始下机序列,包含barcode 和primer 】 | | |--*.raw_2.fq.gz 【reads2原始下机序列,包含barcode 和primer 】 | | `--*.extendedFrags.fastq 【原始下机的reads 拼接后的序列】| |-- SampleSeq_info.xls 【所有样品的barcode 和primer 信息】 | `-- assemble_stat.xls【所有样品的序列拼接信息统计列表】|-- 01.CleanData/ 【质控后可用于后续分析的有效数据】 | |-- Sample_Name/ 【每个样品的质控结果】| | |-- *.fastq 【质控后序列的FASTQ 格式文件】 | | |-- *.fna 【质控后序列的FASTA 格式文件】 | | `-- histograms.txt 【质控后的序列长度分布统计表】| `-- QCstat.xls【数据预处理统计及质控信息表】|-- 02.OTUanalysis/【OTUs 聚类和物种注释结果】 | |-- OTUs.fasta【OTUs 代表序列】| |-- OTUs.tax_assignments.txt 【OTUs 物种注释结果】 | |-- all_rep_set_tax_assignments.krona.html 【krona 网页展示】 | |-- OTUs.tre 【OTUs 进化树文件】| |--otu_table_even.biom 【均一化处理后biom 格式的绝对丰度表】 | |-- taxa_abundance/【每个样品中物种丰度信息】| | |-- evenabs/ 【均一化处理后的绝对丰度(均一化处理使每个样品的OTUs 丰度之和相等)】2| | | |-- otu_table.absolute.xls 【OTUs 绝对丰度】| | | `-- otu_table.*.absolute.xls 【界门纲目科属种(k,p,c,o,f,g,s )水平上的绝对丰度】 | | `-- relative/【均一化处理后的相对丰度(均一化处理使每个样品的OTUs 丰度之和相等)】| | |-- otu_table.relative.xls 【OTUs 相对丰度】| | `-- otu_table.*.relative.xls 【界门纲目科属种(k,p,c,o,f,g,s )水平上的相对丰度】| |-- taxa_stat/【OTUs 分析统计结果】| | |-- Classified_stat.{png,svg} 【注释到界门纲目科属种(k,p,c,o,f,g,s )水平上的Tags 数目分布图】 | | |-- classified_stat.xls 【注释到界门纲目科属种(k,p,c,o,f,g,s )水平上的Tags 数目统计表】 | | |-- Sample_Tags-OTUs_dis.{png,svg} 【各样品的Tags 及OTUs 数目统计分布图】 | | `-- Tags_stat.xls 【各样品的Tags 及OTUs 数目统计表】 | |-- taxa_charts_html/ 【注释结果网页版展示】 | | |-- area_charts.html 【注释结果面积图展示】 | | |-- bar_charts.html 【注释结果柱形图展示】 | | |-- pie_charts.html【注释结果饼状图展示】| | |-- charts/【网页展示用到的图片】| | |-- css/ 【网页配置文件】 | | `-- js/ 【网页配置文件】 | |-- top10/【门纲目科属(p,c,o,f,g )水平上的top10物种相对丰度柱形图】 | |-- taxa_heatmap/【物种注释聚类热图】 | | |-- cluster/ 【门纲目科属(p,c,o,f,g )水平上的物种聚类热图】 | | `-- OTU_heatmap/【OTUs 注释和丰度热图】 | |-- taxa_tree/【物种分类树】| |-- *.taxtree.{png,svg} 【单个样品的物种分类树】 | `-- all.taxtree.{png,svg}【所有样品的物种分类树】| |-- GraPhlan/ 【GraPhlan 结果展示】 | | |-- graphlan.{png,pdf} 【GraPhlan 图】3| |-- phylo_tree/ 【OTUs 进化树】| | |-- OTU.cluster.tree.{png,svg} 【OTUs 进化树图】 | | `-- OTUs.selected.tre 【OTUs 进化树文件,MEGA 软件可打开】|-- 03.AlphaDiversity/ 【alpha 多样性分析结果】 | |-- alpha_rarefaction_plots/ 【alpha 多样性分析结果网页版展示】 | |-- alpha_diversity_index.xls【alpha 多样性指数表格】 | |-- observed_species.{pdf,png} 【稀释曲线图(样本)】| |-- group_observed_species.{pdf,png}【稀释曲线图(分组)】| |-- plot_observed_species.txt【稀释曲线作图数据】 | |-- rank_abundance.{pdf,png} 【等级丰度曲线图(样本)】| |-- group_rank_abundance.{pdf,png}【等级丰度曲线图(分组)】| |-- venn_figure/ 【韦恩图】 | |-- Flower_figure/【花瓣图】| |-- Specaccum/ 【物种累积曲线】 | |-- specaccum.{png,pdf} 【物种累积曲线图】 | |-- Alpha_div/ 【组间Alpha 多样性比较箱型图】| |-- ACE / | |-- ACE.{png,pdf}【ACE 指数箱型图】| |-- ACE_Tukey.txt 【ACE 指数多组间方差分析】||--ACE_wilcox.txt 【ACE 指数多组间非参数wilcox 检验】| |-- chao1/| |-- chao1.{png,pdf}【chao1指数箱型图】| |-- chao1_Tukey.txt 【chao1指数多组间方差分析】| |-- chao1_wilcox.txt 【chao1指数多组间非参数wilcox 检验】 | |-- goods_coverage /4| |-- goods_coverage.{png,png} 【goods_coverage 指数箱型图】| |-- goods_coverage _Tukey.txt 【goods_coverage 指数多组间方差分析】| |-- goods_coverage _wilcox.txt 【goods_coverage 指数多组间非参数wilcox 检验】 | |-- observed_species /| |-- observed_species.{png,png} 【observed_specie 指数箱型图】| |-- observed_species _Tukey.txt 【observed_species 指数多组间方差分析】| |-- observed_species _wilcox.txt 【observed_species 指数多组间非参数wilcox 检验】 | |-- shannon /| |-- shannon.{png,png}【shannon 指数箱型图】| |-- shannon _Tukey.txt 【shannon 指数多组间方差分析】| |-- shannon _wilcox.txt 【shannon 指数多组间非参数wilcox 检验】 | |-- simpson /| |-- simpson.{png,png}【simpson 指数箱型图】| |-- simpson _Tukey.txt 【simpson 指数多组间方差分析】| |-- simpson _wilcox.txt 【simpson 指数多组间非参数wilcox 检验】|-- 04.BetaDiversity/ 【Beta 多样性分析结果】| |-- Beta_div/ 【组间Beta 多样性比较箱型图】| |-- weighted_unifrac.{png,pdf} 【基于加权的unifrac 距离的Beta 多样性箱型图】 | |-- weighted_unifrac_TukeyHSD.txt 【基于加权的unifrac 距离的多组间方差分析】| |-- weighted_unifrac_wilcox.txt 【基于加权的unifrac 距离的多组间非参数wilcox 检验】 | |-- unweighted_unifrac.{png,pdf} 【基于非加权unifrac 距离的Beta 多样性箱型图】 | |-- unweighted_unifrac_TukeyHSD.txt 【基于非加权的unifrac 距离的多组间方差分析】| |-- un weighted_unifrac_wilcox.txt 【基于非加权的unifrac 距离的多组间非参数wilcox 检验】 | |-- beta_div_heatmap/【unifrac 距离热图】| | |-- beta_diversity.heatmap.{png,svg} 【包含两种距离的热图】5| | |-- beta_diversity.heatmap.UnW.{png,svg} 【非加权unifrac 距离热图】 | | |-- beta_diversity.heatmap.W.{png,svg} 【加权unifrac 距离热图】 | | |-- unweighted_unifrac_sorted_otu_table.txt 【非加权unifrac 距离值】 | | `-- weighted_unifrac_sorted_otu_table.txt 【加权unifrac 距离值】 | |-- PCA 【PCA 分析结果】 | | |-- PCA12_2.{png,pdf}【标有样品名称的PCA 图】| | |-- PCA12.{png,pdf} 【未标样品名称的PCA 图】 | | |-- pca.csv 【各个主成分分析结果】 | | |-- PCA_stat_correlation1.txt 【第一主成分分析结果】 | | `-- PCA_stat_correlation2.txt 【第二主成分分析结果】 | |-- PCoA/【PCoA 分析】| | |-- unweighted_unifrac/【基于非加权unifrac 距离的PCoA 分析结果】| | | |-- {*.png ,*.pdf} 【前三个主成分两两作图结果】| | | |-- unweighted_unifrac_dm.txt 【用于PCoA 分析的unweighted unifrac 距离矩阵】 | | | `-- unweighted_unifrac_pc.txt 【PCoA 分析主成分信息】 | | `-- weighted_unifrac/【基于加权unifrac 距离的PCoA 分析结果】| | |-- {*.png ,*.pdf} 【前三个主成分两两作图结果】| | |-- weighted_unifrac_dm.txt 【用于PCoA 分析的weighted unifrac 距离矩阵】 | | `-- weighted_unifrac_pc.txt 【PCoA 分析主成分信息】 | | |--binary_jaccard__dm.txt 【binary_jaccard 距离矩阵】 | | |--binary_jaccard_pc.txt 【PCoA 分析主成分信息】 | | |--bray_curtis_dm.txt 【bray_curtis 距离矩阵】 | | |--bray_curtis_pc.txt 【PCoA 分析主成分信息】 | `-- Tree/【聚类树】| |-- unweighted_unifrac/【基于非加权unifrac 距离的聚类结果】| | |-- unweighted_unifrac.{png,pdf} 【基于非加权unifrac 距离的UPGMA 聚类树图】6| | |-- sorted_otu_table_upgma.tre 【基于非加权unifrac 距离的UPGMA 聚类树文件,MEGA 软件可以打开】 | | `-- UPGMA.UnW.tree.{png,svg} 【加入门水平物种组成的UPGMA 聚类树图】 | `-- weighted_unifrac/【基于加权unifrac 距离的聚类结果】| |-- sorted_otu_table_upgma.tre 【基于加权unifrac 距离的UPGMA 聚类树文件,MEGA 软件可以打开】 | |-- weighted_unifrac.{pdf,png} 【基于加权unifrac 距离的UPGMA 聚类树图】 | `-- UPGMA.W.tree.{png,svg} 【加入门水平物种组成的UPGMA 聚类树图】 | |-- NMDS/ 【NMDS 分析结果】| | |-- NMDS.{png,pdf} 【标有样品名称的NMDS 图】 | | |-- NMDS2.{png,pdf} 【未标样品名称的NMDS 图】| | |-- NMDS_scores.txt 【各样品在前两个主成分轴上的位置坐标】 | |-- LEfSe/ 【LEfSe 分析结果】 | | |-- */ LDA.*.{png,pdf}【LDA 值分布柱状图】| | |-- */ LDA.*.tree.{png,pdf} 【LEfSe 进化分支图】 | | |-- */LDA.*.res 【LEfSe 统计结果】| | |-- */biomarkers_raw_images/ 【各biomarker 在各组样品中的相对丰度比较图】 | |-- MetaStat/【MetaStat 分析结果】| | |-- */*.test.xls【门纲目科属(p,c,o,f,g )水平上MetaStat 分析结果】| | |-- */*.psig.xls 【从MetaStat 分析结果中,筛选出的 p value<=0.05的信息】 | | |-- */*.qsig.xls 【从MetaStat 分析结果中,筛选出的 q value<=0.05的信息】 | | |-- */cluster.*.diff.{pdf,png,txt} 【具有显著性差异物种的 heatmap 热图分析结果和输入文档】 | | |-- */boxplot / 【具有显著性差异物种的箱图结果】 | | |-- */PCA/ 【具有显著性差异物种的 PCA 分析结果】 | |-- Anosim/ 【Anosim 分析结果】 | | |-- stat_anosim.txt【Anosim 分析结果】| | |-- *.{pdf,png} 【Anosim 分析箱图结果】 | |-- MRPP/ 【MRPP 分析结果】7| | |-- stat_mrpp.txt 【MRPP 分析结果】 | |-- Adonis/ 【Adonis 分析结果】 | | |-- bray_adonis.txt 【Adonis 分析结果】 | |-- Amova/ 【Amova 分析结果】 | | |--(un)weighted_unifrac/*_amova.txt 【Amova 分析结果】| |-- t.test_bar_plot/ 【组间差异显著的物种分析】| |-- */*-VS-*. {png,svg} 【门纲目科属(p,c,o,f,g )水平上的组间差异显著的物种分析条形图】 | |-- */*-VS-*.xls 【门纲目科属(p,c,o,f,g )水平上组间差异显著的物种分析结果】 | |-- */*-VS-*.psig.xls 【从组间差异显著的物种分析结果中,筛选出的 p value<=0.05的信息】 | |-- ternaryplot/ 【ternaryplot 分析结果】| |-- */*/-- ternary.{png,pdf} 【未标有样品名称的ternaryplot 图】 | |-- */*/-- ternary_1.{png,pdf} 【标有物种名称的ternaryplot 图】 | |-- Environmen_factor/【环境因子分析】| | |-- mantel_test/ 【mantel_test 分析结果】| | |-- spearman/ 【spearman 分析结果】 | | |-- VPA/ 【VPA 分析结果】| | |-- multiCCA/【CCA 分析结果】`-- 05.WebShow/ 【网页版展示内容综合,可交互式操作,同时含使用说明】。

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