README

合集下载

readme的todolist

readme的todolist

对于Readme中的Todo List,可以按照以下步骤进行编写:
1. 确定Todo List的目的和用途:在编写Todo List之前,需要明确其目的和用途。

是为了记录项目中的待办事项、任务还是为了展示未来可能的功能特性?
2. 确定受众:明确Todo List的受众是谁,例如是开发者、用户还是其他利益相关者。

根据受众的不同,编写的内容和风格也会有所不同。

3. 制定任务列表:根据项目需求和目标,列出所有需要完成的任务或待办事项。

确保每个任务都是具体、可衡量和可完成的。

4. 优先级排序:根据任务的紧急程度和重要性,对任务进行优先级排序,以便确定任务的执行顺序。

5. 编写说明:对于每个任务,编写简要的说明,包括任务的描述、目标、预期结果和完成情况等信息。

确保说明清晰、简洁且易于理解。

6. 使用适当的标记语言:为了使Todo List更加清晰和易于阅读,可以使用适当的标记语言来突出显示任务的状态、优先级等信息。

例如,使用Markdown的加粗、斜体或列表等语法。

7. 更新和同步:在项目开发过程中,及时更新Todo List以反映任务的完成情况和进度。

同时,确保与团队成员或其他利益相关者保持同步,以便他们了解项目的最新进展。

8. 放置在适当的位置:将Todo List放置在项目文档中适当的位置,以便相关人员能够轻松地访问和查看。

可以考虑将其放在Readme文件的开头或结尾,或者在专门的文档章节中列出。

通过以上步骤,你可以编写一个清晰、有用和易于理解的Todo List,为项目的管理和协作提供便利。

githubapi获取readme

githubapi获取readme

githubapi获取readme使用GitHub API获取README文件是一个简单且常用的操作。

在以下步骤中,我们将使用Python编程语言来实现这个任务。

首先,我们需要先安装必需的库。

我们可以使用`pip`来安装`requests`库,它可以帮助我们发送HTTP请求并获取响应。

```pythonpip install requests```接下来,我们需要导入`requests`库并定义一个函数来获取README文件的内容。

```pythonimport requestsdef get_readme_content(owner, repo):url = f"/repos/{owner}/{repo}/readme"response = requests.get(url)response_json = response.json()readme_content = response_json["content"]return readme_content```上面的代码定义了一个名为`get_readme_content`的函数,它接受两个参数`owner`和`repo`,分别表示所有者和仓库的名称。

函数首先构造了一个API请求的URL,然后使用`requests.get`发送GET请求并获取响应JSON。

最后,我们从响应JSON中提取`content`字段,该字段包含了README文件的Base64编码内容。

使用这个函数,我们可以获取README文件的内容。

以下是一个示例:```pythonowner = "github_username"repo = "repository_name"readme_content = get_readme_content(owner, repo)print(readme_content)```在上面的代码中,将`github_username`替换为你的GitHub用户名,将`repository_name`替换为仓库的名称。

Readme(安装参考方法二)

Readme(安装参考方法二)
7、把生成的service.txt复制到C:\Program Files\ArcGIS\License10.0\bin\文件下,替换同名文件即可。有的破解说明中没有强调非C盘不可,但是安全起见还是装在默认的C盘吧。不过我的很奇怪,desktop装在了C盘,engine装在了E盘,照样使用。
8.打开License Server Administrator,启动服务。
FEATURE ArcView3 ARCGIS 10.0 01-jan-0000 2048 ADBC8EF1F28B9DC18F96 \
vendor_info=TXDH42L7EY6Z4X4JE221 ck=174
FEATURE ArcView31 ARCGIS 10.0 01-jan-0000 2048 FDCC4EB18017443D6297 \
vendor_info=H2T570H3D291F1TGH254 ck=55
FEATURE ArcReader ARCGIS 10.0 01-jan-0000 2048 0D9CBE710E5695C37E6E \
vendor_info=758Y1G82MC96F90LD184 ck=78
4.如果你只想授权几个功能就选择相应的功能按添加,每添加一个就增加一个功能的授权(按移除可以移除上一个授权,按清除可清除所有已添加的授权),如果你想授权所有功能,按所有即可。
5生成了许可文件内容后,全选框内的文字复制这些内容,新建一个文本文档,粘贴这些文字,另存文件为service.txt。
6.也可将下面上下------------之间内容copy至service.txt,就不用注册机了,这个是长久注册的,要修改“此处为计算机名”内容为你的计算机名

github readme 格式

github readme 格式

github readme 格式一、概述GitHub是一个流行的代码托管平台,用于存储、共享和协作开发代码。

在GitHub上,每个项目都有自己的仓库,其中包含代码、文档、图片等资源。

为了更好地展示项目信息和与他人的协作,通常会编写一个Readme文件,该文件位于项目根目录下,用于介绍项目的基本信息、功能、依赖项、安装和使用方法等。

二、格式规范1. 标题:使用加粗字体,例如**标题**。

标题应简明扼要地描述项目的主要特点或目的。

2. 项目描述:用一段简短的文字介绍项目的主要功能和用途。

可以包括项目的应用场景、主要解决的问题等。

3. 依赖项:列出项目所依赖的库、框架或其他项目,以及它们的版本要求。

确保所有依赖项都已正确安装并更新到最新版本。

4. 安装方法:提供项目的安装指南,包括操作系统、软件包管理器、命令行指令等。

确保安装过程清晰明了,易于操作。

5. 文件结构:简要描述项目文件和文件夹的结构,包括公共文件和子文件夹。

6. 使用方法:提供如何使用项目的基本指南,包括如何创建实例、调用方法、配置参数等。

提供示例代码和截图,以帮助读者更好地理解项目的使用方式。

7. 常见问题:列出在使用项目过程中可能遇到的问题及解决方案,以便用户快速找到帮助。

8. 贡献指南:说明如何参与项目的开发、提交补丁和参与讨论。

提供所需的开发工具和环境要求,以及代码规范和贡献流程。

9. 许可证:明确项目的许可证信息,确保用户在使用项目时遵守相关规定。

三、示例以下是一个简单的GitHub Readme示例:介绍一个简单的Python程序库,用于处理数字计算。

该库依赖于Python标准库和其他常用库(如numpy和matplotlib),可以通过pip安装。

* 项目描述:该库提供了一些基本的数学函数和计算工具,用于处理数字计算问题。

* 依赖项:依赖Python标准库、numpy和matplotlib。

* 安装方法:使用pip安装该库:`pip install simple_math`* 文件结构:库文件位于一个名为`simple_math`的文件夹中,包含一些Python模块和脚本文件。

readme(客户端使用须知)

readme(客户端使用须知)

CUMCM客户端使用须知
注意事项:
1.本客户端是一个绿色软件,无需安装,下载的是一个压缩文件,但需要解压后使用,如因未解压造成使用造成不能上传或相关问题请自行负责
2.第一次登录客户端会与远程服务器进行绑定,然后会自动退出,请在退出后重新启动并登录使用即可
3.本客户端仅限于WINDOWS操作系统环境下使用,当前主流的WINDOWS版本(如win7/8/10/xp)均已测试运行正常,但不保证某些版本的情况中出现不能运行或异常情况
4.使用过程中如弹出现有提示框信息,请务必认真阅读,以免影响上传和其他操作
5.建议将本客户端解压到自己的移动硬盘中,或建立本参赛队专属的目录夹
6.一个参赛队,请勿同时使用多个客户端
一些约定:
1.允许上传的参赛作品文件格式为doc、docx、pdf、wps,支撑材料格式为rar、zip
2.允许上传的文件大小规定最大值为20M,即20971520字节
可能出现的问题:
1.如果出现COMDLG3
2.OCX报错(如下图),比如在64位的操作系统上运行
解决方法一:请在本应用程序(全国数模竞赛上传客户端.exe)文件上右键点"属性"-"兼容性"-勾选"以兼容模式运行这个程序"进行设置.
解决方法二: 用管理员可以运行,即在本应用程序(全国数模竞赛上传客户端.exe)文件上右键点"以管理员身份运行".
2.遇到防火墙提示(如下图),请允许,并可设置不再提醒.。

github readme模板

github readme模板

github readme模板在GitHub上创建一个readme文件时,可以使用以下模板来提供项目的重要信息和说明。

# 项目名称简短的项目描述## 目录- [特色](#特色)- [使用方法](#使用方法)- [技术栈](#技术栈)- [贡献者](#贡献者)- [许可证](#许可证)## 特色在这里介绍项目的特色和亮点。

可以列出几个项目的主要功能或特性。

## 使用方法提供如何使用项目的简要说明,例如安装、配置和运行项目的步骤。

```bash# 示例代码或命令```## 技术栈列出项目使用的主要技术、工具和库。

- 技术1- 技术2- 技术3## 贡献者感谢所有参与该项目的贡献者。

可以列出贡献者的GitHub用户名,并对其进行感谢。

## 许可证在这里说明项目的许可证类型和约束条件。

例如,MIT许可证。

```版权所有 (c) 年份项目作者根据MIT许可证授权,任何人都可以获得此软件和相关文档文件(“软件”)的副本,以处理若干限制亦非此达的目的,包括但不限于:本软件的复制、修改、合并、发布、发布、再许可、分发和/或销售副本的许可和授权,以及为软件被提供的提供支持的人员,但本软件的所有支持。

上述版权声明和本许可声明应包含在本软件的所有副本或实质性部分中。

软件按“原样”提供,不提供任何明示或暗示的保证,包括但不限于适销性、特定目的的适用性和非侵权性。

在任何情况下,作者或版权所有者均不对由本软件引起的任何索赔、损害或其他责任承担责任,无论是因合同、侵权还是其他方式产生的,除非根据适用的法律或书面同意,软件所要求的授权。

```使用此模板来创建您的GitHub readme文件,可以提供清晰的项目信息和指导,帮助他人了解和使用您的项目。

同时,根据自己的项目需求,可以根据以上模板进行灵活修改和扩展。

Gitee中README.md文件的编辑和使用

Gitee中README.md文件的编辑和使用

Gitee中README.md⽂件的编辑和使⽤最近对它的README.md⽂件颇为感兴趣。

便写下这贴,帮助更多的还不会编写README⽂件的同学们该⽂件⽤来测试和展⽰书写README的各种markdown语法。

开始编辑README当没有README⽂件的时候我们可以添加⼀个README.me⽂件关于标题规范的README⽂件开头都写上⼀个标题,这被称为⼤标题⽐⼤标题低⼀级的是中标题,也就是显⽰出来⽐⼤标题⼩点。

⼤标题===效果如图:在⽂本下⾯加上等于号 = ,那么上⽅的⽂本就变成了⼤标题。

等于号的个数⽆限制,但⼀定要⼤于0个哦。

⽐⼤标题低⼀级的是中标题,也就是显⽰出来⽐⼤标题⼩点中标题-------效果如图:在⽂本下⾯加上下划线 - ,那么上⽅的⽂本就变成了中标题,同样的下划线个数⽆限制。

除此之外,你也会发现⼤,中标题下⾯都有⼀条横线,没错这就是 = 和 - 的显⽰结果。

如果你只输⼊了等于号=,但其上⽅⽆⽂字,那么就只会显⽰⼀条直线。

如果上⽅有了⽂字,但你⼜只想显⽰⼀条横线,⽽不想把上⽅的⽂字转义成⼤标题的话,那么你就要在等于号=和⽂字直接补⼀个空⾏。

补空⾏:是很常⽤的⽤法,当你不想上下两个不同的布局⽅式交错到⼀起的时候,就要在两种布局之间补⼀个空⾏。

如果你只输⼊了短横线(减号)-,其上⽅⽆⽂字,那么要显⽰直线,必须要写三个减号以上。

不过与等于号的显⽰效果不同,它显⽰出来时虚线⽽不是实线。

同减号作⽤相同的还有星号*和下划线_,同样的这两者符号也要写三个以上才能显⽰⼀条虚横线。

除此以外,关于标题还有等级表⽰法,分为六个等级,显⽰的⽂本⼤⼩依次减⼩。

不同等级之间是以井号 # 的个数来标识的。

⼀级标题有⼀个 #,⼆级标题有两个# ,以此类推。

# ⼀级标题## ⼆级标题### 三级标题#### 四级标题##### 五级标题###### 六级标题效果如图:实际上,前⽂所述的⼤标题和中标题是分别和⼀级标题和⼆级标题对应的。

readme

readme
0x7C282F4B MFC71u.dll[00032F4B] :(00400000,00000000,00281E0E,00000001 [00 00 40 00 00 00 00 00 0E 1E 28 00 01 00 00 00])
0x0051BA9A Thunder.exe[0011BA9A] :(7FFD5000,0012FFD4,77B3B3F5,7FFD5000 [00 50 FD 7F D4 FF 12 00 F5 B3 B3 77 00 50 FD 7F])
0x00413671 Thunder.exe[00013671] :(0026184E,00000113,00000001,00000000 [4E 18 26 00 13 01 00 00 01 00 00 00 00 00 00 00])
0x00410D03 Thunder.exe[00010D03] :(01526A74,00000113,00000001,00000000 [74 6A 52 01 13 01 00 00 01 00 00 00 00 00 00 00])
thunder5(迅雷5) 5.9.20.1418
Process(PID:DD8) : C:\Program Files\Thunder Network\Thunder\Program\Thunder.exe
Microsoft Windows 7 [Build 6.1.7600]
Architecture : x86,ProcessorNum : 2
0x2611D686 XLGUIPlatform.dll[0001D686] :(00000000,01526A70,00000001,0012FCF0 [00 00 00 00 70 6A 52 01 01 00 00 00 F0 FC 12 00])

README_怎样编译升级固件_ATS2823

README_怎样编译升级固件_ATS2823

5. 升级固件,可以通过”Card product tool V2.03”生成卡量产固件。具体过 程请参考”US282A 软件开发指南”。
6. 升级固件,也可以使用 ATT 工具。 请先安装”Automated testing tools V1.01”.安装完成后,使用”脚本编 辑工具”,打开”US282A_BTBOX_DVB_ATS2823.atf”勾选”固件升级准备”和” 固件升级测试”,点击保存。
然后用”自动化测试工具”,升级固件。具体使用方法请参考工具上的帮助 文档。
ቤተ መጻሕፍቲ ባይዱ1. 进入..\case\fwpkg
2. 如果需要编译, 输入 make clean; make DVB_ATS2823.完成后就可以生成 US282A_BTBOX_DVB_ATS2823.FW.
3. 后续需要再次生成固件,可以通过 make build_DVB_ATS2823
4. 如果要修改某些模块的代码,可以直接指向对应目录,编译代码。再用上面 的方法生成固件。如:

SCST中readme的翻译和fc的相关说明

SCST中readme的翻译和fc的相关说明

使用SCST通过FC方式进行卷管理之前必须搭建测试环境:以下是搭建测试环境所需硬件及软件。

测试环境列表:服务器端(target):服务器型号:NP370D2光纤卡:1块,型号QLA 2460内核版本:Linux 2.6.24所需软件包:scst-1.0.1.1(SCST core )scstadmin-1.0.6 (简化scst配置的工具软件)qla_isp-1.0.2(针对SCST core的FC卡驱动) 客户端(Initiator):服务器型号:AS500N2光纤卡:1块,型号QLA2460内核版本:Red Hat 企业版5 (kernel 2.6.18)所需软件包:qlafc-linux-8.02.23-3 (FC卡驱动)standalone_sansurfer5.0.1b57_linux(FC卡管理软件)环境搭建详细过程:一.Target端配置以下是target端的配置方法:(1)首先配置target 端,给内核打补丁:Type: patch -p0 scst_exec_req_fifo-2.6.X.patchpatch -p0 io_context-2.6.X.patch内核必须关闭HIGHMEM(通过make menuconfig中配置),否则scst_user模块是无法加载上去的(2)编译和安装SCST模块进入到scst-1.0.1.1目录中Type: makemake install(3)加载SCST模块(scst.ko)Type: cd /lib/modules/2.6.18-92.e15/extramodprobe scst(4)加载所需要的device handlers模块测试实验中加载scst_vdisk.ko模块,所以可以用如下的命令进行加载:Type: cd /lib/modules/2.6.18-92.e15/extra/Devicehandlersmodprobe scst_vdisk(5)编译和安装qla_isp-1.0.1。

README——OpenScenegraph

README——OpenScenegraph
either of the 64-bit options (ppc64 and x86_64) has its own caveats
below.
OSG_BUILD_APPLICATION_BUNDLES - Normally only executable binaries are
created for the examples and sample applications. Turn thisES - By default this is turned off. Turn this setting on
to compile many great example programs.
CMAKE_OSX_ARCHITECTURES - Xcode can create applications, executables,
or forum:
/
For the impatient, we've included quick build instructions below, these
are are broken down is three parts:
build system.
If you don't already have CMake installed on your system you can grab
it from , use version 2.4.6 or later. Details on the
1) General notes on building the OpenSceneGraph
2) OSX release notes
3) iOS release notes

万能驱动简要说明(readme)

万能驱动简要说明(readme)
Atheros 全系列无线网卡驱动
Atmel 系列无线网卡驱动
Avm 系列无线网卡驱动
ANT安特嘉华A350/a360无线网卡驱动
Belkin系列无线网卡驱动
BENQ明基AWL300/400系列无线网卡驱动
Blitzz 系列无线网卡驱动
Buffalo美禄可WLI系列无线网卡驱动
e驱动:由IT天空()出品的一款能够智能识别电脑硬件并帮助用户安装驱动程序的工具。
e驱动的定位:普通电脑用户离线安装电脑硬件驱动的好帮手,系统工程师、系统运维人员部署系统的得力助手。
e驱动的版本:32位版和64位版,32位版支持 Windows 7/XP、Server2003;64位版支持 Windows7、Server2008R2。
2)适用于WinXP_32位平台,部份驱动去除了对Win2000以及64位平台支持、以及微软数字签名认证(不会影响性能)。
3)包含[WinXP.x86]EasyDrv.exe硬件智能判断驱动选择程序及相关组件,支持在桌面环境下智能识别硬件并安装驱动。
4)在封装部署环境使用时,请在外部接口直接调用[WinXP.x86]EasyDrv.exe主程序即可。
Altima 1000-1003系列网卡驱动
ASIX AX88140-88796系列网卡驱动
Belkin PCI 10/100/1000网卡驱动
BigFootNetworks Killer Xeno Pro网卡驱动
Broadcom博通全系列网卡驱动
CardBus CB102/103系列网卡驱动
Intel英特尔830-i7全系列显卡驱动(含移动版/Hdmi)
nVIDIA英伟达全系列显卡驱动(含移动版/专业版/Hdmi)

pycharm的readme

pycharm的readme

pycharm的readme
PyCharm是一款功能强大的Python集成开发环境(IDE)。

它为开发者提供了一个高效、灵活且易于使用的平台,用于编写、测试和调试Python代码。

PyCharm具有许多强大的功能和工具,使开发者更加高效。

其中包括代码自动补全、语法高亮、代码导航、内置的调试器以及版本控制集成(如Git)等。

这些工具能够帮助开发者提高开发速度和质量,减少错误和调试时间。

PyCharm还内置了许多有用的功能,如内置终端、集成Python控制台和交互式Python shell等。

这些功能使开发者能够在一个环境中完成大部分工作,无需切换到其他工具。

PyCharm支持多种项目类型,如Django、Flask和科学计算等。

无论是Web开发还是数据科学,PyCharm都提供了丰富的工具和功能,帮助开发者更好地完成项目。

PyCharm还有一个强大的插件系统,允许开发者根据自己的需求扩展功能。

这意味着开发者可以根据项目的特定要求添加新的工具和功能,以提高开发效率和灵活性。

总而言之,PyCharm是一款功能强大且易于使用的Python开发工具,可以满足开发者在各种项目类型中的需求。

无论是初学者还是专业开发者,PyCharm都能提供一个高效且舒适的开发环境。

readmem用法

readmem用法

readmem用法
readme是一种文件,通常包含有关软件或项目的信息和说明。

它可以包含项目的描述、安装和使用指南、配置说明、常见问题解答等信息。

使用readme可以帮助用户更好地理解和使用软件或项目,降低用户使用软件或项目的难度和学习成本。

readme有许多常见的用途,例如:
1. 介绍项目或软件的功能、特点和优势;
2. 提供安装和使用指南,包括如何使用软件或项目的各个功能;
3. 说明配置与环境要求;
4. 给出常见问题解答,帮助用户更快地解决问题;
5. 提供联系方式,方便用户反馈问题或提供反馈。

要使用readme,只需在项目或软件的根目录下创建一个名为readme的文件,然后在其中编写相关信息和说明即可。

建议使用Markdown等格式进行编写,使文档更易于阅读和理解。

总的来说,readme是一个非常重要的文件,它可以帮助用户更好地了解和使用软件或项目,提高用户的使用体验和满意度。

- 1 -。

Readme

Readme
例如: "C:\Program Files\SOFTSTAR\Star2000\star2000.exe" /X
★备注:1.游戏没有问题的使用者,不需要更新档案。
2.感谢热心的消费者反应与建议,并协助制作小组追查问题!
3.若还是有问题,请将您的机器配备,软体配置,游戏显示问题,操作顺序等,
更新档说明文件 SWD3V102A.txt 2000/02/24
梦幻奇缘 更新档 fanupdt.ZIP 1999/12/13
大富翁四 更新档 V2.06 RICH4_2.06.EXE 1998/10/23
微软认证的驱动程式,确保游戏执行时能有正常的表现。(目前已知本游戏在
丽台 S600DX 显示卡 Version * 4.10.01.2140-3.43.01 * 之驱动程式有此问
题。若更换该公司 S600 显示卡 1998/9/2 释出版本之驱动程式,以及S3公司
是寄到本公司处理。请参考说明书「售後服务」部分之说明。
2.若光碟机无法正常读取其他光碟,表示光碟机有问题,请洽硬体经销商处理。
3.有多台光碟机。解决方法请看下一个常见问题与答覆。
Q:有多台光碟机的时候,而不能执行或是跳出游戏或是无法听到音轨?
A:1.请下载更新程式。
即可。
Windows 95:请用 DirectX 6 的 Contral Panel 直接关闭DirectDraw即可。
要玩其他3D游戏,恢复设定即可。
Q:无法进入游戏?
A:请依照下列步骤一一检测问题:
1.可能是没有安装中文 DirectX 7.0a或 DirectX Media 6.0版。请先安装该程式
正宗台湾十六张麻将2修正版 磁片版 TWMJFD.EXE

readme 描述 api 的模板

readme 描述 api 的模板

从 read me 描述 API 模板的角度来看,一份高质量的文章应该覆盖以下几个方面:1. 简要介绍: 在开篇,可以简要介绍什么是 API,以及它在软件开发中的重要性。

可以用一段引人入胜的故事或者案例来引出 API 的直观作用,让读者产生共鸣。

2. API 的基本结构和元素: 在这一部分,需要详细介绍一个标准的 API 的基本要素,比如端点、请求方法、参数、响应等。

可以用一些图表或者示例代码来说明这些概念,帮助读者更直观地理解。

3. Readme 描述 API 的重要性: 这一部分可以深入探讨为什么要在API 的文档中添加 Readme 描述,以及它能够为开发者带来怎样的便利。

可以从易用性、可维护性等角度来分析 Readme 描述的价值。

4. 如何写一个优秀的 Readme 描述: 在这一部分可以共享一些写作技巧和经验,比如清晰明了地描述每个端点的作用和输入输出,提供示例代码和使用方法,以及如何保持文档的实时性等。

5. 个人见解和理解: 作者可以共享对于 Readme 描述 API 的个人见解和理解,比如在实际开发中遇到的挑战和解决方案,以及未来对于API 文档的发展趋势等。

6. 总结: 可以对全文进行回顾性的总结,重点强调 Readme 描述 API的重要性和价值,鼓励读者在实际工作中多加关注和实践。

以上是对于《read me 描述 API 的模板》主题的一些思路和方向,希望有助于撰写一篇全面、深入和有价值的文章。

API(Application Programming Interface)是软件开发中非常重要的一部分,它提供了一种让不同软件系统或组件进行交互的方式,可以让不同的系统之间进行数据交换和功能调用。

而在 API 中,Readme 描述则是非常关键的一部分,它可以帮助开发者更好地理解和使用 API,提高开发效率和代码质量。

接下来,我们将深入探讨如何编写一份高质量的Readme 描述 API 文档,并共享一些实用的写作技巧和经验。

readme注释

readme注释
感谢所有在制作过程中给与过我们帮助的朋友
附:汉化日志:
2004年的某一天:从某人那里听到游戏王的名字。
2004.8月:和某人打游戏王,在其解说下我依然不明所以然……。后依其要求,下了一套游戏来给她玩。
2004.9月:如天书一般的效果说明对于我来说根本没有任何作用。可是又很想和某人打上几局,于是到NW社区注册了一个ID下查卡器,可惜发现并不好用——只能查日文和中文,日文打不出来,中文……,如果我知道还用查吗?图又太小,一放大就全是马赛克,于是开始了破解文件的计划。
2004.11月-12月:汉化的主要阶段,看雪负责文本,阿帕负责改图,我处理未完成的程序部分。
2004.11月24日:bealphareth,evilzero,wtt,凯渊·卓洛,蛇等加入,开始内部测试。
2004.11月26日:改图部分大至完成,却发现有部分图像依然没有找到= =。
2004.11月26日-12月2日:继续痛苦中,查找最后未被发现的秘密……,无果后对某些可可疑文件进行研究中,此种文件有YGA的标识,故命名为YGA文件。
2004.12月20日:最后一遍内测启动。预计在圣诞前应该可以完成。
2004.12月24日晚:汉化版正式发布,作为“雪天使的祭礼”(看雪语)。
KONAMI在掌机上接连发售该系列的游戏,并向PS/PS2/NGC等主机发起挑战。然而掌机虽然携带方便随处可玩,但限于机能等限制一直被BUG所困扰;而其他主机上的界面虽华丽,但却少有真正的以OCG为蓝本制作的游戏,不免遗憾。而且二者都难以实现长距离大范围的联机对战。到2004年,日本国内的《游戏王》热潮逐渐消退,而在全球其它国家的人气却在持续上升。《游戏王PC版-混沌力量》是一款收录了英、法、德、日、意、西班牙等多国语音的一款收录了700多张卡片的游戏。第一次把OCG和游戏拉得如此之近。《混沌力量》系列不仅有着媲美实战的逼真画面,而且相比GBA的专家版系列减少了大量的BUG,而且到了城之内篇,配合VNN等就可以实现真正的联机对战了。相信能与千里之外的玩友一起对战切磋,一直都是大家的梦想吧。

Readme贯流线SOE途径表

Readme贯流线SOE途径表

装配点焊锅炉管与上、下管板2装配1Assembly1管、板焊接(半自动氩弧焊机)煤油渗漏(不合格品返修)Coal oil leak组对装点上、下管板1(氩弧焊机)装配2焊接上下管板1、2(氩弧焊打底)Assembly2焊接上下管板1、2(气保焊盖面)内、外圈扁钢与管子的焊接探伤(不合格品返修)Crack detection装焊耐火泥挡圈气割开孔装焊手孔装置套圈装焊底板装焊下角钢圈装焊排污管座装焊给水管座装配3装焊回水管座Assembly3装焊平蘅筒管座(蒸汽)贯流线装焊底座装焊压力表管座装焊水位计管座(蒸汽)装焊主气阀管座(蒸汽)装焊安全阀管座装焊燃烧器连接法兰装焊风机底座装焊吊耳装焊烟气挡板热处理装配手孔装置本体水压试验(不合格品返修)Shell hydraulic pressure装焊烟气出口罩圆封板装焊钢筋网络装配上集箱模具浇注上集箱耐火泥装防爆装置底座底漆卸下上集箱耐火泥模具浇注下集箱耐火泥装焊内包烟囱装焊电极锅炉公司贯流线SOE途径表装硅酸铝毡装焊内包圈装配玻璃丝岩棉装焊外保圈装焊手孔圈装焊外包烟囱装配4装线卡Assembly4组装梯子装焊平蘅筒及其管路(蒸汽)组装压力表管路组装连续排污阀装焊消音片装焊省煤器(含省煤器出水管路)(蒸汽)装焊水泵(含水泵出水管路联接)装焊汽水分离器及阀门(蒸汽)装焊出水管(常压)装焊接管(常压)装焊集汽罐(热水)装焊接管(热水)整体水压试验(不合格品返修)Whole hydraulic pressure整体涂装Whole painting贯流线组装风机装配5组装燃烧器Assembly5组装油泵组装阀门、自控仪表接外线(Wiring)调试(Testing)包装(Packing)给水装置槽钢-角钢[水-油泵-梯子]支板吊耳燃烧器底座风机底座防爆装置底板摇臂钻防爆装置垫片Radial drill烟气出口罩法兰上面板-面板电控柜挂板装饰压条平蘅筒上、下平端盖(蒸汽)平蘅筒接管(蒸汽)平蘅筒筒体(蒸汽)汽水分离器平端盖1、2(蒸汽)汽水分离器筒体(蒸汽)省煤器法兰(蒸汽)省煤器支腿(蒸汽)出水管上、下平端盖(常压)出水管筒体(常压)集气罐上、下平端盖(热水)集气罐筒体(热水)排污管固定角钢回水管炉堂备用管平蘅筒上接管(蒸汽)省煤器压力表弯管(蒸汽)集汽罐压力表弯管(热水)弯管机出水管压力表弯管(常压)Bend pipes汽水分离器回水管(蒸汽)省煤器盘管(蒸汽)排污管扶梯无缝管耐火泥挡圈装饰压条弯制型材1膨胀节(1.5T以上)贯流线Bend shape1给水装置-管子弯制型材2省煤器盘管(蒸汽)Bend shape2膨胀节(1.5T以上)下角钢圈排污罩管板的内、外衬圈省煤器法兰套筒(蒸汽)卷板机烟气出口罩接管(δ6)烟气出口罩弧板Roll plates(6t)内包圈保温圈外包圈上面板钢板卷板机省煤器筒体(蒸汽)(δ20)(大于φ426)Roll plates(20t)[水-油泵-梯子]支板铣床风机底座Milling machine省煤器支腿2(蒸汽)电控柜挂板线卡压板冲床Punch线卡夹板外包圈折弯机省煤器支撑板(蒸汽)Bend plates扶梯自制角钢平蘅筒上-下平端盖(蒸汽)车床Lathe汽水分离器平端盖1-2(蒸汽)省煤器接管1、2、3、5、6、7(蒸汽)回水管座的接管进水管接管绞丝机出水管接管Thread machine炉堂备用管平衡筒管座的接管(蒸汽)组焊压力表管座组焊水位计管座(蒸汽)组焊主汽阀管座(蒸汽)贯流线组焊件组焊安全阀管座通用件组焊防爆装置Universal parts组焊平蘅筒(蒸汽)组焊汽水分离器(蒸汽)组焊内、外衬圈组焊排污罩组焊件组焊烟气出口罩板材件组焊保温圈Plate parts组焊内、外包组焊燃烧器法兰组焊锅炉鳍片管组焊给水装置(含管座)组焊平蘅筒管座(蒸汽)组焊回水管座组焊件组焊排污管座管座组焊给水管座Pipeline组焊平蘅筒下接管(上接管与法兰和平衡筒的组焊在主线现配)(蒸汽)组焊回水管组焊省煤器出水管路(主/支线各焊1片法兰)(蒸汽)上管板1下管板1零部件制作平衡筒Other parts汽水分离器(含管座)(蒸汽)扶梯底座上面板下面板装配1Assenbly1省煤器支线探伤(不合格品返修)Economizer feeder Crack detection(蒸汽)装配2Assenbly2水压试验(不合格品返修)Hydraulic pressure油漆Painting装配1盘管水压试验(不合格品返修)Coil pipe贯流线装配2支腿零件装焊法兰Other parts管座盘管管座立车Vertical lathe数控钻管板Cnc drillTube sheet摇臂钻Radial drill喷丸机Shot blast缩口机锅炉管Shrink machineBoiler pipes修口机Trim machine注明:表中未标明的流程为公共流程。

README

README

Cakewalk Pro Audio 6.0for Windows 95README.RTFCopyright 1991-1997 by Twelve Tone Systems, Inc. All rights reserved.Cakewalk is a registered trademark of Twelve Tone Systems, Inc.Cakewalk Pro Audio and Cakewalk Music Software are trademarks of Twelve Tone Systems, Inc.This file contains information on Cakewalk Pro Audio that became available after the printed documentation went to press. If you enlarge the document window to its maximum size, this document will be easier to read. To do so, click the Maximize button in the top-right corner of the window. You can also open the Control menu in the top-left corner of the window (pressALT+SPACEBAR), and then choose the Maximize command.To move through the document, press PAGE UP and PAGE DOWN, or click the arrows at the top and bottom of the scroll bar along the right side of the window.To print the document, choose the Print command from the File menu.ContentsGeneral information (4)Press F1 for context-sensitive Help (4)Web (4)Newsgroups (4)Beginners (4)General (4)Audio (4)Coffeehouse (4)Driver Included with Cakewalk Pro Audio (4)Roland MPU-401 and compatibles (4)Additions and corrections to the 6.0 documentation (6)Working with linked clips (6)Selecting linked clips (6)Linked clips and StudioWare view (6)Piano Roll view enhancements (6)Selecting notes of a single pitch (6)Moving and copying Controller events (7)Staff view enhancements (7)Percussion notation ―ghost stroke‖ support (7)Inserting measures (7)An important note about ActiveMovie (7)Exporting audio events as Wave files (8)Real-time effects and processor speed (8)Track volume and audio event velocities (9)StudioWare Tutorial correction (9)StudioWare enhancements (9)StudioWare view and audio tracks (9)Widget Properties Channel field (10)Closing a StudioWare view (10)Advanced Panel programming (10)Widget bitmaps (10)Copying widgets (11)Widget groups and group ranges (11)Grouping widgets in Use mode (12)Faders templates and StudioWare Panels (12)Window layouts enhancements (12)Adding and loading layouts (12)Replacing, renaming, and deleting layouts (12)Window layouts options (13)Layout and StudioWare default directories (13)Other notes (13)Stretch Audio and tempo changes (13)Audio Event Properties Material field (14)Full MMC Auto Punch (16)Chord dialog Import button (16)Panic strength (16)MIDI activity monitor (16)Hardware-specific information (18)MIDI Time Piece tips and tricks (18)MIDI output port restriction (18)System Exclusive tips (18)MOTU starting template (18)Connecting two MTPs (18)Using the sync input port (18)General information about GPFs (General Protection Faults) (18)HP Deskjet printers (19)HP 500, 600, and 800 (19)HP 870C, 660C, 680C, and 690C (19)HP 820Cse and 850C (19)Canon BJC printers (19)Other printers (19)Gravis UltraSound (19)WARNING: SCSI hard drives (20)The purpose of the VxD (20)The potential problem with SCSI cards (20)Removing a VxD .386 file (20)Sample files (21)StudioWare View Layouts (.CakewalkStudioWare) and Template Files (.TPL) (21)DNA Grooves (.GRV) (21)Work files (.WRK) (21)Template files (.TPL) (21)Bundle files (.BUN) (21)CAL files (.CAL) (22)Playlist files (.PLY) and Set files (.SET) (22)TECHniques on-screen tutorials (22)CD Audio tracks! (22)Instrument definitions (23)Upgrading from an earlier version (23)Roland SR-JV80 Series expansion boards (23)Other notes (25)Virtual Piano (25)Lyrics view, CAL view, and special keys (25)Dump Request Macros (25)Mail support (25)Acknowledgments (27)StudioWare Panels (27)Instrument definitions (27)Dump Request Macros (28)General informationPress F1 for context-sensitive HelpRemember that you may press the F1 function key at any time to get help related to what you're doing in Cakewalk Pro Audio.WebPlease visit us on the World Wide Web at NewsgroupsThe Cakewalk newsgroups are discussion forums that let you trade tips, advice, and success stories with other Cakewalk users. Here are four Cakewalk newsgroups in which you can participate:Beginnersnews:///cakewalk.beginnersThe cakewalk.beginners group is for users new to Cakewalk, MIDI, and digital audio.Generalnews:///cakewalk.generalThe cakewalk.general group is for general Cakewalk and MIDI issues.Audionews:///cakewalk.audioThe cakewalk.audio group focuses on issues related to digital audio.Coffeehousenews:///cakewalk.coffeehouseThe cakewalk.coffeehouse group is for chatting and brainstorming with the Cakewalk community, from exploring music composition techniques to trading secrets for mastering projects at home like a pro.If you’re using a dedicated newsreader like Free Agent or Microsoft Internet News, just point the application toward the server . If you need help accessing any news server, including Cakewalk's, please consult the documentation for your newsreader program or the customer support for your online service or Internet Service Provider.Driver Included with Cakewalk Pro AudioMost drivers you will use are either included with Windows 95 or provided by the manufacturer of the MIDI interface or sound card. However, we have included our driver on the Cakewalk Pro Audio diskette.IMPORTANT! If you have a SCSI hard drive controller, be sure to thoroughly read the "WARNING: SCSI Hard Drives" section of this README!Roland MPU-401 and compatiblesWindows 95 includes a driver for MPU-401 compatible MIDI interfaces, but you may want to use our driver instead. The Cakewalk driver can be opened for output by more than one program at the same time, so that you don't have to quit one MIDI program before starting another.Important: Be sure to Remove the Microsoft driver before you Add ours. If both drivers are installed, you will experience problems.Please see the Cakewalk Pro Audio User’s Guide for instructions on adding or removing drivers using the Drivers icon of the Windows Control Panel. Insert the Cakewalk Pro Audio disk in the drive when prompted.Additions and corrections to the 6.0 documentationWe added or refined some features in Cakewalk Pro Audio 6.0 after the manual went to press. Read this section thoroughly for information about these changes. Other corrections and clarifications to the manual are also found below.Working with linked clipsSelecting linked clipsWhile in Track view, you can select all of the clips (if any) that are linked to a clip. To do this, right-click on any linked clip in the Track view Clips pane and choose Select all Siblings. Linked clips and StudioWare viewWhen you take snapshots and record widget movements in StudioWare view, Cakewalk inserts the events (such as volume Controller messages) into clips. If the clips are linked, you will get multiple instances of the events, which may be what you want. However, if you want to avoid this, set up a fresh extra track (with the same port/channel as the track containing the linked clips) and record the widget events in that extra track.See the "Track View" chapter in the User’s Guide for more information on clip linking. See the "StudioWare View" chapter to learn more about recording widget movements.Piano Roll view enhancementsSelecting notes of a single pitchIn Cakewalk 5.0, you could drag notes in Piano Roll view by double-clicking on the piano keysor note names at the left of the view. This has changed somewhat to give you more editing power. In version 6.0, you can use the keys or note names (at the left of the view) to select all note events that have the same pitch or MIDI note.This new method is more flexible, because you can select all notes of a single pitch (or several pitches) first, then move or edit the notes. For example, you can click on C4 to select all notes of that pitch, then drag the notes to different pitches or times. You can also apply editing commands to just the selected note events.To select and move notes of a single pitch:1.Click on the Selection tool (the arrow-shaped tool at the upper left of the Piano Roll view) toenter Select mode.2.Click once on the piano key or note name in the keyboard pane at the left of the Piano Rollview. This selects all notes of that pitch in the track; you’ll see them highlighted in the note pane. To select notes having several pitches, hold the mouse button and drag up or down to select the pitches you want.3.Click once on any of the selected notes in the note pane.4.While still holding the mouse button, drag the notes to the location you want, and release themouse button.You can use Shift+Click to add notes to the selection, and Ctrl+Click to toggle between adding to or removing from the selection.Moving and copying Controller eventsThis section corrects information on page 180 in the User’s Guide.You cannot drag-move or drag-copy selected Controller events in the Controllers pane of the Piano Roll view. To move or copy Controller events with drag and drop, you must first select them by clicking and dragging in the time ruler. This is called a "deep selection," because you have selected all of the track’s events in that time span, including note events and Controller events. Now you can move or copy the notes, and the Controllers will be moved or copied too. You can also copy, move, and delete Controller events without affecting other data. First select the desired Controller events in the Controllers pane, then use the Edit menu’s Cut, Copy, Paste, or Delete commands. The Ctrl+X, Ctrl+C, and Ctrl+V keyboard shortcuts also work, as well as the Delete key.Staff view enhancementsPercussion notation “ghost stroke” supportIn percussion notation, parentheses around a note mean that it is a "ghost stroke," played very lightly and barely heard. Cakewalk currently supports this by displaying parentheses around any percussion note event with velocity less than 32, a fixed, arbitrary threshold. You can adjust the Vel+ of the track vs. the velocities of the individual notes to effectively move this threshold without changing the way the note sounds.Inserting measuresThe User's Guide mentions an "Insert Measures" command. It is mistaken. If you want to open up measures of silence in a song, you can use any one of the following methods:∙Select the events and use the Cut and Paste editing commands (or the Ctrl+X and Ctrl+V keyboard shortcuts for these commands.)-or-∙Split the clips where you want the empty measure. Select the clips, right-click on them, and choose the Split command (see the User’s Guide for steps on using Split.) Next, turn Snap to Grid on, and set the Snap to Grid value to Whole note. Then drag the newly-split events over by one or more measures.-or-∙In some cases, you can use the Edit | Slide command for inserting measures. Keep in mind though that the Slide command won't move tempo and meter/key changes.An important note about ActiveMovieMicrosoft has changed the name of their ActiveMovie technology, a plug-in format that Cakewalk Pro Audio uses for audio effects. As of March 31, 1997, the official name of this technology is DirectX.The Cakewalk 6.0 User’s Guide describes an "ActiveMovie" menu that appears on the Edit | Audio submenu, and in the Audio view’s Inspector menu. You access the DirectX plug-ins through this menu, or through the Edit | Audio | ActiveMovie submenu.Audio plug-ins that use the ActiveMovie/DirectX format work as described in the User’s Guide. See the ―Audio Editing Commands‖ and ―Effects View‖ chapters for details.Exporting audio events as Wave filesYou can use the File | Utilities | Export Audio to Wave command to export audio events as a stereo .WAV file. However, Export Audio to Wave is not intended as a general-purpose "mixdown" function; it won’t always recreate exactly what Cakewalk plays. Your exported Wave files may sound slightly different from the audio you hear when playing back your sequence, in two ways:1.Any Controller 7 (volume) and Controller 10 (pan) events that appear in audio tracks will beleft out of the exported audio. All audio volume will be computed solely on the basis of the track Volume, Pan, and Vel+ properties, plus each event's velocity.2.The newly-exported files will not include any real-time effects added in the Effects view.Real-time effects are added "on-the-fly" during playback, just like effects that you might add during mixdown using outboard effects processors. Therefore, the real-time effects are never stored permanently as audio. This lets you use the same audio events in different songs, with different effects each time.If you want to create .WAV mixdowns of your audio tracks, here’s one method (you need afull-duplex sound card, preferably with digital I/O): Arm a fresh pair of audio tracks for recording. Route the output of the sound card to the input. Next, start playback/recording in Cakewalk; this re-records the final output mix into the fresh pair of tracks. Finally, select only those two tracks, and choose Export Audio to Wave.If you don’t have a full-duplex sound card, try this instead: Copy the audio you want to export to one or more unused "scratch" tracks and use the effects commands in the Edit | Audio submenu on the copied audio. (Be sure not to use linked clips in these scratch tracks!) For more about these commands, see the "Audio Editing Commands" chapter in the User’s Guide. When you’re done exporting waves, you can just delete or archive these scratch tracks.Tip:If you’ve worked hard at tweaking your effects parameters for playback, and you want to apply the same settings to the copied audio, be sure to take advantage of Cakewalk Pro Audio’s Presets feature. Presets let you easily save and recall your Cakewalk effects settings for use at any time, even in different song files. You can read more about Presets in the "Navigation" chapter in the User’s Guide.Real-time effects and processor speedTo properly use real-time effects in Effects view, you need a computer with a Pentium 100 MHz or faster processor. Even with such a powerful CPU, there is a limit on the number of effects you can use simultaneously. Furthermore, different types of effects are "more expensive" in terms of how much CPU they consume. For example, Reverb is relatively expensive, whereas the 2-band EQ effect is relatively inexpensive.A good strategy is to use an expensive effect like Reverb in an Effects Loop. That way, you can have se veral audio tracks share one effect. You can then individually adjust each track’s send and return levels.Finally, no matter how slow your CPU is, you can always use any effect by applying it to the audio as an off-line edit command. See the "Audio Editing Commands" chapter in the User’s Guide for more information on these commands.Track volume and audio event velocitiesIf you try using an older version of Cakewalk to play files created in Cakewalk 6.0, you may notice that audio tracks play back at a different volume. This is because Cakewalk 6.0 uses a different technique for mapping track volumes and event velocities to audio volumes (in dB.) Note, however, that 6.0 will always play back older files at the proper volume. StudioWare Tutorial correctionStep 4 under "Create new Widget Properties" (on page 115 of the User's Guide) is wrong. The step should read:4. Choose "Pitch Wheel" in the Primary Action Kind field. Then type "Track2Pitch" in theAmount field.StudioWare enhancementsStudioWare view and audio tracksWhen you select one or more tracks playing on audio ports and choose View | New | Panel, the Panel is different than it is for a MIDI track. You get an Arm button and send and return level controls for Effects Loop 1. This makes it easier to work with real-time audio effects that you have set up in that Effects Loop in the Effects view.Arm buttonAudio tracks have an Arm button instead of the Chorus knob supplied for MIDI tracks. This kind of button will be familiar to anyone who uses multitrack recording gear — the button lets you arm (record enable) or disarm (record disable) the track. Having an Arm button is especially useful for audio tracks, as opposed to MIDI tracks, because you often need to arm multiple audio tracks at once.Note that on a generic Windows sound card, you can only arm two tracks at a time, because there are only two input channels available. If you try to arm a third track, Cakewalk will automatically disarm some other track. Odd-numbered tracks are always armed for the left channel, andeven-numbered tracks are armed for the right channel.Send knobPanels for audio tracks also have a Send knob instead of the Reverb knob supplied for MIDI tracks. The Send knob is assigned to Controller 91, channel 1 (i.e., the send level out to Effects Loop 1.) So if you’ve put effects in Effects Loop 1 in the Effects view, the Send knob is a quick and easy way to control the send level.Return clusterAny Panel containing at least one audio track has an extra "Return" cluster. The Return cluster controls the volume and pan of the return level coming in from Effects Loop 1. In other words, the Return cluster’s Pan knob has been assigned to Controller 93, channel 1, and its Volume fader has been assigned to Controller 92, channel 1. Just as with send levels, these controls make it easy to control and automate effects return levels.Widget Properties Channel fieldThere is a "Channel" property in the Design mode Widget Properties dialog. This field appears when you select an Action Kind that sends events via MIDI. The Channel field selects the MIDI channel on which the widget will send its events. You can choose 1-16, a simple alias, a calculated expression, or a formula.Closing a StudioWare viewIf you have changed a StudioWare Panel in Design mode, and you try to close the StudioWare view without saving it first, you will see a warning. Click Cancel and click the Save button to save the Panel, or click OK to discard the Panel.If you save a workfile, any open Panels will be saved as part of the workfile. Note that if you want the Panels to be open when you reload the song file, you must check "When Opening a File, Load its Layout" under View | Layouts.You can save a Panel at any time by clicking the StudioWare view’s Save button. This will let you use the View | Layouts command to open the Panel and use it with any workfile. Advanced Panel programmingThe text at the bottom of page 299 reads: "A complete description of the expression syntax is beyond the scope of this manual, but some samples follow:" The samples were omitted; they are shown below:Formula:Example:x = y Alias x is assigned the value of alias y whenever the value of alias ychanges.x = y + 2 * z Alias x is assigned the value of alias y plus 2 times the value of alias zwhenever either y or z changes.x = (y + 2) * z Alias x is assigned the value of alias y plus 2, then multiplied by thevalue of alias z whenever either y or z changes.x = y | z Alias x is assigned the value of alias y bitwise ORed with the value ofalias z whenever either y or z changes. If y==0xF0 and z==0x0F, then xis set to 0xFF.Widget bitmapsHorizontal and vertical slider bitmapsYou may notice that horizontal sliders use the same "thumb" as the vertical sliders. You can change this by entering Design mode, right-clicking on the slider, and choosing Foreground Bitmap. Click "None" in the dialog box that appears. This will change the slider’s thumb so that it better fits the horizontal slider.To go back to the thumb for a vertical slider, enter Design mode, right-click on the slider, and choose Foreground Bitmap. Then click Default, and the slider will return to its original look.Suppressing the display of all widget bitmapsYou can force Cakewalk to hide all widget bitmaps while in Use mode (except those in Image widgets) for faster screen updates. To do this, type the following line in the [WinCake]section of the WINCAKE.INI file:[WinCake]PanelsShowWidgetBitmaps=0To let widgets show their bitmaps again, change the entry to:[WinCake]PanelsShowWidgetBitmaps=1You can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Note: Bitmaps are always displayed in Design mode, so that you can edit them.Copying widgetsThere is an error on page 283 in the User’s Guide. Using Shift+Drag will not copy a widget. To copy a widget, select it and hold down the Ctrl key while you drag a copy to a new location. Then release the mouse button.Widget groups and group rangesThe User’s Guide describes widget groups on page 293; we would like to clarify this section.∙You set min and max values in Design mode Widget Properties. Min and max values are what the widget will send at its start and end positions, respectively. (For example, when a knob is rotated all the way counter-clockwise, it’s at its start position; when rotated all the way clockwise, it’s at its end position.) The min and max values also define the highest and lowest values that a widget can send or receive.∙You set up group ranges in Use mode, to control things like submixes and crossfades. A group range defines how a widget will move relative to other widgets in the same group.There isn’t any field for entering these ranges; you just hold the Shift key and drag eachgrouped widget to a new position. When you release the Shift key and move the widgets, you’ll see that they move according to how you arranged them.Note that the min and max values discussed on pages 294 and 295 (under "Group Examples") refer to group ranges, and not the values that you define in Widget Properties. This may seem confusing, but just try grouping some widgets and setting their group ranges using theexamples on those pages. Doing this should help you see how group ranges affect grouped widgets.In short: First you set the min and max values in the Design mode Widget Properties dialog. Then you group some widgets. Finally, you set up group ranges that tell the grouped widgets how to move within their min and max values.Grouping widgets in Use modeYou can group and ungroup widgets while in Use mode. Hold down the Ctrl key and click on widgets to add them to a group. Hold Ctrl and click on any grouped widget to remove it from the group.Faders templates and StudioWare PanelsAs you may have noticed, Cakewalk StudioWare is similar to the Faders view from Cakewalk 5.0. StudioWare goes far beyond the Faders view, which was mostly limited to Controller number changes. StudioWare gives you even greater control over products like the Yamaha ProMix 01 and the Roland VS-880, and lets you send more kinds of data, including Sysx and MCI commands. Though you cannot directly convert any old Faders templates into StudioWare Panels, we are offering new StudioWare versions of the Faders view templates we used to supply.If you want to quickly call up a set of controls for mixing your song, select one or more tracks and choose the View | New | Panel command. This automatically creates a default Panel similar to the old Faders view, with one fader group for each selected track.See the "Sample Files" section of this document for a list of StudioWare Panels included with Cakewalk Pro Audio 6.0.Window layouts enhancementsWe’ve improved Cakewalk’s window layouts feature so that you can better control how Cakewalk Pro Audio looks each time you start it.Choosing View | Layouts opens the Window Layouts dialog box. Window layouts consist of currently open windows, their positions, and the tracks (if any) that each window shows. You can save this window layout any time you want, and load it into files of your choice later. Every time you save a Cakewalk .WRK file, its current layout is saved too. You can automatically reset Cakewalk’s window arrangement to this saved state when loading a file, if you want. Your songs can all use the same layout, or use different ones —it’s entirely up to you.When you save a StudioWare Panel, it will also appear as a layout in this dialog box.Adding and loading layoutsTo add a new layout, just arrange your windows as desired. Choose View | Layouts, and click Add. Type a name for the layout, then click OK. The Window Layouts list will grow each time you add a new layout. Whenever you want to apply one of your layouts to a view, highlight the layout you want in the list, and click Load.Replacing, renaming, and deleting layoutsIf you change an open layout that already exists, and you want to replace the original layout, just choose View | Layouts and highlight its name in the list. Click Add, then click OK without changing its name. You will be asked if you want to replace it, and you can click Yes.To rename a layout, highlight it and click Rename. Type in a new name and click OK.To delete a layout, highl ight it and click Delete. You can’t undo this, so be sure that you re ally want to delete the layout.Window layouts optionsYou have two options for using layouts with songs. The first is "Close Old Windows Before Loading New Ones." Checking this means that Cakewalk will close all windows that a newly loaded layout doesn't use. If you leave it unchecked, open windows will stay open when you load a new song.The second option only applies to layouts saved in workfiles and templates. Check "When Opening a File, Load its Layout" if you want Cakewalk to reset the windows and views to each file's saved layout whenever you open a file.Layout and StudioWare default directoriesBy default, Cakewalk looks for layouts and StudioWare Panels in your workfile directory. If you want to choose where you store your layouts and Panels, and still access them through View | Layouts, you can specify the directories where Cakewalk will look for these files. You do this by typing LayoutFileDir and StudioWareFileDir options and path names in the [WinCake]section of the WINCAKE.INI file. Here is an example:[WinCake]StudioWareFileDir=c:\PanelsLayoutFileDir=c:\LayoutsYou can also change these options within Cakewalk by using Settings | Initialization File. You must then restart Cakewalk for the settings to take effect.Once you’ve done this, choose View | Layouts, and you will see all the Layouts and StudioWare files that are stored in the directories you specified.See "Appendix D" in the User’s Guide for more about changing the Wincake.INI file.Other notesWindow layouts are saved in your default Cakewalk directory, and havea .CakewalkWindowLayout extension. StudioWare Panel layouts are also saved in this directory, and have the .CakewalkStudioWare extension.Tip: If you want Cakewalk to use a certain layout when you create a new file, you can arrange windows in an empty file, and save the file as a template; give the template a name like "New" or "General MIDI Authoring." (Be sure to make a backup copy of Cakewalk’s Normal.tpl file first, just to be safe.) Now when you open a new file using your template, and you’ve checked "When Opening a File, Load its Layout," Cakewalk will arrange the screen the way you like. For more information on templates, see Appendix F in the User’s Guide.Stretch Audio and tempo changesThe User's Guide mentions a "Stretch Audio" option at the bottom of page 398. Note that you can turn the option on and off by checking or unchecking the Stretch Audio checkbox in the Tempo dialog box.If the Stretch Audio option is on, Cakewalk will shrink or stretch all audio in the song to conform to tempo changes. This is good if you want to change the tempo, and the audio is already lined up with measure boundaries. Let's say you've recorded vocals into a song. Click on the Tempo window in the Control bar, check the Stretch Audio option, and click OK. Now when you insert。

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5. A warning message will appear on the window.
When you are ready to start firmware update, press "OK" button.
6. A confirmation window will appear on the screen.
B) This utility contains several executable files.
DO NOT RUN THESE PROGRAMS except FWWINSD.EXE.
Running these programs other than FWWINSD.EXE could ruin your
LSS-16L6G DS42202
LSS-24L6G DSR2206
[ Samsung ]
MZ7TD*HAFV-000L7 DXT06L6Q
MZ7TE***HMGR-000L1 EXT06L0Q
MZ7TE256HMHP-000L7 EXT09L6Q
MZNTD128HAGM-000L1 DXT24L0Q
MZNTD512HAGL-000L1 DXT24L0Q
MZHPV***HDGL-000L1 BXW24L0Q
[Toshiba]
THNSNH128GCST HTLAN103
- ThinkPad X230s/X240/X240s
- ThinkPad L440/L540
- ThinkPad S431/S531/S440/S540
- ThinkPad Edge E431/E531/E440/E540
- ThinkPad Edge S1-Yoga
==== Important Notice ====
Press "Yes" button to continue.
7. After a successful firmware update, "Firmware update is
SUCCESSFUL" message will appear on the screen. Press "OK" button.
Solid State Drive.
==== Update Procedure ====
1. Download Firmware Update Utility ZIP file from Lenovo Web site and
save it on your desktop.
program for your drive.
Note)
This Utility support following AHCI systems or their follow-on products
having native SATA interface.
(Other interface such as USB is not supported)
A) After completing a firmware update, the Solid State Drives will not
properly function until you shut down and reboot PC.
Before executing a drive firmware update, be sure of following;
- Make sure that a charged battery pack is installed in PC.
- Do not power off, remove a drive during an update.
Otherwise your drive may become damaged.
If a detected drive requires an update, it will be shown
with * mark on the left. Select the target drive for firmware
update, then press "Start Update" button on the window.
- Close all the applications besides of the Firmware Update Utility.
- Verify that the AC power cord is connected to outlet and adapter
cable is connected to PC firmly.
- ThinkPad ThinkPad X1 Carbon(Machine Type:20A7, 20A8)
- ThinkPad ThinkPad X1
- ThinkPad X230s/X240/X240s
- ThinkPad L440/L540
ቤተ መጻሕፍቲ ባይዱ- ThinkPad S431/S531/S440/S540
2. Extract Firmware Update Utility ZIP file.
3. Execute "fwwinsd.exe" in the folder, then a utility window will open.
4. The detected drive(s) will be listed in the utility window.
- ThinkPad Edge E431/E531/E440/E540
- ThinkPad Edge S1-Yoga
Drive: Following Solid State Drive
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PC: Folling ThinkPad or ThinkPad Edge supporting AHCI systems
- ThinkPad T540p/W540(inclde RAID supported system)
- ThinkPad T431s/T440/T440p/T440s
ThinkPad Solid State Drive Firmware Update Utility
====================================================
This utility will examine your system configuration and detect all Solid
If no drive is detected, or a detected drive does not require
a firmware update, you cannot continue executing firmware update.
Press "Cancel" button to exit the utility.
8. On "Shutdown Required" message window, press "Yes" button to
shutdown and reboot PC.
==== Supported Environment ====
OS: Each edition of Windows 7(32bit/64bit) or 8(64bit)
Model Firmware
[ Intel ]
SSDSC2BW*A3L LF1i
[ SanDisk ]
SSD U110* U21B001
[ LiteOn ]
LSC-128M6S DC72205
LSC-256M6S 1C85205
MZ7TD256HAFV-000L9 DXT04L5Q
DXT04L6Q
MZNTD256HAGL-000L9 DXT23L5Q
DXT23L6Q
MZ7TD128HAFV-000L1 DXT06L0Q
MZ7TD512HAGM-000L1 DXT06L0Q
State Drives installed. It will then check the firmware revision of the
drive and judge whether your PC requires a firmware update or not.
If required, it will prompt you to run the appropriate firmware update
- ThinkPad T540p/W540
- ThinkPad W540 with RAID
- ThinkPad T431s/T440/T440p/T440s
- ThinkPad X1 Carbon(Machine Type:20A7, 20A8)
- ThinkPad X1 Carbon
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