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毕业论文(设计)外文文献翻译及原文

毕业论文(设计)外文文献翻译及原文

金融体制、融资约束与投资——来自OECD的实证分析R.SemenovDepartment of Economics,University of Nijmegen,Nijmegen(荷兰内梅亨大学,经济学院)这篇论文考查了OECD的11个国家中现金流量对企业投资的影响.我们发现不同国家之间投资对企业内部可获取资金的敏感性具有显著差异,并且银企之间具有明显的紧密关系的国家的敏感性比银企之间具有公平关系的国家的低.同时,我们发现融资约束与整体金融发展指标不存在关系.我们的结论与资本市场信息和激励问题对企业投资具有重要作用这种观点一致,并且紧密的银企关系会减少这些问题从而增加企业获取外部融资的渠道。

一、引言各个国家的企业在显著不同的金融体制下运行。

金融发展水平的差别(例如,相对GDP的信用额度和相对GDP的相应股票市场的资本化程度),在所有者和管理者关系、企业和债权人的模式中,企业控制的市场活动水平可以很好地被记录.在完美资本市场,对于具有正的净现值投资机会的企业将一直获得资金。

然而,经济理论表明市场摩擦,诸如信息不对称和激励问题会使获得外部资本更加昂贵,并且具有盈利投资机会的企业不一定能够获取所需资本.这表明融资要素,例如内部产生资金数量、新债务和权益的可得性,共同决定了企业的投资决策.现今已经有大量考查外部资金可得性对投资决策的影响的实证资料(可参考,例如Fazzari(1998)、 Hoshi(1991)、 Chapman(1996)、Samuel(1998)).大多数研究结果表明金融变量例如现金流量有助于解释企业的投资水平。

这项研究结果解释表明企业投资受限于外部资金的可得性。

很多模型强调运行正常的金融中介和金融市场有助于改善信息不对称和交易成本,减缓不对称问题,从而促使储蓄资金投着长期和高回报的项目,并且提高资源的有效配置(参看Levine(1997)的评论文章)。

因而我们预期用于更加发达的金融体制的国家的企业将更容易获得外部融资.几位学者已经指出建立企业和金融中介机构可进一步缓解金融市场摩擦。

毕业设计外文翻译译文

毕业设计外文翻译译文

1 工程概论1.1 工程专业1.2 工业和技术1.3 现代制造业工程专业1 工程行业是历史上最古老的行业之一。

如果没有在广阔工程领域中应用的那些技术,我们现在的文明绝不会前进。

第一位把岩石凿削成箭和矛的工具匠是现代机械工程师的鼻祖。

那些发现地球上的金属并找到冶炼和使用金属的方法的工匠们是采矿和冶金工程师的先祖。

那些发明了灌溉系统并建造了远古世纪非凡的建筑物的技师是他们那个时代的土木工程师。

2 工程一般被定义为理论科学的实际应用,例如物理和数学。

许多早期的工程设计分支不是基于科学而是经验信息,这些经验信息取决于观察和经历,而不是理论知识。

这是一个倾斜面实际应用的例子,虽然这个概念没有被确切的理解,但是它可以被量化或者数字化的表达出来。

3 从16、17世纪当代初期,量化就已经成为科学知识大爆炸的首要原因之一。

另外一个重要因素是实验法验证理论的发展。

量化包含了把来源于实验的数据和信息转变成确切的数学术语。

这更加强调了数学是现代工程学的语言。

4 从19世纪开始,它的结果的实际而科学的应用已经逐步上升。

机械工程师现在有精确的能力去计算来源于许多不同机构之间错综复杂的相互作用的机械优势。

他拥有能一起工作的既新型又强硬的材料和巨大的新能源。

工业革命开始于使用水和蒸汽一起工作。

从此使用电、汽油和其他能源作动力的机器变得如此广泛以至于它们承担了世界上很大比例的工作。

5 科学知识迅速膨胀的结果之一就是科学和工程专业的数量的增加。

到19世纪末不仅机械、土木、矿业、冶金工程被建立而且更新的化学和电气工程专业出现了。

这种膨胀现象一直持续到现在。

我们现在拥有了核能、石油、航天航空空间以及电气工程等。

每种工程领域之内都有细分。

6 例如,土木工程自身领域之内有如下细分:涉及永久性结构的建筑工程、涉及水或其他液体流动与控制系统的水利工程、涉及供水、净化、排水系统的研究的环境工程。

机械工程主要的细分是工业工程,它涉及的是错综复杂的机械系统,这些系统是工业上的,而非单独的机器。

毕业设计外文翻译_英文版

毕业设计外文翻译_英文版

A Design and Implementation of Active NetworkSocket ProgrammingK.L. Eddie Law, Roy LeungThe Edward S. Rogers Sr. Department of Electrical and Computer EngineeringUniversity of TorontoToronto, Canadaeddie@, roy.leung@utoronto.caAbstract—The concept of programmable nodes and active networks introduces programmability into communication networks. Code and data can be sent and modified on their ways to destinations. Recently, various research groups have designed and implemented their own design platforms. Each design has its own benefits and drawbacks. Moreover, there exists an interoperability problem among platforms. As a result, we introduce a concept that is similar to the network socket programming. We intentionally establish a set of simple interfaces for programming active applications. This set of interfaces, known as Active Network Socket Programming (ANSP), will be working on top of all other execution environments in future. Therefore, the ANSP offers a concept that is similar to “write once, run everywhere.” It is an open programming model that active applications can work on all execution environments. It solves the heterogeneity within active networks. This is especially useful when active applications need to access all regions within a heterogeneous network to deploy special service at critical points or to monitor the performance of the entire networks. Instead of introducing a new platform, our approach provides a thin, transparent layer on top of existing environments that can be easily installed for all active applications.Keywords-active networks; application programming interface; active network socket programming;I. I NTRODUCTIONIn 1990, Clark and Tennenhouse [1] proposed a design framework for introducing new network protocols for the Internet. Since the publication of that position paper, active network design framework [2, 3, 10] has slowly taken shape in the late 1990s. The active network paradigm allows program code and data to be delivered simultaneously on the Internet. Moreover, they may get executed and modified on their ways to their destinations. At the moment, there is a global active network backbone, the ABone, for experiments on active networks. Apart from the immaturity of the executing platform, the primary hindrance on the deployment of active networks on the Internet is more on the commercially related issues. For example, a vendor may hesitate to allow network routers to run some unknown programs that may affect their expected routing performance. As a result, alternatives were proposed to allow active network concept to operate on the Internet, such as the application layer active networking (ALAN) project [4] from the European research community. In the ALAN project, there are active server systems located at different places in the networks and active applications are allowed to run in these servers at the application layer. Another potential approach from the network service provider is to offer active network service as the premium service class in the networks. This service class should provide the best Quality of Service (QoS), and allow the access of computing facility in routers. With this approach, the network service providers can create a new source of income.The research in active networks has been progressing steadily. Since active networks introduce programmability on the Internet, appropriate executing platforms for the active applications to execute should be established. These operating platforms are known as execution environments (EEs) and a few of them have been created, e.g., the Active Signaling Protocol (ASP) [12] and the Active Network Transport System (ANTS) [11]. Hence, different active applications can be implemented to test the active networking concept.With these EEs, some experiments have been carried out to examine the active network concept, for example, the mobile networks [5], web proxies [6], and multicast routers [7]. Active networks introduce a lot of program flexibility and extensibility in networks. Several research groups have proposed various designs of execution environments to offer network computation within routers. Their performance and potential benefits to existing infrastructure are being evaluated [8, 9]. Unfortunately, they seldom concern the interoperability problems when the active networks consist of multiple execution environments. For example, there are three EEs in ABone. Active applications written for one particular EE cannot be operated on other platforms. This introduces another problem of resources partitioning for different EEs to operate. Moreover, there are always some critical network applications that need to run under all network routers, such as collecting information and deploying service at critical points to monitor the networks.In this paper, a framework known as Active Network Socket Programming (ANSP) model is proposed to work with all EEs. It offers the following primary objectives.• One single programming interface is introduced for writing active applications.• Since ANSP offers the programming interface, the design of EE can be made independent of the ANSP.This enables a transparency in developing andenhancing future execution environments.• ANSP addresses the interoperability issues among different execution environments.• Through the design of ANSP, the pros and cons of different EEs will be gained. This may help design abetter EE with improved performance in future.The primary objective of the ANSP is to enable all active applications that are written in ANSP can operate in the ABone testbed . While the proposed ANSP framework is essential in unifying the network environments, we believe that the availability of different environments is beneficial in the development of a better execution environment in future. ANSP is not intended to replace all existing environments, but to enable the studies of new network services which are orthogonal to the designs of execution environments. Therefore, ANSP is designed to be a thin and transparent layer on top of all execution environments. Currently, its deployment relies on automatic code loading with the underlying environments. As a result, the deployment of ANSP at a router is optional and does not require any change to the execution environments.II. D ESIGN I SSUES ON ANSPThe ANSP unifies existing programming interfaces among all EEs. Conceptually, the design of ANSP is similar to the middleware design that offers proper translation mechanisms to different EEs. The provisioning of a unified interface is only one part of the whole ANSP platform. There are many other issues that need to be considered. Apart from translating a set of programming interfaces to other executable calls in different EEs, there are other design issues that should be covered, e.g., • a unified thread library handles thread operations regardless of the thread libraries used in the EEs;• a global soft-store allows information sharing among capsules that may execute over different environmentsat a given router;• a unified addressing scheme used across different environments; more importantly, a routing informationexchange mechanism should be designed across EEs toobtain a global view of the unified networks;• a programming model that should be independent to any programming languages in active networks;• and finally, a translation mechanism to hide the heterogeneity of capsule header structures.A. Heterogeneity in programming modelEach execution environment provides various abstractions for its services and resources in the form of program calls. The model consists of a set of well-defined components, each of them has its own programming interfaces. For the abstractions, capsule-based programming model [10] is the most popular design in active networks. It is used in ANTS [11] and ASP [12], and they are being supported in ABone. Although they are developed based on the same capsule model, their respective components and interfaces are different. Therefore, programs written in one EE cannot run in anther EE. The conceptual views of the programming models in ANTS and ASP are shown in Figure 1.There are three distinct components in ANTS: application, capsule, and execution environment. There exist user interfaces for the active applications at only the source and destination routers. Then the users can specify their customized actions to the networks. According to the program function, the applications send one or more capsules to carry out the operations. Both applications and capsules operate on top of an execution environment that exports an interface to its internal programming resources. Capsule executes its program at each router it has visited. When it arrives at its destination, the application at destination may either reply it with another capsule or presents this arrival event to the user. One drawback with ANTS is that it only allows “bootstrap” application.Figure 1. Programming Models in ASP and ANTS.In contrast, ASP does not limit its users to run “bootstrap” applications. Its program interfaces are different from ANTS, but there are also has three components in ASP: application client, environment, and AAContext. The application client can run on active or non-active host. It can start an active application by simply sending a request message to the EE. The client presents information to users and allows its users to trigger actions at a nearby active router. AAContext is the core of the network service and its specification is divided into two parts. One part specifies its actions at its source and destination routers. Its role is similar to that of the application in ANTS, except that it does not provide a direct interface with the user. The other part defines its actions when it runs inside the active networks and it is similar to the functional behaviors of a capsule in ANTS.In order to deal with the heterogeneity of these two models, ANSP needs to introduce a new set of programming interfaces and map its interfaces and execution model to those within the routers’ EEs.B. Unified Thread LibraryEach execution environment must ensure the isolation of instance executions, so they do not affect each other or accessThe authors appreciate the Nortel Institute for Telecommunications (NIT) at the University of Toronto to allow them to access the computing facilitiesothers’ information. There are various ways to enforce the access control. One simple way is to have one virtual machine for one instance of active applications. This relies on the security design in the virtual machines to isolate services. ANTS is one example that is using this method. Nevertheless, the use of multiple virtual machines requires relatively large amount of resources and may be inefficient in some cases. Therefore, certain environments, such as ASP, allow network services to run within a virtual machine but restrict the use of their services to a limited set of libraries in their packages. For instance, ASP provides its thread library to enforce access control. Because of the differences in these types of thread mechanism, ANSP devises a new thread library to allow uniform accesses to different thread mechanisms.C. Soft-StoreSoft-store allows capsule to insert and retrieve information at a router, thus allowing more than one capsules to exchange information within a network. However, problem arises when a network service can execute under different environments within a router. The problem occurs especially when a network service inserts its soft-store information in one environment and retrieves its data at a later time in another environment at the same router. Due to the fact that execution environments are not allowed to exchange information, the network service cannot retrieve its previous data. Therefore, our ANSP framework needs to take into account of this problem and provides soft-store mechanism that allows universal access of its data at each router.D. Global View of a Unified NetworkWhen an active application is written with ANSP, it can execute on different environment seamlessly. The previously smaller and partitioned networks based on different EEs can now be merging into one large active network. It is then necessary to advise the network topology across the networks. However, different execution environments have different addressing schemes and proprietary routing protocols. In order to merge these partitions together, ANSP must provide a new unified addressing scheme. This new scheme should be interpretable by any environments through appropriate translations with the ANSP. Upon defining the new addressing scheme, a new routing protocol should be designed to operate among environments to exchange topology information. This allows each environment in a network to have a complete view of its network topology.E. Language-Independent ModelExecution environment can be programmed in any programming language. One of the most commonly used languages is Java [13] due to its dynamic code loading capability. In fact, both ANTS and ASP are developed in Java. Nevertheless, the active network architecture shown in Figure 2 does not restrict the use of additional environments that are developed in other languages. For instance, the active network daemon, anted, in Abone provides a workspace to execute multiple execution environments within a router. PLAN, for example, is implemented in Ocaml that will be deployable on ABone in future. Although the current active network is designed to deploy multiple environments that can be in any programming languages, there lacks the tool to allow active applications to run seamlessly upon these environments. Hence, one of the issues that ANSP needs to address is to design a programming model that can work with different programming languages. Although our current prototype only considers ANTS and ASP in its design, PLAN will be the next target to address the programming language issue and to improve the design of ANSP.Figure 2. ANSP Framework Model.F. Heterogeneity of Capsule Header StructureThe structures of the capsule headers are different in different EEs. They carries capsule-related information, for example, the capsule types, sources and destinations. This information is important when certain decision needs to be made within its target environment. A unified model should allow its program code to be executed on different environments. However, the capsule header prevents different environments to interpret its information successfully. Therefore, ANSP should carry out appropriate translation to the header information before the target environment receives this capsule.III. ANSP P ROGRAMMING M ODELWe have outlined the design issues encountered with the ANSP. In the following, the design of the programming model in ANSP will be discussed. This proposed framework provides a set of unified programming interfaces that allows active applications to work on all execution environments. The framework is shown in Figure 2. It is composed of two layers integrated within the active network architecture. These two layers can operate independently without the other layer. The upper layer provides a unified programming model to active applications. The lower layer provides appropriate translation procedure to the ANSP applications when it is processed by different environments. This service is necessary because each environment has its own header definition.The ANSP framework provides a set of programming calls which are abstractions of ANSP services and resources. A capsule-based model is used for ANSP, and it is currently extended to map to other capsule-based models used in ANTSand ASP. The mapping possibility to other models remains as our future works. Hence, the mapping technique in ANSP allows any ANSP applications to access the same programming resources in different environments through a single set of interfaces. The mapping has to be done in a consistent and transparent manner. Therefore, the ANSP appears as an execution environment that provides a complete set of functionalities to active applications. While in fact, it is an overlay structure that makes use of the services provided from the underlying environments. In the following, the high-level functional descriptions of the ANSP model are described. Then, the implementations will be discussed. The ANSP programming model is based upon the interactions between four components: application client , application stub , capsule , and active service base.Figure 3. Information Flow with the ANSP.•Application Client : In a typical scenario, an active application requires some means to present information to its users, e.g., the state of the networks. A graphical user interface (GUI) is designed to operate with the application client if the ANSP runs on a non-active host.•Application Stub : When an application starts, it activates the application client to create a new instance of application stub at its near-by active node. There are two responsibilities for the application stub. One of them is to receive users’ instructions from the application client. Another one is to receive incoming capsules from networks and to perform appropriate actions. Typically, there are two types of actions, thatare, to reply or relay in capsules through the networks, or to notify the users regarding the incoming capsule. •Capsule : An active application may contain several capsule types. Each of them carries program code (also referred to as forwarding routine). Since the application defines a protocol to specify the interactions among capsules as well as the application stubs. Every capsule executes its forwarding routine at each router it visits along the path between the source and destination.•Active Service Base : An active service base is designed to export routers’ environments’ services and execute program calls from application stubs and capsules from different EEs. The base is loaded automatically at each router whenever a capsule arrives.The interactions among components within ANSP are shown in Figure 3. The designs of some key components in the ANSP will be discussed in the following subsections. A. Capsule (ANSPCapsule)ANSPXdr decode () ANSPXdr encode () int length ()Boolean execute ()New types of capsule are created by extending the abstract class ANSPCapsule . New extensions are required to define their own forwarding routines as well as their serialization procedures. These methods are indicated below:The execution of a capsule in ANSP is listed below. It is similar to the process in ANTS.1. A capsule is in serial binary representation before it issent to the network. When an active router receives a byte sequence, it invokes decode() to convert the sequence into a capsule. 2. The router invokes the forwarding routine of thecapsule, execute(). 3. When the capsule has finished its job and forwardsitself to its next hop by calling send(), this call implicitly invokes encode() to convert the capsule into a new serial byte representation. length() isused inside the call of encode() to determine the length of the resulting byte sequence. ANSP provides a XDR library called ANSPXdr to ease the jobs of encoding and decoding.B. Active Service Base (ANSPBase)In an active node, the Active Service Base provides a unified interface to export the available resources in EEs for the rest of the ANSP components. The services may include thread management, node query, and soft-store operation, as shown in Table 1.TABLE I. ACTIVE SERVICE BASE FUNCTION CALLSFunction Definition Descriptionboolean send (Capsule, Address) Transmit a capsule towards its destination using the routing table of theunderlying environment.ANSPAddress getLocalHost () Return address of the local host as an ANSPAddress structure. This isuseful when a capsule wants to check its current location.boolean isLocal (ANSPAddress) Return true if its input argument matches the local host’s address andreturn false otherwise.createThread () Create a new thread that is a class ofANSPThreadInterface (discussed later in Section VIA “Unified Thread Abstraction”).putSStore (key, Object) Object getSStore (key) removeSStore (key)The soft-store operations are provided by putSStore(), getSSTore(), and removeSStore(), and they put, retrieve, and remove data respectively. forName (PathName) Supported in ANSP to retrieve a classobject corresponding to the given path name in its argument. This code retrieval may rely on the code loading mechanism in the environment whennecessary.C. Application Client (ANSPClient)boolean start (args[])boolean start (args[],runningEEs) boolean start (args[],startClient)boolean start (args[],startClient, runningEE)Application Client is an interface between users and the nearby active source router. It does the following responsibilities.1. Code registration: It may be necessary to specify thelocation and name of the application code in some execution environments, e.g., ANTS. 2. Application initialization: It includes selecting anexecution environment to execute the application among those are available at the source router. Each active application can create an application client instance by extending the abstract class, ANSPClient . The extension inherits a method, start(), to automatically handle both the registration and initialization processes. All overloaded versions of start() accept a list of arguments, args , that are passed to the application stub during its initialization. An optional argument called runningEEs allows an application client to select a particular set of environment variables, specified by a list of standardized numerical environment ID, the ANEP ID, to perform code registration. If this argument is not specified, the default setting can only include ANTS and ASP. D. Application Stub (ANSPApplication)receive (ANSPCapsule)Application stubs reside at the source and destination routers to initialize the ANSP application after the application clients complete the initialization and registration processes. It is responsible for receiving and serving capsules from the networks as well as actions requested from the clients. A new instance is created by extending the application client abstract class, ANSPApplication . This extension includes the definition of a handling routine called receive(), which is invoked when a stub receives a new capsule.IV. ANSP E XAMPLE : T RACE -R OUTEA testbed has been created to verify the design correctnessof ANSP in heterogeneous environments. There are three types of router setting on this testbed:1. Router that contains ANTS and a ANSP daemonrunning on behalf of ASP; 2. Router that contains ASP and a ANSP daemon thatruns on behalf of ANTS; 3. Router that contains both ASP and ANTS.The prototype is written in Java [11] with a traceroute testing program. The program records the execution environments of all intermediate routers that it has visited between the source and destination. It also measures the RTT between them. Figure 4 shows the GUI from the application client, and it finds three execution environments along the path: ASP, ANTS, and ASP. The execution sequence of the traceroute program is shown in Figure 5.Figure 4. The GUI for the TRACEROUTE Program.The TraceCapsule program code is created byextending the ANSPCapsule abstract class. When execute() starts, it checks the Boolean value of returning to determine if it is returning from the destination. It is set to true if TraceCapsule is traveling back to the source router; otherwise it is false . When traveling towards the destination, TraceCapsule keeps track of the environments and addresses of the routers it has visited in two arrays, path and trace , respectively. When it arrives at a new router, it calls addHop() to append the router address and its environment to these two arrays. When it finally arrives at the destination, it sets returning to false and forwards itself back to the source by calling send().When it returns to source, it invokes deliverToApp() to deliver itself to the application stub that has been running at the source. TraceCapsule carries information in its data field through the networks by executing encode() and decode(), which encapsulates and de-capsulates its data using External Data Representation (XDR) respectively. The syntax of ANSP XDR follows the syntax of XDR library from ANTS. length() in TraceCapsule returns the data length, or it can be calculated by using the primitive types in the XDRlibrary.Figure 5. Flow of the TRACEROUTE Capsules.V. C ONCLUSIONSIn this paper, we present a new unified layered architecture for active networks. The new model is known as Active Network Socket Programming (ANSP). It allows each active application to be written once and run on multiple environments in active networks. Our experiments successfully verify the design of ANSP architecture, and it has been successfully deployed to work harmoniously with ANTS and ASP without making any changes to their architectures. In fact, the unified programming interface layer is light-weighted and can be dynamically deployable upon request.R EFERENCES[1] D.D. Clark, D.L. Tennenhouse, “Architectural Considerations for a NewGeneration of Protocols,” in Proc. ACM Sigcomm’90, pp.200-208, 1990. [2] D. Tennenhouse, J. M. Smith, W. D. Sicoskie, D. J. Wetherall, and G. J.Minden, “A survey of active network research,” IEEE Communications Magazine , pp. 80-86, Jan 1997.[3] D. Wetherall, U. Legedza, and J. Guttag, “Introducing new internetservices: Why and how,” IEEE Network Magazine, July/August 1998. [4] M. Fry, A. Ghosh, “Application Layer Active Networking,” in ComputerNetworks , Vol.31, No.7, pp.655-667, 1999.[5] K. W. Chin, “An Investigation into The Application of Active Networksto Mobile Computing Environments”, Curtin University of Technology, March 2000.[6] S. Bhattacharjee, K. L. Calvert, and E. W. Zegura, “Self OrganizingWide-Area Network Caches”, Proc. IEEE INFOCOM ’98, San Francisco, CA, 29 March-2 April 1998.[7] L. H. Leman, S. J. Garland, and D. L. Tennenhouse, “Active ReliableMulticast”, Proc. IEEE INFOCOM ’98, San Francisco, CA, 29 March-2 April 1998.[8] D. Descasper, G. Parulkar, B. Plattner, “A Scalable, High PerformanceActive Network Node”, In IEEE Network, January/February 1999.[9] E. L. Nygren, S. J. Garland, and M. F. Kaashoek, “PAN: a high-performance active network node supporting multiple mobile code system”, In the Proceedings of the 2nd IEEE Conference on Open Architectures and Network Programming (OpenArch ’99), March 1999. [10] D. L. Tennenhouse, and D. J. Wetherall. “Towards an Active NetworkArchitecture”, In Proceeding of Multimedia Computing and Networking , January 1996.[11] D. J. Wetherall, J. V. Guttag, D. L. Tennenhouse, “ANTS: A toolkit forBuilding and Dynamically Deploying Network Protocols”, Open Architectures and Network Programming, 1998 IEEE , 1998 , Page(s): 117 –129.[12] B. Braden, A. Cerpa, T. Faber, B. Lindell, G. Phillips, and J. Kann.“Introduction to the ASP Execution Environment”: /active-signal/ARP/index.html .[13] “The java language: A white paper,” Tech. Rep., Sun Microsystems,1998.。

MVC设计模式THE-MVC-WEB-DESIGN-PATTERN大学毕业论文外文文献翻译及原文

MVC设计模式THE-MVC-WEB-DESIGN-PATTERN大学毕业论文外文文献翻译及原文

毕业设计(论文)外文文献翻译文献、资料中文题目:MVC设计模式文献、资料英文题目:THE MVC-WEB DESIGN PATTERN文献、资料来源:文献、资料发表(出版)日期:院(部):专业:班级:姓名:学号:指导教师:翻译日期: 2017.02.14MVC设计模式Ralph F. Grove计算机科学,詹姆斯麦迪逊大学,哈里森堡,美国弗吉尼亚州***************Eray Ozkan计算机科学,詹姆斯麦迪逊大学,哈里森堡,美国弗吉尼亚州*****************关键字:web,web框架,设计模式,模型-视图-控制器模式摘要:模型-视图-控制器模式被引用为许多web开发框架的基础架构。

然而,用于web开发的MVC 版本随着原来的Smalltalk的MVC的演变而发生了一些改变。

本文介绍了对这些变化的分析,并提出了一种独立的Web-MVC模式,用于更准确的描述MVC是如何在web框架中实现的。

1.介绍模型-视图-控制器(Modle-View-Controller,MVC)设计模式被一些web应用框架作为基础架构,例如,Rails,以及Struts。

MVC最初是在施乐帕克研究中心(Goldberg和Robson,1985)开发的Smalltalk编程环境中实现的。

为了适应web框架,MVC已经演变成了另一种方式,最终成为一种不同于其他任何设计模式,也与原始的Smaltalk完全不同的模式的实现。

本文的第一个目标是介绍MVC设计模式,其中包括它的原始形态(第2节)以及现代众所周知的用于web应用框架的变更后的形态(第3节)。

第二个目标是对这个模式演变后发生的变化进行评估,同时呈现演变后版本的有效性(第3节)。

最后,我们提出了一个标准的MVC-Web设计模式的描述,用于反映目前在web框架中模式的使用,同时又能保持原始的MVC中令人满意的特性。

基于MVC的web应用框架的修订版本已经被提出了(Chun, Yanhua, 和Hanhong, 2003) (Barrett和Delaney, 2004)。

毕业设计论文外文文献翻译

毕业设计论文外文文献翻译

毕业设计(论文)外文文献翻译院系:财务与会计学院年级专业:201*级财务管理姓名:学号:132148***附件: 财务风险管理【Abstract】Although financial risk has increased significantly in recent years risk and risk management are not contemporary issues。

The result of increasingly global markets is that risk may originate with events thousands of miles away that have nothing to do with the domestic market。

Information is available instantaneously which means that change and subsequent market reactions occur very quickly。

The economic climate and markets can be affected very quickly by changes in exchange rates interest rates and commodity prices。

Counterparties can rapidly become problematic。

As a result it is important to ensure financial risks are identified and managed appropriately. Preparation is a key component of risk management。

【Key Words】Financial risk,Risk management,YieldsI. Financial risks arising1.1What Is Risk1.1.1The concept of riskRisk provides the basis for opportunity. The terms risk and exposure have subtle differences in their meaning. Risk refers to the probability of loss while exposure is the possibility of loss although they are often used interchangeably。

网站设计毕业论文--基于ASP的甜品店网站系统(含外文翻译)

网站设计毕业论文--基于ASP的甜品店网站系统(含外文翻译)

毕业论文(设计)基于ASP的甜品店网站系统诚信声明本人郑重声明:所呈交的毕业设计(论文)是我个人在导师指导下, 由我本人独立完成。

有关观点、方法、数据和文献等的引用已在文中指出,并与参考文献相对应。

据我查证,除了文中特别加以标注和致谢的地方外,论文中不包含其他人已经发表和撰写的研究成果,也不包含为获得其他教育机构的学位或证书而使用过的材料。

我承诺,论文中的所有内容均真实、可信。

如在文中涉及到抄袭或剽窃行为,本人愿承担由此而造成的一切后果及责任。

毕业论文(设计)作者签名:签名日期:2012年月日摘要Internet以惊人的速度对经济活动和社会活动产生日益广泛的影响,internet加剧了企业的生存环境,加快了整个市场的结构变革。

为了在市场竟中生存和发展,企业必须实现信息化。

企业网站是企业信息化的重要组成部分,是企业信息化的要求和电子商务的基础平台,企业网站的建立意义在于树立企业的形象,建立新型的商务管理模式,为企业客户提供更完善的服务,加强企业与社会之间的信息联系,改善内部管理,提高运营的效率。

本系统主要是运用ASP+Access作为系统开发工具,实现了前台企业网站的公司产品展示,接收客户留言,接收求职者简历,后台管理产品信息,管理留言信息,添加友情链接等功能。

关键词:企业信息化;企业网站;电子商务AbstractThe network is more and more widely used in activities and social activities at an alarming rate. The Internet has changed the living environment of enterprise. It also changed the structure of the market quickly. In order to survive and develop in market competition, enterprises must realize that information is very important. Enterprise website is an important part to is the need of it and the basic platform of e-commerce, enterprise website is build to resume of corporate image, to establish a new business management model and to provide better service for enterprise customers, to strengthen the information links between the enterprise and the society, to improve the internal management and the operational efficiency.The system mainly used ASP and Access as the system development tools, implementation the enterprise website product display, receiving a message, receiving the resume of job seekers, background management product information, managing information, add links and other functions.Keywords: enterprise; business information; corporate websites目录第一章绪论 (1)1.1 引言 (1)1.2背景及分析 (1)1.3课题意义 (1)1.4论文结构 (3)第二章系统开发的技术基础 (4)2.1网页开发工具Dreamweaver8 (4)2.2数据库软件Access 2003 (4)2.3 ASP(Active Server Page)技术 (6)2.4 HTML(Hyper Text Markup Language)语言 (8)第三章系统总体设计 (9)3.1系统环境 (9)3.1.1系统开发环境 (9)3.1.2系统运行环境 (9)3.2系统功能设计 (9)3.3系统架构 (10)第四章系统详细设计 (12)4.1 系统数据库设计 (12)4.1.1 E-R图的设计 (12)4.1.2数据库的设计 (14)4.1.3数据表的定义 (14)4.2系统主页的设计 (18)4.2.1主页的构成 (18)4.2.2用户操作页面的各部分设计 (19)4.3后台管理员操作界面的主要功能 (28)4.3.1网站管理 (29)4.3.2公司信息管理 (31)4.3.3产品信息管理 (34)4.3.4招聘管理 (40)4.3.5最新通知管理 (43)4.3.6友情链接管理 (46)4.4 系统测试 (46)第五章总结 (48)致谢 (49)参考文献 (50)附录 (51)附录A 主要页面实现代码 (51)B.1 中文翻译 (57)B.2 英文原文 (60)第一章绪论1.1 引言人类社会已经迈入 21 世纪,信息技术的浪潮也冲击着社会的方方面面。

JAVA毕业设计外文文献翻译

JAVA毕业设计外文文献翻译

THE TECHNIQUE DEVELOPMENT HISTORY OF JSPBy:Kathy Sierra and Bert BatesSource: Servlet&JSPThe Java Server Pages( JSP) is a kind of according to web of the script plait distance technique, similar carries the script language of Java in the server of the Netscape company of server- side JavaScript( SSJS) and the Active Server Pages(ASP) of the Microsoft. JSP compares the SSJS and ASP to have better can expand sex, and it is no more exclusive than any factory or some one particular server of Web. Though the norm of JSP is to be draw up by the Sun company of, any factory can carry out the JSP on own system.The After Sun release the JS P( the Java Server Pages) formally, the this kind of new Web application development technique very quickly caused the people's concern. JSP provided a special development environment for the Webapplication that establishes the high dynamic state. According to the Sun parlance, the JSP can adapt to include the Apache WebServer, IIS4.0 on themarket at inside of 85% server product.This chapter will introduce the related knowledge of JSP and Databases, and JavaBean related contents, is all certainly rougher introduction among them basic contents, say perhaps to is a Guide only, if the reader needs the more detailed information, pleasing the book of consult the homologous JSP.1.1 GENER ALIZEThe JSP(Java Server Pages) is from the company of Sun Microsystems initiate, the many companies the participate to the build up the together of the a kind the of dynamic the state web the page technique standard, the it have the it in the construction the of the dynamic state the web page the strong but the do not the especially of the function. JSP and the technique of ASP of the Microsoft is very alike. Both all provide the ability that mixes with a certain procedure code and is explain by the language engine to carry out the procedure code in the code of HTML. Underneath we are simple of carry on the introduction to it.JSP pages are translated into servlets. So, fundamentally, any task JSP pages can perform could also be accomplished by servlets. However, this underlying equivalence does not mean that servlets and JSP pages are equally appropriatein all scenarios. The issue is not the power of the technology, it is the convenience, productivity, and maintainability of one or the other. After all, anything you can do on a particular computer platform in the Java programming language you could also do in assembly language. But it still matters which youchoose.JSP provides the following benefits over servlets alone: • It is easier to write and maintain the HTML. Your static code is ordinary HTML: no extra backslashes, no double quotes, and no lurking Java syntax.• You can use standard Web-site development tools. Even HTML tools that know nothing about JSP can be used because they simply ignore the JSP tags. • You can divide up your development team. The Java programmers can work on the dynamic code. The Web developers can concentrate on the presentation layer. On large projects, this division is very important. Depending on the size of your team and the complexity of your project, you can enforce a weaker or stronger separation between the static HTML and the dynamic content. Now, this discussion is not to say that you should stop using servlets and use only JSP instead. By no means. Almost all projects will use both. For some requests in your project, you will use servlets. For others, you will use JSP. For still others, you will combine them with the MVC architecture . You want the apGFDGpropriate tool for the job, and servlets, by themselves, do not completeyour toolkit.1.2 SOURCE OF JSPThe technique of JSP of the company of Sun, making the page of Web develop the personnel can use the HTML perhaps marking of XML to design to turn the end page with format. Use the perhaps small script future life of marking of JSP becomes the dynamic state on the page contents.( the contents changesaccording to the claim of)The Java Servlet is a technical foundation of JSP, and the large Web applies the development of the procedure to need the Java Servlet to match with with the JSP and then can complete, this name of Servlet comes from the Applet, the local translation method of now is a lot of, this book in order not to misconstruction, decide the direct adoption Servlet but don't do any translation, if reader would like to, can call it as" small service procedure". The Servlet is similar to traditional CGI, ISAPI, NSAPI etc. Web procedure development the function of the tool in fact, at use the Java Servlet hereafter, the customer neednot use again the lowly method of CGI of efficiency, also need not use only the ability come to born page of Web of dynamic state in the method of API that a certain fixed Web server terrace circulate. Many servers of Web all support the Servlet, even not support the Servlet server of Web directly and can also pass the additional applied server and the mold pieces to support the Servlet. Receive benefit in the characteristic of the Java cross-platform, the Servlet is also a terrace irrelevant, actually, as long as match the norm of Java Servlet, the Servlet is complete to have nothing to do with terrace and is to have nothing to do with server of Web. Because the Java Servlet is internal to provide the service by the line distance, need not start a progress to the each claimses, and make use of the multi-threading mechanism can at the same time for several claim service, therefore the efficiency of Java Servlet is very high.But the Java Servlet also is not to has no weakness, similar to traditional CGI, ISAPI, the NSAPI method, the Java Servlet is to make use of to output the HTML language sentence to carry out the dynamic state web page of, if develop the whole website with the Java Servlet, the integration process of the dynamic state part and the static state page is an evil-foreboding dream simply. For solving this kind of weakness of the Java Servlet, the SUN released the JSP.A number of years ago, Marty was invited to attend a small 20-person industry roundtable discussion on software technology. Sitting in the seat next to Marty was James Gosling, inventor of the Java programming language. Sitting several seats away was a high-level manager from a very large software company in Redmond, Washington. During the discussion, the moderator brought up the subject of Jini, which at that time was a new Java technology. The moderator asked the manager what he thought of it, and the manager responded that it was too early to tell, but that it seemed to be an excellent idea. He went on to say that they would keep an eye on it, and if it seemed to be catching on, they would follow his company's usual "embrace and extend" strategy. At this point,Gosling lightheartedly interjected "You mean disgrace and distend." Now, the grievance that Gosling was airing was that he felt that this company would take technology from other companies and suborn it for their ownpurposes. But guess what? The shoe is on the other foot here. The Java community did not invent the idea of designing pages as a mixture of static HTML and dynamic code marked with special tags. For example, Cold Fusion did it years earlier. Even ASP (a product from the very software company of theaforementioned manager) popularized this approach before JSP came along and decided to jump on the bandwagon. In fact, JSP not only adopted the general idea, it even used many of the same special tags as ASP did.The JSP is an establishment at the model of Java servlets on of the expression layer technique, it makes the plait write the HTML to become more simple.Be like the SSJS, it also allows you carry the static state HTML contents and servers the script mix to put together the born dynamic state exportation. JSP the script language that the Java is the tacit approval, however, be like the ASP and can use other languages( such as JavaScript and VBScript), the norm of JSP alsoallows to use other languages.1.3JSP CHARACTERISTICSIs a service according to the script language in some one language of the statures system this kind of discuss, the JSP should be see make is a kind of script language. However, be a kind of script language, the JSP seemed to be too strong again, almost can use all Javas in the JSP.Be a kind of according to text originally of, take manifestation as the central development technique, the JSP provided all advantages of the Java Servlet, and, when combine with a JavaBeans together, providing a kind of make contents and manifestation that simple way that logic separate. Separate the contents and advantage of logical manifestations is, the personnel who renews the page external appearance need not know the code of Java, and renew the JavaBeans personnel also need not be design the web page of expert in hand, can use to take the page of JavaBeans JSP to define the template of Web, to build up a from have the alike external appearance of the website that page constitute. JavaBeans completes the data to provide, having no code of Java in the template thus, this means that these templates can be written the personnel by a HTML plait to support. Certainly, can also make use of the Java Servlet to control the logic of the website, adjust through the Java Servlet to use the way of the document of JSP to separate website of logic and contents.Generally speaking, in actual engine of JSP, the page of JSP is the edit and translate type while carry out, not explain the type of. Explain the dynamic state web page development tool of the type, such as ASP, PHP3 etc., because speed etc. reason, have already can't satisfy current the large electronic commerce needs appliedly, traditional development techniques are all at to edit and translate the executive way change, such as the ASP → ASP+;PHP3 → PHP4.In the JSP norm book, did not request the procedure in the JSP code part( be called the Scriptlet) and must write with the Java definitely. Actually, have some engines of JSP are adoptive other script languages such as the EMAC- Script, etc., but actually this a few script languages also are to set up on the Java, edit and translate for the Servlet to carry out of. Write according to the norm of JSP, have no Scriptlet of relation with Java also is can of, however, mainly lie in the ability and JavaBeans, the Enterprise JavaBeanses because of the JSP strong function to work together, so even is the Scriptlet part not to use the Java, edit and translate of performance code also should is related with Java.1.4JSP MECHANISMTo comprehend the JSP how unite the technical advantage that above various speak of, come to carry out various result easily, the customer must understand the differentiation of" the module develops for the web page of the center" and"the page develops for the web page of the center" first.The SSJS and ASP are all in several year ago to release, the network of that time is still very young, no one knows to still have in addition to making all business, datas and the expression logic enter the original web page entirely heap what better solve the method. This kind of model that take page as the center studies and gets the very fast development easily. However, along with change of time, the people know that this kind of method is unwell in set up large, the Web that can upgrade applies the procedure. The expression logic write in the script environment was lock in the page, only passing to shear to slice and glue to stick then can drive heavy use. Express the logic to usually mix together with business and the data logics, when this makes be the procedure member to try to change an external appearance that applies the procedure but do not want to break with its llied business logic, apply the procedure of maintenance be like to walk the similar difficulty on the eggshell. In fact in the business enterprise, heavy use the application of the module already through very mature, no one would like to rewrite those logics for their applied procedure.HTML and sketch the designer handed over to the implement work of their design the Web plait the one who write, make they have to double work- Usually is the handicraft plait to write, because have no fit tool and can carry the script and the HTML contents knot to the server to put together. Chien but speech, apply the complexity of the procedure along with the Web to promote continuously, the development method that take page as the center limits sex to become to get up obviously.At the same time, the people always at look for the better method of build up the Web application procedure, the module spreads in customer's machine/ server the realm. JavaBeans and ActiveX were published the company to expand to apply the procedure developer for Java and Windows to use to come to develop the complicated procedure quickly by" the fast application procedure development"( RAD) tool. These techniques make the expert in the some realm be able to write the module for the perpendicular application plait in the skill area, but the developer can go fetch the usage directly but need not control the expertise of this realm.Be a kind of take module as the central development terrace, the JSP appeared. It with the JavaBeans and Enterprise JavaBeans( EJB) module includes the model of the business and the data logic for foundation, provide a great deal of label and a script terraces to use to come to show in the HTML page from the contents of JavaBeans creation or send a present in return. Because of the property that regards the module as the center of the JSP, it can drive Java and not the developer of Java uses equally. Not the developer of Java can pass the JSP label( Tags) to use the JavaBeans that the deluxe developer of Java establish. The developer of Java not only can establish and use the JavaBeans, but also can use the language of Java to come to control more accurately in the JSP page according to the expression logic of the first floor JavaBeans.See now how JSP is handle claim of HTTP. In basic claim model, a claim directly was send to JSP page in. The code of JSP controls to carry on hour of the logic processing and module of JavaBeanses' hand over with each other, and the manifestation result in dynamic state bornly, mixing with the HTML page of the static state HTML code. The Beans can be JavaBeans or module of EJBs.Moreover, the more complicated claim model can see make from is request other JSP pages of the page call sign or Java Servlets.The engine of JSP wants to chase the code of Java that the label of JSP, code of Java in the JSP page even all converts into the big piece together with the static state HTML contents actually. These codes piece was organized the Java Servlet that customer can not see to go to by the engine of JSP, then the Servlet edits and translate them automatically byte code of Java.Thus, the visitant that is the website requests a JSP page, under the condition of it is not knowing, an already born, the Servlet actual full general that prepared to edit and translate completes all works, very concealment but again andefficiently. The Servlet is to edit and translate of, so the code of JSP in the web page does not need when the every time requests that page is explain. The engine of JSP need to be edit and translate after Servlet the code end is modify only once, then this Servlet that editted and translate can be carry out. The in view of the fact JSP engine auto is born to edit and translate the Servlet also, need not procedure member begins to edit and translate the code, so the JSP can bring vivid sex that function and fast developments need that you are efficiently. Compared with the traditional CGI, the JSP has the equal advantage. First, on the speed, the traditional procedure of CGI needs to use the standard importation of the system to output the equipments to carry out the dynamic state web page born, but the JSP is direct is mutually the connection with server. And say for the CGI, each interview needs to add to add a progress to handle, the progress build up and destroy by burning constantly and will be a not small burden for calculator of be the server of Web. The next in order, the JSP is specialized to develop but design for the Web of, its purpose is for building up according to the Web applied procedure, included the norm and the tool of a the whole set. Use the technique of JSP can combine a lot of JSP pages to become a Webapplication procedure very expediently.JSP的技术发展历史作者:Kathy Sierra and Bert Bates来源:Servlet&JSPJava Server Pages(JSP)是一种基于web的脚本编程技术,类似于网景公司的服务器端Java脚本语言——server-side JavaScript(SSJS)和微软的Active Server Pages(ASP)。

毕业设计论文 外文文献翻译

毕业设计论文 外文文献翻译

毕业设计(论文)外文参考文献翻译计算机科学与信息工程系系(院)2008 届题目企业即时通Instant Messaging for Enterprises课题类型技术开发课题来源自选学生姓名许帅专业班级 04计算机科学与技术指导老师王占中职称工程师完成日期:2008年4 月 6 日目录I NSTANT M ESSAGING FOR E NTERPRISE (1)1. Tips (1)2. Introduction (1)3. First things first (2)4.The While-Accept loop (4)5. Per-Thread class (6)6. The Client class (7)企业即时通 (9)1.提示 (9)2.简介 (9)3.首先第一件事 (10)4.监听循环 (11)5.单线程类 (13)6.用户端类 (14)Instant Messaging for Enterprise1. TipsIf Java is, in fact, yet another computer programming language, you may question why it is so important and why it is being promoted as a revolutionary step in computer programming. The answer isn’t immediately obvious if you’re coming from a tr aditional programming perspective. Although Java is very useful for solving traditional standalone programming problems, it is also important because it will solve programming problems on the World Wide Web. What is the Web?The Web can seem a bit of a mys tery at first, with all this talk of “surfing,”“presence,” and “home pages.” It’s helpful to step back and see what it really is, but to do this you must understand client/server systems, another aspect of computing that is full of confusing issues. The primary idea of a client/server system is that you have a central repository of information,some kind of data, often in a database。

毕业设计(论文)外文资料翻译(学生用)

毕业设计(论文)外文资料翻译(学生用)

毕业设计外文资料翻译学院:信息科学与工程学院专业:软件工程姓名: XXXXX学号: XXXXXXXXX外文出处: Think In Java (用外文写)附件: 1.外文资料翻译译文;2.外文原文。

附件1:外文资料翻译译文网络编程历史上的网络编程都倾向于困难、复杂,而且极易出错。

程序员必须掌握与网络有关的大量细节,有时甚至要对硬件有深刻的认识。

一般地,我们需要理解连网协议中不同的“层”(Layer)。

而且对于每个连网库,一般都包含了数量众多的函数,分别涉及信息块的连接、打包和拆包;这些块的来回运输;以及握手等等。

这是一项令人痛苦的工作。

但是,连网本身的概念并不是很难。

我们想获得位于其他地方某台机器上的信息,并把它们移到这儿;或者相反。

这与读写文件非常相似,只是文件存在于远程机器上,而且远程机器有权决定如何处理我们请求或者发送的数据。

Java最出色的一个地方就是它的“无痛苦连网”概念。

有关连网的基层细节已被尽可能地提取出去,并隐藏在JVM以及Java的本机安装系统里进行控制。

我们使用的编程模型是一个文件的模型;事实上,网络连接(一个“套接字”)已被封装到系统对象里,所以可象对其他数据流那样采用同样的方法调用。

除此以外,在我们处理另一个连网问题——同时控制多个网络连接——的时候,Java内建的多线程机制也是十分方便的。

本章将用一系列易懂的例子解释Java的连网支持。

15.1 机器的标识当然,为了分辨来自别处的一台机器,以及为了保证自己连接的是希望的那台机器,必须有一种机制能独一无二地标识出网络内的每台机器。

早期网络只解决了如何在本地网络环境中为机器提供唯一的名字。

但Java面向的是整个因特网,这要求用一种机制对来自世界各地的机器进行标识。

为达到这个目的,我们采用了IP(互联网地址)的概念。

IP以两种形式存在着:(1) 大家最熟悉的DNS(域名服务)形式。

我自己的域名是。

所以假定我在自己的域内有一台名为Opus的计算机,它的域名就可以是。

计算机专业毕业设计论文外文文献中英文翻译——java对象

计算机专业毕业设计论文外文文献中英文翻译——java对象

1 . Introduction To Objects1.1The progress of abstractionAll programming languages provide abstractions. It can be argued that the complexity of the problems you’re able to solve is directly related to the kind and quality of abstraction。

By “kind” I mean,“What is it that you are abstracting?” Assembly language is a small abstraction of the underlying machine. Many so—called “imperative” languages that followed (such as FORTRAN,BASIC, and C) were abstractions of assembly language。

These languages are big improvements over assembly language,but their primary abstraction still requires you to think in terms of the structure of the computer rather than the structure of the problem you are trying to solve。

The programmer must establish the association between the machine model (in the “solution space,” which is the place where you’re modeling that problem, such as a computer) and the model of the problem that is actually being solved (in the “problem space,” which is the place where the problem exists). The effort required to perform this mapping, and the fact that it is extrinsic to the programming language,produces programs that are difficult to write and expensive to maintain,and as a side effect created the entire “programming methods” industry.The alter native to modeling the machine is to model the problem you’re trying to solve。

计算机外文翻译(完整)

计算机外文翻译(完整)

计算机外⽂翻译(完整)毕业设计(论⽂)外⽂资料翻译专业:计算机科学与技术姓名:王成明学号:06120186外⽂出处:The History of the Internet附件: 1.外⽂原⽂ 2.外⽂资料翻译译⽂;附件1:外⽂原⽂The History of the InternetThe Beginning - ARPAnetThe Internet started as a project by the US government. The object of the project was to create a means of communications between long distance points, in the event of a nation wide emergency or, more specifically, nuclear war. The project was called ARPAnet, and it is what the Internet started as. Funded specifically for military communication, the engineers responsible for ARPANet had no idea of the possibilities of an "Internet."By definition, an 'Internet' is four or more computers connected by a network.ARPAnet achieved its network by using a protocol called TCP/IP. The basics around this protocol was that if information sent over a network failed to get through on one route, it would find another route to work with, as well as establishing a means for one computer to "talk" to another computer, regardless of whether it was a PC or a Macintosh.By the 80's ARPAnet, just years away from becoming the more well known Internet, had 200 computers. The Defense Department, satisfied with ARPAnets results, decided to fully adopt it into service, and connected many military computers and resources into the network. ARPAnet then had 562 computers on its network. By the year 1984, it had over 1000 computers on its network.In 1986 ARPAnet (supposedly) shut down, but only the organization shut down, and the existing networks still existed between the more than 1000 computers. It shut down due to a failied link up with NSF, who wanted to connect its 5 countywide super computers into ARPAnet.With the funding of NSF, new high speed lines were successfully installed at line speeds of 56k (a normal modem nowadays) through telephone lines in 1988. By that time, there were 28,174 computers on the (by then decided) Internet. In 1989 there were 80,000 computers on it. By 1989, there were290,000.Another network was built to support the incredible number of people joining. It was constructed in 1992.Today - The InternetToday, the Internet has become one of the most important technological advancements in the history of humanity. Everyone wants to get 'on line' to experience the wealth of information of the Internet. Millions of people now use the Internet, and it's predicted that by the year 2003 every single person on the planet will have Internet access. The Internet has truly become a way of life in our time and era, and is evolving so quickly its hard to determine where it will go next, as computer and network technology improve every day.HOW IT WORKS:It's a standard thing. People using the Internet. Shopping, playing games,conversing in virtual Internet environments.The Internet is not a 'thing' itself. The Internet cannot just "crash." It functions the same way as the telephone system, only there is no Internet company that runs the Internet.The Internet is a collection of millioins of computers that are all connected to each other, or have the means to connect to each other. The Internet is just like an office network, only it has millions of computers connected to it.The main thing about how the Internet works is communication. How does a computer in Houston know how to access data on a computer in Tokyo to view a webpage?Internet communication, communication among computers connected to the Internet, is based on a language. This language is called TCP/IP. TCP/IP establishes a language for a computer to access and transmit data over the Internet system.But TCP/IP assumes that there is a physical connecetion between onecomputer and another. This is not usually the case. There would have to be a network wire that went to every computer connected to the Internet, but that would make the Internet impossible to access.The physical connection that is requireed is established by way of modems,phonelines, and other modem cable connections (like cable modems or DSL). Modems on computers read and transmit data over established lines,which could be phonelines or data lines. The actual hard core connections are established among computers called routers.A router is a computer that serves as a traffic controller for information.To explain this better, let's look at how a standard computer might viewa webpage.1. The user's computer dials into an Internet Service Provider (ISP). The ISP might in turn be connected to another ISP, or a straight connection into the Internet backbone.2. The user launches a web browser like Netscape or Internet Explorer and types in an internet location to go to.3. Here's where the tricky part comes in. First, the computer sends data about it's data request to a router. A router is a very high speed powerful computer running special software. The collection of routers in the world make what is called a "backbone," on which all the data on the Internet is transferred. The backbone presently operates at a speed of several gigabytes per-second. Such a speed compared to a normal modem is like comparing the heat of the sun to the heat of an ice-cube.Routers handle data that is going back and forth. A router puts small chunks of data into packages called packets, which function similarly to envelopes. So, when the request for the webpage goes through, it uses TCP/IP protocols to tell the router what to do with the data, where it's going, and overall where the user wants to go.4. The router sends these packets to other routers, eventually leadingto the target computer. It's like whisper down the lane (only the information remains intact).5. When the information reaches the target web server, the webserver then begins to send the web page back. A webserver is the computer where the webpage is stored that is running a program that handles requests for the webpage and sends the webpage to whoever wants to see it.6. The webpage is put in packets, sent through routers, and arrive at the users computer where the user can view the webpage once it is assembled.The packets which contain the data also contain special information that lets routers and other computers know how to reassemble the data in the right order.With millions of web pages, and millions of users, using the Internet is not always easy for a beginning user, especially for someone who is not entirely comfortale with using computers. Below you can find tips tricks and help on how to use main services of the Internet.Before you access webpages, you must have a web browser to actually be able to view the webpages. Most Internet Access Providers provide you with a web browser in the software they usually give to customers; you. The fact that you are viewing this page means that you have a web browser. The top two use browsers are Netscape Communicator and Microsoft Internet Explorer. Netscape can be found at /doc/bedc387343323968011c9268.html and MSIE can be found at /doc/bedc387343323968011c9268.html /ie.The fact that you're reading this right now means that you have a web browser.Next you must be familiar with actually using webpages. A webpage is a collection of hyperlinks, images, text, forms, menus, and multimedia. To "navigate" a webpage, simply click the links it provides or follow it's own instructions (like if it has a form you need to use, it will probably instruct you how to use it). Basically, everything about a webpage is made to be self-explanetory. That is the nature of a webpage, to be easily navigatable."Oh no! a 404 error! 'Cannot find web page?'" is a common remark made by new web-users.Sometimes websites have errors. But an error on a website is not the user's fault, of course.A 404 error means that the page you tried to go to does not exist. This could be because the site is still being constructed and the page hasn't been created yet, or because the site author made a typo in the page. There's nothing much to do about a 404 error except for e-mailing the site administrator (of the page you wanted to go to) an telling him/her about the error.A Javascript error is the result of a programming error in the Javascript code of a website. Not all websites utilize Javascript, but many do. Javascript is different from Java, and most browsers now support Javascript. If you are using an old version of a web browser (Netscape 3.0 for example), you might get Javascript errors because sites utilize Javascript versions that your browser does not support. So, you can try getting a newer version of your web browser.E-mail stands for Electronic Mail, and that's what it is. E-mail enables people to send letters, and even files and pictures to each other.To use e-mail, you must have an e-mail client, which is just like a personal post office, since it retrieves and stores e-mail. Secondly, you must have an e-mail account. Most Internet Service Providers provide free e-mail account(s) for free. Some services offer free e-mail, like Hotmail, and Geocities.After configuring your e-mail client with your POP3 and SMTP server address (your e-mail provider will give you that information), you are ready to receive mail.An attachment is a file sent in a letter. If someone sends you an attachment and you don't know who it is, don't run the file, ever. It could be a virus or some other kind of nasty programs. You can't get a virus justby reading e-mail, you'll have to physically execute some form of program for a virus to strike.A signature is a feature of many e-mail programs. A signature is added to the end of every e-mail you send out. You can put a text graphic, your business information, anything you want.Imagine that a computer on the Internet is an island in the sea. The sea is filled with millions of islands. This is the Internet. Imagine an island communicates with other island by sending ships to other islands and receiving ships. The island has ports to accept and send out ships.A computer on the Internet has access nodes called ports. A port is just a symbolic object that allows the computer to operate on a network (or the Internet). This method is similar to the island/ocean symbolism above.Telnet refers to accessing ports on a server directly with a text connection. Almost every kind of Internet function, like accessing web pages,"chatting," and e-mailing is done over a Telnet connection.Telnetting requires a Telnet client. A telnet program comes with the Windows system, so Windows users can access telnet by typing in "telnet" (without the "'s) in the run dialog. Linux has it built into the command line; telnet. A popular telnet program for Macintosh is NCSA telnet.Any server software (web page daemon, chat daemon) can be accessed via telnet, although they are not usually meant to be accessed in such a manner. For instance, it is possible to connect directly to a mail server and check your mail by interfacing with the e-mail server software, but it's easier to use an e-mail client (of course).There are millions of WebPages that come from all over the world, yet how will you know what the address of a page you want is?Search engines save the day. A search engine is a very large website that allows you to search it's own database of websites. For instance, if you wanted to find a website on dogs, you'd search for "dog" or "dogs" or "dog information." Here are a few search-engines.1. Altavista (/doc/bedc387343323968011c9268.html ) - Web spider & Indexed2. Yahoo (/doc/bedc387343323968011c9268.html ) - Web spider & Indexed Collection3. Excite (/doc/bedc387343323968011c9268.html ) - Web spider & Indexed4. Lycos (/doc/bedc387343323968011c9268.html ) - Web spider & Indexed5. Metasearch (/doc/bedc387343323968011c9268.html ) - Multiple searchA web spider is a program used by search engines that goes from page to page, following any link it can possibly find. This means that a search engine can literally map out as much of the Internet as it's own time and speed allows for.An indexed collection uses hand-added links. For instance, on Yahoo's site. You can click on Computers & the Internet. Then you can click on Hardware. Then you can click on Modems, etc., and along the way through sections, there are sites available which relate to what section you're in.Metasearch searches many search engines at the same time, finding the top choices from about 10 search engines, making searching a lot more effective.Once you are able to use search engines, you can effectively find the pages you want.With the arrival of networking and multi user systems, security has always been on the mind of system developers and system operators. Since the dawn of AT&T and its phone network, hackers have been known by many, hackers who find ways all the time of breaking into systems. It used to not be that big of a problem, since networking was limited to big corporate companies or government computers who could afford the necessary computer security.The biggest problem now-a-days is personal information. Why should you be careful while making purchases via a website? Let's look at how the internet works, quickly.The user is transferring credit card information to a webpage. Looks safe, right? Not necessarily. As the user submits the information, it is being streamed through a series of computers that make up the Internet backbone.The information is in little chunks, in packages called packets. Here's the problem: While the information is being transferred through this big backbone, what is preventing a "hacker" from intercepting this data stream at one of the backbone points?Big-brother is not watching you if you access a web site, but users should be aware of potential threats while transmitting private information. There are methods of enforcing security, like password protection, an most importantly, encryption.Encryption means scrambling data into a code that can only be unscrambled on the "other end." Browser's like Netscape Communicator and Internet Explorer feature encryption support for making on-line transfers. Some encryptions work better than others. The most advanced encryption system is called DES (Data Encryption Standard), and it was adopted by the US Defense Department because it was deemed so difficult to 'crack' that they considered it a security risk if it would fall into another countries hands.A DES uses a single key of information to unlock an entire document. The problem is, there are 75 trillion possible keys to use, so it is a highly difficult system to break. One document was cracked and decoded, but it was a combined effort of14,000 computers networked over the Internet that took a while to do it, so most hackers don't have that many resources available.附件2:外⽂资料翻译译⽂Internet的历史起源——ARPAnetInternet是被美国政府作为⼀项⼯程进⾏开发的。

毕 业 设 计(英文翻译)

毕 业 设 计(英文翻译)

附录G:英文翻译参考(要求学生完成与论文有关的外文资料中文字数5000字左右的英译汉,旨在培养学生利用外文资料开展研究工作的能力,为所选课题提供前沿参考资料。

)毕业设计(英文翻译)题目系别:专业:班级:学生姓名:学号:指导教师:一位从事质量管理的人约瑟夫·朱兰出生于圣诞夜,1904 在罗马尼亚的喀尔巴阡山脉山中。

他青年时期的村庄中贫穷、迷信和反犹太主义甚是猖獗。

1912年朱兰家搬到了明尼阿波尼斯州,虽然充满了危险,但是它却让一个男孩充满信心和希望。

从如此多了一个在质量观念的世界最好改革者之一。

在他90年的生活中,朱兰一直是一个精力充沛的思想者倡导者,推动着传统的质量思想向前走。

因为九岁就被雇用,朱兰表示在他的生活工作上永不停止。

记者:技术方面如何讲质量?朱兰:技术有不同方面:一、当然是精密。

物的对精密的需求像电子学、化学…我们看来它们似乎需要放大来说,和重要的原子尘的有关于质量。

要做到高精密具有相当大的挑战,而且我们已经遇见非常大的挑战。

另外的一个方面是可信度-没有失败。

当我们举例来说建立一个系统,同类空中交通管制的时候,我们不想要它失败。

我们必须把可信度建入系统。

因为我们投入很大的资金并依赖这些系统,系统非常复杂,这是逐渐增加的。

除此之外,有对公司的失败费用。

如果事物在领域中意外失败,可以说,它影响民众。

但是如果他们失败在内部,然后它影响公司的费用,而且已经试着发现这些费用在哪里和该如何免除他们。

因此那些是相当大的因素:精密、可信度和费用。

还有其它的,当然,但是我认为这些是主要的一些。

记者:据说是质量有在美国变成一种产业的可能?朱兰:资讯科技当然有。

已经有大的变化。

在世纪中初期当质量的一个想法到一个检验部门的时候,这有了分开的工作,东西被做坏之后。

检验是相当易错的程序,实际上。

而且无论如何,资讯科技在那天中相当花时间,直到某事已经被认为是否资讯科技是正确的。

应该强调计划,如此它不被错误首先订定。

网站毕业设计外文翻译

网站毕业设计外文翻译

WebsiteFrom Wikipedia, the free encyclopediaA website is a collection of related web pages, images, videos or other digital assets that are addressed relative to a common Uniform Resource Locator (URL), often consisting of only the domain name, or the IP address, and the root path in an Internet Protocol-based network. A web site is hosted on at least one web server, accessible via a network such as the Internet or a private local area network.A web page is a document, typically written in plain text interspersed with formatting instructions of Hypertext Markup Language (HTML, XHTML).A web page may incorporate elements from other websites with suitable markup anchors.Web pages are accessed and transported with the Hypertext Transfer Protocol (HTTP), which may optionally employ encryption (HTTP Secure, HTTPS) to provide security and privacy for the user of the web page content. The user's application, often a web browser, renders the page content according to its HTML markup instructions onto a display terminal.All publicly accessible websites collectively constitute the World Wide Web.the pages of a website can usually be accessed from a simple Uniform Resource Locator called the homepage. The URLs of the pages organize them into a hierarchy, although hyperlinking between them conveys the reader's perceived site structure and guides the reader's navigation of the site.Some websites require a subscription to access some or all of their content. Examples of subscription sites include many business sites, parts of many news sites, academic journal sites, gaming sites, message boards, web-based e-mail, social networking websites, and sites providing real-time stock market data.1.HistoryThe World Wide Web (WWW) was created in 1989 by CERN physicist Tim Berners-Lee.On 30 April 1993, CERN announced that the World Wide Web would be free to use for anyone.Before the introduction of HTML and HTTP, other protocols such as filetransfer protocol and the gopher protocol were used to retrieve individual files from a server. These protocols offer a simple directory structure which the user navigates and chooses files to download. Documents were most often presented as plain text files without formatting or were encoded in word processor formats.2.OverviewOrganized by function, a website may be(1)a personal website(2)a commercial website(3)a government website(4)a non-profit organization websiteIt could be the work of an individual, a business or other organization, and is typically dedicated to some particular topic or purpose. Any website can contain a hyperlink to any other website, so the distinction between individual sites, as perceived by the user, may sometimes be blurred.Websites are written in, or dynamically converted to HTML (Hyper Text Markup Language) and are accessed using a software interface classified as a user agent. Web pages can be viewed or otherwise accessed from a range of computer-based and Internet-enabled devices of various sizes, including desktop computers, laptops, PDAs and cell phones.A website is hosted on a computer system known as a web server, also called an HTTP server, and these terms can also refer to the software that runs on these systems and that retrieves and delivers the web pages in response to requests from the website users. Apache is the most commonly used web server software (according to Netcraft statistics) and Microsoft's Internet Information Server (IIS) is also commonly used.3. Static websiteA static website is one that has web pages stored on the server in the format that is sent to a client web browser. It is primarily coded in Hypertext Markup Language (HTML).Simple forms or marketing examples of websites, such as classic website, a five-page website or a brochure website are often static websites, because they present pre-defined, static information to the user. This may includeinformation about a company and its products and services via text, photos, animations, audio/video and interactive menus and navigation.This type of website usually displays the same information to all visitors. Similar to handing out a printed brochure to customers or clients, a static website will generally provide consistent, standard information for an extended period of time. Although the website owner may make updates periodically, it is a manual process to edit the text, photos and other content and may require basic website design skills and software.In summary, visitors are not able to control what information they receive via a static website, and must instead settle for whatever content the website owner has decided to offer at that time.They are edited using four broad categories of software:(1) Text editors, such as Notepad or TextEdit, where content and HTML markup are manipulated directly within the editor program(2) Wysiwyg offline editors, such as Microsoft FrontPage and Adobe Dreamweaver (previously Macromedia Dreamweaver), with which the site is edited using a GUI interface and the final HTML markup is generated automatically by the editor software(3) Wysiwyg online editors which create media rich online presentation like web pages, widgets, intro, blogs, and other documents.(4) Template-based editors, such as Rapidweaver and iWeb, which allow users to quickly create and upload web pages to a web server without detailed HTML knowledge, as they pick a suitable template from a palette and add pictures and text to it in a desktop publishing fashion without direct manipulation of HTML code.4. Dynamic websiteA dynamic website is one that changes or customizes itself frequently and automatically, based on certain criteria.Dynamic websites can have two types of dynamic activity: Code and Content. Dynamic code is invisible or behind the scenes and dynamic content is visible or fully displayed.(1) Dynamic codeThe first type is a web page with dynamic code. The code is constructed dynamically on the fly using active programming language instead of plain,static HTML.A website with dynamic code refers to its construction or how it is built, and more specifically refers to the code used to create a single web page. A dynamic web page is generated on the fly by piecing together certain blocks of code, procedures or routines. A dynamically-generated web page would call various bits of information from a database and put them together in a pre-defined format to present the reader with a coherent page. It interacts with users in a variety of ways including by reading cookies recognizing users' previous history, session variables, server side variables etc., or by using direct interaction (form elements, mouse overs, etc.). A site can display the current state of a dialogue between users, monitor a changing situation, or provide information in some way personalized to the requirements of the individual user.(2) Dynamic contentThe second type is a website with dynamic content displayed in plain view. Variable content is displayed dynamically on the fly based on certain criteria, usually by retrieving content stored in a database.A website with dynamic content refers to how its messages, text, images and other information are displayed on the web page and more specifically how its content changes at any given moment. The web page content varies based on certain criteria, either pre-defined rules or variable user input. For example, a website with a database of news articles can use a pre-defined rule which tells it to display all news articles for today's date. This type of dynamic website will automatically show the most current news articles on any given date. Another example of dynamic content is when a retail website with a database of media products allows a user to input a search request for the keyword Beatles. In response, the content of the web page will spontaneously change the way it looked before, and will then display a list of Beatles products like CD's, DVD's and books.5. Software systemsThere is a wide range of software systems, such as Java Server Pages (JSP), the PHP and Perl programming languages, Active Server Pages (ASP), Yuma and ColdFusion (CFML) that are available to generate dynamic web systems and dynamic sites. Sites may also include content that is retrievedfrom one or more databases or by using XML-based technologies such as RSS.Static content may also be dynamically generated either periodically, or if certain conditions for regeneration occur (cached) in order to avoid the performance loss of initiating the dynamic engine on a per-user or per-connection basis.Plugins are available to expand the features and abilities of web browsers, which use them to show active content, such as Microsoft Silverlight, Adobe Flash, Adobe Shockwave or applets written in Java. Dynamic HTML also provides for user interactivity and real time element updating within web pages (ie pages don't have to be loaded or reloaded to effect any changes), mainly using the Document Object Model (DOM) and JavaScript, support which is built-in to most modern web browsers.Turning a website into an income source is a common practice for web developers and website owners. There are several methods for creating a website business which fall into two broad categories, as defined below.(1) Content-based siteSome websites derive revenue by selling advertising space on the site (see Contextual advertising).(2) Product- or service-based sitesSome websites derive revenue by offering products or services for sale. In the case of e-commerce websites, the products or services may be purchased at the website itself, by entering credit card or other payment information into a payment form on the site. While most business websites serve as a shop window for existing brick and mortar businesses, it is increasingly the case that some websites are businesses in their own right; that is, the products they offer are only available for purchase on the web.Websites occasionally derive income from a combination of these two practices. For example, a website such as an online auctions website may charge the users of its auction service to list an auction, but also display third-party advertisements on the site, from which it derives further income.网站文章来自维基百科,自由的百科全书网站是一组相关的网页,图片,视频或其他数字资产的集合,是针对相对的一个共同的统一资源定位符(URL),这个定位器往往由域名,或组成的IP地址在以网络为基础的互联网协议上的根路径构成。

毕业设计论文外文文献翻译计算机科学与技术微软VisualStudio中英文对照

毕业设计论文外文文献翻译计算机科学与技术微软VisualStudio中英文对照

外文文献翻译(2012届)学生姓名学号********专业班级计算机科学与技术08-5班指导教师微软Visual Studio1微软Visual StudioVisual Studio 是微软公司推出的开发环境,Visual Studio可以用来创建Windows平台下的Windows应用程序和网络应用程序,也可以用来创建网络服务、智能设备应用程序和Office 插件。

Visual Studio是一个来自微软的集成开发环境IDE(inteqrated development environment),它可以用来开发由微软视窗,视窗手机,Windows CE、.NET框架、.NET精简框架和微软的Silverlight支持的控制台和图形用户界面的应用程序以及Windows窗体应用程序,网站,Web应用程序和网络服务中的本地代码连同托管代码。

Visual Studio包含一个由智能感知和代码重构支持的代码编辑器。

集成的调试工作既作为一个源代码级调试器又可以作为一台机器级调试器。

其他内置工具包括一个窗体设计的GUI应用程序,网页设计师,类设计师,数据库架构设计师。

它有几乎各个层面的插件增强功能,包括增加对支持源代码控制系统(如Subversion和Visual SourceSafe)并添加新的工具集设计和可视化编辑器,如特定于域的语言或用于其他方面的软件开发生命周期的工具(例如Team Foundation Server的客户端:团队资源管理器)。

Visual Studio支持不同的编程语言的服务方式的语言,它允许代码编辑器和调试器(在不同程度上)支持几乎所有的编程语言,提供了一个语言特定服务的存在。

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毕业设计外文翻译英文

毕业设计外文翻译英文

Bid Compensation Decision Model for Projectswith Costly Bid PreparationS.Ping Ho,A.M.ASCE 1Abstract:For projects with high bid preparation cost,it is often suggested that the owner should consider paying bid compensation to the most highly ranked unsuccessful bidders to stimulate extra effort or inputs in bid preparation.Whereas the underlying idea of using bid compensation is intuitively sound,there is no theoretical basis or empirical evidence for such suggestion.Because costly bid preparation often implies a larger project scale,the issue of bid compensation strategy is important to practitioners and an interest of study.This paper aims to study the impacts of bid compensation and to develop appropriate bid compensation strategies.Game theory is applied to analyze the behavioral dynamics between competing bidders and project owners.A bid compensation model based on game theoretic analysis is developed in this study.The model provides equilibrium solutions under bid compensation,quantitative formula,and quali-tative implications for the formation of bid compensation strategies.DOI:10.1061/(ASCE )0733-9364(2005)131:2(151)CE Database subject headings:Bids;Project management;Contracts;Decision making;Design/build;Build/Operate/Transfer;Construction industry .IntroductionAn often seen suggestion in practice for projects with high bid preparation cost is that the owner should consider paying bid compensation,also called a stipend or honorarium,to the unsuc-cessful bidders.For example,according to the Design–build Manual of Practice Document Number 201by Design–Build In-stitute of America (DBIA )(1996a ),it is suggested that that “the owner should consider paying a stipend or honorarium to the unsuccessful proposers”because “excessive submittal require-ments without some compensation is abusive to the design–build industry and discourages quality teams from participating.”In another publication by DBIA (1995),it is also stated that “it is strongly recommended that honorariums be offered to the unsuc-cessful proposers”and that “the provision of reasonable compen-sation will encourage the more sought-after design–build teams to apply and,if short listed,to make an extra effort in the prepara-tion of their proposal.”Whereas bid preparation costs depend on project scale,delivery method,and other factors,the cost of pre-paring a proposal is often relatively high in some particular project delivery schemes,such as design–build or build–operate–transfer (BOT )contracting.Plus,costly bid preparation often im-plying a large project scale,the issue of bid compensation strat-egy should be important to practitioners and of great interest of study.Existing research on the procurement process in constructionhas addressed the selection of projects that are appropriate for certain project delivery methods (Molenaar and Songer 1998;Molenaar and Gransberg 2001),the design–build project procure-ment processes (Songer et al.1994;Gransberg and Senadheera 1999;Palaneeswaran and Kumaraswamy 2000),and the BOT project procurement process (United Nations Industrial Develop-ment Organization 1996).However,the bid compensation strat-egy for projects with a relatively high bid preparation cost has not been studied.Among the issues over the bidder’s response to the owner’s procurement or bid compensation strategy,it is in own-er’s interest to understand how the owner can stimulate high-quality inputs or extra effort from the bidder during bid prepara-tion.Whereas the argument for using bid compensation is intuitively sound,there is no theoretical basis or empirical evi-dence for such an argument.Therefore,it is crucial to study under what conditions the bid compensation is effective,and how much compensation is adequate with respect to different bidding situa-tions.This paper focuses on theoretically studying the impacts of bid compensation and tries to develop appropriate compensation strategies for projects with a costly bid preparation.Game theory will be applied to analyze the behavioral dynamics between com-peting bidders.Based on the game theoretic analysis and numeric trials,a bid compensation model is developed.The model pro-vides a quantitative framework,as well as qualitative implica-tions,on bid compensation strategies.Research Methodology:Game TheoryGame theory can be defined as “the study of mathematical models of conflict and cooperation between intelligent rational decision-makers”(Myerson 1991).Among economic theories,game theory has been successfully applied to many important issues such as negotiations,finance,and imperfect markets.Game theory has also been applied to construction management in two areas.Ho (2001)applied game theory to analyze the information asymme-try problem during the procurement of a BOT project and its1Assistant Professor,Dept.of Civil Engineering,National Taiwan Univ.,Taipei 10617,Taiwan.E-mail:spingho@.twNote.Discussion open until July 1,2005.Separate discussions must be submitted for individual papers.To extend the closing date by one month,a written request must be filed with the ASCE Managing Editor.The manuscript for this paper was submitted for review and possible publication on March 5,2003;approved on March 1,2004.This paper is part of the Journal of Construction Engineering and Management ,V ol.131,No.2,February 1,2005.©ASCE,ISSN 0733-9364/2005/2-151–159/$25.00.D o w n l o a d e d f r o m a s c e l i b r a r y .o r g b y N A N J I N G U N I VE R S I T Y OF o n 01/06/14. C o p y r i g h t A S C E . F o r p e r s o n a l u s e o n l y ; a l l r i g h t s r e s e r v e d .implication in project financing and government policy.Ho and Liu (2004)develop a game theoretic model for analyzing the behavioral dynamics of builders and owners in construction claims.In competitive bidding,the strategic interactions among competing bidders and that between bidders and owners are com-mon,and thus game theory is a natural tool to analyze the prob-lem of concern.A well-known example of a game is the “prisoner’s dilemma”shown in Fig.1.Two suspects are arrested and held in separate cells.If both of them confess,then they will be sentenced to jail for 6years.If neither confesses,each will be sentenced for only 1year.However,if one of them confesses and the other does not,then the honest one will be rewarded by being released (in jail for 0year )and the other will be punished for 9years in jail.Note that in each cell,the first number represents player No.1’s payoff and the second one represents player No.2’s.The prisoner’s dilemma is called a “static game,”in which they act simultaneously;i.e.,each player does not know the other player’s decision before the player makes the decision.If the payoff matrix shown in Fig.1is known to all players,then the payoff matrix is a “common knowledge”to all players and this game is called a game of “complete information.”Note that the players of a game are assumed to be rational;i.e.,to maximize their payoffs.To answer what each prisoner will play/behave in this game,we will introduce the concept of “Nash equilibrium ,”one of the most important concepts in game theory.Nash equilibrium is a set of actions that will be chosen by each player.In a Nash equilib-rium,each player’s strategy should be the best response to the other player’s strategy,and no player wants to deviate from the equilibrium solution.Thus,the equilibrium or solution is “strate-gically stable”or “self-enforcing”(Gibbons 1992).Conversely,a nonequilibrium solution is not stable since at least one of the players can be better off by deviating from the nonequilibrium solution.In the prisoner’s dilemma,only the (confess,confess )solution where both players choose to confess,satisfies the stabil-ity test or requirement of Nash equilibrium.Note that although the (not confess,not confess )solution seems better off for both players compared to Nash equilibrium;however,this solution is unstable since either player can obtain extra benefit by deviating from this solution.Interested readers can refer to Gibbons (1992),Fudenberg and Tirole (1992),and Myerson (1991).Bid Compensation ModelIn this section,the bid compensation model is developed on the basis of game theoretic analysis.The model could help the ownerform bid compensation strategies under various competition situ-ations and project characteristics.Illustrative examples with nu-merical results are given when necessary to show how the model can be used in various scenarios.Assumptions and Model SetupTo perform a game theoretic study,it is critical to make necessary simplifications so that one can focus on the issues of concern and obtain insightful results.Then,the setup of a model will follow.The assumptions made in this model are summarized as follows.Note that these assumptions can be relaxed in future studies for more general purposes.1.Average bidders:The bidders are equally good,in terms oftheir technical and managerial capabilities.Since the design–build and BOT focus on quality issues,the prequalification process imposed during procurement reduces the variation of the quality of bidders.As a result,it is not unreasonable to make the “average bidders”assumption.plete information:If all players consider each other tobe an average bidder as suggested in the first assumption,it is natural to assume that the payoffs of each player in each potential solution are known to all players.3.Bid compensation for the second best bidder:Since DBIA’s(1996b )manual,document number 103,suggests that “the stipend is paid only to the most highly ranked unsuccessful offerors to prevent proposals being submitted simply to ob-tain a stipend,”we shall assume that the bid compensation will be offered to the second best bidder.4.Two levels of efforts:It is assumed that there are two levelsof efforts in preparing a proposal,high and average,denoted by H and A ,respectively.The effort A is defined as the level of effort that does not incur extra cost to improve quality.Contrarily,the effort H is defined as the level of effort that will incur extra cost,denoted as E ,to improve the quality of a proposal,where the improvement is detectable by an effec-tive proposal evaluation system.Typically,the standard of quality would be transformed to the evaluation criteria and their respective weights specified in the Request for Pro-posal.5.Fixed amount of bid compensation,S :The fixed amount canbe expressed by a certain percentage of the average profit,denoted as P ,assumed during the procurement by an average bidder.6.Absorption of extra cost,E :For convenience,it is assumedthat E will not be included in the bid price so that the high effort bidder will win the contract under the price–quality competition,such as best-value approach.This assumption simplifies the tradeoff between quality improvement and bid price increase.Two-Bidder GameIn this game,there are only two qualified bidders.The possible payoffs for each bidder in the game are shown in a normal form in Fig.2.If both bidders choose “H ,”denoted by ͑H ,H ͒,both bidders will have a 50%probability of wining the contract,and at the same time,have another 50%probability of losing the con-tract but being rewarded with the bid compensation,S .As a re-sult,the expected payoffs for the bidders in ͑H ,H ͒solution are ͑S /2+P /2−E ,S /2+P /2−E ͒.Note that the computation of the expected payoff is based on the assumption of the average bidder.Similarly,if the bidders choose ͑A ,A ͒,the expected payoffswillFig.1.Prisoner’s dilemmaD o w n l o a d e d f r o m a s c e l i b r a r y .o r g b y N A N J I N G U N I VE R S I T Y OF o n 01/06/14. C o p y r i g h t A S C E . F o r p e r s o n a l u s e o n l y ; a l l r i g h t s r e s e r v e d .be ͑S /2+P /2,S /2+P /2͒.If the bidders choose ͑H ,A ͒,bidder No.1will have a 100%probability of winning the contract,and thus the expected payoffs are ͑P −E ,S ͒.Similarly,if the bidders choose ͑A ,H ͒,the expected payoffs will be ͑S ,P −E ͒.Payoffs of an n -bidder game can be obtained by the same reasoning.Nash EquilibriumSince the payoffs in each equilibrium are expressed as functions of S ,P ,and E ,instead of a particular number,the model will focus on the conditions for each possible Nash equilibrium of the game.Here,the approach to solving for Nash equilibrium is to find conditions that ensure the stability or self-enforcing require-ment of Nash equilibrium.This technique will be applied throughout this paper.First,check the payoffs of ͑H ,H ͒solution.For bidder No.1or 2not to deviate from this solution,we must haveS /2+P /2−E ϾS →S ϽP −2E͑1͒Therefore,condition (1)guarantees ͑H ,H ͒to be a Nash equilib-rium.Second,check the payoffs of ͑A ,A ͒solution.For bidder No.1or 2not to deviate from ͑A ,A ͒,condition (2)must be satisfiedS /2+P /2ϾP −E →S ϾP −2E͑2͒Thus,condition (2)guarantees ͑A ,A ͒to be a Nash equilibrium.Note that the condition “S =P −2E ”will be ignored since the con-dition can become (1)or (2)by adding or subtracting an infinitely small positive number.Thus,since S must satisfy either condition (1)or condition (2),either ͑H ,H ͒or ͑A ,A ͒must be a unique Nash equilibrium.Third,check the payoffs of ͑H ,A ͒solution.For bid-der No.1not to deviate from H to A ,we must have P −E ϾS /2+P /2;i.e.,S ϽP −2E .For bidder No.2not to deviate from A to H ,we must have S ϾS /2+P /2−E ;i.e.,S ϾP −2E .Since S cannot be greater than and less than P −2E at the same time,͑H ,A ͒solution cannot exist.Similarly,͑A ,H ͒solution cannot exist either.This also confirms the previous conclusion that either ͑H ,H ͒or ͑A ,A ͒must be a unique Nash equilibrium.Impacts of Bid CompensationBid compensation is designed to serve as an incentive to induce bidders to make high effort.Therefore,the concerns of bid com-pensation strategy should focus on whether S can induce high effort and how effective it is.According to the equilibrium solu-tions,the bid compensation decision should depend on the mag-nitude of P −2E or the relative magnitude of E compared to P .If E is relatively small such that P Ͼ2E ,then P −2E will be positive and condition (1)will be satisfied even when S =0.This means that bid compensation is not an incentive for high effort when the extra cost of high effort is relatively low.Moreover,surprisingly,S can be damaging when S is high enough such that S ϾP −2E .On the other hand,if E is relatively large so that P −2E is negative,then condition (2)will always be satisfied since S can-not be negative.In this case,͑A ,A ͒will be a unique Nash equi-librium.In other words,when E is relatively large,it is not in the bidder’s interest to incur extra cost for improving the quality of proposal,and therefore,S cannot provide any incentives for high effort.To summarize,when E is relatively low,it is in the bidder’s interest to make high effort even if there is no bid compensation.When E is relatively high,the bidder will be better off by making average effort.In other words,bid compensation cannot promote extra effort in a two-bidder game,and ironically,bid compensa-tion may discourage high effort if the compensation is too much.Thus,in the two-bidder procurement,the owner should not use bid compensation as an incentive to induce high effort.Three-Bidder GameNash EquilibriumFig.3shows all the combinations of actions and their respective payoffs in a three-bidder game.Similar to the two-bidder game,here the Nash equilibrium can be solved by ensuring the stability of the solution.For equilibrium ͑H ,H ,H ͒,condition (3)must be satisfied for stability requirementS /3+P /3−E Ͼ0→S Ͼ3E −P͑3͒For equilibrium ͑A ,A ,A ͒,condition (4)must be satisfied so that no one has any incentives to choose HS /3+P /3ϾP −E →S Ͼ2P −3E͑4͒In a three-bidder game,it is possible that S will satisfy conditions (3)and (4)at the same time.This is different from the two-bidder game,where S can only satisfy either condition (1)or (2).Thus,there will be two pure strategy Nash equilibria when S satisfies conditions (3)and (4).However,since the payoff of ͑A ,A ,A ͒,S /3+P /3,is greater than the payoff of ͑H ,H ,H ͒,S /3+P /3−E ,for all bidders,the bidder will choose ͑A ,A ,A ͒eventually,pro-vided that a consensus between bidders of making effort A can be reached.The process of reaching such consensus is called “cheap talk,”where the agreement is beneficial to all players,and no player will want to deviate from such an agreement.In the design–build or BOT procurement,it is reasonable to believe that cheap talk can occur.Therefore,as long as condition (4)is satis-fied,͑A ,A ,A ͒will be a unique Nash equilibrium.An important implication is that the cheap talk condition must not be satisfied for any equilibrium solution other than ͑A ,A ,A ͒.In other words,condition (5)must be satisfied for all equilibrium solution except ͑A ,A ,A͒Fig.2.Two-biddergameFig.3.Three-bidder gameD o w n l o a d e d f r o m a s c e l i b r a r y .o r g b y N A N J I N G U N I VE R S I T Y OF o n 01/06/14. C o p y r i g h t A S C E . F o r p e r s o n a l u s e o n l y ; a l l r i g h t s r e s e r v e d .S Ͻ2P −3E ͑5͒Following this result,for ͑H ,H ,H ͒to be unique,conditions (3)and (5)must be satisfied;i.e.,we must have3E −P ϽS Ͻ2P −3E͑6͒Note that by definition S is a non-negative number;thus,if one cannot find a non-negative number to satisfy the equilibrium con-dition,then the respective equilibrium does not exist and the equi-librium condition will be marked as “N/A”in the illustrative fig-ures and tables.Next,check the solution where two bidders make high efforts and one bidder makes average effort,e.g.,͑H ,H ,A ͒.The ex-pected payoffs for ͑H ,H ,A ͒are ͑S /2+P /2−E ,S /2+P /2−E ,0͒.For ͑H ,H ,A ͒to be a Nash equilibrium,S /3+P /3−E Ͻ0must be satisfied so that the bidder with average effort will not deviate from A to H ,S /2+P /2−E ϾS /2must be satisfied so that the bidder with high effort will not deviate from H to A ,and condi-tion (5)must be satisfied as argued previously.The three condi-tions can be rewritten asS Ͻmin ͓3E −P ,2P −3E ͔andP −2E Ͼ0͑7͒Note that because of the average bidder assumption,if ͑H ,H ,A ͒is a Nash equilibrium,then ͑H ,A ,H ͒and ͑A ,H ,H ͒will also be the Nash equilibria.The three Nash equilibria will constitute a so-called mixed strategy Nash equilibrium,denoted by 2H +1A ,where each bidder randomizes actions between H and A with certain probabilities.The concept of mixed strategy Nash equilib-rium shall be explained in more detail in next section.Similarly,we can obtain the requirements for solution 1H +2A ,condition (5)and S /2+P /2−E ϽS /2must be satisfied.The requirements can be reorganized asS Ͻ2P −3EandP −2E Ͻ0͑8͒Note that the conflicting relationship between “P −2E Ͼ0”in condition (7)and “P −2E Ͻ0”in condition (8)seems to show that the two types of Nash equilibria are exclusive.Nevertheless,the only difference between 2H +1A and 1H +2A is that the bidder in 2H +1A equilibrium has a higher probability of playing H ,whereas the bidder in 1H +2A also mixes actions H and A but with lower probability of playing H .From this perspective,the difference between 2H +1A and 1H +2A is not very distinctive.In other words,one should not consider,for example,2H +1A ,to be two bidders playing H and one bidder playing A ;instead,one should consider each bidder to be playing H with higher probabil-ity.Similarly,1H +2A means that the bidder has a lower probabil-ity of playing H ,compared to 2H +1A .Illustrative Example:Effectiveness of Bid Compensation The equilibrium conditions for a three-bidder game is numerically illustrated and shown in Table 1,where P is arbitrarily assumed as 10%for numerical computation purposes and E varies to rep-resent different costs for higher efforts.The “*”in Table 1indi-cates that the zero compensation is the best strategy;i.e.,bid compensation is ineffective in terms of stimulating extra effort.According to the numerical results,Table 1shows that bid com-pensation can promote higher effort only when E is within the range of P /3ϽE ϽP /2,where zero compensation is not neces-sarily the best strategy.The question is that whether it is benefi-cial to the owner by incurring the cost of bid compensation when P /3ϽE ϽP /2.The answer to this question lies in the concept and definition of the mix strategy Nash equilibrium,2H +1A ,as explained previously.Since 2H +1A indicates that each bidderwill play H with significantly higher probability,2H +1A may already be good enough,knowing that we only need one bidder out of three to actually play H .We shall elaborate on this concept later in a more general setting.As a result,if the 2H +1A equilib-rium is good enough,the use of bid compensation in a three-bidder game will not be recommended.Four-Bidder Game and n-Bidder GameNash Equilibrium of Four-Bidder GameThe equilibrium of the four-bidder procurement can also be ob-tained.As the number of bidders increases,the number of poten-tial equilibria increases as well.Due to the length limitation,we shall only show the major equilibria and their conditions,which are derived following the same technique applied previously.The condition for pure strategy equilibrium 4H ,is4E −P ϽS Ͻ3P −4E͑9͒The condition for another pure strategy equilibrium,4A ,isS Ͼ3P −4E͑10͒Other potential equilibria are mainly mixed strategies,such as 3H +1A ,2H +2A ,and 1H +3A ,where the numeric number asso-ciated with H or A represents the number of bidders with effort H or A in a equilibrium.The condition for the 3H +1A equilibrium is3E −P ϽS Ͻmin ͓4E −P ,3P −4E ͔͑11͒For the 2H +2A equilibrium the condition is6E −3P ϽS Ͻmin ͓3E −P ,3P −4E ͔͑12͒The condition for the 1H +3A equilibrium isS Ͻmin ͓6E −3P ,3P −4E ͔͑13͒Illustrative Example of Four-Bidder GameTable 2numerically illustrates the impacts of bid compensation on the four-bidder procurement under different relative magni-tudes of E .When E is very small,bid compensation is not needed for promoting effort H .However,when E grows gradually,bid compensation becomes more effective.As E grows to a larger magnitude,greater than P /2,the 4H equilibrium would become impossible,no matter how large S is.In fact,if S is too large,bidders will be encouraged to take effort A .When E is extremely large,e.g.,E Ͼ0.6P ,the best strategy is to set S =0.The “*”in Table 2also indicates the cases that bid compensation is ineffec-Table pensation Impacts on a Three-Bidder GameEquilibriumE ;P =10%3H 2H +1A 1H +2A 3A E ϽP /3e.g.,E =2%S Ͻ14%*N/A N/N 14%ϽS P /3ϽE ϽP /2e.g.,E =4%2%ϽS Ͻ8%S Ͻ2%N/A 8%ϽS P /2ϽE Ͻ͑2/3͒P e.g.,E =5.5%N/AN/AS Ͻ3.5%*3.5%ϽS͑2/3͒P ϽEe.g.,E =7%N/A N/A N/A Always*Note:*denotes that zero compensation is the best strategy;and N/A =the respective equilibrium does not exist.D o w n l o a d e d f r o m a s c e l i b r a r y .o r g b y N A N J I N G U N I VE R S I T Y OF o n 01/06/14. C o p y r i g h t A S C E . F o r p e r s o n a l u s e o n l y ; a l l r i g h t s r e s e r v e d .tive.To conclude,in a four-bidder procurement,bid compensation is not effective when E is relatively small or large.Again,similar to the three-bidder game,when bid compensation becomes more effective,it does not mean that offering bid compensation is the best strategy,since more variables need to be considered.Further analysis shall be performed later.Nash Equilibrium of n -Bidder GameIt is desirable to generalize our model to the n -bidder game,al-though only very limited qualified bidders will be involved in most design–build or BOT procurements,since for other project delivery methods it is possible to have many bidders.Interested readers can follow the numerical illustrations for three-and four-bidder games to obtain the numerical solutions of n -bidder game.Here,only analytical equilibrium solutions will be solved.For “nA ”to be the Nash equilibrium,we must have P −E ϽS /n +P /n for bidder A not to deviate.In other words,condition (14)must be satisfiedS Ͼ͑n −1͒P −nE͑14͒Note that condition (14)can be rewritten as S Ͼn ͑P −E ͒−P ,which implies that it is not likely for nA to be the Nash equilib-rium when there are many bidders,unless E is very close to or larger than P .Similar to previous analysis,for “nH ”to be the equilibrium,we must have S /n +P /n −E Ͼ0for stability requirement,and condition (15)for excluding the possibility of cheap talk or nA equilibrium.The condition for the nH equilibrium can be reorga-nized as condition (16).S Ͻ͑n −1͒P −nE ͑15͒nE −P ϽS Ͻ͑n −1͒P −nE͑16͒Note that if E ϽP /n ,condition (16)will always be satisfied and nH will be a unique equilibrium even when S =0.In other words,nH will not be the Nash equilibrium when there are many bidders,unless E is extremely small,i.e.,E ϽP /n .For “aH +͑n −a ͒A ,where 2Ͻa Ͻn ”to be the equilibrium so-lution,we must have S /a +P /a −E Ͼ0for bidder H not to devi-ate,S /͑a +1͒+P /͑a +1͒−E Ͻ0for bidder A not to deviate,and condition (15).These requirements can be rewritten asaE −P ϽS Ͻmin ͓͑a +1͒E −P ,͑n −1͒P −nE ͔͑17͒Similarly,for “2H +͑n −2͒A ,”the stability requirements for bidder H and A are S /͑n −1͒ϽS /2+P /2−E and S /3+P /3−E Ͻ0,re-spectively,and thus the equilibrium condition can be written as ͓͑n −1͒/͑n −3͔͒͑2E −P ͒ϽS Ͻmin ͓3E −P ,͑n −1͒P −nE ͔͑18͒For the “1H +͑n −1͒A ”equilibrium,we must haveS Ͻmin ͕͓͑n −1͒/͑n −3͔͒͑2E −P ͒,͑n −1͒P −nE ͖͑19͒An interesting question is:“What conditions would warrant that the only possible equilibrium of the game is either “1H +͑n −1͒A ”or nA ,no matter how large S is?”A logical response to the question is:when equilibria “aH +͑n −a ͒A ,where a Ͼ2”and equilibrium 2H +͑n −2͒A are not possible solutions.Thus,a suf-ficient condition here is that for any S Ͼ͓͑n −1͒/͑n −3͔͒͑2E −P ͒,the “S Ͻ͑n −1͒P −nE ”is not satisfied.This can be guaranteed if we have͑n −1͒P −nE Ͻ͓͑n −1͒/͑n −3͔͒͑2E −P ͒→E Ͼ͓͑n −1͒/͑n +1͔͒P͑20͒Conditions (19)and (20)show that when E is greater than ͓͑n −1͒/͑n +1͔͒P ,the only possible equilibrium of the game is either 1H +͑n −1͒A or nA ,no matter how large S is.Two important practical implications can be drawn from this finding.First,when n is small in a design–build contract,it is not unusual that E will be greater than ͓͑n −1͒/͑n +1͔͒P ,and in that case,bid compensa-tion cannot help to promote higher effort.For example,for a three-bidder procurement,bid compensation will not be effective when E is greater than ͑2/4͒P .Second,when the number of bidders increases,bid compensation will become more effective since it will be more unlikely that E is greater than ͓͑n −1͒/͑n +1͔͒P .The two implications confirm the previous analyses of two-,three-,and four-bidder game.After the game equilibria and the effective range of bid compensation have been solved,the next important task is to develop the bid compensation strategy with respect to various procurement situations.Table pensation Impacts on a Four-Bidder GameEquilibriumE ;P =10%4H 3H +1A 2H +2A 1H +3A 4A E ϽP /4e.g.,E =2%S Ͻ22%*N/A N/A N/A S Ͼ22%P /4ϽE ϽP /3e.g.,E =3%2%ϽS Ͻ18%S Ͻ2%N/A N/A S Ͼ18%P /3ϽE ϽP /2e.g.,E =4%6%ϽS Ͻ14%2%ϽS Ͻ6%S Ͻ2%N/A S Ͼ14%P /2ϽE Ͻ͑3/5͒P e.g.,E =5.5%N/A 6.5%ϽS Ͻ8%3%ϽS Ͻ6.5%S Ͻ3%S Ͼ8%͑3/5͒P ϽE Ͻ͑3/4͒P e.g.,E =6.5%N/AN/AN/AS Ͻ4%*S Ͼ4%͑3/4͒P ϽEe.g.,E =8%N/A N/A N/A N/AAlways*Note:*denotes that zero compensation is the best strategy;and N/A=respective equilibrium does not exist.D o w n l o a d e d f r o m a s c e l i b r a r y .o r g b y N A N J I N G U N I VE R S I T Y OF o n 01/06/14. C o p y r i g h t A S C E . F o r p e r s o n a l u s e o n l y ; a l l r i g h t s r e s e r v e d .。

(最新版)_毕业设计外文翻译_27413

(最新版)_毕业设计外文翻译_27413

南京邮电大学毕业设计(论文)外文资料翻译学院专业学生姓名班级学号外文出处附件:1.外文资料翻译译文;2.外文原文指导教师评价:1.翻译内容与课题的结合度:□优□良□中□差2.翻译内容的准确、流畅:□优□良□中□差3.专业词汇翻译的准确性:□优□良□中□差4.翻译字符数是否符合规定要求:□符合□不符合指导教师签名:年月日附件1:外文资料翻译译文非常1.1Web 部署项目当ASP 第一次发布时,Web 编程还比较困难,因为需要 IIS 来处理 ASP 页。

后来, 2.0 和Visual Studio® 2005 通过引入网站开发模型使一切工作都变得容易了。

借助该网站模型,您不必在 Visual Studio 中创建新项目,而是可以指向一个目录并开始编写网页和代码。

此外,您还可以使用内置的 Development Server 快速测试站点, Development Server 将 寄宿在一个本地进程中,并消除了必须安装 IIS 才能进行开发这一先决条件。

该网站模型的魅力在于您在开发 Web 应用程序时无需考虑打包和部署。

需要其他类时怎么办?向 App_Code 目录添加一个 .cs 文件即可开始编写。

希望将可本地化的字符串存储在资源文件中时怎么办?向App_GlobalResources 目录添加一个 .resx 文件并键入字符串。

一切都顺顺当当;您根本就不必考虑编译和部署方面的事情。

在准备进行部署时,您有多种可选方案。

最简单的方案是将文件复制到主运行服务器并按要求编译每一个文件(和在测试环境中一样)。

第二种方案是使用aspnet_compiler.exe 实用工具将应用程序预编译为二进制版本,之后将只剩下要放到服务器上的一组程序集、静态内容和配置文件。

第三种方案也使用 aspnet_compiler.exe,但要创建一个可更新的二进制部署,其中 .as*x 文件保持不变(并且可修改),而所有代码文件都编译为二进制程序集。

毕业设计外文翻译评分标准

毕业设计外文翻译评分标准

毕业设计外文翻译评分标准优秀:外文资料内容与本人毕业设计(论文)内容相关性好,有明显的参考价值;翻译汉字达3000字以上;没有重要误译,忠实原文,准确传达原文内容;遵循翻译的基本原则,能灵活处理一般性翻译技巧和具体句型翻译的关系、概念的直译与意译之间的关系;没有基本的语法错误,用词准确;译文通顺,符合汉语表达习惯;良好:外文资料内容与本人毕业设计(论文)内容相关性较好,有较好的参考价值;翻译汉字达3000字以上;没有重要误译,忠实原文,较准确传达原文内容;遵循翻译的基本原则,能处理一般性翻译技巧和具体句型翻译的关系、概念的直译与意译之间的关系;很少的语法错误,用词较准确;译文较通顺,符合汉语表达习惯;中:外文资料内容与本人毕业设计(论文)内容相关性一般,有一定的参考价值;翻译汉字达3000字以上;没有大的误译,基本忠实原文,基本传达原文内容;遵循翻译的基本原则,能处理一般性翻译技巧和具体句型翻译的关系、概念的直译与意译之间的关系;没有多的语法错误,用词较合理;译文通顺,符合汉语表达习惯;及格:外文资料内容与本人毕业设计(论文)内容相关性一般,参考价值一般;翻译汉字达3000字以上;没有大的误译,基本忠实原文,基本传达原文内容;遵循翻译的基本原则,能适当处理一般性翻译技巧和具体句型翻译的关系、概念的直译与意译之间的关系;语法错误较多,用词较欠合理;译文基本通顺,基本符合汉语表达习惯;不及格:外文资料内容与本人毕业设计(论文)内容相关性差,无参考价值;翻译汉字达不到3000字;存在大的误译,没能忠实原文,不能传达原文内容;语法错误很多,用词较不合理;译文不通顺,大部分不符合汉语表达习惯;多路红外遥控开关的设计课题简介多路遥控开关,有一个遥控接收板,遥控接收板连接多个单通道开关电路,其特征在于单通道开关电路由与门电路、射极跟随器、双稳态电路、继电器电路和电源电路组成。

一种多路遥控开关,包括一个遥控接收板,遥控接收板连接多个单通道开关电路,其特征在于单通道开关电路由与门电路、射极跟随器、双稳态电路、继电器驱动电路和电源电路组成。

毕业设计外文文献翻译

毕业设计外文文献翻译

毕业设计外文文献翻译Graduation Design Foreign Literature Translation (700 words) Title: The Impact of Artificial Intelligence on the Job Market Introduction:Artificial Intelligence (AI) is a rapidly growing field that has the potential to revolutionize various industries and job markets. With advancements in technologies such as machine learning and natural language processing, AI has become capable of performing tasks traditionally done by humans. This has raised concerns about the future of jobs and the impact AI will have on the job market. This literature review aims to explore the implications of AI on employment and job opportunities.AI in the Workplace:AI technologies are increasingly being integrated into the workplace, with the aim of automating routine and repetitive tasks. For example, automated chatbots are being used to handle customer service queries, while machine learning algorithms are being employed to analyze large data sets. This has resulted in increased efficiency and productivity in many industries. However, it has also led to concerns about job displacement and unemployment.Job Displacement:The rise of AI has raised concerns about job displacement, as AI technologies are becoming increasingly capable of performing tasks previously done by humans. For example, automated machines can now perform complex surgeries with greaterprecision than human surgeons. This has led to fears that certain jobs will become obsolete, leading to unemployment for those who were previously employed in these industries.New Job Opportunities:While AI might potentially replace certain jobs, it also creates new job opportunities. As AI technologies continue to evolve, there will be a greater demand for individuals with technical skills in AI development and programming. Additionally, jobs that require human interaction and emotional intelligence, such as social work or counseling, may become even more in demand, as they cannot be easily automated.Job Transformation:Another potential impact of AI on the job market is job transformation. AI technologies can augment human abilities rather than replacing them entirely. For example, AI-powered tools can assist professionals in making decisions, augmenting their expertise and productivity. This may result in changes in job roles and the need for individuals to adapt their skills to work alongside AI technologies.Conclusion:The impact of AI on the job market is still being studied and debated. While AI has the potential to automate certain tasks and potentially lead to job displacement, it also presents opportunities for new jobs and job transformation. It is essential for individuals and organizations to adapt and acquire the necessary skills to navigate these changes in order to stay competitive in the evolvingjob market. Further research is needed to fully understand the implications of AI on employment and job opportunities.。

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Produce the design of the tool and realize automaticallyon the basis of JSP webpageIt is an important respect that Internet uses that Web develops technology, and JSP is the most advanced technology that Web is developed , it is present Web developer's first-selected technology. But because JSP has relatively high expectations for Web developer, a lot of general Web developers can not use this advanced technology . The discussion produces the design of the tool and realizes automatically on the basis of JSP webpage of the template and label storehouse, put forward concrete design philosophy and implementation method .With the popularization of WWW (World Wide Web ), the technology of the dynamic webpage is developed rapidly too. From original CGI (Common Gateway In-terface ) to ASP (Active Server Page ), have met the webpage developer to the demand for developing technology of the dynamic webpage to a certain extent. But no matter CGI or ASP have certain limitation, for instance, consuming to resources of the server of CGI, ASP can only be used etc. with Microsoft IIS, all these have limited scope of application of the technology, have hindered their popularization greatly. The vast page developers all look forward to a kind of unified page and develop technology earnestly, characteristic that this technology there should be:①Have nothing to do with the operating platform, can run on any Web or the application program server ;②Show the logic and page of application program that separates ; ③Offer codes to put in an position, simplify and develop the course based on interactive application program of Web.JSP (Java Server Page ) technology is designed and used for responding to the request that like this. JSP is developed technology by the new webpage that Sun MicroSystem Company put out in June of 1999, it is that Web based on Java Serv-let and the whole Java system develops technology, and Servlet2. Expansion of 1API. Utilize this technology, can set up advancedly , safely and stepping dynamic websites of the platform .Java is the future mainstream to develop technology , have a lot of advantages . JSP is Java important application technology on Internet/Intranet Web , get extensive support and admit, it can conbine with various kinds of Java technology together intactly , thus realize very complicated application.As a kind of technology of development based on text , taking showing as centre, JSP has offered all advantages of Java Servlet. Logic function in order to make sure and showing the function was separated , JSP can already work with JavaBeans , Enterprise JavaBeans (EJB ) and Servlet . The developer of JSP can finish the work that majority and website's logic are correlated with through using JavaBeans , EJB and Servlet , and only assign the work shown to JSP page to finish. Content and show advantage that logic separate lie in , upgrade person , page of appearanceneedn't understand Java code , the personnel upgrading Javas needn't be experts who design webpage either. This can define Web template in JSP page with Javas , in order to set up websites made up of a page with similar appearance. Java completion data offer, have Java code among template, this mean template these can write by one HTML person is it maintain to come.JSP develops technology as the webpage of the mainstream at present, has the following characteristics:(1) Separate the formulation and showing of the content : Using JSP technology, the page developer of Web can use HTML or XML identification to design and format the final page . Use JSP identification or bound foot turn into dynamic content of page actually (whether content according to is it come change to ask). Produce logic of content of the identification and JavaBeans package , truss up of the little script encapsulation, all scripts run in the end of the server. If key logic among identification and JavaBeans, then other people, such as Web administrative staff and page designer encapsulation, can edit and use JSP page , and does not influence the formulation of the content .(2) Emphasize the reusable package : Most JSP pages depend on the reusable one, the package stepping the platform finish more complicated treatment with required application program. Benefitting from the independence of operating platform of Java, the developer can be very convenient to share and exchange and carry out the ordinary package that operated, or make these packages used by more users. The method based on package has accelerated the total development course, the efficiency of improving the project and developing wholly greatly.Though JSP is powerful, it requires the webpage developer should be quite familiar with Java. There are still relatively few Java programmers now, for general webpage developer, the grammar of JSP is more difficult to grasp . So, need a kind of webpage developing instrument and offer commonly used JSP application to general webpage developer, is it understand general page develop developer of technology (HTML ) can use strong function of JSP too only to let.Systematic design object and main technology of use:(1)Design objectSystem this design object for understand but HTML understand general webpage developer of JSP offer a webpage developing instrument at all only, enable them to follow the systematic file, use the daily function of JSP through the label, produce one finally and only include static HTML and dynamic JSP webpage of JSP label.(2)Main technologyThis system is in the design, consider using the technology of the template and JSP label to realize mainly.1、Technology of the templateThe technology of the template is widely applied to various kinds of development and application system. It produces some commonly used frame structure in advance , uses the family to choose the template from the template storehouse conveniently according to the needs of one's own one, is it is it put up to go again by oneself to need , save construction period in user , facilitate use of user. In this system , classify the page according to the function type , sum up the commonly used page type, produce the template storehouse.2、Storehouse technology of the labelIn JSP, movements can create and visit the language target of the procedure and influence the element exported and flowed. JSP has defined six standard movements. Except six standard movement these, user can define own movement finish the specific function. These movements are known as the customer movement, they are the reusable procedure module . Through movement these, programmer can some encapsulation stand up too display function of page in JSP page, make the whole page more succinct and easier to maintain. In a JSP page, movements were transfered through the customer label in these customers. And the label storehouse (Tag Library ) is the set of the customer label.JSP label storehouse is that one kind produces the method based on script of XML through JavaBeans. It is one of the greatest characteristics of JSP. Through the label storehouse , can expand JSP application unrestrictedly , finish any complicated application demand.JSP label storehouse has the following characteristic:①Easy to use: The labels in JSP and general HTML marks are totally the same in appearance, it is as convenient as ordinary HTML mark to use.②The easy code is paid most attention to: Every label in the label storehouse can finish certain function . Define ready to eat one label storehouse , is it pack one Jar file the label storehouse to need only, then only need use this label storehouse in other systems afterwards, needn't develop codes again , has raised the system and developed efficiency greatly, have reduced the development cost.③The easy code is safeguarded: All application logic is encapsulated in label processor and JavaBeans, all labels concentrate on a label storehouse. If need to upgrade codes or need to revise the function on a webpage, only need to revise the corresponding label. Maintain way in unison through this kind , it is unnecessary in each webpage is it is it fix to act as to get onning, have reduce the work load safeguarded greatly, has economized the cost of safeguarding.④The easy system is expanded : If need to add the new function to the system , only need to define a new label to finish this function, do not need to do any change to other respects of thesystem. Can inherit JSP normal characteristics of various fields in the label storehouse. Can expand and increase the function of JSP unrestrictedly like this, and does not need to wait for the appearance of the next edition JSP .Systematic composition and realizing:(1)The system making upThis system is made up of four parts mainly:1、The database joins some: This system supports several daily databases , including Oracle, Sybase, MSSQLServer, MySQL and DB2, use JDBC and database to link to each other according to database type and database name , user name , password that users offer that users choose.2、The basic form of system produces some: After joining with the database , produce the basic form TC-Tables and TC-Columns of two systems according to the user name linking to each other with the database , TC-Tables form includes English name , Chinese name and some attribute of form belonging to this user in this database , for instance can revise , can inquire about ; The Chinese and English name of the row and some other attribute that TC-Columns form includes belonging to all forms of this user's in this database . For instance can show , can inquire about . Basic information of the database that these basic forms of two systems provide to user's institute for use in the course of development of the whole system.3、The template is chosen to produce some with the webpage: This part is a key part of a system. It includes two pieces of sub module .①The template is chosen some: The system offers the template to user and chooses the interface, let users choose the templates used from the template storehouse according to the need.②The template is dealt with some: According to template that user choose, system transfer designated template deal with module is it punish to go on to these template. When dealing with the label that the procedure meets in the template, offer the mutual interface to user, let user input parameter for designated label , prove system validity of label that user input. Finished the formulation of JSP page systematically finally.Webpage preview is with revising some: After the webpage was produced out, the system has offered a webpage preview window and code to user and looked over that revises the window. Through this preview window, users can look at the result of JSP page produced out in advance . If user static result of respect in page very satisfied, user can through code look over revise window revise HTML code of code. If users have further demands for the static result of the page, the system has also offered a piece of interface which transfers DreamWeaver editing machine to user, users can use it to carry on further modification and perfection to the static result of JSP page that is produced out .(2)Systematic realization1、Realization of the template storehouse and label storehouseThe planning and design of the label storehouse are essential in the whole system design, efficiency that the degree and system that are put in an position have operated that its relation has reached codes. Its planning should follow the following principle .(1) Should try one's best little including static HTML among label. To general user, the label is transparent. Users can not look over and revise labels . If include too many static HT-ML sentence in the label , will influence the modification and perfection of user's static result to the page, limit the use of the label.(2) Try one's best to raise the paying most attention to degree of the code. Is it is it is it is it is it is it get to JSP public JSP out to withdraw to use to try one's best to classify to go on to use, form labels. Do not use and realize this application repeatedly in each label . While revising and perfecting to using like this , only need to revise this label, maintenance of the easy code.(3) Facilitate users' use. While designing the label storehouse , should fully consider users' operating position , it can very easy and understanding and using labels conveniently to use the family.①Definition of the label storehouse: Define a label storehouse, must define a label storehouse and describe the file (TLD ) at first . This is a file of script based on XML, have defined the edition of XML in this file , codes used, the edition , name and definition and parameter of all labels included in this storehouse of the label storehouse of the edition of the label storehouse , JSP used describe, including the name of the label, corresponding Javas of label, description information of the label ,etc..②Realization of the label: One label first special Java type, this each must inherit TagSupports , this each is in javax. servlet. jsp. Define in tagext bag . In the labels, the parameter which includes this label initializes the subject treatment method (Handler ) of method (Set/Get ) , label and method available for making the first class label to adjust,etc..③Realization of the template : A template is that one contains JSP file that labels quoted . In order to quote the labels defined in the template , must introduce the label storehouse at first .<%@taglib uri=“tag.tld”prefix=“ctag”%>Among them uri appoints the label storehouse to describe the route of the file ; Prefixes used when prefix appoints to quote labels.While quoting the designated label in the template , use the designated prefix while introducing the label storehouse, appoint the name of the label; It is the parameter assignment of the label.2、Systematic development environmentWhat this systematic subject procedure making is used is JBuilder 6 of Borland Company. 0, it is Front-Page2000 of Microsoft Company that the template is developed and used, what the label storehouse is developed and used is UltraEdit editing machine, what JDK is adopted is JDK1.4. The system testing environment is JRun3. 0.Java future mainstream to develop language, and Java using JSP will become major technology that Web will be developed in the future too mainly at Web. This system has adopted the label storehouse , one of the biggest characteristics of JSP, enable the general Web developer to use JSP strong dynamic page function conveniently too, develop JSP dynamic Web page of the modern techniques. Because this system adopts Java to develop, can run under the operating system of any support graphic interface , have realized complete having nothing to do with the platform. This system is easy to expand and perfect. Can consider offering the interface to user afterwards , will use the family to expand the template storehouse and label storehouse by oneself, strengthen the systematic function further.List of references:[1] Cay S. Horstmann,Gary Cornell. Java 2 key technology (CoreJava 2 ) [M ]. Beijing: Publishing house of the mechanical industry.[2] Bruce Eckel. Java programming thought (Thinking in Java ) [M ]. Beijing: Publishing house of the mechanical industry.[3] Joseph L. Weber. Java 2 programming is explained in detail (Using Java 2) [M ]. Beijing: Electronic Industry Press.[4] Borland Company. Building Applications with JBuilder.基于JSP网页自动生成工具的设计与实现Web开发技术是Internet应用的一个重要方面,而JSP又是Web开发的最先进的技术,是当前Web开发人员的首选技术。

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