毕业设计衍生品

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毕业设计衍生品

篇一:毕业设计报告

学号 XXXXX

XXXX职业大学

毕业设计

题目 Maya动画—永远的等待

学生姓名:XXX

专业班级:

学院:校内指导教师:校外指导教师:

完成日期: 20XX年 5月

摘要:

本课题作品是以作者在大学期间创作的故事剧本为背景,利用Maya平台制作的一部三维动画短片-《永远

的等待》。主要讲述的是:一位父亲期盼儿子回家的故事。

剧本和分镜头脚本是制作动画的依据。在开始制作动画之前,作者在Flash平台上绘制了简单的分镜头线稿。在正式开始制作动画的时候,首先,根据分镜头脚本选取合适的场景与角色。其次,对场景上材质,对角色进行骨骼的绑定和控制器的装配,根据分镜头脚本确定单个镜头中的场景和角色的表演位置。最后在摄影机的运动的基础上,根据镜头画面的要求打灯光。在后期制作的时候,使用Premiere等后期制作软件,对短片进行后期的剪辑与配音,完成片头片

尾的制作,最终渲染出完整的动画短片。

能够有机会完成这部作品我感到十分荣幸,由于作者时间和水平的原因,也许画面还不够完美,动作不够感染力,故事情节不够吸引人,但是对于作者来说,能够有机会,去为表达自己内心的想法,和他人分享自己的想法是一件很有意义的事。

关键词:原创三维动画配音剧本

Abstract

This topic is based on the author during the period of university art creation of the story as the background, using Maya platform to make a 3 d animated short - wait forever. Main is about: a father children look forward to go home.

The script and a shooting script is the basis of animation. Before starting the animation, the author draws on the Flash platform simple line especially. In the official start of the animation, first of all, according to a shooting script to choose suitable scene and role. Secondly, material on the scene, the role of bone binding and assembly of the controller, according to the scene of a shooting script to determine a single lens position and role of the performance. Finally on

the basis of the movement of the camera, according to the requirement of the footage to play lights. In post-production, use post-production software, such as Pr for short clips and voice, in the late finish opening until the end of production, the final render a xxplete animation short film.

Can I feel very honored to have a chance to xxplete the works, due to the time of the author and the level of reason, maybe the picture is not perfect enough, the action is not contagious, the story is not attractive, but for the author, can have the opportunity to, to express their thoughts and share their ideas with others is a very meaningful thing.

Keywords Original 3D animation Dubbing Script

目录

1 引言................................................. . (1)

2 开发工具与平台................................................. (6)

2.1 动画制作平台................................................. (6)

2.2 前期绘制贴图平台 (6)

2.3 后期合成与特效制作平台 (7)

2.4 音频制作平台................................................. (8)

2.5 后期剪辑制作平台 (9)

3 动画创作................................................. .. (10)

3.1 剧本创作................................................. (10)

3.2 角色设定................................................. (10)

3.3 场景设

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