C语言参考文献
计算机原理中C语言的应用论文
计算机原理中C语言的应用论文计算机原理中C语言的应用论文计算机原理中C语言的应用论文【1】摘要:从1931年,计算机的发明开始,人类逐渐进入到信息化的时代。
发展到今天,计算机更是成为21世纪进行信息交换的主要工具。
人类对于计算机的要求也是逐步在提高。
这就对作为计算机核心的语言编程提出了更高的要求。
本文针对计算机程序设计语言—C语言,从C语言的特点、指针、字符串以及结构等方面对C语言在计算机原理中的应用进行了简单的分析。
关键词:C语言;特点;指针;字符串;结构1 引言21世纪是计算机信息化的时代。
在21世纪,计算机成为掌握现代科学技术,培养新型社会人才的必要工具。
而对于已经大众化的计算机而言,语言是其核心。
如果没有语言,计算机便没办法进行更新换代。
C语言就是这样一种计面相过程的计算机程序设计语言。
C语言是20世纪70年代由贝尔实验室研发出来的。
其后,随着UNIX操作系统的广泛使用,而得到迅速的推广,被运用于大、中、小计算机上。
此外,它不仅可以为工作系统设计语言,还可以编写系统的应用程序,并作为应用程序设计语言、从而编写不依赖于计算机硬件的应用程序。
到80年代初期,根据C语言问世以来出现的各种版本,美国国家标准化协会(ANSI)对其进行了发展和拓展,并制定了ANSI标准。
近几年,由于C语言具有丰富的语言功能、较强的表达能力、较广的应用面、高的目标程序效率等特别适合于编写软件系统的优点,C语言在国内外得到迅速的推广和应用。
2 C语言的特点在计算机逐渐普及的今天,C语言的运用仍然具有十分广阔的应用领域,并且逐渐成为近几年高级程序设计中较为流行的设计语言之一。
并且此外,C语言还广泛用于大型软件的编写过程中。
C语言不仅具有汇编语言的特点,还具有高级语言的特点。
其主要特点如下:(1)C语言在进行程序设计时,会按功能原则将一个较大的程序进行分割为一些小的子模块,每一个小的子模块就是一个功能单一、容易理解且结构清晰的小程序。
c语言程序设计参考文献
C语言程序设计参考文献
C语言作为一种高级编程语言,是编程语言中最基础的部分,也是软件开发领域中最常用的一种编程语言。
学习C语言的过程中,往往需要参考一些相关的参考文献,以便更好地理解C语言的知识点。
一、《C语言程序设计》(第3版)
该书由著名编程大师Brian W.Kernighan和Dennis M.Ritchie合著,是一本关于C语言程序设计的典型参考书。
该书介绍了C语言的基本概念、程序结构、语言特性,以及程序设计实践的相关知识,是学习C语言的优秀参考书籍。
二、《C语言高级程序设计》
该书由著名程序设计专家Brian W.Kernighan和Rob Pike合著,是一本关于C语言高级程序设计的参考书。
该书介绍了C语言中比较复杂的程序设计技术,如设计模式、面向对象编程、数据结构等,是理解C语言高级程序设计的重要参考书籍。
三、《The C++ Programming Language》
该书由著名编程大师Bjarne Stroustrup著,是一本关于C++编程语言的参考书。
C++是C语言的进化版本,也是当今开发领域中最为流行的编程语言之一。
本书介绍了C++语言的基本概念、语法特性、程序设计实践等,是学习C++语言的重要参考书籍。
以上就是C语言程序设计参考文献的介绍,学习C语言的过程中,参考这些参考文献可以加深对C语言的理解,从而更好地进行程序设计。
877 c语言程序设计和数据库原理及应用参考书目
877 c语言程序设计和数据库原理及应用参考书目
摘要:
1.引言
2.C 语言程序设计的参考书目
3.数据库原理及应用的参考书目
4.总结
正文:
1.引言
在计算机科学的领域中,C 语言程序设计和数据库原理及应用是两个非常重要的主题。
对于学习这两个主题的学生来说,选择一本好的参考书是非常重要的。
本文将为您提供一些参考书目的建议。
2.C 语言程序设计的参考书目
以下是一些建议的C 语言程序设计的参考书目:
- 《C 程序设计语言》(K&R C):这本书被广泛认为是学习C 语言的经典教材,它由Brian Kernighan 和Dennis Ritchie 共同撰写。
- 《C Primer Plus》:这本书是一本较为全面的C 语言入门教材,适合初学者使用。
- 《C 语言程序设计教程》:这本书由清华大学出版社推出,适合有一定编程基础的读者学习。
3.数据库原理及应用的参考书目
以下是一些建议的数据库原理及应用的参考书目:
- 《数据库系统概念》:这本书是数据库领域的经典教材,由C.J.Date 撰写,涵盖了数据库系统的基本概念和原理。
- 《数据库原理与设计》:这本书由清华大学出版社推出,适合初学者学习数据库设计的基本原理和方法。
- 《SQL 基础教程》:这本书是一本较为实用的SQL 教程,适合学习数据库查询语言的读者。
4.总结
以上提供的参考书目只是其中的一部分,读者可以根据自己的需求和兴趣选择适合自己的书籍进行学习。
主要参考文献_C语言程序设计教程_[共2页]
主要参考文献[1]Jeannette M. Wing. Computational Thinking[J]. Communications of the ACM,2006,49(3): 33—35.[2]孙家广.计算机科学的变革[M].中国计算机学会通讯[M],2009,5(2):6—9.[3]陈国良,董荣胜.计算思维与大学计算机基础教育[M].中国大学教学2011.[4]孙连科,许薇薇.C程序设计[M].北京:清华大学出版社,2013.[5]曹哲,刘军,等.C语言程序设计[M].北京:机械工业出版社,2013.[6]陈明晰,谢蓉蓉.C程序设计[M].北京:清华大学出版社,2013.[7]王曙燕,曹锰,王春梅,等.C语言程序设计[M].北京:科学出版社,2008.[8]刘志铭,杨丽,等.C语言入门经典[M].北京:机械工业出版社,2013.[9]杨路明.C语言程序设计教程[M].北京:北京邮电大学出版社,2011.[10]孔浩,张华杰,陈猛.C指针编程之道[M].北京:人民邮电出版社,2011.[11]侯俊杰,深入浅出MFC[M].武汉:华中科技大学出版社,2001.[12]David JKnglinski,Scot Wingo.Visual C++6.0技术内幕(第5版)[M].北京:希望电子出版社,2001.[13]鲍有文,等.C程序设计(二级)样题汇编[M].北京:清华大学出版社,2000.[14]陈维兴,林小茶.C++面向对象程序设计教程[M].北京:清华大学出版社,2002.[15]成岩,周露,杨嘉伟.C++语言与应用基础[M].北京:科学出版社,2002.[16]冯博琴,刘路放.精讲多练C语言[M].西安:西安交通大学出版社,1997.[17]高枚,杨志强,许丽华.C语言程序设计教程[M].上海:同济大学出版社,2001.[18]顾元刚等.C语言程序设计教程[M].北京:机械工业出版社,2004.[19]黄维通,姚瑞霞.Visual C++程序设计教程[M].北京:机械工业出版社,2001.[20]李春葆.C程序设计教程[M].北京:清华大学出版社,2004.[21]李凤霞.C语言程序设计教程[M].北京:北京理工大学出版社,2001.[22]李剑.Visual C++.NET实用教程[M].北京:人民邮电出版社,2002.[23]刘加海.高级语言程序设计[M].浙江:浙江大学出版社,2002.[24]卢凤双,张律.C语言程序设计案例教程[M].北京:北京科海电子出版社,2002.[25]齐勇等.C语言程序设计[M].修订本.西安:西安交通大学出版社,1999.[26]谭浩强.C程序设计(第二版)[M].北京:清华大学出版社,2002.[27]王斌君,卢安国.面向对象的方法学与C++语言[M].西安:西北大学出版社,2000.[28]杨健霑.C语言程序设计[M].武汉:武汉大学出版社,2002.[29]姚庭宝.C语言及编程技巧[M].长沙:国防科技大学出版社,2001.[30]张毅坤,曹锰,张亚玲,等.C语言程序设计教程[M].西安:西安交通大学出版社,2003.[31]郑莉,刘慧宁,孟威.C++程序设计教程[M].北京:机械工业出版社,2001.[32]Consor Sexton.C++简明教程[M].张红译.北京:机械工业出版社,1998.372。
c语言课程设计参考文献
C语言课程设计参考文献引言C语言作为一种广泛使用的编程语言,被广泛应用于计算机科学与工程领域。
对于C语言的学习和实践,课程设计是一种重要的方法。
课程设计允许学生将所学的理论知识应用到实际情境中,提高解决问题的能力。
本文将介绍一些与C语言课程设计相关的参考文献,帮助读者在课程设计中寻找灵感和技术支持。
参考文献1:C Primer Plus作者:Stephen Prata 出版年份:2013年这本书是C语言学习和参考的经典之作。
它的特点是深入浅出,逐步演进地讲解C语言的基本概念和语法规则。
书中提供了大量的示例和练习,使读者能够通过实践来掌握C语言的编程技巧。
此外,该书还介绍了常见的C语言编程问题和解决方案,为读者在课程设计中提供了宝贵的参考。
参考文献2:C Programming Absolute Beginner’s Guide作者:Greg Perry、Dean Miller 出版年份:2013年这本书适合初学者,尤其是没有编程经验的读者。
它以简洁易懂的方式介绍了C语言的基础知识和编程技巧。
书中通过实例讲解了C语言的各种概念,并提供了丰富的练习,让读者能够通过实践掌握编程技巧。
此外,该书还包括了一些常见C语言编程问题的解决方案,为读者在课程设计中避免一些常见的错误。
参考文献3:C Programming Language作者:Brian W. Kernighan、Dennis M. Ritchie 出版年份:1988年这本书是C语言的经典之作,由C语言的创始人之一Dennis M. Ritchie和著名计算机科学家Brian W. Kernighan共同编写。
它详细地介绍了C语言的语法规则和编程技巧,并通过丰富的示例代码和实践演习帮助读者掌握C语言编程。
此外,该书还介绍了C 语言的一些高级特性和编程技巧,为读者在课程设计中提供了很多灵感和技术支持。
参考文献4:The C Programming Language (ANSI C Version)作者:Brian W. Kernighan、Dennis M. Ritchie 出版年份:1988年这本书是前面提到的《C Programming Language》的ANSI C版本。
c课程设计参考文献
c课程设计参考文献一、教学目标本课程的教学目标是让学生掌握C语言的基本语法、数据结构和算法,培养学生运用C语言进行程序设计的能力。
具体来说,知识目标包括:了解C语言的历史和特点,熟悉基本数据类型、运算符、表达式、语句以及程序结构;掌握函数的定义和调用,理解指针的概念和应用;了解数组、字符串、结构体和文件操作等基本数据结构;掌握常用的算法思想,如排序、查找、递归等。
技能目标包括:能够使用C语言编写简单的程序,解决实际问题;能够阅读和理解C语言的代码,进行程序调试和优化;能够运用C语言进行数据分析和处理。
情感态度价值观目标包括:培养学生对计算机科学的兴趣和热情,提高学生的逻辑思维和问题解决能力;培养学生团队合作的精神,增强学生的自主学习和创新意识。
二、教学内容根据课程目标,教学内容主要包括C语言的基本语法、数据结构和算法。
具体安排如下:1.C语言基本语法:介绍C语言的历史和特点,熟悉基本数据类型、运算符、表达式、语句以及程序结构。
2.函数和指针:掌握函数的定义和调用,理解指针的概念和应用,包括指针的声明、赋值、解引用等。
3.数据结构:了解数组、字符串、结构体和文件操作等基本数据结构,掌握它们的定义、初始化、访问和操作方法。
4.算法:掌握常用的算法思想,如排序、查找、递归等,能够运用这些算法解决实际问题。
5.综合练习:通过完成一系列综合性的编程题目,巩固所学知识,培养学生的编程能力和问题解决能力。
三、教学方法为了激发学生的学习兴趣和主动性,本课程将采用多种教学方法相结合的方式进行教学。
包括:1.讲授法:通过讲解C语言的基本语法、数据结构和算法,使学生掌握相关知识。
2.讨论法:学生进行小组讨论,促进学生之间的交流与合作,培养学生的团队合作精神。
3.案例分析法:通过分析典型的编程案例,使学生更好地理解和运用所学知识。
4.实验法:安排上机实验,让学生亲自动手编写代码,培养学生的实际编程能力和问题解决能力。
四、教学资源为了支持教学内容和教学方法的实施,丰富学生的学习体验,我们将选择和准备以下教学资源:1.教材:《C程序设计语言》(K&R)、《C Primer Plus》等。
877 c语言程序设计和数据库原理及应用参考书目
877 c语言程序设计和数据库原理及应用参考书目
摘要:
1.介绍C 语言程序设计和数据库原理及应用
2.列举参考书目
正文:
C 语言程序设计和数据库原理及应用是计算机科学中非常重要的两个领域。
C 语言是一种广泛使用的编程语言,其良好的性能和灵活性使其成为许多其他编程语言的基础。
数据库原理及应用则是研究和管理大量数据的方法,对于现代信息系统和应用程序的设计和实现至关重要。
对于学习C 语言程序设计和数据库原理及应用的学生和专业人士来说,选择一本好的参考书是非常重要的。
这里列举了一些参考书目,供大家参考:
1.《C 程序设计语言》(K&R C):由Brian W.Kernighan 和Dennis M.Ritchie 编写,是C 语言程序设计的经典教材。
2.《C Primer Plus》:由Stephen Prata 编写,是一本全面的C 语言入门教材,适合初学者使用。
3.《数据库系统概念》:由C.J.Date 编写,是数据库领域的经典教材,详细介绍了数据库系统的基本概念和原理。
4.《数据库原理与设计》:由Steve Heller、Jiawei Han 和James
F.Naughton 编写,是一本数据库设计的教材,涵盖了数据库设计的基本原则和方法。
5.《数据库原理及应用》:由陈志泊编写,是一本数据库原理及应用的教
材,适合初学者使用。
以上参考书目都是各自领域内的经典之作,对于学习和理解C 语言程序设计和数据库原理及应用有很大的帮助。
c语言参考文献2018以后的
C语言参考文献2018以后的一、概述C语言作为一种程序设计语言,自诞生以来一直受到广泛的关注和应用。
随着技术的不断发展和更新,C语言标准也在不断更新和完善。
2018年以后的C语言参考文献也成为了程序设计者、教育者和研究者们的重要参考资料。
本文旨在对C语言2018年以后的参考文献进行整理和总结,为广大读者提供便利和帮助。
二、C语言参考文献2018以后的整理1. 《C程序设计语言(第3版)》作者:(美)Brian W. Kernighan (美)Dennis M. Ritchie出版社:人民邮电出版社出版时间:2018-07简介:本书是C语言经典著作的第三版,全面介绍了C语言的基本概念、语法和常用函数库。
作者对C语言进行了深入剖析,内容丰富、深入浅出,适合初学者和中级程序设计者阅读。
2. 《C和指针》作者:Kenneth Reek出版社:机械工业出版社出版时间:2019-05简介:本书对C语言中的指针概念进行了全面解析,包括指针的定义、运算和应用等方面。
适合有一定C语言基础的读者阅读,是深入理解C语言的重要参考资料。
3. 《C Primer Plus(第6版)》作者:Stephen Prata出版社:机械工业出版社出版时间:2018-11简介:本书是C语言入门经典教材的第六版,全面介绍了C语言的基本知识和应用技巧。
作者用通俗易懂的语言讲解复杂的概念,适合初学者阅读。
4. 《C语言程序设计教程》作者:(俄罗斯)Yakov Perelman出版社:电子工业出版社出版时间:2018-08简介:本书是C语言程序设计教程的经典教材,全面介绍了C语言程序设计的基本概念、语法和应用。
作者通过大量实例和案例,帮助读者掌握C语言的编程技巧。
5. 《The C Programming Language(ANSI C Version)》作者:(美)Brian W. Kernighan (美)Dennis M. Ritchie出版社:Prentice Hall出版时间:2018-09简介:本书是C语言经典著作的ANSI C版本,全面介绍了C语言的基本知识和应用技巧。
c编程-外文文献
附件一外文原文Object-Orientation and C++C++ is just one of many programming languages in use today. Why are there so many languages? Why do new ones appear every few years? Programming languages have evolved to help programmers ease the transition from design to implementation. The first programming languages were very dependent on the underlying machine architecture. Writing programs at this level of detail is very cumbersome. Just as hardware engineers learned how to build computer systems out of other components, language designers also realized that programs could be written at a much higher level, thereby shielding the programmer from the details of the underlying machine.Why are there such a large number of high-level programming languages? There are languages for accessing large inventory databases, formatting financial reports, controlling robots on the factory floor, processing lists, controlling satellites in real time, simulating a nuclear reactor, predicting changing atmospheric conditions, playing chess, and drawing circuit boards. Each of these problems requires different sets of data structures and algorithms. Programming languages are tools to help us solve problems. However, there is not one programming language that is best for every type of problem. New programming languages are often developed to provide better tools for solving a particular class of problems. Other languages are intended to be useful for a variety of problem domains and are more general purpose.Each programming language imparts a particular programming style or design philosophy on its programmers. With the multitude of programming languages available today, a number of such design philosophies have emerged. These design philosophies, called programming paradigms, help us to think about problems andformulate solutions.1.Software Design through ParadigmsWhen designing small computer programs or large software systems, we often have a mental model of the problem we are trying to solve. How do we devise a mental model of a software system? Programming paradigms offer many different ways of designing and thinking about software systems. A paradigm can be thought of as a mental model or as a framework for designing and describing a software system's structure. The model helps us think about and formulate solutions.We can use the mental model of a paradigm independently from the programming language chosen for implementation. However, when the chosen language provides constructs and mechanisms that are similar to those that are found in the paradigm, the implementation will be more straightforward. Usually, there are several languages that belong to a paradigm. For this reason, a programming paradigm is also considered a class of languages.A language does not have to fit into just one paradigm. More often, languages provide features or characteristics from several paradigms. Hybrid languages, such as C++, combine characteristics from two or more paradigms. C++ includes characteristics from the imperative and procedural paradigms -- just like its predecessor language, C -- and the object-oriented paradigm.THE IMPERATIVE PARADIGM. The imperative paradigm is characterized by an abstract model of a computer with a large memory store. This is the classic von Neumann model of computer architecture. Computations, which consist of a sequence of commands, are stored as encoding within the store. Commands enable the machineto find solutions using assignment to modify the store, variables to read the store, arithmetic and logic to evaluate expressions, and conditional branching to control the flow of execution.THE PROCEDURAL PARADIGM. The procedural paradigm includes the imperative paradigm, but extends it with an abstraction mechanism for generalizing commands and expressions into procedures. Parameters, which are essentially aliases for a portion of the store, were also introduced by this paradigm. Other features include iteration, recursion, and selection. Most mainstreams programming today is done in a procedural language.The procedural paradigm was the first paradigm to introduce the notion of abstraction into program design. The purpose of abstraction in programming is to separate behavior from implementation. Procedures are a form of abstraction. The procedure performs some task or function. Other parts of the program call the procedure, knowing that it will perform the task correctly and efficiently, but without knowing exactly how the procedure is implemented.THE PROCEDURAL PARADIGM WITH ADTs.DATA ABSTRACTION is concerned with separating the behavior of a data object from its representation or implementation. For example, a stack contains the operations Push, Pop, and IsEmpty. A stack object provides users with these operations, but does not reveal how the stack is actually implemented. The stack could be implemented using an array or a list. Users of the stack object do not care how the stack is implemented, only that it performs the above operations correctly and efficiently. Because the underlying implementation of the data object is hidden from its users, the implementation can easily be changed without affecting the programs that use it.When we design algorithms, we often need a particular data type to use in order to carry out the algorithm's operations. The design of an algorithm is easier if we simply specify the data types of the variables, without worrying about how the actual data type is implemented. We describe the data type by its properties and operations and assume that whatever implementation is chosen, the operations will work correctly and efficiently. Types defined in this way are called ABSTRACT DATA TYPES (ADTs).The use of abstract data types makes the design of the algorithm more general, and allows us to concentrate on the algorithm at hand without getting bogged down in implementation details. After the algorithms have been designed, the actual data types will need to be implemented, along with the algorithms. Recently, procedural languages have been extended to support the definition of new data types and provide facilities for data abstraction.THE OBJECT-ORIENTED PARADIGM. The object- oriented paradigm retains much of the characteristics of the procedural paradigm, since procedures are still the primary form for composing computations. However, rather than operate on abstract values, programs in the object-oriented paradigm operate on objects. An object is very similar to an abstract data type and contains data as well as procedures.There are three primary characteristics of the object-oriented paradigm. We have already described the first, ENCAPSULATION, the mechanism for enforcing data abstraction. The second characteristic is INHERITANCE. Inheritance allows new objects to be created from existing, more general ones. The new object becomes a specialized version of the general object. New objects need only provide the methods or data that differ because of the specialization. When an object is created (or derived) from another object, it is said to inherit the methods and data of the parent object, and includes anynew representations and new or revised methods added to it.The third and final characteristic of object-oriented programming is POLYMORPHISM. Polymorphism allows many different types of objects to perform the same operation by responding to the same message. For example, we may have a collection of objects which can all perform a sort operation. However, we do not know what types of objects will be created until run-time. Object-oriented languages contain mechanisms for ensuring that each sort message is sent to the right object.Encapsulation, inheritance, and polymorphism are considered the fundamental characteristics of object-oriented programming and all object-oriented languages must provide these characteristics in some way. Not surprisingly, languages support these characteristics in very different ways. Smalltalk, C++, Objective-C, and Lisp with CLOS (the Common Lisp Object System) are all examples of object-oriented languages, and each provides support for encapsulation, inheritance, and polymorphism.Constructing an object-oriented program involves determining the objects that are needed to solve the problem. The objects are then used to construct computations that define the behavior of the software system. Message passing is the fundamental interaction mechanism among objects. Messages (from other objects or programs) are sent to objects to inform them to perform one of their operations.Objects are responsible for maintaining the state of their data. Only the object may modify its internal data. Objects may themselves be implemented via other sub-objects. Implementing an object involves a recursive process of breaking it into sub-objects until at some level the objects and methods defined on them are primitives. At this point, the methods and data consist of elements that can be implemented using the basic constructs provided by the programming language.One of the most important aspects of the object-oriented paradigm is how it changes our way of thinking about software systems. Systems are thought of as consisting of individual entities that are responsible for carrying out their own operations. Each object is conceived and implemented as self-contained. Such a model facilitates software design (and later implementation) because objects often model conceptual real-world entities. Designing systems using the object-oriented paradigm results in software systems that behave and appear more like their real-life counterparts.2. The Object-Oriented Characteristics of C++ENCAPSULATION in C++. C++ extends C with a facility for defining new data types.A class is like a C struct, but contains data as well as methods. In addition, C++ provides different levels of access to the members of a class in order to control how the members of a class can be manipulated from outside the class.Recall that the importance of data abstraction is to hide the implementation details of a data object from the user. The user only accesses the object through its PUBLIC INTERFACE. A C++ class consists of a public and private part. The public part provides the interface to the users of the class, while the private part can only be used by the functions that make up the class.C++ provides keywords to indicate which members of a class are hidden and which are part of its public interface. The members of the hidden implementation are marked in sections beginning with the keyword private. The public interface part of the class follows the keyword public. By default, the declarations within a class are private, meaning that only the member functions (and friends) of the class have access to them.A class definition does not allocate any memory. Memory is allocated when an arrayobject is created through a variable declaration. Constructors and destructors provide the initialization and clean up of an object. When an object is declared, the constructor is called to initialize the memory used by the object. The destructor performs any clean-up for the object when the object goes out of scope and is destroyed.Note that we didn't really hide the implementation details from the user. C++ does not provide a way to completely exclude all of the details of the underlying implementation, since the private part of the class must be included with the class definition it is useful to relax the access to variables within a class, particularly under inheritance. Often derived classes need easy access to the private members of their parent classes. C++ defines the keyword protected for this purpose. Protected members can be accessed by the member functions of a class as well as by member functions of derived classes. However, like private members, protected members cannot be accessed by user programs.One final note about objects. Recall that message passing is the fundamental means for communication among objects. When we write i < () we are effectively sending a message to the a2 array object to determine the size of the array and return it. In actuality, no message is really sent. C++ emulates message passing through the use of function calls. The compiler ensures us that the correct function will be called for the desired object. So, in C++ you can think of message passing as function calls.Object-orientation has become a buzzword with many meanings. It is a design methodology, a paradigm (a way of thinking about problems and finding solutions), and a form of programming. As a design methodology, we can use object-oriented techniques to design software systems. But it is more than a design methodology, it is a whole new way of thinking about problems. Object-oriented design allows us to thinkabout the actual real-world entities of the problem we are attempting to provide a solution for. Beginning the design with concepts from the real- world problem domain allows the same concepts to be carried over to implementation, making the design and implementation cycle more seamless.Once a design has been conceived, a programming language can be chosen for implementation. By factoring out the inheritance relationships from the object hierarchies discovered during design, one can even implement the system in a traditional, non- object-oriented language. However, using an object-oriented language, such as C++, makes it easier to realize the design into an implementation because the inherent relationships among objects can be directly supported in the language.Languages such as C++ are considered hybrid languages because they are multi-paradigm languages. C++ is an object- oriented extension of C and can be used as a procedural language or as an object-oriented language. In this issue, we continue our tour of the object-oriented features of C++.3. The Object-Oriented Features of C++INHERITANCE in C++. One of the major strengths of any object-oriented programming language is the ability to build other classes from existing classes, thereby reusing code. Inheritance allows existing types to be extended to an associated collection of sub-types.Recall that one of the key actions of object-oriented design is to identify real-world entities and the relationships among them. When a software system is designed, a variety of objects arise, which may be related in one way or another. Some classes may not be related at all. Many times it makes sense to organize the object classes into aninheritance hierarchy. Organizing a set of classes into a class hierarchy requires that we understand the relationships among the classes in detail. Not all class relationships dictate that inheritance be used.C++ provides three forms of inheritance: public, private, and protected. These different forms are used for different relation- ships between objects. To illustrate these different types of inheritance, let's look at several different class relationships.The first relationship is the IS-A relationship. This type of relationship represents a specialization between types or classes. IS-A inheritance holds for two classes if the objects described by one class belongs to the set of objects described by the other more general class. The IS-A relationship is the traditional form of inheritance called subtyping. The subtype is a specialization of some more general type known as the supertype. In C++, the supertype is called the base class and the subtype the derived class.To implement the IS-A relationship in C++ we use public inheritance. When public inheritance is used the public parts of the base class become public in the derived class and the protected parts of the base class become protected in the derived class.To implement the HAS-A relationship in C++ we use either composition or private inheritance. For example, a stack can be implemented using an array. We can either use the stack as a data member (composition) or derive the stack class from the array class using private inheritance.It is also possible to use inheritance to achieve a containership relationship between two classes. Private inheritance is used when the inheritance is not part of the interface; the base class is an implementation detail. Under private inheritance, the public and protected parts of the base class become part of the private part of the derived class. Users of the derived class cannot access any of the base class interface. However,member functions of the derived class are free to use the public and private parts of the base class. When used this way, users cannot write code that depends on the inheritance. This is a powerful way of preserving your ability to change the implementation to a different base class.One other form of inheritance, which is very rarely used is protected inheritance. Protected inheritance is also used to implement HAS-A relationships. When protected inheritance is used, the public and protected parts of the base class become protected in the derived class. So, you may wish to use protected inheritance when the inheritance is part of the interface to derived classes, but not part of the interface to the users. A protected base class is almost like a private base class, except the interface is known to derived classes.It is best to use composition where possible. In cases where you must override functions in a base class then by all means use inheritance. Only use public inheritance if your derived class is indeed a specialization of the base class, otherwise, private inheritance should be used. Needlessly using inheritance makes your system harder to understand.In summary, a class specifies two interfaces: one to the users of the class (the public interface) and another to implementers of derived classes (the union of public and protected parts). Inheritance works almost identically. When the inheritance is public, the public interface of the base class becomes part of the public interface to users of the derived class. When the inheritance is protected, the public and protected parts of the base class are accessible to the member functions (the implementation) of the derived classes, but not to general users of the derived classes. Finally, when inheritance is private, the public and protected parts of the base class are only accessible to theimplementer of the class, but not to users or derived classes.POLYMORPHISM in C++. Polymorphism is the last of the three fundamental primitives of object-oriented programming and the most important. Together with inheritance, polymorphism brings the most power, in terms of run-time flexibility, to object-oriented programming. Polymorphism, which means many forms, provides a generic software interface so that a collection of different types of objects may be manipulated uniformly. C++ provides three different types of polymorphism: virtual functions, function name overloading, and operator overloading.The virtual function mechanism can only be invoked through the use of a base class reference or pointer.Recall that a base class pointer can point to an object of the base type or an object of any type that is derived from the base class.Virtual functions are also used to implement the logic gate hierarchy .The class gate is an abstract base class at the root of the inheritance hierarchy. A class is considered abstract when some of its virtual member functions do not have an implementation. These functions are assigned to be zero in the class classes must provide implementations for them.Another form of polymorphism found in C++ is function overloading. A function is said to be overloaded when it is declared more than once in a program. Overloading allows a set of functions that perform a similar operation to be collected under the same name. When there are several declarations of the same function, the compiler determines which function should be called by examining the return type and argument signature of the function call.When we define new data types, it is often useful to define standard operations thatare found in similar types. For example, a complex type also has addition and subtraction defined for it. We can use operator overloading so that the addition (`+') and subtraction (`-') operators work for complex objects just as they do for ints and floats.Operators are defined in much the same was as normal C++ functions and can be members or non-members of a class. Operators take one or two arguments and are called unary and binary operators accordingly. In C++, a member operator function is defined like an ordinary member function, but the name is prefixed with the keyword operator.C++ places a number of restrictions on operator overloading. Only the pre-defined set of C++ operators may be overloaded. It is illegal to define a new operator and then overload it. You cannot turn a unary operator into a binary operator or vice versa. Also, the following operators cannot be overloaded: scope operator (`::'), member object selection operator (`.*'), class object selector operator (`.'), and the arithmetic if operator (`?:').In the last two issues of ObjectiveViewPoint we have looked at how C++ supports the object-oriented paradigm.附件二外文资料翻译译文面向对象和C++C++是目前所利用的众多编程语言中的一种。
c语言实践训练书籍
c语言实践训练书籍
《C语言实践训练》是一本不错的书籍,可以帮助读者通过实际操作来提高
C语言的编程能力。
除此之外,还有一些其他的C语言实践训练书籍,例如:
1. 《C语言程序设计实践教程》:这本书通过丰富的案例和实验,引导读者逐步掌握C语言的基本语法和编程技巧。
2. 《数据结构实践教程(C语言版)》:这本书结合实际应用,介绍了各种数据结构的基本概念和实现方法,并提供了大量的实验和案例分析。
3. 《单片机C语言实践教程》:这本书以单片机为应用背景,通过实例和
实验,介绍了如何使用C语言进行单片机程序设计和开发。
以上书籍都可以作为C语言实践训练的参考书籍,建议根据自己的实际需求和学习情况选择适合自己的书籍进行阅读和学习。
c课程设计文献
c 课程设计文献一、教学目标本课程的教学目标是让学生掌握C语言的基本语法、数据类型、运算符、控制结构、函数等基础知识,培养学生具备基本的编程能力和逻辑思维能力,使学生能够运用C语言解决简单的问题。
具体来说,知识目标包括:1.掌握C语言的基本语法和规则。
2.理解数据类型、变量和常量的概念及使用方法。
3.熟悉各种运算符的用法及其优先级。
4.掌握控制结构(如if语句、for循环、while循环等)的使用。
5.了解函数的定义、声明和调用方法。
技能目标包括:1.能够编写简单的C语言程序,进行基本的输入输出操作。
2.具备一定的调试和排错能力。
3.能够运用C语言进行简单的数学计算和逻辑判断。
情感态度价值观目标包括:1.培养学生对编程语言的兴趣,激发学生主动学习和探索的热情。
2.培养学生的团队协作精神和良好的编程习惯。
3.使学生认识到编程语言在现代社会的重要性,提高学生的综合素质。
二、教学内容本课程的教学内容主要包括C语言的基本语法、数据类型、运算符、控制结构、函数等基础知识。
具体安排如下:1.第一章:C语言概述–C语言的发展历程–C语言的特点–简单的C语言程序2.第二章:数据类型和变量–基本数据类型–变量和常量3.第三章:运算符和表达式–算数运算符–关系运算符–逻辑运算符–赋值运算符–条件运算符–逗号运算符4.第四章:控制结构–for循环–while循环–do-while循环–跳转语句(goto、break、continue)5.第五章:函数–函数的定义和声明–函数的参数和返回值–函数的调用–作用域规则6.第六章:输入输出操作–标准输入输出库–常用输入输出函数三、教学方法为了提高教学效果,本课程将采用多种教学方法相结合的方式,包括:1.讲授法:教师通过讲解、举例等方式,向学生传授C语言的基本概念和语法规则。
2.讨论法:教师学生就编程问题进行讨论,培养学生的逻辑思维和团队协作能力。
3.案例分析法:教师通过分析典型案例,引导学生运用C语言解决实际问题。
c语言数据结构和算法的书 -回复
c语言数据结构和算法的书-回复
对于学习C语言数据结构和算法的书籍,我推荐以下几本:
1. 《数据结构(C语言版)》:严蔚敏、吴伟民著。
这本书是中国计算机专业的经典教材之一,内容全面且深入浅出。
2. 《算法导论》:Thomas H. Cormen等著。
虽然原书是用伪代码描述的,但网络上有很多大神将其翻译成了C语言版本,是一本非常经典的算法入门书籍。
3. 《C和指针》:Kenneth A. Reek著。
虽然这本书主要是讲解C语言和指针的,但是其中也包含了很多关于数据结构和算法的内容。
4. 《C专家编程》:Peter van der Linden著。
这本书主要讲解了C语言的一些高级特性,同时也包含了一些数据结构和算法的知识。
5. 《C陷阱与缺陷》:Andrew Koenig, Barbara E. Moo著。
这本书可以帮助你更好地理解和使用C语言,同时也有助于你理解一些数据结构和算法的问题。
以上这些书籍都是比较经典且实用的,你可以根据自己的需要选择合适的书籍进行学习。
c语言数据结构参考文献
c语言数据结构参考文献
以下是一些常用的C语言数据结构参考书籍:
1. 《数据结构(C语言版)》- 邓俊辉:该书以C语言为例,
详细介绍了常用的数据结构和算法,包括链表、栈、队列、树等,适合初学者入门。
2. 《C和指针》- 金融派生物联合编写:该书介绍了C语言的
基础知识以及指针的概念和用法,对于理解数据结构中的指针操作非常有帮助。
3. 《数据结构与算法分析—C语言描述》- Clifford A. Shaffer:该书全面介绍了数据结构和算法的基本概念和设计原则,包括数组、链表、树、图等,同时还给出了C语言实现的示例代码。
4. 《算法导论》- Thomas H. Cormen等:该书是计算机科学领
域中广泛使用的经典教材,涵盖了数据结构和算法的广泛内容,包括排序、查找、图算法等,也包括C语言实现的示例代码。
5. 《C语言实现数据结构》- Yoneda Sasaki,Robert L. Probert:该书通过具体的例子和实践演示了如何使用C语言来实现各
种不同类型的数据结构,包括链表、栈、队列、树等。
以上书籍都是经典的C语言数据结构参考书籍,对于学习和
理解数据结构的概念和实现方法有很大帮助。
C#参考文献(二)
C#参考文献(二)
C语言是一种广泛应用于系统编程和嵌入式设备的程序设计语言。
它是一种高效、灵活和可移植的语言,可以用于开发各种类型的软件,包
括操作系统、编译器、数据库、游戏和应用程序等。
以下是C语言的
一些重要特点:
1. 简洁高效:C语言的语法简洁明了,易于学习和理解。
同时,它也
是一种高效的语言,可以快速地编写出高性能的程序。
2. 可移植性强:C语言的编译器可以在各种不同的操作系统和硬件平
台上运行,因此C语言编写的程序可以很容易地移植到不同的系统上。
3. 支持底层编程:C语言可以直接访问计算机的底层硬件,因此可以
用于编写系统级别的程序,如操作系统、驱动程序等。
4. 丰富的库函数:C语言提供了大量的标准库函数,包括输入输出、
字符串处理、数学计算等方面的函数,这些函数可以大大简化程序的
编写。
5. 面向过程的编程:C语言是一种面向过程的编程语言,它强调程序
的执行过程,而不是程序的数据结构和对象。
6. 可扩展性强:C语言可以通过各种方式进行扩展,如使用宏定义、
结构体、指针等,可以大大增强程序的灵活性和可扩展性。
总之,C语言是一种强大而灵活的编程语言,它可以用于开发各种类型的软件,从操作系统到应用程序,都可以使用C语言进行开发。
C语言
的简洁高效、可移植性强、支持底层编程、丰富的库函数、面向过程
的编程和可扩展性强等特点,使其成为程序员们喜爱的编程语言之一。
C语言参考文献
1、谭浩强编著, C程序设计 1991年7月2、裘宗燕著,从问题到程序科学出版社,北京大学出版社,1999年4月。
3、刘瑞挺主编,计算机二级教程,南开大学出版社,1996年10月。
4、陈朔鹰等编著,C语言程序设计基础教程,兵器工业出版社,1994年9月5、姜仲秋等主编,C语言程序设计,南京大学出版社,1998年1月。
6、《C程序设计(第二版)》,谭浩强编,清华大学出版社,1999年12月。
本书以初学者为读者对象,要求的起点低,详细而透彻地讲述了C语言各个语句的语法规则,通过典型的简单的例题,引领初学者进入C语言的世界。
7、《C语言程序设计题解与上机指导》,谭浩强编,清华大学出版社,2000年11月。
与教材配套的上机指导。
8、《Turbo C 2.0实用大全》,常玉龙等编写,北京航空航天大学出版社,1994年9月。
一本厚厚地过千页地"砖头"。
详细介绍了C语言地库函数,是一本很好的适合已经掌握C语言基础之后使用的参考手册。
9、《C语言程序设计习题集(第二版)》,陈朔鹰陈英主编,人民邮电出版社,2003年2月。
汇集近千道不同难度、不同层次、不同类型的习题,简单的题目适合初学者进行基本概念自测,复杂的题目足可以让你研究上一个月。
10、《C语言趣味程序百例精解》,陈朔鹰陈英主编,北京理工大学出版社,1996年。
汇集100道从易到难的趣味编程题目,你可以通过对这些饶有兴趣问题的求解过程,掌握程序设计的基本方法。
11、《C语言程序设计辅导与习题集》,田淑清等,中国铁道出版社,2000年1月。
一本典型的与全国计算机等级考试题型类似的习题集。
整本书的习题难度适中。
12、《C语言编程常见问题解答》,[美]Paul S. R. Chishohm等著,张芳妮吕波译,清华大学出版社,11996年12月。
它是一本以问答方式书写的好的参考书,在按照章节回答问题的过程中,让你可以明确清楚地体会到C语言的精髓。
原创c语言课程设计参考文献有哪些
原创C语言课程设计参考文献有哪些1. Kernighan, B. W., & Ritchie, D. M. (1988). The C programming language. Prentice-Hall.《The C Programming Language》是由Kernighan和Ritchie于1978年编写的一本经典C语言教材。
这本书详细介绍了C语言的基础知识和核心特性,包括变量、函数、指针、数组等。
它不仅覆盖了C语言的语法与用法,还引导读者学习良好的编程风格和习惯。
对于C语言的初学者来说,这本书是一本必不可少的参考。
2. Prata, S. (2013). C primer plus. Pearson Education.《C Primer Plus》是一本面向初学者的C语言教材,由Stephen Prata编写。
本书通过简单易懂的方式介绍了C语言的基本知识,并提供了大量的示例代码和练习题。
它不仅适合零基础的初学者,还对有一定编程基础的读者有很好的引导作用。
《C Primer Plus》是一本很好的参考书,可以帮助读者快速入门C语言的学习。
3. Deitel, H. M., & Deitel, P. (2018). C++ how to program. Pearson.《C++ How to Program》是C语言教材的经典之作,由Deitel兄弟编写。
尽管这本书主要关注的是C++语言的学习,但其中对C语言的基础知识也有很好的讲解和示范。
对于希望学习C语言和C++语言的读者来说,这本书可以同时提供两门语言的学习资源。
4. Ritchie, D. M. (1993). The development of the C language. ACM SIGPLAN Notices, 28(3), 201-208.这篇经典论文是C语言的设计者Ritchie介绍C语言发展历程的重要文章。
C语言参考文献
1、谭浩强编著,C程序设计1991年7月2、裘宗燕著,从问题到程序科学出版社,北京大学出版社,1999年4月。
3、刘瑞挺主编,计算机二级教程,南开大学出版社,1996年10月。
4、陈朔鹰等编著,C语言程序设计基础教程,兵器工业出版社,1994年9月5、姜仲秋等主编,C语言程序设计,南京大学出版社,1998年1月。
6、《C程序设计(第二版)》,谭浩强编,清华大学出版社,1999年12月。
本书以初学者为读者对象,要求的起点低,详细而透彻地讲述了C语言各个语句的语法规则,通过典型的简单的例题,引领初学者进入C语言的世界。
7、《C语言程序设计题解与上机指导》,谭浩强编,清华大学出版社,2000年11月。
与教材配套的上机指导。
8、《Turbo C 2.0实用大全》,常玉龙等编写,北京航空航天大学出版社,1994年9月。
一本厚厚地过千页地"砖头"。
详细介绍了C语言地库函数,是一本很好的适合已经掌握C语言基础之后使用的参考手册。
9、《C语言程序设计习题集(第二版)》,陈朔鹰陈英主编,人民邮电出版社,2003年2月。
汇集近千道不同难度、不同层次、不同类型的习题,简单的题目适合初学者进行基本概念自测,复杂的题目足可以让你研究上一个月。
10、《C语言趣味程序百例精解》,陈朔鹰陈英主编,北京理工大学出版社,1996年。
汇集100道从易到难的趣味编程题目,你可以通过对这些饶有兴趣问题的求解过程,掌握程序设计的基本方法。
11、《C语言程序设计辅导与习题集》,田淑清等,中国铁道出版社,2000年1月。
一本典型的与全国计算机等级考试题型类似的习题集。
整本书的习题难度适中。
12、《C语言编程常见问题解答》,[美]Paul S. R. Chishohm等著,张芳妮吕波译,清华大学出版社,11996年12月。
它是一本以问答方式书写的好的参考书,在按照章节回答问题的过程中,让你可以明确清楚地体会到C语言的精髓。
13、《The C Programming Language》,by Brian W. Kernighan and Dennis M. Ritchie.,Pubilished by Prentice-Hall in 1988。
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23 单国栋, 戴英侠,王航. 计算机漏洞分类研究. 计算机工程,2002 ,28 (10) :3~6
24 张永铮,云晓春,胡铭曾. 基于特权提升的多维量化属性弱点分类法的研究. 通信学报,2004 ,25 (7) :107~114
3 Bruce L. Managed Vulnerability Assessment ( MVA)ImproveSecurity By Understanding Your Own Vulnerabilities ! Network Security , Elsevier Science ,2002 (4) :8~9
18 Aslam T , Krsul I , Spafford E H. Use of a taxonomy of security fault s. In : t he 19t h National Information System Security Conf .Baltimore , Maryland ,1996. 22~25
15 Power R. Current And Future Danger : A CSI Primer of Computer Crime & Information Warfare. CSI Bulletin ,1996
16 Du W,Mat hur A P. Categorization of software errors t hat led to security breaches. Proceedings of t he 21st National Information Systems Security Conference (NISSC’98) , 1998. http :/ / www.
1、 谭浩强编著, C程序设计 1991年7月
2、 裘宗燕 著,从问题到程序科学出版社,北京大学出版社,1999年4月。
3、 刘瑞挺主编,计算机二级教程,南开大学出版社,1996年10月。
20 Knight E , Hartley B V. Is your network inviting an at tack. Internet Security Advisor , 2000 (526) : 2~5
21 Venter H S , Eloff J H P. Harmonised vulnerability categories.Sout h Af rican Computer Journal ,2003 ,29 :24~31
11 Krsul I. Software Vulnerability analysis : [ PhD t hesis ] . Department of Computer Science , PurdueUniversity , West Lafayette ,USA. 1998
12 邢栩嘉,林闯,蒋屹新. 计算机系统脆弱性评估研究. 计算机学报,2004 ,27 (1) :1~11
7、《C语言程序设计题解与上机指导》,谭浩强编,清华大学出版社,2000年11月。
与教材配套的上机指导。
8、《Turbo C 2.0实用大全》,常玉龙等编写,北京航空航天大学出版社,1994年9月。
一本厚厚地过千页地"砖头"。详细介绍了C语言地库函数,是一本很好的适合已经掌握C语言基础之后使用的参考手册。
6 CNCERT/ CC. 2004. CNCERTCC Annual Report . Informationf rom t he web at http :/ / www. cert . org. cn/
7 Furnell S M , Warren M J . Computer abuse and cyber terrorism:The real t hreat s in t he New Millennium. Computers & Security ,1999 ,18 (1) :28~34
13 Landwehr C E ,Bull A R ,McDermott J P ,Choi W S. A taxonomy of computer program security flaws. ACM Computing Surveys ,1994 ,26 (3) :211~254
14 Longstaff T. Update : CERT/ CC Vulnerability Knowledge base.Technical presentation at a DARPA workshop in Savannah ,Georgia ,1997
1、《Turbo C 2.0实用大全》,P511~P922。
数据类型、运算符与表达式
1、《C语言程序设计(第二版)》,P38~P64。
数组
1、《C语言程序设计(第二版)》,P122~P141
。
25 CERT/ CC. CERT/ CC Vulnerability Notes Database. Information f rom t he web at http :/ / www. kb. cert . org/ vuls/ 2005
26 SecurityFocus. Bugt raq Vulnerability Database , Available online at ht tp :/ / www. securityfocus. com/ bid/ 2005
指针
函数与递归
1、《C语言程序设计习题集(第二版)》,P186~P225。
结构
1、《C语言程序设计辅导与习题集》,P229~P253。
文件:
1、《Turbo C 2.0实用大全》,P339~P352。
2、《C语言程序设计辅导与习题集》,P279~P292。
C语言预处理:
10 Bishop M ,Bailey D. A Critical Analysis of Vulnerability Taxonomies : [ Tech. Rep. CSE296211 ] . Department of Computer Science at t he University of California at Davis. Sep . 1996
cerias. purdue. edu/ homes/ duw/ research/ paper/ nissc98. ps
17 Aslam T. A Taxonomy of Security Fault s in t he Unix Operating System: [M. S. t hesis ] . PurdueUniversity ,1995
4、 陈朔鹰等编著,C语言程序设计基础教程,兵器工业出版社,1994年9月
5、 姜仲秋等主编,C语言程序设计,南京大学出版社,1998年1月。
ቤተ መጻሕፍቲ ባይዱ
6、《C程序设计(第二版)》,谭浩强编,清华大学出版社,1999年12月。
本书以初学者为读者对象,要求的起点低,详细而透彻地讲述了C语言各个语句的语法规则,通过典型的简单的例题,引领初学者进入C语言的世界。
8 Cheswick W R ,Bellovin S M. Firewalls and Internet Security : Repelling t he Wily Hacker . AddisonWesley ,1994
9 Denning D E. Cryptography and Data Security. AddisonWesley Publishing Company ,1983
汇集100道从易到难的趣味编程题目,你可以通过对这些饶有兴趣问题的求解过程,掌握程序设计的基本方法。
11、《C语言程序设计辅导与习题集》,田淑清等,中国铁道出版社,2000年1月。
一本典型的与全国计算机等级考试题型类似的习题集。整本书的习题难度适中。
12、《C语言编程常见问题解答》,[美]Paul S. R. Chishohm等著,张芳妮 吕波译,清华大学出版社,11996年12月。
1、《Turbo C 2.0实用大全》,P313~P315,P317~P320。
1 ISC. Internet Domain Survey. Information f rom t he web at http :/ / www. isc. org/ ds/ , 2005
2 Michener J . System insecurity in t he Internet age. IEEE Software ,1999 ,16 (4) :62~69
19 Bishop M. A taxonomy of Unix system and network vulnerabilities : [ Technical Report CSE29510 ] . Departme
nt of Computer Science , University of California at Davis ,May 1995
9、《C语言程序设计习题集(第二版)》,陈朔鹰 陈英主编,人民邮电出版社,2003年2月。
汇集近千道不同难度、不同层次、不同类型的习题,简单的题目适合初学者进行基本概念自测,复杂的题目足可以让你研究上一个月。
10、《C语言趣味程序百例精解》,陈朔鹰 陈英主编,北京理工大学出版社,1996年。
27 Internet Security Systems. X2Force Vulnerability Database. Available online at http :/ / xforce. iss. net/ 2005