Houdini_01_Basics[1]
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Basics
User interface overview 用户界面概述
Overview 概述
Houdini’s user interface is substantially improved over previous versions, with new, faster workflo ws and powerful tools. The new user interface makes it easier than ever to model, animate, and render in Houdini, while still allowing Houdini experts to access the raw power of Houdini unobstructed.
Houdini的用户界面较之先前版本做了大量的改良,新版本中其强大的工具使工作流程更加快捷。新版的houdini 用户界面使建模、动画、渲染。。的操作变得更加简单,同时仍然允许houdini的专家们任意使用houdini中原始的功能
Tip 提示
Longtime Houdini users can get a quick rundown of what’s changed in the user interface in the what’s new section Houdini的长期用户能够得到一份关于用户界面做了哪些改动及在哪个部分做了改动的纲要。
Learn how to select objects and components. 学习怎样选择物体及组员物体
Some tools use a brush interface instead of handles. For example, you can paint color onto polygonal points using a brush interface.
有一些工具用笔刷工具代替手柄。例如,你可以在多边形物体的点上用笔刷工具绘制颜色
The main window 主视窗
•Menus菜单
•Shelf工具架
•Selection选择工具
•Snapping捕捉/吸附工具
•View视图控制工具
•Playbar播放工具条
•Take controls分层控制
•Pane controls窗口控制
•Display options显示选项
•Parameter editor参数编辑窗口
•网络链接编辑窗口
File Menus 文件菜单
New Clears the current scene and starts a new scene.
新建清除当前场景并创建一个新的场景
Open Loads a .hip file from disk.
打开从硬盘中读取.hip文件(houdini格式文件)
Open Recent files The File menu lists the last four .hip files opened. Choose a .hip file
from this list to reload it quickly.
打开最近文件在文件菜单的列表中有四项最近打开过的houdini文件,从列表中
选择一项能很快速的重新载入该文件
Save/Save As Saves the current scene to a .hip file.
保存/另存为将当前场景保存为.hip文件
Merge Imports the data from another .hip file into the current scene.
合并将别的.hip文件导入到当前场景中
New Operator Type Creates a new, empty digital asset.
建立新的操作类型创建一个新的空白数字资产
Install Digital Asset Library Loads a digital asset from a file.
安装数字程序库从文件中读取一个数字资产
Refresh Asset Libraries Updates operator type libraries (OTLs) from their on-disk definitions.
Use this to sync up with any changes to the files since you loaded
them. The update is controlled by the options in Tools > Operator
Type Manager.
恢复数字程序库从磁盘中升级了操作类型的数据库。使用同步工具将你做的更改
更新到你所读取的文件。此更新控制的选项在—工具—操作类型
管理器
Import Geometry Allows you to import a .geo file, which gets placed in a geometry object. 导入几何体允许你在几何体物体上导入一个.geo文件(几何体文件)
Image Allows you to import an image file, which gets placed in the compositor.
图片
Houdini’s main interface is divided into a few sections…
Houdini的主界面被分成了几个部分
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The main menu bar at the top of the window has menus that control global options. Most panes also have their own menus or pop-up menu icons with commands and options specific to that pane.
主菜单栏在窗口的顶端,内置了控制全局的选项。大多数的窗口有自己的菜单或者有内置命令及选项的弹出式菜单去以控制当前窗口。
The menu strip also contains controls for takes. 菜单工具条同样可以控制分层控制选项
When you click the help icon in the menu bar, it opens or closes the help browser pane. The help browser is an embedded web browser you can use to read Houdini’s online help while you work.
当你在菜单栏中点击帮助图标,会打开或者关闭帮助浏览器窗口。帮助浏览器是内置的网页浏览器你可以在工作的同时阅读houdini的在线帮助
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The toolbox along the left side of the 3D scene viewer gives you tools you can use to select and manipulate objects and components, as well as quick access to snapping and rendering buttons.
工具盒设置在3D试图的左边,里面提供的工具可供你选择和控制物体及其组员物体,也可以快速使用捕捉和渲染工具
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The shelf contains buttons you can click to affect the scene. Some buttons insert new objects, some affect the selected objects in the scene.
工具架包含了一些影响场景物体的按钮,有些按钮可以插入新的对象,有的则是影响场景中被选择物体
For example, to insert a sphere into the scene, first click the Create tab in the dock, then click the Sphere icon.
例如,要想在场景中加入一个球体,首先要点击创建工具,然后点击球体的图标
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The largest area of the main window is divided into panes. Different panes have different functions. The interface is divided into three panes at first: the 3D view pane, the parameter editor, and the network view pane.
主窗口中最大的区域被分成了几个视窗,不同的视窗具有不同的功能,界面被分成了三个视窗,首先是三维观察视图,参数编辑视图,网络编辑连接视图
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Below the panes, the playbar has controls for playing, stopping, fast-forwarding, and rewinding animation.
在视窗下面是播放工具,控制播放、停止、快进和循环播放动画等。
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Below the playbar, the status line displays help prompts for using tools, and messages from Houdini.
在播放工具条下面是状态行,里面显示了正在使用的工具提示及一些信息