java实战之连连看游戏源码(完整版)
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class liankan implements ActionListener {JFrame mainFrame; //主面板JPanel centerPanel,saidPanel; //子面板
JButton diamondsButton[][] = new JButton[10][10];//游戏按钮数组
JButton firstButton, secondButton; //分别记录两次被选中的按钮
JButton backButton,remarkButton,newlyButton,startButton;//返回,重列,重新,开始|暂停按钮
JLabel lable1 = new JLabel("分数:
");
JLabel lable2 = new JLabel("0"); //分数标签
int grid[][] = new int[12][12];
static boolean pressInformation = false; //判断是否有按钮被选中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg = 0, secondMsg = 0, validateLV; //游戏按钮的位置坐标
int i, j, k, n;//消除方法控制
public void AddGif(){for (int cols = 0; cols < 10; cols++){for (int rows = 0; rows < 10; rows++){diamondsButton[cols][rows]=new JButton(new
ImageIcon(String.valueOf(grid[cols + 1][rows + 1])+".gif"));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);}}}public void
create(){mainFrame = new JFrame("连连看");
mainFrame.setLayout(null);
centerPanel = new JPanel();
saidPanel = new JPanel();
saidPanel.setLayout(null);
saidPanel.setBackground(Color.yellow);
centerPanel.setLayout(new GridLayout(10,10)); //10*10的网格布局AddGif();
backButton = new JButton("返回");
backButton.addActionListener(this);
remarkButton = new JButton("重列");
remarkButton.addActionListener(this);
newlyButton = new JButton("重新开始");
newlyButton.addActionListener(this);
mainFrame.setBounds(100, 100, 750, 550);
mainFrame.add(centerPanel);
saidPanel.add(lable1);
saidPanel.add(lable2);
mainFrame.add(saidPanel);
saidPanel.add(remarkButton);
saidPanel.add(newlyButton);
remarkButton.setBounds(100,100,90,30);
newlyButton.setBounds(100,150,90,30);
saidPanel.setBounds(470,0,270,530);
lable1.setBounds(100,50,70,50);
lable2.setBounds(170,50,100,50);
centerPanel.setBounds(50,50,370,410);
mainFrame.setVisible(true);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}public void randomBuild(){int randoms, cols, rows;
for (int twins = 1; twins <= 25; twins++)
{//一共15对button,30个
randoms = (int) (Math.random() * 25 + 1);//button上的数字
for (int alike = 1; alike <= 4; alike++){cols = (int) (Math.random() * 10 + 1);
rows = (int) (Math.random() * 10 + 1);
while (grid[cols][rows] != 0) //等于0说明这个空格有了button {
cols = (int) (Math.random() * 10 + 1);
rows = (int) (Math.random() * 10 + 1);}this.grid[cols][rows] = randoms;}}}public void reload(){int save[] = new int[100];
int n = 0, cols, rows;
int grid[][] = new int[12][12];
for (int i = 0; i <= 10; i++){for (int j = 0; j <= 10; j++){if (this.grid[i][j] != 0){save[n] = this.grid[i][j];//记下每个button的数字
n++;//有几个没有消去的button }}}n = n - 1;
this.grid = grid;