坦克大战源代码

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import java.awt.Color;

import java.awt.Frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import java.util.ArrayList;

import java.util.List;

public class TankClient extends Frame {

public static final int GAME_WIDTH = 800;

public static final int GAME_HEIGHT = 600;

Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);

List missiles = new ArrayList();

List explodes = new ArrayList();

List tanks = new ArrayList();

Image offScreenImage = null;

@Override

public void paint(Graphics g) {

g.drawString("missiles count:" + missiles.size(), 10, 50);

g.drawString("explodes count:" + explodes.size(), 10, 70);

g.drawString("tanks count:" + tanks.size(), 10, 90);

for(int i=0; i

Missile m = missiles.get(i);

m.hitTanks(tanks);

m.draw(g);

}

for(int i=0; i

Explode e = explodes.get(i);

e.draw(g);

}

for(int i=0; i

Tank t = tanks.get(i);

t.draw(g);

}

myTank.draw(g);

}

@Override

public void update(Graphics g) {

if(offScreenImage == null) {

offScreenImage = this.createImage(800, 600);

}

Graphics gOffScreen = offScreenImage.getGraphics();

Color c = gOffScreen.getColor();

gOffScreen.setColor(Color.GREEN);

gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);

gOffScreen.setColor(c);

paint(gOffScreen);

g.drawImage(offScreenImage, 0, 0, null);

}

public void launchFrame() {

//生产多少地方坦克

for(int i=0; i<5; i++) {

tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));

}

this.setLocation(400, 300);

this.setSize(GAME_WIDTH, GAME_HEIGHT);

this.setTitle("TankWar");

this.addWindowListener(new WindowAdapter() {

@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});

this.setResizable(false);

this.setBackground(Color.GREEN);

this.addKeyListener(new KeyMonitor());

this.setVisible(true);

new Thread(new PaintThread()).start();

}

public static void main(String[] args) {

TankClient tc = new TankClient();

unchFrame();

}

class PaintThread implements Runnable {

public void run() {

while(true) {

repaint();

try {

Thread.sleep(50);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

class KeyMonitor extends KeyAdapter {

@Override

public void keyReleased(KeyEvent e) {

myTank.keyReleased(e);

}

@Override

public void keyPressed(KeyEvent e) {

myTank.keyPressed(e);

}

}

}

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