Flash游戏编程指南

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//基本游戏框架

package {

import flash.display.MovieClip;

import flash.events.Event;

import flash.events.MouseEvent;

import flash.display.*;

import flash.events.*;

import .*;

public class Game extends MovieClip {

public static const STA TE_INIT:int=10;

public static const STA TE_PLAY:int=20;

public static const STA TE_GAME_OVER:int=30;

public var gameState:int=0;

public var clicks:int=0;

public function Game():void {

addEventListener(Event.ENTER_FRAME,gameLoop);

gameState=STA TE_INIT;

}

public function gameLoop(e:Event):void {

switch (gameState) {

case STATE_INIT :

initGame();

break;

case STATE_PLAY :

playGame();

break;

case STATE_GAME_OVER :

gameOver();

break;

}

}

public function initGame():void {

stage.addEventListener(MouseEvent.CLICK,onMouseClickEvent);

clicks=0;

gameState=STA TE_PLAY;

}

public function onMouseClickEvent(e:MouseEvent):void{

clicks++;

trace("mouse click number:"+clicks);

}

public function playGame():void {

if (clicks>=10) {

gameState=STA TE_GAME_OVER;

}

}

public function gameOver():void {

stage.removeEventListener(MouseEvent.CLICK,onMouseClickEvent);

gameState=STA TE_INIT;

trace("game over");

}

}

}

//第二个游戏:扎汽球游戏(正版)

三个元件:ball=new EnemyImage(), bg=new BackImage(), player=new PlayerImage() package {

import flash.display.MovieClip;

import flash.events.Event;

import flash.events.MouseEvent;

import flash.display.*;

import flash.events.*;

import flash.geom.Rectangle;

// import flash.media.Sound;

import flash.text.*;

public class Game02 extends flash.display.MovieClip {

public static const STA TE_INIT:int = 10;

public static const STA TE_PLAY:int = 20;

public static const STA TE_END_GAME:int = 30;

public var gameState:int = 0;

public var score:int = 0;

public var chances:int = 0;

public var bg:MovieClip;

public var enemies:Array;

public var player:MovieClip;

public var level:Number = 0;

public var scoreLabel:TextField = new TextField();

public var levelLabel:TextField = new TextField();

public var chancesLabel:TextField = new TextField();

public var scoreText:TextField = new TextField();

public var levelText:TextField = new TextField();

public var chancesText:TextField = new TextField();

public const SCOREBOARD_Y:Number =380;

public function Game02() {

addEventListener(Event.ENTER_FRAME, gameLoop);

bg = new BackImage();

addChild(bg);

scoreLabel.text = "Score:";

levelLabel.text = "Level:";

chancesLabel.text ="Misses:" ;

scoreText.text ="0";

levelText.text ="1";

chancesText.text ="0";

scoreLabel.y = SCOREBOARD_Y;

levelLabel.y = SCOREBOARD_Y;

chancesLabel.y = SCOREBOARD_Y;

scoreText.y = SCOREBOARD_Y;

levelText.y = SCOREBOARD_Y;

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