推箱子(C语言小游戏代码)
推箱子代码

推箱子代码#include<iostream>#include<string>#include<iomanip>using namespace std;/*r 目的地O 箱子I 人X 墙路(空格)W 上A 左D 右S 下*/void menu();int level1();int level2();void swap();int opera();void dituprint();void menu(){cout<<" 推箱子"<<endl;cout<<" 1.新游戏 2.选关"<<endl;cout<<" 0.退出"<<endl;}void xuanguan(){int choice_level;while(1){cout<<"请选择关卡:"<<endl;cin>>choice_level;switch(choice_level){case 1:level1();break;case 2:level2();break;default:cout<<"输入有误请重新选择关卡!";}}}void swap(char *a,char *b){system("cls");char ch;ch=*a;*a=*b;*b=ch;}void dituprint(char *p){//system("cls");for(int i=0;i<9;i++){for(int j=0;j<9;j++)cout<<setw(2)<<p[i*9+j];cout<<endl;}}int opera(char *p,int *ren,int xzs) //xzs 箱子数ren 存有人与箱子目标的位置{dituprint(p);while(1){while(1){for(int i=1,panduan=0;i<=xzs;i++){if(p[ren[i]]=='O'){panduan+=1;cout<<"panduan="<<panduan<<endl;} //判断当前有几个已经推到目的地了if(panduan==xzs){cout<<"恭喜你过关啦!";getchar();return 0;}}char ch;cout<<"你的按键为:";cin>>ch;switch(ch){case 'w':{if(p[ren[0]]=='r') //当前人所在的位置为箱子最终要到的目的地的话{if(p[ren[0]-9]=='r') //要移到的位置是箱子最终目的地{ren[0]-=9;p[ren[0]]='I';p[ren[0]+9]='r';break;}if(p[ren[0]-9]=='X') //碰到墙了{cout<<"人碰到墙了换其他按键1哇>>>>>"; break;}if(p[ren[0]-9]==' ') //可以通过{ren[0]-=9;p[ren[0]]='I';p[ren[0]-9]='r';break;}if(p[ren[0]-9]=='O') //碰到箱子{if(p[ren[0]-18]=='X'||'O')cout<<"箱子碰到墙了换其他按键1哇>>>>>";break;if(p[ren[0]-18]=='r')p[ren[0]-18]='O';p[ren[0]-9]='I';p[ren[0]]='r';ren[0]-=9;break;}if(p[ren[0]-18]=='O')cout<<"推不动哎换其他按键1哇>>>>>";break; if(p[ren[0]-18]==' '){swap(p[ren[0]-9],p[ren[0]-18]);swap(p[ren[0]],p[ren[0]-9]);p[ren[0]]='r';ren[0]-=9;break;}}}else{if(p[ren[0]-9]=='X'){cout<<"人碰到墙了换其他按键哇2>>>>>";break;}if(p[ren[0]-9]==' '){swap(p[ren[0]],p[ren[0]-9]);ren[0]-=9;break;}if(p[ren[0]-9]=='O'){//遇到箱子代码if(p[ren[0]-18]=='O'||p[ren[0]-18]=='X'){cout<<"走不动了换按其他键哇......."<<endl;break;if(p[ren[0]-18]=='r'){p[ren[0]-18]='O';p[ren[0]-9]='I';p[ren[0]]=' ';ren[0]-=9;break;}if(p[ren[0]-18]==' '){p[ren[0]-18]='O';p[ren[0]-9]='I';p[ren[0]]=' ';ren[0]-=9;break;}}}}break;case 'a':{if(p[ren[0]]=='r') //当前人所在的位置为箱子最终要到的目的地的话{if(p[ren[0]-1]=='r') //要移到的位置是箱子最终目的地{ren[0]-=1;p[ren[0]]='I';p[ren[0]+1]='r';break;}if(p[ren[0]-1]=='X') //碰到墙了{cout<<"人碰到墙了换其他按键1哇>>>>>"; break;}if(p[ren[0]-1]==' ') //可以通过{p[ren[0]]='I';p[ren[0]+9]='r';break;}if(p[ren[0]-1]=='O') //碰到箱子{if(p[ren[0]-2]=='X'||'O')cout<<"箱子碰到墙了换其他按键1哇>>>>>";break;if(p[ren[0]-2]=='r'){p[ren[0]-2]='O';p[ren[0]-1]='I';p[ren[0]]='r';ren[0]-=1;break;}if(p[ren[0]-2]=='O')cout<<"推不动哎换其他按键1哇>>>>>";break; if(p[ren[0]-2]==' '){swap(p[ren[0]-1],p[ren[0]-2]);swap(p[ren[0]],p[ren[0]-1]);p[ren[0]]='r';ren[0]-=1;break;}}}else{if(p[ren[0]-1]=='X'){cout<<"人碰到墙了换其他按键哇2>>>>>"; break;}if(p[ren[0]-1]==' '){swap(p[ren[0]],p[ren[0]-1]);break;}if(p[ren[0]-1]=='O'){//遇到箱子代码if(p[ren[0]-2]=='O'||p[ren[0]-2]=='X'){cout<<"走不动了换按其他键哇......."<<endl;break;}if(p[ren[0]-2]=='r'){p[ren[0]-2]='O';p[ren[0]-1]='I';p[ren[0]]=' ';ren[0]-=1;break;}if(p[ren[0]-2]==' '){p[ren[0]-2]='O';p[ren[0]-1]='I';p[ren[0]]=' ';ren[0]-=1;break;}}}}break;case 's':{if(p[ren[0]]=='r') //当前人所在的位置为箱子最终要到的目的地的话{if(p[ren[0]+9]=='r') //要移到的位置是箱子最终目的地{ren[0]+=9;p[ren[0]]='I';p[ren[0]-9]='r';break;}if(p[ren[0]+9]=='X') //碰到墙了{cout<<"人碰到墙了换其他按键1哇>>>>>"; break;}if(p[ren[0]+9]==' ') //可以通过{ren[0]+=9;p[ren[0]]='I';p[ren[0]+9]='r';break;}if(p[ren[0]+9]=='O') //碰到箱子{if(p[ren[0]+18]=='X'||'O')cout<<"箱子碰到墙了换其他按键1哇>>>>>";break;if(p[ren[0]+18]=='r'){p[ren[0]+18]='O';p[ren[0]+9]='I';p[ren[0]]='r';ren[0]+=9;break;}if(p[ren[0]+18]=='O')cout<<"推不动哎换其他按键1哇>>>>>";break; if(p[ren[0]+18]==' '){swap(p[ren[0]+9],p[ren[0]+18]);swap(p[ren[0]],p[ren[0]-9]);p[ren[0]]='r';ren[0]+=9;break;}}else{if(p[ren[0]+9]=='X'){cout<<"人碰到墙了换其他按键哇2>>>>>"; break;}if(p[ren[0]+9]==' '){swap(p[ren[0]],p[ren[0]+9]);ren[0]+=9;break;}if(p[ren[0]+9]=='O'){//遇到箱子代码if(p[ren[0]+18]=='O'||p[ren[0]+18]=='X'){cout<<"走不动了换按其他键哇......."<<endl; break;}if(p[ren[0]+18]=='r'){p[ren[0]+18]='O';p[ren[0]+9]='I';p[ren[0]]=' ';ren[0]+=9;break;}if(p[ren[0]+18]==' '){p[ren[0]+18]='O';p[ren[0]+9]='I';p[ren[0]]=' ';ren[0]+=9;break;}}}}break;case 'd':{if(p[ren[0]]=='r') //当前人所在的位置为箱子最终要到的目的地的话{if(p[ren[0]+1]=='r') //要移到的位置是箱子最终目的地{ren[0]+=1;p[ren[0]]='I';p[ren[0]-1]='r';break;}if(p[ren[0]+1]=='X') //碰到墙了{cout<<"人碰到墙了换其他按键1哇>>>>>"; break;}if(p[ren[0]+1]==' ') //可以通过{ren[0]+=1;p[ren[0]]='I';p[ren[0]+1]='r';break;}if(p[ren[0]+1]=='O') //碰到箱子{if(p[ren[0]+2]=='X'||'O')cout<<"箱子碰到墙了换其他按键1哇>>>>>";break;if(p[ren[0]+2]=='r'){p[ren[0]+2]='O';p[ren[0]+1]='I';p[ren[0]]='r';ren[0]+=1;break;}if(p[ren[0]+2]=='O')cout<<"推不动哎换其他按键1哇>>>>>";break; if(p[ren[0]+2]==' '){swap(p[ren[0]+1],p[ren[0]+2]);swap(p[ren[0]],p[ren[0]-1]);p[ren[0]]='r';ren[0]+=1;break;}}}else{if(p[ren[0]+1]=='X'){cout<<"人碰到墙了换其他按键哇2>>>>>"; break;}if(p[ren[0]+1]==' '){swap(p[ren[0]],p[ren[0]+1]);ren[0]+=1;break;}if(p[ren[0]+1]=='O'){//遇到箱子代码if(p[ren[0]+2]=='O'||p[ren[0]+2]=='X'){cout<<"走不动了换按其他键哇......."<<endl; break;}if(p[ren[0]+2]=='r'){p[ren[0]+2]='O';p[ren[0]+1]='I';p[ren[0]]=' ';ren[0]+=1;break;}if(p[ren[0]+2]==' '){p[ren[0]+2]='O';p[ren[0]+1]='I';p[ren[0]]=' ';ren[0]+=1;break;}}}}break;default:cout<<"操作错误!请确认后再重新操作......."<<endl; }dituprint(p);}/*int panduan=0;for(int i=1;i<xzs;i++){if(p[ren[i]]=='O')panduan++;}if(panduan=(xzs-1)){getchar();break;}*/}return 0;}int level1(){cout<<"第一关"<<endl;char ditu1[9*9]={'0','1','2','3','4','5', '6','7','8','1',' ',' ','X','X','X',' ',' ',' ','2',' ',' ','X','r','X',' ',' ',' ','3',' ',' ','X',' ','X','X','X','X','4','X','X','X','O','','O','r','X','5','X','r','','O','I','X','X','X','6','X','X','X','X','O','X',' ',' ','7',' ',' ',' ','X','r','X',' ',' ','8',' ',' ',' ','X','X','X',' ',' '};int ren1[5]={50,22,47,43,68};opera(ditu1,ren1,4);level2();return 0;}int level2(){cout<<" 欢迎来到第二关"<<endl;char ditu1[9*9]={'0','1','2','3','4','5', '6','7','8','1',' ',' ','X','X','X',' ',' ',' ','2',' ',' ','X','r','X',' ',' ',' ','3',' ',' ','X',' ','X','X','X','X','4','X','X','X','O','','O','r','X','5','X','r','','O','I','X','X','X','6','X','X','X','X','O', 'X',' ',' ','7',' ',' ',' ','X','r','X',' ',' ','8',' ',' ',' ','X','X','X',' ',' '};int ren1[5]={50,22,47,43,68};opera(ditu1,ren1,4);level1();return 0;}int main(){int choice;menu();while(1){cin>>choice;switch(choice){case 0:exit(0);case 1:{level1();break;}case 2:{xuanguan();break;}default:{cout<<"操作错误!请确认正确后操作......."<<endl; }}}getchar();return 0;}。
推箱子的c语言代码

推箱子的c语言代码推箱子(Sokoban)是一种经典的益智游戏,也是计算机程序设计中常用的案例之一。
在这个游戏中,玩家需要移动箱子,将它们推到指定位置上,以完成关卡的目标。
在C语言中,我们可以使用二维数组来表示游戏的地图,其中不同的字符代表不同的元素。
例如,可以使用'#'表示墙壁,'@'表示玩家,'$'表示箱子,'.'表示目标位置。
玩家可以通过控制输入来移动,将箱子推到目标位置上。
为了实现这个游戏,我们可以先定义一个二维数组来表示地图,然后通过循环读取用户的输入,根据输入来移动玩家和箱子,最后判断是否完成了关卡的目标。
我们需要定义一个二维数组来表示地图。
假设地图的大小是10x10,我们可以这样定义:```c#define MAP_SIZE 10char map[MAP_SIZE][MAP_SIZE] = {"##########","# #","# $ #","# @ #","# #","# #","# #","# #","# #","##########"};```其中,'#'表示墙壁,'@'表示玩家,'$'表示箱子,'.'表示目标位置。
空格表示可通行的空地。
接下来,我们可以定义一个函数来打印地图,以便在每一次移动后显示最新的状态:```cvoid printMap() {for (int i = 0; i < MAP_SIZE; i++) {printf("%s\n", map[i]);}}```然后,我们可以定义一个循环,接收用户的输入,并根据输入来移动玩家和箱子。
实验四【程序源码 8-3】推箱子(C版)学生实验讲解

/*实验要求:1.有些方向的移动不能工作,需要根据能工作的进行对比研究后修改,确保四个方向都能正常移动2.计数器工作有故障,需要根据实际效果找到问题解决之3.添加第四关的基础数据并使之在软件开始玩和重新玩中全部承认4.添加栈的机制使得可以在推到墙体时可以后退一步或者数步*///推箱子小游戏C版#include<stdio.h>#include<windows.h>#include<stdlib.h>#include<conio.h>const roomsize=9; //设计房间内部为正方形,边长为9int map[roomsize+2][roomsize+2]; //推箱子房间布局的数据结构:二维数组int data; //记录最短步骤数目int times=0;int array[2]={100,100}; //记录最好成绩char string[30]="正在装入..................";//以下为前几轮游戏房间中细节布局的数据结构:二维数组的实际内容int map1[roomsize+2][roomsize+2]={ //0,1,2,3,4,5,6,7,8,9,10{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}, //0{-1,0,0,0,0,1,1,1,1,1,-1}, //1{-1,0,0,0,0,1,0,0,0,1,-1}, //2{-1,1,1,1,0,1,0,0,0,1,-1}, //3{-1,1,2,1,0,1,0,0,0,1,-1}, //4{-1,1,2,1,0,1,0,3,0,1,-1}, //5{-1,1,2,1,1,1,0,3,0,1,-1}, //6{-1,1,0,0,0,0,3,4,0,1,-1}, //7{-1,1,0,0,1,0,0,0,0,1,-1}, //8{-1,1,1,1,1,1,1,1,1,1,-1}, //9{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1} //10};int map2[roomsize+2][roomsize+2]={ //0,1,2,3,4,5,6,7,8,9,10{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//0{-1,0,1,1,1,1,0,0,0,-1,-1}, //1{-1,0,1,4,0,1,1,1,0,-1,-1}, //2{-1,0,1,0,3,0,0,1,0,-1,-1}, //3{-1,1,1,1,0,1,0,1,1,-1,-1}, //4{-1,1,2,1,0,1,0,0,1,-1,-1}, //5{-1,1,2,3,0,0,1,0,1,-1,-1}, //6{-1,1,2,0,0,0,3,0,1,-1,-1}, //7{-1,1,1,1,1,1,1,1,1,-1,-1}, //8{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//9{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1} //10 };int map3[roomsize+2][roomsize+2]={ //0,1,2,3,4,5,6,7,8,9,10{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//0{-1,1,1,1,1,1,1,1,1,-1,-1}, //1{-1,1,4,0,0,0,1,1,1,-1,-1}, //2{-1,1,0,3,3,0,0,0,1,-1,-1}, //36{-1,1,0,2,1,2,0,0,1,-1,-1}, //4{-1,1,0,0,1,1,3,0,1,-1,-1}, //5{-1,1,0,0,1,1,2,1,1,-1,-1}, //6{-1,1,0,0,0,0,0,1,1,-1,-1}, //7{-1,1,1,1,1,1,1,1,1,-1,-1}, //8{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//9{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1} //10 };//其他关的房间布局模板int map4[roomsize+2][roomsize+2]={ //0,1,2,3,4,5,6,7,8,9,10{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//0{-1,1,1,1,1,1,1,1,1,-1,-1}, //1{-1,1,0,0,1,0,0,0,1,-1,-1}, //2{-1,1,0,1,0,0,1,0,1,-1,-1}, //3{-1,1,0,0,0,3,1,0,1,-1,-1}, //4{-1,1,1,1,3,0,3,4,1,-1,-1}, //5{-1,1,0,0,0,0,1,0,1,-1,-1}, //6{-1,1,0,2,2,2,0,0,1,-1,-1}, //7{-1,1,1,1,1,1,1,1,1,-1,-1}, //8{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},//9{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1} //10};int positionh;//人的位置纵坐标int positionl;//人的位置横坐标int flag;//标志位,记录人在目标位置上int gate;//记录关数int step;//记录步数void initbox();//初始化函数void begin();//开始界面void choose_gate();//选关提示void choose();//游戏时c选项的提示void replay();//重玩void playing();//玩游戏时界面void display();//显示地图void moveleft();//移向左方向void moveright();//移向右方向void movedown();//移向下方向void moveup();//移向上方向void test_flag();//过关提示void record();//成绩排行榜//=====void playing()//Ascii码键盘键位:左为75 右为77 上为72 下为80 {int choice;step=0;printf("开始游戏!");while(1){display();switch(getch()){case 72:moveup();step++;break;case 80:movedown();step++;break;case 75:moveleft();step++;break;case 77:moveright();step++;break;case 'c':case 'C':choose();break;case 'q':case 'Q':printf(" ╭─────────────╮\n");printf(" │是退出游戏还是返回到主界面? │\n");printf(" │ 1. 返回主界面│\n");printf(" │ 2. 退出游戏│\n");printf(" ╰──────────────╯\n");scanf("%d",&choice);switch(choice){case 1:step=0;Sleep(500);system("cls");begin();break;case 2:exit(0);}default:break;}system("cls");}}void display(){printf("\n\n\n\n\n");for(int i=1;i<=roomsize;i++){printf(" ");for(int j=1;j<=roomsize;j++){if(map[i][j]==0) printf(" ");if(map[i][j]==1) printf("■");//墙if(map[i][j]==2) printf("○");//目标位置if(map[i][j]==3) printf("★");//箱子if(map[i][j]==4) printf("☇");//人if(map[i][j]==5) printf("㊣");//箱子在目标位置上}printf("\n");}printf("\n\n");printf("选项(c) 步数:%d\n",step);}void moveright(){if(map[positionh][positionl+1]==0)//向空白位置移动{map[positionh][positionl+1]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionl++;}else if(map[positionh][positionl+1]==2)//人要到目标位置上{map[positionh][positionl+1]=4;if(flag==1)//人在目标位置上map[positionh][positionl]=2;//恢复目标位置else{map[positionh][positionl]=0;//恢复原来的状态flag=1;//标志位,记录人在目标位置上}positionl++;}else if(map[positionh][positionl+1]==3&&map[positionh][positionl+2]==0)//将箱子推到空白位置上{map[positionh][positionl+2]=3;map[positionh][positionl+1]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionl++;}else if(map[positionh][positionl+1]==5&&map[positionh][positionl+2]!=1)//要将箱子从目标位置上推出{if(map[positionh][positionl+2]==2)//下一个位置还是目标位置{map[positionh][positionl+2]=5;map[positionh][positionl+1]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0; flag=1; }}else if(map[positionh][positionl+2]==0)//下一个位置是空白{map[positionh][positionl+2]=3;map[positionh][positionl+1]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0; flag=1; }}positionl++;}else if(map[positionh][positionl+1]==3&&map[positionh][positionl+2]==2)//要将箱子推到目标位置上{map[positionh][positionl+2]=5;//箱子在目标位置上map[positionh][positionl+1]=4;if(flag==1)//人在目标位置上{ map[positionh][positionl]=2; flag=0; }else //人不在目标位置上map[positionh][positionl]=0;positionl++;}else step--;//抵消人不动的情况test_flag();}void moveleft(){if(map[positionh][positionl-1]==0)//向空白位置移动{map[positionh][positionl-1]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionl--;}else if(map[positionh][positionl-1]==2)//人要到目标位置上{map[positionh][positionl-1]=4;if(flag==1)//人在目标位置上map[positionh][positionl]=2;//恢复目标位置else{map[positionh][positionl]=0;//恢复原来的状态flag=1;//标志位,记录人在目标位置上}positionl--;}else if(map[positionh][positionl-1]==3&&map[positionh][positionl-2]==0)//将箱子推到空白位置上{map[positionh][positionl-2]=3;map[positionh][positionl-1]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionl--;}else if(map[positionh][positionl-1]==5&&map[positionh][positionl-2]!=1)//要将箱子从目标位置上推出{if(map[positionh][positionl-2]==2)//下一个位置还是目标位置{map[positionh][positionl-2]=5;map[positionh][positionl-1]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0; flag=1; }}else if(map[positionh][positionl-2]==0)//下一个位置是空白{map[positionh][positionl-2]=3;map[positionh][positionl-1]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0; flag=1; }}positionl--;}else if(map[positionh][positionl-1]==3&&map[positionh][positionl-2]==2)//要将箱子推到目标位置上{map[positionh][positionl-2]=5;//箱子在目标位置上map[positionh][positionl-1]=4;if(flag==1)//人在目标位置上{ map[positionh][positionl]=2; flag=0; }else //人不在目标位置上map[positionh][positionl]=0;positionl--;}else step--;//抵消人不动的情况test_flag();}void moveup(){if(map[positionh-1][positionl]==0){map[positionh-1][positionl]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionh--;}else if(map[positionh-1][positionl]==2)//人要到目标位置上{map[positionh-1][positionl]=4;if(flag==1)map[positionh][positionl]=2;//恢复目标位置else{map[positionh][positionl]=0;//恢复原来的状态flag=1;//标志位,记录人在目标位置上}positionh--;}else if(map[positionh-1][positionl]==3&&map[positionh-2][positionl]==0)//将箱子推到空白位置上{map[positionh-2][positionl]=3;map[positionh-1][positionl]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionh--;}else if(map[positionh-1][positionl]==5&&map[positionh-2][positionl]!=1)//要将箱子从目标位置上推出{if(map[positionh-2][positionl]==2)//下一个位置还是目标位置{map[positionh-2][positionl]=5;map[positionh-1][positionl]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0;flag=1; }}else if(map[positionh-2][positionl]==0)//下一个位置是空白{map[positionh-2][positionl]=3;map[positionh-1][positionl]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0;flag=1; }}positionh--;}else if(map[positionh-1][positionl]==3&&map[positionh-2][positionl]==2)//要将箱子推到目标位置上{map[positionh-2][positionl]=5;//箱子在目标位置上map[positionh-1][positionl]=4;if(flag==1)//人在目标位置上{ map[positionh][positionl]=2;flag=0; }else //人不在目标位置上map[positionh][positionl]=0;positionh--;}else step--;//抵消人不动的情况test_flag();}void movedown(){if(map[positionh+1][positionl]==0){map[positionh+1][positionl]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionh++;}else if(map[positionh+1][positionl]==2)//人要到目标位置上{map[positionh+1][positionl]=4;if(flag==1)map[positionh][positionl]=2;//恢复目标位置else{map[positionh][positionl]=0;//恢复原来的状态flag=1;//标志位,记录人在目标位置上}positionh++;}else if(map[positionh+1][positionl]==3&&map[positionh+2][positionl]==0)//将箱子推到空白位置上{map[positionh+2][positionl]=3;map[positionh+1][positionl]=4;if(flag==1){ map[positionh][positionl]=2; flag=0; }elsemap[positionh][positionl]=0;positionh++;}else if(map[positionh+1][positionl]==5&&map[positionh+2][positionl]!=1)//要将箱子从目标位置上推出{if(map[positionh+2][positionl]==2)//下一个位置还是目标位置{map[positionh+2][positionl]=5;map[positionh+1][positionl]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0;flag=1; }}else if(map[positionh+2][positionl]==0)//下一个位置是空白{map[positionh+2][positionl]=3;map[positionh+1][positionl]=4;if(flag==1)map[positionh][positionl]=2;else{ map[positionh][positionl]=0;flag=1; }}positionh++;else if(map[positionh+1][positionl]==3&&map[positionh+2][positionl]==2)//要将箱子推到目标位置上{map[positionh+2][positionl]=5;//箱子在目标位置上map[positionh+1][positionl]=4;if(flag==1)//人在目标位置上{ map[positionh][positionl]=2;flag=0; }else //人不在目标位置上map[positionh][positionl]=0;positionh++;}else step--;//抵消人不动的情况test_flag();}void initbox()//初始化函数{positionh=0;positionl=0;flag=0;step=0;gate=0;}void begin(){printf(" ╭────────────────────────────────╮\n");printf(" ││\n");printf(" │★☆★推箱子★☆★│\n");printf(" │╭─────╮│\n");printf(" ││游戏简介││\n");printf(" │╰──────╯│\n");printf(" │推箱子游戏:最终目的是操作一个人(☇)将箱子(★)推到目标位置(○)上。
C语言编写的推箱子游戏

/* 一个C语言编写的推箱子游戏源代码*//* 本游戏是字符模式的,请不要在中文dos下运行。
本游戏在TURBO C下调试通过*/#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>/* 定义二维数组ghouse来记录屏幕上各点的状态,其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。
*/char ghouse[20][20];/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。
*/char far *screen=(char far* )0xb8000000;void putchxy(int y,int x,char ch,char fc,char bc){screen[(x*160)+(y<<1)+0]=ch;screen[(x*160)+(y<<1)+1]=(bc*16)+fc;}/* 定义判断是否胜利的数据结构*/typedef struct winer {int x,y;struct winer *p;}winer;/* 箱子位置的数据结构*/typedef struct boxs {int x,y;struct boxs *next;}boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数*/void printwall(int x,int y){putchxy(y-1,x-1,219,GREEN,BLACK);ghouse[x][y]='w';}/* 在特定的坐标上画箱子并用数组记录状态的函数*/void printbox(int x,int y){putchxy(y-1,x-1,10,WHITE,BLACK);ghouse[x][y]='b';}/* 在特定的坐标上画目的地并用数组记录状态的函数*/void printwhither1(int x,int y,winer **win,winer **pw){winer *qw;putchxy(y-1,x-1,'*',YELLOW,BLACK);ghouse[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer));(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}/* 在特定的坐标上画目的地并用数组记录状态的函数*/void printwhither(int x,int y){putchxy(y-1,x-1,'*',YELLOW,BLACK);ghouse[x][y]='m';}/* 在特定的坐标上画人的函数*/void printman(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/ void printboxin(int x,int y){putchxy(y-1,x-1,10,YELLOW,BLACK);ghouse[x][y]='i';}/* 初始化函数,初始化数组和屏幕*/void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)ghouse[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(40,4);printf("Welcome to come box world!");gotoxy(40,6);printf("Press up,down,left,right to play.");gotoxy(40,8);printf("Press Esc to quit it.");gotoxy(40,10);printf("Press space to reset the game.");gotoxy(40,12);printf("Producer : wangdehao.");gotoxy(40,14);printf("Mar. 30th 2003."); }/* 第一关的图象初始化*/winer *inithouse1(){int x,y;winer *win=NULL,*pw;for(x=1,y=5;y<=9;y++)printwall(x+4,y+10);for(y=5,x=2;x<=5;x++)printwall(x+4,y+10);for(y=9,x=2;x<=5;x++)printwall(x+4,y+10);for(y=1,x=3;x<=8;x++)printwall(x+4,y+10);for(x=3,y=3;x<=5;x++)printwall(x+4,y+10);for(x=5,y=8;x<=9;x++)printwall(x+4,y+10);for(x=7,y=4;x<=9;x++)printwall(x+4,y+10);for(x=9,y=5;y<=7;y++)printwall(x+4,y+10);for(x=8,y=2;y<=3;y++)printwall(x+4,y+10); printwall(5+4,4+10);printwall(5+4,7+10);printwall(3+4,2+10);printbox(3+4,6+10);printbox(3+4,7+10);printbox(4+4,7+10);printwhither1(4+4,2+10,&win,&pw); printwhither1(5+4,2+10,&win,&pw); printwhither1(6+4,2+10,&win,&pw); printman(2+4,8+10);return win;}/* 第三关的图象初始化*/winer *inithouse3(){int x,y;winer *win=NULL,*pw;for(x=1,y=2;y<=8;y++)printwall(x+4,y+10);for(x=2,y=2;x<=4;x++)printwall(x+4,y+10);for(x=4,y=1;y<=3;y++)printwall(x+4,y+10);for(x=5,y=1;x<=8;x++)printwall(x+4,y+10);for(x=8,y=2;y<=5;y++)printwall(x+4,y+10);for(x=5,y=5;x<=7;x++)printwall(x+4,y+10);for(x=7,y=6;y<=9;y++)printwall(x+4,y+10);for(x=3,y=9;x<=6;x++)printwall(x+4,y+10);for(x=3,y=6;y<=8;y++)printwall(x+4,y+10);printwall(2+4,8+10);printwall(5+4,7+10);printbox(6+4,3+10);printbox(4+4,4+10);printbox(5+4,6+10);printwhither1(2+4,5+10,&win,&pw); printwhither1(2+4,6+10,&win,&pw); printwhither1(2+4,7+10,&win,&pw); printman(2+4,4+10);return win;}/* 第二关的图象初始化*/winer *inithouse2(){int x,y;winer *win=NULL,*pw;for(x=1,y=4;y<=7;y++)printwall(x+4,y+10);for(x=2,y=2;y<=4;y++)printwall(x+4,y+10);for(x=2,y=7;x<=4;x++)printwall(x+4,y+10);for(x=4,y=1;x<=8;x++)printwall(x+4,y+10);for(x=8,y=2;y<=8;y++)printwall(x+4,y+10);for(x=4,y=8;x<=8;x++)printwall(x+4,y+10);for(x=4,y=6;x<=5;x++)printwall(x+4,y+10);for(x=3,y=2;x<=4;x++)printwall(x+4,y+10);for(x=4,y=4;x<=5;x++)printwall(x+4,y+10);printwall(6+4,3+10);printbox(3+4,5+10);printbox(6+4,6+10);printbox(7+4,3+10);printwhither1(5+4,7+10,&win,&pw); printwhither1(6+4,7+10,&win,&pw); printwhither1(7+4,7+10,&win,&pw); printman(2+4,6+10);return win;}/* 第四关的图象初始化*/winer *inithouse4(){int x,y;winer *win=NULL,*pw;for(x=1,y=1;y<=6;y++)printwall(x+4,y+10);for(x=2,y=7;y<=8;y++)printwall(x+4,y+10);for(x=2,y=1;x<=7;x++)printwall(x+4,y+10);for(x=7,y=2;y<=4;y++)printwall(x+4,y+10);for(x=6,y=4;y<=9;y++)printwall(x+4,y+10);for(x=3,y=9;x<=5;x++)printwall(x+4,y+10);for(x=3,y=3;y<=4;y++)printwall(x+4,y+10);printwall(3+4,8+10);printbox(3+4,5+10);printbox(4+4,4+10);printbox(4+4,6+10);printbox(5+4,5+10);printbox(5+4,3+10);printwhither1(3+4,7+10,&win,&pw); printwhither1(4+4,7+10,&win,&pw); printwhither1(5+4,7+10,&win,&pw); printwhither1(4+4,8+10,&win,&pw); printwhither1(5+4,8+10,&win,&pw); printman(2+4,2+10);return win;}/* 移动在空地上的箱子到空地上*/ movebox(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]=0;printf(" ");printbox(x-2,y);printman(x-1,y);ghouse[x-2][y]='b';break;case 'd':ghouse[x+1][y]=0;printf(" ");printbox(x+2,y);printman(x+1,y);ghouse[x+2][y]='b';break;case 'l':ghouse[x][y-1]=0;printf(" ");printbox(x,y-2);printman(x,y-1);ghouse[x][y-2]='b';break;case 'r':ghouse[x][y+1]=0;printf(" ");printbox(x,y+2);printman(x,y+1);ghouse[x][y+2]='b';break;default: break;}}/* 移动在目的地上的箱子到空地上*/ moveinbox(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]='m';printf(" ");printbox(x-2,y);printman(x-1,y);ghouse[x-2][y]='b';break;case 'd':ghouse[x+1][y]='m';printf(" ");printbox(x+2,y);printman(x+1,y);ghouse[x+2][y]='b';break;case 'l':ghouse[x][y-1]='m';printf(" ");printbox(x,y-2);printman(x,y-1);ghouse[x][y-2]='b';break;case 'r':ghouse[x][y+1]='m';printf(" ");printbox(x,y+2);printman(x,y+1);ghouse[x][y+2]='b';break;default: break;}}/* 移动在空地上的箱子到目的地上*/moveboxin(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]=0;printf(" ");printboxin(x-2,y);printman(x-1,y);ghouse[x-2][y]='i';break;case 'd':ghouse[x+1][y]=0;printf(" ");printboxin(x+2,y);printman(x+1,y);ghouse[x+2][y]='i';break;case 'l':ghouse[x][y-1]=0;printf(" ");printboxin(x,y-2);printman(x,y-1);ghouse[x][y-2]='i';break;case 'r':ghouse[x][y+1]=0;printf(" ");printboxin(x,y+2);printman(x,y+1);ghouse[x][y+2]='i';break;default: break;}}/* 移动在目的地上的箱子到目的地*/ moveinboxin(int x,int y,char a){switch(a){case 'u':ghouse[x-1][y]='m';printf(" ");printboxin(x-2,y);printman(x-1,y);ghouse[x-2][y]='i';break;case 'd':ghouse[x+1][y]='m';printf(" ");printboxin(x+2,y);printman(x+1,y);ghouse[x+2][y]='i';break;case 'l':ghouse[x][y-1]='m';printf(" ");printboxin(x,y-2);printman(x,y-1);ghouse[x][y-2]='i';break;case 'r':ghouse[x][y+1]='m';printf(" ");printboxin(x,y+2);printman(x,y+1);ghouse[x][y+2]='i';break;default: break;}}/* 判断特定的坐标上的状态*/int judge(int x,int y){int i;switch(ghouse[x][y]){case 0: i=1;break;case 'w': i=0;break;case 'b': i=2;break;case 'i': i=4;break;case 'm': i=3;break;default: break;}return i;}/* 处理按下键盘后,人物移动的主函数*/move(int x,int y,char a){switch(a){case 'u':if(!judge(x-1,y)) {gotoxy(y,x);break;}else if(judge(x-1,y)==1||judge(x-1,y)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x-1,y);break;}else{printf(" ");printman(x-1,y);break;}}else if(judge(x-1,y)==2){ if(judge(x-2,y)==1){movebox(x,y,'u');if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);}else if(judge(x-2,y)==3){ moveboxin(x,y,'u');if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);}else gotoxy(y,x);break;}else if(judge(x-1,y)==4){ if(judge(x-2,y)==1){moveinbox(x,y,'u');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){ moveinboxin(x,y,'u');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);}else gotoxy(y,x);break;}case 'd':if(!judge(x+1,y)) {gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x+1,y);break;}else{printf(" ");printman(x+1,y);break;}}else if(judge(x+1,y)==2){ if(judge(x+2,y)==1){movebox(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveboxin(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else gotoxy(y,x);break;}else if(judge(x+1,y)==4){ if(judge(x+2,y)==1){moveinbox(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3) {moveinboxin(x,y,'d');if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);}else gotoxy(y,x);break;}case 'l':if(!judge(x,y-1)) {gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3){if(judge(x,y)==3){ printwhither(x,y);printman(x,y-1);break;} else{printf(" ");printman(x,y-1);break;}}else if(judge(x,y-1)==2){ if(judge(x,y-2)==1){movebox(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveboxin(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else gotoxy(y,x);break;}else if(judge(x,y-1)==4){ if(judge(x,y-2)==1){moveinbox(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveinboxin(x,y,'l');if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);}else gotoxy(y,x);break;}case 'r':if(!judge(x,y+1)) {gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3){if(judge(x,y)==3){printwhither(x,y);printman(x,y+1);break;}else{printf(" ");printman(x,y+1);break;}}else if(judge(x,y+1)==2){ if(judge(x,y+2)==1){movebox(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveboxin(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else gotoxy(y,x);break;}else if(judge(x,y+1)==4){ if(judge(x,y+2)==1){moveinbox(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else if(judge(x,y+2)==3) {moveinboxin(x,y,'r');if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);}else gotoxy(y,x);break;}default: break;}}/* 按下空格键后,回到本关开头的函数*/ void reset(int i){switch(i){case 0: init();inithouse1();break;case 1: init();inithouse2();break;case 2: init();inithouse3();break;case 3: init();inithouse4();break;default:break;}}/* 主函数main */void main(){int key,x,y,s,i=0;winer *win,*pw;_AL=3;_AH=0;geninterrupt(0x10);init();win=inithouse1();do{_AH=3;geninterrupt(0x10);x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break; /* 按下向上键后*/case 0x5000:move(x,y,'d');break; /* 按下向下键后*/case 0x4b00:move(x,y,'l');break; /* 按下向左键后*/case 0x4d00:move(x,y,'r');break; /* 按下向右键后*/case 0x3920:reset(i);break; /* 按下空格键后*/default:break;}s=0;pw=win;while(pw){if(ghouse[pw->x][pw->y]=='m') s++;pw=pw->p;}if(s==0){free(win);gotoxy(25,2);printf("congratulate! you did a good job!");getch();i++;switch(i){case 1: init();win=inithouse2();break;case 2: init();win=inithouse3();break;case 3: init();win=inithouse4();break;case 4: gotoxy(15,21);printf("My dear Friend, How smart you are! Welcome to play again!"); key=0x011b;getch();break;default: break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10);}。
推箱子游戏C语言编码

#include <dos.h>#include <stdio.h>#include <ctype.h>#include <conio.h>#include <bios.h>#include <alloc.h>typedef struct winer{int x,y;struct winer *p;}winer;char status [20][20];char far *printScreen=(char far* )0xB8000000;void putoutChar(int y,int x,char ch,char fc,char bc);void printWall(int x, int y);void printBox(int x, int y);void printBoxDes(int x, int y);void printDestination(int x, int y);void printDestination1(int x,int y,winer **win,winer **pw); void printMan(int x, int y);void init();winer *initStep1();winer *initStep2();winer *initStep3();winer *initStep4();void moveBoxSpacetoSpace(int x ,int y, char a);void moveBoxDestoSpace(int x ,int y, char a) ;void moveBoxSpacetoDes(int x, int y, char a);void moveBoxDestoDes(int x, int y, char a);int judge(int x, int y);void move(int x, int y, char a);void reset(int i);void putoutChar(int y,int x,char ch,char fc,char bc){printScreen[(x*160)+(y<<1)+0]=ch;printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;}void printWall(int x,int y){putoutChar(y-1,x-1,219,GREEN,BLACK);status[x][y]='w';}void printBox(int x,int y){putoutChar(y-1,x-1,10,WHITE,BLACK);status[x][y]='b';}void printDestination1(int x,int y,winer **win,winer **pw) {winer *qw;putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';if(*win==NULL){*win=*pw=qw=(winer* )malloc(sizeof(winer));(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;}else{qw=(winer* )malloc(sizeof(winer));qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;}}void printDestination(int x,int y){putoutChar(y-1,x-1,003,YELLOW,BLACK);status[x][y]='m';}void printMan(int x,int y){gotoxy(y,x);_AL=02;_CX=01;_AH=0xa;geninterrupt(0x10);}void printBoxDes(int x,int y){putoutChar(y-1,x-1,10,YELLOW,BLACK);status[x][y]='i';}void init(){int i,j;for(i=0;i<20;i++)for(j=0;j<20;j++)status[i][j]=0;_AL=3;_AH=0;geninterrupt(0x10);gotoxy(41,4);printf(" --------- up");gotoxy(41,6);printf(" --------- down");gotoxy(41,8);printf(" --------- left");gotoxy(41,10);printf(" --------- right");gotoxy(40,12);printf("Space ----- reset");gotoxy(40,14);printf("Esc ------- quit");gotoxy(18,24);printf("CopyRight: 2008 LuoFuxing");gotoxy(40,4);_CX=01;_AH=0xa;_AL=24;geninterrupt(0x10);gotoxy(40,6);_CX=01;_AH=0xa;_AL=25;geninterrupt(0x10);gotoxy(40,8);_CX=01;_AH=0xa;_AL=27;geninterrupt(0x10);gotoxy(40,10);_CX=01;_AH=0xa;_AL=26;geninterrupt(0x10);}winer *initStep1(){int x;int y;winer *win=NULL;winer *pw;gotoxy(25,2);printf("Level 1");for(x=1,y=5;y<=9;y++)printWall(x+4,y+10);for(y=5,x=2;x<=5;x++)printWall(x+4,y+10);for(y=9,x=2;x<=5;x++)printWall(x+4,y+10);for(y=1,x=3;x<=8;x++)printWall(x+4,y+10);for(x=3,y=3;x<=5;x++)printWall(x+4,y+10);for(x=5,y=8;x<=9;x++)printWall(x+4,y+10);for(x=7,y=4;x<=9;x++)printWall(x+4,y+10);for(x=9,y=5;y<=7;y++)printWall(x+4,y+10);for(x=8,y=2;y<=3;y++)printWall(x+4,y+10);printWall(5+4,4+10);printWall(5+4,7+10);printWall(3+4,2+10);printBox(3+4,6+10);printBox(3+4,7+10);printBox(4+4,7+10);printDestination1(4+4,2+10,&win,&pw);printDestination1(5+4,2+10,&win,&pw);printDestination1(6+4,2+10,&win,&pw);printMan(2+4,8+10);return win;}winer *initStep2(){int x;int y;winer *win=NULL;winer *pw;gotoxy(25,2);printf("Level 2");for(x=1,y=4;y<=7;y++)printWall(x+4,y+10);for(x=2,y=2;y<=4;y++)printWall(x+4,y+10);for(x=2,y=7;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=8;y++)printWall(x+4,y+10);for(x=4,y=8;x<=8;x++)printWall(x+4,y+10);for(x=4,y=6;x<=5;x++)printWall(x+4,y+10);for(x=3,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=4;x<=5;x++)printWall(x+4,y+10);printWall(6+4,3+10);printBox(3+4,5+10);printBox(6+4,6+10);printBox(7+4,3+10);printDestination1(5+4,7+10,&win,&pw);printDestination1(6+4,7+10,&win,&pw);printDestination1(7+4,7+10,&win,&pw);printMan(2+4,6+10);return win;}winer *initStep3(){int x;int y;winer *win=NULL;winer *pw;gotoxy(25,2);printf("Level 3");for(x=1,y=2;y<=8;y++)printWall(x+4,y+10);for(x=2,y=2;x<=4;x++)printWall(x+4,y+10);for(x=4,y=1;y<=3;y++)printWall(x+4,y+10);for(x=5,y=1;x<=8;x++)printWall(x+4,y+10);for(x=8,y=2;y<=5;y++)printWall(x+4,y+10);for(x=5,y=5;x<=7;x++)printWall(x+4,y+10);for(x=7,y=6;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=6;x++)printWall(x+4,y+10);for(x=3,y=6;y<=8;y++)printWall(x+4,y+10);printWall(2+4,8+10);printWall(5+4,7+10);printBox(6+4,3+10);printBox(4+4,4+10);printBox(5+4,6+10);printDestination1(2+4,5+10,&win,&pw);printDestination1(2+4,6+10,&win,&pw);printDestination1(2+4,7+10,&win,&pw);printMan(2+4,4+10);return win;}winer *initStep4(){int x;int y;winer *win=NULL;winer *pw;gotoxy(23,2);printf("The Last Level");for(x=1,y=1;y<=6;y++)printWall(x+4,y+10);for(x=2,y=7;y<=8;y++)printWall(x+4,y+10);for(x=2,y=1;x<=7;x++)printWall(x+4,y+10);for(x=7,y=2;y<=4;y++)printWall(x+4,y+10);for(x=6,y=4;y<=9;y++)printWall(x+4,y+10);for(x=3,y=9;x<=5;x++)printWall(x+4,y+10);for(x=3,y=3;y<=4;y++)printWall(x+4,y+10);printWall(3+4,8+10);printBox(3+4,5+10);printBox(4+4,4+10);printBox(4+4,6+10);printBox(5+4,5+10);printBox(5+4,3+10);printDestination1(3+4,7+10,&win,&pw);printDestination1(4+4,7+10,&win,&pw);printDestination1(5+4,7+10,&win,&pw);printDestination1(4+4,8+10,&win,&pw);printDestination1(5+4,8+10,&win,&pw);printMan(2+4,2+10);return win;}void moveBoxSpacetoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]=0;printf(" ");printBox(x+2,y);status[x+2][y]='b';break;case 'l':status[x][y-1]=0;printf(" ");printBox(x,y-2);printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]=0;printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxDestoSpace(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBox(x-2,y);printMan(x-1,y);status[x-2][y]='b';break;case 'd':status[x+1][y]='m';printf(" ");printBox(x+2,y);printMan(x+1,y);status[x+2][y]='b';break;case 'l':status[x][y-1]='m';printf(" ");printMan(x,y-1);status[x][y-2]='b';break;case 'r':status[x][y+1]='m';printf(" ");printBox(x,y+2);printMan(x,y+1);status[x][y+2]='b';break;default:break;}}void moveBoxSpacetoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]=0;printf(" ");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]=0;printf(" ");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]=0;printf(" ");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]=0;printf(" ");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}void moveBoxDestoDes(int x,int y,char a) {switch(a){case 'u':status[x-1][y]='m';printf(" ");printBoxDes(x-2,y);printMan(x-1,y);status[x-2][y]='i';break;case 'd':status[x+1][y]='m';printf(" ");printBoxDes(x+2,y);printMan(x+1,y);status[x+2][y]='i';break;case 'l':status[x][y-1]='m';printf(" ");printBoxDes(x,y-2);printMan(x,y-1);status[x][y-2]='i';break;case 'r':status[x][y+1]='m';printf(" ");printBoxDes(x,y+2);printMan(x,y+1);status[x][y+2]='i';break;default:break;}}int judge(int x,int y){int i;switch(status[x][y]){case 0:i=1;break;case 'w':i=0;break;case 'b':i=2;break;case 'i':i=4;break;case 'm':i=3;break;default:break;}return i;}void move(int x,int y,char a) {switch(a){case 'u':if(!judge(x-1,y)){gotoxy(y,x);break;}else if(judge(x-1,y)==1||judge(x-1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x-1,y);break;}else{printf(" ");printMan(x-1,y);break;}}else if(judge(x-1,y)==2){if(judge(x-2,y)==1){moveBoxSpacetoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxSpacetoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}else if(judge(x-1,y)==4){if(judge(x-2,y)==1){moveBoxDestoSpace(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}else if(judge(x-2,y)==3){moveBoxDestoDes(x,y,'u');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x-1);}elsegotoxy(y,x);break;}case 'd':if(!judge(x+1,y)){gotoxy(y,x);break;}else if(judge(x+1,y)==1||judge(x+1,y)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x+1,y);break;}else{printf(" ");printMan(x+1,y);break;}}else if(judge(x+1,y)==2){if(judge(x+2,y)==1){moveBoxSpacetoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxSpacetoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}else if(judge(x+1,y)==4){if(judge(x+2,y)==1){moveBoxDestoSpace(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}else if(judge(x+2,y)==3){moveBoxDestoDes(x,y,'d');if(judge(x,y)==3)printDestination(x,y);gotoxy(y,x+1);}elsegotoxy(y,x);break;}case 'l':if(!judge(x,y-1)){gotoxy(y,x);break;}else if(judge(x,y-1)==1||judge(x,y-1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y-1);break;}else{printf(" ");printMan(x,y-1);break;}}else if(judge(x,y-1)==2){if(judge(x,y-2)==1){moveBoxSpacetoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxSpacetoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}else if(judge(x,y-1)==4){if(judge(x,y-2)==1){moveBoxDestoSpace(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}else if(judge(x,y-2)==3){moveBoxDestoDes(x,y,'l');if(judge(x,y)==3)printDestination(x,y);gotoxy(y-1,x);}elsegotoxy(y,x);break;}case 'r':if(!judge(x,y+1)){gotoxy(y,x);break;}else if(judge(x,y+1)==1||judge(x,y+1)==3) {if(judge(x,y)==3){printDestination(x,y);printMan(x,y+1);break;}else{printf(" ");printMan(x,y+1);break;}}else if(judge(x,y+1)==2){if(judge(x,y+2)==1){moveBoxSpacetoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxSpacetoDes(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}else if(judge(x,y+1)==4){if(judge(x,y+2)==1){moveBoxDestoSpace(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}else if(judge(x,y+2)==3){moveBoxDestoDes(x,y,'r');if(judge(x,y)==3)printDestination(x,y);gotoxy(y+1,x);}elsegotoxy(y,x);break;}default:break;}}void reset(int i){switch(i){case 0:init();initStep1();break;case 1:init();initStep2();break;case 2:init();initStep3();break;case 3:init();initStep4();break;default:break;}}void main(){int key;int x;int y;int s;int i=0;winer *win;winer *pw;_AL=3;_AH=0;geninterrupt(0x10);init();win=initStep1();do{_AH=3;geninterrupt(0x10);x=_DH+1;y=_DL+1;while(bioskey(1)==0);key=bioskey(0);switch(key){case 0x4800:move(x,y,'u');break;case 0x5000:move(x,y,'d');break;case 0x4b00:move(x,y,'l');break;case 0x4d00:move(x,y,'r');break;case 0x3920:reset(i);break;default:break;}s=0;pw=win;while(pw){if(status[pw->x][pw->y]=='m')s++;pw=pw->p;}if(s==0){free(win);gotoxy(15,20);printf("congratulate! You have done this step!");getch();i++;switch(i){case 1:init();win=initStep2();break;case 2:init();win=initStep3();break;case 3:init();win=initStep4();break;case 4:gotoxy(15,21);printf("Congratulation! \n");gotoxy(15,22);printf("You have done all the steps, You are very clever!");key=0x011b;getch();break;default:break;}}}while(key!=0x011b);_AL=3;_AH=0;geninterrupt(0x10); }。
C语言推箱子源代码推箱子代码完善

#include <stdio.h>#include <stdlib.h>#include <Windows.h>typedef struct MAP//地图{int wall[50][2];//墙int box[9][2];//箱子int des[9][2];//终点int overlap[9][2];//箱子与终点的重叠位置int all,now;//总箱子个数,到位箱子个数int x,y;//起点} MAP,*map;//全局变量//int U=1,D=2,L=3,R=4; //定义按键状态//int jump;int ofx=10,ofy=9; //定义xy偏移量int player[2];//玩家位置int nextp[2],nextb[2];//玩家下一步位置,箱子下一步位置MAP Pass[5];//关卡数组map Group,p;//关卡数组指针,当前关卡指针int level;//关卡等级int status;//玩家状态int boxc[9][2],overlapc[9][2];//箱子状态栈,重叠箱子状态栈int nowbox;//当前到位箱子个数int reset;//是否重玩//声明全部函数//void Pos(int x,int y)//设置光标位置{COORD pos;HANDLE hOutput;pos.X=x;pos.Y=y;hOutput=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(hOutput,pos);system("color 3B");}void welcometogame()//开始界面{system("title 2017程序设计之推箱子");Pos(28,3);printf("欢迎来到推箱子!");Pos(50,24);printf(" 软件1603 刘刈16110572087\n");Pos(27,9);printf("用↑.↓.←.→控制人物的移动。
C语言推箱子代码

#include<stdio.h>#include<stdlib.h>int i,j,steps = 0,gk = 1;char command,t,m = 0,n = 0;int map_1[8][11],map[8][11] = {{0,0,0,0,0,0,0,0,0,0,0},{1,1,1,1,0,0,0,0,0,0,0},{1,0,0,1,1,1,1,1,0,0,0},{1,0,0,6,0,0,4,1,0,0,0},{1,3,0,2,0,0,4,1,0,0,0},{1,0,0,1,1,1,1,1,0,0,0},{1,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0}};int map_2[8][11] = {{0,0,0,1,1,1,1,0,0,0,0},{0,0,0,1,4,0,1,0,0,0,0},{1,1,1,1,0,0,1,1,0,0,0},{1,0,0,0,3,2,0,1,0,0,0},{1,0,1,1,0,0,0,1,0,0,0},{1,0,6,0,0,0,0,1,1,0,0},{1,1,1,1,0,0,0,4,1,0,0},{0,0,0,1,1,1,1,1,1,0,0}};int map_3[8][11] = {{0,0,0,1,1,1,1,0,0,0,0},{0,0,0,1,4,4,1,0,0,0,0},{1,1,1,1,0,0,1,1,0,0,0},{1,0,0,0,0,0,0,1,0,0,0},{1,0,0,0,0,0,0,1,1,0,0},{1,1,1,0,1,6,2,0,1,0,0},{0,0,1,0,0,3,0,0,1,0,0},{0,0,1,1,1,1,1,1,1,0,0}};typedef struct position{int x;int y;}location;location agg[3];//全部通过void clearance(){if(map[agg[1].x][agg[1].y] == 5&&map[agg[2].x + n][agg[2].y + m] == 5&&gk == 3) {printf("你赢了!\n");system("pause");exit(0);}}//判断是否通过void control_adopt(){if(map[agg[1].x][agg[1].y] == 5&&map[agg[2].x + n][agg[2].y + m] == 5) {if(gk != 3){for(i = 0;i < 8;i++)for(j = 0;j < 11;j++){map[i][j] = map_2[i][j];map_2[i][j] = map_3[i][j];map_1[i][j] = map[i][j];}gk++;}steps = 0;}}//重新开始void control_reset(char reset_1){if(reset_1 == 'f'){for(i = 0;i < 8;i++)for(j = 0;j < 11;j++)map[i][j] = map_1[i][j];steps = 0;}}//结束void control_end(char end_0){if(end_0 == 't')exit(0);}//控制方向+ 箱子堵住陷阱void control_direction(char direction_){if(direction_ == 'd'||direction_ == 'w'||direction_ == 'a'||direction_ == 's'){if(direction_ == 'd')m = 1;if(direction_ == 'a')m = -1;if(direction_ == 'w')n = -1;if(direction_ == 's')n = 1;if(agg[0].x + n == agg[1].x&&(agg[0].y + m) == agg[1].y&&map[agg[1].x + n][agg[1].y + m] != 1&&map[agg[1].x][agg[1].y] != 5){if(map[agg[1].x + n][agg[1].y + m] == 4){map[agg[1].x][agg[1].y] = 0;map[agg[1].x + n][agg[1].y + m] = 5;agg[1].y = agg[1].y + m;agg[1].x = agg[1].x + n;}else{t = map[agg[1].x + n][agg[1].y + m];map[agg[1].x + n][agg[1].y + m] = map[agg[1].x][agg[1].y];map[agg[1].x][agg[1].y] = t;agg[1].y = agg[1].y + m;agg[1].x = agg[1].x + n;}}//第二个箱子的判断条件if(agg[0].x + n == agg[2].x&&(agg[0].y + m) == agg[2].y&&map[agg[2].x + n][agg[2].y + m] != 1&&map[agg[2].x][agg[2].y] != 5){if(map[agg[2].x + n][agg[2].y + m] == 4){map[agg[2].x][agg[2].y] = 0;map[agg[2].x + n][agg[2].y + m] = 5;agg[2].y = agg[2].y + m;agg[2].x = agg[2].x + n;}else{t = map[agg[2].x + n][agg[2].y + m];map[agg[2].x + n][agg[2].y + m] = map[agg[2].x][agg[2].y];map[agg[2].x][agg[2].y] = t;agg[2].y = agg[2].y + m;agg[2].x = agg[2].x + n;}}if(map[agg[0].x + n][agg[0].y + m] == 0){t = map[agg[0].x + n][agg[0].y + m];map[agg[0].x + n][agg[0].y + m] = map[agg[0].x][agg[0].y];map[agg[0].x][agg[0].y] = t;agg[0].y = agg[0].y + m;agg[0].x = agg[0].x + n;steps++;}m = 0;n = 0;}}//输出,寻找1,2,3void control_output(){printf("关卡%d:\n",gk);printf("步数:%d\n",steps);for(i = 0;i < 8;i++){for(j = 0;j < 11;j++){if(map[i][j] == 1)printf("■");if(map[i][j] == 0)printf("");if(map[i][j] == 2){printf("□");agg[1].x = i;agg[1].y = j;}if(map[i][j] == 3){printf("⊙");agg[0].x = i;agg[0].y = j;}if(map[i][j] == 4)printf("☆");if(map[i][j] == 5)printf("★");if(map[i][j] == 6){printf("□");agg[2].x = i;agg[2].y = j;}}printf("\n");}printf("w,a,s,d控制方向,t退出游戏,f重新开始!\n");}//输入指令void input_command(){while(1){scanf("%c",&command);if(command == 'w'||command == 'a'||command == 's'||command == 'd'||command == 't'||command == 'f')break;}}main(){for(i = 0;i < 8;i++){for(j = 0;j < 12;j++){map_1[i][j] = map[i][j];}}while(1){control_output();input_command();control_direction(command);control_reset(command);control_end(command);control_adopt();system("cls");clearance();}}【下载本文档,可以自由复制内容或自由编辑修改内容,更多精彩文章,期待你的好评和关注,我将一如既往为您服务】。
推箱子-C语言源码

#include <stdio.h>#include <stdlib.h>//用到system()#include <conio.h>//因为需要用到getch()函数//推箱子_C语言版//写了一下午,第一个C语言游戏终于写好了,想想有点小激动....//蔚蓝之链编写//分享给大家参考下(在看得懂的情况下...),代码写得很凌乱.....,勿喷#define X 20#define Y 20#define REN 2 //表示人#define XIANGZI 3 //箱子#define WEIZHI 4 //箱子要推到的位置#define KONG 0 //空位#define QIANG 1 //墙#define RW 6 //人在箱子要推到的位置上#define XW 5 //箱子在箱子要推到的位置上#define bool short#define false 0#define true 1//数组内部数值表示内容:0表示空位,1表示墙体,2表示人,3表示箱子,4表示箱子要推到的位置,5表示既有箱子又有又位置,6表示既有位置又有人//01,2,3,4符号表示://0 :" " 1:■2:♀3:回4:◎void create_map_arr(int _x,int _y,int (*map_arr)[Y]);//创建地图数组void creata_map(int _x,int _y, int (*map)[Y]);//创建地图,重绘游戏画面void amend_map(int _x,int _y,char key , int (* arr_map)[Y]);//接收输入,修改游戏画面bool is_finish(int _x, int _y,int _total ,int (*arr_map)[Y]);//判断是否完成推箱子(地图x,地图y,总箱子数,地图数组)int main(void){int map_arr[X][Y];//存储地图的二维数组create_map_arr(X,Y,map_arr);//创建数组printf("C语言_推箱子v1.0 蔚蓝之链编写\n\n");printf("控制键:W↑,A←,S↓,D→\n");printf("提示:玩本游戏前请先关闭输入法\n");system("pause");system("cls");while(1){creata_map(X,Y,map_arr);//创建地图,重绘游戏画面if(is_finish(X,Y,2,map_arr) == true){printf("恭喜哦,推箱子完成!\n");system("pause");return 0;}amend_map(X,Y,getch(),map_arr);//接收输入,修改画面system("cls");//清空画面}getchar();return 0;}void create_map_arr (int _x,int _y,int (*map_arr)[Y])//创建地图数组{int x,y;for(x=0;x<_x;x++){for (y=0;y<_y;y++){if(y==0 || x==0 || x==_x-1 || y==_y-1){*(*(map_arr+x)+y) = QIANG;//printf ("■");}else{*(*(map_arr+x)+y) = KONG;//printf (" ");}}//printf("\n");}//这里可以修改箱子创建的位置,人创建的位置及箱子要达到的位置,默认两个箱子*(*(map_arr+3)+7)=REN;//人*(*(map_arr+5)+6)=XIANGZI;//箱子*(*(map_arr+5)+7)=XIANGZI;//箱子*(*(map_arr+1)+8)=WEIZHI;//箱子要推到的位置*(*(map_arr+2)+8)=WEIZHI;//箱子要推到的位置}void creata_map(int _x,int _y, int (*map)[Y])//创建地图(地图数组[][]){int x,y;for(x = 0; x < _x; x++){for (y = 0; y < _y; y++){if (*(*(map + x) + y) == QIANG){printf ("■");}else if(*(*(map + x) + y) == KONG){printf (" ");}else if(*(*(map + x) + y)==REN || *(*(map + x) + y)==RW){printf ("♀");}else if (* (*(map + x) + y)==XIANGZI){printf("□");}else if (*(*(map + x) + y)==WEIZHI){printf("◎");}else if(*(*(map + x) + y) == XW){printf("回");}}printf ("\n");}}//这个函数写的太乱了,自己看着也头大,不过还好,总算完成了^_^void amend_map(int _x,int _y,char key , int (* arr_map)[Y])//移动(地图x,地图y,按键值,地图数组){int x,y;for(x = 0; x < _x; x++){for (y = 0; y < _y; y++){if(*( * (arr_map + x ) + y) == REN || *( * (arr_map + x ) + y) == RW){if(key == 'a' || key == 'A')//←{if (y > 0){if(*(*(arr_map + x) +(y)) == RW)//人在最终位置{if(*( * (arr_map + x ) + (y-1)) == WEIZHI)//人左边还是最终位置{*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + y) = WEIZHI;}else if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + x) + (y - 1)) == KONG){*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + x ) + (y-1)) == WEIZHI)//人左边是最终位置{*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + x) + (y - 1)) == KONG){*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + x ) + (y-1)) == XW || *( * (arr_map + x ) + (y-1)) == XIANGZI)//人左边有箱子或箱子在最终位置{if(*( * (arr_map + x ) + (y-1)) == XIANGZI || *( * (arr_map + x ) + (y-1)) == XW){if(*( * (arr_map + x ) + (y-1)) == XW){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y - 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y-2)) == KONG){*( * (arr_map + x ) + (y-2)) = XIANGZI;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y-2)) = XW;*( * (arr_map + x ) + (y-1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + x) + (y-1)) == WEIZHI){*(*(arr_map + x) + (y-1)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + x) + (y-1)) == KONG){*(*(arr_map + x) + (y-1)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//←else if(key == 'd' || key == 'D')//→{if (y < _y){if(*(*(arr_map + x) +(y)) == RW)//人在最终位置{if(*( * (arr_map + x ) + (y+1)) == WEIZHI)//人右边还是最终位置{*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + y) = WEIZHI;}else if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + x) + (y + 1)) == KONG){*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + x ) + (y+1)) == WEIZHI)//人右边是最终位置{*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y-2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + x) + (y + 1)) == KONG){*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + x ) + (y+1)) == XW || *( * (arr_map + x ) + (y+1)) == XIANGZI)//人右边有箱子或箱子在最终位置{if(*( * (arr_map + x ) + (y+1)) == XIANGZI || *( * (arr_map + x ) + (y+1)) == XW){if(*( * (arr_map + x ) + (y+1)) == XW){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + x) + (y + 1)) == XIANGZI ){if (*( * (arr_map + x ) + (y+2)) == KONG){*( * (arr_map + x ) + (y+2)) = XIANGZI;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + x ) + (y+2)) == WEIZHI){*( * (arr_map + x ) + (y+2)) = XW;*( * (arr_map + x ) + (y+1)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + x) + (y+1)) == WEIZHI){*(*(arr_map + x) + (y+1)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + x) + (y+1)) == KONG){*(*(arr_map + x) + (y+1)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//→else if(key == 'w' || key == 'W')//↑{if (x-1 > 0){if(*(*(arr_map + (x)) +(y)) == RW)//人在最终位置{if(*( * (arr_map + (x-1) ) + (y)) == WEIZHI)//人上边还是最终位置{*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + (x) ) + y) = WEIZHI;}else if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW){if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + (x) ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + (x-1) ) + (y)) == WEIZHI)//人上边是最终位置{*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW)//人上边是箱子或在最终位置的箱子{if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + (x-1) ) + (y)) == XW || *( * (arr_map + (x-1) ) + (y)) == XIANGZI)//人上边有箱子或箱子在最终位置{if(*( * (arr_map + (x-1) ) + (y)) == XIANGZI || *( * (arr_map + (x-1) ) + (y)) == XW){if(*( * (arr_map + (x-1) ) + (y)) == XW){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x-1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x-2) ) + (y)) == KONG){*( * (arr_map + (x-2) ) + (y)) = XIANGZI;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x-2) ) + (y)) == WEIZHI){*( * (arr_map + (x-2) ) + (y)) = XW;*( * (arr_map + (x-1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + (x-1)) + (y)) == WEIZHI){*(*(arr_map + (x-1)) + (y)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + (x-1)) + (y)) == KONG){*(*(arr_map + (x-1)) + (y)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//↑else if(key == 's' || key == 'S')//↓{if (x < _x+1 > 0){if(*(*(arr_map + (x)) +(y)) == RW)//人在最终位置{if(*( * (arr_map + (x+1) ) + (y)) == WEIZHI)//人下边还是最终位置{*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + (x) ) + y) = WEIZHI;}else if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + (x) ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = WEIZHI;}}else if (*(*(arr_map + x) +(y)) == REN)//人在空位{if(*( * (arr_map + (x+1) ) + (y)) == WEIZHI)//人下边是最终位置{*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + y) = KONG;}else if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}//人在空位ENDelse if (*( * (arr_map + (x+1) ) + (y)) == XW || *( * (arr_map + (x+1) ) + (y)) == XIANGZI)//人下边有箱子或箱子在最终位置{if(*( * (arr_map + (x+1) ) + (y)) == XIANGZI || *( * (arr_map + (x+1) ) + (y)) == XW){if(*( * (arr_map + (x+1) ) + (y)) == XW){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = RW;*( * (arr_map + x ) + (y)) = KONG;}}else if(*(*(arr_map + (x+1)) + (y)) == XIANGZI ){if (*( * (arr_map + (x+2) ) + (y)) == KONG){*( * (arr_map + (x+2) ) + (y)) = XIANGZI;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}else if(*( * (arr_map + (x+2) ) + (y)) == WEIZHI){*( * (arr_map + (x+2) ) + (y)) = XW;*( * (arr_map + (x+1) ) + (y)) = REN;*( * (arr_map + x ) + (y)) = KONG;}}}}else if(*(*(arr_map + (x+1)) + (y)) == WEIZHI){*(*(arr_map + (x+1)) + (y)) = RW;*(*(arr_map + x) + (y)) = KONG;}else if(*(*(arr_map + (x+1)) + (y)) == KONG){*(*(arr_map + (x+1)) + (y)) = REN;*(*(arr_map + x) + (y)) = KONG;}}//IF(Y>0)END}//↓return;}}}}bool is_finish(int _x, int _y,int _total ,int (*arr_map)[Y])//判断是否完成推箱子(地图x,地图y,总箱子数,地图数组){int x,y,temp = 0;for (x = 0; x < _x; x++){for (y = 0; y < _y; y++){if (*(*(arr_map+x)+y) == XW){temp++;}}}if (_total == temp){return true;}return false;}。
C语言代码实现推箱子小游戏

C语⾔代码实现推箱⼦⼩游戏本⽂实例为⼤家分享了C语⾔实现推箱⼦⼩游戏的具体代码,供⼤家参考,具体内容如下本次游戏是个推箱⼦第⼀关最简单的⼩游戏有详细注释,下⾯是做出来的游戏界⾯游戏操作说明和功能说明:1、按wasd控制⼩⼈的上下左右移动。
2、按 r 重新开始游戏3、游戏开始有操作介绍4、游戏结束有胜利提⽰游戏原理分析1、游戏开始时的星星个数 = 箱⼦在星星上的个数时,游戏胜利。
2、按 r 键重新开始游戏,我们需要定义⼀个量 map_1[8][8] 来保存游戏初始时的界⾯,操作时我们将其赋值给 map[8][8] 来进⾏操作,以便重新归位,这⾥就⽤到了memcpy()函数。
3、wasd 代表上下左右操作⼈物移动,分别需要为其定义⼀个函数。
4、判断⼈物移动之前我们需要定位到⼈物的位置,这⾥我们⽤find()函数来定义。
⾸先从头⽂件开始介绍:#include<stdio.h>#include<stdlib.h> //malloc()函数#include<string.h> //memcpy()函数#include<conio.h> //getch()函数函数名称:malloc函数原型: void * malloc(unsigned size);函数功能: 分配size字节的存储区函数返回: 所分配的内存区地址,如果内存不够,返回0函数函数:memcpy函数原型:void *memcpy(void *dest, const void *src, size_t n);函数功能:从源src所指的内存地址的起始位置开始拷贝n个字节到⽬标dest所指的内存地址的起始位置中函数返回:函数返回指向dest的指针。
函数名称:getch函数原型: int getch(void);函数功能: 从控制台读取⼀个字符,但不显⽰在屏幕上函数返回: 读取的字符上图是简单的8*8的图,我们定义⼀个⼆维数组来保存整张图,⽤0,1,2,3,4 来代表游戏界⾯中的每个符号。
C语言实现推箱子Visualc++6.0

C语言实现推箱子Visualc++6.0#include#include#include#include#include#include#include#define qiang 1#define ren 2#define xiang 3#define jia 6#define men 8#define oxiang 9int v[13][17]={0};int fuben[13][17];int num_guan; //现在的关数int num_xiang; //箱子的个数int move_num=0; //人行走的次数int push_num=0; //人推箱子的次数int M[2]; //M[0] 是人所在位置的横坐标M[1]是人所在位置的纵坐标int door[2]; //门所在的坐标int tem=0;int cc;void play();void chushi2();void chushihua_guan1();void chushihua_guan2();void chushihua_guan3();void chushihua_guan4();void chushihua_guan5();void chushihua_guan6();void chushihua_guan7();void chushihua_guan8();void chushihua_guan9();void chushihua_guan10();void chushihua_guan11();void chushihua_guan12();void chushihua_guan13();void chushihua_guan14();void dayin();int control();int wancheng();/**********************************************************主方法******************************************************************* ******/int main(){void jiemian();void shuoming();void xuanguan();void chushi(int nn);void chushi1();int i;char c;chushi1();for(i=0;i<=999;i++){ jiemian();c=getche(); if(c=='1') play();else if(c=='2') xuanguan();else if(c=='3') shuoming();else if(c=='4') break;else system("cls");} }/*************************打印游戏主界面******************************/void jiemian(){printf("\n\n\n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY | FOREGROUND_BLUE);printf(" ╭╮ ■ ■ □ □ ◆◆◆◆◆◆◆◆ \n");printf(" ││ ■ ■ □□□□ □□□□ ◆ \n");printf(" ╭─┘└╮ ■ ■■■■ □ ■ □ ■ ◆ ◆ \n");printf(" ╰─┐┌ ■ ■ ■ □ ┏━━━┓ ◆ ◆ \n");printf(" ││ ■ ■■■ □□□□┃┏━┓┃ ◆◆ \n");printf(" ╭─┘└╮ ■ ■ □ ┃┏━┓┃ ┏━━━━◆━━┓\n");printf(" ╰─┐┌╯ ■ ■■■ □□ ┃┏━┓┃ ┗━━━━◆━━┛\n");p rintf(" ╭─┘│ ■ ■ □ □ □┃┗━┛┃ ◆ \n");printf(" ╰──╯ ■■■■■ □ □ □┗━━━┛ ◆◆◆◆◆◆ \n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf(" >>1 开始游戏\n\n");printf(" >>2 选择关卡\n\n");printf(" >>3游戏帮助\n\n");printf(" >>4 退出游戏\n\n");}void chushi1(){int i,j;for(i=0;i<=12;i++)for (j=0;j<=16;j++)fuben[i][j]=0;}void chushi2(){int i,j;move_num=0;push_num=0;for(i=0;i<=12;i++)for(j=0;j<=16;j++) {v[i][j]=0;fuben[i][j]=0;}}/*************************游戏规则及说明******************************/void shuoming(){int i;char c;for(i=0;i<=999;i++){system("cls");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("\t\t\t╭───────────╮\n");printf("\t\t\t│ 游戏规则及说明│\n");printf("\t\t\t╰───────────╯\n\n ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),BACKGROUND_INTENSITY|FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE|FOREGROUND_RED|FOREGROUND_RED);printf("囧");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDL E),FOREGROUND_INTENSITY| FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);printf(" ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("别看了,这就是你了,还挺cool的吧,嘿嘿\n\n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY | FOREGROUND_INTENSITY);printf(" █ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这个是墙,放心,不是豆腐渣工程,要不你可以去撞撞看,\n");printf(" 你会懂得......\n\n\n");printf(" ■ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这个是箱子,就是要你去推的那个,不要试图一下推两个箱\n");printf(" 子,更不要想推着箱子把墙撞开,没用的...不要沮丧,再免\n");printf(" 费给你一句忠告,要是把箱子推到了死角,呵呵,直接下一\n");printf(" 关吧\n\n\n");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HAN DLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN | FOREGROUND_RED);printf(" ★ ");SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);printf("这里就是箱子们的最终归宿了,箱子要是回不到家,哼哼,\n");printf(" 你自己掂量着办吧。
推箱子(C语言小游戏代码)

#include<stdio.h> #include<stdlib.h>#include<windows.h>#include<conio.h>//打印地图void DrawMap();//设置颜色void SetColor(int nColor);//获取玩家坐标POINT GetGamerPosition();//上void Up();//下void Down();//左void Left();//右void Right();//获取空箱子个数int GetSpareBox();//地图//0:空地;3箱子的目的地4箱子// 6人7箱子与目的地的集合//1:墙壁;9人在箱子的目的地int g_map[2][10][12]={{{0,0,0,0,1,1,1,0,0,0,0,0 },{0,0,0,0,1,3,1,0,0,0,0,0 },{0,0,0,0,1,0,1,1,1,1,1,1 },{1,1,1,1,1,4,0,4,0,0,3,1 },{1,3,0,0,0,4,6,1,1,1,1,1 },{1,1,1,1,1,1,4,1,0,0,0,0 },{0,0,0,0,0,1,0,1,0,0,0,0 },{0,0,0,0,0,1,0,1,0,0,0,0 },{0,0,0,0,0,1,3,1,0,0,0,0 },{0,0,0,0,0,1,1,1,0,0,0,0 },},{{1,1,1,1,1,0,0,0,0,0,0,0 },{1,0,0,0,1,0,1,1,1,0,0,0 },{1,0,4,0,1,0,1,1,1,1,1,1 },{1,0,4,6,1,0,1,0,0,0,3,1 },{1,1,1,4,1,1,1,0,0,0,3,1 },{1,1,1,0,0,0,0,0,0,0,3,1 },{0,1,0,0,0,1,0,0,0,0,0,1 },{0,1,0,0,0,1,0,0,0,0,0,1 },{0,1,0,0,0,1,1,1,1,1,1,1 },{1,1,1,1,1,1,0,0,0,0,0,0 },}};int g_nCurrentLevel = 0;//当前管卡int main(){//设置窗口大小system("mode con cols=26 lines=11");//设置标题//SetConsoLeTitle("推箱子");char nInput = 0;//输入字符while(1){//如果箱子推完了过关if (0==GetSpareBox())g_nCurrentLevel++;//清屏system("cls");//如果没有关卡,那就恭喜你成功通关。
c语言推箱子代码

c语言推箱子代码推箱子是一款经典的益智游戏,也是计算机科学中常见的算法案例。
在这篇文章中,我们将通过C语言来实现推箱子游戏的代码。
推箱子游戏中,玩家需要控制一个人物,将箱子推到指定位置。
箱子只能被推,不能被拉,也不能被穿过其他箱子或墙壁。
游戏的目标是将所有的箱子推到指定位置,完成所有的关卡。
我们需要定义游戏中的元素,包括墙壁、箱子、玩家和目标位置。
我们可以使用二维数组来表示游戏地图,其中0表示空地,1表示墙壁,2表示箱子,3表示玩家,4表示目标位置。
例如,下面是一个简单的游戏地图:int map[5][5] = {{1, 1, 1, 1, 1},{1, 0, 0, 0, 1},{1, 0, 2, 4, 1},{1, 0, 3, 0, 1},{1, 1, 1, 1, 1}};接下来,我们需要实现玩家的移动。
玩家可以向上、下、左、右四个方向移动,但是需要避免撞到墙壁或箱子。
我们可以使用循环和条件语句来实现玩家的移动,例如:int x = 2; // 玩家的初始位置int y = 2;char input; // 读取玩家的输入while (1) { // 游戏循环// 打印游戏地图for (int i = 0; i < 5; i++) {for (int j = 0; j < 5; j++) {if (map[i][j] == 0) printf(" "); if (map[i][j] == 1) printf("#"); if (map[i][j] == 2) printf("$"); if (map[i][j] == 3) printf("@"); if (map[i][j] == 4) printf("."); }printf("\n");}// 读取玩家的输入scanf("%c", &input);// 根据玩家的输入移动玩家int new_x = x, new_y = y;if (input == 'w') new_x--;if (input == 's') new_x++;if (input == 'a') new_y--;if (input == 'd') new_y++;// 判断新位置是否可行if (map[new_x][new_y] == 0 || map[new_x][new_y] == 4) { map[x][y] = 0;map[new_x][new_y] = 3;x = new_x;y = new_y;} else if (map[new_x][new_y] == 2) {// 判断箱子的移动int new_box_x = new_x, new_box_y = new_y;if (input == 'w') new_box_x--;if (input == 's') new_box_x++;if (input == 'a') new_box_y--;if (input == 'd') new_box_y++;if (map[new_box_x][new_box_y] == 0 || map[new_box_x][new_box_y] == 4) {map[x][y] = 0;map[new_x][new_y] = 3;map[new_box_x][new_box_y] = 2;x = new_x;y = new_y;}}// 判断游戏是否结束int count = 0;for (int i = 0; i < 5; i++) {for (int j = 0; j < 5; j++) {if (map[i][j] == 2) count++;}}if (count == 0) {printf("Congratulations! You win!\n");break;}}我们需要添加一些辅助功能,例如读取游戏地图和保存游戏进度。
推箱子c语言程序代码

推箱子c语言程序代码推箱子游戏是一款益智类游戏,在游戏中需要利用角色推动箱子到指定位置,并通过通关来获得胜利。
在这里,我将为您介绍一个简单的推箱子的C语言程序代码。
首先,我们需要定义一些变量和常量来描述游戏中的元素和状态:```c#include <stdio.h>#include <stdlib.h>#include <conio.h>#include <windows.h>#define ROW 10 //地图行数#define COL 15 //地图列数//定义角色、箱子和目标的符号#define PLAYER 'P'#define BOX '$'#define TARGET '*'#define WALL '#'#define SPACE ' '接下来,我们需要定义一个结构体来表示地图上的每一个位置,包含如下元素:- `type`:表示该位置的类型,可以是空格、墙、箱子、目标或者角色。
- `hasBox`: 表示该位置上是否有箱子,是一个布尔值。
```cstruct Position {char type;bool hasBox;};```- `map`:表示地图,是一个二维数组,每个元素都是一个 `Position` 结构体。
- `playerRow` 和 `playerCol`:表示角色当前的位置。
- `boxRow` 和 `boxCol`:表示当前推动的箱子的位置。
```cint playerRow, playerCol, boxRow, boxCol;Position map[ROW][COL];```接下来,我们需要编写地图的初始化函数。
在这个函数中,我们先将地图上所有的位置都标记为空格,并将所有的箱子标记为 `false`。
然后,我们可以将墙、箱子、目标和角色放置到正确的位置上。
c语言推箱子代码

#i n c l u d e<s t d i o.h> #include <stdlib.h>void map1();void map2();void map3();void show();void move();void main(int argc,char*argv[]){time_t a,b;time(&a);system("color 1E");loop1: {system("cls");//刷屏printf("\n\n\n\n\n\n\t\t\t\t欢迎进入推箱子游戏\n\n\t\t\t\t 请按a b c选择游戏\n\n\t\t\t\t 按 d 键结束");int t=getch();if(t=='d'){printf("\n\t\t\t "); }else{if(t=='a'){map1();goto loop1;}if(t=='b'){map2();goto loop1;}if(t=='c'){map3();goto loop1;}else{printf("\n\n\t\t\t\t 请重新输入:");goto loop1;}}}time(&b);printf("\n\n\n\n\t\t\t\t 游戏总共用时%.3d秒\n\t\t\t ",b-a);getch();//等待读取回车符以结束程序}void map1(){time_t p,q,o;time(&p);int i=4,j=4,m=6,n=2,t=1,k=3; system("cls");//刷屏system("color 2E");int x=1,y=7;char z,a[9][9]={ /*为背景设置初始资料*/ {'#','#','#','#','#','#','#','#','#'},{'#','#','#', 3, 0 , 0 , 0 , 1 ,'#'},{'#','#', 0 , 0 , 0 ,'#', 0 ,'#','#'},{'#', 0 , 0 ,'#', 0 , 0 , 5 , 0 ,'#'},{'#', 0 , 5 , 5 , 3 , 0 , 0 , 0 ,'#'},{'#','#', 0 ,'#', 0 , 0 ,'#','#','#'},{'#','#', 3 , 0 , 0 , 0 ,'#','#','#'},{'#','#','#','#','#','#','#','#','#'},{'#','#','#','#','#','#','#','#','#'}};show(a);//调用输出函数move(a,&x,&y,i,j,m,n,t,k,&z);if(a[i][j]=='!'&&a[m][n]=='!'&&a[t][k]=='!'){system("cls");//刷屏show(a);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return;}if(o-p>30){loop1: system("cls");//刷屏printf("\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13)//判断是否为回车符{return;}else{goto loop1;}}system("cls");//刷屏show(a);//调用输出函数goto loop;}}void map2(){time_t p,q,o;time(&p);int i=2,j=1,m=1,n=3,t=4,k=6;system("cls");//刷屏system("color 2E");int x=4,y=1;char z,b[9][9]={ /*为背景设置初始资料*/ {'#','#','#','#','#','#','#','#','#'},{'#','#','#', 3 , 0 ,'#','#','#','#'},{'#', 3 ,'#', 0 , 0 , 0 , 0 ,'#','#'},{'#', 0 , 5 , 0 ,'#','#', 0 , 0 ,'#'},{'#', 1 , 0 , 5 , 0 , 0 , 3 , 0 ,'#'},{'#', 0 , 0 , 0 , 0 , 0 , 0 ,'#','#'},{'#','#','#', 0 , 0 , 5 ,'#','#','#'},{'#','#','#','#', 0 , 0 ,'#','#','#'},{'#','#','#','#','#','#','#','#','#'}};show(b);//调用输出函数move(b,&x,&y,i,j,m,n,t,k,&z);if(b[i][j]=='!'&&b[m][n]=='!'&&b[t][k]=='!'){system("cls");//刷屏show(b);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return;}if(o-p>30){loop1: system("cls");//刷屏printf("\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13)//判断是否为回车符{return;}else{goto loop1;}}system("cls");//刷屏show(b);//调用输出函数goto loop;}}void map3(){time_t p,q,o;time(&p);int i=2,j=1,m=6,n=2,t=7,k=6;system("cls");//刷屏system("color 2E");int x=3,y=6;char z,c[9][9]={ /*为背景设置初始资料*/ {'#','#','#','#','#','#','#','#','#'},{'#','#','#','#','#', 0 , 0 , 0 ,'#'},{'#', 3 ,'#', 0 , 0 , 0 , 0 , 0 ,'#'},{'#', 0 , 5 , 0 , 5 ,'#', 1 ,'#','#'},{'#', 0 , 0 , 0 , 0 , 0 , 5 , 0 ,'#'},{'#','#', 0 , 0 , 0 , 0 , 0 , 0 ,'#'},{'#','#', 3 , 0 ,'#', 0 ,'#', 0 ,'#'},{'#','#','#', 0 , 0 , 0 , 3 ,'#','#'},{'#','#','#','#','#','#','#','#','#'} };show(c);//调用输出函数move(c,&x,&y,i,j,m,n,t,k,&z);if(c[i][j]=='!'&&c[m][n]=='!'&&c[t][k]=='!'){system("cls");//刷屏show(c);printf("\t\t\t\t YOU ARE WIN!\n");time(&q);printf("\t\t\t\t\t 用时%.3d秒\n",q-p);printf("\t\t\t\t*******回车重新选择*******\n\t\t\t\t");getch();}else{time(&o);if(z=='d'){return;}if(o-p>30){loop1: system("cls");//刷屏printf("\t\t\t\t时间已过请重新回车选关!");int g=getch();if(g==13)//判断是否为回车符{return;}else{goto loop1;}}system("cls");//刷屏show(c);//调用输出函数goto loop;}}void show(char b[9][9]){printf("\t\t\t\t***************************\n");printf("\t\t\t\t 推箱子游戏");printf("\n\t\t\t\t***************************\n");printf("\t\t\t\t 人:★墙:■\n\t\t\t\t 箱子:◎目的地:□\n\t\t\t\t 按d 键退出游戏\n\t\t\t\t 限时30秒!");printf("\n\t\t\t\t***************************\n");int i;int k;for(i=0;i<9;i++) //使用循环将地图转换输出{printf("\t\t\t\t ");for(k=0;k<9;k++){if(b[i][k]=='#'){printf("■");}else{if(b[i][k]==3){printf("□");}else{if(b[i][k]==5){printf("◎");}else{if(b[i][k]==1){printf("★");}else{if(b[i][k]==0){printf(" ");}else{if(b[i][k]=='!'){printf("⊙");}elseprintf("%c ",b[i][k]);}}}}}}printf("\n");}printf("\t\t\t\t***************************\n");}void move(char c[9][9],int *x,int *y,int X,int Y,int A,int B,int N,int M,char *t){*t=getch();//用getch()得到上下左右键,要调用二次getch(),上键72,下键80,左键75,右键77.if(*t=='d'){}//遇到d返回if(*t==75)//左键{if(c[*x][*y-1]=='#'||c[*x][*y-1]==5&&c[*x][*y-2]==5||c[*x][*y-1]==5&&c[*x][*y-2]=='!'){}//遇到墙或推两个箱子else{if(c[*x][*y-1]=='!')//把箱子推出目的地{if(c[*x][*y-2]!=0){}else{c[*x][*y]=0;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}}else{if(c[*x][*y-1]==5&&c[*x][*y-2]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //推着箱子离开目的地{c[*x][*y]=3;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}else{c[*x][*y]=0;*y-=1;c[*x][*y]=1;c[*x][*y-1]=5;}}else{if(c[*x][*y-1]==5&&c[*x][*y-2]=='#'){}//推不动箱子else{if(c[*x][*y-1]==c[X][Y]||c[*x][*y-1]==c[A][B]||c[*x][*y-1]==c[N][M])//进到目的地{c[*x][*y]=0;*y-=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //离开目的地{c[*x][*y]=3;*y-=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*y-=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子推到目的地{c[*x][*y-1]='!';}}if(*t==77)//右键{if(c[*x][*y+1]=='#'||c[*x][*y+1]==5&&c[*x][*y+2]==5||c[*x][*y+1]==5&&c[*x][*y+2]=='!'){}//遇到墙或推两个箱子else{if(c[*x][*y+1]=='!')//把箱子推出目的地{if(c[*x][*y+2]!=0){}else{c[*x][*y]=0;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}}else{if(c[*x][*y+1]==5&&c[*x][*y+2]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //推着箱子离开目的地{c[*x][*y]=3;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}else{c[*x][*y]=0;*y+=1;c[*x][*y]=1;c[*x][*y+1]=5;}}else{if(c[*x][*y+1]==5&&c[*x][*y+2]=='#'){}//推不动箱子else{if(c[*x][*y+1]==c[X][Y]||c[*x][*y+1]==c[A][B]||c[*x][*y+1]==c[N][M])//进到目的地{c[*x][*y]=0;*y+=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //离开目的地{c[*x][*y]=3;*y+=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*y+=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子推到目的地{c[*x][*y+1]='!';}}if(*t==72)//上键{if(c[*x-1][*y]=='#'||c[*x-1][*y]==5&&c[*x-2][*y]==5||c[*x-1][*y]==5&&c[*x-2][*y]=='!'){}//遇到墙或推两个箱子else{if(c[*x-1][*y]=='!')//把箱子推出目的地{if(c[*x-2][*y]!=0){}else{c[*x][*y]=0;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}}else{if(c[*x-1][*y]==5&&c[*x-2][*y]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //推着箱子离开目的地{c[*x][*y]=3;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}else{c[*x][*y]=0;*x-=1;c[*x][*y]=1;c[*x-1][*y]=5;}}else{if(c[*x-1][*y]==5&&c[*x-2][*y]=='#'){}//推不动箱子else{if(c[*x-1][*y]==c[X][Y]||c[*x-1][*y]==c[A][B]||c[*x-1][*y]==c[N][M])//进到目的地{c[*x][*y]=0;*x-=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //离开目的地{c[*x][*y]=3;*x-=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*x-=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子推到目的地{c[*x-1][*y]='!';}}if(*t==80)//下键{if(c[*x+1][*y]=='#'||c[*x+1][*y]==5&&c[*x+2][*y]==5||c[*x+1][*y]==5&&c[*x+2][*y]=='!'){}//遇到墙或推两个箱子else{if(c[*x+1][*y]=='!')//把箱子推出目的地{if(c[*x+2][*y]!=0){}else{c[*x][*y]=0;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}}else{if(c[*x+1][*y]==5&&c[*x+2][*y]!='#')//推箱子{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //推着箱子离开目的地{c[*x][*y]=3;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}else{c[*x][*y]=0;*x+=1;c[*x][*y]=1;c[*x+1][*y]=5;}}else{if(c[*x+1][*y]==5&&c[*x+2][*y]=='#'){}//推不动箱子else{if(c[*x+1][*y]==c[X][Y]||c[*x+1][*y]==c[A][B]||c[*x+1][*y]==c[N][M])//进到目的地{c[*x][*y]=0;*x+=1;c[*x][*y]=1;}else{if(c[*x][*y]==c[X][Y]||c[*x][*y]==c[A][B]||c[*x][*y]==c[N][M]) //离开目的地{c[*x][*y]=3;*x+=1;c[*x][*y]=1;}else //走到空地{c[*x][*y]=0;*x+=1;c[*x][*y]=1;}}}}}}if(c[X][Y]==5||c[A][B]==5||c[N][M]==5)//箱子推到目的地{c[*x+1][*y]='!';}}}。
推箱子游戏C语言程序

#include"stdio.h"#include"bios.h"#define LEFT 75#define RIGHT 77#define UPPER 72#define DOWN 80#define ESC 27struct Boxss /*定义箱子结构体,其中包含坐标属性*/{int x,y;};union keyboard /*定义读取键盘码的共用体类型*/{unsigned int iKeyInfo;char chKeyBit[2];};int fnGetKey(void) /*定义读取键盘码的函数*/{union keyboard uniKey1; /*定义读取键盘码的共用体变量*/while(bioskey(1)==0); /*检测用户是否按键*/uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/}void main(){int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/struct Boxss Box[4]; /*定义箱子数量*/int chMap[10][10]={ /*用二维数组定义地图*/{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/{0,1,0,0,0,0,1,1,1,0},{0,1,0,2,0,0,1,0,1,0},{0,1,0,1,0,0,1,0,1,0},{0,1,1,1,0,0,1,0,1,0},{0,1,0,0,0,0,1,0,1,0},{0,1,1,1,1,1,1,0,1,0},{0,1,0,1,0,0,0,0,2,0},{0,2,0,1,1,1,1,2,0,0},{0,0,0,0,0,0,0,0,0,0},};int i,j;Box[0].x=13; /*定义箱子的坐标属性*/Box[1].x=11;Box[2].x=14;Box[3].x=18;Box[0].y=8;Box[1].y=7;Box[2].y=13;Box[3].y=7;while(1) /*反复进行求移动的坐标运算*/{for(i=0;i<10;i++) /*输出新地图(刷新地图)*/{gotoxy(10,5+i);for(j=0;j<10;j++){if(chMap[i][j]==0)printf("#");if(chMap[i][j]==1)printf(" ");if(chMap[i][j]==2)printf("X");}}j=0; /*判断是否所有箱子都在目标坐标上*/for(i=0;i<4;i++)if(chMap[Box[i].y-5][Box[i].x-10]==2)j++;if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/{clrscr();printf("You Win!");break;}for(i=0;i<4;i++) /*在起始(或移动后)的坐标输出箱子*/{gotoxy(Box[i].x,Box[i].y);printf("0");}gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/printf("*\b");tx=x; /*记录本次移动前的坐标*/ty=y;iKey=fnGetKey();if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/x--;if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)x++;if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)y--;if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)y++; /*输入ESC退出并输出"YOU LOST"*/if(iKey==ESC){clrscr();printf("You Lost");break;}for(i=0;i<4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/if(Box[i].x==x&&Box[i].y==y){Box[i].x+=(x-tx);Box[i].y+=(y-ty);if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/{Box[i].x-=(x-tx);Box[i].y-=(y-ty);x=tx;y=ty;}break;}clrscr();}getch();}。
C语言推箱子程序

m[x-a][y-b]=0;}
else if(m[x][y]==3) //人在成功点
{
x+=a;
y+=b;
m[x][y]=3;
m[x+a][y+b]=8;
m[x-a][y-b]=4;
}
}
else if(m[x+a][y+b]==5&&m[x+2*a][y+2*b]==4) //人物前面是成功箱子箱子前面是成功点
printf("⊙");
else if(m[i][j]==4)
printf("□");
else if(m[i][j]==5)
{
count++; //每扫描到一个成功值计数加1
printf("★");}
}
printf("\n");
}
return count;
}
void key() //按键操作
{
char z;
{
x+=a;
y+=b;
m[x][y]=3;
m[x+a][y+b]=5;
m[x-a][y-b]=0;
}
}
void game()
{
m[2][1]=2; //初始化人物模型点
for(;;)
{
prnmap(); //地图打印
key(); //操作指令
move(); //移动判断函数
if(prnmap()==4) //通关条件
{x+=a;
y+=b;
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#include<stdio.h>#include<stdlib.h>#include<windows.h>#include<conio.h>//打印地图void DrawMap();//设置颜色void SetColor(int nColor);//获取玩家坐标POINT GetGamerPosition();//上void Up();//下void Down();//左void Left();//右void Right();//获取空箱子个数int GetSpareBox();//地图//0:空地;3箱子的目的地 4 箱子// 6 人7 箱子与目的地的集合//1:墙壁;9人在箱子的目的地int g_map[2][10][12]={{{0,0,0,0,1,1,1,0,0,0,0,0 },{0,0,0,0,1,3,1,0,0,0,0,0 },{0,0,0,0,1,0,1,1,1,1,1,1 },{1,1,1,1,1,4,0,4,0,0,3,1 },{1,3,0,0,0,4,6,1,1,1,1,1 },{1,1,1,1,1,1,4,1,0,0,0,0 },{0,0,0,0,0,1,0,1,0,0,0,0 },{0,0,0,0,0,1,0,1,0,0,0,0 },{0,0,0,0,0,1,3,1,0,0,0,0 },{0,0,0,0,0,1,1,1,0,0,0,0 },},{{1,1,1,1,1,0,0,0,0,0,0,0 },{1,0,0,0,1,0,1,1,1,0,0,0 },{1,0,4,0,1,0,1,1,1,1,1,1 },{1,0,4,6,1,0,1,0,0,0,3,1 },{1,1,1,4,1,1,1,0,0,0,3,1 },{1,1,1,0,0,0,0,0,0,0,3,1 },{0,1,0,0,0,1,0,0,0,0,0,1 },{0,1,0,0,0,1,0,0,0,0,0,1 },{0,1,0,0,0,1,1,1,1,1,1,1 },{1,1,1,1,1,1,0,0,0,0,0,0 },}};int g_nCurrentLevel = 0;//当前管卡int main(){//设置窗口大小system("mode con cols=26 lines=11");//设置标题//SetConsoLeTitle("推箱子");char nInput = 0;//输入字符while (1){//如果箱子推完了过关if (0==GetSpareBox())g_nCurrentLevel++;//清屏system("cls");//如果没有关卡,那就恭喜你成功通关。
if(g_nCurrentLevel>=sizeof(g_map)/sizeof(g_map[0])) {printf("恭喜你已经通关!");break;}//打印地图DrawMap();nInput = _getch();switch (nInput){//往上case 'w':case 72:Up();break;case 's':case 80:Down();break;case 'a':case 75:Left();break;case 'd':case 77:Right();break;}}system("pause");return 0;}//打印地图void DrawMap(){for (int i = 0; i < 10; i++){for (int j = 0; j < 12; j++){switch (g_map[g_nCurrentLevel][i][j]){case 0://道路,空地printf(" ");break;case 1:SetColor(FOREGROUND_RED | FOREGROUND_INTENSITY);printf("■");break;case 3:SetColor(FOREGROUND_GREEN | FOREGROUND_INTENSITY);printf("☆");break;case 4:SetColor(FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);printf("□");break;case 6:SetColor(FOREGROUND_GREEN | FOREGROUND_INTENSITY);printf("♂");break;case 7:SetColor(FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY);printf("★");break;case 9:SetColor(FOREGROUND_GREEN | FOREGROUND_INTENSITY);printf("♂");break;}}printf("\n");}}//设置颜色void SetColor(int nColor){HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);//MSDSetConsoleTextAttribute(hConsole, nColor);}//获取玩家的坐标POINT GetGamerPosition(){POINT pos = { -1,-1 };for (int i = 0; i < 10; i++){for (int j = 0; j < 12; j++){if (g_map[g_nCurrentLevel][i][j] == 6 || g_map[g_nCurrentLevel][i][j] == 9){pos.x = i;pos.y = j;return pos;}}}return pos;}//上void Up(){//获取玩家坐标POINT pos = GetGamerPosition();//1.人的前面是空地if (g_map[g_nCurrentLevel][pos.x - 1][pos.y] == 0){g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 6;//空地改为人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//2,人前是目的地if (g_map[g_nCurrentLevel][pos.x][pos.y] == 3){g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 9;//人在目的地//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//3.人前是箱子if (g_map[g_nCurrentLevel][pos.x - 1][pos.y] == 4){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x - 2][pos.y] == 0){g_map[g_nCurrentLevel][pos.x - 2][pos.y] = 4;//空地变箱子g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 6;//箱子变人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x - 2][pos.y] == 3){g_map[g_nCurrentLevel][pos.x - 2][pos.y] = 7;//箱子到达目的地重合g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 6;//箱子位子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}//4.人的前面是箱子和目的地的重合if (g_map[g_nCurrentLevel][pos.x - 1][pos.y] == 7){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x - 2][pos.y] == 0){g_map[g_nCurrentLevel][pos.x - 2][pos.y] = 4;g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 6;//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x - 2][pos.y] == 3){g_map[g_nCurrentLevel][pos.x - 2][pos.y] = 7;//箱子到达目的地g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 9;//箱子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}}//下void Down(){//获取玩家坐标POINT pos = GetGamerPosition();//1.人的前面是空地if (g_map[g_nCurrentLevel][pos.x + 1][pos.y] == 0){g_map[g_nCurrentLevel][pos.x + 1][pos.y] = 6;//空地改为人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地g_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//2,人前是目的地if (g_map[g_nCurrentLevel][pos.x+1][pos.y] == 3){g_map[g_nCurrentLevel][pos.x + 1][pos.y] = 9;//人在目的地//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//3.人前是箱子if (g_map[g_nCurrentLevel][pos.x + 1][pos.y] == 4){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x + 2][pos.y] == 0){g_map[g_nCurrentLevel][pos.x + 2][pos.y] = 4;//空地变箱子g_map[g_nCurrentLevel][pos.x + 1][pos.y] = 6;//箱子变人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x + 2][pos.y] == 3){g_map[g_nCurrentLevel][pos.x + 2][pos.y] = 7;//箱子到达目的地重合g_map[g_nCurrentLevel][pos.x + 1][pos.y] = 6;//箱子位子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//4.人的前面是箱子和目的地的重合if (g_map[g_nCurrentLevel][pos.x + 1][pos.y] == 7){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x + 2][pos.y] == 0){g_map[g_nCurrentLevel][pos.x + 2][pos.y] = 4;g_map[g_nCurrentLevel][pos.x - 1][pos.y] = 6;//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x + 2][pos.y] == 3){g_map[g_nCurrentLevel][pos.x + 2][pos.y] = 7;//箱子到达目的地g_map[g_nCurrentLevel][pos.x + 1][pos.y] = 9;//箱子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}}void Left(){//获取玩家坐标POINT pos = GetGamerPosition();//1.人的前面是空地if (g_map[g_nCurrentLevel][pos.x][pos.y-1] == 0){g_map[g_nCurrentLevel][pos.x][pos.y-1] = 6;//空地改为人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//2,人前是目的地if (g_map[g_nCurrentLevel][pos.x][pos.y-1] == 3){g_map[g_nCurrentLevel][pos.x][pos.y-1] = 9;//人站在目的地//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//3.人前是箱子if (g_map[g_nCurrentLevel][pos.x ][pos.y-1] == 4){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x ][pos.y-2] == 0){g_map[g_nCurrentLevel][pos.x ][pos.y-2] = 4;//空地变箱子g_map[g_nCurrentLevel][pos.x ][pos.y-1] = 6;//箱子变人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x ][pos.y-2] == 3){g_map[g_nCurrentLevel][pos.x][pos.y-2] = 7;//箱子到达目的地重合g_map[g_nCurrentLevel][pos.x ][pos.y-1] = 6;//箱子位子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}//4.人的前面是箱子和目的地的重合if (g_map[g_nCurrentLevel][pos.x ][pos.y-1] == 7){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x ][pos.y-2] == 0){g_map[g_nCurrentLevel][pos.x ][pos.y-2] = 4;g_map[g_nCurrentLevel][pos.x ][pos.y-1] = 6;//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x ][pos.y-2] == 3){g_map[g_nCurrentLevel][pos.x ][pos.y-2] = 7;//箱子到达目的地g_map[g_nCurrentLevel][pos.x ][pos.y-1] = 9;//箱子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}}//右{//获取玩家坐标POINT pos = GetGamerPosition();//1.人的前面是空地if (g_map[g_nCurrentLevel][pos.x][pos.y + 1] == 0){g_map[g_nCurrentLevel][pos.x][pos.y + 1] = 6;//空地改为人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//2,人前是目的地if (g_map[g_nCurrentLevel][pos.x][pos.y + 1] == 3){g_map[g_nCurrentLevel][pos.x][pos.y + 1] = 9;//人站在目的地//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}//3.人前是箱子if (g_map[g_nCurrentLevel][pos.x][pos.y + 1] == 4){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x][pos.y + 2] == 0){g_map[g_nCurrentLevel][pos.x][pos.y+2] = 4;//空地变箱子g_map[g_nCurrentLevel][pos.x][pos.y+1] = 6;//箱子变人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x][pos.y + 2] == 3){g_map[g_nCurrentLevel][pos.x][pos.y + 2] = 7;//箱子到达目的地重合g_map[g_nCurrentLevel][pos.x][pos.y + 1] = 6;//箱子位子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}//4.人的前面是箱子和目的地的重合if (g_map[g_nCurrentLevel][pos.x][pos.y + 1] == 7){//a.箱子前面是空地if (g_map[g_nCurrentLevel][pos.x][pos.y + 2] == 0){g_map[g_nCurrentLevel][pos.x][pos.y + 2] = 4;g_map[g_nCurrentLevel][pos.x][pos.y + 1] = 6;//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;}//b.箱子前面是目的地if (g_map[g_nCurrentLevel][pos.x][pos.y + 2] == 3){g_map[g_nCurrentLevel][pos.x][pos.y + 2] = 7;//箱子到达目的地g_map[g_nCurrentLevel][pos.x][pos.y + 1] = 9;//箱子变成人//如果人原来站在目的地上面if (g_map[g_nCurrentLevel][pos.x][pos.y] == 9)g_map[g_nCurrentLevel][pos.x][pos.y] = 3;//改成目的地elseg_map[g_nCurrentLevel][pos.x][pos.y] = 0;//改成空地}}}int GetSpareBox(){int nCount=0;for(int i=0;i<10;i++){for(int j=0;j<12;j++){if(g_map[g_nCurrentLevel][i][j]==4)nCount++;}}return nCount;}。