完美国际妖精代码
非常漂亮的5款完美国际羽灵代码
非常漂亮的5款完美国际羽灵代码第一款[3Parts]scaleUp = 162scaleMiddle = 12scaleDown = 80[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50[Face]scaleFaceH = 161scaleFaceV = 133idFaceTex = 5[Faling]idFalingSkin = 434idFalingTex = 436[Forehead]offsetForeheadH = 121offsetForeheadV = 114offsetForeheadZ = 156rotateForehead = 128scaleForehead = 128[Y okeBone]offsetY okeBoneH = 188offsetY okeBoneV = 102offsetY okeBoneZ = 128rotateY okeBone = 128scaleY okeBone = 128[Cheek]offsetCheekH = 175offsetCheekV = 108offsetCheekZ = 137scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130 scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119scaleBrowV2 = 100rotateBrow2 = 86offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 973idHairTex = 969[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1 colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第二款[3Parts]scaleUp = 162 scaleMiddle = 12 scaleDown = 80[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 161 scaleFaceV = 133 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 121 offsetForeheadV = 114 offsetForeheadZ = 156 rotateForehead = 128 scaleForehead = 128[Y okeBone]offsetY okeBoneH = 188 offsetY okeBoneV = 102 offsetY okeBoneZ = 128 rotateY okeBone = 128 scaleY okeBone = 128[Cheek] offsetCheekH = 175 offsetCheekV = 108 offsetCheekZ = 137 scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130 scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119scaleBrowV2 = 100rotateBrow2 = 86offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 942idHairTex = 952[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1 colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第三款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 130 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[Y okeBone]offsetY okeBoneH = 231 offsetY okeBoneV = 108 offsetY okeBoneZ = 90 rotateY okeBone = 140 scaleY okeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137 scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 572 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 137 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 119 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 137 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 119 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65scaleBrowH2 = 90scaleBrowV2 = 129rotateBrow2 = 73offsetBrowH2 = 180 offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 50 scaleNoseTipV = 98 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 57thickDownLip = 100 scaleMouthH = 17offsetMouthV = 216 offsetMOuthZ = 91idMouthTex = 14 offsetCornerOfMouthSpecial = 118 scaleMouthH2 = 17 offsetCornerOfMouthSpecial2 = 118[Ear]idEarShape = 22scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = -1321280 colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第四款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 119 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[Y okeBone]offsetY okeBoneH = 231 offsetY okeBoneV = 108 offsetY okeBoneZ = 90 rotateY okeBone = 140 scaleY okeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137 scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 574 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 117 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 114 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 117 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 114 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65scaleBrowH2 = 90scaleBrowV2 = 129rotateBrow2 = 73offsetBrowH2 = 180 offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 66 scaleNoseTipV = 116 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 22thickDownLip = 103 scaleMouthH = 0offsetMouthV = 238 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 116 scaleMouthH2 = 0 offsetCornerOfMouthSpecial2 = 116[Ear]idEarShape = 21scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = -1321280 colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第五款[3Parts]scaleUp = 236 scaleMiddle = 0 scaleDown = 50[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 134 scaleFaceV = 105 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 95 offsetForeheadV = 6 offsetForeheadZ = 117 rotateForehead = 111 scaleForehead = 178[Y okeBone]offsetY okeBoneH = 153 offsetY okeBoneV = 86 offsetY okeBoneZ = 70 rotateY okeBone = 147 scaleY okeBone = 193[Cheek] offsetCheekH = 224 offsetCheekV = 96 offsetCheekZ = 98 scaleCheek = 64[Chain] offsetChainV = 166 offsetChainZ = 60 rotateChain = 114 scaleChainH = 47[Jaw]offsetJawH = 173 offsetJawV = 217 offsetJawZ = 105 scaleJawSpecial = 172 scaleJawH = 181 scaleJawV = 153[Eye] idEyeBaseTex = 450 idEyeHighTex = 571 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 128 scaleEyeV = 255 rotateEye = 128 offsetEyeH = 123 offsetEyeV = 120 offseteyeZ = 48 scaleEyeBall = 255 scaleEyeH2 = 128 scaleEyeV2 = 255 rotateEye2 = 128 offsetEyeH2 = 123 offsetEyeV2 = 120 offseteyeZ2 = 48 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 30 scaleBrowH = 124 scaleBrowV = 75 rotateBrow = 96 offsetBrowH = 148 offsetBrowV = 255 offsetBrowZ = 128 scaleBrowH2 = 124scaleBrowV2 = 75rotateBrow2 = 96offsetBrowH2 = 148 offsetBrowV2 = 255offsetBrowZ2 = 128[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 22 scaleNoseTipV = 63 scaleNoseTipZ = 90 offsetNoseTipV = 220 idNoseBridgeShape = 15 scaleBridgeTipH = 31 offsetBridgeTipZ = 147[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 87 idMouthDownLipLine = 93 thickUpLip = 24thickDownLip = 79 scaleMouthH = 1offsetMouthV = 230 offsetMOuthZ = 89idMouthTex = 14 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 1 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 22scaleEar = 198offsetEarV = 190[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1323840 colorFace = -1colorEye = -15395310 colorBrow = -2917316 colorMouth = 16758464 colorEyeBall = -14672097 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 115 upScale = 70 waistScale = 70 armWidth = 70 legWidth = 70 breastScale = 75。
完美国际BOSS怪物代码
14742 大将·神武罗·斗
14743 大将·风无痕·斗
14744 巨力·斗
14745 噬灵狂兽·斗
14746 震军·破
14747 大将·神武罗·破
14748 大将·风无痕·破
14749 巨力·破
14750 噬灵狂兽·破
14751 七曜使灵·破
14752 震军·虚
4079-4085 (小兔、小狗、小猫、母鸡……—*#·!@!$%#@^....)
6840-6844(29)
2869 群力
2870 玄锥
2871 裂天
2872 肉搏龙
2898 老鼋
2899 汽油灯
2900 欲火
2901 方青子
104 怪物攻城-万流城
105 寻梦港怪物攻城触发怪
106 万流城怪物攻城触发怪
107 寻梦港怪物攻城BOSS
108 万流城怪物攻城BOSS
109 祖龙怪物攻城-第1波小怪
110 祖龙怪物攻城-第2波小怪
111 祖龙怪物攻城-第3波小怪
9187 梅花猫
9188 捣药兔
9189 小嘟嘟熊
9190 飞天猪
9191 通灵犬
9192 关海法
9193 大嘟嘟熊
9223 避世魔
9224 遁世魔
9227 弃世魔
9229 申屠冥
9230 独脚雷尊
9236 朱雀
9238 金鸟鸟
9239 寒露仙兔
9908 葵虚子
9909 绝命
12210 魔将·暗魂
12211 魔将·秦戈
12213 死灵骑使·破
完美国际代码教学
完美国际人物代码教程(附带颜色)教程, 人物, 国际, 颜色, 代码修改代码首先要打开\ element \ userdata \ character \ customize 文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)40文件夹(妖兽)31文件夹(妖精)60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)80文件夹(男剑灵)81文件夹(女剑灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 1附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子。
完美国际代码库
打开游戏目录(安装路径大家应该还记得把)实在不知道可以点钟桌面完美游戏图标单击右键里属性看路径选项即可知道打开\ element \ userdata \ character \ customize 文件夹会看到以下文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)===小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)===小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数你是男MG 就应该是60文件夹打开60文件夹新建一个TXT文件就是文本文档(将我后面的代码复制进去.)然后将文本文档的格式变成 .ini 格式会问你是否..的..点是...然后进入游戏买一个易容卷轴去易容师处进行易容服务..在屏幕左上方会出现一个框框里面有你之前设置的代码点一下.然后修改下脸部颜色就好了...推荐代码[3Parts]scaleUp = 123scaleMiddle = 113scaleDown = 125[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50[Face]scaleFaceH = 132scaleFaceV = 136idFaceTex = 44[Faling]idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 107 offsetForeheadV = 121 offsetForeheadZ = 163 rotateForehead = 145 scaleForehead = 192[YokeBone] offsetYokeBoneH = 129 offsetYokeBoneV = 113 offsetYokeBoneZ = 64 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 140 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128[Chain]offsetChainV = 134 offsetChainZ = 64 rotateChain = 155 scaleChainH = 92[Jaw]offsetJawH = 176 offsetJawV = 161 offsetJawZ = 128 scaleJawSpecial = 128scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 71 scaleEyeH = 169 scaleEyeV = 250 rotateEye = 133 offsetEyeH = 130 offsetEyeV = 122 offseteyeZ = 91 scaleEyeBall = 192 scaleEyeH2 = 169 scaleEyeV2 = 250 rotateEye2 = 133 offsetEyeH2 = 130 offsetEyeV2 = 122 offseteyeZ2 = 91 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 355 scaleBrowH = 86 scaleBrowV = 93 rotateBrow = 133 offsetBrowH = 140 offsetBrowV = 126 offsetBrowZ = 115 scaleBrowH2 = 86 scaleBrowV2 = 93 rotateBrow2 = 133 offsetBrowH2 = 140 offsetBrowV2 = 126offsetBrowZ2 = 115[Nose]idNoseTex = 39idNoseTipShape = 58 scaleNoseTipH = 87 scaleNoseTipV = 83 scaleNoseTipZ = 153 offsetNoseTipV = 102 idNoseBridgeShape = 57 scaleBridgeTipH = 103 offsetBridgeTipZ = 136[Mouth]idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 80thickDownLip = 98scaleMouthH = 68offsetMouthV = 115offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 124 scaleMouthH2 = 68 offsetCornerOfMouthSpecial2 = 124[Ear]idEarShape = 60scaleEar = 111offsetEarV = 128[Hair]idHairModel = 264idHairTex = 313[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -855318 colorFace = -1colorEye = -855318 colorBrow = -15593199 colorMouth = -1794907 colorEyeBall = -15658735 colorMoustache = -1[Body]bodyID = 2colorBody = -1 headScale = 120 upScale = 90 waistScale = 90 armWidth = 90legWidth = 90。
完美国际代码
完05美国际代码的未来发展趋势 与挑战
人工智能与机器学习在代码优化中的应用
利用人工智能和机器学习技术来自动检测代码中的 问题
• 通过静态分析和动态分析来提高代码 审查的准确性和效率 • 减少人工审查的工作量和错误率
使用人工智能和机器学习技术来自动生 成代码
• 通过深度学习和自然语言处理技术, 实现自动编程 • 提高开发效率,降低开发成本
团队协作有助于提高代码质量
• 通过代码审查和互相学习,发现潜在的问题和改进点 • 遵循编程规范,确保代码的一致性和可读性
团队协作有助于提高开发效率
• 良好的代码结构有助于分工合作和知识共享 • 遵循敏捷开发方法,提高开发速度和响应变化
建立高效的代码审查机制
设定明确的审查目标和流程
• 确保代码审查的针对性和有效性 • 提高代码审查的效率和满意度
从开源项目中获取实践经验和灵感
• 学习如何解决问题和优化性能 • 为自己的项目提供参考和借鉴
企业级软件中的完美国际代码实践
分析企业级软件中的代码
• 了解企业级软件中的开发流程和质量控制 • 学习如何实现可扩展和高性能的代码
将完美国际代码应用于企业级软件开发
• 提高软件的质量和效率 • 降低维护成本和开发风险
云计算与边缘计算对完美国际代码的影响
云计算使得软件开发更加分布式和可扩展
• 利用云服务和微服务来提高软件的可扩展性和容错能力 • 遵循完美国际代码原则,实现高质量和高性能的代码
边缘计算对完美国际代码的影响
• 边缘计算使得软件需要在资源受限的环境中运行 • 需要考虑如何优化代码,以降低能耗和延迟
未来软件开发模式对完美国际代码的挑战与机遇
CREATE TOGETHER
完美国际妖精代码 (2)
完美国际妖精代码1. 引言完美国际(Perfect World International)是一款优秀的大型多人在线角色扮演游戏(MMORPG),其中妖精(Fairy)是游戏中重要的角色类型之一。
妖精代码是指控制和管理妖精行为的一段程序代码。
本文将介绍完美国际妖精代码的基本概念、编写规则和示例,帮助玩家更好地理解和使用妖精代码。
2. 基本概念2.1 妖精妖精是完美国际中的一个特殊角色类型,玩家可以携带妖精作为战斗辅助。
妖精有自己的等级、属性、技能和装备,可以与玩家一起战斗、升级和成长。
2.2 妖精代码妖精代码是一段程序代码,用于控制和管理妖精的行为。
通过编写妖精代码,玩家可以定制妖精的行为,使其更符合玩家的需求和战斗策略。
3. 编写规则3.1 妖精代码编辑器完美国际游戏中提供了妖精代码编辑器,可以直接在游戏内编辑妖精代码。
可以通过以下步骤打开妖精代码编辑器:1.打开游戏并登录账号2.在游戏界面上找到妖精相关的选项3.找到妖精编辑器选项并点击进入编辑器界面3.2 代码语法规则妖精代码采用一种类似于简化版的编程语言,具有自己的语法规则和特殊关键字。
以下是常用的妖精代码语法规则:•命令行以分号(;)结尾•单行注释以双斜线(//)开头,用于解释代码含义•关键字区分大小写,建议使用小写字母•代码块使用大括号({})包裹•代码块中的每个语句应占据一行,方便阅读和调试3.3 常用代码片段3.3.1 检测技能冷却时间if skill_cooltime(1) == 0 {// 当技能1的冷却时间为0时执行的代码} else {// 当技能1的冷却时间不为0时执行的代码}以上代码片段通过if语句检测技能1的冷却时间是否为0,根据结果执行相应的代码。
3.3.2 使用技能cast_skill(1);以上代码片段通过cast_skill命令使用技能1。
3.3.3 移动到指定坐标move_to(100, 200);以上代码片段通过move_to命令将妖精移动到坐标(100, 200)的位置。
完美国际人物代码带图
完美国际漂亮代码[3Parts]scaleUp = 133scaleMiddle = 101scaleDown = 64[BlendFace]idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50[Face]scaleFaceH = 108 scaleFaceV = 134 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek] offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128scaleJawH = 128 scaleJawV = 137[Eye]idThirdEye = 0 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166 offsetBrowV2 = 192 offsetBrowZ2 = 98[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 95scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134 scaleMouthH = 56offsetMouthV = 155 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 56 offsetCornerOfMouthSpecial2 = 123[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 877idHairTex = 887[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = 16711680colorFace = -264209colorEye = -1720671colorBrow = -8627126 colorMouth = -1726303 colorEyeBall = 16252928 colorMoustache = -1[Body]bodyID = 0 colorBody = -264209 headScale = 115 upScale = 85 waistScale = 85 armWidth = 85 legWidth = 85 breastScale = 85[3Parts]scaleUp = 143 scaleMiddle = 96 scaleDown = 64[BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50[Face]scaleFaceH = 91 scaleFaceV = 139 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 130offsetForeheadV = 98 offsetForeheadZ = 111 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 132 offsetYokeBoneV = 64 offsetYokeBoneZ = 151 rotateYokeBone = 105 scaleYokeBone = 152[Cheek] offsetCheekH = 192 offsetCheekV = 81 offsetCheekZ = 64 scaleCheek = 64[Chain] offsetChainV = 169 offsetChainZ = 116 rotateChain = 136 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 185 offsetJawZ = 192 scaleJawSpecial = 96 scaleJawH = 192 scaleJawV = 192[Eye]idThirdEye = 0 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 72 scaleEyeH = 172 scaleEyeV = 248 rotateEye = 124 offsetEyeH = 122 offsetEyeV = 108 offseteyeZ = 118scaleEyeBall = 192 scaleEyeH2 = 172 scaleEyeV2 = 248 rotateEye2 = 124 offsetEyeH2 = 122 offsetEyeV2 = 108 offseteyeZ2 = 118 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 70 scaleBrowH = 65 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 155 offsetBrowV = 155 offsetBrowZ = 138 scaleBrowH2 = 65 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 155 offsetBrowV2 = 155 offsetBrowZ2 = 128[Nose]idNoseTex = 41 idNoseTipShape = 56 scaleNoseTipH = 64 scaleNoseTipV = 81 scaleNoseTipZ = 123 offsetNoseTipV = 170 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 148[Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 106 thickDownLip = 100 scaleMouthH = 64 offsetMouthV = 192offsetMOuthZ = 118idMouthTex = 52 offsetCornerOfMouthSpecial = 132 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 132[Ear]idEarShape = 59scaleEar = 166offsetEarV = 128[Hair]idHairModel = 1064idHairTex = 1049[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -1318974colorFace = -1colorEye = -1708593colorBrow = -6328746 colorMouth = 16758449 colorEyeBall = -15395563 colorMoustache = -1[Body]bodyID = 0colorBody = -1headScale = 110upScale = 110waistScale = 100armWidth = 110legWidth = 110breastScale = 100[3Parts]scaleUp = 133 scaleMiddle = 101 scaleDown = 64[BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50[Face] scaleFaceH = 91scaleFaceV = 139 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek] offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 137[Eye]idThirdEye = 0 idEyeBaseTex = 50idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166 offsetBrowV2 = 192 offsetBrowZ2 = 98[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 95 scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134 scaleMouthH = 64offsetMouthV = 155 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 123[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 877idHairTex = 887[Moustache]idMoustacheTex = 206 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -15132391colorFace = -1colorEye = -1720671colorBrow = -8627126 colorMouth = -1726303 colorEyeBall = -15132391 colorMoustache = -15724528[Body]bodyID = 0colorBody = -1headScale = 115upScale = 110waistScale = 100armWidth = 110 legWidth = 110 breastScale = 100[3Parts]scaleUp = 118 scaleMiddle = 107 scaleDown = 117[BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50[Face]scaleFaceH = 126 scaleFaceV = 136 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 132 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 80[Jaw]offsetJawH = 161 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 73 scaleEyeH = 165 scaleEyeV = 182 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128 scaleEyeBall = 134 scaleEyeH2 = 165 scaleEyeV2 = 182 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 134[Brow]idBrowTex = 46idBrowShape = 355scaleBrowH = 111scaleBrowV = 86rotateBrow = 128offsetBrowH = 128offsetBrowV = 128offsetBrowZ = 161scaleBrowH2 = 111scaleBrowV2 = 86rotateBrow2 = 128offsetBrowH2 = 128 offsetBrowV2 = 128offsetBrowZ2 = 161[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 118 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139[Mouth]idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108thickDownLip = 101 scaleMouthH = 81scaleMouthH2 = 81 offsetMouthV = 115 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 128 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 534 idHairTex = 313[Moustache] idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 317[Color]colorHair = -986895 colorFace = -258 colorEye = -2829100 colorBrow = -856855 colorMouth = -1990006 colorEyeBall = -11895158 colorMoustache = -1[Body]bodyID = 0colorBody = -258 headScale = 128 upScale = 115 waistScale = 112 armWidth = 119 legWidth = 113 breastScale = 128[3Parts]scaleUp = 125 scaleMiddle = 94 scaleDown = 79 [BlendFace] idFaceShape1 = 117 idFaceShape2 = 117blendFaceShape = 50 [Face]scaleFaceH = 192 scaleFaceV = 151 idFaceTex = 44 [Faling]idFalingSkin = 4633 idFalingTex = 13 [Forehead] offsetForeheadH = 192 offsetForeheadV = 140 offsetForeheadZ = 192 rotateForehead = 78 scaleForehead = 64 [YokeBone] offsetYokeBoneH = 64 offsetYokeBoneV = 160 offsetYokeBoneZ = 112 rotateYokeBone = 192 scaleYokeBone = 64 [Cheek]offsetCheekH = 64 offsetCheekV = 129 offsetCheekZ = 64 scaleCheek = 192 [Chain]offsetChainV = 192 offsetChainZ = 180 rotateChain = 192 scaleChainH = 64 [Jaw]offsetJawH = 64 offsetJawV = 64 offsetJawZ = 64 scaleJawSpecial = 64 scaleJawH = 192 scaleJawV = 64 [Eye]idEyeBaseTex = 51 idEyeHighTex = 48 idEyeBallTex = 48 idEyeShape = 76 scaleEyeH = 200 scaleEyeV = 255rotateEye = 10 offsetEyeH = 125 offsetEyeV = 110 offseteyeZ = 129 scaleEyeBall = 250 scaleEyeH2 = 200 scaleEyeV2 = 255 rotateEye2 = 10 offsetEyeH2 = 125 offsetEyeV2 = 110 offseteyeZ2 = 129 scaleEyeBall2 = 250 [Brow]idBrowTex = 46 idBrowShape = 355 scaleBrowH = 192 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 154 offsetBrowV = 125 offsetBrowZ = 161 scaleBrowH2 = 192 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 154 offsetBrowV2 = 125 offsetBrowZ2 = 161 [Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 118 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108 thickDownLip = 101 scaleMouthH = 81offsetMouthV = 115offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 81 scaleMouthH2 = 81 offsetCornerOfMouthSpecial2 = 81 [Ear]idEarShape = 60scaleEar = 120offsetEarV = 128[Hair]idHairModel = 412idHairTex = 313[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = 16253032colorface = 0colorEye = -2829100colorBrow = -8623542colorMouth = -1990006 colorEyeBall = 4915330 colorMoustache = -1[Body]bodyID = 0colorBody = -1headScale = 160upScale = 60waistScale = 70armWidth = 70legWidth = 70breastScale = 70[3Parts]scaleUp = 152scaleMiddle = 127 scaleDown = 64 [BlendFace] idFaceShape1 = 117 idFaceShape2 = 117 blendFaceShape = 50 [Face]scaleFaceH = 162 scaleFaceV = 128 idFaceTex = 44 [Faling]idFalingSkin = 4633 idFalingTex = 13 [Forehead] offsetForeheadH = 64 offsetForeheadV = 152 offsetForeheadZ = 192 rotateForehead = 192 scaleForehead = 192 [YokeBone] offsetYokeBoneH = 192 offsetYokeBoneV = 160 offsetYokeBoneZ = 192 rotateYokeBone = 107 scaleYokeBone = 64 [Cheek]offsetCheekH = 128 offsetCheekV = 129 offsetCheekZ = 192 scaleCheek = 192 [Chain]offsetChainV = 192 offsetChainZ = 192 rotateChain = 192 scaleChainH = 131 [Jaw]offsetJawH = 192 offsetJawV = 64 offsetJawZ = 64 scaleJawSpecial = 64 scaleJawH = 64 scaleJawV = 136 [Eye]idEyeBaseTex = 51idEyeHighTex = 48 idEyeBallTex = 48 idEyeShape = 76 scaleEyeH = 200 scaleEyeV = 255 rotateEye = 10 offsetEyeH = 125 offsetEyeV = 110 offseteyeZ = 129 scaleEyeBall = 250 scaleEyeH2 = 200 scaleEyeV2 = 255 rotateEye2 = 10 offsetEyeH2 = 125 offsetEyeV2 = 110 offseteyeZ2 = 129 scaleEyeBall2 = 250 [Brow]idBrowTex = 101 idBrowShape = 122 scaleBrowH = 128 scaleBrowV = 128 rotateBrow = 90 offsetBrowH = 128 offsetBrowV = 128 offsetBrowZ = 128 scaleBrowH2 = 128 scaleBrowV2 = 128 rotateBrow2 = 90 offsetBrowH2 = 128 offsetBrowV2 = 128 offsetBrowZ2 = 128 [Nose]idNoseTex = 95 idNoseTipShape = 111 scaleNoseTipH = 128 scaleNoseTipV = 128 scaleNoseTipZ = 128 offsetNoseTipV = 130 idNoseBridgeShape = 108 scaleBridgeTipH = 129 offsetBridgeTipZ = 128 [Mouth] idMouthUpLipLine = 132idMouthMidLipLine = 129 idMouthDownLipLine = 135 thickUpLip = 128thickDownLip = 100scaleMouthH = 64offsetMouthV = 128offsetMOuthZ = 128idMouthTex = 107 offsetCornerOfMouthSpecial = 64 scaleMouthH2 = 58 offsetCornerOfMouthSpecial2 = 64 [Ear]idEarShape = 114scaleEar = 128offsetEarV = 128[Hair]idHairModel = 412idHairTex = 313[Moustache]idMoustacheTex = 99 idMoustacheSkin = 0idGoateeTex = 65336[Color]colorHair = 16758465coloface = -792595colorEye = -1colorBrow = -12624674 colorMouth = -1colorEyeBall = 4915330 colorMoustache = -11571145 [Body]bodyID = 0colorBody = -1headScale = 170upScale = 60waistScale = 70armWidth = 70legWidth = 70breastScale = 70[3Parts]scaleUp = 111 scaleMiddle = 64 scaleDown = 54[BlendFace] idFaceShape1 = 27 idFaceShape2 = 27 blendFaceShape = 50[Face]scaleFaceH = 90 scaleFaceV = 112 idFaceTex = 5[Faling]idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 124 offsetForeheadV = 162 offsetForeheadZ = 133 rotateForehead = 133 scaleForehead = 128[YokeBone] offsetYokeBoneH = 95 offsetYokeBoneV = 124 offsetYokeBoneZ = 79 rotateYokeBone = 121 scaleYokeBone = 136[Cheek]offsetCheekH = 165 offsetCheekV = 134 offsetCheekZ = 128 scaleCheek = 128[Chain]offsetChainV = 165 offsetChainZ = 123 rotateChain = 126 scaleChainH = 76[Jaw]offsetJawH = 172 offsetJawV = 146 offsetJawZ = 130 scaleJawSpecial = 98 scaleJawH = 149 scaleJawV = 168[Eye]idEyeBaseTex = 449 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33scaleEyeH = 128 scaleEyeV = 255 rotateEye = 138 offsetEyeH = 128 offsetEyeV = 103 offseteyeZ = 96 scaleEyeBall = 233 scaleEyeH2 = 128 scaleEyeV2 = 255 rotateEye2 = 138 offsetEyeH2 = 128 offsetEyeV2 = 103 offseteyeZ2 = 96 scaleEyeBall2 = 233[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 65 scaleBrowV = 85 rotateBrow = 100 offsetBrowH = 116 offsetBrowV = 177 offsetBrowZ = 96 scaleBrowH2 = 65 scaleBrowV2 = 85 rotateBrow2 = 100 offsetBrowH2 = 116 offsetBrowV2 = 177 offsetBrowZ2 = 96[Nose]idNoseTex = 1 idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 120 scaleNoseTipZ = 109 offsetNoseTipV = 213 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 128[Mouth] idMouthUpLipLine = 89idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 86thickDownLip = 90scaleMouthH = 25offsetMouthV = 232offsetMOuthZ = 97idMouthTex = 14 offsetCornerOfMouthSpecial = 135 scaleMouthH2 = 25 offsetCornerOfMouthSpecial2 = 135[Ear]idEarShape = 22scaleEar = 128offsetEarV = 128[Hair]idHairModel = 1102idHairTex = 1087[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = -1colorFace = -1colorEye = -15395563colorBrow = -5276327colorMouth = 16752762 colorEyeBall = -15527405 colorMoustache = -1[Body]bodyID = 5colorBody = -1headScale = 125upScale = 85waistScale = 85armWidth = 85legWidth = 85breastScale = 85[3Parts]scaleUp = 134 scaleMiddle = 47 scaleDown = 58[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 111 scaleFaceV = 109 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 111 offsetForeheadV = 117 offsetForeheadZ = 130 rotateForehead = 117 scaleForehead = 117[YokeBone] offsetYokeBoneH = 174 offsetYokeBoneV = 112 offsetYokeBoneZ = 152 rotateYokeBone = 136 scaleYokeBone = 136[Cheek] offsetCheekH = 166 offsetCheekV = 134 offsetCheekZ = 128 scaleCheek = 128[Chain] offsetChainV = 144 offsetChainZ = 123 rotateChain = 126 scaleChainH = 76[Jaw]offsetJawH = 158 offsetJawV = 140 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye]idEyeBaseTex = 329 idEyeHighTex = 567 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 137 scaleEyeV = 215 rotateEye = 137 offsetEyeH = 130 offsetEyeV = 116 offseteyeZ = 87 scaleEyeBall = 240 scaleEyeH2 = 137 scaleEyeV2 = 215 rotateEye2 = 137 offsetEyeH2 = 130 offsetEyeV2 = 116 offseteyeZ2 = 87 scaleEyeBall2 = 240[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 97 scaleBrowV = 113 rotateBrow = 123 offsetBrowH = 160 offsetBrowV = 204 offsetBrowZ = 105 scaleBrowH2 = 97 scaleBrowV2 = 113 rotateBrow2 = 123 offsetBrowH2 = 160 offsetBrowV2 = 204 offsetBrowZ2 = 105[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 116 scaleNoseTipZ = 96 offsetNoseTipV = 172 idNoseBridgeShape = 15 scaleBridgeTipH = 90offsetBridgeTipZ = 77[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 92 thickUpLip = 83thickDownLip = 110 scaleMouthH = 9offsetMouthV = 204 offsetMOuthZ = 92idMouthTex = 14 offsetCornerOfMouthSpecial = 114 scaleMouthH2 = 9 offsetCornerOfMouthSpecial2 = 114[Ear]idEarShape = 22scaleEar = 111offsetEarV = 143[Hair]idHairModel = 940idHairTex = 950[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = 16770273colorFace = -1colorEye = 0colorBrow = -11520964 colorMouth = -24400 colorEyeBall = -10077115 colorMoustache = -1[Body]bodyID = 5colorBody = -1headScale = 110upScale = 85waistScale = 80 armWidth = 88 legWidth = 88 breastScale = 83[3Parts] scaleUp = 247 scaleMiddle = 0 scaleDown = 75[BlendFace]idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 130 scaleFaceV = 110 idFaceTex = 5[Faling]idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 13 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[YokeBone] offsetYokeBoneH = 184 offsetYokeBoneV = 121 offsetYokeBoneZ = 104 rotateYokeBone = 132 scaleYokeBone = 128[Cheek]offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 137 scaleCheek = 117[Chain]offsetChainV = 175 offsetChainZ = 0 rotateChain = 137 scaleChainH = 35[Jaw]offsetJawH = 220 offsetJawV = 170 offsetJawZ = 111 scaleJawSpecial = 108scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 323 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 123 scaleEyeV = 255 rotateEye = 117 offsetEyeH = 117 offsetEyeV = 137 offseteyeZ = 83 scaleEyeBall = 250 scaleEyeH2 = 123 scaleEyeV2 = 255 rotateEye2 = 117 offsetEyeH2 = 117 offsetEyeV2 = 137 offseteyeZ2 = 83 scaleEyeBall2 = 250[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 100 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65 scaleBrowH2 = 90 scaleBrowV2 = 100 rotateBrow2 = 73 offsetBrowH2 = 167 offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 0scaleNoseTipV = 56scaleNoseTipZ = 90 offsetNoseTipV = 200 idNoseBridgeShape = 15 scaleBridgeTipH = 36 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 22thickDownLip = 104scaleMouthH = 7offsetMouthV = 250offsetMOuthZ = 91idMouthTex = 14 offsetCornerOfMouthSpecial = 117 scaleMouthH2 = 7 offsetCornerOfMouthSpecial2 = 116[Ear]idEarShape = 22scaleEar = 162offsetEarV = 165[Hair]idHairModel = 1114idHairTex = 1099[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = 0colorFace = -1colorEye = -14804711colorBrow = -1522002colorMouth = 16758464 colorEyeBall = -15527149 colorMoustache = 0[Body]bodyID = 5 colorBody = -1 headScale = 111 upScale = 54 waistScale = 56 armWidth = 73 legWidth = 54 breastScale = 90[3Parts]scaleUp = 133 scaleMiddle = 101 scaleDown = 64[BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50[Face]scaleFaceH = 108 scaleFaceV = 134 idFaceTex = 44[Faling]idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek]offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain]offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 137[Eye]idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192 idThirdEye = 0[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166 offsetBrowV2 = 192offsetBrowZ2 = 98[Nose]idNoseTex = 41idNoseTipShape = 58 scaleNoseTipH = 95 scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134scaleMouthH = 56scaleMouthH2 = 56offsetMouthV = 155offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 offsetCornerOfMouthSpecial2 = 123[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 937idHairTex = 947[Moustache]idMoustacheTex = 208 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = 0colorFace = -1colorEye = -1720671 colorBrow = -8627126 colorMouth = -1726303 colorEyeBall = 16252928 colorMoustache = -14013917[Body]bodyID = 0colorBody = -1headScale = 115upScale = 85waistScale = 85armWidth = 85legWidth = 85breastScale = 85[3Parts]scaleUp = 133scaleMiddle = 101 scaleDown = 64[BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50[Face]scaleFaceH = 108 scaleFaceV = 134 idFaceTex = 859[Faling]idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek]offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain]offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 137[Eye]idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192 idThirdEye = 0[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166 offsetBrowV2 = 192 offsetBrowZ2 = 98[Nose]idNoseTex = 41idNoseTipShape = 58 scaleNoseTipH = 95 scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134scaleMouthH = 56offsetMouthV = 155offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 56 offsetCornerOfMouthSpecial2 = 123[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 937idHairTex = 947[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = 0colorFace = -986386colorEye = -1720671colorBrow = -8627126colorMouth = -1726303 colorEyeBall = 16252928colorMoustache = -1[Body]bodyID = 0 colorBody = -986386 headScale = 115 upScale = 85 waistScale = 85 armWidth = 85 legWidth = 85 breastScale = 85。
完美国际人物代码教程(Perfect international character code tutorial)
完美国际人物代码教程(Perfect international character codetutorial)打开元\用户\文字\自定义文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)= = =小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)= = =小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数3parts ] ===================================该区域可能是人物形象初始数据放大= 136scalemiddle = 128缩比= 118也可能是限定值[ blendface ]idfaceshape1 = 23idfaceshape2 = 23blendfaceshape = 50 ===========================[脸] ==============脸scalefaceh = 123scalefacev = 133 ======(HV数值确定脸的大小)idfacetex = 5 = = = =(脸代码)[会] =======(不清楚是什么)idfalingskin = 434idfalingtex = 436[头部] =============额offsetforeheadh = 137offsetforeheadv = 128offsetforeheadz = 128 = = = =(水痘-带状疱疹数值确定额的位置)rotateforehead = 128scaleforehead = 128 ======(额的大小)【颧骨] =========颧offsetyokeboneh = 128offsetyokebonev = 131offsetyokebonez = 128 = = = =(水痘-带状疱疹数值确定颧位置)rotateyokebone = 128scaleyokebone = 128 = = = =(颧的大小)[脸] ===========颊offsetcheekh = 126offsetcheekv = 123offsetcheekz = 124 = = = =(水痘-带状疱疹数值确定颊的位置)scalecheek = 126 = = = =(颊的大小)[链] ========链offsetchainv = 124offsetchainz = 128 = = =(VZ数值确定链的位置)rotatechain = 128scalechainh = 64 =====(链的大小)[下巴] =========颚offsetjawh = 144offsetjawv = 136offsetjawz = 128 = = = =(水痘-带状疱疹数值确定颚的位置)scalejawspecial = 128scalejawh = 104 = = = =(额的宽度)scalejawv = 126 = = = =(颚的长度)[眼] ===========眼睛ideyebasetex = 257 = = =(眼睛代码)ideyehightex = 569 = = = =(眼皮代码)ideyeballtex = 9 = = = =(眼球代码)ideyeshape = 36 = = =(眼睛代码)scaleeyeh = 108scaleeyev = 2200 = = =(HV数值决定眼睛大小)rotateeye = 85 = = = =(眼睛)offseteyeh = 0offseteyev = 0offseteyez = 0 =====(水痘-带状疱疹决定眼睛位置)scaleeyeball = 0scaleeyeh2 = 0 = = =(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleeyev2 = 0rotateeye2 = 0offseteyeh2 = 0offseteyev2 = 0offseteyez2 = 0scaleeyeball2 = 0[眉] ===========眉毛idbrowtex = 7 = = =(眉毛代码)idbrowshape = 0scalebrowh = 0 = = =(眉毛粗细)scalebrowv = 0 = = = =(眉毛粗细)rotatebrow = 0 = = = =(眉毛幅度)offsetbrowh = 0offsetbrowv = 0offsetbrowz = 0 = = = =(水痘-带状疱疹数值确定眉毛位置)scalebrowh2 = 0(是否开取单双眉毛修改)(0 is not open to take 1 to open a single 2 to open double) ScaleBrowV2 = 0RotateBrow2 = 0OffsetBrowH2 = 0OffsetBrowV2 = 0OffsetBrowZ2 = 0[Nose] =========== noseIdNoseTex = = = = = 2 (nose code) IdNoseTipShape = = = = 16 (nose shape code) ScaleNoseTipH = 133ScaleNoseTipV = 149ScaleNoseTipZ = 128 (nose size determined by HVZ) OffsetNoseTipV = 135 = = = (nose position) IdNoseBridgeShape = = = 15 (bridge code) ScaleBridgeTipH = = = 128 (nose size) OffsetBridgeTipZ = 76 = = = (nose position) [Mouth]] =========== mouthIdMouthUpLipLine = = = = 89 (upper lip code) IdMouthMidLipLine = 86=== (mouth gap code) IdMouthDownLipLine =0 = (lower code)ThickUpLip = = = = 10 (upper lip thickness) ThickDownLip = = = = 0 (lower lip thickness)ScaleMouthH = 0 flash (mouth size)OffsetMouthV = = = = = 10 (lip position)OffsetMOuthZ = = = = = 0 (lip position)IdMouthTex = = = = 0 (mouth code) OffsetCornerOfMouthSpecial = 10 flash around Alice mouth ScaleMouthH2 = = = = = 74 (mouth position) OffsetCornerOfMouthSpecial2 = 0 = = = = about Alice mouth [Ear] blocked earsIdEarShape = 22 = = = (ear shape code)ScaleEar = 125 = = = (ear size)OffsetEarV = = = = (147 ears)[Hair] regarding hairIdHairModel = 279 flash hair. I'll just get the hair code out. IdHairTex = 424 = = = = hair texture code[Moustache]=========== beardIdMoustacheTex = 0 (XXX = beard code)IdMoustacheSkin = 0 (XXX = beard code)IdGoateeTex = 0 (XXX flash code code 0 is no beard beard) [Color]============ colorColorHair = = = = = -789517 (hair color)ColorFace = -2 (flash face color)ColorEye = -15724528 (flash eye color)ColorBrow = -2868152 history (eyebrow color)ColorMouth = -2866372 history (mouth color)ColorEyeBall = -15592686 = (eye color)ColorMoustache = -1 (flash beard color[Body]========== bodyBodyID = = = = = 0 (physical feature code)ColorBody = -2 = body color (color)HeadScale = = = = = 121 (head size)UpScale = 110WaistScale = 100 = = = = (WC)ArmWidth = = = = = 110 (arm size)LegWidth = 110 flash (foot size)BreastScale = = = = = 100 (chest size)=====================================* make use of the configuration file code for two=====================================Place your own character configuration file in the corresponding folder(pay attention to sex)It is better to rename the default time for easier searchingWhen you create a new custom role image, you can see your presets at the top(no naming will be shown in time)Click to see the modified image, and you can continue to fine tune the satisfaction of the postMake sure you commit to the server and build the roleThe image of the characters has been created, using the configuration file methodJust want to disguise custom trainersYou can not understand gentie put forward please master post for technical guidanceHere's what I already know about the modified renderings of the codeHair codeI think I haven't said how to get code = =!Effect, pictures and other re issued!========================================* three code extraction========================================There is no good way to extract itOne way is to get readyFor example, a ready-made hairstyleBuild the characters, change the hairstyle every time, save the imageWrite down the head code every time, so that you can use it laterYou can also use a friend's ready-made code file(note that the file is of type INI and the size is no more than 4K)Method two write code yourselfThis method is really tiring, but it's also the only way to find hidden codeTake your time and try your luck......Method three please master (can go to perfect compiler best)=====================================Okay, now give the known code renderings=====================================Keep your eyes closed, and your code has a slight effect on your mouth (at the right side of the picture, you need to click the picture to see it completely)Fox bodyID = 0 (small tail) bodyID = 4 (large tail)Rabbit bodyID = 5Bat bodyID = 3Dragon bodyID = 2Cat bodyID = 1Attach various color codes: Black 0White -1-1024= lemon-133530= yellowPurple -10497=-126209= humble powder-42496= imperial concubine red Magenta -65376=-131072= pomegranate-195478= PinkAzure 1023=The green eyed 64256=64465= Jadeite64255= HaiziAvatar modification:Use Notepad to open the file above and find the beginning with [Hair],[Hair]IdHairModel = 0, change this 0 to 776 is pig head, 775 is monkey man doll, 774 is old monkey, 773 is little monkey, 772 is female doll, 771 is small pig head[3Parts] ========== third courtScaleUp = = = = = 136 on the courtScaleMiddle = 128 = = = = atriumScaleDown = = = = = 118 under the court[BlendFace] =========== mixed basic faceIdFaceShape1 = = = = = 23 faceIdFaceShape2 = = = = = 23 faceBlendFaceShape = 50[Face]============== faceThe level of the ratio of scaleFaceH = 123 flash face adjustment ScaleFaceV = 133 flash on the face under proportional control IdFaceTex = 860 flash face style[Faling]============= actIdFalingSkin = 434IdFalingTex = 436[Forehead]============= foreheadOffsetForeheadH = 137 flash traversing the forehead OffsetForeheadV = 128 flash forehead vertical shiftMoving around offsetForeheadZ = 128 flash forehead RotateForehead = 128 flash forehead rotationScaleForehead = 128 zoom ratio history forehead [YokeBone]============= zygomatic (Quan)OffsetYokeBoneH = = = = = 128 zygomatic traverseOffsetYokeBoneV = 131 = zygomatic longitudinal shift Moving around offsetYokeBoneZ = 128 = = = = cheekbones RotateYokeBone = 128 = = = = zygomatic rotation ScaleYokeBone = 128 = zygomatic proportion zoom [Cheek]================ cheeksOffsetCheekH = = = = = 126 sliding cheekOffsetCheekV = 123 = = = = cheek longitudinal shift Moving around offsetCheekZ = 124 = = = = cheek ScaleCheek = 126 = = = = cheek zoom ratio[Chain]================ ChinOffsetChainV = 124 = = = = chin vertical shiftMoving around offsetChainZ = 128 = = = = Chin RotateChain = = = = = 128 jaw rotationScalechainh = 64 = 下巴左右缩放[Jaw] = = = = = = = = = = = = = = = = = = 颚Offsetjawh = = = = = 颚骨横移 144Offsetjawv = = = = = 颚骨纵移 136 Offsetjawz = = = = = 颚骨前后移动 128 Scalejawspecial = = = = = 颚骨特殊缩放 128 Scalejawh = = = = = 颚骨左右缩放 104 Scalejawv = = = = = 颚骨上下缩放 126 [EYE] = = = = = = = = = = = = = = = = 眼型Ideyebasetex = = = = = 基本眼型 257 Ideyehightex 256 = = = = = 眼影类型选择Ideyeballtex = = = = = 眼球型 9 Ideyeshape = 36 = = = = 眼袋类型选择Scaleeyeh = 108 = = = = 右眼水平比例调节Scaleeyev 255 = = = = = 右眼竖直比例调节Rotateeye = = = = = 右眼旋转调节 85 Offseteyeh = 0 = = = = 右眼水平位移Offseteyev = 0 = = = = 右眼垂直位移Offseteyez = 0 = = = = = 右眼前后位移Scaleeyeball 255 = = = = = 右眼球缩放Scaleeyeh2 = 0 = = = = 左眼水平比例调节Scaleeyev2 = 0 = = = = 左眼竖直比例调节Rotateeye2 = 0 = = = = 左眼旋转调节Offseteyeh2 = 0 = = = = 左眼水平位移Offseteyev2 = 0 = = = = 左眼垂直位移Offseteyez2 = 0 = = = = 左眼前后位移Scaleeyeball2 = 0 = = = = 左眼球缩放[I] = = = = = = = = = = = = = = = = 眉型Idbrowtex = = = = = 选择眉毛 7 Idbrowshape = 0 = = = = 基本眉型Scalebrowh = 0 = = = = 右眉水平比例调节Scalebrowv = 0 = = = = 右眉垂直比例调节Rotatebrow = 0 = = = = 右眉旋转调节Offsetbrowh = 0 = = = = 右眉水平位移调节Offsetbrowv = 0 = = = = 右眉垂直位移调节Offsetbrowz = 0 = = = = 右眉前后移动Scalebrowh2 = 0 = = = = 左眉水平比例调节Scalebrowv2 = 0 = = = = 左眉垂直比例调节Rotatebrow2 = 0 = = = = 左眉旋转调节Offsetbrowh2 = 0 = = = = 左眉水平位移调节Offsetbrowv2 = 0 = = = = 左眉垂直位移调节Offsetbrowz2 = 0 = = = = 左眉前后移动[I] = = = = = = = = = = = = = = = = = = 鼻型Idnosetex = 2 = 贴图选择Idnosetipshape = 16 = = = = 鼻头Scalenosetiph = = = = = 鼻头水平比例调节 133 Scalenosetipv = = = = = 鼻头竖直比例调节 149 Scalenosetipz = = = = = 鼻头前后比例调节 128 Offsetnosetipv = = = = = 鼻头垂直位移调节 135Idnosebridgeshape = 15 = = = = 鼻梁Scalebridgetiph = = = = = 鼻梁左右比例调节 128 Offsetbridgetipz = = = = = 鼻梁前后移动 76 [Mouth]] = = = = = = = = = = = = = = = = = = = = 嘴型Idmouthuplipline = = = = = 上唇线 89 Idmouthmidlipline = = = = = 唇沟 86 Idmouthdownlipline = 0 = = = = 下唇线Thickuplip = 10 = = = = 上唇厚度调节Thickdownlip = 0 = = = = 下唇厚度比例Scalemouthh = 0 = = = = 左面嘴部水平比例Scalemouthh2 = = = = = 右面嘴部水平比例 74 Offsetmouthv = 10 = = = = 嘴部整体垂直位移Offsetmouthz = 0 = = = = 嘴部整体沿z轴位移idmouthtex = 0 = = = = 基本唇型offsetcornerofmouthspecial = 10 = = = = 左嘴角移动offsetcornerofmouthspecial2 = 0 = = = = 右嘴角移动[ear] = = = = = = = = = = = = = = = = = = = = = = = 耳型idearshape = 22 = = = = 基本耳性scaleear = = = = = = = 耳朵的整体大小缩放调节.offsetearv = = = = = = = 耳朵的上下移动.[hair] = = = = = = = = = = = = = = = = = = = = = = 毛发idhairmodel = and = = = = 发型idhairtex = = = = = = = 发型纹理 893[beard] = = = = = = = = = = = = = = = = = = 胡子idmoustachetex = 0 = = = = 小胡子idmoustacheskin = 0 = = = = 大胡子idgoateetex = 0 = = = = 胡子纹理[color = = = = = = = = = = = = = = = = = = = = = = 化装colorhair = = = = = = = 头发颜色 789517color f ace = 1 = = = = 脸部颜色注论坛屏蔽了这个代码所以如果复制别人的代码要注意属性名称脸部颜色和身材里的身体颜色值不同则脸和身体颜色不同.coloreye = = = = = = = 眼影颜色 15724528colorbrow = = = = = = = 眉毛颜色 2868152colormouth = = = = = = = 嘴唇颜色 2866372coloreyeball = = = = = = = 眼珠颜色 15592686 colormoustache = 1 = = = = 胡子颜色[body]] = = = = = = = = = = = = = = = = = = = = = = = 身材bodyid = 0 = = = = 身体特征代码colorbody = 1 = = = = 身体颜色 (肤色)= = = = = = = 1.000000 musclescale (肌肉大小)headscale = = = = = = = 头部大小.= = = = = = = 110 upscale venue 上身健壮度waistscale = = = = = = = 腰部围度 100armwidth = = = = = = = 上肢围度 110legwidth = = = = = = = 下肢围度 110breastscale = = = = = = = 胸大小 100。
完美国际代码修改
完美国际代码修改代码文件的位置如下:打开完美前传\ element \ userdata \ character \ customize 文件夹①:00文件夹(男武侠)01文件夹(女武侠)②:10文件夹(男法师)11文件夹(女法师)③:20文件夹(男巫师)21文件夹(女巫师)④:40文件夹(妖兽)⑤:31文件夹(妖精)⑥:50文件夹(男刺客)51文件夹(女刺客)⑦:60文件夹(男羽芒)61文件夹(女羽芒)⑧:70文件夹(男羽灵)71文件夹(女羽灵)⑨:80文件夹(男剑灵)81文件夹(女剑灵)90文件夹(男魅灵)91文件夹(女魅灵)⑩: 男性为偶数、女性为奇数图一图1 这的文件也就是你游戏上“我的自定义列表”里面的文件,保存在游戏左上方的文件是在这个地方进行修改。
如果是老人物,只需要将找来的代码替换掉老人物的自定义代码里面的数据保存即可以,如果是新人物,直接从下面文件夹(图2)复制一个代码文件,放在对应的人物文件夹(图1)里面去,然后重命名为自定义代码名称,把里面粘贴上你要使用的代码保存,就可以去进行人物更换代码了。
图二下面我们了解一下代码里面对应的数值,如果想部分调整,也可以直接的通过改变数据达到目的。
[3Parts] ==========三庭scaleUp = 136 ====上庭scaleMiddle = 128 ====中庭scaleDown = 118 ====下庭===========基本脸型混合idFaceShape1 = 23 ====脸型idFaceShape2 = 23 ====脸型blendFaceShape = 50==============脸型scaleFaceH = 123 =====脸的水平比例调节scaleFaceV = 133 =====脸的上下比例调节idFaceTex = 5复制代码=====(注意这个地方人鱼族数值女人物为860-864,864无脸上花纹,男人物为856-859,859无脸上花纹其他职业为44-,如果其他人物代码改巫师和刺客上面去,要注意改动这个数值,以免成大白脸)=============法令idFalingSkin = 434idFalingTex = 436=============额头offsetForeheadH = 137 =====额头横移offsetForeheadV = 128 =====额头纵移offsetForeheadZ = 128 =====额头前后移动rotateForehead = 128 =====额头旋转scaleForehead = 128 ======额头比例缩放=============颧(quan)offsetYokeBoneH = 128 ====颧骨横移offsetYokeBoneV = 131 ====颧骨纵移offsetYokeBoneZ = 128 ====颧骨前后移动rotateYokeBone = 128 ====颧骨旋转scaleYokeBone = 128 ====颧骨比例缩放================颊offsetCheekH = 126 ====脸颊横移offsetCheekV = 123 ====脸颊纵移offsetCheekZ = 124 ====脸颊前后移动scaleCheek = 126 ====脸颊比例缩放================下巴offsetChainV = 124 ====下巴纵移offsetChainZ = 128 ====下巴前后移动rotateChain = 128 ====下巴旋转scaleChainH = 64 =====下巴左右缩放==================颚offsetJawH = 144 ====颚骨横移offsetJawV = 136 ====颚骨纵移offsetJawZ = 128 ====颚骨前后移动scaleJawSpecial = 128 ====颚骨特殊缩放scaleJawH = 104 ====颚骨左右缩放scaleJawV = 126 ====颚骨上下缩放================眼型idEyeBaseTex = 257 ====基本眼型idEyeHighTex = 569 ==== idEyeBallTex = 9 ==== idEyeShape = 36 ====眼皮类型选择scaleEyeH = 108 ====右眼水平比例调节scaleEyeV = 255 ====右眼竖直比例调节rotateEye = 85 ====右眼旋转调节offsetEyeH = 0 ====右眼水平位移offsetEyeV = 0 ====右眼垂直位移offseteyeZ = 0 =====右眼前后位移scaleEyeBall = 255 ====右眼球缩放scaleEyeH2 = 0 ====左眼水平比例调节scaleEyeV2 = 0 ====左眼竖直比例调节rotateEye2 = 0 ====左眼旋转调节offsetEyeH2 = 0 ====左眼水平位移offsetEyeV2 = 0 ====左眼垂直位移offseteyeZ2 = 0 ====左眼前后位移scaleEyeBall2 = 0 ====左眼球缩放================眉型idBrowTex = 7 ==== 选择眉毛idBrowShape = 0 ====基本眉型scaleBrowH = 0 ====右眉水平比例调节scaleBrowV = 0 ====右眉垂直比例调节rotateBrow = 0 ====右眉旋转调节offsetBrowH = 0 ====右眉水平位移调节offsetBrowV = 0 ====右眉垂直位移调节offsetBrowZ = 0 ====右眉前后移动scaleBrowH2 = 0 ====左眉水平比例调节scaleBrowV2 = 0 ====左眉垂直比例调节rotateBrow2 = 0 ====左眉旋转调节offsetBrowH2 = 0 ====左眉水平位移调节offsetBrowV2 = 0 ====左眉垂直位移调节offsetBrowZ2 = 0 ====左眉前后移动==================鼻型idNoseTex = 2 ====贴图选择idNoseTipShape = 16 ====鼻头scaleNoseTipH = 133 ====鼻头水平比例调节scaleNoseTipV = 149 ====鼻头竖直比例调节scaleNoseTipZ = 128 ====鼻头前后比例调节offsetNoseTipV = 135 ====鼻头垂直位移调节idNoseBridgeShape = 15 ====鼻梁scaleBridgeTipH = 128 ====鼻梁左右比例调节offsetBridgeTipZ = 76 ====鼻梁前后移动] ====================嘴型idMouthUpLipLine = 89 ====上唇线idMouthMidLipLine = 86 ====唇沟idMouthDownLipLine =0 ====下唇线thickUpLip = 10 ====上唇厚度调节thickDownLip = 0 ====下唇厚度比例scaleMouthH = 0 ====左面嘴部水平比例scaleMouthH2 = 74 ====右面嘴部水平比例offsetMouthV = 10 ====嘴部整体垂直位移offsetMOuthZ = 0 ====嘴部整体沿Z轴位移idMouthTex = 0 ====基本唇型offsetCornerOfMouthSpecial = 10 ====左嘴角移动offsetCornerOfMouthSpecial2 = 0 ====右嘴角移动=======================耳型idEarShape = 22 ====基本耳性scaleEar = 125 ====耳朵的整体大小缩放调节offsetEarV = 147 ====耳朵的上下移动======================毛发idHairModel = 279 ====发型idHairTex = 424 ====发型纹理==================胡子idMoustacheTex = 0 ====小胡子idMoustacheSkin = 0 ====大胡子idGoateeTex = 0 ====胡子纹理======================化装colorHair = -789517 ====头发颜色color F ace = -2复制代码====脸部颜色(以前官方论坛的代码屏蔽了这个地方的r f a三个英文为**,需要手动改正,否则会黑脸。
完美国际人物代码带图
完美国际人物代码带图完美国际漂亮代码[3Parts]scaleUp = 133scaleMiddle = 101scaleDown = 64[BlendFace]idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50 [Face]scaleFaceH = 108 scaleFaceV = 134 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek] offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128scaleJawH = 128 scaleJawV = 137[Eye]idThirdEye = 0 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166offsetBrowV2 = 192 offsetBrowZ2 = 98[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 95 scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134 scaleMouthH = 56offsetMouthV = 155 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 56 offsetCornerOfMouthSpecial2 = 123 [Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 877idHairTex = 887[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = 16711680colorFace = -264209colorEye = -1720671colorBrow = -8627126 colorMouth = -1726303 colorEyeBall = 16252928 colorMoustache = -1[Body]bodyID = 0 colorBody = -264209 headScale = 115 upScale = 85 waistScale = 85 armWidth = 85 legWidth = 85 breastScale = 85[3Parts]scaleUp = 143 scaleMiddle = 96 scaleDown = 64[BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50[Face]scaleFaceH = 91 scaleFaceV = 139 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 130offsetForeheadV = 98 offsetForeheadZ = 111 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 132 offsetYokeBoneV = 64 offsetYokeBoneZ = 151 rotateYokeBone = 105 scaleYokeBone = 152[Cheek] offsetCheekH = 192 offsetCheekV = 81 offsetCheekZ = 64 scaleCheek = 64[Chain] offsetChainV = 169 offsetChainZ = 116 rotateChain = 136 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 185 offsetJawZ = 192 scaleJawSpecial = 96 scaleJawH = 192 scaleJawV = 192 [Eye]idThirdEye = 0 idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 72 scaleEyeH = 172 scaleEyeV = 248 rotateEye = 124 offsetEyeH = 122 offsetEyeV = 108 offseteyeZ = 118scaleEyeBall = 192 scaleEyeH2 = 172 scaleEyeV2 = 248 rotateEye2 = 124 offsetEyeH2 = 122 offsetEyeV2 = 108 offseteyeZ2 = 118 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 70 scaleBrowH = 65 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 155 offsetBrowV = 155 offsetBrowZ = 138 scaleBrowH2 = 65 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 155 offsetBrowV2 = 155 offsetBrowZ2 = 128[Nose]idNoseTex = 41 idNoseTipShape = 56 scaleNoseTipH = 64 scaleNoseTipV = 81 scaleNoseTipZ = 123 offsetNoseTipV = 170 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 148[Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 106 thickDownLip = 100 scaleMouthH = 64 offsetMouthV = 192offsetMOuthZ = 118idMouthTex = 52 offsetCornerOfMouthSpecial = 132 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 132 [Ear]idEarShape = 59scaleEar = 166offsetEarV = 128[Hair]idHairModel = 1064idHairTex = 1049[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -1318974colorFace = -1colorEye = -1708593colorBrow = -6328746 colorMouth = 16758449 colorEyeBall = -15395563 colorMoustache = -1[Body]bodyID = 0colorBody = -1headScale = 110upScale = 110waistScale = 100armWidth = 110legWidth = 110breastScale = 100[3Parts]scaleUp = 133 scaleMiddle = 101 scaleDown = 64[BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50[Face] scaleFaceH = 91scaleFaceV = 139 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 143 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 116 offsetYokeBoneV = 192 offsetYokeBoneZ = 102 rotateYokeBone = 120 scaleYokeBone = 110[Cheek] offsetCheekH = 176 offsetCheekV = 128 offsetCheekZ = 115 scaleCheek = 115[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 172 scaleChainH = 64[Jaw]offsetJawH = 192 offsetJawV = 192 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 137 [Eye]idThirdEye = 0 idEyeBaseTex = 50idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 75 scaleEyeH = 150 scaleEyeV = 246 rotateEye = 117 offsetEyeH = 107 offsetEyeV = 100 offseteyeZ = 78 scaleEyeBall = 192 scaleEyeH2 = 150 scaleEyeV2 = 246 rotateEye2 = 117 offsetEyeH2 = 107 offsetEyeV2 = 100 offseteyeZ2 = 78 scaleEyeBall2 = 192[Brow]idBrowTex = 46 idBrowShape = 67 scaleBrowH = 91 scaleBrowV = 96 rotateBrow = 141 offsetBrowH = 166 offsetBrowV = 192 offsetBrowZ = 98 scaleBrowH2 = 91 scaleBrowV2 = 96 rotateBrow2 = 141 offsetBrowH2 = 166 offsetBrowV2 = 192 offsetBrowZ2 = 98[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 95 scaleNoseTipV = 126 scaleNoseTipZ = 139 offsetNoseTipV = 147 idNoseBridgeShape = 55 scaleBridgeTipH = 64 offsetBridgeTipZ = 192[Mouth]idMouthUpLipLine = 82 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120thickDownLip = 134 scaleMouthH = 64offsetMouthV = 155 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 123 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 123 [Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 877idHairTex = 887[Moustache]idMoustacheTex = 206 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -15132391colorFace = -1colorEye = -1720671colorBrow = -8627126 colorMouth = -1726303 colorEyeBall = -15132391 colorMoustache = -15724528[Body]bodyID = 0colorBody = -1headScale = 115upScale = 110waistScale = 100armWidth = 110 legWidth = 110 breastScale = 100[3Parts]scaleUp = 118 scaleMiddle = 107 scaleDown = 117[BlendFace] idFaceShape1 = 66 idFaceShape2 = 66 blendFaceShape = 50[Face]scaleFaceH = 126 scaleFaceV = 136 idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 132 offsetForeheadV = 128 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128[YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 80[Jaw]offsetJawH = 161 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 73 scaleEyeH = 165 scaleEyeV = 182 rotateEye = 128 offsetEyeH = 128 offsetEyeV = 128 offseteyeZ = 128scaleEyeBall = 134 scaleEyeH2 = 165 scaleEyeV2 = 182 rotateEye2 = 128 offsetEyeH2 = 128 offsetEyeV2 = 128 offseteyeZ2 = 128 scaleEyeBall2 = 134[Brow]idBrowTex = 46idBrowShape = 355scaleBrowH = 111scaleBrowV = 86rotateBrow = 128offsetBrowH = 128offsetBrowV = 128offsetBrowZ = 161scaleBrowH2 = 111scaleBrowV2 = 86rotateBrow2 = 128offsetBrowH2 = 128 offsetBrowV2 = 128offsetBrowZ2 = 161[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 118 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139[Mouth]idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108thickDownLip = 101 scaleMouthH = 81scaleMouthH2 = 81 offsetMouthV = 115 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 128 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 59scaleEar = 128offsetEarV = 128[Hair]idHairModel = 534 idHairTex = 313[Moustache] idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 317[Color]colorHair = -986895 colorFace = -258 colorEye = -2829100 colorBrow = -856855 colorMouth = -1990006 colorEyeBall = -11895158 colorMoustache = -1[Body]bodyID = 0colorBody = -258 headScale = 128 upScale = 115 waistScale = 112 armWidth = 119 legWidth = 113 breastScale = 128[3Parts]scaleUp = 125 scaleMiddle = 94 scaleDown = 79 [BlendFace] idFaceShape1 = 117 idFaceShape2 = 117blendFaceShape = 50 [Face]scaleFaceH = 192 scaleFaceV = 151 idFaceTex = 44 [Faling] idFalingSkin = 4633 idFalingTex = 13 [Forehead] offsetForeheadH = 192 offsetForeheadV = 140 offsetForeheadZ = 192 rotateForehead = 78 scaleForehead = 64 [YokeBone] offsetYokeBoneH = 64 offsetYokeBoneV = 160 offsetYokeBoneZ = 112 rotateYokeBone = 192 scaleYokeBone = 64 [Cheek] offsetCheekH = 64 offsetCheekV = 129 offsetCheekZ = 64 scaleCheek = 192 [Chain]offsetChainV = 192 offsetChainZ = 180 rotateChain = 192 scaleChainH = 64 [Jaw]offsetJawH = 64 offsetJawV = 64 offsetJawZ = 64 scaleJawSpecial = 64 scaleJawH = 192 scaleJawV = 64 [Eye] idEyeBaseTex = 51 idEyeHighTex = 48 idEyeBallTex = 48 idEyeShape = 76 scaleEyeH = 200 scaleEyeV = 255rotateEye = 10 offsetEyeH = 125 offsetEyeV = 110 offseteyeZ = 129 scaleEyeBall = 250 scaleEyeH2 = 200 scaleEyeV2 = 255rotateEye2 = 10 offsetEyeH2 = 125 offsetEyeV2 = 110 offseteyeZ2 = 129 scaleEyeBall2 = 250 [Brow]idBrowTex = 46 idBrowShape = 355 scaleBrowH = 192 scaleBrowV = 64 rotateBrow = 64 offsetBrowH = 154 offsetBrowV = 125 offsetBrowZ = 161 scaleBrowH2 = 192 scaleBrowV2 = 64 rotateBrow2 = 64 offsetBrowH2 = 154 offsetBrowV2 = 125 offsetBrowZ2 = 161 [Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 118 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 106 idNoseBridgeShape = 55 scaleBridgeTipH = 128 offsetBridgeTipZ = 139 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108 thickDownLip = 101 scaleMouthH = 81。