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完美国际人物代码

完美国际人物代码

完美国际人物代码1. 简介完美国际(Perfect World International,简称PWI)是一款由中国完美世界开发并发行的3D大型多人在线角色扮演游戏(MMORPG)。

在游戏中,玩家可以创建自己的角色,并与其他玩家一起冒险、战斗、探索世界。

人物在完美国际中扮演着至关重要的角色。

每个玩家都可以选择不同的种族和职业,以及个性化的外观、战斗技能和装备。

本文将介绍完美国际人物代码的相关内容,包括人物种族和职业代码、外观代码以及技能代码。

2. 人物种族和职业代码在完美国际中,玩家可以选择不同的人物种族和职业。

每个种族和职业都有对应的代码,以便游戏系统识别和区分不同的角色。

以下是完美国际中常见的人物种族和职业代码的示例:•人族(Human):代码为1•美人族(Untamed):代码为2•精灵族(Elf):代码为3•王族(Tideborn):代码为4•魅族(Winged Elf):代码为5•狮子兽(Earthguard):代码为6每个种族中还有不同的职业可供选择。

以下是完美国际中常见的职业代码的示例:•剑客(Blademaster):代码为1•法师(Wizard):代码为2•术士(Psychic):代码为3•幻灵(Venomancer):代码为4•武圣(Seeker):代码为5•神谕(Mystic):代码为6通过组合人物种族和职业代码,即可唯一地标识一个完美国际的角色。

3. 外观代码除了种族和职业之外,外观是完美国际中人物个性化的重要一环。

每个人物都有独特的外观代码,用于描述其外观特征、服装和装备等。

外观代码通常包含以下内容:•头部特征:代码为1•发型:代码为2•眼睛颜色:代码为3•皮肤颜色:代码为4•身体装饰:代码为5•武器装备:代码为6通过组合这些外观代码,可以呈现出丰富多样的角色外观,使每个人物在游戏中独具个性。

4. 技能代码技能是完美国际中战斗的核心部分。

每个职业都有独特的技能,用于攻击、防御和治疗等。

完美国际怪ID

完美国际怪ID

完美国际怪ID 完美国际BOSS,怪物代码8205 黑无常8206 白无常8207 冥蛇王8208 噬人心魔8209 魔魂8210 水邪8211 大盗封一剑8212 黑手胡刀8213 血牙8214 可悲的林云8215 海盗王浪翻天8216 千灵8217 火云狐仙8218 梵天8219 烦恼魔8220 暗魔8221 天魔8222 半龙绞8223 仇英8224 玄灵8225 吴源8226 索雷8227 怨灵巫师8228 远古石怪8229 雪仆阴影8230 凌风的化身8231 刑风8232 海盗船长8234 儒兹8235 海盗鬼王8236 金甲妖8241 沉沦冥兽8242 龙王真身8243 龙太子真身8244 龙公主真身8245 青衣子8250 山猿老妖8259 邪眼9111 光明使9112 逍遥使9113 赏善使9165 凤凰于飞9180 七魔之主9181 人面桃花9182 飘渺仙子9183 魔甲尊者9184 魔剑尊者9185 魔刑尊者9186 天狱之王9187 梅花猫9188 捣药兔9189 小嘟嘟熊9190 飞天猪9191 通灵犬9192 关海法9193 大嘟嘟熊9223 避世魔9224 遁世魔9227 弃世魔9229 申屠冥9230 独脚雷尊9236 朱雀9238 金鸟鸟9239 寒露仙兔9908 葵虚子9909 绝命9910 无涯9911 镇魂9912 镇魄9913 紫烟9914 倾月9915 破空之魂9916 长孙计9917 樊日9918 食岳9919 牛无玄9920 马无宗9925 蜀浒9945 逆天魔君9970 山指10002 瑞年兽10003 丰年兽10005 至尊宝10017 攻方投石车10018 守方投石车10027 中心建筑7088 九子鬼母12221 九龙子12222 恒寂==============6840-6844 (29)986-1791 (1~普通+精英怪+[地海空]) 3302-3331(1~普通+精英怪+)3421-3432(1~普通+精英怪+)3617-3631(1~普通+精英怪+[空])5943-5956,6357-6364,(人,妖19FB怪)6421-6427,6445-6510,(29-??FB怪BOSS)6645-6653,6731-6748,(19-39??FB怪)4079-4085 (小兔、小狗、小猫、母鸡…)2869 群力2870 玄锥2871 裂天2872 肉搏龙3514 地愚3610 迷魅之花2898 老鼋2899 汽油灯2900 欲火2901 方青子3360 紫貘3361 蕴象3362 牵脊3363 獬豸3364 饕餮3503 穷奇3504 句芒3505 凿齿3506 燕生3508 亥龟3509 咆齿3510 豪鸟3511 魅妖3878 阴魔3884 秦陵将军3885 尸魔3886 幽明老妖4278 深海巨龙4279 万蛇之王4280 通背猿王4281 豪血狼王4282 青牛雷魔王4283 赤色飞龙4284 狂暴铁甲狮王4285 玄天魔眼4359 冥狼4360 冥牛4361 冥鼠4362 冥虎4363 冥猪6508 虎千军6509 狮千6510 龙千6926 虎万6927 狮万6928 龙万6770 暗灵6771 冥狮之王6772 九辰6773 夜叉6833 鲛人6834 巨鲨6835 水玉精灵6846-6848 (39BOSS)6855-6857 (89的三天)7088 九子鬼母7083 九尾火狐7084 欲火凤凰7085 沉沦冥兽7086 69牛头7087 69马面7089 幽灵海盗王7090 深海之触7091 熔岩之王7092 幽明龙王7093 冰雪之王7094 风沙之王7095 巡海妖精7324 铁勾船长7327 斑阆豹7328 沙毒蝎7329 神仙鱼7334 山猿老妖12182 裂天之魂12184 镇魂塔11280 物·金木水火11281 物·金木火土11282 金水火土11283 五行11284 守成沙将12201 暴君·火邪12202 上古沙虫12205 暴君·逐风12207 血狼12210 魔将·暗魂12211 魔将·秦戈12213 死灵骑使·破12214 死灵骑使·空12215 死灵骑使·绝12216 死灵骑使·灭12217 魔将·天刑12218 魔将·牛头12219 魔将·马面12220 魔君使·血刀12221 魔君使·狂剑12222 魔君·横寂12223 九龙子12224 龙宫守卫12225 护宝水妖12226 龙宫水灵12312 丛林潜伏者12260 丛林毁灭者12261 丛林狩猎者12262 丛林守护者13542 飞龙13543 岩君13544 赤君13545 雷君13546 暗翼13541 军团巨援13482 军团万夫长13547 统帅,烽火绝城13536-13547(军团全BOSS) 12870-12885左右 GM专用NPC68205 黑无常8206 白无常8207 冥蛇王8208 噬人心魔8209 魔魂8210 水邪8211 大盗封一剑8212 黑手胡刀8213 血牙8214 可悲的林云8215 海盗王浪翻天8216 千灵8217 火云狐仙8218 梵天8219 烦恼魔8220 暗魔8221 天魔8222 半龙绞8223 仇英8224 玄灵8225 吴源8226 索雷8227 怨灵巫师8228 远古石怪8229 雪仆阴影8230 凌风的化身8231 刑风8232 海盗船长8234 儒兹8235 海盗鬼王8236-8240 金甲妖=5妖8241 沉沦冥兽8242 龙王真身8243 龙太子真身8244 龙公主真身8245 青衣子8250 山猿老妖8259 邪眼9111 光明使9112 逍遥使9113 赏善使9165 凤凰于飞9181 人面桃花9182 飘渺仙子9183 魔甲尊者9184 魔剑尊者9185 魔刑尊者9186 天狱之王9187 梅花猫9188 捣药兔9189 小嘟嘟熊9190 飞天猪9191 通灵犬9192 关海法9193 大嘟嘟熊9223 避世魔9224 遁世魔9227 弃世魔9229 申屠冥9230 独脚雷尊9236 朱雀9238 金鸟鸟9239 寒露仙兔9908 葵虚子9909 绝命9910 无涯9911 镇魂9912 镇魄9913 紫烟9914 倾月9915 破空之魂9916 长孙计9917 樊日9918 食岳9919 牛无玄9920 马无宗9925 蜀浒9945 逆天魔君9970 山指10002 瑞年兽10003 丰年兽10005 至尊宝10017 攻方投石车10018 守方投石车10027 中心建筑10019 守护塔10021-10026 箭塔。

完美国际代码教学

完美国际代码教学

完美国际人物代码教程(附带颜色)教程, 人物, 国际, 颜色, 代码修改代码首先要打开\ element \ userdata \ character \ customize 文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)40文件夹(妖兽)31文件夹(妖精)60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)80文件夹(男剑灵)81文件夹(女剑灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 1附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子。

完美国际代码详编

完美国际代码详编

用记事本打开以上文件,找到以[Hair]开头这部分,[Hair]idHairModel = 0把这个0改成776是猪头,775是猴子男娃娃,774是老猴子,773是小猴子,772是女娃娃,附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 100文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)===小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)===小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 =========================== [Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149例[3Parts]scaleUp = 108scaleMiddle = 85scaleDown = 68[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50[Face]scaleFaceH = 118scaleFaceV = 136idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 164 offsetForeheadV = 192 offsetForeheadZ = 160 rotateForehead = 115 scaleForehead = 192[YokeBone] offsetYokeBoneH = 169 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 123 offsetCheekV = 128offsetCheekZ = 118 scaleCheek = 128[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 76[Jaw]offsetJawH = 192 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 84 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 363scaleEyeH = 164 scaleEyeV = 228 rotateEye = 124 offsetEyeH = 122 offsetEyeV = 89 offseteyeZ = 100 scaleEyeBall = 230 scaleEyeH2 = 164 scaleEyeV2 = 228 rotateEye2 = 124 offsetEyeH2 = 122 offsetEyeV2 = 89 offseteyeZ2 = 100 scaleEyeBall2 = 230[Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 84 scaleBrowV = 76 rotateBrow = 92 offsetBrowH = 172offsetBrowV = 155 offsetBrowZ = 97 scaleBrowH2 = 84 scaleBrowV2 = 76 rotateBrow2 = 92 offsetBrowH2 = 172 offsetBrowV2 = 155 offsetBrowZ2 = 97[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 86 scaleNoseTipV = 89 scaleNoseTipZ = 140 offsetNoseTipV = 153 idNoseBridgeShape = 57 scaleBridgeTipH = 106 offsetBridgeTipZ = 90[Mouth] idMouthUpLipLine = 80idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108thickDownLip = 94 scaleMouthH = 40offsetMouthV = 142 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 40 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 59scaleEar = 166offsetEarV = 128[Hair]idHairModel = 937idHairTex = 947[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -986895colo**ce = -264199 colorEye = -2829100 colorBrow = -10597060 colorMouth = -1990006 colorEyeBall = -12290750 colorMoustache = -1[Body]bodyID = 0colorBody = -264199 headScale = 117 upScale = 75 waistScale = 85 armWidth = 75 legWidth = 80 breastScale = 80。

完美国际代码详解

完美国际代码详解

完美国际代码详解⽹上有很多的修改完成的代码,⽽⾃⼰却不懂都代表什么意思,特整理⼀下,给各个代码给说明下。

只要通过修改客户端中《完美世界》国际版\element\userdata\character的ini⽂件就可以达到~男性职业对应⽂件⼥性职业对应⽂件男武侠 character00.ini ⼥武侠 character01.ini男法师 character10.ini ⼥法师 character11.ini男巫师 character20.ini ⼥巫师 character21.ini妖兽 character40.ini 妖精 character31.ini男刺客 character50.ini ⼥刺客 character51.ini男⽻芒 character60.ini ⼥⽻芒 character61.ini男⽻灵 character70.ini ⼥⽻灵 character71.ini男剑灵 character80.ini ⼥剑灵 character81.ini男魅灵 character90.ini ⼥魅灵 character91.ini男夜魔 character100.ini ⼥夜魔 character101.ini男⽉仙 character1100.ini ⼥⽉仙 character111.ini3Parts] ===================================scaleUp = 136 该区域可能是⼈物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的⼤⼩)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的⼤⼩)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的⼤⼩)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的⼤⼩)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的⼤⼩)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼⽪代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛⼤⼩)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区 1为开区单 2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉⽑idBrowTex = 7 ===(眉⽑代码)idBrowShape = 0scaleBrowH = 0 ===(眉⽑粗细)scaleBrowV = 0 ====(眉⽑粗细)rotateBrow = 0 ====(眉⽑幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉⽑位置)scaleBrowH2 = 0 (是否开取单双眉⽑修改)(0为不开取 1为开取单 2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========⿐⼦idNoseTex = 2 ====(⿐⼦代码)idNoseTipShape = 16 ===(⿐⼦形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定⿐⼦⼤⼩)offsetNoseTipV = 135 ===(⿐⼦位置)idNoseBridgeShape = 15 ==(⿐梁代码) scaleBridgeTipH = 128 ==(⿐梁⼤⼩)offsetBridgeTipZ = 76 ===(⿐梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴⼤⼩)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================⽿朵idEarShape = 22 ===(⽿朵形状代码)scaleEar = 125 ===(⽿朵⼤⼩)offsetEarV = 147 ===(⽿朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.⼀会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡⼦idMoustacheTex = 0 ===(xxx胡⼦代码) idMoustacheSkin = 0 ===(xxx胡⼦代码)idGoateeTex = 0 =====(xxx胡⼦代码)代码0为⽆胡⼦[Color]============颜⾊colorHair = -789517 ==== (头发颜⾊)colorFace = -2 =====(脸部颜⾊)colorEye = -15724528 =====(眼睛颜⾊)colorBrow = -2868152 ======(眉⽑颜⾊)colorMouth = -2866372 ======(嘴巴颜⾊)colorEyeBall = -15592686 ===(眼球颜⾊)colorMoustache = -1 =====(胡⼦颜⾊[Body]==========⾝体bodyID = 0 ====(⾝体特征代码)colorBody = -2 ====⾝体颜⾊(肤⾊)headScale = 121 ====(头的⼤⼩)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(⼿臂⼤⼩)legWidth = 110 =====(脚部⼤⼩)breastScale = 100 ====(胸部⼤⼩)=====================================*作⼆使⽤⼈物配置⽂件代码=====================================将⾃⼰以修改好的⼈物配置⽂件放到相应职业⽂件夹⾥即可(注意性别)为⽅便查找,最好把默认时间重新命名新建该职业⾓⾊点⾃定义形象后在最上⽅即可看到你的预设(没有命名将以时间显⽰)点⼀下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建⽴⾓⾊即可了已经建⽴⼈物的形象使⽤⼈物配置⽂件⽅法同上只不过要到易容师那⾥⾃定义⼤家有不明⽩的可以跟贴提出也请⾼⼿发帖进⾏技术指导下⾯发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码 = =!效果图⽚等下再发!========================================*作三代码提取========================================⽬前没什么好的办法提取⽅法⼀⽤死办法------拿现成的⽐如现成的发型建了⼈物每次换下发型保存形象推出把每次获得的头像代码记下来⽅便以后利⽤也可以拿朋友现成的代码⽂件来⽤(注意⽂件为INI类型且⼤⼩不会超过4K)⽅法⼆⾃⼰写代码这个⽅法真的很累但也是唯⼀找到隐藏代码的⽅法要慢慢的试运⽓好的话说不定就……⽅法三请⾼⼿(能请到完美编译⼈员最好)=====================================好了现在发已知代码效果图=====================================睁⼀直眼闭⼀只眼代码嘴巴微翘效果图(在图⽚最右侧,需点击图⽚才能完全看到)狐狸 bodyID = 0 (⼩尾巴)bodyID = 4(⼤尾巴)兔⼦ bodyID = 5蝙蝠 bodyID = 3龙⼥ bodyID = 2猫咪 bodyID = 1附各种颜⾊代码:⿊ 0⽩ -1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=⽯榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海⼦头像修改:⽤记事本打开以上⽂件,找到以[Hair]开头这部分,[Hair]idHairModel = 0把这个0改成776就可以了改774是猴⼦775是娃娃771是⼩猪头772是⼩猴⼦773是⼩娃娃idHairTex = 15776这个不⽤改。

完美国际代码教学

完美国际代码教学

完美国际代码教学完美国际人物代码教程(附带颜色)教程, 人物, 国际, 颜色, 代码修改代码首先要打开\ element \ userdata \ character \ customize 文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)40文件夹(妖兽)31文件夹(妖精)60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)80文件夹(男剑灵)81文件夹(女剑灵)男性为偶数、女性为奇数3Parts]=================================== scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 ===========================[Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0 scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码)scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!====================================== ==*作三代码提取====================================== ==目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)===================================== 好了现在发已知代码效果图===================================== 睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 1附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子。

完美国际漂亮mm代码 (3)

完美国际漂亮mm代码 (3)

完美国际漂亮mm代码引言完美国际是一款经典的多人在线游戏,拥有许多漂亮的游戏角色,被玩家亲切地称为“mm”(即美眉)。

本文将介绍完美国际中漂亮mm的代码,包括角色自定义、外观设计和服装搭配等。

角色自定义在完美国际中,玩家可以自定义自己的角色,包括外貌、发型、身材和脸型等。

以下是角色自定义的代码示例:## 角色自定义### 外貌- 皮肤颜色:#FFCC99- 眼睛颜色:#336699- 嘴唇颜色:#FF3366### 发型- 发型类型:长直发- 发色:黑色### 身材- 身高:165cm- 体型:苗条### 脸型- 脸型:椭圆形- 眉形:明眼大眉型- 眼形:杏眼- 鼻形:雕塑鼻- 嘴形:樱桃嘴- 下巴:小巧下巴通过以上代码示例,玩家可以根据自己的喜好来自定义漂亮的mm角色。

外观设计除了角色自定义外,完美国际还提供了丰富的外观设计元素,包括面部装饰、服装和配饰等。

以下是外观设计的代码示例:## 外观设计### 面部装饰- 面部贴纸:闪亮星星- 脸部装饰:小酒窝- 头饰:花环### 服装- 上衣:白色短袖T恤- 下装:牛仔短裤- 鞋子:粉色高跟鞋### 配饰- 颈部:珍珠项链- 手腕:蓝色手链- 脚踝:水晶脚链### 其他- 手持物品:粉色手机通过以上代码示例,玩家可以根据自己喜爱的面部装饰、服装和配饰来设计自己的漂亮mm外观。

服装搭配在完美国际中,玩家可以根据自己的喜好进行服装搭配,创造出更加时尚和个性化的造型。

以下是服装搭配的代码示例:## 服装搭配### 日常休闲- 上衣:宽松短袖T恤- 下装:牛仔短裤- 鞋子:休闲帆布鞋### 派对时尚- 上衣:亮片闪耀背心- 下装:黑色紧身裙- 鞋子:高跟尖头鞋### 运动时尚- 上衣:瑜伽背心- 下装:运动裤- 鞋子:运动跑鞋### 正式场合- 上衣:白色衬衫- 下装:黑色西装裤- 鞋子:皮鞋### 夏日沙滩- 上衣:露肩短袖- 下装:半身裙- 鞋子:凉鞋通过以上代码示例,玩家可以根据不同场合和季节来搭配不同的服装,展现出独特的魅力和个性。

完美国际人物代码教程(Perfect international character code tutorial)

完美国际人物代码教程(Perfect international character code tutorial)

完美国际人物代码教程(Perfect international character codetutorial)打开元\用户\文字\自定义文件夹00文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)= = =小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)= = =小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数3parts ] ===================================该区域可能是人物形象初始数据放大= 136scalemiddle = 128缩比= 118也可能是限定值[ blendface ]idfaceshape1 = 23idfaceshape2 = 23blendfaceshape = 50 ===========================[脸] ==============脸scalefaceh = 123scalefacev = 133 ======(HV数值确定脸的大小)idfacetex = 5 = = = =(脸代码)[会] =======(不清楚是什么)idfalingskin = 434idfalingtex = 436[头部] =============额offsetforeheadh = 137offsetforeheadv = 128offsetforeheadz = 128 = = = =(水痘-带状疱疹数值确定额的位置)rotateforehead = 128scaleforehead = 128 ======(额的大小)【颧骨] =========颧offsetyokeboneh = 128offsetyokebonev = 131offsetyokebonez = 128 = = = =(水痘-带状疱疹数值确定颧位置)rotateyokebone = 128scaleyokebone = 128 = = = =(颧的大小)[脸] ===========颊offsetcheekh = 126offsetcheekv = 123offsetcheekz = 124 = = = =(水痘-带状疱疹数值确定颊的位置)scalecheek = 126 = = = =(颊的大小)[链] ========链offsetchainv = 124offsetchainz = 128 = = =(VZ数值确定链的位置)rotatechain = 128scalechainh = 64 =====(链的大小)[下巴] =========颚offsetjawh = 144offsetjawv = 136offsetjawz = 128 = = = =(水痘-带状疱疹数值确定颚的位置)scalejawspecial = 128scalejawh = 104 = = = =(额的宽度)scalejawv = 126 = = = =(颚的长度)[眼] ===========眼睛ideyebasetex = 257 = = =(眼睛代码)ideyehightex = 569 = = = =(眼皮代码)ideyeballtex = 9 = = = =(眼球代码)ideyeshape = 36 = = =(眼睛代码)scaleeyeh = 108scaleeyev = 2200 = = =(HV数值决定眼睛大小)rotateeye = 85 = = = =(眼睛)offseteyeh = 0offseteyev = 0offseteyez = 0 =====(水痘-带状疱疹决定眼睛位置)scaleeyeball = 0scaleeyeh2 = 0 = = =(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleeyev2 = 0rotateeye2 = 0offseteyeh2 = 0offseteyev2 = 0offseteyez2 = 0scaleeyeball2 = 0[眉] ===========眉毛idbrowtex = 7 = = =(眉毛代码)idbrowshape = 0scalebrowh = 0 = = =(眉毛粗细)scalebrowv = 0 = = = =(眉毛粗细)rotatebrow = 0 = = = =(眉毛幅度)offsetbrowh = 0offsetbrowv = 0offsetbrowz = 0 = = = =(水痘-带状疱疹数值确定眉毛位置)scalebrowh2 = 0(是否开取单双眉毛修改)(0 is not open to take 1 to open a single 2 to open double) ScaleBrowV2 = 0RotateBrow2 = 0OffsetBrowH2 = 0OffsetBrowV2 = 0OffsetBrowZ2 = 0[Nose] =========== noseIdNoseTex = = = = = 2 (nose code) IdNoseTipShape = = = = 16 (nose shape code) ScaleNoseTipH = 133ScaleNoseTipV = 149ScaleNoseTipZ = 128 (nose size determined by HVZ) OffsetNoseTipV = 135 = = = (nose position) IdNoseBridgeShape = = = 15 (bridge code) ScaleBridgeTipH = = = 128 (nose size) OffsetBridgeTipZ = 76 = = = (nose position) [Mouth]] =========== mouthIdMouthUpLipLine = = = = 89 (upper lip code) IdMouthMidLipLine = 86=== (mouth gap code) IdMouthDownLipLine =0 = (lower code)ThickUpLip = = = = 10 (upper lip thickness) ThickDownLip = = = = 0 (lower lip thickness)ScaleMouthH = 0 flash (mouth size)OffsetMouthV = = = = = 10 (lip position)OffsetMOuthZ = = = = = 0 (lip position)IdMouthTex = = = = 0 (mouth code) OffsetCornerOfMouthSpecial = 10 flash around Alice mouth ScaleMouthH2 = = = = = 74 (mouth position) OffsetCornerOfMouthSpecial2 = 0 = = = = about Alice mouth [Ear] blocked earsIdEarShape = 22 = = = (ear shape code)ScaleEar = 125 = = = (ear size)OffsetEarV = = = = (147 ears)[Hair] regarding hairIdHairModel = 279 flash hair. I'll just get the hair code out. IdHairTex = 424 = = = = hair texture code[Moustache]=========== beardIdMoustacheTex = 0 (XXX = beard code)IdMoustacheSkin = 0 (XXX = beard code)IdGoateeTex = 0 (XXX flash code code 0 is no beard beard) [Color]============ colorColorHair = = = = = -789517 (hair color)ColorFace = -2 (flash face color)ColorEye = -15724528 (flash eye color)ColorBrow = -2868152 history (eyebrow color)ColorMouth = -2866372 history (mouth color)ColorEyeBall = -15592686 = (eye color)ColorMoustache = -1 (flash beard color[Body]========== bodyBodyID = = = = = 0 (physical feature code)ColorBody = -2 = body color (color)HeadScale = = = = = 121 (head size)UpScale = 110WaistScale = 100 = = = = (WC)ArmWidth = = = = = 110 (arm size)LegWidth = 110 flash (foot size)BreastScale = = = = = 100 (chest size)=====================================* make use of the configuration file code for two=====================================Place your own character configuration file in the corresponding folder(pay attention to sex)It is better to rename the default time for easier searchingWhen you create a new custom role image, you can see your presets at the top(no naming will be shown in time)Click to see the modified image, and you can continue to fine tune the satisfaction of the postMake sure you commit to the server and build the roleThe image of the characters has been created, using the configuration file methodJust want to disguise custom trainersYou can not understand gentie put forward please master post for technical guidanceHere's what I already know about the modified renderings of the codeHair codeI think I haven't said how to get code = =!Effect, pictures and other re issued!========================================* three code extraction========================================There is no good way to extract itOne way is to get readyFor example, a ready-made hairstyleBuild the characters, change the hairstyle every time, save the imageWrite down the head code every time, so that you can use it laterYou can also use a friend's ready-made code file(note that the file is of type INI and the size is no more than 4K)Method two write code yourselfThis method is really tiring, but it's also the only way to find hidden codeTake your time and try your luck......Method three please master (can go to perfect compiler best)=====================================Okay, now give the known code renderings=====================================Keep your eyes closed, and your code has a slight effect on your mouth (at the right side of the picture, you need to click the picture to see it completely)Fox bodyID = 0 (small tail) bodyID = 4 (large tail)Rabbit bodyID = 5Bat bodyID = 3Dragon bodyID = 2Cat bodyID = 1Attach various color codes: Black 0White -1-1024= lemon-133530= yellowPurple -10497=-126209= humble powder-42496= imperial concubine red Magenta -65376=-131072= pomegranate-195478= PinkAzure 1023=The green eyed 64256=64465= Jadeite64255= HaiziAvatar modification:Use Notepad to open the file above and find the beginning with [Hair],[Hair]IdHairModel = 0, change this 0 to 776 is pig head, 775 is monkey man doll, 774 is old monkey, 773 is little monkey, 772 is female doll, 771 is small pig head[3Parts] ========== third courtScaleUp = = = = = 136 on the courtScaleMiddle = 128 = = = = atriumScaleDown = = = = = 118 under the court[BlendFace] =========== mixed basic faceIdFaceShape1 = = = = = 23 faceIdFaceShape2 = = = = = 23 faceBlendFaceShape = 50[Face]============== faceThe level of the ratio of scaleFaceH = 123 flash face adjustment ScaleFaceV = 133 flash on the face under proportional control IdFaceTex = 860 flash face style[Faling]============= actIdFalingSkin = 434IdFalingTex = 436[Forehead]============= foreheadOffsetForeheadH = 137 flash traversing the forehead OffsetForeheadV = 128 flash forehead vertical shiftMoving around offsetForeheadZ = 128 flash forehead RotateForehead = 128 flash forehead rotationScaleForehead = 128 zoom ratio history forehead [YokeBone]============= zygomatic (Quan)OffsetYokeBoneH = = = = = 128 zygomatic traverseOffsetYokeBoneV = 131 = zygomatic longitudinal shift Moving around offsetYokeBoneZ = 128 = = = = cheekbones RotateYokeBone = 128 = = = = zygomatic rotation ScaleYokeBone = 128 = zygomatic proportion zoom [Cheek]================ cheeksOffsetCheekH = = = = = 126 sliding cheekOffsetCheekV = 123 = = = = cheek longitudinal shift Moving around offsetCheekZ = 124 = = = = cheek ScaleCheek = 126 = = = = cheek zoom ratio[Chain]================ ChinOffsetChainV = 124 = = = = chin vertical shiftMoving around offsetChainZ = 128 = = = = Chin RotateChain = = = = = 128 jaw rotationScalechainh = 64 = 下巴左右缩放[Jaw] = = = = = = = = = = = = = = = = = = 颚Offsetjawh = = = = = 颚骨横移 144Offsetjawv = = = = = 颚骨纵移 136 Offsetjawz = = = = = 颚骨前后移动 128 Scalejawspecial = = = = = 颚骨特殊缩放 128 Scalejawh = = = = = 颚骨左右缩放 104 Scalejawv = = = = = 颚骨上下缩放 126 [EYE] = = = = = = = = = = = = = = = = 眼型Ideyebasetex = = = = = 基本眼型 257 Ideyehightex 256 = = = = = 眼影类型选择Ideyeballtex = = = = = 眼球型 9 Ideyeshape = 36 = = = = 眼袋类型选择Scaleeyeh = 108 = = = = 右眼水平比例调节Scaleeyev 255 = = = = = 右眼竖直比例调节Rotateeye = = = = = 右眼旋转调节 85 Offseteyeh = 0 = = = = 右眼水平位移Offseteyev = 0 = = = = 右眼垂直位移Offseteyez = 0 = = = = = 右眼前后位移Scaleeyeball 255 = = = = = 右眼球缩放Scaleeyeh2 = 0 = = = = 左眼水平比例调节Scaleeyev2 = 0 = = = = 左眼竖直比例调节Rotateeye2 = 0 = = = = 左眼旋转调节Offseteyeh2 = 0 = = = = 左眼水平位移Offseteyev2 = 0 = = = = 左眼垂直位移Offseteyez2 = 0 = = = = 左眼前后位移Scaleeyeball2 = 0 = = = = 左眼球缩放[I] = = = = = = = = = = = = = = = = 眉型Idbrowtex = = = = = 选择眉毛 7 Idbrowshape = 0 = = = = 基本眉型Scalebrowh = 0 = = = = 右眉水平比例调节Scalebrowv = 0 = = = = 右眉垂直比例调节Rotatebrow = 0 = = = = 右眉旋转调节Offsetbrowh = 0 = = = = 右眉水平位移调节Offsetbrowv = 0 = = = = 右眉垂直位移调节Offsetbrowz = 0 = = = = 右眉前后移动Scalebrowh2 = 0 = = = = 左眉水平比例调节Scalebrowv2 = 0 = = = = 左眉垂直比例调节Rotatebrow2 = 0 = = = = 左眉旋转调节Offsetbrowh2 = 0 = = = = 左眉水平位移调节Offsetbrowv2 = 0 = = = = 左眉垂直位移调节Offsetbrowz2 = 0 = = = = 左眉前后移动[I] = = = = = = = = = = = = = = = = = = 鼻型Idnosetex = 2 = 贴图选择Idnosetipshape = 16 = = = = 鼻头Scalenosetiph = = = = = 鼻头水平比例调节 133 Scalenosetipv = = = = = 鼻头竖直比例调节 149 Scalenosetipz = = = = = 鼻头前后比例调节 128 Offsetnosetipv = = = = = 鼻头垂直位移调节 135Idnosebridgeshape = 15 = = = = 鼻梁Scalebridgetiph = = = = = 鼻梁左右比例调节 128 Offsetbridgetipz = = = = = 鼻梁前后移动 76 [Mouth]] = = = = = = = = = = = = = = = = = = = = 嘴型Idmouthuplipline = = = = = 上唇线 89 Idmouthmidlipline = = = = = 唇沟 86 Idmouthdownlipline = 0 = = = = 下唇线Thickuplip = 10 = = = = 上唇厚度调节Thickdownlip = 0 = = = = 下唇厚度比例Scalemouthh = 0 = = = = 左面嘴部水平比例Scalemouthh2 = = = = = 右面嘴部水平比例 74 Offsetmouthv = 10 = = = = 嘴部整体垂直位移Offsetmouthz = 0 = = = = 嘴部整体沿z轴位移idmouthtex = 0 = = = = 基本唇型offsetcornerofmouthspecial = 10 = = = = 左嘴角移动offsetcornerofmouthspecial2 = 0 = = = = 右嘴角移动[ear] = = = = = = = = = = = = = = = = = = = = = = = 耳型idearshape = 22 = = = = 基本耳性scaleear = = = = = = = 耳朵的整体大小缩放调节.offsetearv = = = = = = = 耳朵的上下移动.[hair] = = = = = = = = = = = = = = = = = = = = = = 毛发idhairmodel = and = = = = 发型idhairtex = = = = = = = 发型纹理 893[beard] = = = = = = = = = = = = = = = = = = 胡子idmoustachetex = 0 = = = = 小胡子idmoustacheskin = 0 = = = = 大胡子idgoateetex = 0 = = = = 胡子纹理[color = = = = = = = = = = = = = = = = = = = = = = 化装colorhair = = = = = = = 头发颜色 789517color f ace = 1 = = = = 脸部颜色注论坛屏蔽了这个代码所以如果复制别人的代码要注意属性名称脸部颜色和身材里的身体颜色值不同则脸和身体颜色不同.coloreye = = = = = = = 眼影颜色 15724528colorbrow = = = = = = = 眉毛颜色 2868152colormouth = = = = = = = 嘴唇颜色 2866372coloreyeball = = = = = = = 眼珠颜色 15592686 colormoustache = 1 = = = = 胡子颜色[body]] = = = = = = = = = = = = = = = = = = = = = = = 身材bodyid = 0 = = = = 身体特征代码colorbody = 1 = = = = 身体颜色 (肤色)= = = = = = = 1.000000 musclescale (肌肉大小)headscale = = = = = = = 头部大小.= = = = = = = 110 upscale venue 上身健壮度waistscale = = = = = = = 腰部围度 100armwidth = = = = = = = 上肢围度 110legwidth = = = = = = = 下肢围度 110breastscale = = = = = = = 胸大小 100。

完美国际代码详编

完美国际代码详编

用记事本打开以上文件,找到以[Hair]开头这部分,[Hair]idHairModel = 0把这个0改成776是猪头,775是猴子男娃娃,774是老猴子,773是小猴子,772是女娃娃,附各种颜色代码:黑0白-1-1024=柠檬-133530=鹅黄-10497=藕荷-126209=谦粉-42496=妃红-65376=洋红-131072=石榴-195478=桃红1023=天青64256=绿眼64465=翡翠64255=海子=====================================*作二使用人物配置文件代码=====================================将自己以修改好的人物配置文件放到相应职业文件夹里即可(注意性别)为方便查找,最好把默认时间重新命名新建该职业角色点自定义形象后在最上方即可看到你的预设(没有命名将以时间显示)点一下即可看到修改后的形象了你可以继续细微调整满意后确定提交到服务器建立角色即可了已经建立人物的形象使用人物配置文件方法同上只不过要到易容师那里自定义大家有不明白的可以跟贴提出也请高手发帖进行技术指导下面发我已经知道的代码修改后的效果图发型代码额说道这我想起我还没说怎么获取代码= =!效果图片等下再发!========================================*作三代码提取========================================目前没什么好的办法提取方法一用死办法------拿现成的比如现成的发型建了人物每次换下发型保存形象推出把每次获得的头像代码记下来方便以后利用也可以拿朋友现成的代码文件来用(注意文件为INI类型且大小不会超过4K)方法二自己写代码这个方法真的很累但也是唯一找到隐藏代码的方法要慢慢的试运气好的话说不定就……方法三请高手(能请到完美编译人员最好)=====================================好了现在发已知代码效果图=====================================睁一直眼闭一只眼代码嘴巴微翘效果图(在图片最右侧,需点击图片才能完全看到)狐狸bodyID = 0 (小尾巴)bodyID = 4(大尾巴)兔子bodyID = 5蝙蝠bodyID = 3龙女bodyID = 2猫咪bodyID = 100文件夹(男武侠)01文件夹(女武侠)10文件夹(男法师)11文件夹(女法师)20文件夹(男魅灵)21文件夹(女魅灵)===小道消息听来地40文件夹(妖兽)31文件夹(妖精)50文件夹(男僧侣)51文件夹(女僧侣)===小道消息听来地60文件夹(男羽芒)61文件夹(女羽芒)70文件夹(男羽灵)71文件夹(女羽灵)男性为偶数、女性为奇数3Parts] ===================================scaleUp = 136 该区域可能是人物形象初始数据scaleMiddle = 128scaleDown = 118也可能是限定值[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50 =========================== [Face]==============脸scaleFaceH = 123scaleFaceV = 133 ======(HV数值确定脸的大小)idFaceTex = 5 ====(脸代码)[Faling]=======(不清楚是什么)idFalingSkin = 434idFalingTex = 436[Forehead]=============额offsetForeheadH = 137offsetForeheadV = 128offsetForeheadZ = 128 ====(HVZ数值确定额的位置)rotateForehead = 128scaleForehead = 128 ======(额的大小)[YokeBone]=========颧offsetYokeBoneH = 128offsetYokeBoneV = 131offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)rotateYokeBone = 128scaleYokeBone = 128 ====(颧的大小)[Cheek]===========颊offsetCheekH = 126offsetCheekV = 123offsetCheekZ = 124 ====(HVZ数值确定颊的位置)scaleCheek = 126 ====(颊的大小)[Chain]========链offsetChainV = 124offsetChainZ = 128 ===(VZ数值确定链的位置)rotateChain = 128scaleChainH = 64 =====(链的大小)[Jaw]=========颚offsetJawH = 144offsetJawV = 136offsetJawZ = 128 ====(HVZ数值确定颚的位置)scaleJawSpecial = 128scaleJawH = 104 ====(额的宽度)scaleJawV = 126 ====(颚的长度)[Eye] ===========眼睛idEyeBaseTex = 257 ===(眼睛代码)idEyeHighTex = 569 ====(眼皮代码)idEyeBallTex = 9 ====(眼球代码)idEyeShape = 36 ===(眼睛代码)scaleEyeH = 108scaleEyeV = 2200 ===(HV数值决定眼睛大小)rotateEye = 85 ====(眼睛)offsetEyeH = 0offsetEyeV = 0offseteyeZ = 0 =====(HVZ决定眼睛位置)scaleEyeBall = 0scaleEyeH2 = 0 ===(是否开取单双眼睛修改)0为不开区1为开区单2为开区双scaleEyeV2 = 0rotateEye2 = 0offsetEyeH2 = 0offsetEyeV2 = 0offseteyeZ2 = 0scaleEyeBall2 = 0[Brow]===========眉毛idBrowTex = 7 ===(眉毛代码)idBrowShape = 0scaleBrowH = 0 ===(眉毛粗细)scaleBrowV = 0 ====(眉毛粗细)rotateBrow = 0 ====(眉毛幅度)offsetBrowH = 0offsetBrowV = 0offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)scaleBrowH2 = 0 (是否开取单双眉毛修改)(0为不开取1为开取单2为开取双)offsetEarV = 147 ===(耳朵位置)[Hair] =============头发idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来. idHairTex = 424 ====发型纹理代码[Moustache]===========胡子idMoustacheTex = 0 ===(xxx胡子代码)idMoustacheSkin = 0 ===(xxx胡子代码)idGoateeTex = 0 =====(xxx胡子代码)代码0为无胡子[Color]============颜色colorHair = -789517 ==== (头发颜色)colorFace = -2 =====(脸部颜色)colorEye = -15724528 =====(眼睛颜色)colorBrow = -2868152 ======(眉毛颜色)colorMouth = -2866372 ======(嘴巴颜色)colorEyeBall = -15592686 ===(眼球颜色)colorMoustache = -1 =====(胡子颜色[Body]==========身体bodyID = 0 ====(身体特征代码)colorBody = -2 ====身体颜色(肤色)headScale = 121 ====(头的大小)upScale = 110waistScale = 100 ====(腰围)armWidth = 110 ====(手臂大小)legWidth = 110 =====(脚部大小)breastScale = 100 ====(胸部大小)scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)offsetNoseTipV = 135 ===(鼻子位置)idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小)offsetBridgeTipZ = 76 ===(鼻梁位置)[Mouth]] ===========嘴巴idMouthUpLipLine = 89 ===(上唇代码)idMouthMidLipLine = 86===(嘴缝代码)idMouthDownLipLine =0 ====(下唇代码)thickUpLip = 10 ===(上唇厚度)thickDownLip = 0 ===(下唇厚度)scaleMouthH = 0 =====(嘴巴大小)offsetMouthV = 10 ====(唇位置)offsetMOuthZ = 0 ====(唇位置)idMouthTex = 0 ===(嘴巴代码)offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘scaleMouthH2 = 74 ====(嘴巴位置)offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘[Ear] ==================耳朵idEarShape = 22 ===(耳朵形状代码)scaleEar = 125 ===(耳朵大小)scaleBrowV2 = 0rotateBrow2 = 0offsetBrowH2 = 0offsetBrowV2 = 0offsetBrowZ2 = 0[Nose] ===========鼻子idNoseTex = 2 ====(鼻子代码)idNoseTipShape = 16 ===(鼻子形状代码)scaleNoseTipH = 133scaleNoseTipV = 149例[3Parts]scaleUp = 108scaleMiddle = 85scaleDown = 68[BlendFace]idFaceShape1 = 62idFaceShape2 = 62blendFaceShape = 50[Face]scaleFaceH = 118scaleFaceV = 136idFaceTex = 44[Faling] idFalingSkin = 433 idFalingTex = 437[Forehead] offsetForeheadH = 164 offsetForeheadV = 192 offsetForeheadZ = 160 rotateForehead = 115 scaleForehead = 192[YokeBone] offsetYokeBoneH = 169 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128[Cheek] offsetCheekH = 123 offsetCheekV = 128offsetCheekZ = 118 scaleCheek = 128[Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 76[Jaw]offsetJawH = 192 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 84 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 363scaleEyeH = 164 scaleEyeV = 228 rotateEye = 124 offsetEyeH = 122 offsetEyeV = 89 offseteyeZ = 100 scaleEyeBall = 230 scaleEyeH2 = 164 scaleEyeV2 = 228 rotateEye2 = 124 offsetEyeH2 = 122 offsetEyeV2 = 89 offseteyeZ2 = 100 scaleEyeBall2 = 230[Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 84 scaleBrowV = 76 rotateBrow = 92 offsetBrowH = 172offsetBrowV = 155 offsetBrowZ = 97 scaleBrowH2 = 84 scaleBrowV2 = 76 rotateBrow2 = 92 offsetBrowH2 = 172 offsetBrowV2 = 155 offsetBrowZ2 = 97[Nose]idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 86 scaleNoseTipV = 89 scaleNoseTipZ = 140 offsetNoseTipV = 153 idNoseBridgeShape = 57 scaleBridgeTipH = 106 offsetBridgeTipZ = 90[Mouth] idMouthUpLipLine = 80idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 108thickDownLip = 94 scaleMouthH = 40offsetMouthV = 142 offsetMOuthZ = 128idMouthTex = 52 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 40 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 59scaleEar = 166offsetEarV = 128[Hair]idHairModel = 937idHairTex = 947[Moustache]idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596[Color]colorHair = -986895colo**ce = -264199 colorEye = -2829100 colorBrow = -10597060 colorMouth = -1990006 colorEyeBall = -12290750 colorMoustache = -1[Body]bodyID = 0colorBody = -264199 headScale = 117 upScale = 75 waistScale = 85 armWidth = 75 legWidth = 80 breastScale = 80。

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非常漂亮的5款完美国际羽灵代码第一款[3Parts]scaleUp = 162scaleMiddle = 12scaleDown = 80[BlendFace]idFaceShape1 = 23idFaceShape2 = 23blendFaceShape = 50[Face]scaleFaceH = 161scaleFaceV = 133idFaceTex = 5[Faling]idFalingSkin = 434idFalingTex = 436[Forehead]offsetForeheadH = 121offsetForeheadV = 114offsetForeheadZ = 156rotateForehead = 128scaleForehead = 128[Y okeBone]offsetY okeBoneH = 188offsetY okeBoneV = 102offsetY okeBoneZ = 128rotateY okeBone = 128scaleY okeBone = 128[Cheek]offsetCheekH = 175offsetCheekV = 108offsetCheekZ = 137scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130 scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119scaleBrowV2 = 100rotateBrow2 = 86offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 973idHairTex = 969[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1 colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第二款[3Parts]scaleUp = 162 scaleMiddle = 12 scaleDown = 80[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 161 scaleFaceV = 133 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 121 offsetForeheadV = 114 offsetForeheadZ = 156 rotateForehead = 128 scaleForehead = 128[Y okeBone]offsetY okeBoneH = 188 offsetY okeBoneV = 102 offsetY okeBoneZ = 128 rotateY okeBone = 128 scaleY okeBone = 128[Cheek] offsetCheekH = 175 offsetCheekV = 108 offsetCheekZ = 137 scaleCheek = 140[Chain] offsetChainV = 168 offsetChainZ = 28 rotateChain = 130 scaleChainH = 108[Jaw]offsetJawH = 172 offsetJawV = 143 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128[Eye] idEyeBaseTex = 331 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 110 scaleEyeV = 255 rotateEye = 110 offsetEyeH = 128 offsetEyeV = 109 offseteyeZ = 93 scaleEyeBall = 230 scaleEyeH2 = 110 scaleEyeV2 = 255 rotateEye2 = 110 offsetEyeH2 = 128 offsetEyeV2 = 109 offseteyeZ2 = 93 scaleEyeBall2 = 230[Brow]idBrowTex = 7 idBrowShape = 352 scaleBrowH = 119 scaleBrowV = 100 rotateBrow = 86 offsetBrowH = 150 offsetBrowV = 220 offsetBrowZ = 86 scaleBrowH2 = 119scaleBrowV2 = 100rotateBrow2 = 86offsetBrowH2 = 150 offsetBrowV2 = 220offsetBrowZ2 = 86[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 55 scaleNoseTipV = 93 scaleNoseTipZ = 90 offsetNoseTipV = 148 idNoseBridgeShape = 17 scaleBridgeTipH = 79 offsetBridgeTipZ = 128[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 73thickDownLip = 92 scaleMouthH = 24offsetMouthV = 171 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 128 scaleMouthH2 = 24 offsetCornerOfMouthSpecial2 = 128[Ear]idEarShape = 21scaleEar = 128offsetEarV = 165[Hair]idHairModel = 942idHairTex = 952[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1 colorFace = -1colorEye = -14540253 colorBrow = -6584747 colorMouth = 16758449 colorEyeBall = -15527149 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 112 upScale = 70 waistScale = 70 armWidth = 67 legWidth = 70 breastScale = 84第三款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 130 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[Y okeBone]offsetY okeBoneH = 231 offsetY okeBoneV = 108 offsetY okeBoneZ = 90 rotateY okeBone = 140 scaleY okeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137 scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 572 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 137 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 119 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 137 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 119 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65scaleBrowH2 = 90scaleBrowV2 = 129rotateBrow2 = 73offsetBrowH2 = 180 offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 50 scaleNoseTipV = 98 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 57thickDownLip = 100 scaleMouthH = 17offsetMouthV = 216 offsetMOuthZ = 91idMouthTex = 14 offsetCornerOfMouthSpecial = 118 scaleMouthH2 = 17 offsetCornerOfMouthSpecial2 = 118[Ear]idEarShape = 22scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = -1321280 colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第四款[3Parts]scaleUp = 255 scaleMiddle = 0 scaleDown = 103[BlendFace] idFaceShape1 = 25 idFaceShape2 = 25 blendFaceShape = 50[Face]scaleFaceH = 119 scaleFaceV = 100 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 130 offsetForeheadV = 30 offsetForeheadZ = 130 rotateForehead = 118 scaleForehead = 255[Y okeBone]offsetY okeBoneH = 231 offsetY okeBoneV = 108 offsetY okeBoneZ = 90 rotateY okeBone = 140 scaleY okeBone = 128[Cheek] offsetCheekH = 197 offsetCheekV = 150 offsetCheekZ = 136 scaleCheek = 117[Chain] offsetChainV = 175 offsetChainZ = 0 rotateChain = 137 scaleChainH = 83[Jaw]offsetJawH = 192 offsetJawV = 164 offsetJawZ = 83 scaleJawSpecial = 108 scaleJawH = 150 scaleJawV = 127[Eye]idThirdEye = 0 idEyeBaseTex = 330 idEyeHighTex = 574 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 117 scaleEyeV = 255 rotateEye = 126 offsetEyeH = 114 offsetEyeV = 134 offseteyeZ = 64 scaleEyeBall = 255 scaleEyeH2 = 117 scaleEyeV2 = 255 rotateEye2 = 126 offsetEyeH2 = 114 offsetEyeV2 = 134 offseteyeZ2 = 64 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 31 scaleBrowH = 90 scaleBrowV = 129 rotateBrow = 73 offsetBrowH = 180 offsetBrowV = 255 offsetBrowZ = 65scaleBrowH2 = 90scaleBrowV2 = 129rotateBrow2 = 73offsetBrowH2 = 180 offsetBrowV2 = 255 offsetBrowZ2 = 65[Nose]idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 66 scaleNoseTipV = 116 scaleNoseTipZ = 85 offsetNoseTipV = 178 idNoseBridgeShape = 15 scaleBridgeTipH = 75 offsetBridgeTipZ = 96[Mouth]idMouthUpLipLine = 89 idMouthMidLipLine = 86 idMouthDownLipLine = 93 thickUpLip = 22thickDownLip = 103 scaleMouthH = 0offsetMouthV = 238 offsetMOuthZ = 103idMouthTex = 14 offsetCornerOfMouthSpecial = 116 scaleMouthH2 = 0 offsetCornerOfMouthSpecial2 = 116[Ear]idEarShape = 21scaleEar = 128offsetEarV = 128[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0idGoateeTex = 0[Color]colorHair = -1321280 colorFace = -1 colorEye = -15329770 colorBrow = 16770273 colorMouth = 16758464 colorEyeBall = 0 colorMoustache = 0[Body]bodyID = 0 colorBody = -1 headScale = 125 upScale = 82 waistScale = 81 armWidth = 86 legWidth = 88 breastScale = 97第五款[3Parts]scaleUp = 236 scaleMiddle = 0 scaleDown = 50[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50[Face]scaleFaceH = 134 scaleFaceV = 105 idFaceTex = 5[Faling] idFalingSkin = 434 idFalingTex = 436[Forehead] offsetForeheadH = 95 offsetForeheadV = 6 offsetForeheadZ = 117 rotateForehead = 111 scaleForehead = 178[Y okeBone]offsetY okeBoneH = 153 offsetY okeBoneV = 86 offsetY okeBoneZ = 70 rotateY okeBone = 147 scaleY okeBone = 193[Cheek] offsetCheekH = 224 offsetCheekV = 96 offsetCheekZ = 98 scaleCheek = 64[Chain] offsetChainV = 166 offsetChainZ = 60 rotateChain = 114 scaleChainH = 47[Jaw]offsetJawH = 173 offsetJawV = 217 offsetJawZ = 105 scaleJawSpecial = 172 scaleJawH = 181 scaleJawV = 153[Eye] idEyeBaseTex = 450 idEyeHighTex = 571 idEyeBallTex = 1117 idEyeShape = 33 scaleEyeH = 128 scaleEyeV = 255 rotateEye = 128 offsetEyeH = 123 offsetEyeV = 120 offseteyeZ = 48 scaleEyeBall = 255 scaleEyeH2 = 128 scaleEyeV2 = 255 rotateEye2 = 128 offsetEyeH2 = 123 offsetEyeV2 = 120 offseteyeZ2 = 48 scaleEyeBall2 = 255[Brow]idBrowTex = 7 idBrowShape = 30 scaleBrowH = 124 scaleBrowV = 75 rotateBrow = 96 offsetBrowH = 148 offsetBrowV = 255 offsetBrowZ = 128 scaleBrowH2 = 124scaleBrowV2 = 75rotateBrow2 = 96offsetBrowH2 = 148 offsetBrowV2 = 255offsetBrowZ2 = 128[Nose]idNoseTex = 3idNoseTipShape = 16 scaleNoseTipH = 22 scaleNoseTipV = 63 scaleNoseTipZ = 90 offsetNoseTipV = 220 idNoseBridgeShape = 15 scaleBridgeTipH = 31 offsetBridgeTipZ = 147[Mouth]idMouthUpLipLine = 91 idMouthMidLipLine = 87 idMouthDownLipLine = 93 thickUpLip = 24thickDownLip = 79 scaleMouthH = 1offsetMouthV = 230 offsetMOuthZ = 89idMouthTex = 14 offsetCornerOfMouthSpecial = 120 scaleMouthH2 = 1 offsetCornerOfMouthSpecial2 = 120[Ear]idEarShape = 22scaleEar = 198offsetEarV = 190[Hair]idHairModel = 511idHairTex = 311[Moustache]idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0[Color]colorHair = -1323840 colorFace = -1colorEye = -15395310 colorBrow = -2917316 colorMouth = 16758464 colorEyeBall = -14672097 colorMoustache = -1[Body]bodyID = 1colorBody = -1 headScale = 115 upScale = 70 waistScale = 70 armWidth = 70 legWidth = 70 breastScale = 75。

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