1 Introduction The Programming Language Io

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Rust教程(翻译)

Rust教程(翻译)
Polymorphism. Rust has type-parametric functions and types, type classes and OO-style interfaces.(多态:Rust 拥有带类型参数 的函数和类型、类型类和面向对象风格的接口。)
1.1 Scope(涵盖)
As a multi-paradigm language, Rust supports writing code in procedural, functional and object-oriented styles. Some of its pleasant high-level features include:(Rust 是一个多范式语言,支 持面向过程、函数式和面向对象多种风格的代码。包含的高级特 性如下:)
This is an introductory tutorial for the Rust programming language. ( 这 是 一 个 介 绍 Rust 编 程 语 言 的 教 程 。) It covers the fundamentals of the language, including the syntax, the type system and memory model, generics, and modules. (它包含了语言基础, 包括:语法、类型系统、内存模型、泛型和模块。)Additional tutorials cover specific language features in greater depth(. 更多教程 涵盖更深入的特定的语言功能。)
1.Introduction
Rust is a programming language with a focus on type safety, memory safety, concurrency and performance.(Rust 是一个关注类 型安全、内存安全、并发和性能的编程语言) It is intended for writing large-scale, high-performance software that is free from several classes of common errors.(它的目标是让大规模、高性能 软件的编写免于几类常见错误。)Rust has a sophisticated memory model that encourages efficient data structures and safe concurrency patterns, forbidding invalid memory accesses that would otherwise cause segmentБайду номын сангаасtion faults. (Rust 拥有精良的内存模型,鼓励高效 数据结构和安全并发模式的使用,禁止对无效内存的访问,否则 会造成段错误。)It is statically typed and compiled ahead of time. (它是需要预先编译的静态类型语言。)

程序设计基础及语言IntroductiontoProgramming

程序设计基础及语言IntroductiontoProgramming

上机实习要求
• 计算机程序设计是一门实践性很强的课程,因 此学习程序设计最重要的环节就是上机实践。 通过上机实习,学习并掌握从编辑、编绎、连 接、运行和调试的全过程,从而提高学生的程 序设计的能力。 • 上机环境为:Windows环境下Visual C++6.0. • 上机时间:24+24 • 并鼓励学生尽可能将作业在机器上完成。 • 鼓励大家学习使用新的工具,例如 VC 9.0 (2008)
教材及参考书
• H.M.Deitel,P.J.Deitel著(4~6)。 C++程序 设计教程。清华大学出版社,2004,2007, 2008 钱能,C++程序设计语言,清华大学出版社, 2000 Stanley B. Lippman, Josée Lajoie, Barbara E. Moo,C++ Primer (4th Edition) Bjarne Stroustrup,The C++ Programming Language
Paperback 1100 pages April 1, 2004 ISBN: 0-7637-0798-8
面向对象程序设计教程
• • • • • • • • • • 【作译者】 冷英男等编著 【ISBN】 978-7-121-04413-7 【出版日期】 2007年06月 【书代号】 G0044130 【出版社】 电子工业出版社 【定价】 29.00 【开本】 16开 【版次】 1-01 【页数】 325 【字数】 544.00 千字
C/C++程序设计教程 ——面向过程分册
• 作译者】 郑秋生主编 • 【ISBN】 978-7-12104915-6 • 【出版日期】 2007年09月 • 【书代号】 G0049150 • 【出版社】 电子工业出版社 • 【定价】 24.00 • 【开本】 16开 • 【版次】 1-01 • 【页数】 255 • 【字数】 435.00 千字

ch 4

ch 4

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4.1 Introduction
Key words
programming language 程序设计语言 vocabulary 词汇表 grammatical rule 语法规则 instruct 指示 high-level language 高级语言 unique 独特的,唯一的 独特的, keyword 关键词 syntax 句法 compared to 和……相比 相比 complex 复杂
Unit 4 The Programming Languages
4.1 4.2 4.3 4.4 4.5 Introduction Machine language Assembly language High-level language Compiler
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第4单元 程序设计语言 单元
4.1 4.2 4.3 4.4 4.5 介绍 机器语言 汇编语言 高级语言 编译器
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4.1 Introduction
interpret 解释 consume 消耗 strength 长处,优势 长处, weakness 弱点 numerical data 数值数据 structured 结构的 readable 易读的 flexible 灵活的 embody 体现 object-oriented 面向对象的
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4.1 Introduction
Compile 1.编译 程序 2.汇编 编辑 编译(程序 汇编;编辑 编译 程序) 汇编 interpret [in't:prit] 解释 说明 诠释 解释,说明 说明,诠释 professional 1. 职业 上)的;从事特定 职业(上 的 从事特定 专业的 2. 职业性的 非业余 职业性的,非业余 性的 3. 很内行的 极称职 很内行的;极称职 的;高水平的 高水平的 is good for 有益于 适于 有益于;适于

编程语言英语知识点总结

编程语言英语知识点总结

编程语言英语知识点总结IntroductionIn the world of software development, programming languages are the building blocks of all digital applications. They enable developers to write code, create algorithms, and design user interfaces. With the evolution of technology, new programming languages emerge, offering different features and functionalities. In this comprehensive knowledge summary, we will explore the fundamental concepts of programming languages, their types, and the popular languages used in the software industry.Basic Concepts of Programming Languages1. Syntax and Semantics:Syntax and semantics are the core elements of any programming language. Syntax refers to the rules and structure of the language, while semantics relates to the meaning and interpretation of the code. In simpler terms, syntax determines how the code should be written, while semantics defines what the code does.2. Variables and Data Types:Variables are used to store data values in a program. They act as containers that hold different types of data, such as numbers, strings, or boolean values. Data types define the characteristics of the data and specify how it should be processed by the computer.3. Control Structures:Control structures govern the flow of a program by allowing developers to define conditional statements (if-else) and looping constructs (while, for). They enable the program to make decisions and perform repetitive tasks.4. Functions and Methods:Functions and methods are reusable blocks of code that perform specific tasks. They help in organizing and modularizing the code, making it easier to maintain and understand. Types of Programming Languages1. Procedural Languages:Procedural languages focus on defining a sequence of instructions for the computer to execute. They are based on procedures or subroutines that contain a series of steps to perform a specific task. Popular examples include C, Pascal, and Fortran.2. Object-Oriented Languages:Object-oriented languages are designed around the concept of objects, which encapsulate data and behavior. They support features such as inheritance, polymorphism, and encapsulation. Some well-known object-oriented languages are Java, C++, and Python.3. Functional Languages:Functional languages emphasize the application of mathematical functions to solve problems. They treat computation as the evaluation of functions and promote concepts like immutability and recursion. Haskell, Lisp, and Erlang are notable functional languages.4. Scripting Languages:Scripting languages are used for automating tasks, such as system administration, web development, and game scripting. They are often interpreted rather than compiled, making them suitable for rapid prototyping and development. Examples include JavaScript, PHP, and Ruby.5. Domain-Specific Languages (DSLs):DSLs are tailored for specific domains or industries and focus on solving specialized problems within those domains. They are used in areas like finance, healthcare, and telecommunications. SQL for database querying and HTML for web markup are prime examples of DSLs.Popular Programming Languages1. Python:Python is a high-level, general-purpose language known for its simplicity and readability. It features a rich standard library and supports multiple programming paradigms. It is widely used in web development, data science, and artificial intelligence.2. JavaScript:JavaScript is a versatile language primarily used for client-side web development. It enables interactive and dynamic web pages by allowing developers to manipulate the Document Object Model (DOM) and handle user events.3. Java:Java is a robust, platform-independent language that powers enterprise-grade applications, mobile apps, and embedded systems. It emphasizes portability, security, and performance, making it a popular choice for large-scale projects.4. C++:C++ is an extension of the C programming language, with an added focus on object-oriented programming and generic programming. It is widely used in system software, game development, and performance-critical applications.5. C#:C# (pronounced as C sharp) is a modern language developed by Microsoft and used inthe .NET framework. It combines the power of C++ with the simplicity of Java and is favored for building Windows desktop applications and web services.6. Ruby:Ruby is a dynamic, object-oriented language known for its elegant syntax and developer-friendly environment. It is commonly used in web development, thanks to the Ruby on Rails framework, which facilitates rapid application development.7. Swift:Swift is a relatively new language introduced by Apple for iOS, macOS, watchOS, and tvOS development. It offers modern features, including safety, concurrency, and syntax clarity, making it a preferred choice for Apple ecosystem apps.8. PHP:PHP is a server-side scripting language designed for web development. It powers a significant portion of the web, particularly in the context of content management systems like WordPress and e-commerce platforms like Magento.ConclusionProgramming languages play a crucial role in shaping the digital landscape and enabling developers to build innovative solutions. Understanding the basic concepts and types of programming languages provides a strong foundation for mastering any language. With the right knowledge and skills, developers can leverage the capabilities of different languages to create robust and efficient software applications. Stay updated with the latest trends and advancements in the world of programming languages to stay ahead in the ever-evolving tech industry.。

计算机语言介绍(通俗易懂 中英文对照)

计算机语言介绍(通俗易懂 中英文对照)
移植性:C语言的核心以及ANSI函数调用都具有移植性,但仅限于流程控制、内存管理和简单的文件处理。其他的东西都跟平台有关。比如说,为Windows和Mac开发可移植的程序,用户界面部分就需要用到与系统相关的函数调用。这一般意味着你必须写两次用户界面代码,不过还好有一些库可以减轻工作量。
Portability: While the core of the language and the ANSI function calls are very portable, they are limited to control-flow, memory management, and simple file-handling. Everything else is platform-specific. Making a program that's portable between Windows and the Mac, for instance, requires that the user-interface portions be using system-specific function calls. This generally means that you need to write the user-interface code twice. There are libraries, though, that make the process a bit easier.
优点:有益于编写小而快的程序。很容易与汇编语言结合。具有很高的标准化,因此其他平台上的各版本非常相似。
Advantages: Good for writing small fast programs. Easy to interface with assembly language. Very standardized, so versions on other platforms are similar.

计算机专业英语 考试词汇

计算机专业英语 考试词汇

第1章Introduction to the Digital Computer数字计算机:digital computer数据处理系统:data processing system程序设计:programming程序语句:statement真空管:vacuum-tube晶体管:transistor电子线路:electronic circuitry集成电路:IC integrated circuit大规模集成电路:LSI large scale integration 或者large scale integrated circuit开关:switch计算:computation变量:variable算法:algorithm信息技术:information technology程序设计语言:programming language数据库:database操作系统:operating system软件工程:software engineering编译程序:compiler编辑程序:editor加法器:adder计数器:counter计算机网络:computer network人机接口:human-computer interface增加:insert删除:delete更新:update检索:retrieval软件:software硬件:hardware外部设备:peripheral输入设备:input unit输出设备:output unit存储器:memory unit中央处理器:CPU central processing unit键盘:keyboard视频显示终端:video display terminal主存储器:main memory辅助存储器:auxiliary memory内部存储器:internal memory外部存储器:external memory 半导体:semiconductor磁鼓:magnetic drum磁盘:magnetic disk磁带:magnetic tape软盘:floppy disk硬盘:hard disk通用计算机:general-purpose computer专用计算机:special-purpose computer算数逻辑单元:ALU arithmetic and logic unit 寄存器:register随机访问存储器:RAM random-access memory只读存储器:ROM read-only memory应用软件:application software系统软件:system software公共总线:common bus时钟脉冲:clock pulse最高有效位:most significant bits最低有效位:least significant bits第2章Basic Digital-Logic Devices逻辑门电路:logic gates微处理器:microprocessor真值表:truth table补码:complement波形:waveform电位:potential运算器:operator组合逻辑:combinatorial logic晶体管晶体管逻辑电路:TTL transistor-transistor logic推拉输出电路:totem-pole output门控锁存器:gated latch选通脉冲:strobe反相器:inverter组合电路:combinational circuit 布尔函数:Boolean function译码器:decoder触发器:flip-flop低电平有效:active-low高电平有效:active-high边沿触发型触发器:edged-triggered flip-flop 凹陷电平、门槛电平:threshold level上升沿:rising edge下降沿:falling edge移位寄存器:shift register双向移位寄存器:bi-directional shift register 并行传送:parallel transfer二进制计数器:binary counter正反馈:positive feedback 负反馈:negative feedback第3章Programming the Computer机器指令:machine instructions二进制代码:binary code八进制代码:octal code十六进制代码:hexadecimal code符号代码:symbolic code汇编程序:assembler编译程序:compiler面向用户的:user-oriented面向问题的:problem-oriented操作数:operand汇编语言指令:assembly language instructions微处理器:microprocessor机器代码:machine code源程序:source code操作码:opcode助记符:mnemonic累加器:accumulator源操作数:source operand目的操作数:destination operand注释:comment寻址方式:addressing mode直接寻址:direct addressing间接寻址:indirect addressing存储器有效地址:EA effective memory address 偏移量:offset索引、变址:index指针寄存器:pointer register变址寄存器:index register基址寄存器:base register基址指针寄存器:base pointer register目的变址寄存器:destination index register 源变址寄存器:source index register精简指令集计算机:RISC reducedinstruction set computer流水线:pipeline结构化语言:structured language程序块结构:block structure块结构语言:block structure language面向问题的程序设计语言:problem orientedprogramming language面向机器的程序设计语言:machine oriented programming language类:class继承:inheritance对象:object人工智能:artificial intelligence封装:encapsulation多态性:polymorphism域名:domain name系统管理员:system administrator第4章The Computer Memory通用计算机:general-purpose computers主存:main memory辅存:auxiliary memory高速缓冲存储器:cache memory随机访问存储器:RAM random accessmemory只读存储器:ROM read-only memory存储单元:memory cell常量:constant数组、矩阵:array可编程只读存储器:PROM programmable read-only memory可擦除可编程只读存储器:EPROM erasable programmable read-only memory电可擦除可编程只读存储器:EEPROM electrically erasable programmable read-only memory半导体集成电路:semiconductor integrated circuit电容器:capacitor 放电:discharge引导装入模块:bootstrap loader初始化程序:initial program金属氧化物半导体:MOS metal oxide semiconductor多道程序设计:multiprogramming重定位:relocation软盘:floppy disk磁泡存储器:magnetic bubble memory软扇区磁盘:soft-sectored disk硬扇区磁盘:hard-sectored disk磁道:track柱面:cylinder固件:firmware虚拟地址:virtual address地址空间:address space物理地址:physical address存储空间:memory space磁盘操作系统:DOS disk operating system第5章Input/Output Devices监视器:monitor点距:dot pitch电子枪:electron gun荧光体:phosphor阴极射线管:CRT cathode ray tube分辨率:resolution视频信号:video signal带宽:bandwidth用户手册:owner’s manual软拷贝:softcopy硬拷贝:hardcopy显微胶片:microfilm光栅、扫描线:raster象素:pixel垂直分辨率:vertical resolution水平分辨率:horizontal resolution彩色图形适配器:CGA color graphics adapter增强型图形适配器:EGA extended graphics adapter主板:motherboard位映射图像:bit-mapped graphics字符映射显示:character-mapped display液晶显示器:LCD liquid crystal display 触摸屏:touch panel图标:icon发光二极管:LED light-emitting diode坐标:coordinate打字机:typewriter控制台:console远程终端:remote terminal大写字符:uppercase小写字符:lowercase电阻器:resistor鼠标:mouse光标:cursor鼠标垫:mouse pad计算机辅助设计:CAD computer aided design报文交换:message-switching矩阵:matrix激光打印机:laser printer静电:static electricity非击打式打印机:nonimpact printers桌面排版系统:desktop publishing光学字符识别:optical character recognition 通用串行总线:universal serial bus数码相机:digital camera第6章Software engineering软件工程:software engineering程序流程图:program flowchart高内聚:highly cohesive低耦合:loosely coupled软件过程:software process结构化程序设计:structured programming自顶向下程序设计:top-down design结构化普查:structured walkthroughs第7章Operating System操作系统:operating system低级语言:low level language高级语言:high level language数据结构:data structure目录:directory属性:attribute进程:process栈指针:stack pointer磁芯映像、内存映像:core image图形用户界面:GUI graphical user interface工作站:workstation服务器:server传输控制协议:TCP Transmission Control Protocol网络互联协议:IP Internet Protocol第五章Input/Output Devices光学字符识别:OCR optical character recognition通用串行总线:USB universal serial bus数码相机:digital camera像素:pixel扫描仪:scanner液晶显示器:LCD Liquid Crystal Display第六章Software engineering软件工程:software engineering程序流程图:program flowchart高内聚:highly cohesive低耦合:loosely coupled软件过程:software process结构化程序设计:structured programming自顶向下程序设计:top-down design结构化普查:structured walkthroughs第七章Operating System操作系统:operating system低级语言:low level language高级语言:high level language数据结构:data structure检查和:checksum目录:directory属性:attribute进程:process栈指针:stack pointer磁芯映像、内存映像:core image图形用户界面:GUI graphical user interface工作站:workstation服务器:server传输控制协议:TCP Transmission Control Protocol网络互联协议:IP Internet Protocol快捷键:shortcut key第八章Computer Networks全双工异步通信:full duplex asynchronous communication全双工:full duplex电流:electric current双绞线:twisted pair wiring调制解调器:modem信号损失:signal loss载波:carrier wave调制:modulation解调:demodulation光纤:optical fiber调幅:amplitude modulation调频:frequency modulation同轴电缆:coaxial cable网络接口卡:NIC network interface card帧格式:frame format拨号:dialup呼叫模式:calling mode应答模式:answer mode面向字符的:character-oriented网络分析器:network analyzer载波监听多重访问:CSMA carrier sense with multiple access 令牌环网:token ring network网络流量:network traffic随机模式:promiscuous mode星型拓扑结构:star topology环型拓扑结构:ring topology总线型拓扑结构:bus topology印刷电路板:printed circuit board校验和:checksum中继器:repeater桥接器:bridge交换机:switch集线器:hub路由器:router客户端:client服务器:server域名系统:DNS domain name system电子邮件:E-mail electronic mail第九章Computer Applications标题栏:title bar下拉菜单:pull-down menu菜单条:menu bar工具条:tool bar格式条:format bar快捷键:shortcut key文本区:text area滚动条:scroll bar视图图标:view icon状态栏:status bar工作窗口:active window对话框:dialog box文本框:text box命令按钮:command button列表框:list box单选按钮:radio button复选框:check box关系型数据库:relational database层次型数据库:hierarchical database网状数据库:network database数据库管理系统:DBMS database management system 实体-关系:ER entity-relationship虚拟现实:virtual reality地理信息系统:GIS geographic information system扩展名:extension计算机辅助设计:CAD computer aided design 模型空间:model space纸张空间:paper space工业机器人:industrial robot内置的:built-in传感器:sensor限位开关:limit switch电机启动器:motor starter固态继电器:solid-state relay指示灯:indicator light梯形图程序:ladder program。

计算机科学导论1 Introduction1.1 第一课时

计算机科学导论1 Introduction1.1 第一课时

Figure 1-2
PROGRAMMABLE DATA PROCESSOR
A program is a set of instructions that tells the computer what to do with data . In the early days of computers , the instructions were implemented by changing the wiring or turning a set of switches on and off . Today , a program is a set of instructions written in a computer language .
集成电路KEY TERMSm Nhomakorabeamory
内存
microcomputer
微型计算机
operating system
操作系统
output data
输出数据
program
程序
programmable data processor
可编程的数据处理器
programming
程序设计
software
软件
software engineering
软件工程
1.1 THE COMPUTER
AS A BLACK BOX
DATA PROCESSOR
We can think of a computer as a data processor . Using this definition , a computer acts as a black box that accepts input data , processes the data , and creates output data .

python基础教程英文版

python基础教程英文版

python基础教程英文版A Python Basic Tutorial (English Version)。

Python is a widely-used high-level programming language known for its simplicity and readability. It is anexcellent choice for beginners who want to learn programming. In this tutorial, we will cover the basics of Python programming.1. Introduction to Python:Python is an interpreted language, which means that the code is executed line by line. It does not require a compilation step, making it easy to write and test code quickly.2. Installation:To get started with Python, you need to install the Python interpreter on your computer. You can download thelatest version of Python from the official website andfollow the installation instructions.3. Variables and Data Types:In Python, you can create variables to store data. Python supports various data types such as integers, floats, strings, booleans, lists, tuples, and dictionaries. Understanding these data types is crucial for writing effective code.4. Operators:Python provides a range of operators for performing arithmetic, comparison, logical, and assignment operations. These operators allow you to manipulate data and controlthe flow of your program.5. Control Flow:Control flow statements, such as if-else, for loops,and while loops, enable you to control the execution ofyour code based on certain conditions. These statements help in making decisions and iterating over data.6. Functions:Functions are reusable blocks of code that perform specific tasks. They help in organizing code and making it more modular. Python allows you to define and call functions, passing arguments and returning values.7. Modules and Packages:Python has a vast collection of built-in modules and packages that provide additional functionality. You can import these modules into your code and use their functions and classes. Additionally, you can create your own modules for code reusability.8. File Handling:Python provides various functions and methods for working with files. You can open, read, write, and closefiles using built-in file handling operations. Understanding file handling is essential for dealing with data stored in files.9. Exception Handling:Exception handling allows you to catch and handleerrors that may occur during the execution of your program. Python provides try-except blocks to handle exceptions gracefully and prevent your program from crashing.10. Object-Oriented Programming (OOP):Python supports object-oriented programming, which allows you to create classes and objects. OOP helps in organizing code and implementing complex systems byutilizing concepts such as inheritance, encapsulation, and polymorphism.11. Libraries and Frameworks:Python has a vast ecosystem of libraries and frameworksthat extend its capabilities. Libraries like NumPy, Pandas, and Matplotlib are widely used for scientific computing and data analysis. Frameworks like Django and Flask are popular for web development.12. Debugging and Testing:Python provides tools and techniques for debugging and testing your code. You can use debugging tools to find and fix errors in your program. Testing frameworks likeunittest and pytest help in writing automated tests to ensure the correctness of your code.In conclusion, this Python basic tutorial provides an overview of the fundamental concepts and features of the Python programming language. By understanding these concepts, you will be well-equipped to start writing your own Python programs and explore more advanced topics. Remember to practice writing code and experimenting with different examples to enhance your learning experience.。

Java外文翻译(programming-language)

Java外文翻译(programming-language)

Java (programming language)From Wikipedia,the free encyclopediaJava is a programming language originally developed by James Gosling at Sun Microsystems (which has since merged into Oracle Corporation)and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++ but has a simpler object model and fewer low—level facilities. Java applications are typically compiled to bytecode (class file) that can run on any Java Virtual Machine (JVM)regardless of computer architecture. Java is a general-purpose,concurrent,class-based,object-oriented language that is specifically designed to have as few implementation dependencies as possible. It is intended to let application developers "write once, run anywhere," meaning that code that runs on one platform does not need to be edited to run on another. Java is currently one of the most popular programming languages in use, particularly for client—server web applications,with a reported 10 million users.[10][11] The original and reference implementation Java compilers,virtual machines, and class libraries were developed by Sun from 1995。

计算机专业英语(5)

计算机专业英语(5)

CoUnit 5 Programming Language·59·conversation.Jerry: Please have a seat, Tom. Tom: Thanks.Jerry: Well, Tom, what kind of education have you got?Tom: I studied computer science in Zhejiang University, and got a B. S. degree. Jerry: OK, what specialized courses did you take?Tom: The specialized courses I completed include computer science, operation systems, Java, OOA&OOD, software engineering, etc.Jerry: What kind of experience have you got for the job? Tom: I've been a computer programmer for more than two years. Jerry: What kind of software do you have a good command of? Tom: 、JS and Photoshop, etc. Jerry: Well, can you start next Monday? Tom: Sure.Jerry: That’s settled then.TASK II TEXT AIntroduction to ProgrammingLanguageFigure 5.1 Types of Programming Language计算机专业英语·60·instruction[in5strQkFEn ] n . 指令 symbolic[sim5bClik ] adj . 象征的,象征性的assembly language 汇编语言variable[5vAriEbl ] n . 变量higher-level language 高级语言 compiler[kEm5pailE ] n . 编译器abstract[5AbstrAkt ] adj . 抽象的 execution[7eksi5kju:FEn ] n . 执行source code 源代码utility[ju5tiliti ] n . 实用text editor 文本编辑器 notation[nEu5teiFEn ] n . 记号, 标记A programming language is a language used to write instructions for the computer. It lets the programmer express data processing in a symbolic manner without regard to machine-specific details.The difficulty of writing programs in the machine language of 0s and 1s led first to the development of assembly language , which allows programmers to use mnemonics for instructions and symbols for variables . Such programs are then translated by a program known as an assembler into the binary encoding used by the computer.Assembly language was found to be sufficiently inconvenient that higher-level languages (closer to natural languages) were invented in the 1950s for easier, faster programming; along with them came the need for compilers , programs that translate high-level language programs into machine code (See Figure 5.1).As programming languages became more powerful and abstract , building efficient compilers that create high-quality code in terms of execution speed and storage consumption became an interesting computer science problem in itself.A compiler is a computer program that translates source code into object code. Software engineers write source code using high-level programming languages that people can understand. Computers can’t directly execute source code, but need a compiler to translate these instructions into a low-level language called machine code.Software designers create new programs by using special applications programs, often called utility programs or development programs. A programmer uses another type of program called a text editor to write the new program in a special notation called a programming language. With the text editor, the programmer creates a text file, which is an ordered list of instructions, also called the program source file. The individual instructions that make up the program source file are called source code. At this point, a special applications program translates the source code into machine language, or object code —a format that the operating system will recognize as aUnit 5 Programming Language·61·set[set ] n . 集合separately[5sepEritli ] adv .分别地,单独地debugger[di:5bQ^E ] n . 调试器 detect[di5tekt ] v . 检测intermediate[7intE5mi:djEt ] adj .中间的interpreter[in5tE:pritE ] n . 解释器proper program and be able to execute.Programs are often written as a set of smaller pieces, with each piece representing some aspect of the overall application program. After each piece has been compiled separately , a program called a linker combines all of the translated pieces into a single executable program.Programs seldom work correctly the first time, so a program called a debugger is often used to help find problems called bugs. Debugging programs usually detect an event in the executing program and point the programmer back to the origin of the event in the program code.Recent programming systems, such as Java, use a combination of approaches to create and execute programs. A compiler takes a Java source program and translates it into an intermediate form. Such intermediate programs are then transferred over the Internet into computers where an interpreter program then executes the intermediate form as an application program.ExercisesI. March each of the following terms to its equivalent(s).II. Fill in the blanks with the information given in the text. 1.allows programmers to use mnemonics for instructions and symbols for .2.A compiler is a computer program that translates into .3. Software designers create new programs by using special applications programs, often called or .计算机专业英语·62·4. After each piece has been compiled separately, a program called a combines all of the translated pieces into a single program.5. Programs seldom work correctly the first time, so a program called a is often used to help find problems called bugs.III. Mark the following sentences with true or false according to the passage.1. The difficult of writing programs in the machine language of 0s and 1s led first to the development of high-level language.( ) 2. The machine language allows programmers to use mnemonics for instructions and symbols for variables. ( ) 3. Assembly language was invented in the 1950s for easier, faster programming, along with them came the need for compilers.( ) 4. Computers need a compiler to translate source code into a low-level language called machine code. A compiler is a computer program. ( ) 5. A programmer uses a text editor to write the new program in a special notation called aprogramming language.( )IV. Translate the following passage from English into Chinese.A computer program is a set of instructions that directs a computer to perform some processing function or combination of functions. For the instructions to be carried out, a computer must execute a program, that is, the computer reads the program, and then follows the steps encoded in the program in a precise order until completion. A program can be executed many different times, with each execution yielding a potentially different result depending upon the options and data that the user gives the computer.TASK III TEXT BBasics of Object-OrientedProgrammingFigure 5.2 Object-Oriented Programming (OOP)Unit 5 Programming Language·63·object-oriented 面向对象的inheritance[in5heritEns ] n . 继承package[5pAkidV ] n . 包state[steit ] n . 状态 behavior[bi5heivjE ] n . 行为 field [fi:ld ]n . 字段 method[5meWEd ] n . 方法instance[5instEns ] n .例子,实例definition[7defi5niFEn ] n . 定义gear[^iE ] n . 齿轮If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, class, inheritance, interface, and package (See Figure 5.2). Each discussion focuses on how these concepts relate to the real world.What Is an Object?An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life: your dog, your desk, your television set, your bicycle. They consist of state and related behavior. An object stores its state in fields (variables in some programming languages) and exposes its behavior through methods (functions in some programming languages).What Is a Class?In the real world, you'll often find many individual objects are of the same kind. There may be thousands of other bicycles in existence, all of the same make and model. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles. A class is the blueprint from which individual objects are created.Class's definition can be divided into interface and impleme- ntation. Interface describes class as an abstraction, what client needs to know. Implementation is the internals, only used by implementer.What Is Inheritance?Different kinds of objects often have a certain amount in common with each other.Object-oriented programming allows classes to inherit commonly used state and behavior from other classes.Mountain bikes, road bikes, and tandem bikes, for example, all share the characteristics of bicycles (current speed, current pedal cadence, and current gear). Yet each also defines additional features that make them different: tandem bicycles have two seats and two sets of handlebars; road bikes have drop handlebars; some mountain bikes have an additional chain ring, giving them a lower gear ratio.What Is an Interface?An interface is a contract between a class and the outside world.计算机专业英语·64·publish[5pQbliF ] vt .&vi . 出版,公布namespace[5neim speis ] n .命名空间logical[5lCdVikEl ] adj . 逻辑的encapsulate[en5kApsE7leit ] vt .封装Polymorphism [pCli5mC:fizEm ] n .多态性When a class implements an interface, it promises to provide the behavior published by that interface.In its most common form, an interface is a group of related methods with empty bodies. A bicycle's behavior, if specified as an interface, might appear as follows:interface Bicycle {void changeCadence(int newValue); // wheel revolutions per minutevoid changeGear(int newValue); void speedUp(int increment); void applyBrakes(int decrement); }What Is a Package?A package is a namespace for organizing classes and interfaces in a logical manner. Placing your code into packages makes large software projects easier to manage.The features of object-oriented programming include: (1)encapsulation (data hiding).(2)inheritance (derived classes inherit attributes and methods from base classes).(3)polymorphism (meaning of a message depends on class of recipient).ExercisesI. March each of the following terms to its equivalent(s).Unit 5 Programming Language·65·II. Fill in the blanks with the information given in the text.1. The basic concepts of object-oriented programming include , class, , interface, and .2. An object stores its state in (variables in some programming languages) and exposes its behavior through (functions in some programming languages).3. Object-oriented programming allows classes to commonly used state and behavior from other classes.4.In its most common form, an interface is a group of related methods with empty . 5. A package is a(an) for organizing classes and interfaces in a manner. III. Mark the following sentences with true or false according to the passage.1. Software objects are often used to model the real-world objects that you find in everyday life: your desk, your classmates, your bicycle.( ) 2. In object-oriented terms, we say that your bicycle is a class of the instance of objects known as bicycles. A class is the blueprint from which individual objects are created. ( ) 3. Object-oriented programming allows classes to inherit commonly used state and behavior from other classes.( ) 4. A package is a namespace for organizing classes and interfaces in a logical manner. Placing code into packages can’t make large software projects easier to manage. ( ) 5. The features of object-oriented programming include encapsulation, inheritance, andpolymorphism.( )IV. Translate the following passage from English into Chinese.The Java platform provides an enormous class library (a set of packages) suitable for use in your own applications. This library is known as the "Application Programming Interface", or "API" for short. Its packages represent the tasks most commonly associated with general-purpose programming. For example, a String object contains state and behavior for character strings; a file object allows a programmer to easily create, delete, inspect, compare, or modify a file on the file system; various GUI objects control buttons and checkboxes and anything else related to graphical user interfaces. There are literally thousands of classes to choose from. This allows you, the programmer, to focus on the design of your particular application, rather than the infrastructure required to make it work.TASK IV Writing TrainingNotice通知是上级对下级,组织对个人发出通知、下达指示、提出要求的一种应用文体;启事是个人对公众、组织对公众发布信息的一种文件,在英文表述上大体一样。

计算机专业经典书籍

计算机专业经典书籍

计算机专业经典书籍1.The C Programming Language 2nd EditionBrian W.Kernighan和Dennis M.Ritchie的传世之作.千千万万程序员和编程爱好者的圣经,每一页都是价值连城的秘诀.不管你从哪一页信手翻起,最终你都会发现自己已经深陷其中而不能自拔.书籍简介:在计算机发展的历史上,没有哪一种程序设计语言像C语言这样应用广泛。

本书原著即为C语言的设计者之一Dennis M.Ritchie和著名计算机科学家Brian W.Kernighan合著的一本介绍C语言的权威经典著作。

我们现在见到的大量论述C语言程序设计的教材和专著均以此书为蓝本。

2.Introduction to Algorithms简称为CLRS的<<算法导论>>,被称作"计算机算法的圣经".本书的主要作者来自麻省理工大学计算机,作者之一Ronald L.Rivest由于其在公开秘钥密码算法RSA上的贡献获得了图灵奖,目前是算法的标准教材,美国许多名校的计算机系都使用它,国内有些院校也将本书作为算法课程的教材.另外许多专业人员也经常引用它.由于TAOCP只出版了3卷,CLRS比较起前者来则显得内容更为全面,基本包含了所有的经典算法.本书程序全部由伪代码实现,这更增添了本书的通用性,使得利用各种程序设计语言的程序员都可以作为参考.语言方面通俗,很适合作为算法教材和自学算法之用.3.Data Structure & Algorithm Analysis in C (Second Edition)本书曾被评为20世纪顶尖的30部计算机著作之一,作者Mark Allen Weiss在数据结构和算法分析方面卓有建树.他的数据结构和算法分析的著作尤其畅销,并受到广泛好评.已被世界500余所大学用作教材.计算机概论类《计算机程序的构造和解释(原书第2版)》1984年出版,成型于美国麻省理工学院(MIT)多年使用的一本教材,1996年修订为第2版。

计算机专业英语Unit5

计算机专业英语Unit5

Section 2 Passages


Section 3 Skill in Focus


Section 4 Extended Reading

Unit 5 Programming Language
Section 1 Situational Dialogue
Requirements Analysis 1、你知道什么是软件工程吗? 2、谈谈需求分析在软件工程中的作用。
Unit 5 Section 1

Qian Liang is asking Mr. Wu about software development. Qian Liang: Excuse me, Mr. Wu. Would you please tell me something about requirements analysis in software engineering? Mr. Wu: Of course. The hardest part of building a software system is deciding what to develop, and the hardest conceptual work is to establish detailed technical requirements, including all the interfaces to users, to machines and to other software systems. Meanwhile, it is also the part that cripples the resulting systems if done wrong, so it is most difficult to rectify later. Qian Liang: That’s what I refer to as “requirements analysis”, isn’t it? My understanding is that so long as we spend enough time communicating, anything wrong might be warded off.

计算机专业英语Unit 3

计算机专业英语Unit 3

Part 1 Listening & Speaking
1. Listen to the following passage and fill in the blanks w ith the words in the box.
Loห้องสมุดไป่ตู้ic programming
imperative functional programming
areplace取代reconfigure重新配置tedious单调乏味transfer转移wizard向导desktop桌面display显示dialup拨号method方法floppydisk软盘removablemedia可移动媒介items项目3
Unit 3 Programming Languages
Replace 取代 Reconfigure 重新配置 Tedious 单调乏味 Transfer 转移 Wizard向导 Desktop桌面 Display显示 Dial-up拨号 Method方法 Floppy disk软盘 Removable media 可移动媒介 Items项目
A: Tony, I just bought a new laptop to replace my old one. But it is tedious to reconfigure the computer. How can I transfer files and settings from the old computer to the new one? B: You can do this by using the “Files and Settings Transfer Wizard” in Windows XP. You can use this wizard to transfer desktop settings, display settings, dial-up connections, and other types of settings. You can find it by clicking Accessories, System Tools. A: Can you tell me more about it ?

Python_语言参考手册

Python_语言参考手册

5.2 原子Atoms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5.3 基元Primaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
目录
第一章 简介Introduction
1
1.1 记法Notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
第二章 词法分析Lexical analysis
本参考手册描述了该语言的语法和“核心语义”。手册本身是比较简洁的,但尽可能写得准确和完 整。那些非基本的内置对象类型、内置函数和模块的语义在《Python 库参考》中进行描述。对于语言 的浅显介绍,可以看看《Python 入门手册》. 对于C和C++程序员, 有两个文档可供参考:《扩展和嵌 入Python解释器》是对Python扩展模块设计的总体介绍;《Python/C API 参考手册》则向C/C++程序员们 细致地描述了可以使用的接口。
Python is an interpreted, object-oriented, high-level programming language with dynamic semantics. Its highlevel built in data structures, combined with dynamic typing and dynamic binding, make it very attractive for rapid application development, as well as for use as a scripting or glue language to connect existing components together. Python’s simple, easy to learn syntax emphasizes readability and therefore reduces the cost of program maintenance. Python supports modules and packages, which encourages program modularity and code reuse. The Python interpreter and the extensive standard library are available in source or binary form without charge for all major platforms, and can be freely distributed.

介绍一个软件英语作文

介绍一个软件英语作文

介绍一个软件英语作文English Answer:Introduction:In the vast and ever-evolving digital landscape, software applications have become indispensable tools that empower individuals, businesses, and organizations to achieve their goals. From communication and productivity to entertainment and education, software has permeated every aspect of our lives. In this comprehensive guide, we will delve into the multifaceted world of software, exploringits history, types, applications, benefits, and future trends.History of Software:The roots of software can be traced back to the early days of computing. In the 1940s and 1950s, software was primarily developed by scientists and engineers who usedassembly language to write programs for specific tasks. The introduction of high-level programming languages in the 1960s, such as FORTRAN and COBOL, made software development more accessible and paved the way for the rapid growth of the software industry.Types of Software:Software can be broadly classified into three main categories:System Software: This type of software acts as the foundation for a computer system. It includes the operating system, device drivers, and other core components that manage the hardware and provide a platform for running other applications.Application Software: This category encompasses software designed for specific tasks or functions. Examples include word processors, spreadsheets, web browsers, and media players.Middleware: Middleware serves as a bridge between system software and application software. It provides services that facilitate communication and data exchange between different software components.Applications of Software:Software finds applications in a wide range of domains:Business: Software is essential for managing business operations, including accounting, inventory management, customer relationship management, and project planning.Education: Software plays a vital role in education, providing interactive learning environments, simulations, and assessment tools.Healthcare: Software is used for patient record management, medical diagnosis, and remote monitoring of health conditions.Entertainment: Software powers video games, musicstreaming services, and social media platforms, providing entertainment and connecting people.Science and Research: Software is essential for scientific simulations, data analysis, and modeling complex systems.Benefits of Software:Increased Efficiency: Software automates tasks, reduces errors, and streamlines processes, leading to significant efficiency gains.Improved Decision-Making: Software provides access to timely and accurate data, enabling informed decision-making based on real-time information.Enhanced Productivity: Software allows users to accomplish more in less time, freeing up their time for other tasks.Better Communication: Software facilitates real-timecommunication, collaboration, and information sharing within teams and organizations.Personalized Experiences: Software can be tailored to individual needs, providing personalized experiences and recommendations.Future Trends in Software:As technology continues to evolve, software will continue to play a pivotal role:Artificial Intelligence (AI) Integration: Software will increasingly incorporate AI capabilities for enhanced automation, predictive analytics, and personalized experiences.Cloud Computing: The shift towards cloud computing will make software more accessible, scalable, and cost-effective.Edge Computing: Edge computing will bring softwarecloser to the end-user, reducing latency and improvingreal-time performance.Quantum Computing: Quantum computing has the potential to revolutionize software development by enabling the creation of algorithms that are exponentially faster than traditional methods.Cybersecurity: Software security will become a top priority as increased connectivity and data sharing pose new threats.Conclusion:Software has transformed our world in countless ways, empowering us to connect, learn, create, and innovate. As technology continues to advance, software will continue to evolve, promising even greater possibilities and benefitsin the years to come.Chinese Answer:引言:在广阔且不断发展的数字领域中,软件应用程序已成为不可或缺的工具,使个人、企业和组织能够实现其目标。

C语言双语教学课件 章节一

C语言双语教学课件 章节一

– – – –
calls functions registered in exit() flush output streams close all open streams return status value and control to host environment

– additional Байду номын сангаасocal and external functions and variables
Kun ZHANG (10/15/2014) CIE – Software Design Group (SDG) 4
A Simple C Program
• • • • • • Create example file: try.c Compile using gcc: gcc –o try try.c The standard C library libc is included automatically Execute program ./try Note, I always specify an absolute path Normal termination: void exit(int status);
The C programming language
Tutorial introduction
Kun ZHANG (CIE)
Introduction
• The C programming language was designed by Dennis Ritchie at Bell Laboratories in the early 1970s • Influenced by – ALGOL 60 (1960), – CPL (Cambridge, 1963), – BCPL (Martin Richard, 1967), – B (Ken Thompson, 1970) • Traditionally used for systems programming, though this may be changing in favor of C++ • Traditional C: – The C Programming Language, by Brian Kernighan and Dennis Ritchie, 2nd Edition, Prentice Hall – Referred to as K&R
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The Programming Language IoMassimo Ancona and Walter CazzolaDISI-Department of Informatics and Computer ScienceUniversity of Genova,Italy{ancona|cazzola}@disi.unige.it1IntroductionIo is an experimental programming language designed for reflective programming.Io is inspired by Oberon,Modula-2,Pascal and C.Io has been designed as a tool for understanding the essence of reflection and for teaching reflective programming and its implementation mechanisms in under-graduate courses,thus Io is a very concise lan-guage.Nevertheless,Io is not a toy language:it is located at a mid distance between toys languages and production languages-despite its simplicity,it can be used for de-veloping complex and modular programs that can be executed with a good efficiency. Io has been kept as simple as possible by discarding all those features neither implic-itly nor explicitly connected with reflective programming.Reflection is based on the following concept:”...a computational process could be made to reason about itself in virtueof comprising an ingredient process(interpreter)formally manipulatingrepresentations of its own operations and structures.”[2]From the above definition,we can observe that:•Reflection is not tight to specific linguistic constructs,but mainly a property of the run-time execution environment RTE1and of specific mechanisms entrusted into its run-time system library RTS.•Moreover,the role of an interpreter is not essential:the same mechanisms can be more efficiently(and easily)implemented into a compiled language.In other words any reasonable programming language can be made reflective without consistent extensions by enhancing its RTE/RTS with adequate capabilities and by adding only few predefined procedures.This fact does not preclude from adding to the language specific constructs for entrusting into it reflective features.What we assert here is that conceptually reflection is a very low level paradigm not necessarily tight to specific syntactic and semantic structures of a language,even if they may enhance program readability and development(see,for example the well-known meta-object protocol[1]).It follows that,if we restrict our attention only to the language constructs we cannot consider Io as an innovative language:its originality lies in the architecture of its RTE, 1We define as RTE the set of machine-code(virtual intermediate code for interpreters)and data structures of the translated program together with all data structures and dedicated machine(or virtual)register,plus the run-time system library(RTS)supporting a program execution.1Massimo Ancona and Walter Cazzola that makes it strongly tight to reflection from its early design phase.By the way,the main features of the language are:•Modularity,similar to that of Modula-2,that supports modular programming via the mechanism of separate compilations enhanced with module inheritance.•Support for complex data types and data abstraction for the development of ab-stract data-types.•Simple implementation—the size of the compiler source code(written in Io)is about2400statements,that of the interpreter(written in Pascal and C)500-700 statements.This report is a concise reference for people interested in exploiting Io’s reflective capabilities.Its function is to serve as a quick reference for supporting the development of reflective programs and for understanding how reflection is entrusted into the RTE of Io.To this purpose,Io has been completely implemented via an interpreted virtual machine called IoVM.However,we stress that our concept of reflection does not require an interpreted virtual machine approach like other reflective systems—our method can be more easily implemented for compiled programming languages(e.g.Oberon, Modula-2,C++or C)with a remarkable gain in efficiency.The name Io has two motivations:it comes from the Italian pronoun“io”(“the self”or“I myself”)which is significantly“reflective”,and from the name of a satellite of Jupiter,discovered by Galileo on1610,which is a tribute to the programming language Oberon2,which in turn borrows its name from a satellite of Neptune.2SyntaxThe meta-language used in this report to specify the syntax of Io is based on the ex-tended Backus-Naur formalism(EBNF).Brackets‘[’and‘]’denote optionality of the enclosed sentential form,and braces‘{’and‘}’denote its repetition(possibly0 times).Syntactic entities(non-terminal symbols)are denoted by English words ex-pressing their intuitive meaning.Symbols of the language vocabulary(lexical tokens or terminal symbols)are denoted by strings enclosed in quote marks or words written in capital letters,the so-called reserved words.Each EBNF rule is terminated by a dot.3Lexical TokensThe lexical tokens used to construct Io programs are sequences of ASCII characters. Tokens are classified into:identifiers,keywords,numbers,strings,operators,delim-iters,and comments.Blanks and line breaks must not occur within symbols(except in comments,and blanks in strings);they are ignored unless they are essential to sep-arate two consecutive symbols.Io is case sensitive:capital and lower-case letters are considered as being distinct.2And to its precursors Modula-2and Pascal that strongly influenced Io architecture.2Massimo Ancona and Walter Cazzola3.1IdentifiersIdentifiers are sequences of letters,underscore character and digits.Thefirst character cannot be a digit.Identifiers are symbols used to denote constants,types,variables, procedures,modules and recordfields.IdChar=Letter|"_".Ident=IdChar{IdChar|Digit}.Examples:x scan_Io_Eos Get_Symbol Number3.1.1Reserved Identifier(or Keywords)The following identifiers are reserved for use as keywords,they cannot be used other-wise:AND ARRAY AS BEGIN CASE CONST CYCLE DIVDO DOWNTO ELSE ELSIF END EXIT FI FORFO FUNCTION GLOBAL IF IN MOD MODULE NILNOT OD OF OR PROCEDURE RECORD RETURN SETTHEN TO TYPE UNTIL USE VAR WHILE3.2NumbersNumbers are(unsigned)integers or real numbers.Integers are sequences of digits and may be followed by a suffix letter.If no suffix is specified,the representation is decimal. The suffix H indicates hexadecimal representation.A real number always contains a decimal point.Optionally it may also contain a decimal scale factor that is preceded by the letter E,that means“times ten to the power of.”A real number is of type REAL.Number=Integer|Real.Integer=Digit{Digit}|Digit{HexDigit}"H".Real=Digit{Digit}"."{Digit}[ScaleFactor].ScaleFactor="E"["+"|"-"]Digit{Digit}.HexDigit=Digit|"A"|"B"|"C"|"D"|"E"|"F".Digit="0"|"1"|"2"|"3"|"4"|"5"|"6"|"7"|"8"|"9". Examples:1997100H12.3 4.567E80.57712566E-63.3Character LiteralsCharacter literals are either a single ASCII character enclosed in quote marks or by the ordinal number of the character in hexadecimal notation followed by the letter X. The character’is written’’.CharConstant="’"char"’"|Digit{HexDigit}"X".Examples:Hex_Int=01FFFH;CR=0DX;LF=0AX;U=’U’;QM=’’’’;3Massimo Ancona and Walter Cazzola3.4String LiteralA string literal is a character sequence enclosed in quote marks(’).Any quote mark in it has to be doubled.The number of characters in a string literal is called the length of the string.The type of a string literal is ARRAY[1..n]OF CHAR,where n is the number of character in the string.A string can be assigned to and compared with arrays of characters of the same type and of the same length.String=’{character}’.Examples:’Io’’Don’’t worry!’3.5Set LiteralA set literal is a value of type set whose syntax is the following:Set="["[Element{","Element}]"]".Element=OrdinalConstant[".."OrdinalConstant].OrdinalConstant=Char|Integer.where”Constant”above denotes literals of the same ordinal type.3.6Special SymbolsSpecial Symbols are operators and delimiters used to delimit the syntactic units of Io. They are listed below:+*=,#;|-/()[]&\~^...><>=<=<>:=’:3.7CommentsComments may be inserted between any two symbols in a program.They are arbitrary character sequences opened by the bracket(*and closed by*).Comments do not affect the meaning of a program and may be nested.4Scope and DeclarationsAn identifier is a name denoting a data entry and must be introduced by a declaration, unless it is a predefined identifier.Declarations also serve to specify certain permanent properties of an object,such as whether it is a constant,a type,a module,a variable, or a subprogram.The name is used to refer to associated entity and can only be used within a region of the program called its scope.Each declaration is a definition of the declared identifier,unless the identifier is specified into a use clause or is the name of a subprogram declaration which does not provides a body(forward declaration).No identifier may denote more than one object within a given scope.The scope extends textually from the point of the declaration to the end of the block(procedure or4Massimo Ancona and Walter Cazzola module)to which the declaration belongs and hence to which the object is local.Thescope rule has the following exceptions:If a type T is defined as^T1(see§6.5),the identifier T1can be declared textually following the declaration of T,but it must lie within the same scope.Field identifiers of a record declaration(see§6.4)are valid infield designators only.A top-level entity(either variable,type,constant or subprogram)is an entity declared in the outermost scope of a module,any other entity is a local entity.Every identifier in the global scope(top-level)may be included into an export list(GLOBAL)3to indicate that it is exported from its declaring module.In this case,the identifier is accessible from other modules that specify it,or the enclosing module,in a use list.In thefirst case the identifier may be freely used in the importing module,in the second case the identifier may be referred in qualified notation,i.e.by prefixing it by the name of the declaring module followed a period(see section11).The prefix and the identifier(with the separating period)are called a qualified identifier.QualIdent=[Ident"."]Ident.IdentDef=Ident["*"].ExportClause="GLOBAL"IdList";"The following identifiers are predefined;their meaning is defined in the indicated sec-tions:ABS(9.2)EXP(9.2)NIL(6.5)ROUND(9.2)ARCTAN(9.2)FALSE(6.1)ODD(9.2)SIN(9.2)BOOLEAN(6.1)FREE(6.5)ORD(9.2)SQR(9.2)CHAR(6.1)HALT(9.2)OUTPUT(10)SQRT(9.2)CHR(9.2)IDLE(9.2)PRED(6.1)SUCC(6.1)CLOSE(10)INT(9.2)READ(10)TEXT(6.1)COS(9.2)INPUT(10)READLN(10)TRUE(6.1)EMIT(??)INTEGER(6.1)REAL(6.1)TRUNC(9.2)EOF(10)LN(9.2)RESET(10)WRITE(10)EOLN(10)NEW(6.5)REWRITE(10)WRITELN(10)5Constant DeclarationsA constant declaration is used to give a name to a constant value.A constant value is a value that does not change during the program execution.ConstantDeclaration=IdentDef"="ConstantValue.ConstantValue=Number|CharConstant|String|ConstantName. Examples of constant declarations areN=100null=0X0FF=0XFFall=’xyzw’m=N3Recordfields belonging to exported records are considered all visible in the present implementation.5Massimo Ancona and Walter Cazzola6Types and Type DeclarationsA data type specifies the set of values which a given data item may have,and the operations that could be performed upon it.A type definition introduces an identifier to denote a type.In Io two data items have the same type,if the respective declarations the same type identifier is used,for specifying their type,or both are declared in the same declaration by means of the same unnamed type definition.In other words,Io uses a strict name equivalence rule for types.Types in Io may be basic types,or structured types.Basic types are INTEGER,BOOLEAN,CHAR and REAL and are predefined.There are three different structures,namely arrays,records and sets,with different component selectors.TypeDeclaration=IdentDef"="Type.Type=ArrayType|RecordType|PointerType|SetType|SubprogType. Examples:CONST c1=10;tmax=1000;TYPE alfa=ARRAY[1..c1]OF CHAR;wordref=^word;itemref=^item;word=RECORDkey:alfa;first,last:itemref;left,right:wordrefEND;item=RECORDln0:INTEGER;next:itemrefEND;symset=SET OF0..32;6.1Basic TypesIo provides the following basic types(denoted by predeclared identifiers)together with a set of predefined function and procedures(described in8.2and10.2)operating upon them.The values of a given basic type are the following:1.BOOLEAN the truth values TRUE and FALSE.2.CHAR the characters of the extended ASCII set(0X..0FFX).3.INTEGER the integers between minint and maxint(hardware-dependent).4.REAL real numbers between minreal and maxreal(hardware-dependent).5.TEXT text-streams:textual sequentialfiles.The type INTEGER is included in type REAL,in other words:REAL⊇INTEGERThe above relation causes coercion of an integer value to the corresponding real value whenever a real value is expected and an integer is provided instead.Types1,2and36Massimo Ancona and Walter Cazzola together are called ordinal types.The operators SUCC and PRED are defined for ordinal values and respectively compute the successor and the predecessor of their arguments when defined.6.2Array TypesAn array is an indexed structure consisting of a number of components,all of the same type called the element type.The individual elements are designated by an index with values in an range[a..b]of any ordinal type,called the index type of the array.The number of elements(b-a+1)of an array is called its length.ArrayType=ARRAY"["Index{","Index}"]"OF Type.Index=OrdinalConstant".."OrdinalConstant.A declaration of the form:ARRAY[L0..N0,L1..N1,...,Lk..Nk]OF Tis a shorthand of the declarationARRAY[L0..N0]OF ARRAY[L1..N1]OF...ARRAY[Lk..Nk]OF TExamples of array types:ARRAY[0,N]OF INTEGERARRAY[1..10,-20..20]OF REAL6.2.1Alpha StringsThere is a useful kind of array whose components are characters and index type is an interval of integers[1..n].This kind of array is called an alpha-string.Examples: TYPE string=ARRAY[1..6]OF CHAR;VAR s:string;s:=’abcdef’;(*OK*)s:=’abcdefgh’;(*error different string lengths*)6.3Set TypesA set is a collection of values called elements all belonging to the same ordinal type called the element type.SetType="SET OF"OrdinalType.OrdinalType=INTEGER|CHAR.where Base is an interval of ordinal type.ExamplesTYPE S=SET OF1..10;CharSet=SET OF0X..0FFX;Io supports literal of type SET a la Pascal.For example,with the above types one can write:VAR s:S;s1:CharSet;s:=[1,3,5-8,10];s1:=[’a’..’z’];7Massimo Ancona and Walter Cazzola6.4Record TypesA record type is a sequence of components,calledfields each with its own type,and name(calledfield identifier).The scope of thesefield identifiers is the record definition itself,but they are also visible withinfield designators(see8.2)referring to elements of record variables.RecordType=RECORD FieldListSequence END.FieldListSequence=FieldList{";"FieldList}.FieldList=[IdentList":"Type].IdentList=IdentDef{","IdentDef}.If a record type is exported,allfield identifiers in it are made visible outside the declaring module.A more selective export,like that of Oberon will be implemented in the next version of Io.Examples of record types:ARRAY[0..tmax]OFRECORDname:alfa;kind:BOOLEAN;level,val,adr:INTEGEREND;6.5Pointer TypesVariables of a pointer type P assume as values pointers to variables of some type T.The pointer type P is said to be bound to T,and T is the pointer base type of P.T must be a record,an array,or a set type.PointerType=^Type.If p is a variable of type P=^T,then a call of the predefined procedure NEW(p)has the following effect:a variable of type T is allocated in free storage,and a pointer to it is assigned to p.This pointer p is of type P;the referenced variable p^is of type T. Failure of allocation results in p obtaining the value NIL.To any pointer variable may be assigned the value NIL,which points to no value at all.A call to the predefined procedure FREE(p)frees the space taken by the variable p;an error occurs if p is NIL.6.6Subprogram(Procedure/Function)TypesA subprogram type is a(named)type declaring a subprogram signature(heading). SubprogramType=FunctionType|ProcedureType.FunctionType=FUNCTION"("[FormalParameters]")"":"FormalType. ProcedureType=PROCEDURE["("FormalParameters")"]. FormalParameters=FPSection{";"FPSection}].FPSection=[VAR]ident{","ident}":"FormalType.FormalType=QualIdent.Variables of a procedure type T have a procedure as value.Anonymous subprogram types are not allowed in variable declarations.For example the following declaration generates an error message:8Massimo Ancona and Walter CazzolaVAR p:PROCEDURE(VAR a:REAL;b:INTEGER);(*error*)The above non-orthogonal restriction derives from the strict name-equivalence adopted in Io for assignment equivalence:no assignment compatible procedure could be de-fined otherwise(like in parameter list specification).A correct implementation of the above example is:TYPE PP=PROCEDURE(VAR a:REAL;b:INTEGER);VAR p:PP;7Variable DeclarationsA variable declaration is used to introduce an identifier naming a variable and to as-sociate it with a data type.A variable name must be unique within a given scope. Variables are allocated in computer memory and can hold values assigned to them. VariableDeclaration=IdentList":"Type.Variables whose identifiers appear in the same variable declaration IdentList(e.g.,k, k1,n in the below snippet of code)or that appear in different IdentList using the same type identifier(e.g.,n,and c1or id,and a in the below snippet of code)are(by pair)of the same type;they are considered of different type otherwise(e.g.,aaa,bbb in the below snippet of code).Examples of variable declarations(refer to the type declarations in section6):z,w:REAL;root:wordref;suspended:BOOLEAN;k,k1,n:INTEGER;id:alfa;ch,cho:CHAR;f,g:TEXT;a:alfa;c1:INTEGER;mnemonic:ARRAY[0..7]OF ARRAY[1..5]OF CHAR;declbegsys,statbegsys,facbegsys,mysys:symset;table:ARRAY[0..tmax]OFRECORDname:alfa;kind:INTEGER;level,val,adr:INTEGER;END;aaa:ARRAY[1..100]OF REAL;bbb:ARRAY[1..100]OF REAL;8StatementsStatements specify the actions to be performed by a program.There are simple and compound statements.Simple statements are not composed of any parts that are them-selves statements.They are the assignment,the procedure call,the return,cycle and9Massimo Ancona and Walter Cazzola exit pound statements are composed of parts that are themselves state-ments.They are bracketed by keywords giving a clear indication of the kind of se-quencing,conditional,selective,and repetitive execution to be performed.A statement may also be empty,in which case it denotes no action.The empty statement is included in order to relax punctuation rules in statement sequences.Statement=[Assignment|ProcedureCall|IfStatement|CaseStatement|WhileStatement|DoUntilStatement|ForStatement|DoLoopStatement|WithStatement|EXIT|CYCLE|RETURN[Expression]].8.1AssignmentsThe assignment computes the value of an expression and stores the value in a variable. The assignment operator is written as“:=”and pronounced as“becomes.”Assignment=Designator":="Expression.A designator is an expression denoting a storage location.The assignment statement must satisfy the following requirement:the type of the right-hand-side(RHS)expres-sion must be assignment compatible to the type of the left-hand-side(LHS)designator, and its value must be a member of the left-hand designator type.The LHS designator type is assignment compatible with the RHS expression type if:They are the same type;the LHS type is REAL and the RHS type is INTEGER;they are both SET types with the same base type;the LHS type is ARRAY[1..n]OF CHAR and the RHS is a string value of length less or equal to n;the LHS type is a pointer and the RHS value is NIL.Strings can be assigned to any variable whose type is an array of characters,provided the length of the string is equal(or less)than that of the array.Examples of assignments (see variable declarations in section7):table[c1].name:=’MyOwnName’suspended:=ch=cho;z:=w+1;w:=LN(1.44);facbegsys:=[1,2,14,18..22];aaa[i]:=w-z;8.2Subprograms ActivationSubprograms are activated by means of subprogram calls.A procedure is activated by a procedure-call,while a function is activated by specifying its designator in an expres-sion.A subprogram call may contain a list of actual parameters that must match in10Massimo Ancona and Walter Cazzola position,number and type to the corresponding formal parameters declared in the sub-program header of the procedure declaration(see section9).Parameter-less functions are specified with an empty parameter list denoted by a pair of empty parenthesis(); parameter-less procedures are specified by their name standing alone.Actual parameters are evaluated before the call and are substituted in place of their corresponding formal parameters.There are two modes of parameter passing:by variable and by value.For a formal variable parameter of mode variable the corresponding actual parameter must be a des-ignator denoting a variable whose type is assignment compatible to the corresponding formal parameter type.If it designates an element of a structured variable,the selector is evaluated when the formal/actual parameter substitution takes place,i.e.,before the execution of the procedure.If the formal parameter has mode value,the corresponding actual parameter must be an expression which is evaluated prior to the procedure acti-vation,and the computed value is assigned to the formal parameter which behaves,in the subprogram body,like a local variable(see also section9.1).ProcedureCall=Designator[ActualParameters].Examples of procedure calls:VarCall[i](x,y)WRITELN(’value=’,j+3*i)SIN(x)8.3Statement SequencesStatement sequences specify a series of actions to be carried out,one after the other,in the order specified.StatementSequence=Statement{";"Statement}.8.4If StatementsIfStatement=IF Expression THEN StatementSequence{ELSIF expression THEN StatementSequence}[ELSE StatementSequence]FI.If statements specify the conditional execution of one of a sequence of statements,de-pending on the value of one or more boolean expressions.The boolean expressions are evaluated in sequence of occurrence,until one evaluates to TRUE,where after its asso-ciated statement sequence is executed.If none of the boolean expressions is satisfied, the statement sequence following the symbol ELSE is executed,if there is one. Example:IF ch IN[’A’..’Z’]THEN BuildIdELSIF ch IN[’0’..’9’]THEN BuildNumELSIF(ch>=0X)AND(ch<=020X)THEN ProcessControlELSE DoOtherWiseFI11Massimo Ancona and Walter Cazzola8.5Case StatementsA case statements is used to select and to execute one of a number of statement se-quences based on the value of an expression.First,the case expression is evaluated, then the statement sequence which is preceded by a case label list containing the com-puted value is executed.The case expression and all the labels must be of the same integer or char type.The case labels are constants,with no value occurring more than once.If the value of the expression does not occur as a label of any case,the state-ment sequence following the symbol ELSE is executed if present,otherwise an error condition is raised.CaseStatement=CASE Expression OF Case{"\"Case}[ELSE StatementSequence]FO.Case=[CaseLabelList":"StatementSequence].CaseLabelList=CaseLabels{","CaseLabels}.CaseLabels=ConstExpression[".."ConstExpression].Example:CASE ch OF’A’..’Z’:ProcessLetter\’0’..’9’:ProcessNumberELSE DoOtherFO8.6While StatementsA while statement specifies the repeated execution of a statement sequence under the control of a boolean expression.The expression evaluation and the statement execution are repeated as long as the boolean expression yields the value TRUE.If the initial evaluation of the boolean expression yields the value FALSE,the while statement is equivalent to a null statement.WhileStatement=WHILE Expression DO StatementSequence OD. Examples:WHILE sym IN[plus,minus]DOaddop:=sym;getsym;term(fsys+[plus,minus]);IF addop=plus THEN gen(opr,0,2)ELSE gen(opr,0,3)FIOD8.7Do-Until StatementsA do-until statement specifies the repeated execution of a statement sequence until a condition is satisfied.The statement sequence is executed at least once. DoUntilStatement=DO StatementSequence UNTIL Expression.12Massimo Ancona and Walter CazzolaExample:id:=a;i:=1;j:=norw;DO k:=(i+j)DIV2;IF id<=word[k]THEN j:=k-1FI;IF id>=word[k]THEN i:=k+1FI;UNTIL i>j;IF i-1>j THEN sym:=wsym[k]ELSE sym:=ident FI8.8For StatementA for statement specifies the repeated execution of a statement sequence while stepping a control variable upward or downward by one from a starting value to an ending value. The control variable must be local to the enclosing block.ForStatement=FOR Ident":="Expression(TO|DOWNTO)ExpressionDO StatementSequence OD.The statementFOR v:=beg TO end DO statements ODis equivalent tov:=beg;WHILE v<=end DO statements;v:=v+1ODThe statementFOR v:=beg DOWNTO end DO statements ODis equivalent tov:=beg;WHILE v>=temp DO statements;v:=v-1ODExamples:FOR i:=0TO79DO k:=k+a[i]ODFOR i:=79DOWNTO1DO k:=k+a[i-1]OD8.9Do-Loop StatementsA do-loop statement specifies the endless repeated execution of a statement sequence. The loop can be terminated by the execution of any exit statement within that sequence (see section8.10).LoopStatement=DO StatementSequence OD.13Massimo Ancona and Walter CazzolaExample:DOIF t1=NIL THEN EXIT FI;IF k<t1.key THEN t2:=t1.left;p:=TRUEELSIF k>t1.key THEN t2:=t1.right;p:=FALSEELSE EXITFI;t1:=t2OD8.10Return,Exit and Cycle StatementsThe return statement terminates the execution of a subprogram.If the subprogram is a function the return statement must be followed by an expression providing the result value computed by the function.The return statement indicates the termination of a procedure or function,with the expression specifying the result of a function.Its type must be identical to the result type specified in the procedure heading(see section9).Function procedures require the presence of a return statement indicating the result value.There may be several,although only one will be executed.In a procedure, a return statement is implied by the end of the procedure body.An explicit return statement therefore appears as an additional(probably exceptional)termination point.An exit statement consists of the symbol EXIT.It specifies termination of the en-closing loop statement and continuation with the statement following that loop state-ment.A cycle statement consists of the symbol CYCLE.It specifies the termination of the current iteration of the most deeply enclosing loop statement,and the starting of a new one:all statements between the CYCLE statement and the end of the loop are skipped and the loop is continued from its entry point.Exit and cycle statements are contextually,although not syntactically bound to the loop statement which contains them;a program can be terminated in every context by a call to the predefined parameter-less procedure HALT.9SubprogramsA subprogram may be either a procedure either a function.A procedure is used to perform an action,while a function is used to calculate a value.A subprogram is composed by a heading(signature/prototype),and a body.When the declaration of a subprogram is at the top-level of a module it is called a top-level subprogram.The heading specifies the subprogram identifier,the formal parameters,and the result type (for functions).The body contains declarations and statements.The procedure iden-tifier may be repeated at the end of the procedure declaration for increasing program readability.Function subprograms are activated by a function designator as a constituent of an expression;they yield a result that acts as an operand in the expression.Procedures are activated by a procedure call.The function subprogram is distinguished in the declaration by indication of the type of its result following the parameter list.Its body14。

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