插画概念资料

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AI课件[资料]

AI课件[资料]

AI课件[资料]第一课:基础知识一、软件介绍:Illustrator英译:插画它集图形设计、文字编辑及高品质输出于一体的矢量图形软件,广泛应用于平面广告设计、网页图形制作、插画制作及艺术效果处理等诸多领域。

1 、艺术设计2 、印刷出版设计3 、网页设计4 、图形设计(V I S 系统设计)吕氏集团吕氏集团吕氏集团吕氏集团05:06OFFONCOBY基本术语和概念:1 、位图(点阵图):位图图形由屏幕上的无数个细微的象素点构成与分辨率有关。

优点:1 、色彩鲜艳、真实感强。

缺点:1 、存储空间大; 2 、任意放大会出现马克塞效果。

2 、矢量图(向量图):用数学表达式描绘的线条图形,与分辨率无关。

优点:1 、存储空间小;2 、可以任意放大。

缺点:1 、真实感不强。

二、软件窗口界面介绍:(1)标题栏(软件标题、文件标题)(2)菜单栏(10个)(3)设置栏(所用工具或所选的图形不同出现不同功能设置) (4)工具箱(5)绘图窗口(打印区域和非打印区域)(6)面板窗(配合工具完成强大的AI功能)(7)状态栏(显示比例、状态提示、滚动窗口)11:新建文件第一步: 创建图形文件在绘制图形之前,需要根据作品的用途,创建一个新文件。

单击File(文件)菜单中的New(新建)命令或按下快捷键Ctrl + N,即可弹出New Document(新建文件)对话框,如(图2)所示。

三、文件窗口缩放显示及位移(1)导航器面板:改变图形窗口的大小及显示位置 (2)缩放(Z)和手形工具(H):放大和缩小图形,以及图形在窗口中的显示位置。

双击“手形工具”实现满画布显示;双击“缩放工具”实现100%画面显示;Ctrl++放大显示、Ctrl+-缩小显示、Ctrl+0满画布显示、选择任何一个工具箱中的工具,按下空格键暂时切换为抓手工具四、选择工具及选择命令详解1、选择工具:(1)选择工具(V,黑箭头):选择绘图窗口中的图形图像。

使用方法:单选,单击所选物体即为选中,在被选图形以外单击取消选择;多选,Shift+单击,圈选;还可以移动图形,按Alt复制图形,按Shift+Alt水平或垂直复制图形,并可以缩放和旋转图形,按Shift等比缩放,按Shift键45度角倍数旋转。

插图设计教案资料

插图设计教案资料

插图设计教案资料插图设计教案教学单位:美术学院任课教师:王俊祥第⼀章插图的概念第⼀节插图的定义插图作为⼀种艺术形式,已普遍⽤于现代设计领域的各个⽅⾯,从⼴告设计、商品包装到书籍装祯、宣传样本、展⽰设计等。

都可以看到其动⼈的⾝影,感受到它独特的魅⼒。

它已成为现代物资⽂明⽣活不可缺少的⼀道亮丽的风景线。

、何谓“插图”?我国《辞海》的解释是:“⼜名‘插图’,指插附在书刑中的图画。

有的印在正⽂中间,有的⽤插页⽅式,对正⽂内容作形象地说明以加强作品的感染⼒。

”各类书刑的插图,如⽂学、科学、⼉童读物等,因内容不同⽽形式各异。

现在⼀般所说的插图,主要指⽂学作品的艺术插图。

画家根据作品的思想内容进⾏创作,因此⽂学插图⼜有独⽴的艺术价值。

中国过去的“出相”、“绣像”、“全图”等家属插图的⼀种。

上述的定义明显地是针对⽂字、书籍的需要⽽来的,是⼀种狭义的定义。

在英汉⼤辞典中“ILLUSTRATION”⼀词,有说明、例证、实⼒、解说、图解、插画等含义,是以具体话的形象把意念和感情视觉化,⽐较明确的表达了插图更为宽泛的内涵,已成为表达某中意义、说明某中事物、叙述某种过程、描写某种意境的有效⼿段和艺术形式。

⼈们⼀般对“插画”和“插图”两个词汇,往往未加区别或混淆使⽤,但实质上其内涵却是不同的,插图是应⽂字需要⽽徒⼿描绘的图画,主要扮演在⽂章中表现内容、烘托⽓氛及装饰版⾯和说明的⾓⾊。

⽽“插图”的内涵却宽泛得多,其中包括插图。

简⾔之,是否可以说,只要是与⽂字同时出现,穿插在印刷媒体上的图形形态,均可称为插图。

由于信息时代的来临,现代社会物资⽂明和精神⽂明的极⼤发展,现代插图的含义已从过去狭义的书籍插画的概念(只限于画和图)变为⼴义的设计插图、摄影图⽚、图表以及抽象的图形符号,均被统称为插图。

现代平⾯设计中的插图,是指⽂字以外的⼟的部分,⽆论是绘画的插画或是摄影的照⽚,绘制的图表及版画作品,统称为插画,插图是⼴义的ILLUSTRATION插画的狭义的图画。

插画的叙事性设计表现探究

插画的叙事性设计表现探究

插画的叙事性设计表现探究作者:张萌吕思菡来源:《设计》2020年第21期摘要:通过对于叙事性设计在插画中的叙事性思维、设计原则等方面进行研究分析,探究插画设计中叙事性设计表达方式。

结合插画设计的内容,以及捶画设计中叙事性思维的特点展开调研,并结合实际作品、叙事性文学研究来进行讨论。

通过以上几个方面的资料整理以及实际作品的分析调研,合理地将叙事性设计应用到插画中。

能够更好地满足插画行列在现在多元化的文化及市场中的需求,更加迎合大众对于信息获取的认知需求并为叙事性插画行列提供了有效的理论参考。

关键词:插画叙事性设计叙事性思维图像叙事中图分类号:J05文献标识码:A文章编号:1003-0069 (2020)11-0144-03引言在现如今这个读图时代的大背景下,插画作为一种直观表达内容的视觉语言,能够起到一种信息有效传达的作用。

如今,新媒体技术的不断普及,对于插画而言已不仅仅是传统的纸质绘图,电脑手绘、CG等技术逐渐进入了人们的视线中。

其运用图案表现形式的多样化,本着审美与实用相结合的原则,尽量使线条、形态清晰明快,制作方法也变得简洁方便。

在现代插画设计中,其涉及的商业应用上通常分为人物、动物、商品形象。

随着技术的不断革新,人们审美的不断提高,插画已经成为世界通用的图形语言,涉及到很多方面,因此在现代信息传播的过程中具有强烈的前瞻性。

然而目前多元化的市场需求下,对插画的内容的要求也逐渐变高,强调一定的创新性。

从叙事理论的角度对插画创作进行分析,是将作品进行真实多元化的创作,也是虚拟与现实相结合的过程,更有利于提高插画中信息的表达与传播效果。

一、插画与叙事插画,也称为插图,是能够清楚展现一幅作品的内容的一种表现手法。

有时,这种插图也可以被我们形容成集装饰功能与美学欣赏于一体的艺术品。

随着现代科技的进步与发展,人们的审美也受到了一定的影响,进而使它的载体与表现形式也愈发丰富多样,并且提高了现如今人们对生活的追求与向往。

2022-2023学年人教版七年级上册美术总复习资料

2022-2023学年人教版七年级上册美术总复习资料

2022-2023学年人教版七年级上册美术总
复习资料
第一章美术基础知识
本章主要介绍了美术的基本知识,如线条、色彩、形状等,并结合实例进行了详细解析。

学生需要掌握这些基础知识,才能更好地进行美术创作。

第二章绘画基本技法
本章主要介绍了绘画中常用的技法,如素描、水彩、油画等,并配以实例进行讲解。

学生可以通过练这些技法,提升自己的绘画能力。

第三章素描与造型
本章主要介绍了素描及造型的知识,包括人物头部、手部、比例等,让学生能够更好地进行人物的描绘。

第四章色彩基础
本章主要介绍了色彩的基础知识,如主次色、色彩搭配等,并
结合实例进行了说明。

学生需要掌握这些基础知识,才能更好地运
用色彩进行创作。

第五章图案设计
本章主要介绍了图案设计的知识和技巧,并结合实例进行讲解,如构图、样式和配色等。

学生可以通过这些研究,提高自己的图案
设计能力。

第六章插画创作
本章主要介绍了插画的概念和创作方法,并通过实例进行讲解,学生可以通过这些研究,提高自己的插画创作能力。

第七章写生绘画
本章主要介绍了写生绘画的基本知识和技巧,并通过实例进行了详细讲解,让学生能够更好地进行写生创作。

第八章印刷术
本章主要介绍了印刷术的基本概念和技术,包括版面设计、印刷技术和制版技术等方面的内容,并结合实例进行了讲解。

总结
本册教材全面系统地介绍了七年级美术的基础知识、技法和创作方法,是学生进行美术学习和创作的必备教材。

插画开题报告范文

插画开题报告范文

插画开题报告范文一、研究背景与意义随着社会的不断发展,插画作为一种视觉传达方式,已经成为了现代社会中不可或缺的一部分。

插画在书籍、杂志、广告、游戏等多个领域都有广泛的应用,其独特的艺术表现力和视觉效果深受人们的喜爱。

然而,随着数字化时代的到来,传统的插画表现方式已经无法满足人们对于多元化、个性化的需求。

因此,本研究旨在探索数字化时代下,插画的创新表现方式及其应用价值。

二、相关文献综述与现状在已有的研究中,插画的表现方式主要集中在手绘、版画、摄影、计算机图形等传统领域。

然而,随着数字技术的不断发展,插画的创作方式和表现形式也在不断拓展。

数字插画作为一种新兴的插画形式,已经得到了广泛的应用。

数字插画具有创作速度快、可修改性强、易于实现多元化效果等优点,但同时也存在着缺乏真实感和表现力不足等问题。

因此,本研究将对数字插画的表现方式进行深入研究,探讨如何通过技术手段提升数字插画的艺术表现力和视觉效果。

三、研究内容与方法本研究将采用文献研究、实证分析等多种方法,对数字插画的创新表现方式进行深入研究。

具体研究内容包括以下几个方面:1、数字插画的表现方式:将对现有的数字插画技术进行分类和分析,探讨不同技术手段的特点和应用范围。

2、数字插画的创作流程:将对数字插画的创作流程进行深入研究,包括素材收集、创意构思、绘制草图、上色处理等环节,探讨每个环节中的关键技术和方法。

3、数字插画的艺术表现力提升:将通过对比分析传统插画和数字插画的艺术表现力,探讨如何通过技术手段提升数字插画的艺术表现力和视觉效果。

4、数字插画的应用价值:将通过对数字插画在不同领域中的应用案例进行分析,探讨数字插画在商业化、艺术化等方面的应用价值。

四、预期成果与贡献通过本研究,我们将深入了解数字插画的创新表现方式和应用价值,为插画创作者提供更加全面的技术支持和艺术指导。

同时,本研究也将为数字插画的未来发展提供新的思路和方法,推动插画艺术的数字化进程。

美术名词解释

美术名词解释

小学美术名词解释1、美术:艺术的种类之一。

“美术”在历史上是一个语义多变的概念。

在现代,人们更倾向于称美术为造型艺术和视觉艺术,具体包括绘画、雕塑、工艺、摄影、计算机美术、广告设计、产品设计、建筑和环境艺术等。

2、美术教育以美术学科为基础的教育门类。

其目的主要是:延续和发展美术的知识与技巧,以满足人类社会经济、精神和文化的需要;健全人格,形成人的基本美术素质和能力,促进人的全面发展。

3、审美:对具体事物和艺术作品中美的因素和形象进行非功利的直觉和观照,并在这一过程中获得愉悦的心理体验。

4、美术史:研究美术发展过程的学问,包括有关美术作品、美术家、流派和风格的信息、阐释和评价。

5、美术语言:指造型艺术的基本构成因素,如点、线、形状、色彩、结构、明暗、空间、材质、肌理等,以及将造型元素组合成一件完整的作品的1、基本原理,包括多样统一、比例、对称、平衡、节奏、对比、和谐等。

6、形式感:在美术中,指作品的存在方式和物质外观以及结构关系所形成的整体特征。

7、美术媒材:构成美术作品的物质材料,如颜料、纸张、黏土、画布、电影胶片、录像带、木材和塑胶等。

8、感知:通过感官对事物进行感受、辨认、识别,并与情感和认知相联系的一种过程。

9、体验:身临具体情境或亲身实践,感受事物、环境的丰富和微妙,并产生独特的情绪和认识。

1、美术创作:通过感受、体验和构思,运用一定的物质材料,采用一定的技法制作美术作品,以表达思想和情感。

1、美术表现:通过美术创作传递观念、情感和意义的过程。

1、美术批评:在直观或思考的基础上对美术作品的价值、意义、艺术成就等进行评论和判断。

1、艺术风格:艺术作品在整体上呈现出的具有代表性的独特面貌1、立体主义:立体主义是西方现代美术流派之一,1907年产生于法国。

该派要求从画家的主观意念中,打破物象的自然形态,再进行重新的组合、装配。

代表人物有毕加索、勃拉克等。

2、美术创作:美术创作是指通过感受、体验和构思,运用一定的物质材料,采用一定的技法制作美术作品,以表达思想和情感。

插画与漫画的区别

插画与漫画的区别

插画与漫画的区别大多数年轻人平时应该都看过漫画,还有插画。

但你清楚两者之间的关系吗?下面就跟着店铺一起来看看吧。

插画与漫画的区别在哪插画在中国被人们俗称为插图。

今天通行于国外市场的商业插画包括出版物配图、卡通吉祥物、影视海报、游戏人物设定及游戏内置的美术场景设计、广告、漫画、绘本、贺卡、挂历、装饰画、包装等多种形式。

延伸到现在的网络及手机平台上的虚拟物品及相关视觉应用等。

插画,西文统称为「illustration」,源自于拉丁文「illustraio」,意指照亮之意,也就是说插画可以使文字意念变得更明确清晰。

辞典上的解释,插画是:(1)插画、图解(2)例证、实例(3)举例说明《辞海》对“插画”的解释是:“指插附在书刊中的图画。

有的印在正文中间,有的用插页方式,对正文内容起补充说明或艺术欣赏作用。

”这种解释主要是针对书籍插图作为的定义,是一种狭义的定义。

由于情报时代的来临,现代社会的发展,现代插画的含义已从过去狭义的概念(只限于画和图)变为广义的概念,“插画”就是我们平常所看的报纸、杂志、各种刊物或儿童图画书里,在文字间所加插的图画,统统称为“插画”。

插画,在拉丁文的字义里,原是“照亮”的意思。

望文思义,它原来是用以增加刊物中文字所给予的趣味性,使文字部份能更生动、更具象地活跃在读者的心中。

而在现今各种出版品中,插画的重要性,早已远远地超过这个“照亮文字”的陪衬地位。

它不但能突出主题的思想,而且还会增强艺术的感染力。

插画是一种艺术形式,作为现代设计的一种重要的视觉传达形式,以其直观的形象性,真实的生活感和美的感染力,在现代设计中占有特定的地位,已广泛用于现代设计的多个领域,涉及到文化活动、社会公共事业、商业活动、影视文化等方面。

而漫画,是用简单而夸张的手法来描绘生活或时事的图画。

一般运用变形、比拟、象征、暗示、影射的方法,构成幽默诙谐的画面或画面组,以取得讽刺或歌颂的效果。

常采用夸张、比喻、象征等手法,讽刺、批评或歌颂某些人和事,具有较强的社会性,也有纯为娱乐的作品,有较强娱乐性,娱乐性质的作品往往存在搞笑型和人物创造型。

插画设计外文文献资料 (2)

插画设计外文文献资料 (2)

Humor Illustration Design,a Summary of Illustrations, Designs, and ProjectsJochen GasserBahnhofstraBe 10, 39040 Vahm (Bz), Italyinfo@j ochengasser•comAbstract. This paper summarizes my work as an illustrative designer; itcovers details of my inspiration, ideas,final works,and specific projects thatI have worked on throughout my career. This paper is organized in parts;Humor Illustration Design as a Solution Mechanism for Various Problemsdescribes my view on how humor functions in the world today and how italleviates issues. Illustration as a Tool is where I explain the workings behindand the outcome of an ongoing project and the goals Fm aiming for as adesigner in terms of reaching my audience. I then show how I incorporate mywork into marketing strategies in Humor Illustration Design as MarketingStrategy. Finally I focus on the project that I will present in Las Vegas in July.Keywords: Humor Illustration Design, Humor, Andreas Hofer, Humanity,Emotional Connection, Gondola.Humor Illustration Design as a Solution Mechanism forVarious ProblemsIn a powerful and function-oriented world, it is more important than ever not to come short on emotions and humanity when it comes to design and illustration. The motto “Sex sells’’,is an evident example of how humor functions in our society; at first the directness of this motto seems crude and grabs our attention, then it eases and brings about a laugh. Humor is a concept that can be used to reach audiences within seconds, and draws them in through amusement and emotional connection. Illustration is a way to depict humor; it is an ideal means of expression as themes can be apprehended and understood with no specific boundary. In other words, illustration allows individual opinions and views on certain themes through imagination.2Illustration as a ToolSince the beginning of my career as a freelance illustrator in 2(X)8,I have been interested in innovative ways to apply the concept of “Humor Illustration Design”. I worked together with a historian named Norbert Parschalk on my first project. It was based on the idea of historical story telling through a new style. The main idea was toA. Marcus (Ed.): DUXU/HCII 2013, Part III, LNCS 8014, pp. $13-gl9]2Q13.© Springer-Vcrlag Berlin Heidelberg 2013514 J. Gassercreate 44comics ,\ in which history and humor were combined, without questioning the significance and plausibility of a given storied contents.The first story I transformed into a comic was the biography of “Andreas Hof er ”,a local freedom fighter and hero in the South Tirol (a small region of Italy, far north in the Alps)(Fig. 1 shows an exerpt from the book). In this region of Italy - in my homeland the status and importance of Andreas Hofer can be compared to that of Abraham Lincoln in the USA. I designed the illustrations and NorbertParschalk helped me formulate the texts.§aci)5m in 5er ^fcmmeFig. l. Exerpt from the Andreas Hofer bookBut there were consequences that came with animating this historical figure and things went through the roof when the storybook was first published and released; as quoted, one cannot make “Serious historical figures into comical her oes •” However the book was soon accepted and became a best seller. It also serves as an educational tool for many middleschool students and a number of others in general.The concept of this project was simple and came down to one question and goal: How could I get people from each age group who were historically ‘uninterested ’,to want to experience and learn history? The solution lay in the combination of texts and matching cartoons and comicstrips; I recreated each story based on tms combination, with the intention of finding a way to give people no option but to learn the history; they would have to read the texts in order to understand the illustrations they were looking. And this worked!I designed the humorous elements of my story books with the purpose of “reward- ing ’,the reader ,who had been ‘‘f or ced ’’ to do something undesireable (i.e. to read) in order to understand the story. Tnis concept takes after the motto: “You can learn and also laugh!”. I didn ’t want to undermine or question the seriousness of the biographies however, and so, I only chose scenes that are either proven or unverifiable. This is how the subtitle of my book series, “An IIlustraded History ”,was founded. Based on this subtitle ,my books can be considered “subjective history ” rather than as “joke ” or “satire ”.My work focuses on and is demonstrated through the concept of “humanity ”, which is thecentral theme and a crucial building block in the thoughts and proceduresDo* 蚊der TWAt W 41b «Mt » n «>» »«T «|cn «V » vhJ U4C\^c vAn H «jl njn vv^sU iiMPQ «r*«v tft)uafl Sto- dm »n iW 3030#«»Un|ycr 〇«*«««. At*-1 f VT4** Vhjtrr^ dm IM drv I M t M rw ».tlrhMn njtKk. «cf «vi O CIIMM ml UN MM «tna# viw Nan %e r^ rtn rv tr^e ftmnU * i t m l aMMvrfirMorfr m^sroe.Humor Illustration Design, a Summary of Illustrations, Designs, and Projects 515that go into my ideas, texts and illustrations- In these re-created stories, my intention is for heroes to be seen as humans that have strengths and weaknesses! With this method, which is not always met with sympathy or understanding, I aim to convey these characters not as dismantled or lesser heroes, but rather as heroic figures to whom readers of any age group can relate. The simplicity of the combination of the illustrations and texts, allows readers to have a better understanding of these heroes and the things that led them to the honorable and heroic decisions they made.Every product, every service and every action is, when it comes down to it, based on “humanity” and can be communicated as just that. Consider times when you have viewed a situation or experience,a conversation, or an emotion,from another person or friend’s perspective. You probably discovered the different possibilities of meaning or intention and were able to feel what might be felt “under one’s skin” rather than only seeing the what’s on the surface.This concept plays an important role in my approach of communicating humor; in my illustrations, heroic figures become happily-seen and read about companions because people see that these figures once existed in the real world and therefore feel that they can relate and connect to the heioe’s achievements,struggles,enjoyments,etc. on a more personal level. Thus, these humorous illustrations and texts allow the “gray and serious every day life”of the reader to be forgotten for a short time and bring a smile to his or her face. Tve come to see this as the best medicine for anything and everything!In describing my experience with readers Tve shown my take on the importance of being able to relate to a person or a character in order for success. For a story to succeed, it9s important that the readers can relate to its contents. For busines^s (in my case), this type of connection is equally important. In my opinion when it comes to design,possibility is created through the simple method of studying one’s customers; learn about their products and services, and know, understand and then focus precisely on their weaknesses. Here is a phrase that I believe to be quite relevant: "Only a person who can laugh about oneself,shows one’s ‘true colors’ and thus one’s true greatness^. I have learned to follow this method: get to know customers on a deeper level and gain their interest by working with not only what you think they are looking for, but also what they believe they will benefit from.Something that I find important in my work and that sets my ideas apart from a great deal of illustrators like myself, i^s that I disagree with the idea that maintaining the 'character9 of a product is a 4'no go^, a popular idea in the general efficiency- oriented business philosophy. In fact, on a maybe slightly emotional level, I think that maintaining the character of a product is a “must do” and that putting an emphasis on the difference of a product and distinguishing it from competing products while simultaneously maintaining success, is an actual possibility.As an example of Humor Illustration Design and my method, Fd like to describe the evolution of the design that is currently on my car. In this case the product was the vehicle and the client or customer was myself. I wa^s looking for a different way to show my illustrations and decided that I wanted to print a design on a large object. I had to begin by asking myself what this ‘objec t’,w it h which I would like to show off and promote my work could be, I chose my car! This seemed like a good idea, since everyone sharing the road with my car would of course also see my work. But what difficulty did I find when it came to putting a print on my car...? Well, due to the specific model the Materia Daihatsu which has a high vertical 4snout\ thousands of flies and insects would encounter a fatal end every summer, smooshing and splattering against the front of my car.This led me to establish an animated illustrations of a 'gentle9-looking, oversized flyswatter that is stretched across the hood of the car, counting it^s 'victims9 in a very unfazed516 J. Gassermanner. I found the backside of my car to be the ideal advertising surface for the targeted onlooker, which is, of course, whoever drives behind me.Every car has a ‘rear’ part. Mine however,is decorated with a “Buttf’ace” with the phrase u Please don^t rear me in the butt v (translated from Italian). This phrase, to many people, has a double meaning... and i^s another example of where humor and illustration work well together in portraying a certain meaning. In this case, one of the two interpretations of the phrase serves as a request to watch out for the back of my car.The quickly successful effects of this advertising method were due to and achieved by numerous photographs (especially of the 'rear') and resulted in an additional 'side- effect9: Being stopped by the police has become a very rare occurrence since the installation of the design on my car, in fact, police encounters have since only ended with a friendly goodbye. And this Td like to assume, happens because even Policemen and other figures of authority are, when it comes down to it, also just 6t human,\ This is further proof of a common appreciation for humor that can have a positive influence on anyone.3Humor as a Marketing StrategySo far in my career cus an designer the fact that humor functions independently from product or service has become clear to me. When properly combined with “customary”marketing strategies,a product can become a popular item or idea,and thus can lead to an emotional connection with the customer. My illustrated characters create a sense of connection and understanding for my clients and allow them to dive into a somewhat realistic comic world that really doesn’t seem too unbelievable.1 have displayed my illustrations and work in various ways,from simple T-shirt designs to interior designs of entire facilities. The range of possibilities seems to be endless. As an example, I have incorporated my work in restaurants where humorous details have found their place on anything from beer barrels to napkins and from bathroom walls to garden furniture.Another example of a ‘Humor Illustration Design’ project that has come about in last few years in an entertainment performance based project called, in German, 44die Zupprmandor^, which combines music and drawing. In a performance, a projection appears on a large screen in tront of an audience. Before their eyes appears an illustration, which I draw live, accompanied by a matching and timely coordinated song, which is written by a local song-writer (Markus Dorfman). This is a new type of live- performance that leads the audience on a journey of discovery with it9s captivating creation process. The “Zuppimandor”entered into the Austrian television talent- show, 'die groBe Chance' (in English, The Big Chance), similar to the show 4x- f act or’,and even made it to the semi-finals!Regardless of whether it comes to marketing, entertainment,or simply amusement,my personal desire for challenge remains to be the driving force of Humor Illustration Design, especially when it comes to opportunities in which one would not expect work like mine to appear. And with this, I would like to introduce my project-in- process.4Project in Las VegasIn searching for a perfect project for the Las Vegas event, I came across and interesting object in Las Vega^s which is currently being established. This object is called The HighHumor Illustration Design, a Summary of Illustrations, Designs, and Projects 517Roller Observation Wheel, an enormous ferriswheel at Caesar’s Palace on the Las Vegas strip. This is the world's largest observation wheel at 550 feet,with large round cabins, or gondolas,that each fit up to 40 people and allow for a 360 degree view of the city. One regular ride on this ferriswheel ride lasts 30 minutes, but a gondola can also be booked for groups and parties for much longer rides.This is not the average for a Humor Illustration Design project. I think thatI found this object appealing for this very reason; trying to find a way to connect my work with and object like the High Roller Observation Wheel would be a completely new and interesting undertaking. So I set to thinking about ideas that could combine my humor and illustration with this object. In my opinion the most stand-out aspect of this object is the large scale gondola. So I started to think of ways to transform these gondola's into my own version of gondolas with my Humor Illustration Design. In accordance with Las Vegas5attempt to become a more family-friendly destination, my idea of illustrating a variety of themed gondolas was established. I will elaborate on my first idea, which is the 4wedding-gondola1. In this gondola, a couple can exchange their "I do\s'5 in a heavenly setting above La^s Vegas9 famous strip. This idea is simple and maybe a little less than exciting for this city, given its well-known wedding and marriage possibilities. However my personal focus and challenge lies in the execution of my idea. Since my illustrations take place within a gondola, the surface space and portrayal of my ideas are confined to the inside and facade of the gondola, a small area.This illustration is a 3-D comic strip that tells the stories of a couple in love and concludes with a happy ending upon exiting the gondola; a funny depiction of love, as all of us have at one time or another experienced it, that will show the path towards finding k true' love with amusing images of both past, unsuccessful relationships and a future of happiness. With few written words, the illustrations will communicate the story of the comic strip, which allows for an international understanding as well as an opportunity for self-reflection for the observer who is looKing at ‘Gondola number 9’ (based on cloud number 9).The facade of the round gondola resembles a 4Cloud # 9' on which a welcoming ‘Amor’sits and greets guests. The couple enters their Cloud # 9 through the,entrance of the gondola, which looks like Heaven\s gate. Upon arrival, the illustration expands left and right and tells both of the character\s stories on the way to their final happiness, which they simultaneously find on the opposite side of the gondola. The illustration symbolizes both the helplessness the main characters experienced when it came to falling in love and the love they each find as it comes to their wedding day. This comic strip resembles relationship situations in which love must first be stumbled upon before becoming a possibility!This illustrations incorporates many details, like depictions of blind love, high flying emotions, hesitations towards the <4I do\s'\ the heavy back pack of loneliness, which all resemble experiences faced on the path towards finding true love. As the motto goes,“Everything happens for a r eas on’’,t he two characters travel on their own, with butterflies in their stomachs, on the path to each other. (Figure 2. Shows an example of my illustrations).518 J. GasserFig. 2. Example of my 'Love5 illustrationsThe ride in the wedding gondola shows a funny and emotionally exciting romance, a happiness and love that is shadowed by the less happy past. At the end of the ride and at the exit of the gondola,the illustration suggests a ‘typical’ situation where the wife is in the lead,dragging the husband behind her. In summary of this project,Humor Illustration Design transforms the function of a transportation device and creates an experience, as we see in this wedding-ride that is full of amusing highs and lows (laughing, crying, suffering and loving).Themed gondolas of this type are by no means a must have unsuccessfully securing this project, however, the individual elements of my illustrations can shine a new light on the overall awareness and experience of the High Roller Observation Wheel.Regardless of the theme, whether it is a wedding-gondola, a football-gondola, or a casino-gondola, there is no limit when it comes to imagination and production of these illustrations. My illustrations act as an imaginative High Roller Observation Wheel for those who observe my project. In seeing each imaginary gondola, they experience different ‘gondola rides’,which becomes their own experience,and strengthen the appeal to i re-enter, the ferris wheel on a different gondola in order see yet another comic world.To summarize what Tve written, projects like the ferriswheel project can probably be viewed as luxury items since they are sure to succeed just as well without illustration design. However, illustrations like mine provide humor and character to an object and allow for yet another aspect of the object and experience to be engrained in ones memory, which is of course very important for every designers work.Like so often in life, the most important thing is not ‘what’ but ‘how’. Humorous,illustrated designs are no ground stone for success, but are a great addition to any project and enhance the memories that one will have in walking away from an experience with almost anything. My illustrations offer customers and observers a a chance to smile or laugh for a moment and also creat a connection to an object or a place by shining a positive and humorous light on whatever it is.。

关于中国风插画的英文资料

关于中国风插画的英文资料

关于中国风插画的英文资料Title: A Comprehensive Guide to Chinese Style IllustrationsIntroduction:Chinese style illustrations, renowned for their unique aesthetic and cultural significance, have gained immense popularity worldwide.These illustrations embody the rich heritage and artistic styles of China, making them a fascinating subject to explore.In this guide, we provide detailed information about Chinese style illustrations in English, offering insights into their history, characteristics, techniques, and contemporary applications.1.History of Chinese Style IllustrationsChinese style illustrations have a long and distinguished history, dating back to ancient times.Influenced by traditional Chinese painting and calligraphy, these illustrations evolved over centuries, reflecting the diverse artistic periods and regional styles of China.- Ancient Chinese Illustrations: During the Tang and Song dynasties, Chinese illustrations were predominantly found in books, scrolls, and murals.These works often depicted mythological creatures, landscapes, and scenes from everyday life.- Ming and Qing Dynasties: The Ming and Qing periods saw a surge in the popularity of woodblock prints, which were used to illustratebooks and promote commercial products.This era witnessed the development of intricate and detailed illustration styles.2.Characteristics of Chinese Style IllustrationsChinese style illustrations are distinguished by several unique characteristics:- Use of Lines: Chinese illustrators often use varying thicknesses and styles of lines to convey depth, texture, and emotions.- Colors: Traditional Chinese illustrations primarily employ black, white, and red as the main color palette.However, modern illustrators have expanded this range to include a wide array of vibrant colors.- Composition: Chinese style illustrations emphasize balance, harmony, and negative space, creating a visually pleasing composition.- Subject Matter: Nature, folklore, mythology, and everyday life are common themes in Chinese style illustrations.3.Techniques and MediumsChinese style illustrators use a variety of techniques and mediums to create their artwork:- Brush and Ink: Traditional Chinese illustrators use brushes and ink to achieve the desired line quality and texture.- Woodblock Printing: Woodblock prints have been a popular medium for Chinese illustrations for centuries.The process involves carving an image onto a wooden block and then applying ink to theblock for printing.- Digital Illustration: With the advent of technology, many modern illustrators have adopted digital tools to create Chinese style illustrations, allowing for greater precision and experimentation.4.Contemporary Applications of Chinese Style IllustrationsChinese style illustrations have found their way into various contemporary applications, including:- Advertising: These illustrations are commonly used in advertising campaigns to convey a sense of cultural authenticity and elegance.- Fashion: Chinese style illustrations are incorporated into textile designs, apparel, and accessories, adding a touch of ethnicity and sophistication.- Book Publishing: Illustrators often use Chinese style artwork to complement narratives in children"s books, graphic novels, and other publications.- Digital Media: Chinese style illustrations are widely used in digital platforms, such as video games, animations, and social media, attracting a global audience.Conclusion:Chinese style illustrations offer a rich tapestry of cultural heritage, artistic techniques, and contemporary creativity.This guide provides an overview of these illustrations, highlighting their history, characteristics,techniques, and modern applications.By exploring these aspects, one can gain a deeper appreciation for the beauty and significance of Chinese style illustrations.。

插画设计名词解释

插画设计名词解释

插画设计名词解释
插画设计是指利用绘画、平面设计和数字艺术技术来创作图像,通常用于书籍、杂志、广告、动画、漫画和其他媒体中。

插画设计
旨在通过图像来传达信息、故事或情感,通常以插图的形式出现在
文本或其他内容中。

插画设计的特点包括图像简洁明了、色彩鲜明、线条清晰,能够吸引读者或观众的注意力并传达特定的视觉效果。

在插画设计中,常用的技术包括手绘、水彩、素描、油画、数
字绘画等。

插画设计师通常需要具备良好的绘画技巧、色彩感和创
意思维,能够根据客户或项目需求创作出符合要求的图像作品。


画设计在印刷品、电子出版物、广告和品牌推广等领域都有广泛的
应用,因此插画设计师在视觉传达和品牌营销中扮演着重要的角色。

此外,插画设计还包括了对图像构图、视觉效果和艺术风格的
研究和实践。

插画设计师需要不断地关注行业的发展趋势,不断提
升自己的艺术水平和创作技巧,以适应不断变化的市场需求和客户
要求。

总之,插画设计是一门融合了艺术、设计和传播的综合性创
作技术,对于视觉传达和内容呈现具有重要的作用。

插画设计课件资料

插画设计课件资料
后期处理
运用图像编辑软件对插画进行后期 处理,如添加特效、调整明暗度等 ,增强插画的视觉冲击力。
04
插画在平面设计中的应用
书籍封面设计
插画作为视觉元素
利用插画的视觉冲击力,增强书 籍封面的吸引力,突出主题。
传达书籍内容
通过插画传达书籍的核心内容和 情感,使读者在短时间内对书籍
产生兴趣。
营造氛围
插画可以营造出与书籍内容相符 的氛围,使读者更容易沉浸其中
收集视觉素材
从网络、书籍、杂志等途 径收集与主题相关的视觉 素材,如照片、图案、纹 理等。
整理参考资料
将收集到的素材进行分类 整理,建立参考资料库, 以便在创作过程中随时调 用。
激发创作灵感
通过浏览优秀的插画作品 ,激发创作灵感,拓展创 作思路。
草图绘制与方案确定
绘制初步草图
确定最终方案
根据主题和需求,运用手绘或数字绘 画工具绘制初步草图,表达创意构思 。
讲解了插画的定义、分类、风格等基础概念,以及插画在视觉传达 中的重要作用。
插画创作流程
详细介绍了从创意构思到最终成品的完整插画创作流程,包括灵感 来源、草图绘制、色彩搭配、细节处理等关键步骤。
插画表现技法
通过案例分析和实践练习,教授了多种插画表现技法,如线条运用、 色彩渲染、质感表现等,提升学生的绘画技巧和审美水平。
插画设计课件资料
汇报人:XX
目录
• 插画设计概述 • 插画创作基础 • 插画创作流程 • 插画在平面设计中的应用 • 插画在数字媒体中的应用 • 插画艺术欣赏与案例分析 • 总结与展望
01
插画设计概述
插画定义与特点
插画定义
插画是一种艺术形式,通过图像 、图形和文字等视觉元素,传达 信息、表达情感和营造氛围。

初三美术中考绘画资料

初三美术中考绘画资料

初三美术中考绘画资料
初三美术中考绘画资料:
1. 花卉绘画:花卉绘画是中国画中不可或缺的一部分,可以通过学习各种花卉的形态和构图方式来提高绘画技巧。

在绘画中要注意用墨色和色彩相结合,创造出立体感和层次感。

2. 风景画绘制:风景画是一个多样化的视觉表达形式,可以从不同角度描绘自然风光,包括山脉、湖泊和森林等。

在绘制时应该注意构图与色彩的搭配,重视形式与空间的平衡感和氛围表达。

3. 插画绘制:插画是一种视觉语言,通常用于儿童图书和广告设计中。

在绘制插画时,要着重表现情感和想象,利用简单的线条和色块来构建形象和场景,表达作者的创意和风格。

4. 人物画创作:人物画要求绘画者深入了解人物的性格、气质和文化背景,把握好头部、身体的比例、动态和肌肉的构造。

在绘制时要注意灵活处理线条和色彩的变化,创造出感情的表达和性别角色的区分。

5. 水彩画色彩运用:水彩画是一种透明搭配的绘画技术,可以通过水渍的催化作用来表现颜色和质感。

在绘画中要注意彩色和墨色的混合、涂抹和光线的反射,创造出自然与人造景观的浪漫气息。

以上是初三美术中考绘画资料,希望能帮助到大家。

插画行业资料怎么写

插画行业资料怎么写

插画行业资料怎么写在当代社会中,插画已经成为一种非常流行的艺术形式,它以图画和文字的结合,传递出独特的情感和信息。

而对于从事插画行业的人来说,撰写一份完整、准确的插画行业资料是非常重要的。

本文将探讨如何撰写一份优质的插画行业资料,以帮助从业者更好地展示自己的才能和潜力。

一、个人介绍在撰写插画行业资料时,首先需要提供个人的简要介绍。

这应包括个人的姓名、年龄、联系方式以及教育背景等基本信息。

此外,还可以在个人介绍中突出自己的专业背景和相关技能,展示自己在插画领域的经验和能力。

二、艺术风格与技能在插画行业,每个人都有自己独特的艺术风格和技能。

因此,在资料中要详细介绍自己的艺术风格和技能特点。

可以描述自己擅长绘制的主题或题材,以及常用的绘画媒介和工具。

此外,还可以提供自己在创作过程中所用到的软件和其他辅助工具。

通过详细介绍自己的艺术风格和技能,可以使潜在客户或雇主更好地了解自己的创作能力。

三、作品集展示作为一名插画师,建立一个有吸引力和专业性的作品集是必不可少的。

因此,在资料中要附上自己的作品集链接或相关图片。

作品集应包括自己代表性的插画作品,并可以按主题或类型进行分类。

通过展示优秀的作品,可以让他人对自己的创作风格和水平有更直观的了解。

四、客户或合作伙伴案例如果自己曾经与一些著名的客户或合作伙伴合作过,可以在资料中提供相关案例。

这些案例可以是自己为某个品牌或公司制作的插画作品,也可以是与其他艺术家合作的项目。

通过列举成功案例,可以证明自己的专业能力和工作经验,并对潜在客户或雇主产生更大的吸引力。

五、社交媒体和在线平台在互联网时代,社交媒体和在线平台对于插画行业来说非常重要。

因此,在资料中要提供自己在各大社交媒体平台上的账号链接或用户名。

在这些平台上,可以分享自己的插画作品、工作日常和创作过程,吸引更多的关注和粉丝。

通过引导他人进一步了解自己的插画作品,可以扩大自己的知名度和影响力。

六、奖项和荣誉如果自己曾经获得过一些奖项或荣誉,可以在资料中列举出来。

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插画或概念画构图技巧(转) (2011-10-19 15:16:20)布局的地位非常重要!一幅插画或概念绘画作品(Concept Painting)如果没有很好的布局,其任何细节之处就不可能得到成功的体现。

而对于环境概念作品(Environment Concept painting)布局可能会相当困难,因为其所需关注的焦点不会像人物作品那样明显。

在这里我们将一起探讨如何创造吸引人的、完美展现作品的布局以及一些布局的技巧。

首先我会介绍几个拜占庭式布局iconic composition和形式布局的成功的范例以及什么是三分法和黄金分割定律the golden rule的概念。

我们将展开讨论如何成功的创作一幅作品,并针对艺术家选择布局这样一个特殊的形式来组织场景的原因做出解释。

三分法(The rule of thirds)三分法是由黄金分割定律(the golden rule)而来的,实际上是同一个概念,只是三分法针对摄像比例(photographic proportions)作了些微改动。

我认为正是因为其前身非常简单,所以理解起来更加容易。

在这里我们以实例来说明究竟什么是三分法。

你应该注意到主要的焦点大都直接位于“黄金分割点”(“golden means”)上。

而其他物体则安排在收敛线的附近(如飞鸟),但不是直接在上面,以免抢了焦点的风头。

这些线互相交叉形成左上、左下、右上、右下四个定点。

注意所有这些“热点”(hotspots)都是偏离画面中心位置的。

两个最好的“权力点”(power points)是右上点和右下点,因为当人欣赏一幅画时,其视线从左下角进入,然后穿过画面中心,最后停在右边的“黄金点”位置——“趣味中心点”(Center Of Interest)上。

视线之所以从左下方进入是因为我们的读书习惯是从左向右。

这个心理学现象很多年前就被证实了。

下次参观陈列古代耶稣基督题材的绘画作品the Old Masters paintings的艺术画廊或博物馆时,你可以观察一下在“黄金分割”位置上有多少兴趣中心(Center Of Interest)。

以上是一个关于三分法的例子,是一个垂直画面。

如你所见,无论画面比例如何,三分法都适用。

注意热点是落在收敛线的中心附近。

应格外小心的是不要把两个同等重要的兴趣中心直接放在两个黄金分割点上,尤其是位于画面的两侧。

这会混淆观察者的视线,使其在两个兴趣中心之间游离不定,最后厌倦而离开。

黄金分割定律和三分法:神圣的比例将画面从水平方向和垂直方向分别分成三部分时,线条交叉的地方就是一个“黄金分割点”(Golden Mean),或者说是放置焦点的最佳位置。

黄金分割定律起源于古希腊。

古希腊人既是伟大的数学家,同时又是伟大的艺术家,他们认为在布局上存在着一个达到最佳审美效果的平衡。

经过进一步发展,定义了所谓的“权力点”(power points),权力点被放置在黄金分割定律中线条交叉的地方。

被安置在权力点上的主要对象则进一步被称为焦点。

黄金分割定律通常可以用来确定画面比例。

读了下文你会发现大部分图像都采用了相似的尺寸,并且都形成一个“黄金矩形”(Golden Rectangle)。

在今天你可以到处发现黄金矩形的存在:信用卡、电话卡、书籍封面……,都遵循了这个比例。

这个黄金分割率The Golden Ratio(长边与短边之比)也存在于许多自然现象中。

人鼻子的长度与下巴底部到鼻子底部之间的距离之比就符合黄金分割率。

甲壳类动物的螺旋形生长也遵循了这个比率。

这个神圣的比例是一种内在的美学标准指引着我们的审美观。

下面的图形说明的是如何运用黄金分割定律在给空白画面划分空间。

基本原理就是把一条线分成两部分,最小部分与最大部分之比等于最大部分与整条线的长度之比。

换言之就是A/B = B/(A+B)。

这个比率约是1/1.618。

说实话,我始终搞不清楚它究竟意味着什么。

但在我刚开始绘画时,遵循这个比率安排版面非常管用。

现在我仍然这样做。

刚开始,你可能会发现对于每一幅作品的版面安排该比率都适用。

先以该比率大体安排好画面可以时刻提醒何处该放置重点对象,有助于实现成功的布局。

“隐含格式”(Implied Forms)是隐含的线条(Implied Lines)的集合,保持画面紧凑不松散。

如果显露出来,它们会使眼睛产生愉悦的感觉从而停留在画面上。

下文将以实例介绍多种不同的隐含格式和布局方式。

隐含格式:环形环形由连续的“曲线”组成,其环形的运动轨迹将视线牢牢地吸引在画面上。

在自然界及人类创造物中有许多的圆环形物体。

运用到布局上时,可以一种很明显的方式,也可只稍稍提一下。

上图就是一个非常典型的环形格式的应用。

注意观察龙体形成的圆环是如何将你的视线引向焦点的。

隐含格式:辐射状辐射状由“线条”在中心交汇处的结点及由中心向外的辐射组成。

在自然界中辐射状物体随处可见。

人造的辐射状物体最典型的例子就是车轮轮辐。

当视线触及辐射状时会产生两种结果:或者被吸引到画面区或者被引到画面以外。

所以使用辐射状时一定要小心使视线不被引到画面以外。

隐含格式:十字形“反作用力”(Opposing Force)的使用给画面增添一种和谐有凝聚力的感觉。

十字形中水平线起“制动器”(stopper)的作用,垂直线则扮演了领导者的角色。

摩天大楼的窗户就呈十字形从而引起你对该建筑物的关注。

另外十字形还有宗教上的意义,巧妙地运用能使画面带上深远神秘的色彩。

下面的这幅作品中,Hong Kuang就巧妙地运用了十字形的布局。

或许有人认为是“L”形布局。

我们从以人物身体为中心水平穿过的粗线条就可断定是“十字形”。

阴暗的面部表情、作品主题以及创作者运用象征性布局的能力再一次证明了这一点。

下面幅作品中Daryl Mandryk将十字形布局和拜占庭式布局成功地结合在一起。

这是创作英雄主义题材或连环画时常用的布局方式。

像Brom和Frazetta等才华横溢的艺术家们就经常在作品中采用该方式。

隐含格式:连环形环形布局的一种!我再次选择这种布局类型来增强作品的动感。

你可以清楚地观察到视线是如何随着连续的环形穿过画面到达焦点的。

这幅作品另外一个值得注意的地方是实际上我同时用了两种布局方式:环形布局和拜占庭式布局(iconic composition)。

隐含格式:三角形或金字塔形这种格式有一个“坚实的基础”,表现在稳固性上,同时还有高度和力度上的优势。

埃及金字塔存在了上千年,而其他形状的坚实的建筑物早已化为废墟。

下面这幅作品的形状是经过精心安排的,其三角形或金字塔形的布局、显而易见。

它的创作始于一个三角形,很简单的一个抽象布局。

我只是让所有的东西从那里开始流动……很快它的形状就形成了。

隐含格式:“L”形或矩形隐含格式:拜占庭式一些艺术理论主张作品最重要的信息应该放在靠近画面中心的位置。

这可能使一些同学感到迷惑不解,因为它和“黄金分割规则”的许多理论相冲突。

一般的拜占庭式布局都是通过一种特定的方式来表达一个主题。

拜占庭式布局或“形式细分”(Formal Subdivision)最大程度的体现了主题的贵族或宗教意义上的主旨。

早期经常使用这种布局风格,并创造了许多优秀的布局。

通常拜占庭式布局被用来表达象征性的主题,如英雄主义或宗教方面的在这幅画上我采用了自由画法(liberty of drawing)来展示拜占庭式布局中空间的分割。

这是许多插画艺术家创作插图时常用的技巧,来显示空间划分及作品的焦点。

著名插画家Andrew Loomis将这个技巧发挥到极致,其著作《创意插图》(“Creative Illustration”)对此有更深层次的讲解。

注意,焦点稍稍偏离了中心位置,而所有的收敛线都导向兴趣中心点。

另外,注意人物头部是如何直接落在延展线的菱形上的。

还有一点是我选择该布局方式来进一步强化人物的帝王气魄和英雄主义气概。

在这里Tong Wu堪称完美的运用了拜占庭式布局!再次观察人物是如何落在画面中心附近位置的。

对该作品我已经将空间进一步的进行了划分,将图像分解成许多小的部分,这样你就可以看到作者是如何将画中各事物进行平衡的。

最后的技巧、小贴士当开始创作作品时,你会有许多不同的方式处理空间分割。

一天下来,这些布局方式就成了开始创作的指针和起点。

一旦能够自如的布局一个场景,你就可以抛开形式布局的限制自由发挥了。

大多数环境设计艺术家都从事于娱乐界,这就意味着有时需要利用环境作为舞台制作一些电影场景或“难忘的场面”。

你会想到利用所掌握的布局方面的知识来引导观众的视线,使观众产生一种亲临其境的感觉。

在任何环境概念创作(Environment Concept Painting)中唯一要记住的就是要有一个明确而有吸引力的焦点。

如果没有让观众视线得到休息的地方,该作品就缺乏影响力,不会引起观众持久的兴趣。

概念艺术家Concept Artist的工作就是实现现实中不能实现东西。

他们的工作是每一样产品的第一步,因此必须创造出活力四射的形象来振奋其他的队员,令他们愿意继续接下来的工作。

下面的电影技巧cinematic tricks可供概念艺术家们选择来令作品变得更加充满激情与活力。

倾斜的镜头动感布局Dynamic composition有时为给布局多增加一点戏剧化的效果你所需要做的很简单,就是将镜头倾斜一下。

右边这幅作品就是简单的将镜头倾斜一下,观众就立刻产生了身临其境的感觉。

特别是当你尝试在环境中加入动作的描述的时候,这个方式很管用。

一些在这一行最出色的概念艺术家都使用这个技巧。

看一下Episode 1、2、和Episode 3中Ryan Church的任何一幅作品就知道了。

使用透视效果将视线引向焦点引导视线当今许多概念艺术家包括我自己都将透视法作为创造激情活力的布局的工具,使其富于动感,很容易地将观众的注意力引到焦点上来。

下面幅作品中,你会注意到画面上许多物体都能将观众引到“高潮”中去。

另外,我将镜头倾斜了一点来增加画面的动感。

注:来源:网络作者:不详。

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