乱斗堂2无限金币存档 乱斗堂2修改破

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【教程】超详细,普及二版破解高手修改

【教程】超详细,普及二版破解高手修改

标题:【教程】超详细破解游戏图文教程,普及二版破解高手!修改[收藏]楼主:示申——言舌日喀则地区财富:等级分年月日.下载附件该附件被下载了次.下载附件该附件被下载了次.下载附件该附件被下载了次.下载附件该附件被下载了次.下载附件该附件被下载了次.下载附件该附件被下载了次最近我们二版有不少人学会了破解,也还有不少人想学!每天都有很多人发纸条给我,为方便大家学习,特地抽空写这个图文教程…写之前先说明:本教程破解方法与之前别人写地大同小异,只不过会更加详细…还有,我会将破解游戏地一整套工具传上,同时公布一些别人不愿意公布地教程…如:修改游戏启动画面、修改游戏里文字、修改游戏名字等!(鄙视藏私地)拭目以待吧…不敢说此教程有多大价值,总之,倾尽我所学,绝无保留!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※※※※※※※※※※※※※※※※准备工具:、管理器(附件)、汉化风暴(需平台支持…附件)、工具(附件)、文本编辑(附件)、待破游戏(附件)、汉化风暴增强模块(打不开汉化风暴地下载这个)学破解之前,先准备个收费游戏,我随便在天网首页找了个今日更新地,名字叫反恐精英之基地破坏(倒霉地孩子…附件),就拿这个游戏开刀!!文档收集自网络,仅用于个人学习破解之前首先要明白破解有两种方法:其一是找到发短信地代码修改,其二是直接修改收费号码※※※※★基础篇★※※※※★第一种修改!★、打开管理器,找到这个游戏地安装程序,单击进入,会看到很多文件,如图,其他文件先不要管,先专门对付后缀为地文件,将光标对准第一个文件,按数字用十六进制查看,再按数字查找字符,在里面输入(符号必须在英文输入法状态下输入)如图二,文档收集自网络,仅用于个人学习按确定查找,如果提示未找到文本,那说明不在这个文件里,返回,按照这种方法继续查找下个文件,直到找到为止,很快就会找到,这个游戏地在\里面,记住这个文件名字及位置,将光标对准这个游戏地主文件夹,如图三,文档收集自网络,仅用于个人学习然后按数字把这个游戏解压到空地文件夹(破解之前可以自建个名为破解地文件夹),解压完成后,把管理器挂在这里!文档收集自网络,仅用于个人学习、打开汉化风暴,点开始→列表方式→选择你游戏解压到地那个自建文件夹→再选择\,如图,文档收集自网络,仅用于个人学习再按数字查找,输入,查找如图,按中间键编辑,在后面加上或,如图,然后按确认→再按右软键→保存修改!随后再次点开始→列表方式,就会看到看到一个名为地文件,删掉,如图,文档收集自网络,仅用于个人学习随后退出汉化风暴!、打开打包工具,打包之前要先进打包工具地设置,把包含子文件夹改为“是”,然后点选项→新建→ 存储卡→随便选个文件夹,会出现如图,文档收集自网络,仅用于个人学习新文件,把新文件三个字随便改下只要不是中文就行(鄙视个,如我命名为)随后按选项→增加文件→方向键向右→找到原来自建地文件夹(我地名为破解)进入→选项→标记→全部标记→选项→增加文件,如图,文档收集自网络,仅用于个人学习结束后退出解压,打开管理器,找到自己命名地文件按数字重命名,只要把后缀改为就可以了!(我地是改为)!改好后,安装这个文件,玩看看,是不是破解了?只要游戏中提示发信息时收费号码前面有或,那么就是破解成功了!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※※※※※※※※※※※※※※※※★第二种直接修改收费号码!★先安装未破解地游戏,打开进入,等玩到需要发信息地地方,即出现《是否允许程序§§§向号码****发送信息?》这个画面时,把****这个收费号码记下来,然后点否,再退出游戏!打开管理器,同样进入这个游戏地安装程序中,在文件中查找,只不过查找地东西由改为****,一个文件没查到就查下一个,要把每个文件都查一遍,因为收费号码可能不止一个!查到后用汉化风暴修改收费号码为或随后操作同上!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※★以下操作凭自己喜好!★※※※※★高级篇★※※※※★修改游戏启动画面:★其实很简单,游戏安装程序中,有不少格式为地图片,这些图片中有一张或几张图片是启动画面地,其实只要事先准备好一张§地图片,在上面打上字,如§§§破解,破解§§§(建议在图片上加上等,也算为天网做了些宣传!)把这张图片改名替换找到地启动画面就行,打包重新安装就会生效!建议留下开发商地画面,腾讯游戏中心之类地画面直接替换掉!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※※※※※※※※※※※※※※※※★修改游戏里面文字:★比如某游戏主界面,有进入游戏、继续游戏、游戏帮助这几个选项,而你想修改游戏帮助这四字,其实这些文字都藏在里,只要用汉化风暴列表方式打开每个文件,搜索游戏帮助,肯定会找到,找到后随便你改了,如神话帮助,等等!文档收集自网络,仅用于个人学习如图,其他文字,包括装备、技能名字只要找到都可以修改,不过修改后地字数要和原来一样,否则会无法正常运行游戏!修改后别忘记把文件删除掉!同样打包重装生效!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※※※※※※※※※※※※※※※※★修改游戏名字教程★打开文本编辑→菜单→设置→默认编码改为,然后打开游戏文件中名为地文件夹中地,如图,文档收集自网络,仅用于个人学习:后面地文字可以修改,一般在后面加上破解人名字!修改好保存下即可,同样打包重新安装生效!:后面有个空格不能搞没了!文档收集自网络,仅用于个人学习※※※※※※※※※※※※※★教程到这里就结束了,此教程写地非常详细,詳細到每個按鍵,是照顾新手地,即使你从来没接触过破解,也很容易学会地!多看幾次,如果有任何不懂之处,纸条问我!文档收集自网络,仅用于个人学习补充:在文件里查找收费号码可能会查不到,因为现在很多开发商把号码点阵排布!这时就需要采用第一种方法了!第一种方法可以破掉地游戏,这种方法也不能解决地话,就不是手机能破地了!文档收集自网络,仅用于个人学习额…这么多字,差不多吧,全部手打,无一复制,加上十来张截图,半天勉强搞好,不足之处还请见谅,认为哪里有错地也请指出……看完不顶我没话说,门在右键!!有不懂之处尽管纸条来,朝五晚十,吐血解答…学会地也别走,破解组需要你!文档收集自网络,仅用于个人学习问:收费号码修改为和有什么区别?答:本质上都破解了,只不过修改为,玩游戏时发信息后会收到一大堆回地垃圾信息,改为则无信息回复!仅此而已!自己选择……文档收集自网络,仅用于个人学习问:游戏破解完成安装程序时提示文件无效?答:你修改了文件地其他地方或修改游戏名字时出错!问:游戏安装后打不开?答..:、打包工具未设置为包含子文件夹、修改文件产生地*文件没删除、修改游戏文字时字数与原来不符、安装程序名字中含有中文!补充:手机破解地游戏必须在线玩!否则会发送信息失败!不放心地可以修改号码为,这样等回信息过来你就放心了!!文档收集自网络,仅用于个人学习、少部份游戏和收费号码都不只一个,建议大家查找完所谓文件,游戏一定要自测破解再上传!(感谢骑着驴狂奔补充)文档收集自网络,仅用于个人学习【最佳答案】辛苦了谢谢.呃,我觉得,在打包时,有一个很重要地设定,就是要把“包含子文件”改成“是”.因为原设定好象是“否”耶.[沁无影]文档收集自网络,仅用于个人学习。

黑暗2内存修改器教程

黑暗2内存修改器教程

综合了网上各类教程以及我个人自己的使用情况,为了方便更多的初学者更快掌握Udietoo的使用方法,同时也方便自己查阅,特制作以下教程。

教程中使用的一些图片和资料从以下链接而来,特此感谢。

/f?kz=496509037/f?kz=496523384/f?kz=496518652Udietoo是老外做的东东,没有全部汉化版的,只有个别汉化也是只汉化了菜单,具体使用起来还是要有英文基础,当然可以查对照表(本教程附录,网上收集整理)。

它通过对人物存档的修改,可以修改角色的属性、技能、装备,同时可以导入、导出、复制装备。

比较难得的是,很多存档已经坏档不能在游戏中读取了,它仍然可以读取,你可以用它来查找坏档的原因。

一、首先介绍修改器的基本界面和菜单双击Udietoo运行程序后,会出现一个英文界面如图01,和暗黑II游戏的选角色界面有点像,这里面的角色就是你暗黑安装文件夹save里面的角色,所以建议修改前备份save文件夹,以免出现不能挽回的错误。

要注意的是,Udietoo读取存档不是用户本人指定的,它直接读取注册表中注明的存档文件位置,所以本机上未安装暗黑II游戏时运行Udietoo可能会出错。

选择要修改的角色进入,界面也和暗黑游戏很像。

以下快捷键可以快速地打开各种界面:A(或ctrl+a)→储存箱I(或ctrl+i) →物品栏C(或ctrl+c)→人物属性S(或ctrl+s)→项目保存(实际上是自带装备材料栏,想要编辑什么东西,可以在这里找)U(或ctrl+u)→赫拉迪克方块T(或ctrl+t)→技能树Q(或ctrl+q)→任务栏W(或ctrl+w)→传送点栏H(或ctrl+h)→雇佣兵以下的不常用:P(或ctrl+p)→游戏信息B(或ctrl+b)→死亡人物栏K(或ctrl+k)→技能快捷键N(或ctrl+n)→NPC修改在物品栏状态时,在物品栏空白处点击鼠标右键,有以下提示(图02或图03):或左上角第一个菜单如图11:左右对照,可得各英文菜单表达的意思。

白菜最新总结修改方法asdasd

白菜最新总结修改方法asdasd

第二章@ GB;4字节,搜你已有的gb*8+5902,改400005902.
第三章@ 功勋;4字节,现有的功勋值*8+6,改800006(元帅内不封号)
对了,*?+?的都是4字节哦。。。
第八章@ 全能修改:4字节看你的控制训练需要的等级,比如:我需要的等级是1就搜索1,再升1级,再搜2,如此循环,剩下一个数值就拉下来复制前5位的地址到开始和结束那里,搜1改0,点全能看到是GB升级就成功了
第九章@ 充值礼包;4字节,礼包的mb*8+6,该6。。。都一样
第十章@ 修改黄金车:回到1.32版本。文本4000和5000改888,商城里有什么车能买买什么,点击购买,别点确定,改回来,再点,否则无法保存。
第九章:充值礼包修改
第十章:黄金车修改
第十一章:无限刷副本
第十二章:勋章兑换武器
第十三章:免费改名字
第一章 @ 等级:(首先要有ce,并且会用)搜索8006改为1600000006四字节进第一关打,最后翻牌,如果翻到金币是2亿多,如果是经验的话,嘻嘻1500W+的经验!
白菜修改超合金战记2
(会用CE)
第一章:等级修改
第二章:GB修改
第五章:晶体位置修改
第六章:战斗力修改
第七章:翻牌武器
第八章:全能修改(有可能封了)
1.32版本
\4399swf\upload_swf\ftp9\honghao\20130123\16\jifen3.htm
第十一章@ 无限刷副本,等于无限超合金:前提每周boss全部刷完,和没领取星座武器和别研发恐惧镰刀才行,应该是。回1.38保存游戏,退出。回现在的版本,你会发现小太阳又可以打了,用秒boss的方法秒吧,无限循环。

绝地风暴2——存盘文件修改秘籍

绝地风暴2——存盘文件修改秘籍

逗游网——中国2亿游戏用户一致选择的”一站式“游戏服务平台
绝地风暴2——存盘文件修改秘籍
存盘文件修改: 1、在游戏中存盘,用PCTOOLS修改game?.sav文件。金钱数在 SECT(扇区)00, DISP(偏移)08、09、10(十进制)处,把最后一个字节改 为FF可得一千六百万金钱。 2 、 存 盘 后 在 K K N D 目 录 下 面 有 了 一 个 S AV E . L S T 文 件 , 里 面 的 条 目 是 如下形式:Slot 0 = huang1 3 其中等号前面的 Slot 0 是指第几个进度;等 号后面的 huang1 是存进度时玩家输入的名字,3就是指第几关。把这个第 几关改为你想要的关数,存盘退出。 重新进入KKND,调入进度,这时会出现花屏,不关。

废土2 存档修改

废土2 存档修改

废土2部分武器装备代码武器:格林机枪(重武器):<ItemData><resourceName>MachineGun_Tier_6_1</resourceName><slot>-1</slot><ammoCou nt>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><qu antity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPr operty><inventoryGridX>0</inventoryGridX><inventoryGridY>3</inventoryGridY></ItemData >最强冲锋枪1号:<ItemData><resourceName>SMG_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1</ ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity>1 </quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty>< inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>最强冲锋枪2号:<ItemData><resourceName>SMG_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1</ ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity>1 </quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty>< inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>最强冲锋枪2号(已整合组件):<ItemData><resourceName>SMG_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1</ ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity>1 </quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty>< modList><string>Mod_Magazine_Quick</string><string>Mod_UnderBarrel_Laser</string><stri ng>Mod_Barrel_Long</string></modList><inventoryGridX>3</inventoryGridX><inventoryGrid Y>0</inventoryGridY></ItemData>最强散弹枪1号:<ItemData><resourceName>Shotgun_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>0</inventoryGridX><inventoryGridY>3</inventoryGridY></ItemData>最强散弹枪2号:<ItemData><resourceName>Shotgun_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>0</inventoryGridX><inventoryGridY>3</inventoryGridY></ItemData>最强散弹枪2号(已整合组件):<ItemData><resourceName>Shotgun_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><modList><string>Mod_Choke_Full</string></modList><inventoryGridX>0</inventoryGrid X><inventoryGridY>2</inventoryGridY></ItemData>最强突击步枪1号:<ItemData><resourceName>AssaultRifle_Tier_6_1</resourceName><slot>-1</slot><ammoCoun t>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><qua ntity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPro perty><inventoryGridX>3</inventoryGridX><inventoryGridY>3</inventoryGridY></ItemData>最强突击步枪2号(已整合组件):<ItemData><resourceName>AssaultRifle_Tier_6_2</resourceName><slot>-1</slot><ammoCoun t>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><qua ntity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPro perty><modList><string>Mod_Barrel_Silencer</string><string>Mod_UnderBarrel_Laser</string ><string>Mod_Scope_Tactical</string><string>Mod_Magazine_Quick</string></modList><inve ntoryGridX>1</inventoryGridX><inventoryGridY>3</inventoryGridY></ItemData>最强手枪2号:<ItemData><resourceName>Handgun_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>3</inventoryGridX><inventoryGridY>4</inventoryGridY></ItemData>最强手枪1号:<ItemData><resourceName>Handgun_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>3</inventoryGridX><inventoryGridY>4</inventoryGridY></ItemData>最强手枪1号(已整合组件)<ItemData><resourceName>Handgun_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><modList><string>Mod_Barrel_Long</string><string>Mod_UnderBarrel_Laser</string><stri ng>Mod_Magazine_Quick</string></modList><inventoryGridX>0</inventoryGridX><inventory GridY>1</inventoryGridY></ItemData>最强狙击1号:<ItemData><resourceName>Sniper_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1< /ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty> <inventoryGridX>0</inventoryGridX><inventoryGridY>4</inventoryGridY></ItemData>最强狙击2号(炮狙.50口径):<ItemData><resourceName>Sniper_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1< /ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity> 1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty> <inventoryGridX>0</inventoryGridX><inventoryGridY>4</inventoryGridY></ItemData>最强狙击2号(炮狙.50口径,已整合组件):<ItemData><resourceName>Sniper_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1< /ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity> 1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty> <modList><string>Mod_Barrel_Long</string><string>Mod_Magazine_Quick</string><string> Mod_Scope_Tactical</string><string>Mod_UnderBarrel_Laser</string></modList><inventoryG ridX>0</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>最强能量狙击枪:<ItemData><resourceName>Energy_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1 </ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity >1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty ><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>最强能量步枪:<ItemData><resourceName>Energy_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1 </ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity >1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty ><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>最强刃器1,能量斧:<ItemData><resourceName>Bladed_Tier_6_2</resourceName><slot>-1</slot><ammoCount>-1 </ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity >1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty ><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>最强刃器2,太刀:<ItemData><resourceName>Bladed_Tier_6_1</resourceName><slot>-1</slot><ammoCount>-1 </ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity >1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty ><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------弹药&爆破:7.62毫米弹药2000发:<ItemData><resourceName>Ammo_7.62mm_S</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>2000</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPro perty><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData >.50狙击枪弹药2000发:<ItemData><resourceName>Ammo_.50_S</resourceName><slot>-1</slot><ammoCount>-1</a mmoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity>2 000</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>0</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>100伤害手榴弹:<ItemData><resourceName>Throwable_Grenade</resourceName><slot>-1</slot><ammoCount> -1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quanti ty>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProper ty><inventoryGridX>4</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>200伤害火箭筒,重量15:<ItemData><resourceName>AntiTank_Tier_3_1</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>0</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>500伤害火箭筒,重量20:<ItemData><resourceName>AntiTank_Tier_5_1</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>3</inventoryGridX><inventoryGridY>2</inventoryGridY></ItemData>--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------组件:组件:长弹夹:<ItemData><resourceName>Mod_Magazine_Quick</resourceName><slot>-1</slot><ammoCou nt>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><qu antity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPr operty><inventoryGridX>4</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData >组件:顶级瞄准镜:<ItemData><resourceName>Mod_Scope_Tactical</resourceName><slot>-1</slot><ammoCount >-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quan tity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty><inventoryGridX>3</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData> 组件:镭射瞄准挂件:<ItemData><resourceName>Mod_UnderBarrel_Laser</resourceName><slot>-1</slot><ammoCo unt>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><q uantity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalP roperty><inventoryGridX>0</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemDat a>组件:长枪管:<ItemData><resourceName>Mod_Barrel_Long</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>1</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>组件:散弹枪,角度-10,距离+4:<ItemData><resourceName>Mod_Choke_Full</resourceName><slot>-1</slot><ammoCount>-1 </ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantity >1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProperty ><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>组件:散弹枪,角度-5,距离+2:<ItemData><resourceName>Mod_Choke_Improved</resourceName><slot>-1</slot><ammoCou nt>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><qu antity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPr operty><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemDat a>组件:步枪火碍:<ItemData><resourceName>Mod_Barrel_FlashSuppressor</resourceName><slot>-1</slot><am moCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJamme d><quantity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOrig inalProperty><inventoryGridX>0</inventoryGridX><inventoryGridY>0</inventoryGridY></Ite mData>组件:消音器:<ItemData><resourceName>Mod_Barrel_Silencer</resourceName><slot>-1</slot><ammoCount >-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quan tity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProp erty><inventoryGridX>1</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>组件:散弹枪,角度+10,射程-5:<ItemData><resourceName>Mod_Choke_Open</resourceName><slot>-1</slot><ammoCount>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quantit y>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPropert y><inventoryGridX>2</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------物品&护甲:最强护甲(不减战斗速度):<ItemData><resourceName>Armor_Tier_6_Light</resourceName><slot>-1</slot><ammoCount >-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quan tity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProp erty><inventoryGridX>0</inventoryGridX><inventoryGridY>2</inventoryGridY></ItemData>四级防辐射服:<ItemData><resourceName>Wearable_RadSuit_Level_2</resourceName><slot>-1</slot><ammo Count>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed> <quantity>1</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOrigin alProperty><inventoryGridX>4</inventoryGridX><inventoryGridY>1</inventoryGridY></Item Data>顶级医疗包40个:<ItemData><resourceName>Usable_BloodPack_6</resourceName><slot>-1</slot><ammoCount >-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quan tity>40</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalPro perty><inventoryGridX>3</inventoryGridX><inventoryGridY>0</inventoryGridY></ItemData>顶级复苏包25个:<ItemData><resourceName>Useable_Surgeon_Kit_3</resourceName><slot>-1</slot><ammoCo unt>-1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><q uantity>20</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginal Property><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></Item Data>止血包40个:<ItemData><resourceName>Usable_Bandages_1</resourceName><slot>-1</slot><ammoCount> -1</ammoCount><firingModeIndex>0</firingModeIndex><isJammed>false</isJammed><quanti ty>40</quantity><junk>false</junk><fav>false</fav><isOriginalProperty>false</isOriginalProp erty><inventoryGridX>-1</inventoryGridX><inventoryGridY>-1</inventoryGridY></ItemData>-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 其他:搜索<availableAttributePoints>修改后面的数,即修改可用属性点。

奇迹餐厅2修改全攻略

奇迹餐厅2修改全攻略

奇迹餐厅2修改全攻略关于奇迹餐厅2的修改网上找过一些,但都不完整,而且还是得自己试验才有意思,GAMEPLAY.RES,我们就修改这个文件,路径在\Restaurant Empire II\resource,首先修改前一定要做好文件的备份,如果出现什么没法改回来的错误就直接替换下关于使用什么来打开这个文件,可以使用Ultra Edit、WinHex,不能用记事本修改,虽然能打开,而且不是乱码,不过里面的数据应该都是用16进制来保存,记事本修改会出错,已经试验过了一下是GAMEPLAY.RES内容:------------------------------------------------------------------------------------------ACOMPEXP a ACUSATTARECIPE ~ CAR ? CHEF ? CITYVIEW - CUSTOMER ~= ECON ? FIRM 慇INFO UN ITEM Q MINIGAME \R PERFGP 苚REPOGOAL q SANDBOX Kr SOUND s TCUSTOM2 +v TCUSTOM3 ,x TILEGAME 晐TIPS 詟TRECIPE TRESTATT 杽TSTAFF H UNIT 輾VISITOR 嗑WALKER €チ// For game-play variables defined in "rt complaints explanation.sdw".//============================================================= =================== //// max number of recipes allowed in a food menu// used in aiconst.cpp// all set to 9999 -> ~ no limit//{RECIPMAX}//[BREAKFAS]9999 //5//[APPETIZE]9999 //10//[SOUPS]9999 //5//[MAIN]9999 //20//[DESSERTS]9999 //10//[BEVERAGE]9999 //5// min number of recipes recommended in a food menu (before complaints start to occur)// used in aiconst.cpp//{RECIPMIN}//[BREAKFAS]3//[APPETIZE]5//[SOUPS]3//[MAIN]10//[DESSERTS]5//[BEVERAGE]3// special requirement parameters for steak house restaurant{SSTEAK}// required number of main course steak recipes [NSTEAK]8// special requirement parameters for french restaurant {SFRENCH}// required food rating for each recipe [FDRATING]70// required number of qualified recipes [NQUALIFY]20// special requirement parameters for music restaurant {SMUSIC}// required number of american recipes [NAMERICA]10// required number of french recipes [NFRENCH]10// required number of italian recipes[NITALIAN]10// special requirement parameters for seafood restaurant {SSEAFOOD}// required number of seafood recipes[NSEAFOOD]20// special requirement parameters for italian restaurant{SITALIAN}// required number of pasta recipes[NPASTA]20// parameters for calculating noise level以下是噪音等级可以调低参数,0就没噪音了{NOISE}// noise level per unit square of the restaurant[UNITSQUA]3// noise level added per customer[CUSTOMER]4// effective distance of each customer[EFFCUSDI]10// noise level subtracted per partition set up[PARTITIO]6// effective distance of each partition[EFFPATDI]6// basic noise level[BASENOIS]10// parameters for calculating light level灯的亮度{LIGHT}// area lit per light in the restaurant[AREALIT]8// max light radius最大辐射[MAXRADIU]400// max light intensity最大亮度[MAXINTEN]100//============================================================= =================== //// V:\rt-design\doc\andy\customer attributes.sdw//============================================================= =================== //// 1 = UNIT_CUSTOMER_ENJOYMENT_TIME (unused)// 2 = UNIT_CUSTOMER_W AIT_TABLE_TIME// 3 = UNIT_CUSTOMER_W AIT_ORDER_TIME// 4 = UNIT_CUSTOMER_W AIT_FOOD_TIME// 5 = UNIT_CUSTOMER_W AIT_CHECK_TIME// 6 = UNIT_CUSTOMER_W AIT_TOILET_TIME{UCUSTOM}//[LPRE1]15 //[LPRE2]15 //[LPRE3]15 //[LPRE4]15 //[LPRE5]15 //[LPRE6]15//[LUPRE1]15 //[LUPRE2]15 //[LUPRE3]15 //[LUPRE4]15 //[LUPRE5]15 //[LUPRE6]15//[LUPP1]15 //[LUPP2]15 //[LUPP3]15 //[LUPP4]15 //[LUPP5]15 //[LUPP6]15//[LUMID2]15 //[LUMID3]15 //[LUMID4]15 //[LUMID5]15 //[LUMID6]15//[LMID1]15 //[LMID2]15 //[LMID3]15 //[LMID4]15 //[LMID5]15 //[LMID6]15//[LLMID1]15 //[LLMID2]15 //[LLMID3]15 //[LLMID4]15 //[LLMID5]15 //[LLMID6]15//[LLOW1]15 //[LLOW2]15//[LLOW4]15 //[LLOW5]15 //[LLOW6]15//[TPRE1]15 //[TPRE2]15 //[TPRE3]15 //[TPRE4]15 //[TPRE5]15 //[TPRE6]15//[TUPP1]15 //[TUPP2]15 //[TUPP3]15 //[TUPP4]15 //[TUPP5]15 //[TUPP6]15//[TMID1]15 //[TMID2]15 //[TMID3]15 //[TMID4]15//[TMID6]15//[TLOW1]15 //[TLOW2]15 //[TLOW3]15 //[TLOW4]15 //[TLOW5]15 //[TLOW6]15// Backup values [LPRE1]180 [LPRE2]10 [LPRE3]35 [LPRE4]25 [LPRE5]17 [LPRE6]5[LUPRE1]160 [LUPRE2]15 [LUPRE3]30 [LUPRE4]30 [LUPRE5]14[LUPRE6]15[LUPP1]140 [LUPP2]13 [LUPP3]35 [LUPP4]20 [LUPP5]26 [LUPP6]20[LUMID1]120 [LUMID2]14 [LUMID3]40 [LUMID4]20 [LUMID5]31 [LUMID6]25[LMID1]100 [LMID2]6 [LMID3]45 [LMID4]15 [LMID5]25 [LMID6]30[LLMID1]80 [LLMID2]6 [LLMID3]40 [LLMID4]35 [LLMID5]30 [LLMID6]35[LLOW1]60 [LLOW2]9 [LLOW3]40 [LLOW4]15 [LLOW5]36 [LLOW6]45[TPRE1]180 [TPRE2]11 [TPRE3]25 [TPRE4]40 [TPRE5]29 [TPRE6]5[TUPP1]140 [TUPP2]20[TUPP3]28[TUPP4]25[TUPP5]32[TUPP6]20[TMID1]100[TMID2]12[TMID3]40[TMID4]27[TMID5]27[TMID6]30[TLOW1]60[TLOW2]5[TLOW3]40[TLOW4]23[TLOW5]40[TLOW6]45// Game play variable in recipe// the default eating time of each recipe type (in game minutes) // Use in RecipRes.h//{EATMETHO}//[BREAKFAS]20//[APPETIZE]7//[SOUP]7//[MAINCOUR]20//[DESSERT]6{COOKMETH}// the prepare time ratio for converting prepare time from sum of all animation to the time in business sim// Use in RecipRes.h / RecipRes.cpp / UChef.cpp[PREPARET]0.04// the max/min animation time of each cooking method in cooking contest// in term of milliseconds// Use in Uplayer.cpp[MAXANIM]15000[MINANIM]10000// constant multiplied to the cooking time (interior only)[CMCHOP]1.1[CMFRY]1.1[CMBOIL]1.0[CMGRILL]1.0[CMMICRO]1.0[CMMIX]1.0[CMBAKE]0.8// the max number of a type in a set// Use In FoodMenu//{SETREQIR}//[APPETIZE]2//[SOUP]1//[MAINCOUR]1//[DESSERT]1//[HOTBEVER]1// Gameplay variables for car.//============================================================= =================== //{CAR}// Pre-add this many cars城市车的过往数[PreCount]0// % maximum number of cars in a city, per hour.下面的数大点车就多[%max0100]10.0 [%max0200]10.0 [%max0300]10.0 [%max0400]21.0 [%max0500]27.0 [%max0600]33.0 [%max0700]39.0 [%max0800]45.0 [%max0900]58.0 [%max1000]68.0 [%max1100]78.0 [%max1200]88.0 [%max1300]98.0 [%max1400]100.0 [%max1500]100.0 [%max1600]100.0 [%max1700]100.0 [%max1800]80.0 [%max1900]60.0 [%max2000]40.0 [%max2100]20.0 [%max2200]15.0// Road count to car count ratio// i.e. the maximum number of cars in a city = (cityPtr->road_count() / ["road/car"]) //[road/car]1.2// Process delete car time interval (in ms).[pDelTime]250// Process add car time interval (in ms).[pAddTime]250// Car variables.//[carAccel]80.0 // car_accel//[carDecel]-170.0 // car_decel//[stopDist]355.3 // car_stop_dist//[minSpeed]80.0 // car_std_min_speed//[stdSpeed]713.7 // car_std_speed//[msfsdp]9999.0 // min_speed_for_skip_decel_process//[npeal]800.0 // next_path_expected_arc_length//[cclrsd]9999.9 // car_check_left_right_signal_dist//[cssfc]8 // car_stopped_skip_frame_count//[ptdd]-180.0 // pre_tlight_delta_dist[minCDist]48.0 // min_car_distance[maxWidth]128.0 // max_car_width[maxLenth]300.0 // max_car_length[minRWait]5000.0 // min_reposition_time (in ms)[maxCWait]15000.0 // max_car_wait_time (in ms)[maxCWaiS]10 // max_car_wait_speed - speed slower than this is consider as wait[startSpd]128.0 // init_car_speed[maxSpd]512.0 // max_car_speed[maxAccel]150.0 // max_car_accel[maxDecel]-80.0 // max_car_decel[maxCentA]200.0 // max_car_centripetal_accel// Game-play variable related to chef//============================================================= =================== //{CHEFSKIL}// increment constant when a chef cooks a food[FOODCONS]100...// increment divider when a chef cooks a food[FOODDIVI]1// increment divider for a food course when have a higher skill chef [COURDIVI]100// increment divider for a food category when have a higher skill chef [CATEDIVI]400// food-category-based skill//// = food count x CA TSFCC + average food skill x CATSASC//[CATSFCC]0.0[CATSASC]1.0// For game-play variables in the City View.{CITYV_3D}// Far clip plane and near clip plane.[far_clip]10008.0[nearclip]8.0// Far clip plane and near clip plane for editor.[ear_clip]16392.0[eearclip]8.0//============================================================= =================== //// Initial settings of the game{INITCITY}[mapName]paris.map[numCity]1[mapName2]rome.map[numCity2]1[firm/cit]0[buil/cit]0{MAINMENU}[mapName1]mainmenu1.map[numCity]1[mapName2]mainmenu2.map[numCity]1[mapName3]mainmenu3.map[numCity]1[mapName4]mainmenu4.map[numCity]1[mapName5]mainmenu5.map[numCity]1[firm/cit]10[buil/cit]30//============================================================= =================== //// Default camera settings{DEF_CAM}[def_x]12643.79[def_y]5956.28[def_z]0[def_hDir]0.66184[def_vDir]0.60848[cam_dist]3250.0[perspfld]0.8//[def_x]4096.0//[def_y]4096.0//[def_z]0.0//[def_hDir]-2.356194//[def_vDir]0.785398//[cam_dist]2700.0//[perspfld]0.8//============================================================= =================== //// Mouse sensitivity{MOUSEV AR}// SCROLL//// 1st value for interior, 2nd value for exterior// "lr" means l+r drag, "ed" edge scroll//// <scroll magnitude> = <scrolled time> ^ <ap> * <camera distance> ^ <dp> * <mf> + <mt>//[sc-lr-mf]0.0016/0.0040[sc-ed-mf]0.0672/0.1680[sc-lr-mt]0.0/0.0[sc-ed-mt]0.0/0.0[sc-lr-ap]0.0/0.0[sc-ed-ap]0.0/0.0[sc-lr-dp]1.0/1.0[sc-ed-dp]1.0/1.0// ZOOM//// 1st value for interior, 2nd value for exterior// "mw" means mouse wheel, "sd" means shift+drag//[zm-mw-mf]0.4/1.6[zm-sd-mf]0.2/0.8// ROTATE//// 1st value for interior, 2nd value for exterior// "xh" means horizontal rotation, "yv" means vertical rotation //[rt-xh-mf]0.001/0.001[rt-yv-mf]0.001/0.001// GENERAL//// total move time, in ms[moveTime]200// deceleration percentage, 0 to 1[decelPer]0.8//============================================================= =================== //// Mouse limits{MOUSELIM}// 1st value for interior, 2nd value for exterior// scroll bound[scoffset]-51.2/-2500.0// min/max v dir, in degree[min_vdir]30.0/33.0[max_vdir]90.0/90.0// min/max cam dist[minCamDs]500.0/1500.0[maxCamDs]1300.0/3500.0// bound also the camera point instead of just the camera pivot?// "T" for true, "F" for false[boundEye]F/T// perspect field[perspfld]0.8//============================================================= =================== ////============================================================= =================== //// Place{PLACE}// Maximum number of areas in a place.[maxArea]4//=================== ////============================================================= =================== //// Land Cost{LANDCOST}[perUnit]11000.0 // Land cost per unit.[MLANCOST]250000 // max land cost// Building Cost{BUILCOST}[perUnit1]3000.0 // Building cost per unit, 1st floor.[perUnit2]5000.0 // Building cost per unit, 2nd floor or above.[MBUICOST]250000 // max building cost[MLANCOST]250000 // max land cost[VIEWMULT]500.0 // Building cost += viewing_attribute * VIEWMULT//============================================================= =================== ////=================== //// Dynamic drawing distance.{DRAWDIST}[minFrame]15.0 // Minimum frame rate. The drawing distance will decrease only if the frame rate is below this value.[maxFrame]24.0 // Maximum frame rate. The drawing distance will increase only if the frame rate is above this value.[decRatio]0.9 // Decrease ratio. The higher this value, the larger each decrease is. [incRatio]0.9 // Increase ratio. The higher this value, the larger each increase is. [maxDec]10.0 // Maximum decrease value in drawing distance per decrease. [maxInc]7.0 // Maximum increase value in drawing distance per increase. [incDelay]55 // Increase time delay, the time (in ms) it takes between each increase.[decDelay]20 // Decrease time delay, the time (in ms) it takes between each decrease.//============================================================= =================== ////=================== //// SHADOW//// const float actualDist = m.bound(actorPtr->near_plane_dot_product, minDist, maxDist);// const unsigned char actualAlpha =// unsigned char(itemPtr->alpha * (maxDist - actualDist) / (maxDist - minDist));//// Shadow is rendered when// actualAlpha >= minAlpha//{SHADOW}[maxDist]1000.0[minDist]300.0[minAlpha]35//============================================================= =================== ////=================== //// CITY LIGHT// Change Time{LGTTIME}[risTime]360 // SunRise start time in minute [dayTime]420 // Day Time start time in minute [setTime]1080 // Sunset start time in minute [ngtTime]1140 // Night Time start time in minute// Change Duration[risDur]60 // SunRise duration in minute [dayDur]60 // Day Time duration in minute [setDur]60 // Sunset duration in minute [ngtDur]60// Night Time duration in minute// Ambient Light{AMTLGT}[AMTrisRD]100; // Sunrise ambient light Red [AMTrisGR]85; // Sunrise ambient light Green [AMTrisBU]68; // Sunrise ambient light Blue[AMTrisAL]255; // Sunrise ambient light Alpha [AMTrisBS]0.9; // Sunrise ambient light Brightress[AMTdayRD]240;// Day Time ambient light Red [AMTdayGR]229;// Day Time ambient light Green [AMTdayBU]217;// Day Time ambient light Blue [AMTdayAL]255; // Day Time ambient light Alpha [AMTdayBS]1.0; // Day Time ambient light Brightress[AMTsetRD]153; // Sunset ambient light Red [AMTsetGR]85; // Sunset ambient light Green [AMTsetBU]68; // Sunset ambient light Blue [AMTsetAL]255; // Sunset ambient light Alpha [AMTsetBS]0.9; // Sunset ambient light Brightress[AMTngtRD]159; // Night Time ambient light Red [AMTngtGR]158; // Night Time ambient light Green [AMTngtBU]205; // Night Time ambient light Blue [AMTngtAL]255; // Night Time ambient light Alpha [AMTngtBS]0.7; // Night Time ambient light Brightress// Directional Light{DIRLGT}[DIRrisRD]132; // Sunrise directional light Red[DIRrisGR]173; // Sunrise directional light Green [DIRrisBU]251; // Sunrise directional light Blue[DIRrisAL]255; // Sunrise directional light Alpha [DIRrisBS]1.0; // Sunrise directional light Brightress [DIRrisVD]45; // Sunrise directional light Vertical Direction [DIRrisHD]30; // Sunrise directional light Horizontal Direction[DIRdayRD]255; // Day Time directional light Red [DIRdayGR]235; // Day Time directional light Green [DIRdayBU]212; // Day Time directional light Blue [DIRdayAL]255; // Day Time directional light Alpha [DIRdayBS]1.0; // Day Time directional light Brightress [DIRdayVD]90; // Day Time directional light Vertical Direction [DIRdayHD]30; // Day Time directional light Horizontal Direction[DIRsetRD]255; // Sunset directional light Red[DIRsetGR]119; // Sunset directional light Green [DIRsetBU]85; // Sunset directional light Blue[DIRsetAL]255; // Sunset directional light Alpha [DIRsetBS]1.0; // Sunset directional light Brightress [DIRsetVD]45; // Sunset directional light Vertical Direction [DIRsetHD]180; // Sunset directional light Horizontal Direction[DIRngtRD]51; // Night Time directional light Red[DIRngtGR]51; // Night Time directional light Green[DIRngtBU]51; // Night Time directional light Blue[DIRngtAL]255; // Night Time directional light Alpha[DIRngtBS]0.0; // Night Time directional light Brightress[DIRngtVD]0; // Night Time directional light Vertical Direction[DIRngtHD]180; // Night Time directional light Horizontal Direction// For game-play variables when simulating customer behavior.//============================================================= =================== //// vars used in city.cpp{DEMAND}// const for cal demand in market segment[MARKCONS]30// const for cal demand of particular restaurant[RESTCONS]30// For game-play variables for Economic model.//============================================================= =================== //{ECONOMY}[DEFLI]10[MAXDI]7.0{GROUP}[CASHSAND]5000000[CASHRPG]0[CASHAI]1000000[DEFTC]1000000[CLMULT]0.5// vars used in building.cpp{BUILDING}[LACOCON1]1.0[LACOCON2]1.0[A VLACORG]2[ACLACOCO]5.0// vars used in city.cpp{CITY}// city.cpp[RENTINX]10// vars used in game.cpp{GAME}[DIFFREDU]0.8// For game-play variables when calculate firm rating//============================================================= =================== //// For calculate firm rating// firm.cpp Firm::get_firm_rating{FIRMRATI}//[FOOD]0.45//[ENVIR]0.30//[SERVICE]0.25[FOOD]4[ENVIR]2[SERVICE]3[FRANCONS]3[SATIS]3[EXCLUS]1// totalWeight = max( 1, totalWeight - TWMODI ), i.e. highter value => easier to achieve high firm rating[TWMODI]1[REEXCLUS]10[GREXCLUS]20[REEXCLUR]1.5[GREXCLUR]2.0// Debug set all firm rating to 5 star[5STAR]521// Firm Rating[DEBFIRMR]521// Food Rating[DEBFOODR]521// Service Rating[DEBSERVR]521// Comfort Rating[DEBCOMR]521// Decoration Rating[DEBDECR]521// Music and Entertainment Rating[DEBMUENR]521// View Rating[DEBVIEWR]521// Environment Rating[DEBENVR]521// Price Rating[DEBPRICR]521// For calculate food rating// recipe.cpp Recipe::get_food_rating{FOODRATI}//[CHEF]0.5//[RECIPE]0.5[NOSKILLW]0.3[NOSKILL]50// everytime when the overall food rating is updated, the new rating will be multiplied // by this constant, as to make it easier to reach max.[FIRMFRMU]1.0// For calculate environment rating// firm.cpp Firm::cal_environment_rating() {ENVIRATI}[DECORATE]4[COMFORT]3[MUSICENT]0[VIEW]3[PERFORM]2// Increment ratio of the performance rating per pay [PERFINC]0.2// For calculate comfort rating// firm.cpp Firm::cal_comfort_rating {COMFRATI}[ITEMS]0.60[SPACES]0.50[BESTFS]150[SHAREPEN]40// For calculate view rating// firm.cpp Firm::cal_view_rating{VIEWRATI}[VIEWATTR]0.50[UPGRADEI]0.75[UPGRATMU]1.00// Price of a beer and wine licence{BEERWINE}[ALCLICEN]20000{OPHOUR}// firm.cpp[KickCusT]180.0{LIGHT}[AMBBRIGO]0.8[AMBBRIGC]0.5// Miscellaneous constants about firm. {FIRMMISC}[MaxTrSpn]50000.0 // Maximum training spending. [SkilIncC]80 // Skill increase constant.[MaxAdSpn]50000.0 // Maximum advertising spending.[MaxRRSpn]10000.0 // Maximum recipe research spending.{ORDER}// order food randomness[FOODRAND]0.35// probability for selecting set[SELSETP]0.5// min. criteria of selecting set[MINSETCR]1.5{FIRMPROC}[PRODEMIN]10{MAINTAIN}// maintenance cost += MAINCON1 x floor size x No. of floor [MAINCON1]150// maintenance cost += MAINCON2 x sum of upgraded items cost [MAINCON2]0.01{POPRANK}// use to cal Firm::get_rank_rating(), it doesn't affect the overall firm rating, but just // an indication to how popular is that restaurant. It is also part of the calculation of // daily demand.//// example: Firm A has got 1 chef at Rank 3// 1 recipe at Rank 9// rank_rating will be ( 10-3+1 ) x 10TCHEF + ( 10-9+1 ) x 10TRECIP //[10TCHEF]2.0[10TRECIP]1.0// everytime a chef cooked a recipe, add a few popularity[RECIPOP]0.05{GAMEPLAY}[MCOUNTER]10{CSINFO}// target number of 100% customer satisfaction[CS_TC1]1[CS_TC2]8[CS_TC3]12[CS_TC4]20[CS_TC5]30[CS_TC6]45[CS_TC7]60[CS_TC8]80[CS_TC9]100// increase amount to customer awareness bonus value [CS_CA1]5.0[CS_CA2]5.0[CS_CA3]5.0[CS_CA4]5.0[CS_CA5]5.0[CS_CA6]5.0[CS_CA7]5.0[CS_CA8]5.0[CS_CA9]5.0// increase amount to daily expected customers bonus value [CS_CDD1]10.0[CS_CDD2]10.0[CS_CDD3]10.0[CS_CDD4]10.0[CS_CDD5]10.0[CS_CDD6]10.0[CS_CDD7]10.0[CS_CDD8]10.0[CS_CDD9]10.0// info.cpp{INITGAME} [INITTIME]10.5{PROGAME} [OPENMAR]15.0 [CLOSEMAR]15.0// **** game speed **** // [PROSPEED]0.25{EATTIME}// Breakfast [BFBEGIN]6.0 [BFEND]12.0 [PBFBEGIN]8.0 [PBFEND]10.0// lunch [LUBEGIN]12.0 [LUEND]14.0 [PLUBEGIN]12.5 [PLUEND]13.5// afternoon tea [ATBEGIN]14.0 [ATEND]18.0 [PATBEGIN]15.0 [PATEND]17.0// dinner [DIBEGIN]18.0[DIEND]21.0[PDIBEGIN]18.5[PDIEND]20.5{SYS}// duration per skipping ( in ms )//[SKIPFRDU]1500// frame rate independent duration ( in ms )[FRIDURA]33.33// minimum process duration ( in ms, based on game time ) [MinPDur]250// maximum process skip count[MaxPSkCt]20// For gameplay variables related to Item.// ---------------------------------------{FOODLIFT}// The maximum number of food orders that can be stored in a food lift. [maxOrder]30{ITEM$$$$}// Percentage of $ that will be written off when deleting an item. [writeOff]0.2{ITEMTV}[period]3.0 // change_texture_period (in mins)// For game-play variables for mini game in cooking contest//============================================================= =================== //// General variable for all mini game{MINIGAME}[EFFECT]0.03 // how the mini game effect the actually food ration// final score = food rating + skill gain in mini game * this value//[TIMER]7000 // INITIAL MAX TIMER V ALUE (IN MS)//[MSPEED]10 // THE MOVEMENT FACTOR// Concentration Game// if(distance < constA)// increase in chef's concentration = constB - (constB * distance / constA); {CONCENT}[CONSTA]50[CONSTB]40[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [MSPEEDO0]0.048 // THE MOVEMENT FACTOR when in outter area [MSPEEDM0]0.066 // THE MOVEMENT FACTOR when in middle area [MSPEEDI0]0.084 // THE MOVEMENT FACTOR when in inner area [SDELAY0]120 // The time delay (in ms )when the ball stop after pressing the button[TIMER1]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO1]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM1]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI1]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY1]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER2]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO2]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM2]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI2]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY2]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER3]6000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO3]0.048 // THE MOVEMENT FACTOR when in outter area[MSPEEDM3]0.066 // THE MOVEMENT FACTOR when in middle area [MSPEEDI3]0.084 // THE MOVEMENT FACTOR when in inner area [SDELAY3]300 // The time delay (in ms )when the ball stop after pressing the button[TIMER4]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO4]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM4]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI4]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY4]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO5]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM5]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI5]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY5]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER6]5000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO6]0.048 // THE MOVEMENT FACTOR when in outter area [MSPEEDM6]0.108 // THE MOVEMENT FACTOR when in middle area [MSPEEDI6]0.084 // THE MOVEMENT FACTOR when in inner area[SDELAY6]300 // The time delay (in ms )when the ball stop after pressing the button[TIMER7]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO7]0.06 // THE MOVEMENT FACTOR when in outter area [MSPEEDM7]0.078 // THE MOVEMENT FACTOR when in middle area [MSPEEDI7]0.096 // THE MOVEMENT FACTOR when in inner area [SDELAY7]180 // The time delay (in ms )when the ball stop after pressing the button[TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO8]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM8]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI8]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY8]240 // The time delay (in ms )when the ball stop after pressing the button[TIMER9]4000 // INITIAL MAX TIMER V ALUE (IN MS)[MSPEEDO9]0.072 // THE MOVEMENT FACTOR when in outter area [MSPEEDM9]0.09 // THE MOVEMENT FACTOR when in middle area [MSPEEDI9]0.108 // THE MOVEMENT FACTOR when in inner area [SDELAY9]300 // The time delay (in ms )when the ball stop after pressing the button// Precision Game// if(distance < constA)// increase in chef's concentration = constB - (constB * distance / constA); {PRECISIO}[CONSTA]40[CONSTB]40[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [MSPEED0]306 // THE MOVEMENT FACTOR[ACCEL0]-360 // The deceleration of the bar after pressing the buttonx3[TIMER1]5000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED1]324 // THE MOVEMENT FACTOR[ACCEL1]-360 // The deceleration of the bar after pressing the button[TIMER2]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED2]342 // THE MOVEMENT FACTOR[ACCEL2]-360 // The deceleration of the bar after pressing the button[TIMER3]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED3]360 // THE MOVEMENT FACTOR[ACCEL3]-360 // The deceleration of the bar after pressing the button[TIMER4]6000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED4]306 // THE MOVEMENT FACTOR[ACCEL4]-450 // The deceleration of the bar after pressing the button[TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED5]324 // THE MOVEMENT FACTOR[ACCEL5]-450 // The deceleration of the bar after pressing the button[TIMER6]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED6]342 // THE MOVEMENT FACTOR[ACCEL6]-450 // The deceleration of the bar after pressing the button[TIMER7]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED7]360 // THE MOVEMENT FACTOR[ACCEL7]-450 // The deceleration of the bar after pressing the button[TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED8]360 // THE MOVEMENT FACTOR[ACCEL8]-600 // The deceleration of the bar after pressing the button[TIMER9]3000 // INITIAL MAX TIMER V ALUE (IN MS) [MSPEED9]396 // THE MOVEMENT FACTOR[ACCEL9]-600 // The deceleration of the bar after pressing the button// Organization Game// Gain = CONSTA + time left * CONSTB{ORGANIZA}[CONSTA]10[CONSTB]6[TIMER0]6000 // INITIAL MAX TIMER V ALUE (IN MS) (1st time) [TIMER1]5000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER2]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER3]3000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER4]6000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER5]5000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER6]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER7]3000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER8]4000 // INITIAL MAX TIMER V ALUE (IN MS) [TIMER9]3000 // INITIAL MAX TIMER V ALUE (IN MS)// Game 4 (ingredient)// Gain = CONSTA + time left * CONSTB{GAME4}[CONSTA]10。

家园2修改

家园2修改

家园2修改一、飞船修改------步骤1:把家园2的data包复制入homeworld2 安装程序主目录下(是要其中的Date文件夹的内容补充到现有Date文件夹里去) 然后是很重要的一步.在游戏主程序的快捷方式右键点击-属性-快捷方式-目标-在目标末尾添加 " -overrideBigFile" 注意在-的前面到地址的最后有一个空格------步骤2:到你刚刚解压缩进文件的 /Homeworld2/Date/ 文件夹里.看见了多出不少东西吧?找到 Ship 文件夹,打开它.这时候你会发现里面有很多个包含名称的文件夹,全是英文的.看不懂?不要紧,下面的内容会帮助你.************************************分割线********************************************希拉格船坞-------------------hgn_shipyard母舰-------------------hgn_mothership侦察机-----------------hgn_scout战斗机-----------------hgn_interceptor轰炸机-----------------hgn_attackbomber护航炮艇---------------hgn_assaultcorvette脉冲炮艇---------------hgn_pulsarcorvette布雷艇-----------------hgn_minelayercorvette鱼雷护卫舰-------------hgn_torpedofrigate防空炮护卫舰-----------hgn_assaultfrigate离子炮护卫舰-----------hgn_ioncannonfrigate登陆舰-----------------hgn_marinefrigate防御场护卫舰-----------hgn_defense fieldfrigate驱逐舰-----------------hgn_destroyer战列巡洋舰-------------hgn_battlecruiser航母-------------------hgn_carrier火炮平台---------------hgn_gunturret离子炮平台-------------hgn_ionturret采矿船-----------------hgn_resourcecollector采矿精练船-------------hgn_resourcecontroller探测器-----------------hgn_probe电子对抗感应器---------hgn_ecmprobe临近感应器-------------hgn_proximitysensor船坞(剧情)-----------hgn_shipyard_elohim船坞(剧情)-----------hgn_shipyard_spg超太空核(剧情)-------hgn_hscore无畏舰(剧情)---------hgn_dreadnaught运输船(剧情)---------sp_tanker-sp_tanker6====================================== ======================先祖雄峰战机---------------kpr_attackdroid守护者-----------------kpr_destroyer漫步者-----------------kpr_mover萨尤卡-----------------kpr_sajuuk萨尤卡(遗迹)---------kpr_sajuuk_nosensors====================================== ======================伟格母舰-------------------vgr_mothership船坞-------------------vgr_shipyard侦察机-----------------vgr_scout战斗机-----------------vgr_interceptor轰炸机-----------------vgr_bomber长枪战机---------------vgr_lance fighter激光炮艇---------------vgr_lasercorvette指挥艇--------------- vgr_commandcorvette布雷艇-----------------vgr_minelayercorvette导弹护航艇-------------vgr_missilecorvette突袭舰-----------------vgr_assaultfrigate导弹护卫舰-------------vgr_heavymissilefrigate渗透舰-----------------vgr_infiltratorfrigate驱逐舰-----------------vgr_destroyer战列巡洋舰-------------vgr_battlecruiser航母-------------------vgr_carrier采矿船-----------------vgr_resourcecollector采矿精练船-------------vgr_resourcecontroller跳跃门-----------------vgr_hyperspace_platform火炮平台---------------vgr_weaponplatform_gun导弹平台---------------vgr_weaponplatform_missile探测器-----------------vgr_probe电子对抗感应器---------vgr_probe_ecm临近感应器-------------vgr_probe_prox指挥中心(剧情)-------vgr_commstation指挥中心废墟(剧情)---vgr_prisonstation行星杀手(剧情)-------vgr_planetkiller行星杀手鱼雷(剧情)---vgr_planetkillermissile马坎旗舰(剧情)-------vgr_mothership_makaan根据以上内容找到你要改的文件夹,进入.例如我现在要修改希格拉的战巡hgn_battlecruiser 那么就到Homeworld2\Data\Ship\hgn_battlecruiser里面去.************************************分割线********************************************------步骤3:用记事本打开.ship结尾的文件.例如我现在用记事本打开hgn_battlecruiser.ship那么我们修改什么那?那么多数据.别急,先看看我们在任务的时候需要修改哪些属性:maxhealth 血/防御力/装甲..(你爱怎么称呼都可以啦)dustCloudDamageTime 在被激星尘中的生存时间(这就是你一定要用防御场护卫舰或者是漫步者的原因)nebulaDamageTime 在辐射星云中的生存时间 (同上)addShield(NewShipType,“EMP“,10000,20) 是否可以被EMP瘫痪(除非你很喜欢船在那里被呆呆挨打,那么你可以不改)addAbility(NewShipType,“CanBeCaptured“,300,0.1) 能否被捕捉(不想要敌人开着你的无敌战舰到处游荡吧?)NewShipType.maxhealth = 460000这是一行HP的参数,=后面的数字越大当然就越好.不过注意,当它是10位数之后就没有必要继续增加了..因为此时游戏了装甲显示为负数!(完全无敌了)不过就算只有5为数,只要不被战巡轰到一般也不会有问题.PS:别改错阵营了= =|| 同理敌人的血改成1也很好啊~~NewShipType.dustCloudDamageTime = 280NewShipType.nebulaDamageTime = 500这2个数据如果是你的种族看到就删除这一整行!删除之后就跟漫步者在被激星云中和开了防御场护卫舰是一样的了.PS:改维格尔的时候千万不要手软,只要把后面的时间改成1就好了,他们进去就爆炸.addShield(NewShipType,“EMP“,10000,20)addAbility(NewShipType,“CanBeCaptured“,300,0.1) <<----300是修改的值,越小捕捉速度越快.整行删除,特殊修改则修改后面的数字,记得要格式对齐,还要是正数.PS:这2个一定要改!!因为之前忘记改了,被敌人拿3艘渗透把一艘落单的无敌战巡给拿去了...PS2:对维格尔的船只记得把捕捉的那项改小小小,1最好************************************分割线********************************************-----步骤4:运行快捷方式进入游戏以上就是一些最最最简单的修改方法,速度修改由于涉及到许多方面,在此先不提倡.下面总结下修改方法.1) 许多属性可以直接在 "=" 后面改数字另一些则改 "( )" 里的数字2) 很多属性可以整行删除但不影响游戏3) 遇到不清楚的属性修改方法可以先试着改一下,出现问题再还原!所以原文件记得备份好.************************************分割线********************************************附加资料 Ship文件说明NewShipType = StartShipConfig()NewShipType.displayedName = “$1544“--------------------点击舰船以后所显示的名字NewShipType.sobDescription = “$1545“-------------------点击该单位以后所显示的说明NewShipType.maxhealth = 460000----------------------------最大HPNewShipType.regentime = 1000---------------------------恢复到满HP所用的时间NewShipType.minRegenTime = 1000------------------------恢复到满HP的时间系数NewShipType.sideArmourDamage = 1---------------------侧面装甲伤害系数NewShipType.rearArmourDamage = 1---------------------后面装甲伤害系数NewShipType.isTransferable = 0-------------------------可否在对战中将该单位送给友军/doc/c18100542.html,eEngagementRanges = 1NewShipType.unitCapsNumber = 11NewShipType.addedUnitCaps = 101NewShipType.paradeData = “hgn_mothership_parade“----------阅兵列队方案NewShipType.SquadronSize = 1------------------------------每组数量NewShipType.formationSpacing = 60-------------------------编队之间的间隔距离NewShipType.passiveformation = “Spear“----------------------被动模式下的阵型NewShipType.defensiveformation = “x“------------------------防御模式下的阵型NewShipType.aggressivef ormation = “Claw“--------------------攻击模式下的阵型NewShipType.mass = 2000----------------------------------舰船质量NewShipType.collisionMultiplier = 1----------------------碰撞系数,跟碰撞判定有关NewShipType.thrusterMaxSpeed = 15-----------------------侧移最大速度NewShipType.mainEngineMaxSpeed = 15---------------------直行最大速度NewShipType.rotationMaxSpeed = 22 ----------------------转向速度,每秒多少度NewShipType.thrusterAccelTime = 7 -------------------------侧移加速到全速的时间NewShipType.thrusterBrakeTime = 2 -------------------------侧移减速到0的时间NewShipType.mainEngineAccelTime = 8 -----------------------直行加速到全速的时间NewShipType.mainEngineBrakeTime = 2 -----------------------直行减速到0的时间NewShipType.rotationAccelTime = 0.75 ----------------------转向加速到全速的时间NewShipType.rotationBrakeTime = 0.4 -----------------------转向减速到0的时间NewShipType.thrusterUsage = 1NewShipType.accelerationAngle = 30-----------------------加速度NewShipType.mirrorAngle = 0NewShipType.secondaryTurnAngle = 0NewShipType.maxBankingAmount = 10NewShipType.descendPitch = 10NewShipType.goalReachEpsilon = 25-----------------------报告到达目的地时离目标的距离NewShipType.slideMoveRange = 350NewShipType.controllerType = “Ship“---------------------该单位是否可以被玩家控制NewShipType.tumbleStaticX = 0NewShipType.tumbleStaticY = 0NewShipType.tumbleStaticZ = 0NewShipType.tumbleDynamicX = 0NewShipType.tumbleDynamicY = 0NewShipType.tumbleDynamicZ = 0----------------以上6条是该单位在静止和移动中的颠簸范围NewShipType.tumbleSpecialDynamicX = 0NewShipType.tumbleSpecialDynamicY = 0NewShipType.tumbleSpecialDynamicZ = 0 --------以上3条是该单位在使用特殊能力时的颠簸范围NewShipType.relativeMoveFactor = 1------------这个变量决定相邻的两艘船在移动时的距离NewShipType.swayUpdateTime = 10NewShipType.swayOffsetRandomX = 10NewShipType.swayOffsetRandomY = 10NewShipType.swayOffsetRandomZ = 10NewShipType.swayBobbingFactor = 0NewShipType.swayRotateFactor = 0--------------以上6条定义该单位摇摆的幅度和偏移范围/doc/c18100542.html,eTargetRandom = 1---------------可否用武器随机攻击目标NewShipType.targetRandomPointXMin = -0.1NewShipType.targetRandomPointXMax = 0.5NewShipType.targetRandomPointYMin = -0.3NewShipType.targetRandomPointYMax = 0.3NewShipType.targetRandomPointZMin = -0.9NewShipType.targetRandomPointZMax = 0.82-----------以上6条定义对敌人追击时偏移量NewShipType.dustCloudDamageTime = 280---------------在被激星尘中的生存时间NewShipType.nebulaDamageTime = 500------------------在辐射星云中的生存时间NewShipType.MinimalFamilyT oFindPathAround = “MotherShip“NewShipType.BuildFamily = “Shipyard_Hgn“------------------建造级别NewShipType.AttackFamily = “BigCapitalShip“---------------攻击类型NewShipType.DockFamily = “Shipyard“-----------------------建造和停泊的级别NewShipType.AvoidanceFamily = “MotherShip“NewShipType.DisplayFamily = “Capital“---------------------点击舰船以后显示的级别NewShipType.AutoformationFamily = “SuperCap“--------------编队级别NewShipType.CollisionFamily = “Big“-------------------------碰撞等级NewShipType.ArmourFamily = “HeavyArmour“--------------------装甲类型NewShipType.UnitCapsFamily = “Capital“----------------------人口大类里的级别NewShipType.UnitCapsShip Type = “Shipyard“---------------------在人口小类里面的类型NewShipType.fightervalue = 0------------------------战机单位评估NewShipType.corvettevalue = 0-----------------------艇单位评估NewShipType.frigatevalue = 1------------------------护卫舰单位评估NewShipType.neutralvalue = 5------------------------中立单位评估NewShipType.antiFightervalue = 5------------------对该单位反战机能力的评估NewShipType.antiCorvettevalue = 0-----------------对该单位艇能力的评估NewShipType.antiFrigatevalue = 0------------------对该单位护卫舰能力的评估NewShipType.totalvalue = 20-------------------------价值总评估NewShipType.buildCost = 3500--------------------------建造消耗资源NewShipType.buildTime = 75----------------------------建造需要的时间NewShipType.buildPriorityOrder = 20---------------------建造优先权NewShipType.retaliationRange = 4800-------------------主动攻击的范围NewShipType.retaliationDistanceFromGoal = 160---------主动攻击追击未果返回的距离NewShipType.visualRange = 1000----------------该单位在电磁屏蔽中被敌方发现的最大距离NewShipType.prmSensorRange = 5000-------------感应器范围,能够清楚观察敌人的最大距离NewShipType.secSensorRange = 6000-------------感应器范围,能够发现敌人的最大距离NewShipType.detectionStrength = 1--------------能否看到隐形或者其他状态的敌人NewShipType.TOIcon = “Triangle“---------------点击该单位显示的战术级别框NewShipType.TOScale = 1-------------------该单位在屏幕上显示的大小比例NewShipType.TODistanceFade0 = 7000NewShipType.TODistanceDisappear0 = 5000NewShipType.TODistanceFade1 = 2500NewShipType.TODistanceDisappear1 = 2000NewShipType.TODistanceFade2 = 12000NewShipType.TODistanceDisappear2 = 35000-------------以上6条定义战术级别框的一些相关设定。

无主之地2存档修改器使用方法

无主之地2存档修改器使用方法

1.开软件,开游戏,找到存档位置(WIN7路径我的位置C:\Users\Administrator\Documents\My Games\borderlands 2\willowgame\savedata\76561197999371352)记得备份一下。

2.切会软件打开要改的人物角色,找到Backpack,然后保存或另存,回游戏选角色东西都变默认最高品质了。

成功改出一枚没打到过的橙色雷(原理同样适合创造新枪),遵循规律就能成功第一步:找到在TYPE 里找到要改的枪类,然后依次点下拉键能选的都要选了。

记得把2处等级填上第二步:填没填的,一般有三处Manufacturer,Prefix,Title(黄叹)。

第三步:检查,除上三个黄叹其出现就错了,框变红也是出错的表现, 回游戏看下有ok没再来。

说明下:Type 是大类Balance 是物品等级品质以及传奇和任务奖励的特别武器排列次序:白,绿,紫,粉,传奇和特殊(对应查下英文)* Manufacturer 是厂商!注意要和Matrical的后缀一致(打星是要手动填的,成败在此一举)这里列出复制黏贴进去GD_Manufacturers.Manufacturers.厂商(看Type自己选的是什么厂)Beta这里为手雷的扔出效果!要和Prefix 的后缀一致(感谢5silasa测试Prefix可以无视,只需要改beta就可以生效)* Title (下连接里的list)拿Jakobs的狙解释下枪种和厂家都要和之前type等一致GD_Weap_.Title_Jakobs.Title_Legendary_Skullmasher后缀黄色要参见list(PS)现在的最新版本也可以无视Prefix,Title,只要改个Manufacturer,完全傻瓜模式以上补充,谢谢以下经供参考预览提示灰底图都有用绿色小字标出其对应的属性(如果发现名字不对一般那图是都选第一选项的那张)改枪有影响的只有Grip,Elemental,Accessory这3个属性,Stock只对火箭筒影响配件对参数的影响和各产瞄准镜一览(手枪版Pistol)都选第一项的原始参数开始比较各产的瞄准镜(sight)BanditDahlHyperionJakobsMaliwanTedioreTorgueVladof各厂Grip 对伤害的差别,比较遗憾这枪少Bandit,Tediore 这2个damage值:Jakobs>Torgue>Maliwan>Dahl=Vladof>Hyperion ; FireRate: Vladof>oth=8.0>Jakobs=7.3;Reload:Vladof=1.7>oth=2.2>Jakobs>Torgue最后Accessory的影响一般有这几个属性(个别特殊):是刺刀,是准确,暴击,稳定,弹夹,射速,伤害, X1-17 对应枪类的英文名个别不一样,但效果大同小异_Bayonet: 刺刀+50%melee_Laser_Accuracy: 没白字看上图加了1.9的Accuracy_Laser_Double_DvaInfinity :这枪没效果应该是X2之类的_Stock_Stability :有白字加稳定画面多了个长托_Mag:加弹容的,这枪--_Damage :+784Damage_Firerate : +1.4Firerate ,-131damage补充Barrel(枪管)作用于白,绿,紫版影响参数和造型每个枪类只取一个牌子做测试因为是测Barrel,所以不涉及BodyHyperion:+8%Cirtical ,Jakobs:攻最高速慢,Vladof:高射速。

钢琴块2无限金币存档钢琴块2修改破

钢琴块2无限金币存档钢琴块2修改破

钢琴块2无限金币存档钢琴块2修改破
钢琴块2无限金币存档钢琴块2修改破解存档钢琴块2无限金币存档,下面就为大家分享钢琴块2破解存档,存档内提供修改无限金币给大家使用,喜欢玩这款游戏的小伙伴们赶紧来下载吧!
游戏简介:2014年爆款游戏《钢琴块(别踩白块儿)》续作,《钢琴块2(别踩白块儿2)》重磅归来。

新游戏倾注了我们全体人员的努力,诚邀你体验指尖操控的快感和弹奏钢琴的美妙!
存档内容:
1.无限金币
下载地址:钢琴块2破解存档(暂缺)
存档使用方法:
1、使用iT ools等软件找到游戏。

2、点击浏览,进入游戏目录(注意:请备份原版的存档或文件,以免解锁失败导致失去存档)
3、解压存档后,把文件夹内的Documents、Library文件夹复制到游戏里,覆盖原文件,如图所示。

4、关闭软件,打开游戏,完成修改。

更多钢琴块2攻略,敬请关注搞趣手机游戏。

中世纪2修改大全

中世纪2修改大全

玩家修改文件时,需用ctrl+F来查找修改名称,根据提示修改,没提示处毋动)(玩家在修改文件时需备份原文件)(最后有附件与贴图:附各国建筑物名称.将军技能名称,随从名称.城市名称.”medieval2.preference.cfg”内容详解)(本帖共分四篇:建筑篇,兵种篇,人物篇,其他篇,查找时用ctrl+F来找你想阅读的相关内容)(文章中所提有文件夹均已被解压后的文件名,玩家如没破解请索引里查询pack破解软件)(本帖主要介绍中2的修改,其他资料篇参照格式,名称.原理一样)美洲风云:游戏目录下/mods/americas/data/文件英伦霸主:游戏目录下/mods/british_isles/data/文件天国王朝:游戏目录下/mods/crusades/data/文件条顿悲歌:游戏目录下/mods/teutonic/data/文件(本帖跟帖的有些玩家提了些问题,比较有代表性,我都一一做了回答,大家多看看.例:14楼,17楼,39楼)==========一,建筑篇==========:÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷〓游戏目录/data/world/maps/campaign/imperial_campaign/descr_strat文件. 作用:游戏开局的修改(修改后需重新开档方生效)playable (游戏开始时选择势力)england (英格兰)france (法兰西)hre (神圣罗马帝国)spain (西班牙)venice (威尼斯)可以添加新势力endunlockable (游戏通关后选择势力)sicily (西西里)milan (米兰)scotland (苏格兰)byzantium (拜占庭)russia (俄罗斯)moors (摩尔)turks (土耳其)egypt (埃及)denmark (丹麦)portugal (葡萄牙)poland (波兰)hungary (匈牙利)endnonplayable (不可以选择势力)papal_states(教皇国)aztecs (阿兹特克)mongols (蒙古)timurids (帖木儿)slave (叛军)endstart_date 1080 summer 帝国会战起始时间(建议不做变动)end_date 1530 winter 帝国会战结束时间(可做改动)timescale 0.5 回合数(建议不做变动,会影响事件发生时间,如需变动1年2回合为0.5,4回合0.25,以此类推)brigand_spawn_value XX 叛军的出现几率,数字越大几率越低pirate_spawn_value XX 海盗的出现几率,数字越大几率越低faction(派系)france,(法国) balanced smith(外交政策:中2外交政策甭需改动)ai_label(政策引用跟descr_campaign_ai_db文件相关)catholic(宽容) default(简单) papal_faction(教皇专用) slave_faction(叛军专用)denari 8000(起始势力金钱数,可以更改数量,注意防止腐败)denari_kings_purse 1500(起始国王金库)settlement(城市)(可以改为城堡,不过注意城堡和城市建筑物单词有区别,下面有明细){level(级别) large_town(城市,可以更改级别)region(区域) Paris(巴黎)_Province(省)year_founded(建立年代) 0population 3800(人口数,可以改动)plan_set default_setfaction_creator(起始派别) france(法国)building(建筑){type(类型) core_building(城市城墙) wooden_wall(木墙,可以更改级别)}building{type(类型) barracks(城市兵营) town_guard(民兵军营,可以更改级别) }building{type (添加新的建筑物名称) (添加新的建筑物级别)}}settlement castle(城堡)(可以改为城市,不过注意城堡和城市建筑物单词有区别,下面有明细){level(级别) town(木堡,可以更改级别)region(区域) Angers(昂热)_Province(省)year_founded(建立年代) 0population 1800(人口数,可以改动)plan_set default_setfaction_creator(起始派别) france(法国)building{type(类型) core_castle_building(城堡) wooden_castle(木堡)}building{type(类型) equestrian(城堡马厩) stables(马厩)}building{type (添加新的建筑物名称) (添加新的建筑物级别)}}character(描述) Philip(将军名), named character(只有家族成员需要), male(男性), leader(领袖), age(年龄) 40, x(横向坐标) 113, y(竖向坐标) 131traits(属性) Factionleader(派系领袖) 1(级别) , GoodCommander(优秀指挥官) 2(级别) , Intelligent(聪明) 2(级别) , 添加新属性级别(注意格式)ancillaries(随从) holy_grail(圣杯), chevalier_de_bayard(巴亚尔骑士), 添加新的随从(随从最多8个,注意格式) army(军队)unit(单位) NE Bodyguard(早期将军卫队) exp 9(经验值) armour 3(盔甲级) weapon_lvl 3(武器级)unit(单位) Peasant Archers(平民弓箭手) exp 6(经验值) armour 0(盔甲级) weapon_lvl 0(武器级) unit(单位) Spear Militia(长矛民兵) exp 0(经验值) armour 0(盔甲级) weapon_lvl 0(武器级) unit(单位) Spear Militia(长矛民兵) exp 0(经验值) armour 0(盔甲级) weapon_lvl 0(武器级) unit 添加新兵种(每个将军带队数上限20支) exp X armour X weapon_lvl Xcharacter Pierre(将军名), general(一般), male, age 20, x 121, y 126armyunit Gendarmes(宪兵骑士) exp 5 armour 1 weapon_lvl 1unit French Mounted Archers(法兰西弓骑兵) exp 4 armour 1 weapon_lvl 0unit Scots Guard(苏格兰卫队) exp 4 armour 0 weapon_lvl 0unit Aventurier(冒险者弩兵) exp 4 armour 0 weapon_lvl 0unit 添加新兵种(每个将军带队数上限20支) exp X armour X weapon_lvl Xcharacter Guillemot de Lyon(将军名), admiral(海军), male, age 20, x 113, y 99traits(属性) Sailor(传奇海军将领) 5(级别)ancillaries(随从) shipwright(船舶工匠), naval_gunner(战舰炮长), naval_navigator(可靠导航员)armyunit carrack(卡拉克战舰) exp 7 armour 3 weapon_lvl 3unit carrack(卡拉克战舰) exp 7 armour 3 weapon_lvl 3unit 添加新船只(每个将军带队数上限20支) exp X armour X weapon_lvl Xcharacter Etienne Tristram, priest(主教), male, age 20, x 101, y 115traits(属性) NaturalPriestSkill(自然教士技巧) 3 , 添加新属性,注意格式ancillaries(随从) witch_hunter(女巫猎人), royal_seminarian(皇家神学家), 添加新随从,最多8个,注意格式 character Aubert Febre, spy(间谍), male, age 20, x 122, y 120traits(属性) GoodSpy 5 , 添加新属性,注意格式ancillaries(随从) spyglass, 添加新随从,最多8个,注意格式character Aubert Febre, assassin(刺客), male, age 20, x 122, y 120traits(属性) GoodAssassin 5 , 添加新属性,注意格式ancillaries(随从) accomplice, 添加新随从,最多8个,注意格式character Rainald Erlach, diplomat(外交官), male, age 20, x 118, y 120traits(属性) GoodDiplomat 5 , 添加新属性,注意格式ancillaries(随从) translator, 添加新随从,最多8个,注意格式character Pedro Descriua, merchant(商人), male, age 20, x 111, y 120traits(属性) GoodMerchant 4 , 添加新属性,注意格式ancillaries(随从) trick_abacus, 添加新随从,最多8个,注意格式character Constance, princess(公主), female(女性), age 19, x 112, y 131traits(属性) IAmPrincess 1 , 添加新属性,注意格式ancillaries(随从) strapping_stallion, 添加新随从,最多8个,注意格式character_record(家族描述) Michiel(名字), male(男性), age(年龄) 2, alive(存活), never_a_leader(这里指未成年)character_record Henry(名字), male(男性), age(年龄) 1, alive(存活), never_a_leader(这里指未成年)character_record Bertrada de Montfort(名字), female(女性), age(年龄) 52, alive(存活), never_a_leader(这里指皇后)relative Philip, Bertrada de Montfort, Louis, Constance, Michiel, Henry, end(这行意思按家族年龄顺序排列)(如果你想你的王室成员游戏一开始就成年且满属性,把家族描述这个人的一行去掉,在将军上面另起一行,格式按上面介绍的添加,例如:想让Henry亨利一开始就16岁,格式如下:)注意:年龄必须按顺序排列好,也就是你把小儿子搞成年了,而他的哥哥才2岁;方法把最后年龄排序上调过来即可.或哥哥也成年岁数>16岁. character Henry, named character, male, age16, x 114, y 133traits 添加属性ancillaries 添加随从armyunit NE Bodyguard exp 9 armour 3 weapon_lvl 3; >>>> start of diplomacy section <<<<faction_standings england, -0.2 france, scotlandfaction_standings england, -1.0 slavefaction_standings scotland, -0.2 englandfaction_standings scotland, 0.2 francefaction_standings scotland, -1.0 slavefaction_standings(派别)france(法兰西), -0.2 england (每回合对英格兰外交度下降0.2)faction_standings france, 0.2 scotland(每回合对苏格兰外交度增加0.2)faction_standings france, -1.0 slavefaction_standings venice, -0.2 byzantiumfaction_standings venice, -0.45 milan, hrefaction_standings venice, -1.0 slave(以上指每回合所属国家对相对国家的外交度,负数为下降)faction_relationships england, at_war_with slavefaction_relationships france(法兰西), at_war_with slave(叛军)(以上指游戏一开始法兰西就与叛军关系为:交战.如果要一开始同盟就把中间的at_war_with 改成aliied_to,后面国家改为你想同盟的国家,注意该盟国下面也要改为与你同盟)。

silkroad P2K文件修改

silkroad P2K文件修改

重发丝路修改教程(补充图片)由于论坛数据库更新,部分以前的图片丢失,现补发修改教程,并补充上图片坚持我们玩游戏的思想,让你等级低的时候就能穿上(感觉上)高等级装备的形象效果1.装备修改教程2.武器发光效果修改教程3.修改怪物图片的教程4.普通武器变太阳武器教程5.让你变GM形象教程6.骑567坐骑龙骑虎女坐骑蓝虎教程7.60级马改虎女坐骑教程8.摆摊玩偶、披风、特殊帽子代码趣味修改通过修改本地MEDIA.PK2文件达到以下效果,有兴趣的朋友我可以在后面给大家介绍修改方法先附上几张图说一下修改的原理。

我们下载的游戏是客户端,所以我们修改以后只能自己看到,别人看得还是你原来的样子。

我们所能看到的所有的外观都是在MEDIA.pk2的数据库里的,为什么我改了以后只有我能看到呢,别人看不到呢,为什么数值不变呢,因为我们下的是只客户端,所以你更改的只是你电脑里的显示效果,其他没有改的人看你的时候看到的是他的电脑里的设置。

PK2文件通常是打不开的,只能通过专用编辑软件来进行编辑这里我们用到XVI32 http://www.handshake.de/user/chmaas/delphi/download/xvi32.zip打开XVI32,界面如下建议在进行下面操作前先将MEDIA.PK2文件进行备份(复制一份出来保留),万一改错了还可以恢复回去,要不然就要重装游戏了!选择FILE---->OPEN打开MEDIA.PK2后的界面下面选择SEARH---->REPLACE按照图上的选好勾下面要进行的操作是最重要的查找替换了,这里简单说一下,就是你想要几套装备或者武器变成其他套数的装备武器,就查找源套数代码替换成目标套数代码下面说明基本格式:\heavy_0X 重甲\light_0X 轻甲\clothes_0X 道服0(数字0)X=套数X=1 即1套装备……X=9 即9套装备明白的人已经看出来了如果想把1套道服变成9套道的效果只要查找\clothes_01 替换成 \clothes_09就可以了下面实验下填完后按 REPLACE ALL工具自动进行查找替换完成后点FILE ----》SAVE 保存修改好后的PK2文件关闭XVI32然后进游戏随便建个1级穿道的小号,看看效果吧其他套数的装备替换依此类推替换完成后,从你机器上看出去的,所有的1套的套装全部变成9套道,包括穿在身上的,还有商店里卖的,男女一样,于是乎,你就能见到N多穿着9套道的1级小号在各个城市里游荡,摆摊,哈哈以上是装备的改法附装备对应的代码中国防具:(把中间的china改为europe就是欧洲的,防具、首饰、盾相同,武器不同)item\china\man_item\heavy_0X\light_0X\clothes_0Xitem\china\woman_item\heavy_0X\ligh t_0X\clot hes_0X中国盾:item\china\shield\shield_0X 盾中国首饰:item\china\acc\ring_0X 戒指\earring_0X 耳环\necklace_0X 项链继续发修改武器的过程和代码呵呵过程其实和上面的差不多,也是查找替换,下面公布代码中国武器:item\china\weapon\sword_0X 剑\blad e_0X 小刀\spear_0X 枪\bow_ 0X 弓\tbla de_0X 大刀欧洲武器:item\europe\weapon\dagger_0x 匕首\sword_0x 单手剑\tsword_0x 双手剑\axe_0x 斧\crossbow_0x 弩\harp_0x 竖琴\staff_0x 法杖\tstaff_0x 术杖\darkstaff_0x 牧杖下面举个修改的例子:要将罗马的1套太阳剑 3套太阳盾变成9套太阳剑盾替换前罗马剑 1 - >9查找item\europe\weapon\sword_01.ddj 替换成item\europe\weapon\sword_09.ddj查找item\europe\weapon\sword_01.bsr 替换成item\europe\weapon\sword_09.bsr罗马盾 3 -> 9查找europe\shield\shield_03.bsr 替换成europe\shield\shield_09.bsr查找europe\shield\shield_03.ddj 替换成europe\shield\shield_09.ddj替换后2.武器发光效果修改教程呵呵,自欺欺人也好,好玩娱乐也好,学习研究也好,全凭个人观点!以下是武器改变发光效果的教程:需要准备的工具:ExtractPk2.exeHexEdit.exe首先还是备份,将MEDIA.PK2文件备份以防万一1.用ExtractPk2.exe将MEDIA.PK2打开,并提取里面的文件2.找到midia\Media\resinfo\itemtypenumber.txt 武器的颜色管理文件3.打开该文件,里面有十六行这里面要讲解的是前面的两列第一列在稍后的文件里讲到第二列是你现在的武器发光等级再看后面的R G B颜色表红绿蓝红绿蓝+3 1.000,1.000,1.0000.988,1.000,0.690+5 0.996,0.173,0.5100.902,0.122,0.761+7 0.992,0.996,0.5100.831,0.231,0.000+9 0.388,0.502,0.8900.094,0.580,0.380呵呵,颜色就是在这里改的,大家知道+3的武器是白色的,红绿蓝全为1.0的时候就是白色的如果要全红的话就是1.000,0.000,0.000 全绿0.000,1.000,0.000 全蓝0.000,0.000,1.0004.打开另外一个文件Media\resinfo\itemoption.txt在这里找到你要修改的武器ITEM_EU_SWORD_01_A_RARE 1 A是星星带_RARE的是暗金武器ITEM_EU_SWORD_01_B_RARE 1 B是月亮ITEM_EU_SWORD_01_C_RARE 1 C是太阳ITEM_EU_SWORD_01_A 1 A是1套里的第一把剑不带_RARE的是普通武器ITEM_EU_SWORD_01_B 1 B是1套里的第二把剑ITEM_EU_SWORD_01_C 1 C是1套里的第三把剑比如我的1套罗马太阳剑ITEM_EU_SWORD_01_C_RARE 1最后面数值是1记住这个1,到上面的itemtypenumber.txt文件里找到第一列为1的4行再根据你的武器现在的发光等级选择4行中的1行比如现在是+5的,那就是1 5 0.005000,-0.005000 prim\mtrl\itemoption\option_texture13.ddj 5 7 0.388,0.502,0.890 0.094,0.580,0.380 1000 0找到这行后,现在就是你想要的颜色效果了如果想改成+9的效果,就把下面1 9 那行里的RGB代码复制0.388,0.502,0.8900.094,0.580,0.380替换成1 5 行里的0.996,0.173,0.510 0.902,0.122,0.761呵呵,发现个新问题,有改好的人说,我改出来的+9怎么没有人家真的加9亮呢?没他的好看呢,这里再和大家介绍个地方+3 texture13.ddj+5 texture13.ddj+7 texture14.ddj+9 texture20.ddj看出来了吗?只要把你原来的+3+5的数字13,改成真正加9的数值20,就能和真正的+9一样的亮度了,谢谢朋友的提醒!保存,退出!修改颜色的工作完成了!别急,上面的都简单,下面才是关键,往下看前面我们修改的是提取出来的文件,下面要做的操作是把修改的提取出来的文件再注入到MEDIA.PK2文件中去!!5.用HexEdit分别打开修改好的itemtypenumber.txt文件和MEDIA.PK2文件.6.在itemtypenumber.txt窗口中,从头开始选中一部分代码.复制,7.切换到MEDIA.PK2窗口,点SERACH--->FIND 在查找内容中CTRL+V,粘贴刚才复制的代码点FIND找到MEDIA,PK2中itemtypenumber.txt文件的开头位置了,下面注意,把鼠标光标放到查找到的兰色内容的第一个字节前点下鼠标左键,8,确定好注入位置后,按EDIT,选择9.选择你刚才修改好的itemtypenumber.txt文件,开始注入10.覆盖完成后,修改的部分用红色表示的,确认后,点SAVE保存退出进游戏,看看效果!原来+5的武器变成了+9的颜色效果,呵呵!亮多了吧,哈哈3.修改怪物图片的教程修改怪物图片的方法其实和修改装备及武器等级的差不多,也是用替换方法! 因为丝路客户端在载入MEDIA.PK2文件前要检查文件大小的,一旦文件大小有变化的话,客户端会认为有异常而报错.所以在进行任何修改的时候都要注意文件大小!因此要注意几点:1.最简单的替换,同字节的怪物替换法举例蓝冰战士 mob\karakoram\penon_f.bsr 25个字符灰冰战士 mob\karakoram\penon_w.bsr 25个字符两个都是25字符的,就可以用XVI打开MEDIA.PK2 在REPLACE里面直接查找mob\karakoram\penon_f.bsr替换成mob\karakoram\penon_w.bsr 正常情况下会替换掉4处代码.完成后,保存退出.你就会看到蓝冰的样子变成了灰色!呵呵这是最简单的同大小替换法.2.不同类型怪物之间最好不要替换.举例,HT西门的鬼生花和冰女鬼生花mob\oasis\deserttrunkz.bsr 26冰女mob\karakoram\isyutaru.bsr 26大家看到,两个长度都是26的,但是为什么不能替换呢?因为鬼生花属于不可移动的怪物,冰女属于移动怪物,曾经我用并女的代码替换了鬼生花的代码.修改完是可以进游戏的,但是一旦你靠近鬼生花,客户端一读到他们的数据,就会直接把你弹出游戏,错误报告!想试的可以试下,呵呵!3.不同代码长度怪物之间的替换因为这个比较复杂,涉及到两个文件之间字符的差量,要对文件中的其他地方进行增减字节操作,具体方法见后面详细说明艾维船长mob\asiam\ivy.bsr撒旦mob\roc\tahomet.bsrmob\roc\tahomet_devil.bsr 应该是撒旦身后的真身鬼眼魔眼(devileye)变成了小路稻草精(mangnyang)成了传说中的小贝上面我们说到改怪物的时候,推荐改同字节的怪物.现在,教大家用少字节的怪物替换多字节的怪物的方法!首先,我们先选两种怪.这里,我选了字节相近一点的怪火药小土鬼mob\wchina\gunpowderghost.bsr29字节冰女(呵呵) mob\karakoram\isyutaru.bsr 26字节下面,我们用XVI32来进行替换,1.用XVI32打开MEDIA.PK2然后打开REPLACE(替换)窗口,前面大家学了这么多,替换窗口也应该很熟悉了,不多说了查找内容mob\wchina\gunpowderghost.bsr替换内容mob\karakoram\isyutaru.bsr注意,这里不要选替换所有,我们一个一个来替换,点OK2.找到第一个地址并成功的替换了,注意,这里虽然替换完了,但是因为冰女的字节比火药小土鬼少3个字节,所以还要补上.3.光标不要移动,打开查找窗口FIND查找十六进制数0A4.找到0A后,我们把光标放在0A后面的00上,这里是第一行火药小土鬼信息行的末尾,为什么知道是末尾呢?我们注意看兰色框中的 1 1 9 6 6通过用UltraEdit打开E:\Silkroad\Media\server_dep\silkroad\textdata\characterdata. txt我们找到第1 1966行,看下图,变知道,1 1966 是行标,也就是一行的开始,那么0A就是上一行的结尾.继续上面的操作,5.选择插入字符前面我们说冰女的字节比火药小土鬼少3个字节,所以这里要给他补回去.6.选择好16进制后,插入6个00,点OK插好这步后,可以说完成了一半操作了,为什么说一半呢,因为要替换两处,,光标不要移动,继续打开REPLACE窗口,重复上面的1~6步操作替换下一处1................2................3................4................5................6................替换完后(第1~6步操作插入结束后)点TOOL---->进行CRC校验,看文件大小是否为一开始你的文件大小至此可以保存退出了!进游戏找到火药小土鬼看效果吧,呵呵!4.普通武器变太阳武器教程这里以85级大刀为例最近又有朋友跟我说85大刀改不成太阳的效果,特单独做个85大刀改太阳效果的教程注意:蓝色部分是要重点注意的地方!注意备份!!首先我们找(raretype)注意:上面选择DOWN BEGIN光标停在‘R’的位置不要动,再搜索,这里要搜索你想要改变得武器搜索第九套太阳大刀(85级)你输入的代码就是ITEM_CH_TBLADE_09_C_RARE其中TBLADE 是大刀的代码09是代表第九套C代表太阳印章(B是月亮印章 A是星星印章),注意:上面选择DOWN CUESOR注意:这里找到的并不是太阳的代码,而是荣誉武器的代码ITEM_CH_TBLADE_09_C_RARE _HONOR一共有2个荣誉效果,一个是武器尖上的闪光效果,一个是环绕的效果,按F3继续往下搜索(应该是按2次)直到看到下面的太阳效果代码我们先修改第一个效果.这里我们要把ITEM_CH_TBLADE_09_C_RARE‘_RARE’删掉。

辐射2存档修改器

辐射2存档修改器

辐射2存档修改器
辐射2存档修改器是一种可以修改辐射2游戏存档的工具。

它可以让玩家在游戏中更改角色的属性、技能、物品、任务进度等内容,从而获得更多的游戏乐趣。

使用辐射2存档修改器需要下载并安装对应的软件,然后打开游戏存档文件,并选择要修改的内容进行编辑。

但需要注意的是,使用修改器可能会违反游戏的使用条款,甚至导致封号风险,因此建议玩家谨慎使用,并在单机模式下进行操作,以免对他人的游戏体验产生负面影响。

博德之门2作弊

博德之门2作弊

开启作弊模式为了使用以下的作弊码,必须用文本编辑器来编辑游戏安装目录下的Baldur. ini 文件。

找到文件中的[ Program Options] 这行,在它下面插入这么一行:“Debug Mode=1”(引号不用写)。

保存并退出。

这样你就可以在游戏中呼出控制台,并输入作弊码了,呼出控制台的方法是用组合键“CTRL+SPACE”。

请注意,游戏控制台命令的书写严格要求字母的大小写,故不要输错。

无限金钱使用这个方法你可以获得你想要的任何数量的金钱。

打开控制台,并输入:CLUAConsole: AddGold( ) ,在括号中写上你想获得的金钱数量。

看看,你马上就获得相应数量的金钱了。

无限经验不要让角色的经验超过300 万。

打开控制台,并输入:CLUAConsole: SetCurrentXP( ) ,先选择想修改经验的角色,在括号中写上想设置的经验值。

打开地图这个作弊码可以打开地图上任何你未曾探索过的地域。

打开控制台,并输入: CLUAConsole: ExploreArea( ) 属性最大化如果你设置debug mode=1 或者cheats=1,当你按下CTRL+SHFT+8 时,你所有的属性会被最大化。

如果此前你曾经降低过某项属性的话,现在你可以将某些属性提高到19(当然,你所属的种族得允许它达到19 才行)。

瞬间移动大法这个密技可以让你瞬间移动到游戏中的任意一个地方去,但是记住在移动前选择你所有的队友,要不然就只有你一个人去了。

在控制台中键入MoveToArea 并在后面写上想去地方的坐标就行了。

以下列出了一些重点地点的坐标,你在任何地方都可以通过按下“x”键来得知当地的坐标。

Temple District=AR0900 Graveyard District=AR0800 Slums District=AR0400 Waukeens Promenade=AR0700 Government District=AR1000 Bridge District=AR0500 Docks District=AR0300 CityGates=AR0020 Umar Hills=AR1100 Suldanesslar=AR2500 The Nine Hells=AR2900 Domain of the Dragon=AR1201 Asylum Dungeon=AR1512 Bodhis Dungeon=AR0801 Astral Prison=AR0516 Planar Sphere=AR0411 Cult of the Unseeing Eye=AR0202 Rift Dungeon=AR0204 Demon Outerworld=AR0414 De' Arnise Hold=AR1300 Trademeet=AR2000 Druids Grove=AR1900 欺骗键欺骗键可以让你治疗自己以及队友,杀死敌人以及在屏幕范围内瞬间移动。

吞食天地2历史的天空RMVX存档修改器修改代码

吞食天地2历史的天空RMVX存档修改器修改代码

道具编号名称效果备注1赤心丹已方单体兵力回复2铜仙丹已方单体兵力回复3银仙丹已方单体兵力回复4金仙丹已方单体兵力回复5智复丹已方单体气力回复6九转丹已方单体气力回复7还魂丹复活8护身烟64步内不遇敌9野营帐野外全回复10军令牌野外编制所11银仙石已方单体兵力回复12金仙石已方单体兵力回复13文王卦签不知道有什么用14太极符印封住邪恶的法力15特技图鉴查看所有特技16信郑玄给袁绍的信17黄金高价卖出之物18黄金高价卖出之物19黄金高价卖出之物20黄金高价卖出之物21飞刀低级暗器22袖箭初级暗器23鱼镖中级暗器24柳叶飞刀高级暗器25流星飞刀终级暗器26胡班家书胡华给儿子胡班的信27玉佩左慈所给,据说比较值钱28日晷军师测量时辰使用之物29何首乌一种药草30老树枝一种奇怪的树枝31硝石制作炸药的物品32炸药有很大的威力,可以炸坏石头33解毒草解毒34美酒美味的酒35蛇胆增加兵力最大值36天罡七星谱天文图37养由弓古代养由基使用的弓38罗盘决定方位时使用的道具39钥匙不知道开哪里的钥匙40马腾遗书马腾写给马超的遗书41奇迹草增加气力最大值42枪谱张任枪法谱43七星灯全军回复SP44四海瓶赵云所给之物45玄武之祈紫虚上人所给之物46银仙丹已方单体兵力回复(高价纪念品)47还魂丹复活(高价纪念品)48智复丹已方单体气力回复(高价纪念品)49护身烟64步内不遇敌(高价纪念品)50野营帐野外全回复(高价纪念品)51药草制药的草52无53无54无55无56无57无58无59无双卡Vol.01三国无双卡片之一,三国无双60无双卡Vol.02三国无双卡片之一,夏侯惇编号名称效果备注61无双卡Vol.03典韦62无双卡Vol.04司马懿63无双卡Vol.05张辽64无双卡Vol.06曹操65无双卡Vol.07许禇66无双卡Vol.08夏侯渊67无双卡Vol.09徐晃68无双卡Vol.10张郃69无双卡Vol.11曹仁70无双卡Vol.12曹丕71无双卡Vol.13甄姬72无双卡Vol.14周瑜73无双卡Vol.15陆逊74无双卡Vol.16孙尚香75无双卡Vol.17甘宁76无双卡Vol.18孙坚77无双卡Vol.19太史慈78无双卡Vol.20吕蒙79无双卡Vol.21黄盖80无双卡Vol.22周泰81无双卡Vol.23凌统82无双卡Vol.24孙策83无双卡Vol.25孙权84无双卡Vol.26小乔85无双卡Vol.27赵云86无双卡Vol.28关羽87无双卡Vol.29张飞88无双卡Vol.30诸葛亮89无双卡Vol.31刘备90无双卡Vol.32马超91无双卡Vol.33黄忠92无双卡Vol.34魏延93无双卡Vol.35关平94无双卡Vol.36庞统95无双卡Vol.37黄月英96无双卡Vol.38貂蝉97无双卡Vol.39吕布98无双卡Vol.40董卓99无双卡Vol.41袁绍100无双卡Vol.42张角101火种可融化积雪102土铲应该可以铲掉石块103投石车攻城专用104信给渔夫的信105神仙茶听说是神仙喝的茶106壶打泉的壶107无108无109无110无。

剑灵无双2_1.05_1.06完美修改教程

剑灵无双2_1.05_1.06完美修改教程

剑灵无双2_1.0.5、1.0.6完美修改教程修改金币、金元宝、竹笋、棒棒糖、攻击力等
该文档内带附件:是压缩包,解压密码:敌方太强大我要改
如何修改金币、金钱、竹笋,棒棒糖、攻击力等,当然改等级就算了太容易。

附件:
剑灵无双2 我用的是1.0.5官网版的,后来发现升级到1.0.6后初始化后也一样能改,至于其它版本旧版本更不用说了,虽然我没改过,嘿嘿,修改的效果大家过目过目o(∩_∩)o 哈哈!
图一、万魔海洞44级,女娃
图二、万魔海洞48级,男娃
图三、财产,不是很多
图四、攻击力,不是很大,后来发现男的法攻,女的物攻没用的,不理它
图五、竹笋,棒棒糖也不是很多
图六,没改变态攻击力前,只升级熊猫装的
呵呵,看得心动吧,如果一开始就能拿到想要的金元宝、金币、考拉法袍、升级装备,轻松就能直秒boss的话,感觉如何,其实就是划过去就秒了它们!!,教程
在附件的压缩包里,注意要密码。

IWD2

IWD2

【声明】以下资料由TROW论坛的晶AKIRA晶整理(并翻译了最后的高级物品--即深蓝色部分)。

IWD2 CHEAT CODES运行IWD2Configuration(程序设置) ,在游戏(游戏) 页,游戏设定(游戏选项) 栏里选上使Cheate 控制台语语语语语(打开秘笈控制台) ,确定退出,然后在游戏中同时按能够+ 就进入作弊模式,在最底下有输入框,然后敲输入码便是。

将选中的角色传送到特定地点:ctrlaltdelete:hans( )得到500 块钱ctrlaltdelete:midas( )得到特定数目的钱ctrlaltdelete:addgold("number")显示当前区域的所有地图ctrlaltdelete:explorearea( )设置当前选中角色的经验值ctrlaltdelete:setcurrentxp("number")选择现在的章节,序章为第0 章ctrlaltdelete:setchapter("0-6")载入特定区域,查看cd2 的地图名称ctrlaltdelete:movetoarea("ARnumber") 区域密码目录得到指定数量的某种物品ctrlaltdelete:createitem("item name",number)(查看后面的作弊码)选中的角色得到指定的法术ctrlaltdelete:addspell("spell name")得到指定数量的任意怪物ctrlaltdelete:createcreature("creature number")允许在游戏中使用快捷键激活秘技ctrlaltdelete:enablecheatkeys():[Ctrl] + C:章节情节回放[Ctrl] + J:将队伍移动到指定地点[Ctrl] + Y:杀死所选目标.[Ctrl] + K:杀死所选怪物或将队员开除[Ctrl] + R:治愈所选角色[Ctrl] + U:得到任意经验值+ITEM CODES输入ctrlaltdelete:createitem("item name",number)激活以下物品作弊码Amulets护身符00AMUL01 Necklace00 AMUL02 Silver Necklace00 AMUL03 Bluestone Necklace00 AMUL04 Agni Mani Necklace00 AMUL05 Rainbow Obsidian Necklace00 AMUL06 Tiger Cowrie Shell Necklace00 AMUL07 Gold Necklace00 AMUL08 Studded Necklace with Zios00 AMUL09 Bloodstone Amulet00 AMUL10 Pearl Necklace00 AMUL11 Laeral's Tear Necklace00 AMUL12 Necklace of Missiles00 AMUL13 Amulet of Protection+100 AMUL14 Shield Amulet00 AMUL15 Amulet of Intellect00 AMUL30 Lucky Knucky00 AMUL31 Yeti Skin Scarf00 AMUL32 Winter Wolf Scarf00 AMULBT Belib's Multiple Tool00 AMULDS Druid’s Stone00 AMULES Eye of the storm00 AMULFD Flame Dance Talisman00 AMULGC Gohoin's Charm00 AMULMP Mirabel's Pendant00 AMULSL Snow leopard Charm11 AMULCM Cleansing Medallion12 AMULHC Houndstooth Collar41 AMULHS Aurilite Holy Symbol53 AMULBS Incandescent Blue Ioun Stone 53 AMULHD House of Despana Insignia 61 AMULLF Med.of the lost Followers63AMULIS Ilmater Holy Symbol63AMULIX Iyachtu Xvim Holy SymbolArrows箭00AROW01 Arrows00AROW02 Masterwork Arrows00AROW03 Arrows +100AROW04 Arrows +200AROW05 Corrosive Arrows+100AROW06 Arrows of Biting00AROW07 Arrows of Dispelling00AROW08 Arrows of flame+100AROW09 Forst Arrows +100AROW10 Arrows of Piercing00AROW14 Holdfast Arrows00AROW85 Arrows of Disruption+200AROW86 Ret Poison Tipped00AROW87 Keen Arrows00AROW88 Stunning Arrows +100AROW89 Sure Strike Arrows00AROW90 Arrows of Lesser Dispelling 00AROW91 Everlast Arrow00AROW92 Arrows +500ROW93 Arrows+400AROW94 Arrows +300AROW95 Impact Arrows +100AROW96 Hunting Arrows00AROW97 Target Arrows00AROW98 Stunning Arrows +100AROW99 Sparking Arrows +1Axes斧00AX1H01 Battleaxe00AX1H02 Masterwork Battleaxe00AX1H03 Battleaxe+100AX1H04 Battleaxe+200AX1H05 Throwing Axe00AX1H06 Returning Throwing Axe+200AX1H11 Handaxe00AX1H12 Masterwork Handaxe00AX1H72 Returning Acid axe00AX1H73 Throwing Axe of Disruption+1 00AX1H74 Keen Throwing Axe00AX1H75 Mage Killer Throwing Axe00AX1H76 Returning Throwing axe00AX1H77 Throwing Axe+100AX1H78 Keen Axe+100AX1H79 Ice Axe+100AX1H80 Corrosive Axe+100AX1H81 Axe of Displacement00AX1H82 Axe of Wounding00AX1H83 Battleaxe of Decay+500AX1H84 Battleaxe of Celerity00AX1H85 Winter Axe+500AX1H86 Battleaxe of disruption+500AX1H87 Battleaxe of Fiery Defense+5 00AX1H88 Battleaxe of Precision+500AX1H89 Throwing Axe of Schocking Burst 00AX1H90 Handaxe of Expertise+100AX1H91 Battleaxe+500AX1H92 Battleaxe+400AX1H93 Battleaxe+300AX1H94 Battleaxe of Focus00AX1H95 Battleaxe of Burning00AX1H96 Masterwork Throwing Axe00AX1H97 Battleaxe of the Defender+500AX1H98 Mystical Throwing Axe00AX1H99 Battleaxe of Speed00AX1HAS Axe of the Souls00AX1HBA Balance00AX1HCK Cloudkiss00AX1HSC Screamer00AX1HSP Spiritcaller00AX1HTA Training Axe00AX2H01 Greataxe00AX2H85 Holy Greataxe of Justice+5 00AX2H86 Greataxe of Ice+500AX2H87 Greataxe of Blurred Visions 00AX2H88 Greataxe+500AX2H89 Greataxe+400AX2H90 Greataxe+300AX2H91 Greataxe+200AX2H92 Greataxe+100AX2H93 Greataxe of Digestion+500AX2H94 Massive Greataxe of Flame+5 00AX2H95 Greataxe of Might+500AX2H96 Greataxe of Cleaving+500AX2H97 Masterwork Greataxe00AX2H98 Greataxe of Elemental Bursts 00AX2H99 Vampiric of Greataxe Flame 00AX2HBB Backblighter00AX2HBD Big Death00AX2HWT Widow-Through11AX1HHO Haft Over Head11 AX1HKS Kegsplitter11AX2HEW The Executioner’s41AX1HAI Aurilian Ice Axe51AX1HDF Duergar-Forged AxeZZI6SC ScalecleaverZZH6AX The Giant CleaverBelts/Girdles腰带/束带00BELT01 Girdle00BELT02 Golden Girdle00BELT03 Girdle of Bluntness00BELT04 Girdle of Piercing00BELT05 Girdle of Beatification00BELTAD Arcs of Disredain00BELTBG Black Goat Girdle00BELTDB Dragon's Belt00BELTLG Little Giant00BELTSS Sash of Shadows11BELTMK Mercykiller's Belt11BELTSB Sash of the Black RavenBolts矢00BOLT01 Bolt00BOLT02 Masterwork Bolt00BOLT03 Bolt +100BOLT04 Bolt +200BOLT05 Sparking Bolts +100BOLT08 Tranquil Bolt00BOLT93 Stunning Bolts +100BOLT94 Frost Bolts +100BOLT95 Flaming Bolts +100BOLT96 Corrosive Bolts +100BOLT97 Bolt +500BOLT98 Bolt +400BOLT99 Bolt +3Boots靴子00BOOT01 Boots of Speed00BOOT02 Boots of Stealth00BOOT03 Boots of the North00BOOT04 Boots of Avoidance00BOOT05 Boots of Grounding00BOOT09 Witherbranch Boots00BOOT14 Yeti Skin Boots00BOOT15 Winter Wolf Boots00BOOTCS Chimandrae's Slippers00BOOTSB Shifter's Boots10BOOTTB Treadlightly Boots10CICAT1 Boots of Speed50BOOT14 Wandering Hunter's BootsBooks书00BOOK07 History of Calimshan00BOOK08 History of Cormyr00BOOK09 History of Dambrath00BOOK10 History of Durpar and Var the Golden 00BOOK11 History of Estagund00BOOK12 History of Gondegal the Lost King 00BOOK13 History of Halruaa00BOOK14 History of Luiren00BOOK15 History of Sembia00BOOK16 History of Shadowdale00BOOK29 History of Tethyr00BOOK30 History of the Bell in the Depths00BOOK31 History of the Chosen of Mystra00BOOK32 History of the Dales and the Elven 00BOOK33 History of the Dead Three00BOOK34 History of the Dragon Coast00BOOK35 History of the Drow00BOOK36 History of the Drow II00BOOK37 History of the Fateful Coin00BOOK38 History of the Last March of the 00BOOK39 History of the Moonsea00BOOK40 History of the North I00BOOK41 History of the North II00BOOK43 History of the North00BOOK44 History of the North00BOOK45 History of the North00BOOK46 History of the North00BOOK47 History of the North00BOOK48 History of the North00BOOK49 History of the North00BOOK50 History of the Red Ravens00BOOK51 History of the Sisters of Light and 00BOOK52 History of the Unicorn Run00BOOK53 History of the Valley of the Gods 00BOOK54 History of the Vast00BOOK55 History of the Western Heartlands 00BOOK56 History of the Zhentarim00BOOK57 History of the Ulgarth00BOOK58 History of Amn00BOOK59 History of Waterdeep00BOOK60 History of Waterdeep00BOOK61 History of Waterdeep00BOOK62 History of Waterdeep00BOOK63 History of Waterdeep00BOOK64 History of Waterdeep00BOOK65 History of the Nether Scrolls00BOOK66 Yago's Book of Curses00BOOK67 Animals Are Your Friend00BOOK68 Lore of the Bladesingers00BOOK69 Code of Training in the Seldarine's 00BOOK70 Elameth's Compendium00BOOK71 Ancient Lore on Corellon Larethian 00BOOK72 Engineering Manual00BOOK73 Fish on the Sea of Fallen Stars00BOOK74 The Folly of Fury00BOOK75 Hippogriff Riders of the Hand00BOOK76 Tending Ivy00BOOK77 Ancient Lore on Labelas Enoreth 00BOOK78 Ancient Lore on Sehanine Moonbow 00BOOK79 Philosophy of Kara-Tur00BOOK80 Great Pottery of Lurien00BOOK81 "Rock Eaters", They are Not!00BOOK82 Ancient Lore on Shevarash00BOOK83 Ancient Lore on Solonor Thelandira 00BOOK84 Secret Societies00BOOK85 Ecology of the Unicorn00BOOK86 On Non-Violence00BOOK87 Worship in the Hand of the Seldarine 11BOOKDE Book of the Deserving11BOOKEA The Ten-Towns: Easthaven11BOOKHK History of Kuldahar11BOOKHW Heart of Winter11BOOKLD Legends of Icewind Dale11BOOKLE Book of Leaves11BOOKLO The Ten-Towns: Lonelywood11BOOKST Severed Ties, Severed Hand11BOOKTG Traveler's Guide to Icewind Dale41BOOKLJ High Priestess Lysara's Journal50BOOK88 Thvara's Journal52BOOK89 Valas - The Black Raven53BOOKIG A Treatise upon Flesh Golems53BOOKIS Imphraili's Transfusion Notes53BOOKIV Progress Journal: Viciscamera53BOOKMJ Malavon's Journal63BOOKGK Diary of Garuk Katah63BOOKL1 The Last Alliance I: The Elves63BOOKL2 The Last Alliance II: The Dwarves 63BOOKL3 The Last Alliance III: The Darkest 63BOOKL4 The Last Alliance IV: The Dwarf63BOOKL5 The Last Alliance V: Echoes63BOOKL6 The Last Alliance VI: The Fall63BOOKOG Orrick the Grey's Spellbook63BOOKOM Orrick's Book of the Mythal63BOOKTI Tome of Ilmater63BOOKZA Diary of Zaem Astyr52BOOKAD How To Be An Adventurer52BOOKDV Tome of Deeds Valorous52BOOKGE Tome of Glorious Exaltation52BOOKOG Mensel's Obscene Grimoire52BOOKSU Tome of the Supplicant52BOOKSV Tome of Sacred VerseBows弓00BOWC01 Composite Longbow00BOWC02 Masterwork Composite Longbow00BOWC04 Composite Longbow +100BOWC92 Composite Longbow of Spell Resist 00BOWC93 Composite Longbow of the Defender 00BOWC94 Composite Longbow of Empowerment 00BOWC95 Composite Longbow of Dodging00BOWC96 Composite Longbow +500BOWC97 Composite Longbow +400BOWC98 Composite Longbow +300BOWC99 Composite Longbow +200BOWCAG Arc of Gold00BOWL01 Longbow00BOWL02 Masterwork Longbow00BOWL03 Longbow +100BOWL88 Longbow +500BOWL89 Longbow +400BOWL90 Longbow +300BOWL91 Longbow +200BOWL95 Spellward Longbow +200BOWL96 Longbow of Spell Resistance00BOWL97 Longbow of the Shield00BOWL98 Longbow of Fire Resistance +100BOWL99 Longbow of Fortitude +500BOWLFK Flamekiller00BOWLSF Sophias Flight00BOWLSR Sun-Reacher00BOWP01 Composite Shortbow00BOWP02 Composite Shortbow +100BOWP97 Composite Shortbow of Insight +5 00BOWP98 Composite Shortbow of Resistance 00BOWP99 Composite Shortbow of Endurance +2 00BOWS01 Shortbow00BOWS02 Masterwork Shortbow00BOWS03 Shortbow +100BOWS86 Shortbow of Spell Resistance +100BOWS87 Shortbow of Magic Resistance00BOWS88 Shortbow of Displacement +100BOWS89 Silenced Shortbow +100BOWS90 Shortbow of Shadows00BOWS91 Shortbow of the Defender00BOWS92 Shortbow of Spell Resistance +100BOWS93 Shortbow of Dodging +400BOWS94 Shortbow of Life +200BOWS95 Shortbow of Health +100BOWS96 Shortbow +500BOWS97 Shortbow +400BOWS98 Shortbow +300BOWS99 Shortbow +200BOWSEH Eye of the Hunter00BOWSRS Rabbit SlayerBracers/Gauntlets护腕/手套00BRAC01 Bracers00BRAC02 Bracers of Defense +200BRAC03 Bracers of Defense +300BRAC04 Bracers of Defense +400BRAC05 Bracers of Archery00BRAC08 Gauntlets of Fumbling00BRAC09 Gauntlets of Weapon Skill00BRAC10 Gauntlets of Weapon Expertise 00BRAC11 Bracers of Icelandic Pearl00BRAC12 Elven Sewn Gloves00BRAC17 Yeti Skin Gloves00BRAC18 Winter Wolf Gloves00BRACBB Brazen Bands00BRACHF Bands of Focus00BRACLA The Lions of Arkamadis00BRACRB Rakavik's Bracers00BRACTB Tamjan's Bracers00BRACTC Thunder ClapBullets(投石器)子弹00BULL01 Bullet00BULL02 Bullet +100BULL03 Bullet +200BULL04 Force Bullet00BULL86 Returning Flame Bullet +100BULL87 Bullets of Disruption +100BULL88 Stun Bullets +100BULL89 Bullets of Corrosive Burst00BULL90 Bullets of Wounding00BULL91 Sure Strike Bullets00BULL92 Stunning Bullets +100BULL93 Sparking Bullets +100BULL94 Frost Bullets +100BULL95 Flaming Bullets +100BULL96 Corrosive Bullets +100BULL97 Bullet +500BULL98 Bullet +400BULL99 Bullet +3Crossbows弩00BWHX01 Heavy Crossbow00BWHX02 Masterwork Heavy Crossbow00BWHX03 Heavy Crossbow +100BWHX04 Heavy Crossbow of Accuracy00BWHX91 Heavy Crossbow +500BWHX92 Heavy Crossbow +400BWHX93 Heavy Crossbow +300BWHX94 Heavy Crossbow +200BWHX95 Heavy Crossbow of Health +200BWHX96 Heavy Crossbow of Defense +1 00BWHX97 Spellward Heavy Crossbow00BWHX98 Heavy Crossbow of Speed +500BWHX99 Heavy Crossbow of Accuracy +4 00BWHXGE Geloise00BWHXHF Hagnen's Folly00BWHXIA Iron Arbalest00BWHXMR Mailripper00BWLX01 Light Crossbow00BWLX02 Masterwork Light Crossbow00BWLX03 Light Crossbow +100BWLX04 Light Crossbow of Speed +100BWLX91 Light Crossbow of the Defender +1 00BWLX92 Light Crossbow +500BWLX93 Light Crossbow +400BWLX94 Light Crossbow +300BWLX95 Light Crossbow +200BWLX96 Light Crossbow of Spell Resist +1 00BWLX97 Light Crossbow of Health00BWLX98 Eagle Eye Light Crossbow +300BWLX99 Light Crossbow of Accuracy00BWLXHF Hagnen's Foolishness00BWLXIM Iron Mary's Reply00BWLXMB Makavail's Bane51BWHXDB Doom Bolter51BWHXHB Hell BolterChainmail链甲00CHAN01 Chainmail Armor00CHAN02 Chainmail +100CHAN03 Chainmail +200CHAN04 Splint Mail00CHAN05 Splint Mail +100CHAN06 Baleful Mail00CHAN07 Elven Chainmail of the Hand +3 00CHAN08 Mail of Life00CHAN09 Ogien's Scale00CHANML Mercenary's Lot60CHANCD Chain of Drakkas60CHANGR Glacial Resilience60CHANSA Sanctity60CHANTM Armor of Tuqak Mauler Cloaks斗篷00CLCK01 Cloak of Protection +100CLCK02 Cloak of Protection +200CLCK03 Cloak of Displacement00CLCK04 Cloak of Non-Detection00CLCK17 Yeti Skin Cloak00CLCK18 Winter Wolf Cloak00CLCKBC Berywel's Cloak00CLCKFC Farmer's Cloak00CLCKMB Cloak of Mystra00CLCKNV Nature's Vengeance00CLCKSB The Shroud of Bankao00CLCKWC Woodland Cloak50CLCK17 Wandering Hunter's Cloak53CLCKHD House of Despana Piwafwi60CLCKIR Initiates RobeClubs棍棒00CLUB01 Club00CLUB81 Cold Flame Club +200CLUB82 Stun Club +100CLUB83 Sure Strike Shock Club00CLUB84 Vampiric Club00CLUB85 Club +100CLUB86 Club of Freezing Flames +500CLUB87 Club of Destiny +500CLUB88 Club of Enlightenment +500CLUB89 Club of Punishing +500CLUB90 Club of Dazing +500CLUB91 Walloping Club +500CLUB92 Club of Disruption00CLUB93 Club +200CLUB94 Masterwork Club00CLUB95 Club of Immolation00CLUB96 Static Club +500CLUB97 Club +500CLUB98 Corrosive Club +200CLUB99 Frost Club00CLUBHK Headknocker11CLUBMK Memories of Kuldahar50CLUBBT Belib's Everlasting Torch63CLUBMP Monkey Paw of Discipline ZZG6CT Troll KillerDaggers匕首00DAGG01 Dagger00DAGG02 Masterwork Dagger00DAGG03 Dagger +100DAGG04 Dagger +200DAGG05 Dagger +2, Longtooth00DAGG06 Throwing Dagger00DAGG81 Returning Fire Dagger +100DAGG82 Stun Throwing Dagger +200DAGG83 Acid Tipped Throwing Dagger 00DAGG84 Throwing Daggers +200DAGG85 Throwing Dagger +100DAGG86 Sure Strike Throwing Dagger 00DAGG87 Dagger +500DAGG88 Dagger +400DAGG89 Dagger +300DAGG90 Viper's Fang +200DAGG91 Ice Pick +100DAGG92 Vampire's Fang +100DAGG93 Knife of Flame00DAGG94 Dagger of Resistance00DAGG95 Dagger of Warding00DAGG96 Cat's Paw Dagger +300DAGG97 Dagger of the Mind's Eye +1 00DAGG98 Vampiric Dagger +100DAGG99 Venomous Dagger00DAGGFW Final Word00DAGGPF Poisonfang50DAGGLT Lamia's Tongue52DAGGSH Sulo's Hook61DAGGWS Wyvern Stinger62DAGGXF Xvimian FangZZL6GH Goblin HunterZZJ5ST Sorrow's TearZZJ5HO Veira's SorrowZZJ5GT Grievance TearDarts飞镖00DART01 Dart00DART02 Dart +100DART03 Dart of Stunning00DART04 Dart of Wounding00DART05 Zilzanzer's Magnificent Dart 00DART83 Returning Stun Dart +100DART84 Returning Poison Tipped Dart 00DART85 Flaming Dart +100DART86 Returning Frost Dart00DART87 Shock Darts00DART88 Sure Strike Darts00DART89 Masterwork Dart00DART90 Dart +500DART91 Dart +400DART92 Dart +300DART93 Dart +200DART94 Glacial Darts +400DART95 Glass Darts +100DART96 Darts of Infatuation +100DART97 Darts of Flame +500DART98 Keen Flaming Burst Darts 00DART99 Acid Tipped Darts00DARTAT Adron's Theorems00DARTDD Delnar's Dart of Dispelling 00DARTPD Plague DartsFlails链枷00FLAL01 Flail00FLAL02 Flail +100FLAL03 SkullFlail00FLAL85 Poisoned Blood Flail +200FLAL86 Flail of Shocking Cold +200FLAL87 Stun Flail +100FLAL88 Flail of the Defender +100FLAL89 Flail of Corrosive Spikes00FLAL90 Vampiric Flail00FLAL91 Flail +500FLAL92 Flail +400FLAL93 Flail +300FLAL94 Flail +200FLAL95 Flail of Flame +500FLAL96 Wounding Flail of the Elements +5 00FLAL97 Flail of the Elements00FLAL98 Brilliant Flail of Wounding00FLAL99 Masterwork Flail00FLALFV Flail of Veranon00FLALSR The Shackles of Roa00MSTRSS The Skirling Skull11FLALBC Black Chimes63FLALPF Pustule's FlailGems宝石00GEM01 Fire Agate Gem00GEM02 Lynx Eye Gem00GEM03 Turquoise Gem00GEM04 Sunstone Gem00GEM05 Andar Gem00GEM06 Jasper Gem00GEM07 Tchazar Gem00GEM08 Skydrop Gem00GEM09 Iol Gem00GEM10 Zircon Gem00GEM11 Bloodstone Gem00GEM12 Moonstone Gem00GEM13 Ziose Gem00GEM14 Waterstar Gem00GEM15 Chrysoberyl Gem00GEM16 Shandon Gem00GEM17 Star Diopside Gem00GEM18 Horn Coral Gem00GEM19 Aquamarine Gem00GEM20 Garnet Gem00GEM21 Pearl00GEM22 Sphene Gem00GEM23 Black Opal00GEM24 Water Opal00GEM25 Moonbar Gem00GEM26 Diamond00GEM27 Emerald00GEM28 Star Sapphire00GEM29 King's Tears00GEM30 Rogue StoneHalberds戟00HALB01 Halberd00HALB02 Masterwork Halberd00HALB03 Halberd +100HALB04 Halberd +200HALB87 Halberd +500HALB88 Halberd +400HALB89 Halberd +300HALB91 Keen Halberd of Expertise00HALB92 Halberd of Corrosive Fire +100HALB93 Halberd of Willpower00HALB94 Halberd of the North00HALB95 Infernal Halberd of the Defender 00HALB96 Massive Halberd of Hate +400HALB97 Halberd of Speed +500HALB98 Halberd of Horror +400HALB99 Flaming Halberd +100HALBDC Dredging Claw63HALBPB Pudu's BlightZZM6UC Unholy Halberd of Chaos Hammers铁锤00HALBHL The Hammer of Lucerne00HAMM01 Warhammer00HAMM02 Masterwork Warhammer00HAMM03 Warhammer +100HAMM04 Warhammer +200HAMM85 Warhammer +500HAMM86 Warhammer +400HAMM87 Warhammer +300HAMM88 Hammer of Bludgeoning +200HAMM89 Stunning Frost Hammer +100HAMM90 Hammer of Dispelling +100HAMM91 Corrosive Hammer +100HAMM92 Biting Hammer00HAMM93 Lawful Hammer00HAMM94 Holy Hammer of Corrosive Burst +5 00HAMM95 Hammer of Dispelling +500HAMM96 Warhammer of Might +200HAMM97 Resistant Hammer of Liquidity00HAMM98 Flaming Hammer +100HAMM99 Warhammer of Sparks00HAMMPH Protean Hammer00HAMMSC Stormcaller00HAMT01 Throwing Hammer00HAMT02 Masterwork Throwing Hammer 00HAMT03 Throwing Hammer +100HAMT04 Throwing Hammer +200HAMT05 Throwing Hammer +300HAMT06 Throwing Hammer +400HAMT07 Throwing Hammer +500HAMT08 Returning Throwing Hammer00HAMT09 Returning Throwing Hammer +2 00HAMT10 Throwing Hammer of Thunder +2 11HAMMCR Craftsman's Hammer51HAMMDA Hammer of Darkness51HAMMVA Valorfoe63HAMMBI Brutal ImpactZZH6DH Dwarven Giant Slayer Hammer +5 Helms头盔00HELM01 Helmet00HELM07 Helmet of Charm Protection00HELM18 Yeti Skin Hat00HELM19 Winter Wolf Hat00HELMBH The Black Hands of Shelgoth 00HELMDS Dragon Sight00HELMSC School Cap00HELMSM Swing from the Masts51HELMWM Wyrm's MawHide Armor盔甲00HIDE01 Shark Skin Armor00HIDE02 Shark Skin and Coral Armor00HIDE03 Coral Plate Armor00HIDE04 Umber Hulk Plate00HIDE05 Black Dragon Scale00HIDE06 Hide Armor50HIDE06 Wandering Hunter's Armor50HIDEAH Abishai Hide ArmorLeather Armor皮甲00LEAT01 Leather Armor00LEAT02 Leather Armor +100LEAT03 Leather Armor +200LEAT04 Studded Leather Armor00LEAT05 Studded Leather Armor +100LEAT06 Studded Leather +2 : Missile Attractor 00LEAT07 Studded Leather Armor +200LEAT08 Mourner's Armor00LEAT86 Leather Armor of Providence00LEAT87 Studded Leather of Luck00LEAT88 Leather Armor of Fire Resistance00LEAT89 Shadowed Studded Leather +100LEAT90 Studded Leather of the Shield00LEAT91 Studded Leather Armor of Fortitude 00LEAT92 Studded Leather Armor of Horror00LEAT93 Leather Armor of Luck00LEAT94 Leather Armor of Movement00LEAT95 Leather Armor of Dexterity00LEAT96 Leather Armor of Fortitude00LEAT97 Leather Armor of Lesser Spell Resist 00LEAT98 Shadowed Leather Armor00LEAT99 Leather Armor of Charm Protection 10LEATUB Uthgar's Blessing50LEATMS Milton Sixtoes' Armor of Absolute 62LEATDB Dirty BitsMace钉头锤/权杖00MACE01 Mace00MACE02 Masterwork Mace00MACE03 Mace +100MACE89 Mace of Bludgeoning +200MACE90 Mace of Opposing Elements00MACE91 Sure Strike Mace00MACE92 Mace of Stunning Frost Burst00MACE93 Mace of Evil Protection00MACE94 Mace of Holy Smite00MACE95 Flaming Burst Mace of Disruption00MACE96 Mace +500MACE97 Mace +400MACE98 Mace +300MACE99 Mace +200MACEAR Azure Rod00MACECF Clenched FistZZJ6MM Moon Maiden's BlessingZZL6MA Mace of Goblin Slaying +1Misc (non magical)杂物(非魔法物品)00MISC01 A Cage of Exotic Birds00MISC02 Dead Cat00MISC03 Knucklehead Trout00MISC04 Holy Symbol of Myrkul00MISC05 Barrel of Holy Water00MISC06 Rotted Honey Leather00MISC07 Skull00MISC08 Bottle of Wine00MISC09 Telescope00MISC10 The Candle00MISC11 Sack of Potatoes00MISC12 Seeds00MISC13 A Cage of Squirrels00MISC14 Holy Symbol of Helm00MISC15 Moth Ridden Thistledown00MISC16 Barrel of Pure Water00MISC17 Bottle of Wine00MISC23 Rhino Beetle Shell00MISC24 Umber Hulk Hide00MISC25 Winter Wolf Pelt00MISC26 Yeti Pelt00MISC27 Child's Body00MISC28 Spider Body00MISC29 Female Body00MISC30 Male Body00MISC31 Lamp Oil00MISC32 Flaming Oil00MISC39 Boring Beetle Shell00MISC40 White Wyrm Egg10GENCRW Wooden Crane Wheel10GENDON Ship Prow10GENGBO Ghost-Touched Bottle10GENVBO Veira's Bottle10VELLUM Expended Teleportation Scroll 11GENBV Expended Teleportation Scroll 11GENDEN Denham's Letters11GENGLE Garradun's Letter11GENGOL Garradun's Opened Letter11GENVS Valin's Scroll11KEYWW2 Weeping Widow Key21GENWP Wood Planks22KEYHG1 Highland Gate Key30BSTONE Black Ward Stone30GENTB Tamjan's Bracers Debris30ISTONE Iron Ward Stone30KEYDGU Door Guard's Key30KEYWAR Warren Key30SSTONE Silvered Ward Stone30WSPIDQ Wooly Spider Queen Body30WSPIDR Wooly Spider Body30YQMES Message to Yquog31KEY01 Key40BOOKOS Oswald's Spellbook40GENBE Belladonna40GENCY Captain Yurst's Note40GENON Oswald's Goodbye Note40GENSS Fresh Spider Silk41GENIN Note To Lord Brisbaine41GENML Note From The Master Of Locks 41GENOR Oria's Note41GENRP Rock Pile41GENZB Zack BoosenBurry's Note41HBAGNA Nathaniel's Bag Of Holding41KEYCT High Priestess Cathin's Temple Key 41KEYLT High Priestess Lysara's Temple Key 41KEYOT High Priestess Oria's Temple Key 50GENAD Avarine Decanter50GENDH Drinking Horn50GENFRO Frostrose50GENFWR Fell Wood Remains50GENID Avarine Decanter50MISC38 Hemp Rope51KEYDU Duergar Key51KEYRG Raven Gate Key51MISC39 Mining Tools52GENDOL Dolon's Letters52KEYDC Dolon's Chamber Key52KEYRT Raven Tomb Key52KEYST Storeroom Key52RINGNO Nonin's Ring53MISCIG Sanguis Anima53MISCIM Vial of Silvery Fluid53MISCIS Vial of Spores53MISCIV Conversion Poison60GENVH Visions of Hierpherus60HEART1 Desiccated Heart60STELE1 Religious Stele60STELE2 Religious Stele60STELE3 Religious Stele60STELE4 Religious Stele60STELE5 Religious Stele61GENDN D'hey-jazerrion's Notes61GENWP Wyvern Poison62GENHW Vial of Elven Holy Water62KEYBC Orc Encampment Bone Key63GENAP Altered Severed Hand Plans63GENBA Bonding Agent63GENBF Bonds of the Faithful63GENCF Bundle of *Create Food* Scrolls 63GENCL Holy Water of Corellon Larethian 63GENDB Demon's Blood63GENDP Severed Hand Delegate Pass63GENHP Severed Hand Plans63GENLB Larrel's Bones63GENLP Lethal Virulent Poison63GENMA Monk's Antidote63GENMC Potion of Mental Clarity63GENNG Note to Guards63GENSP Virulent Sleeping Poison63GENTB Tainted Demon's Blood63GENTS Tears of Suffering63GENVA Virulent Agent63KEYCP Captain Pudu's Key63KEYWT War Tower Prison Key67GENSN Stubnok's NoteMISC07 GoldMisc (magical)杂物(魔法物品)00GENIR Iron Rations00GENMP Mossy Poultice00GENOD Oagla'ta's Dead Cat Snack00MISC37 Xainlaphar's Flying Skull00MISC38 Howling Wolf Charm11GENDIH Dreisbach's Iron Hoop40GENPWC Periapt of Wound Closure61GENMM Modified Mandrake Root61GENMR Mandrake Root Morningstars流星锤00MSTR01 Morningstar00MSTR02 Masterwork Morningstar00MSTR03 Morningstar +100MSTR84 Lightning Star +100MSTR85 Morningstar of Poisoned Thorns00MSTR86 Morningstar of Glory00MSTR87 Morningstar +500MSTR88 Morningstar +400MSTR89 Morningstar +300MSTR90 Morningstar +200MSTR91 Stunning Star of Speed00MSTR92 Star of Quills +200MSTR93 Morningstar of the Eternal +300MSTR94 Corrosive Star +200MSTR95 Morningstar of Thorns +100MSTR96 Flaming Star +100MSTR97 Morningstar of Warding +100MSTR98 Static Star +100MSTR99 Holy Morningstar +100MSTRMG Morning Glory00MSTRMS Mountains of SelunePlate Armor铠甲00PLAT01 Half-plate Armor00PLAT02 Plate Mail +100PLAT03 Mithral Field Plate Armor +200PLAT04 Full Plate Mail +100PLAT10 1/4 Weight Half-plate Mail00PLAT11 1/4 Weight Field Plate00PLAT12 1/4 Weight Full Plate Mail51PLAT10 Armor of Warding60PLATKC Armor of the Clerics of Myrkul60PLATOF Owl's Feather60PLATPF Plate of the Pit FiendRobes法袍00ROBE01 Wizard Robe of Cold Resistance00ROBE02 Knave's Robe00ROBE03 Traveler's Robe00ROBE04 Adventurer's Robe00ROBE05 Robe of the Good Archmagi00ROBE06 Robe of the Neutral Archmagi00ROBE07 Robe of the Evil Archmagi00ROBE15 Wizard Robe of Fire Resistance00ROBE16 Wizard Robe of Electrical Resistance 00ROBE99 Robe of Enfusing00ROBEMR Master's Robe00ROBERA Robe of Absorption11ROBEPR Phaen's Robe of Rags41ROBEAC Aurilite Ceremonial Robe Slings投石器00SLNG01 Sling00SLNG02 Sling +100SLNG88 Sling of Greater Resistance +5 00SLNG89 Sling of Resistance +100SLNG90 Sling of Pain +500SLNG91 Sling of Accuracy +500SLNG92 Sling of Dexterity +300SLNG93 Sling of the Defender +100SLNG94 Sling of Spell Resistance00SLNG95 Masterwork Sling00SLNG96 Sling +500SLNG97 Sling +400SLNG98 Sling +300SLNG99 Sling +200SLNGCT Cat-tail00SLNGSS Sparrow11SLNGLH The Left Hand of Darkness Potions药水00POTN01 Mummy's Tea00POTN02 Philter of Purification00POTN03 Elixir of Health00POTN04 Potion of Healing00POTN05 Potion of Extra Healing00POTN06 Elven Healing Wine00POTN07 Spirit Essence00POTN10 Antidote00POTN11 Antidote00POTN19 Potion of Freedom00POTN20 Potion of Strength00POTN21 Potion of Hill Giant Strength 00POTN22 Potion of Stone Giant Strength 00POTN23 Potion of Frost Giant Strength 00POTN24 Potion of Fire Giant Strength 00POTN25 Potion of Cloud Giant Strength 00POTN26 Potion of Storm Giant Strength 00POTN29 Potion of Agility00POTN33 Potion of Heroism00POTN34 Potion of Invisibility00POTN36 Potion of Absorption。

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