太阳帝国的原罪-中级进阶教程
太阳帝国的原罪科技文件效果代码
科技文件效果代码一、高亮效果uniqueOverlayBrush "RebellionResearchOverlay"二、浮点型效果researchFloatModifiers1.武器效果linkedWeaponClass ""包括:所有武器"Invalid"波动武器"WAVE"脉冲武器"PULSEGUN"射束武器"FLASHBEAM"自动火炮"AUTOCANNON"TEC激光"LASERTECH"PSI激光"LASERPSI"束流武器"BEAM"等离子武器"PLASMA"导弹"MISSILE"高斯炮"GAUSS"相位导弹"PHASEMISSILE"武器射程增加researchModifiermodifierType "WeaponRangeAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "Invalid"武器伤害增加researchModifiermodifierType "WeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000linkedWeaponClass "Invalid"武器开火几率增加researchModifiermodifierType "WeaponRateOfFireAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "GAUSS"武器穿透护盾的几率researchModifiermodifierType "WeaponIgnoresShieldsAdjustment"baseValue 0.000000perLevelValue 0.050000linkedWeaponClass "PHASEMISSILE"2.舰船基础值改动外壳最大值增加researchModifiermodifierType "HullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.062500外壳恢复增加researchModifiermodifierType "HullPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.025000反物质容量增加researchModifiermodifierType "AntimatterCapacityAdjustment"baseValue 0.000000perLevelValue 0.050000反物质恢复速度增加researchModifiermodifierType "AntimatterRegenAdjustment"baseValue 0.000000perLevelValue 0.050000护盾最大值增加researchModifiermodifierType "ShieldPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.050000护盾恢复增加researchModifiermodifierType "ShieldPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.050000最大护盾缓冲增加researchModifiermodifierType "ShieldMaxMitigationAdjustment"baseValue 0.000000perLevelValue 0.020000装甲点数增加researchModifiermodifierType "ArmorBaseAdjustment"baseValue 0.000000perLevelValue 3.000000舰船质量减少researchModifiermodifierType "MassReduction"baseValue 0.000000perLevelValue 0.1000003.相位跳跃科技效果相位引擎充能速率增加researchModifiermodifierType "HyperspaceChargeUpRateAdjustment"baseValue 0.000000perLevelValue 0.330000相位门跳跃速度增加researchModifiermodifierType "HyperspaceSpeedPhaseGateAdjustment"baseValue 0.000000perLevelValue 0.250000相位跳跃反物质消耗researchModifiermodifierType "HyperspaceAntimatterCostAdjustment"baseValue 0.000000perLevelValue -0.750000相位跳跃脱出距离researchModifiermodifierType "HyperspaceExitDistanceAdjustment"baseValue 0.000000perLevelValue -0.030000星系间远程跳跃速度增加researchModifiermodifierType "HyperspaceBetweenSystemSpeedAdjustment"baseValue 0.000000perLevelValue 1.000000星系内跳跃速度增加researchModifiermodifierType "HyperspaceInSystemSpeedAdjustment"baseValue 0.000000perLevelValue 0.5000004.几率效果被穿透护盾造成伤害几率researchModifiermodifierType "ChanceT oIgnoreShieldsAsDamageT arget"baseValue 0.000000perLevelValue -0.150000控制那些逃离本方重力井的敌对飞船的几率researchModifiermodifierType "ChanceT oConvertFrigatesHyperspacingFromPlanet"baseValue 0.000000perLevelValue 0.050000被摧毁飞船在首都复活的几率researchModifiermodifierType "ChanceT oRespawnFrigateAtHomeworldUponDeath"baseValue 0.000000perLevelValue 0.100000敌舰被摧毁时创造临时克隆的几率researchModifiermodifierType "ChanceT oT emporarilyCloneEnemyFrigateWhenKilled"baseValue 0.000000perLevelValue 0.100000敌舰被摧毁时创造临时克隆的持续时间researchModifiermodifierType"ChanceToTemporarilyCloneEnemyFrigateWhenKilledDuration"baseValue 0.000000perLevelValue 300.0000005.外交关系效果外交关系奖励researchModifiermodifierType "RelationshipBonus"baseValue 0.000000perLevelValue 0.100000自身关系奖励researchModifiermodifierType "SelfRelationshipBonus"baseValue 0.000000perLevelValue 0.600000提高在捐赠资源时候获得的最大关系度researchModifiermodifierType "TemporaryRelationshipFromGiveResourceMaxAdjustment"baseValue 0.000000perLevelValue 1.000000提高在捐赠水晶时候获得的关系度researchModifiermodifierType"TemporaryRelationshipFromGiveCrystalValueAdjustment"baseValue 0.000000perLevelValue 1.000000提高在捐赠金属时候获得的关系度researchModifiermodifierType "TemporaryRelationshipFromGiveMetalValueAdjustment"baseValue 0.000000perLevelValue 1.0000006.行星基础效果行星血量恢复速率增加researchModifiermodifierType "PlanetHealthRegenRateAdjustment"baseValue 0.000000perLevelValue 0.125000行星人口容量增加researchModifiermodifierType "PlanetPopulationCapAdjustment"baseValue 0.000000perLevelValue 0.120000linkedPlanetType "Barren""Barren""Desert""Ice""Iron""Oceanic""Terran""Volcanic""Moon""Greenhouse"行星人口增长率增加researchModifiermodifierType "PopulationGrowthRateAdjustment"baseValue 0.000000perLevelValue 0.600000行星人口税率增加researchModifiermodifierType "PopulationT axRateAdjustment"baseValue 0.000000perLevelValue 0.250000行星忠诚度上升速率增加researchModifiermodifierType "CultureEnemyAllegianceRateAdjustment"baseValue 0.000000perLevelValue 0.250000行星后勤槽增加researchModifiermodifierType "PlanetSlotsCivilianIncrease"baseValue 0.000000perLevelValue 4.000000行星战术槽增加researchModifiermodifierType "PlanetSlotsT acticalIncrease"baseValue 0.000000perLevelValue 4.000000行星升级花费降低researchModifiermodifierType "PlanetUpgradeCostAdjustment"baseValue 0.000000perLevelValue 0.075000linkedPlanetUpgradeType "CivilianModules"行星升级速率提升researchModifiermodifierType "PlanetUpgradeBuildRateAdjustment"baseValue 0.000000perLevelValue 0.250000linkedPlanetUpgradeType "Invalid"所有项目"Invalid"后勤项目"CivilianModules"考古项目"ArtifactLevel"基础设施"Infrastructure"7.轰炸敌方行星效果轰炸敌方行星冷却时间降低modifierType "BombingCooldownDecrease"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星人口杀伤researchModifiermodifierType "BombingPopulationKilledAsDamageDealerAdjustment"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星伤害增加researchModifiermodifierType "BombingDamageAsDamageDealerAdjustment"baseValue 0.000000perLevelValue 0.100000轰炸敌方行星伤害获得资金researchModifiermodifierType "CreditsGainedPerPointOfBombingDamageDealt"baseValue 0.000000perLevelValue 1.00000轰炸敌方行星时武器开火速率增加researchModifiermodifierType"WeaponRateOfFireAdjustmentWhenInGravityWellBeingBombed"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"轰炸敌方行星时武器伤害增加researchModifiermodifierType "WeaponDamageAdjustmentWhenInGravityWellBeingBombed"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"8.抵御行星轰炸效果遭受行星轰炸伤害降低modifierType "BombingDamageAsDamageT argetAdjustment"baseValue 0.000000perLevelValue -0.100000遭受行星轰炸人口减伤researchModifiermodifierType "BombingPopulationKilledPercAsDamageT arget"baseValue 0.000000perLevelValue 0.250000遭受行星轰炸距离降低researchModifiermodifierType "BombingRangeAdjustment"baseValue 0.000000perLevelValue 0.4500009.任务完成效果任务成功快乐值增加researchModifiermodifierType "QuestRewardHappinessAdjustment"baseValue 0.000000perLevelValue 0.100000任务失败快乐值减少researchModifiermodifierType "QuestFailureHappinessAdjustment"baseValue 0.000000perLevelValue -0.050000任务截止时间增加researchModifiermodifierType "QuestDeadlineAdjustment"baseValue 0.000000perLevelValue 0.30000010.贸易科技效果贸易商品价值增加researchModifiermodifierType "TradeGoodsValueAdjustment"baseValue 0.000000perLevelValue 0.250000无盟友的贸易货物价值增加researchModifiermodifierType "TradeGoodsValueAdjustmentWithNonAlliedPlayers"baseValue 0.000000perLevelValue -0.150000精炼船仓位增加researchModifiermodifierType "RefineryShipCapacityAdjustment"baseValue 0.000000perLevelValue 0.250000货船载货量提升researchModifiermodifierType "CargoShipCapacityAdjustment"baseValue 0.000000perLevelValue 0.500000进口衍生资金率researchModifiermodifierType "DerivativeCreditsFromPurchasesPercent"baseValue 0.000000perLevelValue 0.100000交易衍生资金率researchModifiermodifierType "DerivativeCreditsFromTradePercent"baseValue 0.000000perLevelValue 0.07500011.主力舰效果主力舰文化击退率researchModifiermodifierType "CapitalShipCultureProtectRateAdjustment"baseValue 0.000000perLevelValue 0.200000主力舰可购买升级数researchModifiermodifierType "CapitalShipMaxTrainableLevel"baseValue 2.000000(0表示一级,2表示3级)perLevelValue 1.000000主力舰税收researchModifiermodifierType "CapitalShipTaxIncome"baseValue 0.000000perLevelValue 2.000000主力舰加速度增加researchModifiermodifierType "CapitalShipAccelerationAdjustment"baseValue 0.000000perLevelValue 0.100000主力舰转向速度增加researchModifiermodifierType "CapitalShipAngularThrustAdjustment"baseValue 0.000000perLevelValue 0.150000主力舰对周围残骸的打捞百分比researchModifiermodifierType "SalvageWreckagePercent"baseValue 0.000000perLevelValue 0.050000主力舰军事实验室数量researchModifiermodifierType "MilitaryLabsPerCapitalShip"baseValue 0.000000perLevelValue 1.000000主力舰民用实验室数量researchModifiermodifierType "CivilianLabsPerCapitalShip"baseValue 0.000000perLevelValue 1.000000主力舰和泰坦转向速度增加researchModifiermodifierType "CapitalShipAndTitanAngularThrustAdjustment"baseValue 0.000000perLevelValue 0.150000主力舰和星基每个方向锁定目标数增加researchModifiermodifierType "WeaponTargetsPerBankAdjustmentCapitalShipsOrStarbases"baseValue 0.000000perLevelValue 1.00000012.星际基地效果星际外壳增加researchModifiermodifierType "StarBaseHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.050000星基装甲增加researchModifiermodifierType "StarBaseArmorAdjustment"baseValue 0.000000perLevelValue 3.000000星基护盾增加researchModifiermodifierType "StarBaseShieldPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.075000星基护盾恢复增加researchModifiermodifierType "StarBaseShieldPointsRegenAdjustment"baseValue 0.000000perLevelValue 0.075000星基锁定目标数量提高researchModifiermodifierType "StarBaseWeaponTargetPerBankAdjustment"baseValue 0.000000perLevelValue 1.000000星基武器伤害提高researchModifiermodifierType "StarBaseWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000星基数量每重力井增加researchModifiermodifierType "StarBasesPerGravityWellAdjustment"baseValue 0.000000perLevelValue 1.000000星际基地升级花费降低researchModifiermodifierType "StarBaseUpgradeCostAdjustment"baseValue 0.000000perLevelValue -0.200000星基建造速度提升(敌方重力井内)researchModifiermodifierType "StarBaseBuildRateAtEnemyOrbitBodyAdjustment"baseValue 0.000000perLevelValue 0.25000013.文化效果文化传播速度增加(从星球产生的)【神体星球】researchModifiermodifierType "CultureSpreadRateBaseAdjustment"baseValue 0.000000perLevelValue 0.500000文化传播速度增加researchModifiermodifierType "CultureSpreadRateAdjustment"baseValue 0.000000perLevelValue 0.300000文化抵抗增加researchModifiermodifierType "CultureResistPercent"baseValue 0.000000perLevelValue 0.200000文化传播延迟降低researchModifiermodifierType "CultureSpreadDecayAdjustment"baseValue 0.000000perLevelValue 0.250000文化内武器伤害增加researchModifiermodifierType "CultureWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.050000文化内护盾恢复增加researchModifiermodifierType "CultureShieldRegenAmount"baseValue 0.000000perLevelValue 0.500000文化内反物质恢复速率增加researchModifiermodifierType "CultureAntimatterRegenAmount"baseValue 0.000000perLevelValue 0.100000文化内忠诚度上限增加researchModifiermodifierType "AllegianceFromCultureMaxPerc"baseValue 0.000000perLevelValue 0.05000014.舰船容量效果主力舰容量最大值researchModifiermodifierType "CapitalShipMaxSlots"baseValue 1.000000perLevelValue 1.000000researchModifiermodifierType "CapitalShipMaxSlotLevel"baseValue 0.000000perLevelValue 1.000000舰船容量最大值researchModifiermodifierType "ShipMaxSlots"baseValue 100.000000perLevelValue 150.000000researchModifiermodifierType "ShipMaxSlotLevel"baseValue 0.000000perLevelValue 1.000000容量收入消耗百分比researchModifiermodifierType "IncomePercLost"baseValue 0.000000perLevelValue 0.093750舰队船只数量上限提升researchModifiermodifierType "PlanetSlotsShipsAdjustment"baseValue 0.000000perLevelValue 0.07500015.轨道大炮效果轨道大炮(死星火炮)槽位花费降低researchModifiermodifierType "OrbitalCannonSlotCostAdjustment"baseValue 0.000000perLevelValue -3.000000轨道大炮(死星火炮)建造成本降低researchModifiermodifierType "OrbitalCannonPriceAdjustment"baseValue 0.000000perLevelValue 0.250000轨道大炮(死星火炮)最大数量提升researchModifiermodifierType "OrbitalCannonMaxAdjustment"baseValue 0.000000perLevelValue 1.00000016.友方重力井效果友方重力井内武器伤害增加researchModifiermodifierType "WeaponDamageAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 0.150000linkedWeaponClass "Invalid"友方重力井内装甲增加researchModifiermodifierType "ArmorBaseAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 2.000000友方重力井内经验值奖励增加researchModifiermodifierType "ExperienceAwardedAdjustmentWhenInFriendlyGravityWell"baseValue 0.000000perLevelValue 0.100000跳往友方重力井反物质消耗降低researchModifiermodifierType"HyperspaceAntimatterCostAdjustmentWhenGoingT oFriendlyGravityWell"baseValue 0.000000perLevelValue -1.000000舰船伤害加成与当前重力场内的友方舰船数量成正比【人人为我】researchModifiermodifierType"WeaponDamageAdjustmentForEachAlliedPlayerInGravityWell"baseValue 0.000000perLevelValue 0.100000linkedWeaponClass "Invalid"17.敌方处于重力井内效果敌方处于重力井时舰船建造速率调整modifierType "ShipBuildRateAdjustmentWhenEnemyInGravityWell"baseValue 0.000000perLevelValue 0.500000敌方处于重力井时人口税率调整researchModifiermodifierType "PopulationT axRateAdjustmentWhenEnemyInGravityWell"baseValue 0.000000perLevelValue 0.25000018.敌对势力效果敌对势力叛乱强度researchModifiermodifierType "RebellionLevel"baseValue 0.000000perLevelValue 1.000000敌对势力舰船与建筑建造速率降低researchModifiermodifierType "CultureEnemyBuildRateAdjustment"baseValue 0.000000perLevelValue -0.50000019.黑市效果黑市购买价格降低researchModifiermodifierType "BlackMarketBuyPriceAdjustment"baseValue 0.000000perLevelValue 0.075000赏金购买增加(通过悬赏花费上获得更高回报)researchModifiermodifierType "BountyBoughtAdjustment"baseValue 0.000000perLevelValue 0.125000赏金收集增加(领取赏金时的数额增加)modifierType "BountyCollectedAdjustment"baseValue 0.000000perLevelValue 0.12500020.整体势力效果研究花费调整researchModifiermodifierType "ResearchCostAdjustment"baseValue 0.000000perLevelValue -0.250000研究速度增加researchModifiermodifierType "ResearchBuildRateAdjustment"baseValue 0.000000perLevelValue 0.150000舰船建造速率增加researchModifiermodifierType "ShipBuildRateAdjustment"baseValue 0.000000perLevelValue 0.300000建筑建造速率增加researchModifiermodifierType "ModuleBuildRateAdjustment"baseValue 0.000000perLevelValue 0.300000经验获得速率researchModifiermodifierType "ExperienceConstantGainRate"baseValue 0.000000perLevelValue 0.916666经验获得上限researchModifiermodifierType "ExperienceConstantGainLevelCap"baseValue 0.000000perLevelValue 2.000000经验奖励researchModifiermodifierType "ExperienceAwardedAdjustment"baseValue 0.000000perLevelValue 0.250000建筑与舰只的建造金钱成本降低researchModifiermodifierType "CreditCostAdjustment"baseValue 0.000000perLevelValue 0.040000建筑与舰只的建造晶体与金属成本降低researchModifiermodifierType "ResourceCostAdjustment"baseValue 0.000000perLevelValue 0.040000回收速率提升researchModifiermodifierType "ScuttleRateAdjustment"baseValue 0.000000perLevelValue 0.500000回收退款增加researchModifiermodifierType "ScuttleValueAdjustment"baseValue 0.000000perLevelValue 0.200000降低建造花费researchModifiermodifierType "ModuleCostForSimilarTypesAdjustment"baseValue 0.000000perLevelValue 0.20000021.行星建筑效果战术建筑装甲提高researchModifiermodifierType "TacticalStructureArmorAdjustment"baseValue 0.000000perLevelValue 2.000000战术建筑外壳提高researchModifiermodifierType "TacticalStructureHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.300000战术建筑武器伤害提高researchModifiermodifierType "TacticalStructureWeaponDamageAdjustment"baseValue 0.000000perLevelValue 0.100000文化建筑的建造成本降低researchModifiermodifierType "CultureModuleCostAdjustment"baseValue 0.000000perLevelValue 0.40000022.结盟效果与其他相同派系结盟时获得的舰队容量加成researchModifiermodifierType "ShipMaxSlotsWhenOnlyAlliedWithSameRaceSameFactionPlayers"baseValue 0.000000perLevelValue 75.00000023.货船安全效果货船外壳增加researchModifiermodifierType "CargoShipHullPointsMaxAdjustment"baseValue 0.000000perLevelValue 0.100000货船装甲增加researchModifiermodifierType "CargoShipArmorBaseAdjustment"baseValue 0.000000perLevelValue 2.00000024.资源开采效果资源聚焦萃取率researchModifiermodifierType "ExtractionRateFromResourceFocus"baseValue 0.000000perLevelValue 0.083330金属萃取率researchModifiermodifierType "ExtractionRateMetalAdjustment"baseValue 0.000000perLevelValue 0.066667晶体萃取率researchModifiermodifierType "ExtractionRateCrystalAdjustment"baseValue 0.000000perLevelValue 0.06666725.飞行中队效果舰载战斗机中队增加researchModifiermodifierType "CarrierFightersPerSquadAdjustment"baseValue 0.000000perLevelValue 2.000000机库战斗机中队增加researchModifiermodifierType "HangarFightersPerSquadAdjustment"baseValue 0.000000perLevelValue 2.00000026.泰坦研究效果泰坦研究进度增加researchModifiermodifierType "TitanConstructionCap"baseValue 0.000000perLevelValue 0.25000027.海盗侵袭效果(废弃语句可能已失效)researchModifiermodifierType " PirateStrengthAgainstYouAdjustment"baseValue 0.000000perLevelValue 0.250000三、布尔型效果researchBoolModifiers1.星系航行效果允许星系间跳跃researchModifiermodifierType "AllowGalaxyTravel"相位跳跃抑制免疫researchModifiermodifierType "JumpBlockerImmune"允许虫洞航行researchModifiermodifierType "AllowWormHoleTravel"2.相位跳跃侦测允许侦测到进行跳跃至己方行星的敌方舰船researchModifiermodifierType "HyperspaceDetectionOneJump"允许侦测到进行二次跳跃至己方行星的敌方舰船researchModifiermodifierType "HyperspaceDetectionTwoJumps"允许侦测到任何船舰的相位跳跃情况researchModifiermodifierType "HyperspaceDetectionAnyJumps"3.文化效果允许你观察敌方文化在整个星系内的传播情况researchModifiermodifierType "CultureSpreadIsAlwaysVisible"允许你观察你的文化领域内的任何行星状况researchModifiermodifierType "PlanetsDetectedByCulture"4.行星殖民允许行星殖民researchModifiermodifierType "PlanetIsColonizable"linkedPlanetType "Greenhouse""Barren""Desert""Ice""Iron""Oceanic""Terran""Volcanic""Moon""Greenhouse"5.条约解锁解锁条约researchModifiermodifierType "AllowPacts"解锁某项条约researchModifiermodifierType "UnlockPact"allianceType "WeaponCooldownPact"pactUnlockEntityDefName"RESEARCHSUBJECT_PACTBONUS_WEAPONCOOLDOWN" "WeaponCooldownPact""TradeIncomePact""ThrusterPact""TacticalSlotsPact""SupplyPact""Invalid""ShieldPact""ResearchPact""PhaseJumpPact""PlanetBombingPact""MetalCrystalPact""MassReductionPact""MarketPact""EnergyWeaponCooldownPact""EfficiencyPact""CulturePact""BeamWeaponPact""ArmorPact""AntimatterPact"6.提议任务允许向其他势力提议任务researchModifiermodifierType "AllowMissionOffers"允许向海盗提供任务researchModifiermodifierType "AllowPirateMissions"允许向其他势力提供或要求金钱,金属和水晶researchModifiermodifierType "AllowResourceDemandAndGifts"7.特殊效果【敌对往来】移除因为种族差异获得的额外关系惩罚researchModifiermodifierType "RemoveRacialRelationPenalty"【跳跃稳定化】所有舰船忽略敌人的星际基地所产生的相位跳跃不稳定researchModifiermodifierType "DestabilizationProtection"【解放抵抗】盟军反叛势力时不时地会在你的首都集结researchModifiermodifierType "FriendlyInsurgentShipsSpawnedAtHomePlanetWhenEnemyPlanetLiberated"【移动王庭】researchModifiermodifierType "CapitalShipsTitansAndStarBasesCountAsPlanetForNoGameLoss"【共享相位网络】允许盟友使用相位门网络researchModifiermodifierType "AllowAlliesT oUsePhaseGates"【机动星际基地】允许星际基地通过相位节点进行跳跃researchModifiermodifierType "StarBasesCanHyperspaceOnlyToPhaseNodes"【核心榨取】(其中的资源效果)当废弃星球时榨取一个星球的所有资源researchModifiermodifierType "StripPlanetsOnScuttle"【与狼共舞】researchModifiermodifierType "FriendlyWithPiratesRebelNeutrals"【外侵仇视】降低一级海盗侵袭力度researchModifiermodifierType "PirateRaidsOneLevelLower"8.BUFF型效果新占领星球的内,短时间内提高该重力场内的武器伤害和人口增长率researchModifiermodifierType "ApplyBuffToPlanetAfterColonization"buffToApply "BuffAssimilatedPopulace"刚征服的星球内,舰船反物质效果提升researchModifiermodifierType "ApplyBuffToPlanetAfterPlayerDestroys"buffToApply "BuffCleanseAndRenew"当敌人最后的一艘舰船离开本方重力井或被摧毁,该星球获得税收奖励和文化奖励researchModifiermodifierType "ApplyBuffToOwnedPlanetAfterLastEnemyShipLeavesOrDies"buffToApply "BuffExpulsion"每当完成一次相位跳跃,你的船只和星际基地都会在短时间内获得一定伤害奖励researchModifiermodifierType "ApplyBuffToShipsAfterHyperspace"buffToApply "BuffPhasicStrike"废弃星球时炸毁星球researchModifiermodifierType "ApplyBuffToPlanetsAfterScuttle"buffToApply "BuffStrippedToTheCoreSelf"、当一个己方星球丢失,对抗侵略者时,提高己方武器伤害和开火速率researchModifiermodifierType "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls"buffToApply "BuffPlanetForAPlanet"9.其他效果科研胜利researchModifiermodifierType "ResearchVictory"设置派系researchModifiermodifierType "SetFaction"factionNameID "IDS_PLAYERFACTIONNAME_LOYALIST"。
太阳帝国的原罪三合一——建筑一览
太阳帝国的原罪三合⼀——建筑⼀览 D e e p c o r e m e t a l m i n i n g 1座民⽤研究所 2级 400/0/25 60 ⾦属采集增加7% 适⽤建筑⾦属采集器 S e n s o r d r o n e s 1座民⽤研究所 2级 400/0/25 60 解锁P r o b e H i g h d e n s i t y z o n i n g 1座民⽤研究所 2级 400/0/25 60 最⼤⼈⼜增加8% I m p r o v e d a r i d c o l o n i e s 1座民⽤研究所 2级 400/0/25 60 最⼤⼈⼜增加8% M o d u l a r A r c h i t e c t u r e 1座民⽤研究所 2级 400/0/25 60 费⽤减少20% 适⽤建筑⾦属采集器护卫舰制造⼚⽔晶采集器母舰制造⼚ O r b i t a l C o m m e r c e 2座民⽤研究所 1级 600/50/100 80 解锁Tr a d e P o r t R a p i d H y d r o m e t a l l u r g y 2座民⽤研究所;D e e p c o r e m e t a l m i n i n g达到2级 2级 600/50/100 80 ⾦属采集增加13%---20% 适⽤建筑⾦属采集器 E ffic i e n t C r y s i t a l S o r t i n g 2座民⽤研究所 2级 600/50/100 80 ⽔晶采集增加7% 适⽤建筑⽔晶采集器 A r c t i c E x p l o i t a t i o n 2座民⽤研究所 1级 600/50/100 80 可以占领冰原⾏星 Vo l c a n i c E x p l o i t a t i o n 2座民⽤研究所 1级 600/50/100 80 可以占领⽕⼭⾏星 B a s i c P S I D A R 2座民⽤研究所 1级 600/50/100 80 可以探测到正在向⼰⽅⾏星做位相跃变的敌⽅舰船 E x p e d i t e d P e r m i t s 2座民⽤研究所 2级 600/50/100 80 建筑建造速度增加17% R a p i d D e v e l o p m e n t 3座民⽤研究所 2级 800/100/175 100 所有类型的⾏星开发速度增加25% A u t o m a t e d M i n i n g R i g s 3座民⽤研究所;E ffic i e n t C r y s i t a l S o r t i n g达到⼆级 2级 800/100/175 100 ⽔晶采集增加13%---20% 适⽤建筑⽔晶采集器 A d v a n c e d C i v i c D e s i g n 3座民⽤研究所;H i g h d e n s i t y z o n i n g达到2级 2级 800/100/175 100 最⼤⼈⼜增加15%---23% L o n g R a n g e J u m p s 3座民⽤研究所 1级 800/100/175 100 舰船可以跳跃到遥远的星系 I n t e r s t e l l a r N e t w o r k s 3座民⽤研究所 1级 800/100/175 100 解锁B r o a d c a s t C e n t e r C i v i l i a n S h i p S a f e t y A c t 3座民⽤研究所 2级 800/100/175 100 解锁F o r t ifie d C i v i l i a n S h i p s O r b i t a l R efin e m e n t 4座民⽤研究所 1级 1000/150/250 120 解锁O r b i t a l R efin e r y H u g e C a r g o H o l d s 4座民⽤研究所;O r b i t a l C o m m e r c e达到1级;O r b i t a l R efin e m e n t达到1级 2级 1000/150/250 120 货船容积增加8% 适⽤护卫舰Tr a d e S h i p、R efin e r y S h i p N u c l e a r S m e l t i n g 4座民⽤研究所;R a p i d H y d r o m e t a l l u r g y达到2级 2级 1000/150/250 150 ⾦属采集速度增加27%---33% 适⽤建筑⾦属采集器 A d v a n c e d A r c t i c C o l o n i e s 4座民⽤研究所;A r c t i c E x p l o i t a t i o n达到1级 2级 1000/150/250 150 最⼤⼈⼜增加8% A d d i c t i v e C o n s u m e r i s m 4座民⽤研究所;I n t e r s t e l l a r N e t w o r k s达到1级 2级 1000/150/250 120 ⽂化传播速度增加5% 反物质恢复0.4 适⽤建筑B r o a d c a s t C e n t e r S k i l l e d D i p l o m a t s 4座民⽤研究所 2级 1000/150/250 120 幸福奖励15% 幸福损失-10% F a v o r e d C l i e n t D i s c o u n t 4座民⽤研究所 2级 1000/150/250 120 ⿊市交易时减价8% S h o c k w a v e P u l v e r i z a t i o n 5座民⽤研究所;A u t o m a t e d M i n i n g R i g s达到2级 2级 1200/200/325 150 ⽔晶采集速度增加27%---33% 适⽤建筑⽔晶采集器 P l a n e t a r y S h i e l d s 5座民⽤研究所 1级 1200/200/325 150 解锁S h i e l d G e n e r a t o r Wo r m H o l e N a v i g a t i o n 5座民⽤研究所 1级 1200/200/325 180 舰船可以穿越⾍洞 E n h a n c e d P S I D A R 5座民⽤研究所;B a s i c P S I D A R达到1级 1级 1200/200/325 150a 可以探测到距⼰⽅⾏星两次位相跃变的敌⽅舰船 C r i t i c a l M a s s 5座民⽤研究所;A d d i c t i v e C o n s u m e r i s m达到2级 2级 1200/200/325 150 ⽂化损失速度下降25% 适⽤建筑B r o a d c a s t C e n t e r C a t a s t r o p h e R e c o v e r y 5座民⽤研究所 2级 1200/200/325 180 建造速度增加13% I m m e n s e C a r g o H o l d s 6座民⽤研究所;H u g e C a r g o H o l d s达到2级 2级 1400/250/400 180 货船容积增加15%---23% 适⽤护卫舰Tr a d e S h i p、R efin e r y S h i p Q u i c k J u m p C a l c u l a t i o n 6座民⽤研究所 2级 1400/250/400 180 位相跃变充电速度15% 适⽤母舰全部 适⽤护卫舰全部 C u l t u r a l M o n o p o l i z a t i o n 6座民⽤研究所;A d d i c t i v e C o n s u m e r i s m达到2级 2级 1400/250/400 180 ⽂化传播速度增加10%---15% 反物质恢复0.8---1.1 适⽤建筑B r o a d c a s t C e n t e r D e v e l o p m e n t M a n d a t e 6座民⽤研究所 2级 1400/250/400 180 增加民⽤空位4B a s i cC r e w Tr a i n i n g 6座民⽤研究所 1级 1400/250/400 180 最⼤训练等级2---3 适⽤母舰全部 I n d u s t r i a l J u g g e r n a u t 7座民⽤研究所 3级 1600/300/475 210 舰船建造速度增加17% 适⽤建筑护卫舰制造⼚、母舰制造⼚ S u p e r i o r P l a n e t S h i e l d s 7座民⽤研究所;P l a n e t a r y S h i e l d s达到1级 2级 1600/300/475 210 减轻炮击伤害 F o r e i g n S a b o t a g e 7座民⽤研究所;C u l t u r a l M o n o p o l i z a t i o n达到2级 2级 1600/300/475 210 敌⽅建造速度-50% F o r e i g n S a b o t a g e 7座民⽤研究所;C u l t u r a l M o n o p o l i z a t i o n达到2级 2级 1600/300/475 210 敌⽅建造速度-50% P e r v a s i v e E c o n o m y 8座民⽤研究所;I m m e n s e C a r g o H o l d s达到2级 2级 1800/350/550 240 兑换为⾦钱10% ⽤⾦钱购买8% 逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
MSA手册
内部资料严禁翻印测量系统分析参考手册第三版1990年2月第一版1995年2月第一版;1998年6月第二次印刷2002年3月第三版©1990©1995©2002版权由戴姆勒克莱斯勒、福特和通用汽车公司所有测量系统分析参考手册第三版1990年2月第一版1995年2月第一版;1998年6月第二次印刷2002年3月第三版©1990©1995©2002版权由戴姆勒克莱斯勒、福特和通用汽车公司所有本参考手册是在美国质量协会(ASQ)及汽车工业行动集团(AIAG)主持下,由戴姆勒克莱斯勒、福特和通用汽车公司供方质量要求特别工作组认可的测量系统分析(MSA)工作组编写,负责第三版的工作组成员是David Benham(戴姆勒克莱斯勒)、Michael Down (通用)、Peter Cvetkovski(福特),以及Gregory Gruska(第三代公司)、Tripp Martin(FM 公司)、以及Steve Stahley(SRS技术服务)。
过去,克莱斯勒、福特和通用汽车公司各有其用于保证供方产品一致性的指南和格式。
这些指南的差异导致了对供方资源的额外要求。
为了改善这种状况,特别工作组被特许将克莱斯勒、福特和通用汽车公司所使用的参考手册、程序、报告格式有及技术术语进行标准化处理。
因此,克莱斯勒、福特和通用汽车公司同意在1990年编写并以通过AIAG分发MSA手册。
第一版发行后,供方反应良好,并根据实际应用经验,提出了一些修改建议,这些建议都已纳入第二版和第三版。
由克莱斯勒、福特和通用汽车公司批准并承认的本手册是QS-9000的补充参考文件。
本手册对测量系统分析进行了介绍,它并不限制与特殊生产过程或特殊商品相适应的分析方法的发展。
尽管这些指南非覆盖测量系统通常出现的情况,但可能还有一些问题没有考虑到。
这些问题应直接向顾客的供方质量质量保证(SQA)部门提出。
1带翻译
1、1、金融用语:受取手形:应收票据;外貨ポジジョン:外汇头寸;公定歩合:法定贴现率;最割引率:再贴现率;つなぎ融資:过渡性融资;変動為替レート:浮动汇率2、股市用语:上げ幅:升幅;先安:看跌;そこを割る:跌破最低大关;持ち合い:暂告平息;軟調:疲软3、缩略语:ADBゕジゕ開発銀行(亚洲开发银行);CIEC 国際経済協力会議(国际经济合作会议);GA TT関税貿易一般協定(国际关税和贸易总协定);FAO 国連食料農業機構(联合国粮农组织);IMF 国際通貨基金(国际货币基金组织);JICA国際協力事業団(日本国际事业协力团)OPEC石油輸出国機構(石油输出国组织);UNDP国連開発計画(联合国开发计划署)一、经济类文章○円の国際化変動相場制の第二の不均衡は、日本の貿易収支の大幅な黒字である。
確かに第二次石油ショックの直後こそ貿易収支は赤字またはわずかな黒字だったが、数年後には大幅黒字が復活している。
79年の第二次石油ショックの後も、79-80年こそ、貿易収支は20億ドル前後の赤字、経常収支は大幅の赤字だったが、81年以降再び黒字を増やし、83年には経常収支も黒字となった。
85年、86年は貿易収支各461億ドル、828億ドル、経常収支は各350億ドル、492億ドルの黒字である。
普通ならとっくに円高となってよさそうだが、そうならなかったのは、日本からゕメリカへ莫大な金利稼ぎの長期資本が流出したからである。
この時期の貿易黒字の急増は、日本の輸出努力とともに、ゕメリカのドル高のあおりを受けたと見るのが正しいだろう。
かつては通貨レートは貿易の動きに依存していたが、現在では、資本収支の動きが大きな影響を持つようになっている。
それだけに、貿易摩擦問題が通貨レート調整によって解決する見通しは少ない。
むしろ日本側は、経常収支の黒字を対外投資の推進に振り向け、円高を避けてきた。
实行浮动汇率制度的第二个不均衡问题是日本的贸易收支顺差大幅度。
《太阳帝国的原罪》TEC民用科技树
G4 长距离跳跃改进导航测量系统让船只可以丁
点跳跃到更远的星系 G5 紧急恢复加快再受到敌
话说我不是不想和你在一起,而是没有了当初非要在一起的执着。所有浮光掠影
人轨道攻击之后的基础建设恢复速度 H2 冰雪星球改造改造冰雪类星球使其可以 进行殖民 H4 增强冰雪星球殖民对冰雪类星球进 行改造使其更适合居住(增加人口上限) I2 基础 PSIDAR 使你能探测到正在跃迁到你 星球的敌人 I4 增强 PSIDAR 改进探测器以类型我目前知道的就 5 种, 土地星球(这种是生态环境最好的),沙漠星球, 火山星球,冰雪星球,气体星球,其中火山型与 冰雪型属于环境极度恶劣的星球,需要通过研究
G2 与 H2 两项之后才分别可以殖民,而气体星球
话说我不是不想和你在一起,而是没有了当初非要在一起的执着。所有浮光掠影
《太阳帝国的原罪》 TEC 民用科技树 A1 感应 器无人机允许 ArcovaScoutFrigates在行星附近 安放一个探测用无人机 A3 强化民用船增强工程 舰,贸易船和精练船的外壳与装甲强度 A4 轨道 精炼站允许解锁轨道精炼站建造项目,该空间站
会派遣货船到附近星区的矿场去提取那些可以
无限精炼的资源(就是可以无限获得矿物啦)A6
行星护盾允许解锁用于行星防御的护盾发生器 A7 超级行星护盾增强行星护盾让其有一定几率 吸收轨道攻击 B2 轨道贸易站允许解锁贸易空间站,这个建 筑将大大增加该星球物资的出售(这个能增加每
一次商船与你空间站交易所获得的 CR)B4 大型
话说我不是不想和你在一起,而是没有了当初非要在一起的执着。所有浮光掠影
产量 E4 超级金属矿场大副改进金属矿厂让其增 加产量 E5 区域买卖降低其他文明对你星球的影 响速度 E7 职业工头加快轨道建筑的建造速度 F2 改良晶体矿场改进晶体矿厂让其增加产 量 F3 高级晶体矿场大副改进晶体矿厂让其增加
《太阳帝国的原罪:反叛》六族加强MOD
《太阳帝国的原罪:反叛》六族加强MOD
《太阳帝国的原罪:反叛》六族加强MOD
《太阳帝国的原罪:反叛》六族加强M O D
使?说明:
不会?M O D的放?S i n s o f a S o l a r E m p i r e R e b e l l i o n G a m e I n f o使?前?定要备份G a m e I n f o会?M O D的下M O D?件装到我的?档M y
G a m e s I r o n c l a d G a m e s S i n s o f a S o l a r E m p i r e R e b e l l i o n M o d s-
R e b e l l i o n v1.01?游戏?加载(1.01版是这个1.02版可能就是M o d s-
R e b e l l i o n v1.02了理论上说除?出了资料?或者科技?件换了格式
M O D都是有?的)
星系战争增加了舰队槽主?舰槽两个重?井星际基地上限科技发展速度500%5点装甲15%武器伤害加强还有20个后勤和40个战?的建筑槽位等8个效果
P S:泰坦数量唯?不知道怎么改甚?有可能是写在程序?的
圣临反叛加强M O D:福利版什么星际基地可以移动p s i的泰坦3个主动技能做了改变(技能?瞬移P H A S E的那个技能?不变A O E技能三神威领域P S I忠减敌?速度伤害的那个?招?暗吞噬普通船秒杀p h a s e的、升级第?个技能会同时免费升级第三个技能什么的我是不会说的
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Colloids and Surfaces A:Physicochem.Eng.Aspects 490(2016)145–154Contents lists available at ScienceDirectColloids and Surfaces A:Physicochemical andEngineeringAspectsj o u r n a l h o m e p a g e :w w w.e l s e v i e r.c o m /l o c a t e /c o l s u r faEvaluation of oil-in-water emulsions with cationic–anionic surfactants mixtures for potential use in the oil industryEduardo N.Schulz a ,∗,Rubén E.Ambrusi a ,Daniela B.Miraglia b ,Erica P.Schulz b ,Silvana G.García a ,JoséL.Rodriguez b ,Pablo C.Schulz ba Instituto de Ingeniería Electroquímica y Corrosión,CONICET—Departamento de Ingeniería Química,Universidad Nacional del Sur,Bahía Blanca,Argentina bInstituto de Química del Sur,CONICET,Departamento de Química,Universidad Nacional del Sur,Bahía Blanca,Argentinah i g h l i g h t s•Theemulsifier proper-ties of sodium oleate(NaOl)–hexadecyltrimethylammonium bromide (HTAB)aqueous mixtures were studied.•The formation of O/W and W/O emulsions was explored and their properties were determined.•It was found that all emulsions were stable on ageing and to temperature rise.•The emulsions were destroyed by contact with quartzite stones.•These mixtures have high potential applicability in the asphalt emulsi-fication for pavement production or sand fixation.g r a p h i c a la b s t r a c tLeft:stones with crude oil emulsion.×100,Crossed polaroids and 1retardation plate intercalated,show-ing interference colours in the quartzite stones and sensitive pink of non-birefringent (water)medium.The black zones correspond to stones covered by hydrocarbon.Right:crude oil emulsion,unpolarised light.The emulsion used in both photos was diluted to improvevisualization.a r t i c l ei n f oArticle history:Received 8September 2015Received in revised form 9November 2015Accepted 13November 2015Available online 18November 2015Keywords:Petroleum emulsions Catanionic emulsifier Sodium oleateHexadecyltrimethylammonium bromide Mixed surfactantsa b s t r a c tThe emulsifier properties of sodium oleate (NaOl)-hexadecyltrimethylammonium bromide (HTAB)aque-ous mixtures were studied using different proportions of the surfactants.The formation of O/W and W/O emulsions was explored and their properties (viscosity,stability and droplets size distribution)were determined.The mixture with 0.75mole fraction of HTAB without considering the solvent formed very stable and concentrated O/W emulsions,which were destroyed via heterocoagulation by quartzite sand.Thus,these mixtures have high potential applicability in the asphalt emulsification for pavement production or sand fixation.©2015Published by Elsevier B.V.∗Corresponding author.E-mail address:nschulz@.ar (E.N.Schulz)./10.1016/j.colsurfa.2015.11.0230927-7757/©2015Published by Elsevier B.V.146 E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects490(2016)145–1541.IntroductionStable emulsions of heavy oils or bitumen in water are widely used to extract,transport and store petroleum.These emulsions are an alternative to the increase of temperature for the mixing of asphalt with light oils,which involve high costs and technical complexity[1,2].O/W bitumen emulsions have been also employed as combustible in electricity power plants[3].Desire features of these emulsions are high stability and low viscosity.Other applications of asphalt emulsions are road construction and roof water-proofing.In particular,these emulsions have many advantages for road reparation compared to melted asphalt:easier implementation,fewer precautions and no need of special equip-ment,as well as their applicability to wet surfaces,a very attractive characteristic.The speed of rupture of the asphalt emulsion on the mineral substrate is of primary importance.On the one hand, enough time must be allowed for proper mixing of the various com-ponents of the system but,on the other hand,the breaking time must be short enough to permit a rapid re-opening of the road to traffic[4].Bitumen is a high viscosity mixture of hydrocarbons(>104 cP).“Synthetic”bitumen is best known as asphalt and is a petroleum-like material obtained as a residue from the distillation of petroleum[5]with a consistency varying from viscous liquid to glassy solid.Asphalt is commonly employed as a binder of aggre-gates for road pavement[6].Asphalt emulsions are commonly either anionic or cationic. Their rupture in contact with stones is caused by the destabiliza-tion of the emulsifier.Polyvalent cations,such as Ca+2and Mg+2(in basic stones such as calcareous ones),react with anionic surfactants producing uncharged insoluble soaps while the negative charge of acid siliceous surfaces reacts with cationic surfactants causing elec-trostatic adsorption.The adsorbed cationic surfactants show their hydrocarbon chains out of the stones’surface,causing its hydropho-bization and thus increasing the tendency of asphalt to adsorb on the stones,promoting the adhesion between the hydrocarbon and the mineral surfaces.Moreover,the surfactant monolayer reduces the affinity of the stones’surface towards water,thus reducing its tendency to destroy the pavement.Water penetration causes strip-ping of the bitumen from the aggregate particles,consequently endangering the subgrade layer as well as the base course[7].A catanionic(anionic–cationic surfactant mixture)emulsifier will have both the advantages of cationic and anionic emulsions. However,in general cationic–anionic surfactant mixtures tend to precipitate in some proportions.We have previously studied a catanionic mixture which does not precipitate in any proportion [8–10].Sodium oleate(NaOl)–hexadecyltrimethylammonium bro-mide(HTAB)mixtures form soluble systems at all NaOl–HTAB proportions.This mixture does not precipitate at any composition because to steric hindrances,which were attributed to the affinity of the NaOl double bond to water via hydrogen bonding.Thus NaOl acts as a surfactant having two hydrophilic groups,the carboxylate and the double bond.This causes a curvature of the aggregate/water surface which favours the O/W emulsification[6–8].NaOl is a nat-ural,biodegradable soap which is innocuous for the environment. HTAB has bactericide capacity but it is not dispersed in the environ-ment because it is strongly adsorbed by the negative stones’surface and remains below the asphalt layer.Thus,the system NaOl–HTAB seems to have interesting features that makes it attractive for prac-tical applications,especially in the petroleum industry.In the present work the emulsifier capability of different mix-tures of NaOl–HTAB with Argentine crude oil(CO)and with model liquid paraffin(LP)has been studied.The behaviour of the emul-sions in contact with a petrous substrate has been also studied in order to evaluate their possible use in pavement production.Our findings are of practical and theoretical interest in the oil emulsions field and set the basis for the future study of the emulsification properties for heavy oil.2.Experimental2.1.MaterialsFor paraffin emulsions,extra dense liquid paraffin(LP)EWE with viscosity Seyboldt340s and75centi-Stokes was used as purchased.Hexadecyltrimethylammonium bromide(HTAB, C16H32N(CH3)3Br>99%)was from Fluka.Sodium oleate(NaOL, C18H33O2Na>99%)was from Aldrich.Both chemicals were of ana-lytical grade and were used as purchased.The crude oil(CO)of35◦API(0.870g cm−3)has kinematic vis-cosity10.7mm2s−1and dynamic viscosity96.7cp(both at20◦C) and does not contain aromatic compounds,asphaltenes or other chemicals[11].It has been kindly supplied by the Petrobras Bahia Blanca refinery and is from the Neuquen oilfield(Argentina).The stones were from the Pigüéquarry(Argentina)and were selected because of their poor performance to produce pavements with commercial asphalt emulsions.Their treatment with a com-mercial asphalt emulsion achieved only an incomplete coverage of the stones’surface,which leaves the pavement vulnerable to water penetration[12].LP and CO were selected because of their easier manipulation than heavy oils and bitumen.Once the possibility of using the mix-ture for emulsifying hydrocarbons is stated,it is possible to study the formation of bitumen emulsions.We used Argentinian crude oil,which is free of asphaltenes,due to a matter of availability.Tri-distillated water was used and the measurements were per-formed twice.2.2.EmulsionsAqueous emulsifier solutions of HTAB and NaOL with0.1M were prepared at the mole fractions of HTAB in the surfactant mixture without considering the solvent(˛HTAB)0.1;0.25;0.3;0.50;0.7;0.75;0.9and1.Each emulsion was stirred for15min with a steel helix stirring electric device at800rpm after the addition of the second phase.Emulsions of Argentine petroleum were prepared according to two procedures:a)The aqueous surfactant solution(50mL)was added in aliquotsof2mL to50mL of CO under stirring.Then,15mL of each sam-ple was put in a graduate tube and stoppered.The volume of the emulsion was determined immediately,after24h and after a week’s time.The emulsions were observed by means of a micro-scope.b)The CO(50mL)was added to50mL of the aqueous surfactantsolution in aliquots of2mL under stirring and the emulsions were observed as in procedure a.An additional observation was made after14months.Since the Argentine petroleum was paraffinic(see below),we used for the main determinations a model emulsion with liquid paraffin which facilitates the observation because it is colourless. The model emulsions were prepared with surfactant mixture(0.1M in water)with˛HTAB=0.1;0.25;0.50and0.75.Then,60mL of liquid paraffin was added to40mL of the aqueous surfactant solutions and stirred during15min.The systems were transferred to graduated tubes and the volumes of emulsion,remnant water and remainder paraffin were recorded.Samples of the freshly prepared emulsions for microscopic observation were kept in separated sealed vials.Samples with˛HTAB=0.25;0.50and0.75were observed in a microscope Nikon Eclipse E-200POL Polarizing,Tokyo,Japan.E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects490(2016)145–154147Table1Volumes of W/O emulsion and remnant(non-emulsified)water in10mL samples as a function of the surfactant composition.A week old samples after centrifugation.␣HTAB00.10.30.50.70.91V W/Oemulsion/mL 2.9 1.20.3 3.30.20.50.2V water/mL7.18.89.7* 6.79.8**9.59.8****W/O/W emulsion.**O/W emulsion.***Multiple emulsion.Unless stated otherwise,all observations were made with×100 magnification.Nonetheless,scale bars were added to the photos. As both phases are transparent and colourless,a drop of aqueous solution of methylene blue was added to determine the nature of the emulsion.In all cases the dye diffused amongst the emulsion droplets,thus all emulsions were O/W.The emulsions remained stable during the microscope observations although no stabilizer was added(such as a gelatine solution)[13].The viscosity(Á)of emulsions was measured with a Vibro Viscometer SV-10/SV100calibrated with tri-distilled water (Á=0.89cP at25◦C).The hydrocarbon/water volume ratio in the emulsions was mea-sured using a modified Dean-Stark apparatus[2].To evaluate the effectiveness of stones in destructing the emul-sion and the hydrocarbon deposition on the stones’surface,a powder of the stones was put in contact with the different emul-sions and observed under the microscope.In order to reproduce the procedure in real working conditions,the mineral substrate was used as received,without any pre-treatment.The X-ray diffraction spectrum of the stones employed in the test of stability of emulsion was made in a Phillips PW1710 diffractometer with Cu anode and curved graphite monocromator operated at54kW and30mA.FT-IR measurements were performed with an Infrared Spec-trophotometer(Nicolet FT-IR,Model Nexus470)to test the CO structure.The size distribution of droplets was determined with a com-puter program(Pixcavator IA).As a size reference,the width of the hair in Fig.3a was used(a similar method was used for other magnifications).Averages and variances values were computed by the minimum variance linear unbiased method[14]and the Student t function was employed to compute the error intervals.Confidence level was 0.90.Errors of derived data were computed with the error expan-sion method.3.ResultsThe X-ray diffractogram(Fig.1in Supplementary information, SI)indicates that the stones’nature is clastic sedimentary rock—S0, formed by silica(ortho-quartzite).The petroleum FT-IR spectrum(not shown)showed only paraffinic hydrocarbon peaks(CH3;CH2stretching vibra-tions at3000–2850cm−1and CH3;CH2bending vibrations at 1480–1350cm−1).3.1.Petroleum emulsionsChanging the order of addition of the components while stir-ring produced two different kinds of emulsions.The addition of the surfactant aqueous solution to crude oil produced a W/O emul-sion(see Fig.1).Freshly prepared samples did not show significant phase separation.The emulsion could be separated by centrifuga-tion at2000rpm only after a week from preparation.Due to the petroleum colour,a Cole-Palmer Iluminator41720-series was used. Table1shows the relative volumes of emulsion as a function of the mixture composition.Pure NaOl(˛HTAB=0)had poor emulsifying capacity,but the addition of a small amount of HTAB(˛HTAB=0.1) produced a good W/O emulsion with small polydisperse droplets (Fig.1a).Further addition of HTAB produced a very polydisperse W/O emulsion(Fig.1b and c).With˛HTAB=0.3two kinds of emul-sions appeared:the W/O and a multiple emulsion O/W/O,and with ˛HTAB=0.7there coexist W/O and O/W emulsions.As we desired O/W emulsions we employed procedure b:addi-tion of the crude oil to the surfactant solution under stirring.Fig.2 shows microscopic images of two of the emulsions obtained with ˛HTAB=0.75.The concentrated emulsion was diluted with water to improve the observation.3.2.Paraffin emulsionsOwing to the difficulty caused by the strong colour of the crude oil to the visual examination and microphotographs analysis,we decided to make model emulsions with liquid paraffin,which is colourless and whose composition and viscosity are similar to that of the crude oil.Since the amount of surfactant affects the size of the droplets,we have used the same amount of surfactant in all the emulsions to compare the effect of the mixture composition.On the basis of the preceding results,we used only surfactant solutions having˛HTAB=0.1;0.25;0.5and0.75.Since we were interested in O/W emulsions,these were prepared by dropping the paraffin to the aqueous emulgent solution under stirring.The nature of the emulsion(O/W)was determined by diffusion of a drop of a methylene blue aqueous solution in the continuous phase, viewed through the microscope(Fig.2in the SI).Fig.3shows the emulsions obtained with different surfactant compositions.The size distribution of droplets was graphically determined using a computer program(Pixcavator IA)on the pho-tomicrographs.The freshly prepared emulsions did not show remnant water or paraffin.The viscosity(Á)of the emulsion at25◦C were13.20cP for ˛HTAB=0.25;47.00cP for˛HTAB=0.5and382.00cP for˛HTAB=0.75. The droplets size distribution is shown in Fig.4.The particle size of an emulsion is one of the most important characteristics[13].Droplets size and droplets size distribution can be used as indexes of state of an emulsion and are intimately related to their stability,resistance to creaming,rheology,and chemical reactivity[15].Two emulsions may have the same average droplet diameter and yet exhibit quite dissimilar behaviours because of differences in their distribution of diameters.The droplet size distribution for˛HTAB=0.25is unimodal and broad while that for˛HTAB=0.50is multimodal with lower maxima. When˛HTAB is0.75the distribution is a narrow,unimodal and cen-tred in the smaller size.Emulsions with a droplet-size distribution with a maximum of low diameter droplets and with this maximum sharply defined represent a situation of maximum stability[16].To study the stability of the emulsions,these were aged in sealed graduated tubes.The separation of emulsion and water when the systems were aged can be seen in Fig.5.The emulsions still remained stable after14months.(Fig.3in SI).The aged emulsion with˛HTAB=0.75had a LP content73%V/V. Natural bitumen emulsions contain between70and80%V/V of bitumen separated by tiny layer of water,while asphaltic emulsions usually contain about60%V/V[9].The size distribution is shifted towards smaller droplets when aged,as shown in Fig.6for˛HTAB=0.25(the other surfactant com-positions showed similar behaviour).To determine the efficiency of the surfactant mixtures to emul-sify LP,20mL of emulsion having˛HTAB=0.25was completed to 100mL with liquid paraffin and stirred.After a day,there was1mL of supernatant paraffin,i.e.1.412g of surfactant mixture was capa-ble of emulsifying91mL of paraffin.The size distribution of droplets148E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects 490(2016)145–154Fig.1.W/O emulsions produced by dropping aqueous surfactant solution to crude oil under stirring.×100.(a)˛HTAB =0.1,(b)˛HTAB =0.7,(c)˛HTAB =1.The bar corresponds to 0.2mm.Fig.2.O/W emulsion obtained by dropping crude oil to the aqueous surfactant solution under stirring.˛HTAB =0.75,×100.(a)emulsion diluted with 25%water,(b)emulsion diluted with 50%water.The bar corresponds to 0.2mm.was almost unimodal and is shown in Fig.7.After one year only 20mL of paraffin was separated while the remaining emulsion was stable (see Fig.3in SI)with the separation of the remnant water (below)and paraffin (above).Similar results were obtained with the other compositions.No agglomeration or coalescence was observed during the microscope observations,even after one hour of preparing the sam-ples.To test the temperature stability of emulsions,samples of the three emulsions (with ˛HTAB =0.25,0.5,and 0.75)were placed between slides and heated with a temperature-controlled stage at the microscope.Photos were taken at different temperatures up to the ebullition of water (Fig.8).Vapour bubbles and LP droplets differentiate by the aspect of their borders as a consequence of the different refractive index:the borders are black and thick in the vapour bubbles and light grey in the LP droplets.Emulsion with ˛HTAB =0.25became more fluid at 83◦C and the larger droplets disappeared but the smaller ones were retained.At 111.5◦C the emulsion flowed and the water started to boil.Fig.8band c shows the vapour bubbles that grew with increasing temper-ature.The oil droplets are smaller.At a temperature of 118◦C the emulsion started to break,to be almost completely broken at 119◦C.Fig.9shows the evolution of the droplets size with the raising tem-perature:the multimodal distribution of larger droplets trends to form a bimodal distribution of smaller droplets.Emulsions with ˛HTAB =0.5remained stable up to 103◦C,when vapour bubbles appeared.At 115◦C the system flowed and at 124.5◦C it collapsed.Fig.10shows the evolution of the size distribu-tion of droplets with raising temperature:it remained multimodal but shifted towards smaller droplets.Emulsion with ˛HTAB =0.75became fluid at 83.6◦C and the excess of water was separated forming small domains that started to disappear at 104◦C.Some bubbles of vapour appeared and grew with the increasing temperature.Some emulsion was remained up to 122◦C.The size of oil droplets was reduced when the temper-ature was increased from 37.5◦C to 67.5◦C,and the distribution became narrower.Further increase of temperature did not affectE.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects490(2016)145–154149Fig.3.microscope photos of fresh emulsions having˛HTAB=0.25(a)×100,0.5(b)×100,0.75(c)×100and0.75(d)×400.The line in photo(a)is a hair,having0.090mm in width,and used to calibrate the size of droplets.Bars in photos a–c correspond to0.2mm,in photo d,to0.1mm.Fig.4.size distribution of freshly prepared emulsion having˛HTAB=0.25,˛HTAB=0.50and˛HTAB=0.75.Distribution parameters: :number average, standard deviation, Max:maximum.the size distribution.Fig.11shows the size distribution of droplets as a function of temperature.The stability of the emulsions was not affected by two freeze–thaw cycles between−5and25◦C,with8h in each tem-perature.In conclusion,the three compositions gave emulsions stable up to the temperature of water boiling.The size distribution in all cases is shifted to smaller droplets when temperature is increased.The size behaviour on ageing and heating of emulsions is rather unusual.A possible explanation may be creaming of large oil droplets and therefore shifting the size distribution of the remain-ing emulsion down.Since samples were taken from different parts of the emulsion,the large droplets probably collapse giving rise to the narrow non-emulsified oil layer.Another possible explanation may be a rearrangement of the surfactant molecules in the droplets interface.Oleate molecules can fold to expose the double bond at the interface,since they tend to form hydrogen bonds with water with theirelectrons[17].This may lead to an average packing parameter of the mixture of surfactants that favours the formation of a hydrocarbon droplet with a given curvature generating a nar-150E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects 490(2016)145–154Fig.5.Dependence on time of the volume percent of remnant emulsion (full symbols)and water (open symbols),ᮀ:˛HTAB =0.75; :˛HTAB =0.50;᭹ :˛HTAB =0.25.010********60708000.050.10.150.20.250.3D / mmf / %Fig.6.Evolution with time of emulsion prepared with ˛HTAB =0.25.rower size distribution.This mechanism needs some time,and willbe accelerated with temperature.As suggested by Anton et al.[18]mixtures of anionic and cationic surfactants may be considered as 1:1complexes and the remain-der molecules of the surfactant in excess.The Ol.HTA complex has a large hydrophilic part formed by one N(CH 3)3+group from HTA +ion,and the COO −and CH CH groups of Ol −ion.As previously mentioned it has been found that the double bond has affinity to water,forming H-bonds with the electrons [19–21].The tail of the oleate ion is thus folded to put the CH CH group in contact with water in aggregates such as micelles or air/water monolayers [6–8].This produces a structure of the complex like a cone with the hydrophilic part at the basis,i.e.favouring a curved surface convex to the water.The behaviour of another cationic–anionic surfactant mixture which does not precipitate at any proportion (although it forms a coacervate in some proportions),sodium 10-undecenoate-dodecyltrimethylammonium bromide [19,22,23],was explained by the same phenomenon.This explains why the O/W emulsion isfavoured and why the system does not precipitate even at the 1:1proportion.Similar reasons have been proposed in literature for other cationic/anionic surfactant mixtures which do not precipitate [24].The mixture with ˛HTAB =0.75is the best to produce O/W emulsions,i.e.once the 1:1complex was formed,two thirds of the hydrophilic HTAB molecules remain free.Then,the system is formed by an excess of hydrophilic surfactant which promotes O/W emulsion formation,and the complex which has a structure that accommodates to the same oil/water interface geometry.The droplets size decreases with time and with increasing tem-perature probably due to that part of the surfactant that remained in the aqueous phase and migrate by diffusion to the droplets sur-face.This takes time but is accelerated by the temperature rise.The molecules and 1:1complexes arriving to the oil/water inter-face must accommodate increasing the surface area,what may only occur with a diminution of the droplets’size when the total oil volume is constant.E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects 490(2016)145–1541511020304050607080900.0000.020 0.040 0.060 0.080 0.100 0.120 0.140 0.160 0.1800.200D / mmf / %Max 0.035 mm = 0.039 mm = 0.025 mmFig.7.size distribution of droplets for ˛HTAB =0.25saturated withparaffin.Fig.8.Evolution of emulsions with temperature,microscope photos ×100of emulsion width ˛HTAB =0.25(a)at 48◦C,(b)102◦C,(c)at 111.5◦C.Emulsion with ˛HTAB =0.5(d)at 38◦C,(e)at 100◦C,(f)at 103◦C.Emulsion with ˛HTAB =0.75(g)at 37.7◦C,(h)at 83.5◦C,(i)at 109◦C.The bars correspond to 0.2mm.3.3.Destruction of emulsion by stonesThe emulsions were put in contact with powdered stones and observed under microscope to determine their applicability in the production of pavements.The emulsion with ˛HTAB =0.75showed the best performance in the previous experiments so it was theonly one evaluated for this purpose.The droplets were clustered on the stones’surface and were subsequently destroyed.The destruc-tion of the emulsion was very rapid and finished in 15min.Fig.12shows the evolution of the CO emulsion with ˛HTAB =0.75in contact with the powdered stones which were almost completely covered.152E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects 490(2016)145–154010203040506000.0050.010.0150.020.025D / mmf / %Fig.9.Evolution of the size distribution of droplets with temperature for ˛HTAB =0.2505101520250.0050.010.0150.020.0250.030.0350.040.045D / mmf / %Fig.10.Evolution of the size distribution of droplets with temperature for ˛HTAB =0.50.Fig.11.Size distribution of droplets having ˛HTAB =0.75as a function of temperature.E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects490(2016)145–154153Fig.12.Photomicrographs of the emulsion destruction in contact with stones.×100,˛HTAB=0.75.(a)Diluted CO emulsion just added to the stones,(b)after5min,droplets were aggregated close to the stones,(c)after10min,(d)after30min,(e)after24h,(f)commercial cationic emulsion after30min.Photos a,b and f with polarized light and 1retardation plate intercalated.The other photos are with unpolarised light.Bars indicate0.2mm.The crude oil emulsion was previously diluted with20%water to improve visualization.The clear regions are water between stones.The destruction of the emulsion by stones seems to follow the mechanism called heteroflocculation[25],i.e.the oil droplets clus-ter together around the stones followed by their coalescence on the solid surface.In this sense,some HTAB molecules dissolved in the aqueous phase may hydrophobize the rock surface improving the adherence of the oil.The breaking time of emulsions is known to be affected by the nature of the aggregate and its specific area,humidity,surfactant concentration,pH,and temperature[4],therefore the speed of breaking in roads industry may be different to that found in our lab-oratory conditions.Due to the short time of breaking,this emulsion may be useful as an imprinting irrigation,i.e.irrigation of surfaces to produce a transition surface with the new asphaltic layer ensuring the anchoring of this layer,or to stabilize sands[26].154 E.N.Schulz et al./Colloids and Surfaces A:Physicochem.Eng.Aspects490(2016)145–1544.ConclusionsNaOl–HTAB mixtures revealed to be good O/W emulsifiers.The system having˛HTAB=0.75gave the largest volume of emulsion having a narrow unimodal size distribution with smaller droplets. This emulsion has a relatively high viscosity.All emulsions were stable on ageing and to temperature rise.The emulsions were destroyed by contact with quartzite stones.These properties may be useful for different applications in petroleum industry such as their use as fuels,transport and pavement production.AknowledgementsENS is an assistant researcher of the Argentine National Council of Scientific and Technical Researches(CONICET),EPS is an adjunct researcher of CONICET.REA has a post-doctoral fellowship of CON-ICET.This research was supported by a grant of the Universidad Nacional del Sur.Appendix A.Supplementary dataSupplementary data associated with this article can be found,in the online version,at /10.1016/j.colsurfa.2015.11. 023.References[1]N.Delgado,F.Ysambertt,C.Montiel,G.Chávez,A.Cáceres,B.Bravo,N.Márquez,Evaluation of oil-in-water emulsions with non-ionic and anionicsurfactants mixtures for potential use in the oil industry,Rev.Téc.Ing.Univ.Zulia30(2)(2007)118–127(in Spanish).[2]L.Schramm,Surfactants:Fundamentals and Applications in the PetroleumIndustry,Cambridge University Press,Cambridge,2000.[3]H.Rivas,X.Gutiérrez,Surfactants:behavior and some of their applications inthe petroleum industry,Acta Cient.Venez.50(Suppl.No.1)(1999)54–65. [4]M.Bourrel,C.Chambu,Cationic asphalt emulsions:breaking on mineralsubstrates,in:Proceedings2nd World Surfactant Congress1988,IV,Paris,1988,pp.145–161.[5]G.Urbina-Villalba,M.García-Sucre,Effect of non-homogeneous spatialdistributions of surfactants on the stability of high-content bitumen-in-water emulsions,Interciencia25(9)(2000)415–422.[6]M.Chappat,Some applications of emulsions,Colloids Surf.A Phys.Eng.Aspects91(1994)57–77.[7]W.S.Abdulla,M.T.Obaidat,N.M.Abu-Sa’da,Influence of aggregate type andgradation on voids of asphalt concrete pavements,J.Mater.Civil Eng.1988 (1988)76–85.[8]N.El-Kadi,F.Martins,D.Clausse,P.C.Schulz,Critical micelle concentration ofaqueous hexadecyltrimetylammonium bromide–sodium oleate mixtures,Colloid Polym.Sci.281(2003)353–362.[9]D.B.Miraglia,E.N.Schulz,J.L.M.Rodriguez,P.C.Schulz,D.Salinas,Sodiumoleate–cetyltrimethylammonium bromide mixtures,J.Colloid Interface Sci.351(2010)197–202.[10]D.B.Miraglia,J.L.M.Rodríguez,R.M.Minardi,P.C.Schulz,Critical micelleconcentration and hlb of the sodium oleate–hexadecyltrimethylammonium bromide mixed system,J.Surfactants Deterg.14(2011)401–408.[11]P.V.Messina,O.Pieroni,V.Verdinelli,P.C.Schulz,Regarding the effect thatdifferent twin tailed surfactants have on a solid stabilized petroleumemulsion,Colloid Polym.Sci.286(2008)191–199.[12]V.Verdinelli,M.A.Morini,P.V.Messina,P.C.Schulz,S.Alvarez,Study ofcompatibility of quartzite stones–Pigüéquarry–with asphalt emulsions,in: Proceedings of the XXXIV Reunión del Asfalto Dr.Alfredo Pinilla,Mar delPlata,Argentina,2006(in Spanish).[13]B.H.Bishop,J.L.Wulfinghoff,Practical Emulsions,vol.1,3rd ed.,ChemicalPublishing Co.,Inc.,New York,1968.[14]J.Mandel,Statistical Analysis of Experimental Data,Interscience,New York,1964,pp.134–137.[15]P.Becher,Encyclopedia of Emulsion Technology,vol.1,Dekker,New York andBasel,1983,pp.369.[16]P.Becher,Emulsions Theory and Practice,American Chemical SocietyMonograph Series No.162,2nd ed.,R.E.Krieger Pub.Co.,New York,1977. [17]P.Messina,M.A.Morini,P.C.Schulz,Aqueous sodium oleate-sodiumdehydrocholate mixtures at low concentration,Colloid Polym.Sci.281(11) (2003)1082–1091.[18]R.E.Anton,D.Gomez,A.Graciaa,chaise,J.L.Salaguer,Surfactant–oil–water systems near the affinity inversion part ix:optimumformulation and phase behavior of mixed anionic–cationic systems,J.Dispersion Sci.Technol.14(4)(1993)401–416.[19]M.B.Sierra,M.A.Morini,P.C.Schulz,The catanionic system sodiumundecenoate-dodecyltrimethylammonium bromide at low concentration,Colloid Polym.Sci.282(6)(2004)633–641,and references therein.[20]M.L.Ferreira,M.B.Sierra,M.A.Morini,P.C.Schulz,A computational study ofthe structure and behaviour of the aqueous mixed system sodiumunsaturated carboxylate–dodecyltrimethylammonium bromide,J.Phys.Chem.110(2006)17600–17606.[21]M.B.Sierra,M.A.Morini,P.C.Schulz,E.Junquera,E.Aicart,Effect of doublebonds in the formation of sodium dodecanoate and sodium10-undecenoate mixed micelles in water,J.Phys.Chem.B111(2007)11692–11699.[22]M.B.Sierra,M.A.Morini,P.C.Schulz,M.L.Ferreira,Unusual volumetric andhydration behavior of the catanionic system sodium undecenoate—dodecyltrimethylammonium bromide,Colloid Polym.Sci.283(2005)1016–1024.[23]M.B.Sierra,P.V.Messina,M.A.Morini,J.M.Ruso,G.Prieto,P.C.Schulz,F.Sarmiento,The nature of the coacervate formed in the aqueousdodecyltrimethylammonium bromide–sodium10-undecenoate mixtures,Colloids Surf.A:Phys.Eng.Aspects277(2006)75–82.[24]G.Kume,M.Gallotti,G.Nunes,Review on anionic/cationic surfactantmixtures,J.Surfactants Deterg.11(2008)1–11.[25]R.A.Mercado,V.Sadtler,P.Marchal,L.Chopin,J.L.Salager,Heteroflocculationof a cationic oil-in-water emulsion resulting from Fontainebleau’sandstone powder addition as a model for asphalt emulsion breakup,Ind.Eng.Chem.Res.51(2012)11688–11694.[26]K.P.George,Stabilization of sands by asphalt emulsion,Transp.Res.Rec.1976(1976)51–56.。
[VIP专享]模拟人生3Nraas指南
[VIP专享]模拟人生3Nraas指南主控制器相关使用指南主控制器的功能很丰富很强大,我一时不可能都想全,而且有些靠字面意思能理解的操作大家都懂就不废话了。
写一些可能会经常用到的。
还有哪些操作不清楚大家可以写在回帖里,等我或者其他人来帮忙解答。
1、如何赋予技能这个算是主控制器常用操作里基本中的基本了。
此处介绍两种方法:①仅针对某个角色设置技能:估计大家都会,所以稍微写一下就好。
点击角色→NRaas→主控制器→进阶→技能等级此时会弹出很长一串技能列表,选中所需技能点击确认,然后在弹出的输入框内输入各项技能所需等级即可。
(*请注意由于魅力技能需要拥有一定数量的朋友才可以升级,所以主控制器会强制随机帮目标角色增加朋友。
)②针对N个角色设置技能:当你需要给N个角色设置相同技能时,重复操作就会变得很繁琐,此时可以使用主控制器的套用技能标记功能。
点击电脑→NRaas→主控制器→设定→套用技能标记如果以前没有用过该功能的话此时这个列表里就仅有“添加技能标记”一项,点击它。
给这套技能标记起个容易区分的名称,比如是给人类设置的就命名为“SkillsHuman”,给宠物设置的就命名为“SkillsPet”。
然后又会弹出那串技能列表,注意这个列表和方法①的不太一样,这个列表会无视物种区别包含游戏里所有可习得的技能。
选择所需技能点击确认,输入各项技能所需等级,如此一来在套用技能标记选单里就多了这个选项。
再去点击角色→NRaas→主控制器→进阶→套用技能标记这时就可以从列表里选择之前设置好的技能标记一秒搞定了。
总之就是设置一遍后可以到处套用,告别重复操作。
2、如何修改年龄最新版的主控制器在修改年龄方面有稍许改进,分成了精确值和绝对值两种方法。
①精确值:这个其实就是以前的修改年龄方法。
点击角色→NRaas→主控制器→干预→年龄:精确值然后按照字面提示,输入你希望该角色目前在其年龄阶段的第几天。
②相对值:这个功能是在当前年龄天数的基础上做加减法。
《太阳帝国原罪》14项属性完整修改器
《太阳帝国:原罪》14项属性完整修改器拿修改器收费其实跟拿破解补丁或者汉化补丁收费性质是⼀样的,我⼀向认为这些作品都是基于其他游戏产品下制作出来的,如果要收费必须经过游戏开发商同意,⽽且c h e a t h a p p e n s居然敢⼀个I D要39美圆……发现有传播就利益封号,我的⼀个朋友已经挂了3个I D了。
这不跟明抢⼀样么……,于是便请了个朋友协助,搞掉了他们的⽹络验证程序,并且已经了解了破解⽅法,以后将陆续将这家机构的⼀切新游戏完整版修改器放出。
下载地址h t t p://s1.d o y o.c n/fil e/50/d2/c f2e9e9e78c20400007a.r a rN u m p a d2:⾦属N u m p a d3:⽔晶N u m p a d4:M e g a H u l lN u m p a d5:D a m a g e H u l lN u m p a d6:M e g a S h i e l d sN u m p a d7:D a m a g e S h i e l d sN u m p a d8:M e g a A n t i m a t t e rN u m p a d9:D r a i n A n t i m a t t e rN u m p a d+:M e g a L o g i s t i c sS l o t sN u m p a d-:M e g a Ta c t i c a l S l o t sN u m p a d/:I n s t a n t D e v e l o pP l a n e tN u m p a d*:I n s t a n t R e s e a r c hF1开启作弊n u m p a d1:学分-1000000学分n u m p a d2:⾦属-1000000⾦属n u m p a d3:晶体-1000000晶体n u m p a d4:巨型船体-50000船体n u m p a d5:破坏船体-船体近排⽔n u m p a d6:巨型盾牌-50000s h e i l d sn u m p a d7:损害盾-盾牌将近流失n u m p a d8:巨型反物质-反物质50000n u m p a d9:流失的反物质-反物质⼏乎消耗n u m p a d+:巨型物流插槽-1000插槽供星球n u m p a d-:巨型战术插槽-1000插槽供星球n u m p a d/:即时开发星球-即时开发星球n u m p a d*:即时科研-即时科研 逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
《太阳帝国的原罪:反叛》三族主力舰打法
《太阳帝国的原罪:反叛》三族主力舰打法首先声明:1、玩的时间不长,斗胆献丑,希望能抛砖引玉。
2、可能培养升级令我很有成就感,所以从一开始就只玩主力舰。
3、目前为止只和电脑战斗过,我估计要是跟人对战,只怕主力舰还没脱离儿童成长期,就已经GAME OVER了。
一、贸易联盟(T族)主力舰我只用艾肯、杜诺夫、玛莎、科尔四种主力舰,其技能主要使用以下几种:艾肯——殖民;离子雷矢(锁定对方短时间内无法移动和丧失能力);6级终极技能休战(逃跑绝招)。
杜诺夫——补盾(俺最喜欢了);6级终极技能磁场(大幅降低自身及周边友军反物质消耗)。
玛莎——6级终极技能导弹幕雨(造成敌人群死群伤)。
科尔——防空(最恨满天小苍蝇)。
一般以15艘主力舰作为攻击主力部队,2艾肯6杜诺3科尔4玛莎。
作战时两艘艾肯轮流使用离子雷矢技能,使对方重点目标尤其是主力舰丧失能力和无法逃跑,直至其香消玉殒。
战况不妙时轮流一开休战技能,逃跑胜似闲庭信步。
杜诺夫在一开战就使用终极技能,降低本方反物质消耗,然后见谁盾掉的利害就大伙一齐给它补盾。
敌人打得再热闹,也架不住俺家6个阿杜妙手回春。
科尔攻击力强,打开防空应付小苍蝇就行了。
4艘玛莎接近敌群时催动导弹幕雨,专门对付敌人成群小马仔。
二、圣临使者(A族)主力舰15艘主力舰部队如此配置:6先祖母2天启3翠鸟4光辉。
技能主要使用:先祖母——殖民;群体补盾;怨恨(目标单位受到攻击,周边敌舰同时受伤害)天启——迷想(锁定对方短时间内无法移动和丧失能力);终极技能歇斯底里(摧毁星球)。
翠鸟——主要用隔力推动技能(防空)。
光辉——主要用终极技能净化之辉(群死群伤)。
具体使用方法与A族类似。
先祖母的群体补盾其实更适合混合编队,在主力舰打法中效果不如A族的阿杜,因为电脑一般喜欢盯着一两艘主力舰集中攻击,而单体补盾自然是阿杜最强。
天启的终极技能歇斯底里能使星球值持续大幅下降,大大节省摧毁星球的时间。
光辉的终极发出的光束正如毛主席诗词:“横扫一切害人虫,全无敌!”只是可惜范围仅限于光束纵向直线。
关于融资计划模板六篇
融资计划关于融资计划模板六篇日子在弹指一挥间就毫无声息的流逝,相信大家对即将到来的工作生活满心期待吧!是时候抽出时间写写计划了。
那么计划怎么拟定才能发挥它最大的作用呢?以下是小编精心整理的融资计划6篇,希望对大家有所帮助。
融资计划篇1目录一、公司介绍二、项目分析三、市场分析四、管理团队五、财务计划六、融资方案的设计七、摘要正文一、公司介绍1、公司简介主要内容包括公司成立的时间、注册资本金、公司宗旨与战略、主要产品等,这方面的介绍是有必要的,它可以使人们了解你公司的历史和团队。
2、公司现状在此将您公司的资本结构、净资产、总资产、年报或者其他有助于投资者认识你的公司的有关参考资料附上。
如果是私营公司还应将前几年经过审计的财务报告以附件形式提供。
如果经过审计请注明审计会计师事务所,如果未经审计也请注明。
3、股东实力股东的背景也会对投资者产生重要的影响。
如果股东中有大的企业,或者公司本身就属于大型集团,那么对融资会产生很多好处。
如果大股东能提供某种担保则更好。
4、历史业绩对于开发企业而言,以前做过什么项目,经营业绩如何,都是要特别说明的地方,如果一个企业的开发经验丰富,那么对于其执行能力就会得到承认。
5、资信程度把银行提供的资信证明,工商、税务等部门评定的各种奖励,或者其他取得的荣誉,都可以写进去,而且要把相关资料作为附件列入。
最好有证明的人员。
6、董事会决议对于需要融资的项目,必须经过公司决策层的同意。
这样才更加强了融资的可信程度,而不是戏言。
二、项目分析1、项目的基本情况位置、占地面积、建筑面积、物业类型、工程进度等,都是房地产开发的基本情况,需要在报告中指出。
2、项目来历项目来历是指项目的来龙去脉,项目的上家是谁,怎么得到的项目,是否有遗留问题,是如何解决的等情况。
3、证件状况文件项目是否有土地证、用地规划许可证、项目规划许可证、开工证和销售许可证等五证的情况。
需要复印件。
4、资金投入自有资金的数额、投入的比例、其他资金来源及所占比例、建筑商垫资情况、预计收到预售款等情况等,方便了解项目的资金状况。
DSC100 中文手册
2.2
停车,报警和故障逻辑 ...............................................................................................................11
2.2.1 停车逻辑...............................................................................................................................11
3.2.4 DSC100 伺服控制器 IP 地址和波特率设置.......................................................................23
3.2.5 接线端子信号定义 ...............................................................................................................23
产品和培训信息 .............................................................................................................................................v
文档号 No. 001 中国 北京 印制
目录
目录......................................................................................................................................................................... i
太阳帝国的原罪三合一——vasari科技一览
太阳帝国的原罪三合⼀——vasari科技⼀览 栏位 前提效果影响的母舰型号影响的护卫舰型号影响的其他单位 A1⼀个武器实验室解开K a n r a k A s s a i l a n t护卫舰 A2⼀个武器实验室解开K a r r a s t r a D e s t r u c t o r护卫舰 A3⼀个武器实验室解开R e g e n e r a t i o n B a y维修站 A5-1⼀个武器实验室脉冲炮伤害增加5%J i k a r a N a v i g a t o r R a v a s t r a S k i r m i s h e r J a r u n M i g r a t o r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r A5-2⼀个武器实验室脉冲炮伤害增加10%J i k a r a N a v i g a t o r R a v a s t r a S k i r m i s h e r J a r u n M i g r a t o r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r A6-1⼀个武器实验室相位导弹有5%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 A6-2⼀个武器实验室相位导弹有10%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 A9-1⼀个武器实验室最⼤⽣命值增加6%,⽣命修复速度增加3%所有所有所有 A9-2⼀个武器实验室最⼤⽣命值增加13%,⽣命修复速度增加5%所有所有所有 B2两个武器实验室解开J u n s u r a k S e n t i n e l护卫舰 B3两个武器实验室解开P h a s e J u m p I n h i b i t o r⼲扰机 B4两个武器实验室解开H a n g e r D e f e n s e防御站 B5-1两个武器实验室脉冲炮伤害增加15%J i k a r a N a v i g a t o r R a v a s t r a S k i r m i s h e r J a r u n M i g r a t o r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r B5-2两个武器实验室脉冲炮伤害增加20%J i k a r a N a v i g a t o r R a v a s t r a S k i r m i s h e r J a r u n M i g r a t o r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r B9-1两个武器实验室最⼤⽣命值增加15%,⽣命修复速度增加15%所有所有所有 B9-2两个武器实验室最⼤⽣命值增加17%,⽣命修复速度增加25%所有所有所有 B10-1两个武器实验室为R a v a s t r a S k i r m i s h e r和S k a r o v a s E n f o r c e r s 增加R e i n t e g r a t i o n(⾃我修复)技能R a v a s t r a S k i r m i s h e r S k a r o v a sE n f o r c e r s B10-2两个武器实验室为R a v a s t r a S k i r m i s h e r和S k a r o v a s E n f o r c e r s 增加R e i n t e g r a t i o n(⾃我修复)技能R a v a s t r a S k i r m i s h e r S k a r o v a sE n f o r c e r s C3三个武器实验室解开L a s u r a k Tr a n s p o r t e r巡洋舰 C4使母舰能够⽤⾦钱训练到等级4.所有 C5-1脉冲雷射伤害增加5%K o r t u l D e v a s t a t o r J a r r a s u l E v a c u a t o r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r C5-2脉冲雷射伤害增加10%K o r t u l D e v a s t a t o r J a r r a s u l E v a c u a t o r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r C6-1相位导弹有15%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 C6-2相位导弹有20%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 C8-1最⼤护盾值增加5%,护盾恢复速度增加5%所有所有 C8-2最⼤护盾值增加10%,护盾恢复速度增加10%所有所有 C10-1装甲值增加1.0所有所有 C10-2装甲值增加2.0所有所有 C11-1反物质储量增加5%,反物质产⽣速度增加5%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n C11-2反物质储量增加10%,反物质产⽣速度增加10%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n D1为K a n r a k A s s a i l a n t提供D i s c h a r g i n g M i s s i l e s(降低移动⼒,提升射程与范围杀伤⼒)技能. D2为R a v a s t r a S k i r m i s h e r提供I n t e r f e r e n c e()技能 D3解开S e r e v u n O v e r s e e r巡洋舰 D5-1脉冲雷射伤害增加15%K o r t u l D e v a s t a t o r J a r r a s u l E v a c u a t o r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r D5-2脉冲雷射伤害增加20%K o r t u l D e v a s t a t o r J a r r a s u l E v a c u a t o r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r D7-1震波武器伤害增加5%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s D7-2震波武器伤害增加10%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s D9-1最⼤⽣命值增加24%,⽣命修复速度增加28%所有所有所有 D9-2最⼤⽣命值增加30%,⽣命修复速度增加30%所有所有所有 D10-1装甲值增加3.0所有所有 D10-2装甲值增加4.0所有所有 E2解开S t i l a k u s S u b v e r t e r巡洋舰 E3为S e r e v u n O v e r s e e r提供M o b i l e P h a s e D e t e c t i o n(可以侦察到指定位置的敌⼈)技能. E4解开S k a r o v a s E n f o r c e r s巡洋舰 E6-1相位导弹有25%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 E6-2相位导弹有30%⼏率穿越护盾K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 E7-1震波武器伤害增加15%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s E7-2震波武器伤害增加20%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s E8-1最⼤护盾值增加15%,护盾恢复速度增加15%所有所有 E8-2最⼤护盾值增加20%,护盾恢复速度增加20%所有所有 E11-1反物质储量增加15%,反物质产⽣速度增加15%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n E11-2反物质储量增加20%,反物质产⽣速度增加20%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n F1使J i k a r a N a v i g a t o r⽆视相位⼲扰的效果 F2为S t i l a k u s S u b v e r t e r提供D i s t o r t i o n F i e l d(能相位传送到敌舰边并让敌舰瘫痪)技能 F3为S e r e v u n O v e r s e e r提供J u m p D e g r a d a t i o n(减慢敌⼈对该区域的相位转移)技能 F5-1增加战舰在炮击⾏星时的射程13%所有K a r r a s t r a D e s t r u c t o r F5-2增加战舰在炮击⾏星时的射程27%所有K a r r a s t r a D e s t r u c t o r F5-3增加战舰在炮击⾏星时的射程40%所有K a r r a s t r a D e s t r u c t o r F6-1增加相位导弹的攻击⼒10%K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 F6-2增加相位导弹的攻击⼒20%K o r t u l D e v a s t a t o r S k i r a n t r a C a r r i e r A n t o r a k M a r a u d e r Vu l k o r a s D e s o l a t o r K a n r a k A s s a i l a n t J u n s u r a k S e n t i n e l M i s s i l e P l a t f o r m和所有舰载机 F10-1增加装甲值4.5并减少舰船建造所需物质4% F10-2增加装甲值5并减少舰船建造所需物质8% G4为S k a r o v a s E n f o r c e r s提供I n e r t i a l F i e l d(减缓附近敌⼈移动速度)技能 G7-1震波武器伤害增加25%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s G7-2震波武器伤害增加30%所有K a r r a s t r a D e s t r u c t o r S k a r o v a s E n f o r c e r s G11-1反物质储量增加25%,反物质产⽣速度增加25%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n G11-2反物质储量增加30%,反物质产⽣速度增加30%所有J i k a r aN a v i g a t o r J a r u n M i g r a t o r L a s u r a k Tr a n s p o r t e r S t i l a k u s S u b v e r t e r S e r e v u n O v e r s e e r H a n g e r D e f e n c eR e g e n e r a t i o n B a y N a n o We a p o n J a m m e r P h a s e S t a b i l i z e r K o s t u r aC a n n o n H2解开K o s t u r a C a n n o n炮,⾏星武器,最终武器 逗游⽹——中国2亿游戏⽤户⼀致选择的”⼀站式“游戏服务平台。
Singles2 修改方法与攻略
Singles2 修改方法与攻略.txt我们用一只眼睛看见现实的灰墙,却用另一只眼睛勇敢飞翔,接近梦想。
男人喜欢听话的女人,但男人若是喜欢一个女人,就会不知不觉听她的话。
[PART 1]攻略男女主角的攻略是一样的,差别只在于所遇到的人物会不同。
名字后括号中的另一个名字就是玩女主角会遇到的人。
如Linda(Simon),代表同一个地点玩男主角会遇到Linda,而玩女主角的话则会遇到Simon。
Quest0:TutorialQuest0-1:Go to Kim.移动角色到Kim身旁的问号点。
Quest0-2:Look around the apartment.在公寓里四处逛逛,找到三个问号点,分别在厨房、浴室、玩家卧室。
Quest0-3:Get something to eat from the fridge.站到厨房问号点,然后点选冰箱拿吃的。
Quest0-4:Take a shower.站到浴室问号点,然后淋浴。
Quest0-5:Buy yourself a bed and put it in your room.站到玩家卧室问号点,然后买一张床放进来。
QuestRelship:She(He) WILL be mineQuestRelship-1:Win Anna(Josh)'s friendship back.玩家和Anna(Josh)的友谊值(笑脸蓝色长条)到达一定程度即完成任务。
QuestRelship-2:Show Anna(Josh) your romantic side. (Optional)玩家和Anna(Josh)的浪漫值(红心蓝色长条)到达一定程度即完成任务。
QuestRelship-3:Give Anna(Josh) the hots for you! (Optional)玩家和Anna(Josh)的性爱值(嘴唇蓝色长条)到达一定程度即完成任务。
Quest1:Moving in, Moving onQuest1-1:Give Magnet a call.打电话找Magnet帮忙。
全国大型灌区基础数据库建设指南
1.5 适用对象...........................................................................................................................4
第 1 章 概 述...................................................................................................................................1
1.1 背景和意义.......................................................................................................................1
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2.2.4 2.2.5 2.2.6
备注数据类型 ......................................................................................................... 19 二进制数据类型 ..................................................................................................... 19 日期数据类型 ......................................................................................................... 20
太阳帝国的原罪:反叛攻略
《太阳帝国的原罪:反叛》图文全攻略《太阳帝国的原罪:反叛》图文全攻略作为太空类游戏来说的话,在《自由枪骑兵》和X3系列影响日渐式微的时代之下,《太阳帝国的原罪》系列是近几年不可多得的一部佳作。
不论从可玩性和游戏剧本的设定,对于广大的太空游戏爱好者是一部极佳的作品。
当然这部游戏的几部资料片也没有让众多玩家失望但是对于一些可能刚接触该类型游戏的玩家来说,可能觉得略微有点难以上手。
其实本作整体的游戏规划是非常简单易懂的,这里我就进行一些简单的说明以及用一些战例来让大家了解这个游戏的精髓游戏的整体操作很简单,基本上只需要鼠标就可以完成所有的游戏操控。
对于游戏本身设置的一些快捷键,不需过多的进行记忆(除非骨灰级玩家进行联网作战的话)。
游戏里面记得多使用CTRL+数字键进行编队整理就可以了一,界面介绍这个游戏本身单人游戏部分内容就非常宏大了。
所以这里我们就只先说明一下单人游戏的部分单人游戏的部分主要的内容还是依据地图进行游戏的进行。
游戏的地图分为小型,中型和大型,以及你自己保存设计的自定义地图。
每个类型的地图包含可容纳的玩家数,星系数目,行星数目,以及建议的开局类型(如混战或者合作作战)。
改变地图可以改变你进行游戏的地图类型,而胜利条件和游戏设定则是进行游戏进行的一些详细设置游戏设定主要包含一些游戏环境的设定,如收入速度,游戏发展速度,海盗的有无,游戏初始开局的设定对于刚接触玩家来说的话,当然保持默认为好。
海盗的话可以关闭,因为对于前期发展来说,海盗是个很头疼的势力胜利条件是设定你游戏胜利的模式。
汉化版本已经将每个胜利条件设定的很清楚了。
对于喜欢那种玩全征服的玩家来说,这里可以当做默认玩家设置没有什么内容,你可以在此更改你的游戏进行名称以及默认头像和徽章。
地图设计的内容比较多。
这里汉化的比较清楚,当然这里还是交给又兴趣的玩家自行设计保存。
不过本身游戏的地图就以及比较多了,一般上手来说的话,游戏默认地图还是比较有耐玩性的成就主要就是你游戏进行的一些成就栏,装饰功能下面我们来说一下游戏的开局。
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太阳帝国的原罪-中级进阶教程游侠会员:yuhaiteng81<原创>先讲开局,其实每个人有自己的开局方式,无论怎么开,对整个战局影响不大,但是必须在第一时间把母舰造出来,我的开局方式也有所改变,其他的基础性的东西就不讲了。
按F3在黑市买2下水晶【crystal】,买1下亦可,为什么买2下,是为了第一时间把占星船造出来,让他回魔到190,可以保证最快的时间内占领第一颗小行星。
【开局】先说2下水晶开局:我只说快捷键操作,F3→买2下crystal→ESC【键盘的ESC键】→QQ【升级母星人口】→ESC→WSA【母舰船厂+水晶矿】→ESC→AQQA【2侦查+占星】→ESC→造母舰再说1下水晶开局:F3→买1下crystal→ESC→QQ→ESC→WSA→ESC→AQQ→ESC→造母舰两种开局,区别不大,但是占领第一颗小行星的时间相差1分钟还要多,自己权衡。
为什么上来就升级人口?自己体会。
【注意事项】一、初期有钱就要造小船【V族除外】,便于快速打下中立行星。
二、初期到中期要保证足够数量的兵力,任何种族都可以进行RUSH,你想RUSH,需要的不是种族的军事单位多么强大,而是你要明白,高手去RUSH都有很多的技巧,后面讲。
就算你不想RUSH,也要防止被敌人RUSH。
三、不要憋人口攒钱,需要大批量补充兵力的时候,就要果断的升级人口暴兵。
四、在搞好经济的过程中,不要吝啬花钱,因为回报是丰厚的,关于如何搞经济,后面讲。
五、各种行星的作用以及特性,自己一定要清楚,开局之后,根据侦查出来的地图情报,制定一套自己的占星、进攻或者防守路线。
六、战斗中,不要把船扔在那里让他自己打,你需要集中火力逐个消灭敌人,特别是有些母舰的技能,更需要手动施放,而且要时刻注意战场的变化,并保持队形。
关于战斗操作的技巧,后面讲。
另外,最重要的一点,前线的战火再激烈,也不要忘记在后方补兵以及保持清晰的思路来升级科技,以转换新的打法。
七、没有什么特殊需要,不要让自己的金属和水晶矿超过1000,否则就去黑市卖掉换成金币,一定学会让自己的经济保持平衡。
所以你经常会奇怪,对方哪来那么多钱爆出这么多兵来,这就是原因。
八、不要乱升科技,真正有价值的科技就那么几个。
【各族打法】其实T和A族打法基本都一样,先暴小船【第一种】,一定要早暴,而且要保证数量,20艘是起码的。
可能有人会说,为什么不直接爬军事暴远程或者小船出到人口满,升级人口之后再暴远程,这样打不更好吗?完全可以,但是,你碰到高手,必被RUSH。
游戏的中前期,不要过分信任远程对小船的火力,这游戏玩的就是数量和兵种搭配。
关于科技,先爬2级民事,按照周围需要占领的行星去升级相应的占星科技。
这样的爬科技方法是最传统的,当然,我基本不去升级这些东西,无论任何种族,我都会优先升级军事科技,因为我喜欢RUSH,这是我的性格。
在这篇文章里,大家也不会看到多少关于有效防守的高深技巧,因为我从来都是主攻。
中期发展,2族也基本相同,优先爬民事科技出trade port【贸易站】,然后边造船,边造贸易站。
经济稳定之后,根据战场需要爬军事科技。
因为这期间必有一战。
这个还是要看个人的打法,我基本会在半小时左右开战,也有很多人会在40~50分钟左右开战,这是完全不同的两种打法。
如果对方以远程为主,那么你的数量必会大大超过对方,不用怕,跟他打。
当然,一场战斗的胜利,并不是由当前的战场局势决定的。
而是后勤补给以及经济实力的对比,这是后话。
基本上打到这里,就分出胜负了。
高手很少会出战列舰或者航母,至少我现在还没有碰到航母或者战列舰打法能够战胜我的对手。
因为大型船需要足够的经济+时间+高级科技支持+辅助舰,方可以显示他的威力。
T族可以按照个人需要出战列舰,A族就千万不要出了,因为本身的远程以数量优势+辅助舰,可以轻松打退任何战列舰。
下面讲各族的不同打法:TEC:科技发展顺序为2民事→2军事。
军事方面,小船→远程→辅助舰【3级军事科技,可以补血的那种,长得像个盘子】,这是出兵步骤,前期是大量小船+少量远程的组合,随着战斗消耗,小船最终消失,而过渡到纯远程。
这期间会不停的战斗,双方不停的补给,僵持一段时间之后,如果没有一方明显占优,那么,辅助舰都会相继出现并加入到队伍当中。
接下来拼的就是经济了。
这是TEC的优势。
持久战,V族会明显的呈现劣势,当然,TEC碰到高手V族玩家而能够挺到后期,就绝非一般人物了。
科技方面,先爬2级民事,减造价的科技【有几座黄色大楼的那个,很好找】→占星科技→贸易站,然后2级军事科技→远程,有价值的科技就这几个,对于RUSH型甚至连科技都不需要升级。
盘子需要补血站→+补血能力→盘子。
A族:科技发展顺序为3民事→3军事。
因为自身兵种的护盾很厚,所以在科技上优先升级护盾,由护盾科技树延伸出来的辅助舰【昵称胖子】,1800护盾,范围吸收队友伤害,这可是非常重要的兵种哦,A族强大,就是因为它。
小船→远程→辅助舰,跟TEC打法相同,区别在于,先爬3级民事出贸易站,然后再爬军事科技。
但是,A族一定要在有了足够数量的兵力之后,尽快把胖子搞出来,你会发现,A族相当的硬。
关于文化传播,这东西不是鸡肋,而且完全值得去投资那几千大洋,造在哪里,很有学问,但是搞文化,你就面临被RUSH的风险,在兵力上绝对无法对拼。
所以不推荐,当然,僵持阶段,你突然来个文化侵略,还是挺管用的。
可以在某种程度上暂缓敌人的攻势。
V族:科技发展顺序为1军事。
典型军事族,不需要任何民事科技支持,非常适合RUSH打法,当然,RUSH不下来,就很可能输掉。
V族分两种,一种RUSH ,一种传统打法。
RUSH就不讲了,后面会单独讲一下RUSH进攻方法,各族都一样。
这里讲传统打法,单母舰打中立星,先1级军事科技,出远程→不停的出远程。
不用疑惑,V族不需要经济,军事单位比较强悍,优先升级军事科技→穿盾攻击,就是那个好像射出去小蝌蚪的图标。
其他科技一律不升,把周边的行星都打完,然后进攻。
这样能够保证有经济实力跟人家打中期和后期。
同样需要配合辅助舰,自己把握出辅助舰的时机。
其实各族辅助舰都一个道理,一种补血或者吸伤,大都需要3~4级科技,高级辅助舰会有对战场有很大影响的辅助技能,需要5级科技。
RUSH:这是这篇文章的精华了,当然,不要每场战斗都这么打,也要根据自己的性格去决定是否RUSH。
并不是V族最适合RUSH,3族都一样。
首先,不要造任何民事科技,可能你会疑问,没有民事,怎么占星。
当然不需要占那么多星,你要做的是有足够的部队去压制对手。
首先侦察,然后制定进攻路线。
先把最近的小行星搞定,然后那些火星冰星的都不要管,重要的是你要有自己的进攻路线,而且是最快到达对手母星的捷径,路线的选择非常重要,你要保证自己的母舰能够快速升级,又能够占领足够多的不需要科技支持就可以占领的行星。
地球、土星、小行星都是这种行星,但是前两者会有重兵【中立】把守,在这里就需要操作技巧,你必须让母舰先走,中立单位,会首先选择第一个进入星体的单位进行攻击,这样你才能够保证几乎不费一兵一卒,就打下一个在经济上有重大影响的星体,这两种行星,土星人口可以升到3级,地球4级,往后会给你多少钱应该都知道。
当然,如果过早的打这种中立星,母舰会掉很多血甚至频临死亡,这就不可取了,必要的时候,你可以直接穿过去到达下一个星体进行占领。
我举个例子,在进攻路线中,母星的下一个就是土星,里面有6小船2远程2防空2攻城1战列舰,那么,当时的兵力无论如何也不可能把它打下来,就需要直接穿越过去,你需要带的是仅有的几个小船+占星船+母舰,要记得同时跳跃过去,不要一个一个上,否则。
后果我就不说了。
然后占领后面的星体,造船厂,再出兵。
如果路线中有火星或者冰星这种需要科技支持的,你同样可以打下来,无法占领无所谓,重要的是经验值。
这样一路下去,你要清楚会在何处跟对方交战,提前选择一个进攻点快速占领并造船厂,当然,你不要等,打下中立星直接进攻,让占领船在那里等就OK,如果对方不是这种打法,你的兵力一定会比他的多,一定要抓住战机。
基本上打到这里就结束了,你的母舰应该会比对方高1级,技能上也有优势。
其实讲这么多,过程并不难,实际操作几次就能够掌握。
新手不要采用这种打法,因为一旦RUSH不下来,就不知道接下去如何打了,如果盲目的补兵,只会输得很惨。
老手就不多说了,后面该怎么办,应该都清楚。
【经济】如何搞好自己的经济,非常有学问。
刚刚占领的行星,第一步一定要升级人口。
水晶矿要优先建造。
trade port要早出。
这个就多练吧,如何把经济搞好,跟出兵步骤更好的融合,个人有个人的习惯。
战争拼的是钱,而不是其他东西。
如何让自己的钱更多一些,最简单的是升级行星的人口,火星冰星最大2级,土星3级,地球4级,小行星1级,给自己带来的收入也会不同。
1v1最常用的random无海盗图,17个行星,你的金钱收入在unkeep9%下能够保证在25~30+才算合格。
一般来讲,占6~8星,母星收入在15+,其他的主要收入来源就在于贸易站。
贸易站如何建,他所带来的收入又是如何加成的,是根据最远程贸易线路的长短以及贸易站的数量决定。
比如你在母星造一个,然后一路造下去,在最远占领的行星造一个,你会发现,贸易站的收入会增加,就是这个道理。
当然,一个星体造一个是不够的,在一些星体造2个贸易站是必须的,这就是所谓的贸易星,比如1个贸易站收入1.5,2个就是3,是叠加的。
这样你会明白,金钱收入达到30+不是很难的事情。
有了经济保障,你才有资本跟对手拼军事。
才能够在战斗打响的时候,后方源源不断的送来援兵。
另外,文化可以提高星体的收入,只是影响甚微而已。
经济就讲这么多。
懂了这些就足够了。
【操作】这游戏慢归慢,但是一场1小时的比赛,你一分钟也没有时间闲下来。
有人说他是SLG,那根本不准确,太阳帝国的原罪,是RTS,不同的是,你每时每刻都无法让大脑休息,你需要不停的根据战场的变化,思考对策或者改变一些原有的方案。
特别是操作,当然,这不需要像专业选手那样apm需要多么高。
你的手要快,因为你还需要做其它的事情,自始至终,都需要你的多线操作能力。
一、关于hit and run,这是魔兽里面的名词,操作方法是把那些被集中攻击的单位调往后方,对手通常不会穷追猛打,这样保证该单位不会牺牲而继续保持火力输出。
这个游戏需要经常的使用这种操作。
不要把船往那一扔就什么也不管了。
二、技能操作,首先要明白技能的特性,有些技能不适合自动释放,所以你要把他关掉,并手动释放。
有些群体技能,你更需要选择适当时机释放,对己方使用的范围技能,需要实现整理好队形再进行释放。
三、学会使用热键S,也就是stop。
比如双方正在交战,你不小心点了右键移动,这时候需要按S 停止部队行动,之后,部队会自动选择进攻目标。