反恐精英15——Kimi的第一部CS15视频

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《反恐精英》 HLTV命令大全

《反恐精英》 HLTV命令大全

《反恐精英》HLTV命令大全这篇文章是最新发布的HLDS4.1.1.1/3.1.1.1中的HLTV的自诉文章翻译而来,对简单的HLTV架设和大规模HLTVNET的架设都有详细地介绍。

HLTV独特的实时转播方式注定它将会在电子竞技的发展道路上的重要地位,这一点也在世界各国的CS比赛,以及国内的几次大规模CS大赛,浩方平台的几次转播中得以体现。

HLTV随着HLDS4.1.1.1/3.1.1.1的发布也变得更加成熟,困扰大家两年多的闪光弹bug也已经修复,但是国内很多服务器管理员和比赛组织者都不是很了解HLTV的用法或者只是了解最近本的用法,很多很有趣的功能没有实现,基于此,将这篇很详细的README文章介绍给大家。

文章中一些不常用的命令可能会有一些翻译上的错误,欢迎大家指出,谢谢。

1、总览Half-LiftTV提供了理论上无限制观察者观看在线游戏的可能。

他们可以在游戏服务器中跟随任一名玩家的视角。

观察者对于游戏者来说是不可见的,也不能以任何方式干扰进行中的游戏。

每个观察者可以选择任意玩家的任意视角。

为了获得更有趣的观察体验,观察者可以打开自动切换模式,这样镜头将自动切换到以合适的角度来观看精彩的镜头。

这样观察者们就能舒服的K在椅背上不用作任何动作。

观察者们还可以用最基本的HLChat模式来互相沟通。

大多数流行的Half-Life的MOD例如CS,TeamFortressClassic,DOD都支持HLTV,HLTV 的提供者拥有对HLTV系统的完全控制权,可以改变观察者人数,添加文字信息,更换HLTVlogo等等。

播放的画面可以自定义一个延迟时间,默认的是30秒,这样可以确保正在比赛的队伍不可能通过HLTV来得到一些有用的对手信息。

建立一个单独的支持100人的HLTVServer是很简单的事情,不需要对默认设置作任何改变。

架设一个庞大的HLTV网络来支持上千人的观看需要为服务器的配置等等准备多一些的时间和经验。

cs1.5解说

cs1.5解说
问题:反恐精英CS1.5 硬盘版不知道怎么操作玩 ?
答案:最全键盘操作方法如下,一看就会:
鼠标:
左键:射击
右键
W/↑:前进
S/↓:后退
A:左平移
D:右平移
E:试用键(开门,按开关,拆炸弹,救人)
1:切换到主武器
2:切换到手枪
keys..........................显示自己的CD-KEY信息(CS没效???)
kill..........................自杀!!死定的时候……了断自已吧…
lefthand 0....................设定屏幕上的玩家是左撇子,或是右撇子。
enter:射击
Tab:查看人数,战斗记录
→:右转
←:左转
`:控制台(输入指定命令可以调不同的东西)
CapsLock:按住可以用麦克风跟队友讲话
K:通话状态一直开启
N:购买,开关夜视镜
M:选择队伍
最佳答案Server专用
banid 几分钟 #编号 kick.......踢人Wonid让他换名字后也进不来,除非他换计算机,时间0=永远deathmatch 1..................开dm模式,一个人一组,把其它人解决掉
mp_mapvoteratio 0.6...........票选地图的人数达60%以上才会换地图,0.0-1.0
mp_roundtime 5................设定每回合的时间。(只能3~15分钟)
mp_tkpunish 者下回合会自杀
sv_rcon_minfailures指定的次数,该CDKEY即被BAN

360新游戏

360新游戏
ቤተ መጻሕፍቲ ባይዱ
《红色字为最新游戏 热门游戏》
神鬼预言 神鬼预言 旅途 十项运动 鼠来宝 索尼克:自由竞速 体感嘉年华 体感派对XBLA 体感运动
体感运动2:肾上腺素 玩具总动员 我的形体教练3 舞蹈革命 舞蹈中心 舞蹈中心2 舞蹈中心3 中文 舞力全开:精选集 舞力全开4 舞力全开2014 舞力全开3 舞梦成真迪斯尼派对 嘻哈舞蹈生涯 逍遥赛车 中文 新脑力训练 中文 星球大战 中文 伊甸园之子 油脂舞王 运动爆炸 运动会 1 中文 运动会 2 中文 宅蓝高手 战火纷飞 终极格斗冠军 尊巴健身 尊巴瘦身
乐高 蝙蝠侠2超级英雄 乐高 哈利波特 5-7年 乐高 哈利波特:1-4年 乐高 加勒比海盗 乐高 生化英雄 半条命:橙盒版 薄暮传说 宝贝万岁:天堂烦恼 中文 暴力辛迪边 飙酷车神 不义联盟:我们之中的神 苍翼默示录:连续变幻扩充 炽陷帝国:末日之战 虫姬HD 地铁2033 电锯惊魂 电锯惊魂2:血与肉 谍影重重:伯恩的阴谋 喋血双雄2:伏天 恶霸鲁尼:奖学金 恶灵附身 中文 赋法战争 杀手已死 中文 上旋高手4 少年正义联盟:遗产 神界2:龙骑士 神鸟喀拉锥斯 完美女煞星 天翔铁骑 高清版
FIFA足球 2017
FIFA足球 2016 FIFA足球 2015 中文 FIFA 14 简体中文 FIFA 2014巴西世界杯 FIFA街头足球 侠盗猎车GTA:圣安德烈斯HD版 GTA 4自由城 GTA 5 中文 NBA 2K13 中文 NBA 2K14 中文 NBA 2K15 中文 NBA 2K16 中文
合金猎犬 中文 合金装备:高清合集 合金装备:和平行者 高清版 合金装备:幻痛 X战警3 X战警前传:金刚狼 Z.O.E HD收藏版 阿尔戈英雄的崛起 阿凡达 阿卡尼亚 完整的故事 阿玛拉王国:惩罚 暗星一号:破碎联盟 奥运会上的阿斯特里克斯 澳洲英式橄榄球:世界杯版 霸王 霸王2 百战天虫:革命 收藏版 百战天虫:收藏版 班桌熊:神奇螺丝 中文 恶魔战士:重生 风火轮赛车:世界最强车手 疯狂大乱斗2 中文 福尔摩斯:罪与罚 滑板3 幻象破灭者:扩展版 黄金梦想曲X 毁灭战士3 火爆狂飙:复仇 中文 完美黑暗:零 中文 天翔铁骑 高清版 最后的神迹

Native Instruments MASCHINE MK3 用户手册说明书

Native Instruments MASCHINE MK3 用户手册说明书

The information in this document is subject to change without notice and does not represent a commitment on the part of Native Instruments GmbH. The software described by this docu-ment is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments.“Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instru-ments GmbH.ASIO, VST, HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH.All other product and company names are trademarks™ or registered® trademarks of their re-spective holders. Use of them does not imply any affiliation with or endorsement by them.Document authored by: David Gover and Nico Sidi.Software version: 2.8 (02/2019)Hardware version: MASCHINE MK3Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in making this a better product.NATIVE INSTRUMENTS GmbH Schlesische Str. 29-30D-10997 Berlin Germanywww.native-instruments.de NATIVE INSTRUMENTS North America, Inc. 6725 Sunset Boulevard5th FloorLos Angeles, CA 90028USANATIVE INSTRUMENTS K.K.YO Building 3FJingumae 6-7-15, Shibuya-ku, Tokyo 150-0001Japanwww.native-instruments.co.jp NATIVE INSTRUMENTS UK Limited 18 Phipp StreetLondon EC2A 4NUUKNATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint-Maur75011 ParisFrance SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F, Shenzhen Zimao Center111 Taizi Road, Nanshan District, Shenzhen, GuangdongChina© NATIVE INSTRUMENTS GmbH, 2019. All rights reserved.Table of Contents1Welcome to MASCHINE (25)1.1MASCHINE Documentation (26)1.2Document Conventions (27)1.3New Features in MASCHINE 2.8 (29)1.4New Features in MASCHINE 2.7.10 (31)1.5New Features in MASCHINE 2.7.8 (31)1.6New Features in MASCHINE 2.7.7 (32)1.7New Features in MASCHINE 2.7.4 (33)1.8New Features in MASCHINE 2.7.3 (36)2Quick Reference (38)2.1Using Your Controller (38)2.1.1Controller Modes and Mode Pinning (38)2.1.2Controlling the Software Views from Your Controller (40)2.2MASCHINE Project Overview (43)2.2.1Sound Content (44)2.2.2Arrangement (45)2.3MASCHINE Hardware Overview (48)2.3.1MASCHINE Hardware Overview (48)2.3.1.1Control Section (50)2.3.1.2Edit Section (53)2.3.1.3Performance Section (54)2.3.1.4Group Section (56)2.3.1.5Transport Section (56)2.3.1.6Pad Section (58)2.3.1.7Rear Panel (63)2.4MASCHINE Software Overview (65)2.4.1Header (66)2.4.2Browser (68)2.4.3Arranger (70)2.4.4Control Area (73)2.4.5Pattern Editor (74)3Basic Concepts (76)3.1Important Names and Concepts (76)3.2Adjusting the MASCHINE User Interface (79)3.2.1Adjusting the Size of the Interface (79)3.2.2Switching between Ideas View and Song View (80)3.2.3Showing/Hiding the Browser (81)3.2.4Showing/Hiding the Control Lane (81)3.3Common Operations (82)3.3.1Using the 4-Directional Push Encoder (82)3.3.2Pinning a Mode on the Controller (83)3.3.3Adjusting Volume, Swing, and Tempo (84)3.3.4Undo/Redo (87)3.3.5List Overlay for Selectors (89)3.3.6Zoom and Scroll Overlays (90)3.3.7Focusing on a Group or a Sound (91)3.3.8Switching Between the Master, Group, and Sound Level (96)3.3.9Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.973.3.9.1Extended Navigate Mode on Your Controller (102)3.3.10Navigating the Software Using the Controller (105)3.3.11Using Two or More Hardware Controllers (106)3.3.12Touch Auto-Write Option (108)3.4Native Kontrol Standard (110)3.5Stand-Alone and Plug-in Mode (111)3.5.1Differences between Stand-Alone and Plug-in Mode (112)3.5.2Switching Instances (113)3.5.3Controlling Various Instances with Different Controllers (114)3.6Host Integration (114)3.6.1Setting up Host Integration (115)3.6.1.1Setting up Ableton Live (macOS) (115)3.6.1.2Setting up Ableton Live (Windows) (116)3.6.1.3Setting up Apple Logic Pro X (116)3.6.2Integration with Ableton Live (117)3.6.3Integration with Apple Logic Pro X (119)3.7Preferences (120)3.7.1Preferences – General Page (121)3.7.2Preferences – Audio Page (126)3.7.3Preferences – MIDI Page (130)3.7.4Preferences – Default Page (133)3.7.5Preferences – Library Page (137)3.7.6Preferences – Plug-ins Page (145)3.7.7Preferences – Hardware Page (150)3.7.8Preferences – Colors Page (154)3.8Integrating MASCHINE into a MIDI Setup (156)3.8.1Connecting External MIDI Equipment (156)3.8.2Sync to External MIDI Clock (157)3.8.3Send MIDI Clock (158)3.9Syncing MASCHINE using Ableton Link (159)3.9.1Connecting to a Network (159)3.9.2Joining and Leaving a Link Session (159)3.10Using a Pedal with the MASCHINE Controller (160)3.11File Management on the MASCHINE Controller (161)4Browser (163)4.1Browser Basics (163)4.1.1The MASCHINE Library (163)4.1.2Browsing the Library vs. Browsing Your Hard Disks (164)4.2Searching and Loading Files from the Library (165)4.2.1Overview of the Library Pane (165)4.2.2Selecting or Loading a Product and Selecting a Bank from the Browser (170)4.2.2.1[MK3] Browsing by Product Category Using the Controller (174)4.2.2.2[MK3] Browsing by Product Vendor Using the Controller (174)4.2.3Selecting a Product Category, a Product, a Bank, and a Sub-Bank (175)4.2.3.1Selecting a Product Category, a Product, a Bank, and a Sub-Bank on theController (179)4.2.4Selecting a File Type (180)4.2.5Choosing Between Factory and User Content (181)4.2.6Selecting Type and Character Tags (182)4.2.7List and Tag Overlays in the Browser (186)4.2.8Performing a Text Search (188)4.2.9Loading a File from the Result List (188)4.3Additional Browsing Tools (193)4.3.1Loading the Selected Files Automatically (193)4.3.2Auditioning Instrument Presets (195)4.3.3Auditioning Samples (196)4.3.4Loading Groups with Patterns (197)4.3.5Loading Groups with Routing (198)4.3.6Displaying File Information (198)4.4Using Favorites in the Browser (199)4.5Editing the Files’ Tags and Properties (203)4.5.1Attribute Editor Basics (203)4.5.2The Bank Page (205)4.5.3The Types and Characters Pages (205)4.5.4The Properties Page (208)4.6Loading and Importing Files from Your File System (209)4.6.1Overview of the FILES Pane (209)4.6.2Using Favorites (211)4.6.3Using the Location Bar (212)4.6.4Navigating to Recent Locations (213)4.6.5Using the Result List (214)4.6.6Importing Files to the MASCHINE Library (217)4.7Locating Missing Samples (219)4.8Using Quick Browse (221)5Managing Sounds, Groups, and Your Project (225)5.1Overview of the Sounds, Groups, and Master (225)5.1.1The Sound, Group, and Master Channels (226)5.1.2Similarities and Differences in Handling Sounds and Groups (227)5.1.3Selecting Multiple Sounds or Groups (228)5.2Managing Sounds (233)5.2.1Loading Sounds (235)5.2.2Pre-listening to Sounds (236)5.2.3Renaming Sound Slots (237)5.2.4Changing the Sound’s Color (237)5.2.5Saving Sounds (239)5.2.6Copying and Pasting Sounds (241)5.2.7Moving Sounds (244)5.2.8Resetting Sound Slots (245)5.3Managing Groups (247)5.3.1Creating Groups (248)5.3.2Loading Groups (249)5.3.3Renaming Groups (251)5.3.4Changing the Group’s Color (251)5.3.5Saving Groups (253)5.3.6Copying and Pasting Groups (255)5.3.7Reordering Groups (258)5.3.8Deleting Groups (259)5.4Exporting MASCHINE Objects and Audio (260)5.4.1Saving a Group with its Samples (261)5.4.2Saving a Project with its Samples (262)5.4.3Exporting Audio (264)5.5Importing Third-Party File Formats (270)5.5.1Loading REX Files into Sound Slots (270)5.5.2Importing MPC Programs to Groups (271)6Playing on the Controller (275)6.1Adjusting the Pads (275)6.1.1The Pad View in the Software (275)6.1.2Choosing a Pad Input Mode (277)6.1.3Adjusting the Base Key (280)6.1.4Using Choke Groups (282)6.1.5Using Link Groups (284)6.2Adjusting the Key, Choke, and Link Parameters for Multiple Sounds (286)6.3Playing Tools (287)6.3.1Mute and Solo (288)6.3.2Choke All Notes (292)6.3.3Groove (293)6.3.4Level, Tempo, Tune, and Groove Shortcuts on Your Controller (295)6.3.5Tap Tempo (299)6.4Performance Features (300)6.4.1Overview of the Perform Features (300)6.4.2Selecting a Scale and Creating Chords (303)6.4.3Scale and Chord Parameters (303)6.4.4Creating Arpeggios and Repeated Notes (316)6.4.5Swing on Note Repeat / Arp Output (321)6.5Using Lock Snapshots (322)6.5.1Creating a Lock Snapshot (322)6.5.2Using Extended Lock (323)6.5.3Updating a Lock Snapshot (323)6.5.4Recalling a Lock Snapshot (324)6.5.5Morphing Between Lock Snapshots (324)6.5.6Deleting a Lock Snapshot (325)6.5.7Triggering Lock Snapshots via MIDI (326)6.6Using the Smart Strip (327)6.6.1Pitch Mode (328)6.6.2Modulation Mode (328)6.6.3Perform Mode (328)6.6.4Notes Mode (329)7Working with Plug-ins (330)7.1Plug-in Overview (330)7.1.1Plug-in Basics (330)7.1.2First Plug-in Slot of Sounds: Choosing the Sound’s Role (334)7.1.3Loading, Removing, and Replacing a Plug-in (335)7.1.3.1Browser Plug-in Slot Selection (341)7.1.4Adjusting the Plug-in Parameters (344)7.1.5Bypassing Plug-in Slots (344)7.1.6Using Side-Chain (346)7.1.7Moving Plug-ins (346)7.1.8Alternative: the Plug-in Strip (348)7.1.9Saving and Recalling Plug-in Presets (348)7.1.9.1Saving Plug-in Presets (349)7.1.9.2Recalling Plug-in Presets (350)7.1.9.3Removing a Default Plug-in Preset (351)7.2The Sampler Plug-in (352)7.2.1Page 1: Voice Settings / Engine (354)7.2.2Page 2: Pitch / Envelope (356)7.2.3Page 3: FX / Filter (359)7.2.4Page 4: Modulation (361)7.2.5Page 5: LFO (363)7.2.6Page 6: Velocity / Modwheel (365)7.3Using Native Instruments and External Plug-ins (367)7.3.1Opening/Closing Plug-in Windows (367)7.3.2Using the VST/AU Plug-in Parameters (370)7.3.3Setting Up Your Own Parameter Pages (371)7.3.4Using VST/AU Plug-in Presets (376)7.3.5Multiple-Output Plug-ins and Multitimbral Plug-ins (378)8Using the Audio Plug-in (380)8.1Loading a Loop into the Audio Plug-in (384)8.2Editing Audio in the Audio Plug-in (385)8.3Using Loop Mode (386)8.4Using Gate Mode (388)9Using the Drumsynths (390)9.1Drumsynths – General Handling (391)9.1.1Engines: Many Different Drums per Drumsynth (391)9.1.2Common Parameter Organization (391)9.1.3Shared Parameters (394)9.1.4Various Velocity Responses (394)9.1.5Pitch Range, Tuning, and MIDI Notes (394)9.2The Kicks (395)9.2.1Kick – Sub (397)9.2.2Kick – Tronic (399)9.2.3Kick – Dusty (402)9.2.4Kick – Grit (403)9.2.5Kick – Rasper (406)9.2.6Kick – Snappy (407)9.2.7Kick – Bold (409)9.2.8Kick – Maple (411)9.2.9Kick – Push (412)9.3The Snares (414)9.3.1Snare – Volt (416)9.3.2Snare – Bit (418)9.3.3Snare – Pow (420)9.3.4Snare – Sharp (421)9.3.5Snare – Airy (423)9.3.6Snare – Vintage (425)9.3.7Snare – Chrome (427)9.3.8Snare – Iron (429)9.3.9Snare – Clap (431)9.3.10Snare – Breaker (433)9.4The Hi-hats (435)9.4.1Hi-hat – Silver (436)9.4.2Hi-hat – Circuit (438)9.4.3Hi-hat – Memory (440)9.4.4Hi-hat – Hybrid (442)9.4.5Creating a Pattern with Closed and Open Hi-hats (444)9.5The Toms (445)9.5.1Tom – Tronic (447)9.5.2Tom – Fractal (449)9.5.3Tom – Floor (453)9.5.4Tom – High (455)9.6The Percussions (456)9.6.1Percussion – Fractal (458)9.6.2Percussion – Kettle (461)9.6.3Percussion – Shaker (463)9.7The Cymbals (467)9.7.1Cymbal – Crash (469)9.7.2Cymbal – Ride (471)10Using the Bass Synth (474)10.1Bass Synth – General Handling (475)10.1.1Parameter Organization (475)10.1.2Bass Synth Parameters (477)11Working with Patterns (479)11.1Pattern Basics (479)11.1.1Pattern Editor Overview (480)11.1.2Navigating the Event Area (486)11.1.3Following the Playback Position in the Pattern (488)11.1.4Jumping to Another Playback Position in the Pattern (489)11.1.5Group View and Keyboard View (491)11.1.6Adjusting the Arrange Grid and the Pattern Length (493)11.1.7Adjusting the Step Grid and the Nudge Grid (497)11.2Recording Patterns in Real Time (501)11.2.1Recording Your Patterns Live (501)11.2.2The Record Prepare Mode (504)11.2.3Using the Metronome (505)11.2.4Recording with Count-in (506)11.2.5Quantizing while Recording (508)11.3Recording Patterns with the Step Sequencer (508)11.3.1Step Mode Basics (508)11.3.2Editing Events in Step Mode (511)11.3.3Recording Modulation in Step Mode (513)11.4Editing Events (514)11.4.1Editing Events with the Mouse: an Overview (514)11.4.2Creating Events/Notes (517)11.4.3Selecting Events/Notes (518)11.4.4Editing Selected Events/Notes (526)11.4.5Deleting Events/Notes (532)11.4.6Cut, Copy, and Paste Events/Notes (535)11.4.7Quantizing Events/Notes (538)11.4.8Quantization While Playing (540)11.4.9Doubling a Pattern (541)11.4.10Adding Variation to Patterns (541)11.5Recording and Editing Modulation (546)11.5.1Which Parameters Are Modulatable? (547)11.5.2Recording Modulation (548)11.5.3Creating and Editing Modulation in the Control Lane (550)11.6Creating MIDI Tracks from Scratch in MASCHINE (555)11.7Managing Patterns (557)11.7.1The Pattern Manager and Pattern Mode (558)11.7.2Selecting Patterns and Pattern Banks (560)11.7.3Creating Patterns (563)11.7.4Deleting Patterns (565)11.7.5Creating and Deleting Pattern Banks (566)11.7.6Naming Patterns (568)11.7.7Changing the Pattern’s Color (570)11.7.8Duplicating, Copying, and Pasting Patterns (571)11.7.9Moving Patterns (574)11.7.10Adjusting Pattern Length in Fine Increments (575)11.8Importing/Exporting Audio and MIDI to/from Patterns (576)11.8.1Exporting Audio from Patterns (576)11.8.2Exporting MIDI from Patterns (577)11.8.3Importing MIDI to Patterns (580)12Audio Routing, Remote Control, and Macro Controls (589)12.1Audio Routing in MASCHINE (590)12.1.1Sending External Audio to Sounds (591)12.1.2Configuring the Main Output of Sounds and Groups (596)12.1.3Setting Up Auxiliary Outputs for Sounds and Groups (601)12.1.4Configuring the Master and Cue Outputs of MASCHINE (605)12.1.5Mono Audio Inputs (610)12.1.5.1Configuring External Inputs for Sounds in Mix View (611)12.2Using MIDI Control and Host Automation (614)12.2.1Triggering Sounds via MIDI Notes (615)12.2.2Triggering Scenes via MIDI (622)12.2.3Controlling Parameters via MIDI and Host Automation (623)12.2.4Selecting VST/AU Plug-in Presets via MIDI Program Change (631)12.2.5Sending MIDI from Sounds (632)12.3Creating Custom Sets of Parameters with the Macro Controls (636)12.3.1Macro Control Overview (637)12.3.2Assigning Macro Controls Using the Software (638)12.3.3Assigning Macro Controls Using the Controller (644)13Controlling Your Mix (646)13.1Mix View Basics (646)13.1.1Switching between Arrange View and Mix View (646)13.1.2Mix View Elements (647)13.2The Mixer (649)13.2.1Displaying Groups vs. Displaying Sounds (650)13.2.2Adjusting the Mixer Layout (652)13.2.3Selecting Channel Strips (653)13.2.4Managing Your Channels in the Mixer (654)13.2.5Adjusting Settings in the Channel Strips (656)13.2.6Using the Cue Bus (660)13.3The Plug-in Chain (662)13.4The Plug-in Strip (663)13.4.1The Plug-in Header (665)13.4.2Panels for Drumsynths and Internal Effects (667)13.4.3Panel for the Sampler (668)13.4.4Custom Panels for Native Instruments Plug-ins (671)13.4.5Undocking a Plug-in Panel (Native Instruments and External Plug-ins Only) (675)13.5Controlling Your Mix from the Controller (677)13.5.1Navigating Your Channels in Mix Mode (678)13.5.2Adjusting the Level and Pan in Mix Mode (679)13.5.3Mute and Solo in Mix Mode (680)13.5.4Plug-in Icons in Mix Mode (680)14Using Effects (681)14.1Applying Effects to a Sound, a Group or the Master (681)14.1.1Adding an Effect (681)14.1.2Other Operations on Effects (690)14.1.3Using the Side-Chain Input (692)14.2Applying Effects to External Audio (695)14.2.1Step 1: Configure MASCHINE Audio Inputs (695)14.2.2Step 2: Set up a Sound to Receive the External Input (698)14.2.3Step 3: Load an Effect to Process an Input (700)14.3Creating a Send Effect (701)14.3.1Step 1: Set Up a Sound or Group as Send Effect (702)14.3.2Step 2: Route Audio to the Send Effect (706)14.3.3 A Few Notes on Send Effects (708)14.4Creating Multi-Effects (709)15Effect Reference (712)15.1Dynamics (713)15.1.1Compressor (713)15.1.2Gate (717)15.1.3Transient Master (721)15.1.4Limiter (723)15.1.5Maximizer (727)15.2Filtering Effects (730)15.2.1EQ (730)15.2.2Filter (733)15.2.3Cabinet (737)15.3Modulation Effects (738)15.3.1Chorus (738)15.3.2Flanger (740)15.3.3FM (742)15.3.4Freq Shifter (743)15.3.5Phaser (745)15.4Spatial and Reverb Effects (747)15.4.1Ice (747)15.4.2Metaverb (749)15.4.3Reflex (750)15.4.4Reverb (Legacy) (752)15.4.5Reverb (754)15.4.5.1Reverb Room (754)15.4.5.2Reverb Hall (757)15.4.5.3Plate Reverb (760)15.5Delays (762)15.5.1Beat Delay (762)15.5.2Grain Delay (765)15.5.3Grain Stretch (767)15.5.4Resochord (769)15.6Distortion Effects (771)15.6.1Distortion (771)15.6.2Lofi (774)15.6.3Saturator (775)15.7Perform FX (779)15.7.1Filter (780)15.7.2Flanger (782)15.7.3Burst Echo (785)15.7.4Reso Echo (787)15.7.5Ring (790)15.7.6Stutter (792)15.7.7Tremolo (795)15.7.8Scratcher (798)16Working with the Arranger (801)16.1Arranger Basics (801)16.1.1Navigating Song View (804)16.1.2Following the Playback Position in Your Project (806)16.1.3Performing with Scenes and Sections using the Pads (807)16.2Using Ideas View (811)16.2.1Scene Overview (811)16.2.2Creating Scenes (813)16.2.3Assigning and Removing Patterns (813)16.2.4Selecting Scenes (817)16.2.5Deleting Scenes (818)16.2.6Creating and Deleting Scene Banks (820)16.2.7Clearing Scenes (820)16.2.8Duplicating Scenes (821)16.2.9Reordering Scenes (822)16.2.10Making Scenes Unique (824)16.2.11Appending Scenes to Arrangement (825)16.2.12Naming Scenes (826)16.2.13Changing the Color of a Scene (827)16.3Using Song View (828)16.3.1Section Management Overview (828)16.3.2Creating Sections (833)16.3.3Assigning a Scene to a Section (834)16.3.4Selecting Sections and Section Banks (835)16.3.5Reorganizing Sections (839)16.3.6Adjusting the Length of a Section (840)16.3.6.1Adjusting the Length of a Section Using the Software (841)16.3.6.2Adjusting the Length of a Section Using the Controller (843)16.3.7Clearing a Pattern in Song View (843)16.3.8Duplicating Sections (844)16.3.8.1Making Sections Unique (845)16.3.9Removing Sections (846)16.3.10Renaming Scenes (848)16.3.11Clearing Sections (849)16.3.12Creating and Deleting Section Banks (850)16.3.13Working with Patterns in Song view (850)16.3.13.1Creating a Pattern in Song View (850)16.3.13.2Selecting a Pattern in Song View (850)16.3.13.3Clearing a Pattern in Song View (851)16.3.13.4Renaming a Pattern in Song View (851)16.3.13.5Coloring a Pattern in Song View (851)16.3.13.6Removing a Pattern in Song View (852)16.3.13.7Duplicating a Pattern in Song View (852)16.3.14Enabling Auto Length (852)16.3.15Looping (853)16.3.15.1Setting the Loop Range in the Software (854)16.4Playing with Sections (855)16.4.1Jumping to another Playback Position in Your Project (855)16.5Triggering Sections or Scenes via MIDI (856)16.6The Arrange Grid (858)16.7Quick Grid (860)17Sampling and Sample Mapping (862)17.1Opening the Sample Editor (862)17.2Recording Audio (863)17.2.1Opening the Record Page (863)17.2.2Selecting the Source and the Recording Mode (865)17.2.3Arming, Starting, and Stopping the Recording (868)17.2.5Using the Footswitch for Recording Audio (871)17.2.6Checking Your Recordings (872)17.2.7Location and Name of Your Recorded Samples (876)17.3Editing a Sample (876)17.3.1Using the Edit Page (877)17.3.2Audio Editing Functions (882)17.4Slicing a Sample (890)17.4.1Opening the Slice Page (891)17.4.2Adjusting the Slicing Settings (893)17.4.3Live Slicing (898)17.4.3.1Live Slicing Using the Controller (898)17.4.3.2Delete All Slices (899)17.4.4Manually Adjusting Your Slices (899)17.4.5Applying the Slicing (906)17.5Mapping Samples to Zones (912)17.5.1Opening the Zone Page (912)17.5.2Zone Page Overview (913)17.5.3Selecting and Managing Zones in the Zone List (915)17.5.4Selecting and Editing Zones in the Map View (920)17.5.5Editing Zones in the Sample View (924)17.5.6Adjusting the Zone Settings (927)17.5.7Adding Samples to the Sample Map (934)18Appendix: Tips for Playing Live (937)18.1Preparations (937)18.1.1Focus on the Hardware (937)18.1.2Customize the Pads of the Hardware (937)18.1.3Check Your CPU Power Before Playing (937)18.1.4Name and Color Your Groups, Patterns, Sounds and Scenes (938)18.1.5Consider Using a Limiter on Your Master (938)18.1.6Hook Up Your Other Gear and Sync It with MIDI Clock (938)18.1.7Improvise (938)18.2Basic Techniques (938)18.2.1Use Mute and Solo (938)18.2.2Use Scene Mode and Tweak the Loop Range (939)18.2.3Create Variations of Your Drum Patterns in the Step Sequencer (939)18.2.4Use Note Repeat (939)18.2.5Set Up Your Own Multi-effect Groups and Automate Them (939)18.3Special Tricks (940)18.3.1Changing Pattern Length for Variation (940)18.3.2Using Loops to Cycle Through Samples (940)18.3.3Using Loops to Cycle Through Samples (940)18.3.4Load Long Audio Files and Play with the Start Point (940)19Troubleshooting (941)19.1Knowledge Base (941)19.2Technical Support (941)19.3Registration Support (942)19.4User Forum (942)20Glossary (943)Index (951)1Welcome to MASCHINEThank you for buying MASCHINE!MASCHINE is a groove production studio that implements the familiar working style of classi-cal groove boxes along with the advantages of a computer based system. MASCHINE is ideal for making music live, as well as in the studio. It’s the hands-on aspect of a dedicated instru-ment, the MASCHINE hardware controller, united with the advanced editing features of the MASCHINE software.Creating beats is often not very intuitive with a computer, but using the MASCHINE hardware controller to do it makes it easy and fun. You can tap in freely with the pads or use Note Re-peat to jam along. Alternatively, build your beats using the step sequencer just as in classic drum machines.Patterns can be intuitively combined and rearranged on the fly to form larger ideas. You can try out several different versions of a song without ever having to stop the music.Since you can integrate it into any sequencer that supports VST, AU, or AAX plug-ins, you can reap the benefits in almost any software setup, or use it as a stand-alone application. You can sample your own material, slice loops and rearrange them easily.However, MASCHINE is a lot more than an ordinary groovebox or sampler: it comes with an inspiring 7-gigabyte library, and a sophisticated, yet easy to use tag-based Browser to give you instant access to the sounds you are looking for.What’s more, MASCHINE provides lots of options for manipulating your sounds via internal ef-fects and other sound-shaping possibilities. You can also control external MIDI hardware and 3rd-party software with the MASCHINE hardware controller, while customizing the functions of the pads, knobs and buttons according to your needs utilizing the included Controller Editor application. We hope you enjoy this fantastic instrument as much as we do. Now let’s get go-ing!—The MASCHINE team at Native Instruments.MASCHINE Documentation1.1MASCHINE DocumentationNative Instruments provide many information sources regarding MASCHINE. The main docu-ments should be read in the following sequence:1.MASCHINE Getting Started: This document provides a practical approach to MASCHINE viaa set of tutorials covering easy and more advanced tasks in order to help you familiarizeyourself with MASCHINE.2.MASCHINE Manual (this document): The MASCHINE Manual provides you with a compre-hensive description of all MASCHINE software and hardware features.Additional documentation sources provide you with details on more specific topics:▪Controller Editor Manual: Besides using your MASCHINE hardware controller together withits dedicated MASCHINE software, you can also use it as a powerful and highly versatileMIDI controller to pilot any other MIDI-capable application or device. This is made possibleby the Controller Editor software, an application that allows you to precisely define all MIDIassignments for your MASCHINE controller. The Controller Editor was installed during theMASCHINE installation procedure. For more information on this, please refer to the Con-troller Editor Manual available as a PDF file via the Help menu of Controller Editor.▪Online Support Videos: You can find a number of support videos on The Official Native In-struments Support Channel under the following URL: https:///NIsupport-EN. We recommend that you follow along with these instructions while the respective ap-plication is running on your computer.Other Online Resources:If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help:▪Knowledge Base▪User Forum▪Technical Support▪Registration SupportYou will find more information on these subjects in the chapter Troubleshooting.1.2Document ConventionsThis section introduces you to the signage and text highlighting used in this manual. This man-ual uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected:This document uses particular formatting to point out special facts and to warn you of poten-tial issues. The icons introducing the following notes let you see what kind of information can be expected:Furthermore, the following formatting is used:▪Text appearing in (drop-down) menus (such as Open…, Save as… etc.) in the software and paths to locations on your hard disk or other storage devices is printed in italics.▪Text appearing elsewhere (labels of buttons, controls, text next to checkboxes etc.) in the software is printed in blue. Whenever you see this formatting applied, you will find the same text appearing somewhere on the screen.▪Text appearing on the displays of the controller is printed in light grey. Whenever you see this formatting applied, you will find the same text on a controller display.▪Text appearing on labels of the hardware controller is printed in orange. Whenever you see this formatting applied, you will find the same text on the controller.▪Important names and concepts are printed in bold.▪References to keys on your computer’s keyboard you’ll find put in square brackets (e.g.,“Press [Shift] + [Enter]”).►Single instructions are introduced by this play button type arrow.→Results of actions are introduced by this smaller arrow.Naming ConventionThroughout the documentation we will refer to MASCHINE controller (or just controller) as the hardware controller and MASCHINE software as the software installed on your computer.The term “effect” will sometimes be abbreviated as “FX” when referring to elements in the MA-SCHINE software and hardware. These terms have the same meaning.Button Combinations and Shortcuts on Your ControllerMost instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as:“Press SHIFT + PLAY”means:1.Press and hold SHIFT.2.While holding SHIFT, press PLAY and release it.3.Release SHIFT.Unlabeled Buttons on the ControllerThe buttons and knobs above and below the displays on your MASCHINE controller do not have labels.。

TSPL中文文档

TSPL中文文档

目录文件字体规则 (1)系统设定指令 (2)SIZE (2)GAP (3)BLINE (4)OFFSET (5)SPEED (6)DENSITY (7)DIRECTION (8)REFERENCE (9)COUNTRY (10)CODEPAGE (11)CLS (12)FEED (13)FORMFEED (14)HOME (15)PRINT (16)SOUND (17)CUT (18)LIMITFEED (19)卷标内容设计指令 (20)BAR (20)BARCODE (21)BITMAP (25)BOX (26)ERASE (27)DMATRIX (28)MAXICODE (29)PDF417 (32)PUTPCX (34)REVERSE (35)TEXT (36)询问打印机状态指令 (38)<ESC>!? (38)~!A (40)~!T (41)~!C (42)~!I (43)~!F (44)~!@ (45)信息传递协议 (46)<ESC>! (46)<ESC>& (46)~# (47)WINDOWS DRIVER驱动程序指令 (48)!B (48)!J (49)!N (50)档案管理指令 (51)DOWNLOAD (51)REDRAW (59)EOP (60)FILES (61)KILL (62)MOVE (63)UPDATBIOS (64)BASIC 指令及函式 (65)ABS( ) (65)ASC( ) (66)CHR$( ) (67)END (68)EOF( ) (69)OPEN (71)READ (73)SEEK (75)LOF( ) (77)FREAD$( ) (77)FOR...NEXT.. (79)IF...THEN...ELSE (81)GOSUB...RETURN. (83)GOTO (85)INPUT (88)REM (90)OUT (91)GETKEY( ) (92)INT( ) (93)LEFT$( ) (94)LEN( ) (95)MID$( ) (96)RIGHT$( ) (97)STR$( ) (98)VAL( ) (99)BEEP (100)打印机外围功能设定指令 (101)SET COUNTER (101)SET CUTTER (103)SET KEY1 (105)SET KEY2 (105)SET LED1, LED2, LED3 (107)SET PEEL (108)SET DEBUG (109)SET GAP (110)SET RIBBON (111)SET COM1 (112)@LABEL (114)PEEL (115)LED1, LED2, LED3 (116)KEY1, KEY2 (117)YEAR (118)MONTH (119)DATE (120)WEEK (121)HOUR (122)MINUTE (123)SECOND (125)文件字体规则本文件使用以下字体规则文件规则描述[表示内容] 在`中括号内表示该参数为选项<ESC> <ESC>代表ASCII 27 字符,当打印机收到以该控制字符为启始之指令将立即响应(即使打印机在错误状态时也将实时回应)~ (ASCII 126), 该字符启始的指令用于询问打印机的状态注: 200 DPI: 1 mm = 8 dots 粗斜体Arial,字型,用于表300 DPI: 1 mm = 12 dots 示批注DOWNLOAD “TEST.BAS”当所列出的内容为程序SET COUNTER @1 1 时以Curier 字型表示@1=”0001”TEXT 10,10,”3”,0,1,1,@1PRINT 3,2EOP系统设定指令SIZE说明该指令用于设定卷标纸的宽度及长度指令语法(1) 英制系统(英寸)SIZE m, n(2) 公制系统(公厘)SIZE m mm, n mm参数说明m 标签纸的宽度 (不含背纸)n 标签纸的长度 (不含背纸)Note: 200 DPI: 1 mm = 8 dots*300 DPI: 1 mm = 12 dots范例(1) 英制系统 (英寸)SIZE 3.5, 3.00(2) 公制系统 (公厘)SIZE 100 mm, 100 mmGAP说明该指令定义两张卷标纸间的垂直间距距离指令语法(1) 英制系统 (英寸)GAP m, n(2) 公制系统 (公厘)GAP m mm, n mm参数说明m 两标签纸中间的垂直距离0 ≤ m ≤ 1 (英寸), 0 ≤ m ≤ 25.4 (公厘)n 垂直间距的偏移[-]n ≤标签纸张长度 (英寸或公厘)Note: 200 DPI : 1 mm = 8 dots300 DPI : 1 mm = 12 dots范例一般垂直间距设定(1) 英制系统 (英寸)GAP 0.12,0(2) 公制系统 (公厘)GAP 3 mm,0特殊垂直间距设定(1) 英制系统 (英寸)GAP 0.30,-0.10(2) 公制系统 (公厘)GAP 7.62 mm, -2.54 mmBLINE说明该指令用于设定黑标的高度及偏移位置指令语法(1) 英制系统 (英寸)BLINE m, n(2) 公制系统 (公厘)BLINE m mm, n mm参数说明m 黑标的高度,以英寸或公厘表示0.1 ≤m ≤1 (英寸), 2.54 ≤m ≤ 25.4 (公厘)n 黑标偏移量 0 ≤n ≤标签纸张高度范例(1) 英制系统 (英寸)BLINE 0.20,0.50(2) 公制系统 (公厘)BLINE 5.08 mm,12.7 mmOFFSET说明该指令用于控制在剥离模式时(pee-off mode)每张卷标停止的位置,该指令仅适用于剥离模式。

Gixxer155 铃木 用户保养手册 使用说明书

Gixxer155  铃木 用户保养手册 使用说明书
ሬ㠤᪙ᢈ䖖ቮ䜘ケࠪDŽ • 䈧यᩪᑖԫօ൘᪙ᢈ䖖ቮ䜘ケࠪⲴ
⢙૱DŽ • ṩᦞᛘⲴ䖭䍗ᛵߥˈỰḕࡽਾєњ
䖞㛾ᱟ੖‫≄ݵ‬Ѫ仍ᇊ㛾঻DŽ䈧৲㿱 ㅜ 6-21 亥DŽ
1-2
• ᪙ᢈ䖖㻵䖭нᖃՊ䲀ࡦᛘᒣ㺑઼֯ ᪙ᢈ䖖䖜ੁⲴ㜭࣋DŽ൘ᛘᩪᑖ䍗⢙ ᡆᴹ໎࣐䝽Ԧᰦˈᛘᓄ߿䙏僁㹼DŽ
᭩㻵 ᪙ᢈ䖖᭩㻵ᡆ᣶䲔৏ᴹ䇮༷ਟ㜭
ሬ㠤᪙ᢈ䖖нᆹ‫ޘ‬ᡆнਸ⌅DŽ
GSX150N
使用说明书
2019年第1版
GSX150N
99011C34J54W50Q
本手册应被视为摩托车的永久组成部分,转售或转让给新车主或驾驶员时, 应与摩托车一起保留。该手册包含重要的安全信息和指示,应在操作摩托车之 前仔细阅读。
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⭘ᡧ享⸕
1
᫽㓥䜘࠶
2
⟳⋩઼ᵪ⋩֯⭘享⸕
3
ᯠ䖖Ⲵ卜ਸ઼傮傦ࡽỰḕ
䐍⿫ᱟⶋཙᰦⲴє‫ؽ‬DŽ㹼䖖ᰦ䰚ᔰ䐟 䶒 к Ⲵ ᆄ ⴆǃḷ ┶ǃ⋩ ⊑ 䐟 䶒 ԕ ‫ݽ‬ ᢃ━DŽн㾱൘ᙕ䖜ᕟᰦ࣐䙏DŽ䗷䫱䐟ǃ ẕằㅹ㾱⢩࡛ሿᗳDŽᒦ⌘᜿оࡽ䶒Ⲵ 䖖䖶‫؍‬ᤱᆹ‫Ⲵޘ‬䐍⿫DŽ
ᡤᆹ‫ޘ‬ཤⴄ ᆹ‫ޘ‬傮傦ᱟӾᡤᆹ‫ޘ‬ཤⴄᔰ࿻Ⲵˈ
䘉ᱟ傮傦᪙ᢈ䖖Ⲵ䟽㾱㾱㍐ˈᛘ傮傦 ᪙ᢈ䖖ᰦаᇊ㾱ᡤㅖਸᆹ‫ޘ‬ḷ߶Ⲵཤ ⴄDŽᡁԜ䘈ᔪ䇞ᛘクᡤᣔⴞ䮌ǃ㔃ᇎⲴ 䶻䶤ǃ᡻઼྇ަᆳ‫؍‬ᣔ㻵༷DŽ
䎵䖭ᡆ㻵䖭нᖃਟሬ㠤᪙ᢈ䖖᫽ 㓥ਇ䲀৺һ᭵DŽ
䈧䚥ᗚᵜ᡻޼Ⲵ䖭䍗ᤷইDŽ
ᖃᛘᵚо҈ᇒа䎧僁㹼ᰦˈᵜⅮ ᪙ᢈ䖖ѫ㾱⭘Ҿᩪᑖሿර⢙૱DŽ䈧䚥 ᗚԕлⲴ䖭䍗ᤷই˖ • ᒣ㺑᪙ᢈ䖖ᐖਣє‫Ⲵח‬䍏䖭ˈᒦ⢒
പപᇊDŽ • ‫؍‬ᤱ䍗⢙ս㖞ቭਟ㜭վˈᒦቭ䟿䶐
䘁᪙ᢈ䖖ѝᗳDŽ • 䈧य൘䖖ᢺǃࡽ৹ᡆਾᥑᶯк᥶㔁
བྷරᡆ䟽⢙૱DŽ • 䈧ቭਟ㜭нᆹ㻵ਾ䍗ᷦᡆ㹼ᵾ㇡ˈ

Coroplast-TAPE Katalog

Coroplast-TAPE Katalog

4
5
Type
Designation Page
Type
Designation Page
Structure of the catalogue
Coroplast adhesive tapes – experience and innovation from a single source...........................................................................................................3 Product presentation: 1) Automotive, Wire Harness Fabrication...............................................................................................7 2) Electric Installation, Electrical Industry, Sales Support, DIY.............................................................27 3) Technical Insulation, Air-conditioning, Heating, Sanitary..................................................................33 4) Loft Conversion, Interior Fittings, Attic Air Sealing...........................................................................43 5) Fastening and Joining Tapes Systems, Double-sided Tapes, Single-sided Foam Tapes................47 6) Special Applications.........................................................................................................................67 7) Tools and Processing Aids.................................................................................................................... 73 Explanatory notes for using the catalogue: Choice of width for automotive adhesive tapes...................................................................................25 Classification in accordance with automobile testing standards LV 312 (excerpt)..............................25 Releases matrix for automotive adhesive tapes...................................................................................26 Notes and explanations on adhesive tape standards for electrical insulating tape: DIN EN 60454....28 Properties, advantages and processing guidelines for RPX adhesive tapes.......................................48 Product characteristics of SPT adhesive tapes....................................................................................63 Application technology notes for SPT adhesive tapes.........................................................................64 Fastening and Joining Tape-Systems...................................................................................................65. Processing instructions ...................................................................................................................... 66 Annex: Colours.................................................................................................................................................77 Glossary................................................................................................................................................80 1. Automotive, Wire Harness Fabrication

Spatializing your Data with PostGIS, GeoDjango _ OpenLayers Presentation

Spatializing your Data with PostGIS, GeoDjango _ OpenLayers Presentation
@-&+*AB6*ACCD
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《想飞的钢琴少年》经典台词

《想飞的钢琴少年》经典台词

《想飞的钢琴少年》经典台词篇一:《会飞的钢琴少年》观后感《想飞的钢琴少年》观后感佛瑞迪.穆勒导演的瑞士影片《想飞的钢琴少年》讲述了一个关于音乐神童维特的人生故事。

影片中维特的母亲也许是爱子心切,总是希望能够挖掘和培养维特超常的潜能,希望能将维特培养成为一名出色的钢琴师。

所以,她的一切活动都是围绕这一切来展开:给维特更换更好的钢琴老师;全职在家做维特的“保姆”;找著名的钢琴家做维特的老师;监督维特每天弹钢琴;让维特上成人音乐学院??就是这样的对维特近乎全方位的“监控”。

其实维特对周围所有的事情都好奇,他想学习的不只是弹钢琴,他想学习许许多多的事情:数学、炒股??而母亲只让他在钢琴上发展。

终于小维特受不了了,在一个雷雨交加的晚上纵身一跃??幸运的是,小维特因为有“翅膀”的保护只是受到了一点点的伤。

但这一跳,维特的大脑受损,维特变成了一个很普通的孩子,他转到了一个很普通的学校和普通的班级,和普通的同龄孩子一起学习玩耍,做12岁的小孩子喜欢做的事情,这正是维特想要的。

后来当维特发现爷爷和父母的经济都已陷入了窘境,父亲的公司股价将急剧降低。

他开始不再欺骗人们,开始研究股市,并与爷爷合作,利用爷爷的全部家当成功赚取了上百万的钱。

并以沃夫博士的名字成为了股市炙手可热的人物。

父亲被解雇,维特找来了自己母亲的朋友,将一切对她全盘托出,并任命她为沃夫控股公司CEO,让她帮助自己收购父亲的公司,并让父亲做了总裁。

故事的结局是美好的,维特在钢琴上大获成功,也圆了自己翱翔蓝天的梦想。

喜欢音乐,喜欢钢琴乐曲,对主人公精湛的弹奏技艺更是赞叹不已,但更多是维特这个孩子引起我深深的思考。

维特是一个超常儿童,逻辑思维强,思维敏捷,思维广阔且有独创性,有很强的问题解决能力。

他能解决个人生理发展与心理发展的矛盾、个人认知发展与人格发展的矛盾、个人人生理想与个人现实条件的矛盾。

不过超常儿童几乎是总是孤独的,虽然最好的伙伴就是自己的父母亲,但和父母相互理解的又有几何呢?生活中遇到的多数都是普通的孩子,和多数妈妈一样,将自己或大伙儿觉得时下必须的要求孩子学习,满足一己私心,往往没有考虑孩子的感受,令他们不满甚至逃避。

HP Hewlett-Packard 说明书

HP Hewlett-Packard 说明书

入门指南Hewlett-Packard 产品和服务的所有保修限于这些产品与服务所附带的明确声明。

本文的任何条款都不应视作构成保修声明的附加条款。

HP不对本文的技术性错误、编印错误或冗长负任何责任。

对于在非HP 提供的设备上 HP 软件的使用和可靠性,HP 概不负责。

本文档包含的所有权信息均受版权保护。

未经 HP 事先书面许可,不得将本文档的任何部分影印、复制或翻译成其他语言。

Hewlett-Packard CompanyP.O. Box 4010Cupertino, CA 95015-4010USACopyright © 2000-2006 Hewlett-Packard Development Company, L.P.截至 2008 年 8 月 28 日之前,在美国可能获得美国专利号 4,930,158 与4,930,160 中一种或两种的许可。

Microsoft 和 Windows 是 Microsoft Corporation 在美国的注册商标。

HP 支持科技产品在法律允许范围内的使用,我们不认可、也不鼓励我们的产品被用于著作权法所不允许的目的。

本文档中的内容可随时更改,恕不另行通知。

目录安装电脑 (1)组装电脑 (1)将电脑放置到适当的位置 (1)使用电涌保护设备 (1)连接到电脑 (2)存放文档和复原光盘 (4)首次启动您的电脑 (4)设置和连接 Internet (5)配置和注册 Norton Internet Security 软件 (6)安全舒适地使用电脑 (7)注册软件更新 (7)在新电脑上设置帐户 (8)创建用户帐户 (8)创建密码 (9)安装软件和硬件设备的指导 (9)使用 HP 和 Compaq 产品 (10)将文件和设置从旧电脑转移到新电脑 (10)使用 HP Organize 或 Compaq Organize 软件 (10)使用键盘 (11)自定义键盘按钮 (13)使用电脑机箱顶部 (15)使用支撑架 (15)iii配置扬声器和声音选项 (19)步骤 1:连接扬声器 (19)音频接口类型 (19)扬声器配置 (22)扬声器类型 (23)连接 2.1(2个扬声器和一个低音炮)音频扬声器 (23)连接 4.1(4个扬声器和一个低音炮)音频扬声器 (24)连接 5.1(5个扬声器和一个低音炮)音频扬声器 (25)连接 7.1(7个扬声器和一个低音炮)音频扬声器 (27)将家用音频系统连接到电脑 (29)2 或 2.1 家用立体声系统的安装 (30)5.1(5 个扬声器和一个低音炮)家用音频系统的安装 (31)5.1(5 个扬声器和一个低音炮)家用音频系统的安装过程 (32)连接数字音频 (33)步骤 2:配置音频软件 (34)使用 Multi-channel Sound Manager 配置音频输出 (35)使用 Sound Effect Manager 配置音频输出 (37)使用 Realtek HD Sound Effect Manager 配置音频输出 (39)配置多音源音频 (41)步骤 3:为媒体软件程序配置声音 (43)选择录音设备 (44)解决关于声音的问题 (44)配置 Creative Sound Blaster X-Fi 声卡(仅适用于部分型号) (45)连接扬声器 (45)配置声卡软件 (46)配置 FlexiJack 接口 (46)使用声卡进行录音 (47)Sound Blaster X-Fi 配置模式 (47)详细信息 (48)使用读卡器 (49)使用读卡器 (50)媒体插入指南 (51)使用 HP Personal Media Drive (53)连接硬盘驱动器 (54)插入硬盘驱动器 (55)定位硬盘驱动器并为之分配一个盘符 (56)使用硬盘驱动器 (57)断开硬盘驱动器的连接 (58)iv入门指南处理数码图像 (59)使用 HP Photosmart Premier (60)播放 CD 和 DVD (63)播放音乐 CD (63)播放 DVD (63)使用国家/地区编码 (64)使用 Windows Media Player 播放 CD 和 DVD (64)播放视频 CD(VCD) (65)使用 Windows Media Player 播放视频 CD(VCD) (65)制作音频和数据光盘 (67)刻录前请擦除光盘上的内容 (68)制作音频 CD (68)验证音频文件刻录是否无误 (69)音频 CD 提示 (69)制作音频 CD (70)制作 jukebox 光盘 (70)制作数据 DVD 和 CD (71)验证数据光盘刻录是否无误 (71)数据光盘提示 (71)制作数据光盘 (72)复制 DVD 或 CD (73)将文件归档至 CD 或 DVD (73)处理映像文件 (74)制作映像文件 (74)从映像文件进行烧录 (74)使用 LightScribe 制作光盘标签 (75)Lightscribe 需求 (75)使用 Sonic Express Labeler 烧录 LightScribe 标签 (75)使用胶粘光盘标签 (76)兼容性信息 (76)光盘特性及兼容性图表 (77)光驱快速参考图表 (78)软件快速参考图表 (79)v制作视频光盘和影片 (81)开始捕获影片之前 (81)Sonic MyDVD Video 项目 (82)制作视频项目 (82)将文件添加到视频项目 (83)为视频项目捕获视频 (83)将幻灯片添加到视频项目 (84)将子菜单添加到视频项目 (84)编辑视频项目的样式 (85)编辑影像文件 (85)将视频项目刻录到光盘 (86)使用 Direct-to-Disc 向导制作视频项目 (87)视频质量和光盘尺寸 (88)DVD 刻录时间 (89)使用 muvee autoProducer 制作影像 (91)制作影像的基本步骤 (91)查找 muvee autoProducer (92)使用 muvee autoProducer (93)入门 (93)从数码视频摄像机截取影像 (94)加入影像 (95)加入图片 (97)加入音乐 (97)选择风格 (98)更改设置 (98)加入开场标题和结束署名 (99)制作影像 (100)预览影像 (100)修改影像 (101)保存影像项目 (102)将影像项目刻录到光碟 (103)获取帮助 (105)查找屏幕指南 (105)从网络上查找指南 (105)使用屏幕上的“帮助和支持中心” (106)使用 PC 帮助和工具 (106)使用 HP(或 Compaq 连接)更新信息 (106)获取消息 (107)关闭消息 (107)重新激活消息 (108)索引 (109)vi入门指南安装电脑警告:您所购买的电脑,已经根据其销往的国家/地区预先设好了电源。

cs1.5高手教程

cs1.5高手教程

本文的所有技巧或者细节都是经过我自己研究发现或者经过证实的。

可能有些地方初学者不太明白,甚至有些高手也没有注意过,我在这里简单的介绍一下,CS其实是很好玩的,他有很多细节值得我们去研究、探讨。

欢迎各界朋友转载,但如果需要转载,希望你能尊重我的研究成果,请注明原作者,谢谢!1 2个雷在空中能够碰到,是可以空中对碰的。

但是如果你亲自看到了这个景象,趁着还清醒,你可以去买彩票了。

因为他的难度比空中盲狙的命中率还要低。

尤其是方向相反的对碰……(我的on your mark里面有这个镜头,可是大家好像都没有注意到……也许是我表现的不够特殊……以至于大家都被那个空中盲狙穿人吸引住了,呵呵)2 自己的雷永远碰不到自己,这点不要质疑,如果不信自己花几个小时做试验。

不要认为可以借助墙反弹,没用,你碰不到的。

3 仔细看过DEMO的朋友可能注意到过,雷其实是粘在手上的。

当你扔出雷后,手上还是在拿着,只不过这是一个贴图的问题,没有什么实际意义。

4 手里的雷是否拉弦了,其他人根本看不出来。

类似的里外贴图还有很多,比如重刀与轻刀,外观上是一样的。

上弹的问题是大家最容易忽视的,也是我偶然间发现的:普通的枪上弹需要3秒左右,51是5秒,当然每把枪的上弹时间不完全一致。

但是其实外观上看起来都一样,只有一个动作,所以导致了,在外观上看他已经上好子弹了,其实他还没有真正的上完。

5 手雷跳……一个大家一直在争论的话题,我也专门研究过,结论是:不可能的。

也许在很早的1.0或者更早的beta中可行,但是1.5里,我没有试出过。

不过我现在开始怀疑我自己的这个结论了……6 51上房,这个也是大家争论的话题,他和手雷跳都源自国外的那个mtv,不过这个我可以肯定地说,假的。

7 一个很有意思的事情。

当你视角冲天看,按住“前进”,这个时候你在开枪,而不松开“前进”,你会发现你因为枪的后坐力你自己其实在后退。

部分手枪也可以,比如usp8 1.5中根本没有超级跳,超级跳只是利用了一个游戏BUG。

电视剧母版制作规范

电视剧母版制作规范

4
5
5
6
6
6
7
声音要求 ........................................................................... 7
8.1
8.2
8.3
8.4
取样频率 .......................................................................
IMF 封装格式 ..................................................................
12
12
13
13
质量要求 ......................................................................... 14
片头字幕 ...................................................................... 10
对白字幕 ...................................................................... 11
电平范围 .......................................................................
基准信号电平 ...................................................................
正片时长 .......................................................................

反恐精英CS1.6技巧介绍

反恐精英CS1.6技巧介绍

网络游戏装备/游戏币/帐号/代练1.易赛捷易通诚招充值总代理@游戏币超市/a/qXMWqaVlc6s=-176801732. /a/qvMkrHcfjio=-176801733. 宝贝客栈魔兽世界金币蜀门DNF地下城与勇士游戏币剑情缘3侠/a/qve1HVTNGF4=-176801734. 乐乐购网上商城/a/qXMWqs3AQns=-176801735. 小草游戏辅助/a/qvMlR9TfOPk=-17680173网络游戏点卡亿诚网络科技(河南店)/a/qvMnWvFOPpc=-17680173飞隆浩【充值就是快】【绝对不卖假货,抵制欺诈】/a/qXMUIS/VbeM=-17680173数字点卡梦颖专营店/a/qvMnWCb/9tQ=-17680173昨天用迅雷下了CS1.6,晚上装上,是那种解压缩后就能用的,而且自带有机器人。

试玩了一下,爽啊!比1.5的感觉要好很多,“人”更智能化,画质也提高了不少。

咦咦咦,怎么反应这么慢呢?鼠标握着不自在,动起来不够快,准星老偏。

唉,我是菜鸟我怕谁?死了重来。

网上摘录了CS1.6战术的注意事项,一起学习一下。

放C4的技巧:要么放在木箱上面增加拆的难度,要么放在可以远距离并且几条路都可以看到的地方,这样有利于T防守范围的扩大,因为AK47确实是远距离的好武器。

扔三弹(闪光弹,炸弹,烟雾弹)的技巧:怎样利用墙或者其他固定物体反弹,准确的扔中拐弯处看不到的敌人,是消灭敌人力量的关键。

闪光弹要尽量扔在敌人前面,炸弹最好扔向一批敌人,烟雾弹扔在一些主要隘口,目的配合好进攻。

进攻的技巧:进攻的技巧是很多的,主要要求队员间的相互默契,这样才能形成战斗力。

防守的技巧:防守不是死守,要灵活多变,这样不仅一下子中枪及中三弹的机会大大减少,也有利于自己能正确判断敌人的动机而采取相对的行动。

不管什么时候,请冲在前面的人不要停下挡路和必须用好闪光弹开路,后面的人见敌看准了在开枪,不要误伤自己人。

红辣椒r15操作方法

红辣椒r15操作方法

红辣椒r15操作方法
红辣椒R15是一款智能手机,以下是它的操作方法:
1. 开机:按住手机右侧的电源按钮,等待手机启动。

2. 解锁屏幕:在待机界面上滑或双击屏幕解锁。

3. 主屏幕:在主屏幕上可以看到各种应用图标和小部件。

从主屏幕上滑可以打开应用抽屉,显示所有已安装的应用程序。

4. 导航键:红辣椒R15通常配备有触摸式导航键,包括返回键、主页键和多任务键。

返回键用于返回上一个界面,主页键用于返回主屏幕,多任务键用于打开最近使用的应用程序。

5. 应用程序的打开:在主屏幕或应用抽屉中,点击所需的应用程序图标即可打开。

6. 多任务管理:通过长按多任务键可以打开最近使用的应用程序列表,选择所需的应用程序进行切换。

7. 设置:在主屏幕上滑或下拉状态栏,点击设置图标即可打开设置菜单,进行各种手机设置和调整。

8. 通知栏:在任何时候,通过下拉状态栏可以查看通知消息和快速设置选项。

9. 拍照:打开相机应用程序,调整拍照模式和设置,然后点击快门按钮拍照。

10. 电话和短信:通过电话和信息应用程序拨打电话和发送短信。

11. 应用商店:通过应用商店下载和安装各种应用程序和游戏。

需要注意的是,红辣椒R15的具体操作方法可能会因为不同的版本和个性化设置而略有不同。

在使用过程中,可以参考手机的用户手册或访问官方网站获取更详细的操作说明。

《CS反恐生死劫》用幽默的方式讲述新警察故事。

《CS反恐生死劫》用幽默的方式讲述新警察故事。

《CS反恐生死劫》用幽默的方式讲述新警察故事。

导读:本文是关于《CS反恐生死劫》用幽默的方式讲述新警察故事。

,希望能帮助到您!cs反恐“生死劫”(老婆与飞虎队队长挽着手上台慢慢散步,做依依惜别状)队长:今天飞虎队召开紧急会议,作为队长我要提前赶到,没办法啦!好啦,别送了,你回去玩cs吧,帮我好好教训一下黑仔,昨天这小子一定是作弊,竟然爆我的头。

老婆:好吧,我回去好好练练扔雷,不能总是砸队长的脑袋吧。

你也快去吧,记着回来时,给我看看自然健身房的健身卡啊……队长:i`willbeback!一定会完成任务的!(飞虎队队长转身(夸张的脚步)正要离去,突然想到什么,转身,从口袋里使劲的拿出一个bbcall)队长:对了,老婆,我送你一个好东西(装着神秘的样子)老婆:什么呀?(惊喜状)队长:这个,叫,b~b~call老婆:啊,什么东西?队长:哈哈,有了这个东西,当碰到坏人的时候,你只要按响它,(~~无论天涯海角…~~),我都会立刻出现在你的身旁!老婆:是吗,太好了(做欣喜状)队长:出发!(飞虎队队长缓慢向台下走)老婆:咦,这东西管用吗?(做怀疑状,按动bbcall)(音效,bi~bi~)(飞虎队队长听见声音,做很慌乱的样子,冲回老婆身边,撞到老婆…..做惊恐状,左顾右盼)队长:怎么了,怎么了,怎么了,怎么了~老婆:没,没什么,我就想试试看好不好用嘛~~队长:搞什么銅~(生气状….转身下台….)(老婆,转身面向台下观众)老婆:唉,自打我家老公当了飞虎队队长以后,几乎天天晚上都出去执勤,每天都要很晚才回来,老是留我一个人,唉~~(摇头),不过(举起手中的玩具),这东西还挺管用嘛,嘻嘻(把bbcall小心翼翼的放到包里,此时画外音响起,老婆侧耳恭听)画外音:各位村民请注意,各位村民请注意,刚刚收到村派出所所长的通知,今天晚上有一伙恐怖分子闯进了猪仔干院,可能劫持人质,请大家做好防范准备。

(人到处乱跑场面混乱)老婆:呀,有坏人,我还是赶快回家吧(脚步加快下台)(此时,匪甲上台,手持胡萝卜,站在台边;匪乙轻手轻脚,端着手枪,从另一边上场)匪徒甲:我已进入这个地区。

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