塑胶件检验方法及判断 -英文版-微软标准
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Plastic Part Workmanship Standards Document Number: D00015
Revision: C
April 11, 2006
Confidential
Disclaimer
The information contained hereon is confidential, is submitted in confidence, and is proprietary information of Microsoft Corporation, and shall only be used in the furtherance of, the contract of which this document forms a part, and shall not, without Microsoft Corporation’s prior written approval, be reproduced or in any way used in whole or in part in connection with services or equipment offered for sale or furnished to others. The information contained hereon may not be disclosed to a third party without consent of Microsoft Corporation, and then, only pursuant to a Microsoft approved nondisclosure agreement.
Published by
Xbox Hardware Development
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-6399
Revision History
Approvals
S ECTION P AGE
1.0 Purpose/Scope (5)
2.0 Definitions/References (5)
3.0 Definition of Surface Levels and Inspection Criteria (7)
4.0 Printed Legends, Logo and Icons (10)
5.0 Enclosures (13)
1.0 Purpose/Scope
Applies to all XBOX Plastic parts unless otherwise specified by Microsoft Corporation
drawings or specifications or deviations/waivers.
The intent of this standard is to provide a cost effective, cosmetically acceptable product for our customers. It is written to work in conjunction with Product Specification and
other referenced Microsoft workmanship specifications. This document has precedence over customer detail drawings and workmanship specifications.
2.0 Definitions/References
2.1 Definitions
ABRASIONS: Surface imperfections that appear as a scuff (handling damage)
but are not deep enough to be considered as scratches.
BLUSH/SPLAY:A change in gloss in the surface texture that doesn’t match the
surrounding area.
BURN MARKS: Black or brown marks on the surface of a part.
COSMETIC: Product qualities having to do with appearance.
CONTAMINATION: Foreign matter of any kind visible on or in the material.
CRACKS AND CRAZING: Fine cracks, which may extend in a pattern on or
between the surface or through a layer of material.
CUT MARKS: A small scratch where material is displaced during a trimming
operation or handling method.
DIMPLE: A raised bump on the top of a keycap that indicates home row or
finger position.
FLASH: Excess plastic material around the parting line edges of the part.
GATE MARK or VESTIGE: A protrusion extending from the keycap or piece
part at the point of injection.
HEAT MARK or GHOSTING: A localized change in gloss or texture caused
from the excessive heat and/or pressure applied during the heat transfer decorating
process.