塑胶件检验方法及判断 -英文版-微软标准

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Plastic Part Workmanship Standards Document Number: D00015

Revision: C

April 11, 2006

Confidential

Disclaimer

The information contained hereon is confidential, is submitted in confidence, and is proprietary information of Microsoft Corporation, and shall only be used in the furtherance of, the contract of which this document forms a part, and shall not, without Microsoft Corporation’s prior written approval, be reproduced or in any way used in whole or in part in connection with services or equipment offered for sale or furnished to others. The information contained hereon may not be disclosed to a third party without consent of Microsoft Corporation, and then, only pursuant to a Microsoft approved nondisclosure agreement.

Published by

Xbox Hardware Development

Microsoft Corporation

One Microsoft Way

Redmond, WA 98052-6399

Revision History

Approvals

S ECTION P AGE

1.0 Purpose/Scope (5)

2.0 Definitions/References (5)

3.0 Definition of Surface Levels and Inspection Criteria (7)

4.0 Printed Legends, Logo and Icons (10)

5.0 Enclosures (13)

1.0 Purpose/Scope

Applies to all XBOX Plastic parts unless otherwise specified by Microsoft Corporation

drawings or specifications or deviations/waivers.

The intent of this standard is to provide a cost effective, cosmetically acceptable product for our customers. It is written to work in conjunction with Product Specification and

other referenced Microsoft workmanship specifications. This document has precedence over customer detail drawings and workmanship specifications.

2.0 Definitions/References

2.1 Definitions

ABRASIONS: Surface imperfections that appear as a scuff (handling damage)

but are not deep enough to be considered as scratches.

BLUSH/SPLAY:A change in gloss in the surface texture that doesn’t match the

surrounding area.

BURN MARKS: Black or brown marks on the surface of a part.

COSMETIC: Product qualities having to do with appearance.

CONTAMINATION: Foreign matter of any kind visible on or in the material.

CRACKS AND CRAZING: Fine cracks, which may extend in a pattern on or

between the surface or through a layer of material.

CUT MARKS: A small scratch where material is displaced during a trimming

operation or handling method.

DIMPLE: A raised bump on the top of a keycap that indicates home row or

finger position.

FLASH: Excess plastic material around the parting line edges of the part.

GATE MARK or VESTIGE: A protrusion extending from the keycap or piece

part at the point of injection.

HEAT MARK or GHOSTING: A localized change in gloss or texture caused

from the excessive heat and/or pressure applied during the heat transfer decorating

process.

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